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Manual — Star Realms: Command Deck - The Pact

Wise Wizard Games, Devir, IELLO · Jogo de tabuleiro · 2018
2–4 · melhor 2 20+ min Peso 1.8/5 PDF oficial 1 páginas
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Pact Command Deck
Rules (Part 1 of 3)

When playing with the Pact Command Deck, you are Overlord
Newburg, legendary commander of the Pact. While you will be able to
acquire and play cards of any faction, your starting deck and gambits
work particularly well with 8 and cards.

This Command Deck may be played one-on-one against any other
Command Deck, or, you can use it to take on two players playing
standard starting decks!

2 vs 1
When playing against two players, those players use standard
starting decks (eight Scout and two Viper cards). They play as a
Hydra team with a total of 75 . Hydra teams share a turn, may
share trade and combat, but have separate decks and ally triggers
(see Star Realms Rulebook, Formats section).

Setup
At the start of the game, place your Overlord Newburg card, along
with your Pact Dominion and Newburg's Game gambit cards, face up
in front of you.

Note: Your Overlord Newburg card is for reference, and does not
count as a or card in play for triggering Ally Abilities.

Pact Command Deck
Rules (Part 2 of 3)

Setup (Cont.)
You have a hand size of six cards and start with 65 . You may
track your Authority with the included scorecards.

Rotate and/or
flip this card to
represent a change
in the tens digit

Slide and/or flip
this card to repre-
sent a change in
the ones digit. Add
the two numbers in
the circle to get
your Authority
score. This shows a
score of 68.

Shuffle the Super Carrier card into the Trade Deck before laying out
the starting Trade Row. This would be a great card for you to buy, but
watch out, your opponents are allowed to acquire it as well!

Shuffle the other 12 cards (Cluster Scout, Diplomatic Shuttle, Escort
Viper, Frontier Tug, Ranger, Ripper, [4] Scout, Swarming and Viper)
to create your Personal Deck. When playing first you get a three card
starting hand, and when going second you get a six card starting
hand.

Pact Command Deck
Rules (Part 3 of 3)

Alignment Faction Symbol
This faction symbol represents both and .
Super Carrier counts as a card of both factions, and will trigger the
Ally Abilities of either. Its own Ally Ability can be triggered by either
a or card.

Pact Dominion
This gambit remains face up in front of you all game. It automatically
gives you the first time you gain during your Main Phase
each turn. It only works during your Main Phase, so if you gain
Authority at any other time (like from an event during an opponent's
turn) it won't work.

Newburg's Game
This gambit remains face up in front of you until you use it. You may
do this by scrapping it at any time during your Main Phase. When you
use it, you count as having an additional and card in play
that turn for triggering Ally Abilities.

Learn more about playing with Command Decks at:
StarRealms.com/CommandDecks

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