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Manual — Treasure Island: Captain Silver – Revenge Island

Hobby World, Matagot · Jogo de tabuleiro · 2020
2–5 · melhor 5 45 min Peso 2.0/5 PDF oficial 4 páginas
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CAPTAIN SILVER
REVENGE ISLAND
Marc Paquien
Vincent Duitrait, Misty Beece
& Fabrice Weiss

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This expansion contains two modules: New Island Ahoy! and Silver’s Tricks.
Both require you to have the Treasure Island base game.
When you play a game of Treasure Island, you can use either or both of the modules below.
Contents
1 game board (double-sided)
1 Long John Silver miniature
1 “Lie” Information token
1 “Traitor” Chest token
1 Starting Hint
1 Black Spot Hint
12 Trick cards
22 District hints
1 zone map (double-sided)
4 island mini-maps (double-sided)
1 tunnel mini-map (double-sided)
1 Long John Silver mini-map (double-sided)
3 Fog tokens
1 sticker (new movement for Silver)
5 markers (black, red, orange, blue, green)
1 Patrol template

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33
Treasure Island, a new map
This map does not modify the rules of the base game at all. It is simply a new interpretation of the map with which you likely are already familiar.
Use the 11 District Hints in this expansion instead of the ones from the base game.

Revenge Island
Captain Silver has more than one treasure to protect from the other greedy pirates. He hid one of them on another island that he knows well, one he used to rule as king of the pirates: Revenge Island. Alas, an English garrison has retaken control of this little piece of land, and Long John Silver once again finds himself in irons! Seeing them coming, Silver had time to conceal his precious booty on the island before they caught him and threw him in prison.
His selfish and crafty crew know he’s hidden something, and will take advantage of his imprisonment to search for this treasure.

If you use the Revenge Island map, you must play with the following rules:

Hints
Remove the “Altitude” Starting Hint from the base game. Add the “Level Line” Starting Hint and the “Elevation” Black Spot Hint.

During setup, use the new game board flipped to whichever side you like: Either the new version of the Treasure Island map, or the map of a completely new island, Revenge Island.

Playing with perspective
The illustrious cartographer who created these two maps has depicted the islands in an oblique projection (a slightly lower perspective). In game terms, you can never refer to anything from the area hidden behind something in the illustration, because we use the visible limit of each object in the illustration to define what occupies that area on the map.

ELEVATION
Indicate the altitude of the treasure:
- less than 5 m
- from 5 m (inclusive) to 10 m (exclusive)
- from 10 m (inclusive) to 20 m (exclusive)
- 20 m or more

LEVEL LINE
Choose an affirmation:
- The treasure is at 5 m altitude or more
- The treasure is at 20 m altitude or less

New District Hint, identifiable by its “Revenge Island” back

Perimeters
• Urban terrain (excluding buildings, boats, ruins, and roads). You can neither enter, exit, nor pass through these areas with a move longer than 3 miles.
• Forested terrain (trees and forests). You cannot perform a large search entirely or partially in these areas.

Prison
The towers in which Silver can be imprisoned are marked with a flag at their tops.

New Island Ahoy!
Example
In this case, if the treasure is placed in the visible limit of the tree, it is considered to be in the tree, and cannot be considered as being on the road.

Silver’s Tricks
Long John Silver’s influence and charisma enable him to act from his prison. He will always find a guard to bribe, an officer to blackmail, or an accomplice to come in and transmit his instructions! The pirates are after his treasure? Not to worry! This time, Silver has new cards up his sleeve, and they will have to foil his ruses to achieve their nefarious goals!
The Silver’s Tricks module allows you to adjust the difficulty level for Long John Silver, regardless of whether you are using the map for Treasure Island or the map for Revenge Island.

During the Preparation phase, agree on the difficulty level. This will determine the number of Trick Points Silver has:

Difficulty level for Long John Silver | Number of Trick Points for the game
-----------------------------------|-------------------------------------
Difficult | None
Normal (default) | 1
Easy | 2
Very Easy | 3

Then Long John Silver draws 3 value-1 ( ) Trick cards and 2 value-2 ( ) Trick cards. He reads them and hides them behind his screen.
During the game, Long John Silver can interrupt the game at any moment to play a Trick card. He must respect 2 conditions:
• The total number of Trick Points he plays during the game can never exceed the number of Trick Points afforded by the chosen difficulty level.
• He must respect the calendar constraint on the Trick card. For example, Max 15 means that the Trick card can be played no later than the turn that takes place on June 15.

Use the 11 District Hints for the Revenge Island map.

New District Hint, identifiable by its “Treasure Island” back

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PATROL
Place the Patrol template on the board.
You MUST move the Patrol template to a NEW LOCATION each time you give a clue.
Remove the Patrol template on June 15.
Pirates can neither cross the Patrol
template nor search in its zone
(forbidden zone).
Patrol: Formidable even while locked up, Silver has convinced an
officer to patrol the island searching for the dangerous pirates!
After each positioning of the Patrol template, record its location by
tracing its outline with a marker.
The Patrol template cannot even partially overlap one of its
previous locations; however, the Patrol template can overlap with a
forbidden zone.

TRAITOR
Take the Traitor token. The pirate who
receives this token no longer seeks the
treasure, but instead covers your tracks
to help you win. You share the victory.
In a 2- or 3-player game, discard this card
and draw another.
Traitor: Silver gives a pirate the Traitor token after an unsuccessful search, in the same way as any other Chest token.

PHANTOM
When you escape, move two identical
Long John miniatures.
In order to win, one of them must
stop on the treasure.
Phantom: Each Silver miniature moves 4 miles twice on each of Silver’s turns (see New movement for Long John Silver, right).

CONCESSION
Ignore the next hint event.
You must reveal an Information token that
you played previously.
Concession: You can place this Event card on the space on the calendar board reserved for the canceled hint.

ACCOMPLICE
You can move the treasure 1 mile.
Accomplice: You cannot move the treasure into a forbidden zone. On the other hand, it can move to another District, and its new location can be in a location already cleared by a hint!

FAVORITISM
When you give the next Hint, choose a
pirate. Secretly tell that pirate, and only
that pirate, the response to the Hint.
Play the Hint with an Information token.
Favoritism: This event is canceled if you associate it with the Parrot or Confession hint. Do not mark information associated with the hint on the board. If you need to place components on the board (calipers, compass), the pirates who do not receive the hint must close their eyes while you do so.

LIE
Take a “Lie” Information token
from the Supply.
Lie: The “Lie” Information token can be associated with any hint. The hint you give MUST be false. For example, for the “Which Way?” hint, it could be true for one pirate but false for another. Place the “Lie” Information token face down; the pirates can consult it by using the Verification action.

Anatomy of a Trick card:
Title
Effect
Calendar
constraint
Number of Trick
Points spent
Trick card clarifications:

SMOOTH TALKER
Draw a 4th Hint card.
Your hint hand size is 4 hints from now
until the end of the game.

New movement
for Long John Silver
Long John Silver is more determined than ever. Now he is able to move 4 miles twice
each turn after his escape. This rule applies also in the base game, and replaces the old
movement of 6 miles once per turn.
Affix the sticker to Long John Silver’s Screen from the base game.

CAPTAIN SILVER is a game expansion by Marc Paquien, illustrated
by Vincent Dutrait, Misty Beee & Fabrice Weiss.
Editorial Direction: Antoine Davrou (Series Director)
& Camille Durand-Kriegel (Artistic Direction)
© Matagot 2020

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