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The
Complete Rulebook
BY MATTIAS ELFSTRÖM, NEVIN BALL, RICHARD A. EDWARDS, MAC
MCLEOD, SHANNON T. AND RICK WAGONER
FOR
JASON C. HILL’S
Fortune and Glory
v0.8
---
CONTENTS
.................................................................Game Overview 3
..............................................................................The Game 3
...........................................About the Complete rulebook 3
....................................................................................Players 3
........................Pulp Adventure and Historical Context 3
.....................................................................Hero Profiles 4
...........................................................Game Components 6
..............................................................................Rulebooks 6
.........................................................................................Dice 6
..................................................................The Game Board 6
.......................................................Hero Character Sheets 7
...............................................................Vile Organizations 7
................................................................The War Zeppelin 7
............................................Major City Epic Event Chart 7
.......................................................................Playing Pieces 7
.......................................................................................Cards 9
.........................................................Markers and Tokens 11
..........................................................Extra Game Boards 12
..............................Fortune and Glory CD Soundtrack 12
....................................................................Game Terms 13
..........................................................Selecting Options 14
....................................................................Choose Teams 14
................................................Choose Vile Organization 14
...........................................................Victory Conditions 15
....................................................................Optional Rules 15
.......................................................................Setting Up 16
..........................................................Set Up Game Board 16
...........................Prepare Counters, Dice, and Figures 16
..............................................................Place Card Decks 16
.......................................................Place Docks Markers 16
..................................Draw and Place Hero Characters 16
.............................................................Personal Missions 16
................................Draw and Place Starting Artifacts 17
.......................................Prepare the Vile Organization 18
...........................................................The Game Round 19
..........................................................The Initiative Phase 19
......................................................The Movement Phase 19
.......................................................The Adventure Phase 20
..............................................................The Villain Phase 20
...................................................................The End Phase 21
........................................................................The Cards 22
.........................................................Keywords and Icons 22
........................................................................Event Cards 22
........................Random Locations and Random Cities 23
.................................................................Canceling Cards 23
........................................................................Movement 23
.........................................................The Movement Roll 23
......................................................Flying Between Cities 24
.........................................................Enemies on the Map 24
..................................................................Occupied Cities 24
.................................................................................Skills 24
..........................................................................Hero Skills 24
............................................................Making Skill Tests 24
...............................................................................Exerting 25
.............................................Wounds, KO and Defense 26
................................................................................Wounds 26
.................................................................................Healing 26
..........................................................................Being KO’d 26
.......................................................................Adventures 27
.........................................................Adventure Sequence 27
.........................................................................Deep Jungle 27
........................................The Artifact/Adventure Card 28
...............................................Dangers and Cliffhangers 28
....................................................Recovering the Artifact 29
...............................................................................Temples 29
................Attacking an Outpost or the War Zeppelin 30
.........................................................................Sneak Tests 31
.......................Several Heroes on the Same Adventure 31
...............................................................................Fights 32
..............................................Drawing an Enemies Card 32
.............................................Enemy Henchmen Figures 33
......................................................................Fight Rounds 33
....................................................Escaping From a Fight 34
..............................................................Fighting a Villain 34
..............................................Multiple Heroes in a Fight 34
.................................................................................Cities 35
......................................................................City Dangers 35
...................................................Major City Epic Events 35
...................................................Investigating the Docks 35
................................................Interacting with the City 36
.....................................................................Mob Outposts 36
..................................................................Occupied Cities 36
.................................Gear, Allies and Common Items 37
........................................................................Buying Stuff 37
.....................................................................................Allies 37
...................................................................Common Items 37
...................................................................Carrying Limit 37
................................................................................Activate 37
.........................................................Vile Organizations 38
..............................................................................The Mob 38
............................................................................The Nazis 38
...........................................Order of the Crimson Hand 38
.................................................................................Villains 38
.......................................................................Villain States 40
.............................................................The Villain Track 40
.....................................................................Villain Events 40
..............................................................................Outposts 41
.........................................................The Zeppelin Moves 41
....................................................................Villain Actions 41
.......................................................................Appendix I 43
............................................................The Dangers Deck 43
......................................................Random city after KO 43
...........Scaling the Villain Track and Fortune Totals 43
....................................................Advanced Nazi Figures 43
................................................................Fixed Movement 43
................................................................Revised Temples 43
.....................................................................Appendix II 44
....................................................................Appendix III 45
..................................................................Version History 45
..............................................................................Credits 46
.......................................................................................Cast 46
...................................................................Special Thanks 46
2
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GAME OVERVIEW
It!is!the!late!1930s!and!the!world!is!in!turmoil.!Humanity!is!on!the!
brink!of!war!as!imperialist!nations!in!the!Far!East!and!Europe!
work!aggressively!to!expand!their!domination.!The!Nazis!have!
taken!control!of!Germany!and!now!spread!darkness!across!the!
globe!in!their!hunt!for!powerful!occult!artifacts!that!can!give!them!
the!upper!hand!in!the!days!to!come.!But!the!spirit!of!adventure!
and!freedom!won’t!be!stamped!out!so!easily.
Heroic!adventurers!from!around!the!world!answer!the!call,!racing!
against!time!to!hunt!down!ancient!artifacts,!explore!deadly!
temples,!and!fight!back!the!powers!of!darkness!from!engulfing!the!
world.!It!is!a!race!of!good!versus!evil!and!only!a!cunning!and!
agile!explorer!can!claim!the!ultimate!prize!of...!Fortune!and!Glory!
THE GAME
Fortune!and!Glory®,!The!Cliffhanger!Game!is!a!fast-paced!
game!of!high!adventure,!vile!villains,!edge-of-your-seat!danger,!
and!cliffhanger!pulp!movie!action.!Players!travel!the!globe!in!
search!of!ancient!artifacts,!fending!off!danger!and!villains!at!
every!turn!in!a!quest!for!the!ultimate!reward.!So!strap!on!your!
adventure!boots!and!goggles,!fire!up!the!engines!on!the!
seaplane,!and!grab!some!extra!ammo!for!your!revolver...!the!
Nazis!already!have!a!head!start!and!in!this!race!for!Fortune!and!
Glory,!there’s!no!prize!for!second!place!
ABOUT THE COMPLETE RULEBOOK
This!is!version!0.8!of!The!
Complete!Rulebook!and!it!
was!published!on!February!
22nd!2014.
Fortune!and!Glory®!is!a!
funny!and!light!game!that!
suffers!from!a!somewhat!
disorganized!rulebook.!The!
purpose!of!this!document!is!
to!provide!a!better!structure!to!
the!rules!so!that!relevant!
information!can!be!found!
more!quickly.!All!rules!
originally!designated!as!
‘Advanced’!have!been!
incorporated!into!the!main!
rules!and!the!Vile!
Organizations!are!always!used!
when!playing!these!rules.!If!
you!desire!a!simpler!game,!the!
original!rules!will!have!to!be!
used.!The!rules!have!also!
been!organized!in!a!more!
logical!fashion!and!in!some!
cases!rules!are!duplicated!in!
more!than!one!section!of!the!
rulebook!so!that!they!can!be!
found!together!with!other!
rules!that!they!affect.!Some!
rules!have!been!altered!slightly!to!provide!consistency.!Many!
rules!have!also!been!clarified!to!include!both!official!Q&As!
and!to!clarify!common!problems!noted!on!the!forums!of!
BoardGameGeek!(http://boardgamegeek.com
).!Where!there!
was!no!official!answer!to!a!rules!problem!or!the!official!rules!
were!problematic!or!unbalanced,!a!new!rule!has!been!created!
and!marked!with!a!yellow!background.
Version!0.8!includes!the!rules!from!the!Danger!Pack!1!
supplement,!the!Sands!of!Cairo!supplement,!the!Rise!of!the!
Crimson!Hand!expansion!and!the!Treasure!Hunters!expansion.!
All!photos!of!painted!models!in!these!rules!were!taken!by!
Jeanette!Utell!or!Mattias!Elfström!and!the!models!were!painted!
by!Mattias!Elfström.
The!original!Fortune!and!Glory®!Game!was!authored!by!
Jason!C.!Hill!and!published!by!Flying!Frog!Productions.!These!
rules!were!added!to,!edited!and!updated!by!Mattias!Elfström,!
Nevin!Ball,!Richard!A.!Edwards,!Mac!Mcleod,!Shannon!T.!and!
Rick!Wagoner!based!on!that!original!work!and!no!permission!
to!publish!them!has!been!obtained.!This!is!not!to!be!seen!as!a!
challenge!to!their!copyright,!but!rather!as!a!service!to!the!
players!of!this!great!game.!
PLAYERS
Fortune!and!Glory®,!The!Cliffhanger!Game!can!be!played!
by!1-12!players,!either!Competitively!or!Cooperatively.!Games!
with!more!than!5!players!will!likely!have!an!extended!game!
length.
Each!player!takes!on!the!role!of!a!pulp!adventure!Hero,!
hunting!down!ancient!artifacts!around!the!world!and!collecting!
Gear!and!Allies!to!help!overcome!the!various!Enemies,!
Dangers,!and!Villains!that!stand!in!their!way.!During!each!
Game!Round!the!Heroes!roll!off!to!determine!the!First!Player!
then!all!get!to!Move!(starting!with!the!First!Player),!and!then!
all!get!to!Adventure!(starting!with!the!First!Player).!There!are!
two!resources!in!the!game,!Fortune!and!Glory.!Heroes!collect!
Glory!by!defeating!Enemies!and!overcoming!Dangers!and!then!
spend!that!Glory!to!Heal!wounds!and!buy!Gear!and!Allies.!
They!collect!Fortune!by!recovering!Artifacts!and!selling!them!
in!cities.!Victory!in!the!game!is!measured!by!Fortune.
PULP ADVENTURE AND HISTORICAL
CONTEXT
Fortune!and!Glory®!is!set!in!the!Pulp!Adventure!genre!of!the!
late!1930s.!As!such!it!includes!Enemies!and!Villains!that!are!
part!of!the!Nazi!party!that!had!taken!hold!in!Germany!at!the!
time!(as!well!as!the!corresponding!historical!iconography).!The!
usage!of!Nazis!and!their!iconography!is!purely!rooted!in!
historical!context!and!is!absolutely!not!intended!to!condone!or!
glorify!them!or!their!actions!in!any!way.!If!you!find!this!
material!strongly!objectionable!it!is!our!recommendation!that!
you!do!not!use!this!product.!Please!game!responsibly.
3
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HERO PROFILES
Jenny Butler - Actress
With!a!fresh!face!and!a!sparkling!smile,!
Jenny!Butler!has!made!a!splash!in!the!
Hollywood!movie!scene!as!the!next!up-
and-coming!star.!She!often!finds!herself!
in!exotic!locales!for!movie!shoots,!and!
travels!the!world!between!films!seeking!
out!real!adventures!of!her!own!!Not!the!
damsel!in!distress!she!might!appear,!one!of!
her!greatest!assets!is!being!underestimated!by!
her!foes.!Though!seemingly!carefree,!Jenny!is!on!
a!mission!to!find!her!brother!who!went!missing!after!falling!in!
with!the!Mob.!She!will!stop!at!nothing!to!find!him,!or!if!need!
be...!to!avenge!him.
Alexander!Cartwright!-!Reclusive!Novelist!
Always!in!the!wrong!place!at!the!wrong!
time,!Alexander!Cartwright!hoped!to!
stay!out!of!trouble!for!a!while,!secluded!
in!the!foothills!of!South!America!to!
quietly!write!about!his!adventures.!But!
as!the!growing!shadow!of!the!Nazis!
falls!across!the!world,!and!onto!his!very!
doorstep,!it!has!become!clear!that!he!can!
no!longer!just!sit!by!idle.!Trouble,!it!seems,!
always!has!a!way!of!finding!him,!and!he!has!never!been!the!
kind!of!man!to!stay!in!one!place!for!too!long.
Li!Mei!Chen!-!Night!Club!Singer
At!home!in!the!smokey,!back!alley!night!
clubs!of!Shanghai!and!Hong!Kong,!Li!
Mei!Chen!woos!the!crowds!with!her!
sultry!voice!and!seductive!sway.!Trained!
from!birth!in!the!martial!arts,!she!is!a!
sworn!protector!of!her!people!as!part!of!
a!secret!order!known!as!the!Silent!Dragon.!
As!the!world!falls!into!turmoil,!Li!Mei!
Chen!knows!that!the!time!to!act!is!now.!Dark!
forces!spread!across!the!globe,!seeking!out!the!mystic!artifacts!
of!the!ancient!world!to!harness!their!power!and!conquer!all!of!
mankind...!they!must!be!stopped.
Duke!Dudley!-!British!Lord
A!wealthy!British!Lord!and!international!
playboy,!Duke!Dudley!of!the!house!of!
Dud!has!lead!a!carefree!life,!wanting!for!
nothing.!Coming!from!a!long!line!of!
military!men,!his!father!was!killed!in!
the!Great!War!against!the!Kaiser!when!
the!Duke!was!only!a!boy,!leaving!him!a!
substantial!fortune!as!well!as!a!hatred!for!
the!German!military.!Now,!as!the!Nazis!
grow!in!power,!Duke!Dudley!has!taken!it!
upon!himself!to!foil!their!efforts!for!world!domination.!If!the!
Crown!won’t!take!a!stand!against!tyranny,!the!Duke!will!
Angel!Espinoza!-!Grease!Monkey
Growing!up!a!young!girl!in!Mexico!City,!
Angel!Espinoza!never!quite!fit!in!with!the!
other!kids,!preferring!to!tinker!in!her!
father’s!garage;!taking!apart!and!
rebuilding!anything!she!could!get!her!
hands!on.!When!her!father!was!killed!by!
a!group!of!bandits!in!the!Yucatan,!she!
inherited!his!workshop!and!his!curiosity!for!
the!greater!world!abroad.!With!a!talent!for!
quick!thinking!and!technical!know-how,!Angel!loves!nothing!
more!than!to!create!new!gadgets!and!gizmos,!and!find!a!new!
adventure!on!which!to!try!them!out.
Shelly!Hargrove!-!Race!Car!Driver
A!race!car!driver!by!trade,!Shelly!
Hargrove!lives!a!fast!life.!The!rush!of!
competition!and!the!thrill!of!the!chase!
carries!over!into!everything!she!does!
and!in!a!man’s!world,!she!can!stand!
toe-to-toe!with!the!best!of!them.!
Though!young!and!small!of!size,!Shelly!
makes!up!for!it!with!her!spunky!attitude!
and!carefree!willingness!to!dive!head-long!
into!danger.!In!her!mind,!if!you’re!not!moments!from!death,!
you’re!not!truly!alive.
Nigel!Harrington!-!Big!Game!Hunter
A!veteran!of!the!Great!War,!Sir!Nigel!
Harrington!has!seen!it!all.!He!now!
resides!in!Bombay,!making!frequent!
excursions!for!safari!and!hunting!big!
game!in!the!wilds!of!Africa!and!beyond.!
With!a!stiff!upper!lip!and!a!tally!ho,!
Harrington!has!a!commanding!presence!
and!storied!knowledge!of!native!customs!
and!lore.!Leading!expeditions!to!the!unknown!
reaches!of!the!world!was!his!greatest!joy,!but!in!the!last!few!
years,!age!it!seems!is!finally!catching!up!with!him.!Perhaps!
though,!it’s!time!for!one!more!adventure.
4
---
Sharon!Hunter!-!Daring!Photographer
Hailing!from!the!‘big!city’,!Sharon!
Hunter!has!set!out!from!New!York!to!
photograph!the!exotic!parts!of!the!
world!unknown.!With!a!spirit!of!
adventure!and!an!artful!eye,!she!is!
tenacious!in!her!quest!to!capture!the!
‘Great!American!Tale’!and!to!find!her!
own!sense!of!heroics.!But,!she!may!have!
gotten!more!than!she!bargained!for!as!she!
comes!to!realize!that!there!is!real!evil!in!the!world!and!a!need!
for!real!Heroes!to!stand!against!the!darkness.
Grant!Jackson!-!Soldier!of!Fortune
A!rough!and!tumble!adventurer,!Grant!
Jackson!has!spent!the!last!eight!years!as!a!
mercenary,!working!in!the!most!
inhospitable!deserts!and!jungles!on!Earth.!
He!has!helped!liberate!war!torn!cities!in!
the!sands!of!the!Sahara!and!tracked!down!
exotic!creatures!terrorizing!!the!local!
villages!in!the!Outback.!Trained!in!the!
US!Army!and!the!school!of!hard-knocks,!
he!has!finally!come!to!the!realization!that!sometimes!it’s!better!
to!do!the!right!thing!than!to!make!a!buck.!Of!course,!that!
doesn’t!stop!him!from!trying!to!do!both.
Jacques!Moreau!-!Tomb!Robber
A!thief!and!a!scoundrel,!Jacques!has!lived!
his!life!with!a!singular!focus!on!
collecting!wealth.!Sadly,!to!date,!this!has!
gained!him!little!more!than!a!missing!
eye!and!a!growing!bitterness.!
Throughout!his!travels,!he!has!
developed!a!network!of!black!market!
contacts!and!a!thirst!for!vengeance!on!the!
man!who!took!his!eye.!He!has!also!come!to!
realize!that!although!he!may!not!always!be!on!the!right!side!of!
the!law,!he!enjoys!his!freedoms!and!will!stand!up!to!fight!back!
the!spread!of!darkness.
Jake!Zane!-!Flying!Ace
A!dashing!stunt!pilot,!Jake!Zane!flys!the!
airshow!circuit!all!up!and!down!the!
West!Coast!of!the!U.S.!As!a!‘Red-
blooded!American’!through!and!
through,!Jake!prefers!to!lead!with!his!
fists!and!jump!in!to!any!situation!feet!
first.!He!often!finds!himself!in!over!his!
head,!but!takes!great!joy!in!fighting!his!
way!out!with!a!bare-knuckle!brawl!and!a!
smile.!Jake!lives!life!by!the!seat!of!his!pants,!both!in!the!air!and!
on!the!ground,!and!he!fancies!himself!a!lady’s!man!(though!
most!ladies!seem!to!disagree!with!a!slap).
Dr.!Zhukov!-!Master!of!Science
One!of!the!greatest!scientific!minds!of!the!
day,!Doctor!Gregor!Zhukov!loves!little!
more!than!to!push!the!boundaries!of!
super!science!and!reason.!Preferring!to!
avoid!getting!caught!up!in!the!politics!
of!the!state,!Dr.!Zhukov!has!used!the!
money!granted!to!him!by!the!Russian!
government!to!fund!research!on!his!
fantastical!experiments!and!expeditions!to!
collect!data!on!ancient!technology!rather!than!produce!the!
weapons!of!war!for!which!the!money!was!meant.!So!far,!they!
haven’t!noticed...!yet.
5
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GAME COMPONENTS
RULEBOOKS
The!game!contains!the!following!rulebooks:
•Fortune!and!Glory!Rulebook!(32!pages)
•Fortune!and!Glory!Quick!Start!Rules!(4!pages)
•Danger!Pack!#1!Rules!Sheet!(1!page)
•Sands!of!Cairo!Rules!Sheet!(1!page)
•Rise!of!the!Crimson!Hand!Rulebook!(8!pages)
•Treasure!Hunters!Rulebook!(4!pages)
They!should!all!be!set!aside!as!they!are!fully!replaced!by!these!
rules.
DICE
The!game!comes!with!16!standard!six-sided!dice!(8!white!and!
8!green)!that!should!be!divided!amongst!the!players.!There!are!
two!colors!of!dice!included!with!the!intent!that!the!green!dice!
can!be!used!for!attacking!Enemies!and!the!white!dice!for!the!
Hero’s!rolls.!Often!cards!will!refer!to!the!terms!D6!and!D3.!
D6!is!just!another!name!for!a!six-sided!die.!D3!means!to!roll!a!
six-sided!die!and!halve!the!result!(rounding!up).
THE GAME BOARD
The!game!board!for!Fortune!and!Glory!is!a!late!1930s!
adventure!map!of!the!world.!There!are!3!types!of!Spaces!that!
make!up!the!board!–!Land!Spaces,!City!Spaces,!and!Sea!
Spaces.!Every!Space!on!the!board!has!the!name!of!that!Space!
printed!on!it.!Sea!Spaces!also!have!a!large!number!printed!on!
them!that!shows!the!movement!cost!to!enter!that!Sea!Space.
TERRAIN ICONS
Many!Spaces!on!the!Board!have!one!or!more!Terrain!Icons!in!
them!to!show!what!types!of!terrain!cover!that!region.!These!
icons!do!not!have!any!inherent!meaning,!but,!much!like!
Keywords,!certain!cards!and!abilities!play!off!of!them.
LAND SPACES
Land!Spaces!are!the!areas!of!ground!on!the!map!and!are!
separated!by!thick!black!lines!to!delineate!their!borders.!Note!
that!some!Land!Spaces!are!a!small!grouping!of!islands!that!are!
all!connected!into!a!single!Space.!Where!these!are!adjacent!to!
one!or!more!other!Land!Spaces,!there!is!a!thick!black!line!
looped!out!around!them!to!show!the!Space’s!border!(such!as!
the!British!Isles!or!Japan).
For!example,!the!British!Isles!is!a!Land!Space!that!is!adjacent!to!the!
Western!Europe!Space.!Even!though!there!is!a!thin!strip!of!water!that!
appears!to!separate!the!two!Spaces,!the!thick!black!line!looped!out!
around!the!islands!shows!that!models!can!move!from!one!Land!
Space!to!the!other!without!having!to!go!out!to!Sea.
CITY SPACES
City!Spaces!are!spread!around!the!board!and!appear!as!circular! icons!surrounded!by!a!silver!or!gold!colored!border!with!the! name!of!the!City!in!it.!City!Spaces!count!just!like!any!other! Space!on!the!board!for!movement.!Occasionally!a!City!Space! will!be!fully!within!another!Land!Space!(such!as!the! Paris!City!
Space!is!within!the!Western!Europe!Land!Space).!In!these!cases,! models!must!move!through!the!Land!Space!to!get!to!or!leave!
the!City!Space.
Major!and!Minor!Cities!–!There!are!two!types!of!Cities,!
Major!Cities!and!Minor!Cities.!Major!Cities!are!a!bit!larger!and!
have!a!unique!depiction!of!the!specific!city!they!represent,!
surrounded!by!a!gold!border.!Minor!cities!are!smaller!and!have!
a!generalized!city!image!to!represent!all!of!them,!surrounded!
by!a!silver!border.
Major!Cities!and!Minor!Cities!work!more!or!less!the!same!in!
the!game,!with!the!main!difference!being!that!Major!Cities!are!
called!out!more!often!by!specific!cards,!and!Heroes!get!a!small!
bonus!for!selling!Artifacts!in!a!Major!City!rather!than!in!a!
Minor!City.
Port!Cities!–!Some!Cities!have!a!Port!City!icon!on!
them,!meaning!that!they!are!adjacent!to!not!only!
Land!Spaces,!but!also!to!one!or!more!Sea!Spaces.!
Models!in!a!Port!City!may!move!directly!to!or!
from!an!adjacent!Sea!Space!without!having!to!go!
through!any!Land!Spaces.!This!Port!City!icon!is!more!for!
clarity!of!movement!than!anything!else,!though!occasionally!a!
card!or!ability!will!reference!Port!Cities.
SEA SPACES
Sea!Spaces!are!the!blue!water!areas!of!the!map!and!
are!separated!from!each!other!by!thick!black!lines.!
They!are!also!separated!from!the!Land!Spaces!by!
lighter-colored,!rippling!coastline.!Every!Sea!Space!
also!has!a!Sea!Icon!in!it.
Pacific!Crossing!–!On!each!side!edge!of!the!map!is!a!half!
circle!marked!Pacific!Crossing.!This!is!actually!a!single!Space!
and!is!a!way!for!models!to!move!from!one!edge!of!the!map!to!
6
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the!other!(traveling!around!the!world).!Note!that!the!ONLY!
Space!that!is!connected!from!one!edge!to!the!other!is!the!
Pacific!Crossing!–!the!other!Pacific!Sea!Spaces!are!NOT!
connected!from!one!edge!to!the!other!and!are!NOT!
considered!adjacent.
Movement!Cost!–!Each!Sea!Space!has!a!large!number!printed!
in!it!which!shows!the!movement!cost!to!enter!that!Space.!All!of!
the!other!Spaces!on!the!board!(Land!Spaces!and!City!Spaces)!
always!just!cost!1!movement!to!enter.!If!a!model!does!not!have!
movement!remaining!equal!to!or!more!than!the!Sea!Space’s!
movement!cost,!it!may!not!enter!that!Sea!Space.
HERO CHARACTER SHEETS
Each!of!the!twelve!Heroes!is!represented!by!a!Hero!Character!
Sheet!that!lists!their!Skills,!unique!Abilities,!and!other!
information.
VILE ORGANIZATIONS
There!are!3!Large!Vile!Organization! Record!Sheets!and!3!Large!Tactics/ Outpost!Charts.!
Each!Vile!Organization!has!a!Record!
Sheet!that!shows!its!special!rules,!
Faction!Icon,!and!Henchmen.!There!is!
also!a!double-sided!chart!with!the!Vile!
Organization’s!Tactics!on!one!side!and!
unique!Outposts!on!the!other.
THE WAR ZEPPELIN
There!is!1!Large!
War!Zeppelin!
Record!Sheet.
The!War!Zeppelin!
has!a!double-sided!
Record!Sheet!with!
its!special!rules!
listed.!One!side!is!
The!Zeppelin,!
which!is!not!used!
in!this!version!of!the!
game.!The!other!side!includes!the!War!Zeppelin,!which!is!part!
of!the!Nazi!Vile!Organization!and!is!used!in!all!games!when!
the!Nazi!Vile!Organization!is!active.!
MAJOR CITY EPIC EVENT CHART
This!chart!is!used!to!
determine!what!epic!
events!may!happen!
while!Heroes!visit!
Major!Cities.
Though!cities!in!
Fortune!and!Glory!
are!generalized!down!
to!simply!being!either!
a!Major!City!(gold!
border!with!a!unique!
icon)!or!a!Minor!City!
(silver!border!with!a!
generic!icon),!in!
reality!every!city!has!
its!own!unique!flair,!
especially!within!the!
1930s!pulp!adventure!
genre!!To!get!some!of!
this!feel!into!the!
game,!the!Major!City!
Epic!Events!chart!is!used.!It!might!make!a!difference!if!you!
decide!to!spend!your!Adventure!Phase!in!New!York!or!Hong!
Kong,!or!whether!you!head!to!Paris!to!sell!an!Artifact!or!stop!
over!in!Moscow!instead.
PLAYING PIECES
Fortune!and!Glory!comes!with!a!large!number!of!plastic!
playing!pieces.
FIGURES
There!are!12!unique,!grey!Hero!figures,!each!matching!one!of!
the!Hero!character!sheets.!There!are!also!11!unique,!red!Villain!
figures,!each!matching!one!of!the!Villain!cards,!16!green!Nazi!
Soldiers,!8!green!Mobster!Thugs,!8!grey!Crimson!Hand!
Acolytes,!8!green!Temples,!and!1!red!Nazi!War!Zeppelin.!All!
these!models!should!ideally!be!painted!to!enhance!the!
experience!for!the!participants!in!the!game.
FORTUNE AND GLORY
Also!included!are!120!plastic!coins!in!gold!for!Fortune!and!
crystal-blue!for!Glory.!These!are!the!two!resources!in!the!
game.!There!!are!both!1-pieces!and!larger!5-pieces.!The!Gold!
coins!should!be!used!to!mark!Fortune!and!the!Crystal!Blue!
coins!should!be!used!to!mark!Glory.
7
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HeroesHeroesHeroesHeroesHeroesHeroesHeroes
Jenny!Butler Cartwright Li!Mei!Chen! Duke!Dudley Angel!Espinoza Shelly!Hargrove Nigel!Harrington
Sharon!Hunter Grant!Jackson Jacques!Moreau Jake!Zane! Dr.!Zhukov
MobstersMobstersMobstersMobstersMobstersMobsters
Franco!Fedicci “Icebox”!Eddie Joey!Smiles ”The!Hammer” Vanessa!Love! Mobster!Thug
NazisNazisNazisNazisNazis
Colonel!Stahl Tresa Herr!Teufel Nazi!Soldier War!Zeppelin
Order!of!the!Crimson!HandOrder!of!the!Crimson!HandOrder!of!the!Crimson!HandOrder!of!the!Crimson!Hand
Angelica!Hamilton Sir!Crowley The!Inquisitor Acolyte
Fortune,!Glory!and!TemplesFortune,!Glory!and!TemplesFortune,!Glory!and!TemplesFortune,!Glory!and!TemplesFortune,!Glory!and!Temples
Fortune!1-Piece! Fortune!5-Piece! Temple Glory!5-Piece Glory!1-Piece
8
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Fortune!is!the!victory!resource!in!the!game.!Occasionally!
Fortune!is!used!for!other!things,!but!it!is!primarily!collected!
until!the!Hero!has!enough!to!win!the!game.!
If!there!are!Teams,!Fortune!is!kept!in!a!pool!common!to!one!
Team.
Glory!on!the!other!hand,!is!the!spending!resource.!It!is!
gained!by!overcoming!Dangers!and!defeating!Enemies!and!
can!be!spent!while!in!a!City!to!buy!Gear!and!Allies!cards,!as!
well!as!to!buy!Common!Items!and!to!Heal!wounds.
If!you!think!this!is!confusing!try!to!think!of!Glory!tokens!
representing!your!hero's!growing!fame!and!reputation.!When!
in!a!city,!your!reputation!allows!you!to!attract!allies,!and!
acquire!gear!and!items!from!contacts!you've!made!in!that!city.!
You!trade!your!Glory!tokens!for!these!benefits.
Essentially,!you're!calling!in!favors!to!get!stuff!to!help!in!your!
adventures.!If!you!think!of!the!Indiana!Jones!movies,!he!
rarely!buys!any!of!the!items!he!uses!on!his!adventures.!
Mostly,!he!borrows!or!steals!them,!or!people!give!him!what!
he!needs!(because!he's!Indy).!When!he!attracts!allies,!he!never!
has!to!pay!them!money.!That's!what!Glory!is!meant!to!
represent!in!this!game.
Fortune!is!not!just!cash!per!se,!but!your!Hero's!growing!
power!that!comes!from!having!large!financial!resources!at!his!
disposal.!Selling!ancient!artifacts!provides!the!type!of!riches!
necessary!to!influence!world!powers.!So!you're!not!actually!
earning!petty!cash!from!these!artifacts;!you're!growing!your!
power!and!influence!in!the!world.
CARDS
ARTIFACT AND ADVENTURE
CARDS
There!are!31!Artifacts!Cards!and!31!
Adventure!Cards.
Artifact!and!Adventure!cards!are!
usually!drawn!together!as!they!each!
represent!half!of!a!dynamically!
generated!Artifact!placed!on!the!
board.!These!two!cards!are!nested!
together!to!form!one!complete!
Artifact!(for!example,!‘The!Skull’!‘of!
Medusa’).!The!Artifact!card!has!a!
Fortune!Value!which!is!the!worth!of!
the!Artifact,!while!the!Adventure!
card!has!a!Dangers!Value!that!
shows!how!difficult!it!is!to!recover.!
The!black!and!white!icons!along!the!right!edge!of!the!cards!
are!Keyword!Icons!and!have!no!inherent!meaning,!but!may!
be!referenced!by!other!cards.
Note!that!15!of!the!original!Adventure!cards!have!special!
effects!in!very!small!print!at!the!bottom.!These!cards!are!
replaced!by!the!15!revised!Adventure!cards!in!the!Rise!of!
the!Crimson!Hand!Expansion.!There!is!also!an!appendix!
with!a!more!legible!version!of!these!effects!at!the!end!of!
these!rules.
CITY CARDS
There!are!49!City!Cards.
City!cards!are!drawn!by!a!Hero!whenever!
they!visit!a!City.!They!are!a!fairly!even!mix!
of!good!and!bad,!and!can!lead!to!anything!
from!getting!a!free!Gear!or!Ally!to!getting!
caught!up!in!a!city-themed!Danger.!Some!
City!cards!have!a!Secret!Icon!in!the!upper!
left!corner;!these!cards!are!kept!secret!
when!drawn!just!as!though!they!were!an!
Event!card.
COMMON ITEMS CARDS
There!are!22!Common!Items!Cards.
The!Common!Items!do!not!need!to!be!
shuffled.!Instead!they!form!a!face!up!stack!
of!cards!that!can!be!purchased!by!Heroes!
while!in!a!City.!Common!Items!have!a!
number!in!the!upper!right!corner!which!is!
the!cost!of!Glory!needed!for!a!Hero!to!
buy!that!card.!
DANGERS/CLIFFHANGERS
CARDS
There!are!86!Dangers!Cards.
These!double-sided!cards!represent!the!
Dangers!that!Heroes!will!need!to!
overcome!in!their!hunt!for!Artifacts.!The!
front!of!each!card!shows!a!Danger,!while!
the!back!shows!the!Cliffhanger!situation!
that!will!arise!if!the!Danger!side!Tests!are!
failed.
This!deck!is!handled!a!little!differently!from!
most!of!the!others.
Draw!from!the!Bottom!and!Discard!-!Keep!the!deck!with!
the!‘Dangers!side’!face!up.!When!a!card!is!drawn,!draw!from!
the!bottom!of!the!deck!and!place!the!card!on!the!table!with!
the!Danger!side!up.!Danger!cards!should!be!discarded!to!
their!own!discard!pile.!When!the!cards!run!out!the!discard!
pile!is!shuffled!to!create!a!new!deck.!With!this!method,!you!
will!cycle!through!all!of!the!Danger!cards!and!avoid!hitting!
the!same!Dangers!in!the!same!order!again.!
9
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ENEMIES AND NAZI ENEMIES
CARDS
There!are!35!Enemies!
Cards!and!25!Nazi!
Enemies!Cards.
These!cards!represent!
different!Enemies!that!
Heroes!can!encounter!in!
their!adventures.!A!
Danger!will!always!let!
you!know!from!which!
deck!to!draw!your!opponent.
ENEMY REFERENCE CARDS
There!are!3!Enemy!Reference!Cards.
Occasionally!a!card!will!call!for!a!Hero!to!
fight!a!specific!Enemy!rather!than!drawing!
from!a!deck.!These!three!double-sided!
reference!cards!show!six!common!
Enemies!that!Heroes!might!encounter!
during!a!game!(Mobsters,!Nazi!Soldiers,!
Zombies,!Order!of!the!Crimson!Hand,!Dark!
Creatures!(tentacle-armed!demons!from!
another!dimension,!summoned!by!dark!magik)!and!Crimson!
Assassins!(deadly!rogues!employed!by!the!Crimson!Hand!to!
strike!from!the!shadows)).!
EVENT CARDS
There!are!69!Event!Cards.
Event!cards!are!special!bonuses!that!
Heroes!get!during!the!game!(though!
some!do!have!negative!effects).!Unless!
marked!‘Play!Immediately’,!Events!are!
taken!into!a!player’s!hand!and!kept!secret.!
They!may!be!strategically!played!to!give!
yourself!an!advantage!or!to!slow!other!
Heroes!down.!Event!cards!may!be!played!
at!any!time!including!during!other!players!turns!unless!they!
say!"Play!Immediately"!or!specify!limitations!on!when!they!
can!be!played.
A!player!can!hold!an!unlimited!number!of!Event!Cards!in!
their!hand.
GEAR AND ALLIES CARDS
There!are!31!Gear!Cards!
and!29!Allies!Cards.
Gear!and!Allies!are!cards!
that!upgrade!a!Hero!by!
giving!them!bonuses!to!
their!Skills!or!even!extra!
abilities.!A!Hero!may!use!
all!of!the!Gear!and!Allies!
that!they!have,!but!are!
limited!to!carrying!no!more!than!3!Gear!and!3!Allies.
PERSONAL MISSIONS CARDS
There!are!20!Personal!Missions!Cards.
The!Personal!Missions!deck!gives!Heroes!
small!side!objectives!that!they!can!
complete!to!gain!extra!rewards!along!the!
way.!They!also!further!the!thematic!
narrative!of!the!Heroes!as!they!punch!out!
Nazis!in!a!fight!for!freedom,!take!on!a!
Sidekick!as!a!protégé,!or!do!in-depth!field!
research!to!learn!all!there!is!to!know!about!
a!certain!type!of!Artifact!and!its!properties.
LOCATIONS CARDS
There!are!45!Locations!Cards.
Locations!cards!are!used!to!select!Random!
Spaces!on!the!board.!Each!card!has!the!
name!of!a!Space!as!well!as!a!small!map!
with!a!red!X!showing!where!that!Space!is!
located!on!the!board.!There!are!also!
terrain!icons!below!the!map!that!show!
what!terrain!is!in!that!Space.!Each!
Location!card!also!has!a!City!listed!at!the!
bottom!for!drawing!Random!Cities.
SUMMARY CARDS
There!are!8!Summary!Cards!which!should!
be!distributed!to!the!players!before!the!
game.!Only!the!side!with!”The!
Cooperative!Game!Round”!is!used!for!this!
version!of!the!game.
A!minor!note!regarding!these!cards!is!that!
the!End!Phase!sequence!is!missing!a!few!
steps!compared!to!these!rules.
VILLAIN EVENT CARDS
There!are!35!Villain!Event!Cards.
The!Villain!Events!represent!evil!bonuses!
that!the!Villains!get!in!their!quest!for!
power.
VILLAINS CARDS
There!are!11!Villain!cards,!each!
representing!one!of!the!unique!Villain!
characters!in!the!game.!Each!Villain!has!
Skills,!Wounds,!Defense,!and!Abilities!just!
like!the!Heroes.!They!also!have!a!faction!
icon!in!the!upper!left!corner!to!show!
which!Vile!Organization!they!belong!to:!
the!Nazis,!the!Mob!or!the!Crimson!Hand.!
10
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MARKERS AND TOKENS
There!are!several!Markers!and!Tokens!used!for!different!
purposes!throughout!the!game.
FIRST PLAYER MARKER
The!First!Player!Marker!is!used!
to!keep!track!of!which!player!
(or!Team)!goes!first!during!
each!phase!of!the!current!Game!
Round.!This!is!determined!by!
all!of!the!players!rolling!off!
during!the!Initiative!Phase!at!the!
start!of!each!new!Game!Round.
ARTIFACT
TOKENS
These!are!colored!pairs!of!skull!shaped!
markers!that!show!where!each!Artifact!is!
located!on!the!board.!One!of!the!tokens!
is!placed!on!the!Artifact!card!and!the!
corresponding!token!is!placed!on!the!
board!in!the!Space!where!the!Artifact!
resides.
SUCCESS AND DANGER
MARKERS
These!markers!are!used!to!keep!track!
of!how!many!successes!a!Hero!!has!
gotten!so!far!on!a!given!Test!that!
they!are!taking.!On!the!flip!side!is!a!
Danger!Marker!that!lets!a!Hero!(or!
Villain)!keep!track!of!how!many!
Dangers!they!have!overcome!on!their!current!
Adventure.
WOUND MARKERS
These!red!Wound!Markers!are!placed!on!
characters!and!Enemies!to!keep!track!of!how!
much!damage!they!have!taken!during!the!
game.!There!are!individual!Wound!Markers!
as!well!as!larger!pieces!representing!5!Wounds!
each.
EXPLORATION MARKERS
Some!Spaces!on!the!board!are!considered!
Deep!Jungle.!When!a!Hero!wants!to!hunt!
down!an!Artifact!that!is!located!within!a!
Deep!Jungle,!they!must!first!explore!to!find!
it.!These!Exploration!Markers!keep!track!of!
the!Hero’s!time!spent!searching.
INSTABILITY MARKERS
When!a!Hero!(or!Villain)!adventures!in!an!
ancient!Temple!to!find!the!treasure!within,!
there!is!always!a!chance!that!the!Temple!will!
begin!to!crumble!and!collapse.!Instability!
Markers!are!used!to!record!how!close!a!
Temple!is!to!collapsing!in!on!itself.
THE VILLAIN TRACK AND TRACK
MARKER
This!numbered!track!is!used!to!mark!how!
close!the!Villains!are!to!winning!the!game.!
The!circular!donut-shaped!marker!starts!at!0!
and!moves!up!the!track!as!the!Villains!collect!
Artifacts!and!gain!power.!The!Villain!Track!is!
not!a!turn!counter,!but!rather!only!moves!when!
specifically!called!on!to!do!so.
OUTPOST TOKENS
Vile!Organizations!each!have!their!own!unique!type!of!
Outpost!that!they!use!during!the!game.!These!are!bases!of!
operation!that!are!placed!on!the!board!and!
give!the!Villains!a!bonus!of!some!kind.!
The!Mob!uses!two!types!of!
Outposts:!its!HQ!and!the!
Hideouts.!The!Nazis!and!the!
Crimson!Hand!use!a!single!type!
of!Outpost,!the!Secret!Base!and!
Dark!Sanctuary!respectively.
OCCUPATION/HIDEOUT
MARKERS
Often!times!a!Vile!Organization’s!
influence!will!spread!to!new!areas!of!
the!board.!These!markers!are!used!to!
indicate!areas!that!are!in!the!control!of!
the!Villains.
ORDER’S INFLUENCE
MARKERS
When!fighting!the!Order!of!the!Crimson!
Hand!as!a!Vile!Organization,!these!
markers!are!used!to!show!how!much!
Influence!the!Order!has!gotten!over!
your!Allies!through!threats!and!bribes.!
As!noted!on!the!Crimson!Hand!Tactics!
chart,!an!Ally!is!-1!Loyalty!for!every!Influence!
marker!on!them.
ADVENTURE ICON MARKERS
These!markers!feature!the!Keyword!icons!
associated!with!Adventures!(such!as!Magik!
or!Fate).!These!are!extra!counters!and!can!
be!used!to!keep!track!of!which!Icon!types!
the!Crimson!Hand!have!collected!when!
fighting!them!as!a!Vile!Organization!(as!they!
get!a!special!bonus!for!each!Icon!type!they!
currently!have!in!their!possession).
AUCTION MARKERS
Occasionally!the!Heroes!will!find!that!an!
Auction!is!going!on!in!a!city!where!they!
can!sell!their!Artifacts!for!a!variable!bonus.!
When!this!happens,!an!Auction!marker!is!
placed!on!that!City!Space.
11
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THE DOCKS MARKERS
Port!Cities!are!well!known!as!centers!of!
commerce!and!trade,!but!they!often!have!a!
dark!underbelly!just!below!the!surface.!With!
the!Docks!Markers,!Heroes!can!explore!and!
investigate!the!dark!dealing!down!at!the!
docks!while!in!a!Port!City.
MISSION REWARD MARKERS
These!markers!are!used!to!show!permanent!
bonuses!that!a!Hero!might!gain!from!
completing!a!Personal!Mission.
SILENT DRAGON INFO
MARKER
This!is!an!extra!marker,!and!can!be!used!to!
show!when!a!Hero!has!received!helpful!
information!from!members!of!the!Silent!
Dragon!while!in!Hong!Kong.!This!is!
currently!only!really!used!for!one!result!on!
the!Major!City!Epic!Event!chart!in!the!city!of!
Hong!Kong,!but!it!can!be!also!be!used!for!house!
rules!or!future!official!content.
EXTRA MINOR CITY MARKERS
Players!can!use!these!markers!to!place!extra!
Minor!Cities!on!the!board!before!the!game!
starts,!as!long!as!all!players!agree.!These!
markers!have!a!normal!Minor!City!on!one!
side!and!a!Minor!Port!City!on!the!other.!
There!are!no!specific!rules!for!these!markers,!
they!just!allow!players!to!modify!the!board!
slightly!and!may!be!used!for!house!rules!or!
future!official!content.
ADDITIONAL COUNTERS
Several!additional!counters!have!been!
provided.!These!are!not!needed!for!
this!version!of!the!game!but!can!be!
used!for!house!rules!or!future!official!
content.
EXTRA GAME BOARDS
The!Extra!Game!Boards!are!play!aids!designed!by!”Main!
Stream”!on!BoardGameGeek.!High!resolution!versions!can!
be!downloaded!from!BoardGameGeek!(http://
boardgamegeek.com).
The!Villain!Board!is!an!excellent!aid!for!keeping!track!of!the! assets!of!the!Vile!Organization!in!play!and!its!Active!Villains.! The!Enemy!Board!is!designed!to!keep!Event,!Enemy!and! Danger!Cards!in!order.!The!City!Board!has!areas!for!City,! Item,!Gear!and!Allies!Cards!and!the!Artifact!Boards!are!used! for!the!Artifacts!in!play.
FORTUNE AND GLORY CD
SOUNDTRACK
Fortune!and!Glory®,!The!Cliffhanger!Game!comes!with!its!
own!CD!Soundtrack!of!original!music!to!listen!to!while!you!
play!the!game.!It!is!not!necessary!and!does!not!affect!
gameplay,!but!you!may!find!it!enhances!the!experience!by!
setting!the!mood!and!immersing!the!players!in!the!game.
12
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GAME TERMS
The following terms will be useful in understanding the game rules
and are explained in detail in the relevant rules sections.
Activate!–!A!card!that!can!be!used!once!per!turn!needs!to!be!
'Activated'.!Flip!or!rotate!the!card!to!show!the!ability!has!been!used!
this!turn.
Active!Villains!–!The!2!or!3!Villains!(depending!on!the!number!of!
players)!that!are!actively!in!play!for!the!entire!game.!Active!Villains!
have!their!cards!placed!in!a!row!on!the!Villain!Board.
Adventure!Dice!–!The!dice!rolled!during!a!Skill!Test.!This!is!also!the!
name!for!dice!rolled!by!a!Villain!when!hunting!for!an!Artifact.
Allies!-!A!card!with!Keyword!Ally!that!upgrades!the!Hero.!
Artifact!Adventure!–!The!combo!of!an!Artifact!and!Adventure!card,!
located!on!the!game!board!by!a!skull!marker.
Back!at!Base!–!An!Active!Villain!that!is!not!currently!on!the!game!
board!(they!are!placed!by!their!Villain!card!to!show!that!they!are!
Back!at!Base).!
Cliffhanger!–!The!result!of!failing!a!Danger!Test.
Danger!–!A!perilous!situation!a!Hero!must!overcome.!
Danger!Marker!–!Markers!used!to!track!the!number!of!Dangers!
overcome!so!far!while!hunting!an!Artifact.
Defense!–!Number!of!Hits!prevented!per!attack.!
Enemy!–!A!common!opponent!run!by!the!game.!Can!refer!to!
Henchmen,!Villains!and!others.
Escape –!A!Test!to!get!away!from!an!Enemy!or!to!get!out!of!a!
Collapsing!Temple.
Fight!Dice!–!The!dice!rolled!to!Hit!an!opponent!in!a!Fight,!usually!
needing!4,!5,!or!6!each!to!Hit.
First!Player!–!Goes!first!in!the!Move!Phase!and!the!Adventure!Phase.
Fortune!–!The!victory!resource!of!the!game!represented!by!the!Gold!
coins.
Fully!Heal!–!Remove!all!Wound!markers.
Gear!–!A!card!with!Keyword!Gear!that!upgrades!a!Hero.!
Glory!–!The!spending!resource!of!the!game!represented!by!the!
Crystal!Blue!coins.
Henchmen!–!The!standard!Enemy!type!for!a!Vile!Organization,!
usually!represented!by!an!Enemy!figure.
Hit!-!In!a!fight!every!Fight!Dice!roll!of!4,!5,!or!6!does!one!Hit.!Hits!
can!be!prevented!by!Defense.!Hits!not!prevented!turn!into!Wounds.
Immobile!–!An!Ally!that!is!not!considered!to!be!‘with!the!Hero’.!
Located!in!the!listed!City.!Does!still!count!toward!a!Hero’s!carrying!
limit.
Instability!Marker!–!Marker!placed!on!a!Temple!to!track!its!
probability!of!Collapse.
Item!–!Any!Gear!or!Ally.
Loyalty!–!An!Ally’s!Skill!that!shows!how!likely!they!are!to!betray!
you.!The!higher!the!number!the!more!loyal.
Major!City!–!Large!City!Spaces!with!a!gold!border.!
Minor!City!–!Smaller!City!Spaces!with!a!silver!border.!
Ready!–!Returning!an!Activated!card!to!be!ready!for!use.!Also!used!
as!a!Villain!State.
Sidekick!–!A!powerful!type!of!Ally!that!is!limited!to!1!per!Hero.
Sneak!Test!–!Any!Test!with!Keyword!Sneak,!or!a!Test!to!get!past!a!
Villain!without!being!discovered.
Temple!–!A!type!of!Artifact!Adventure!where!Fortune!is!collected!
incrementally!rather!than!only!by!recovering!and!selling!it.
Temple!Treasure!–!The!Temple!figure!collected!with!the!last!Fortune!
in!a!Temple.!Counts!as!an!Artifact!in!every!way!and!has!a!Fortune!
Value!of!3.
Villain!–!An!evil!character!opponent!run!by!the!game.
Villain!Board!-!A!play!aid!that!can!be!downloaded!from!
BoardGameGeek.
Villain!in!Play!-!Any!Active!Villain!or!an!inactive!Villain!with!its!
figure!currently!on!the!map.
Wounds!–!Number!of!Wound!Markers!before!KO’d.
LEGEND OF ICONSLEGEND OF ICONSLEGEND OF ICONSLEGEND OF ICONSLEGEND OF ICONS
Sidekick Jungle
Immobile Deep!Jungle
Animal Mountain
Gun Desert
Fire Ice
Explosive Sea
Success Port!City
Relic
Fortune Weapon
Dangers Armor
Cliffhanger Temple
Secret Myth
Shuffle Fate
Magik
Death
13
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SELECTING OPTIONS
Fortune!and!Glory!may!be!played!competitively!and/or!as!a!
team!game!depending!on!how!many!players!take!part!and!
their!preferences.!The!Victory!Conditions!will!vary!slightly!
depending!on!this.
All!of!the!Heroes!are!either!competing!against!each!other!or!
teamed!up!in!one!or!more!Teams.!There!is!always!a!Vile!
Organization!played!by!the!game!itself!with!Villains!on!the!
hunt!to!collect!up!the!powerful,!ancient!Artifacts!they!need!to!
conquer!the!world!
CHOOSE TEAMS
The!players!should!decide!if!they!want!to!play!each!Hero!for!
themselves!or!if!there!is!going!to!be!one!or!more!Teams.!All!
Teams!should!be!evenly!matched!with!2!or!more!players!per!
Team.!It!is!also!possible!to!play!with!all!Heroes!on!the!same!
Team!working!against!the!Vile!Organization.!For!reasons!of!
game!time!and!to!reduce!down!time!for!each!player!no!Team!
should!have!more!than!6!players!(even!if!that!is!the!only!
Team!in!play).
Which!players!are!on!which!Teams!can!be!chosen!or!
determined!randomly!(though!it!is!a!good!idea!for!
Teammates!to!sit!beside!one!another!at!the!table!to!avoid!
confusion).!It!is!possible!to!play!a!Team!Game!with!an!
uneven!amount!of!players,!but!will!require!one!of!the!players!
to!play!as!2!Hero!characters!so!that!the!number!of!Heroes!
can!still!be!evenly!split!(4,!6,!8,!9,!10!or!12!Heroes).
The!Heroes!on!the!same!team!should!be!planning!together!to!
decide!who!will!go!after!which!Artifacts!and!which!Heroes!
want!to!try!and!work!together!to!recover!an!Artifact,!or!if!
they!should!spread!out!to!cover!more!ground.
TEAM FORTUNE, INDIVIDUAL
GLORY
While!on!a!Team!the!Heroes!are!all!working!toward!a!
collected!Fortune!total!and!all!of!the!Fortune!gained!should!
be!placed!in!a!single,!shared!pile!for!the!Team.!Any!Hero!is!
allowed!to!use!or!lose!Fortune!from!this!Team!pile.!Heroes!
never!have!to!lose!Team!Fortune!for!being!KO’d!however.!
This!prevents!the!game!from!running!too!long,!and!prevents!
one!or!two!Heroes!that!are!down!on!their!luck!from!feeling!
like!they!are!dragging!down!the!team!by!losing!Fortune!when!
they!are!KO’d.
Even!while!on!a!Team,!Glory!is!still!awarded!and!kept! individually!by!each!Hero.!In!fact,!if!multiple!Heroes!are! working!together!in!a!Fight,!or!to!overcome!Dangers!on!an! Adventure,!they!each!get!the!FULL!Glory!amount!for!any! Enemies!or!Dangers!they!overcome!together.
GOING SOLO
If!playing!the!game!solo!with!a!single!Hero,!the!Hero!rolls! 2!
dice!for!Movement!and!chooses!which!roll!to!use.!Any! doubles!on!the!Movement!dice!let!you!draw!a!Free!Event! card!(as!well!as!triggering!anything!else!normally!triggered!on!
the!roll!of!1).
CHOOSE VILE ORGANIZATION
The!players!must!decide!which!Vile!Organization!they!want!
to!battle,!the!Nazis,!the!Mob!or!the!Order!of!the!Crimson!
Hand.!You!can!either!choose!between!them!or!randomly!
decide.!Only!one!Vile!Organization!will!be!active!in!each!
game,!but!Villains!from!the!Organizations!may!appear!due!to!
random!card!effects.
Depending!on!which!Vile!Organization!is!in!play!some!rules!
will!change.!Rules!which!are!only!in!effect!when!a!particular!
Vile!Organization!is!in!play!have!been!set!on!a!colored!
background.!
Rules!that!are!only!active!when!the!Mob!is!the!Vile!
Organization!in!play!are!set!against!a!light!green!background.!
14
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Rules!that!are!only!active!when!the!Nazis!are!the!Vile!
Organization!in!play!are!set!against!a!grey!background.!
Rules!that!are!only!active!when!the!Order!of!the!Crimson!
Hand!is!the!Vile!Organization!in!play!are!set!against!a!red!
background.!
NUMBER OF VILLAINS
If!there!are!more!than!four!Heroes!in!total!participating!in!the!
game!there!will!be!three!active!Villains,!otherwise!there!will!
be!two.
THE WAR ZEPPELIN
The!Zeppelin!will!only!be!used!if!you!
are!actually!facing!off!against!the!Nazis!
Vile!Organization!(and!then,!it!is!used!as!the!
War!Zeppelin).!If!the!War!Zeppelin!is!in!play,!
it!is!moved!during!the!Outpost!Step!of!the!
Villain!Phase.!
VICTORY CONDITIONS
If!there!are!Teams!of!Heroes,!all!of!the!Heroes!on!the!same!
Team!are!working!together!to!collect!one!combined!group!
Fortune!total.!The!amount!of!Fortune!the!Heroes!need!to!
collect!to!win!the!game!depends!on!the!number!of!Heroes!on!
the!Team.!
A!Team!(consisting!of!at!least!two!Heroes)!needs!to!collect!a!
combined!Fortune!total!of!10!x!the!number!of!Heroes!on!the!
Team!in!order!to!win.
So!a!Team!of!2!Heroes!would!need!to!collect!20!Fortune!to!
win;!3!Heroes!would!need!30!Fortune!and!so!on.!
Once!a!Team!has!enough!Fortune!to!win!the!game,!all!of!the!
Heroes!on!that!Team!must!be!in!any!of!their!Starting!Cities!
during!an!End!Phase!to!win.!It!doesn’t!matter!if!you!are!in!
your!own!Starting!City!or!a!Teammate’s!Starting!City!as!long!
as!all!of!the!Team’s!Heroes!are!in!a!Starting!City!and!the!
combined!Fortune!total!is!high!enough.
If!there!is!more!than!one!Hero!or!Team!that!meets!this!
victory!condition!at!the!same!time,!the!winner!is!the!player!or!
Team!that!has!the!most!Fortune!(or!the!most!Glory!if!they!
have!equal!Fortune).
VILE ORGANIZATION VICTORY
The!Vile!Organization!will!try!to!take!over!the!world!and!win!
the!game!before!the!Heroes!can!do!so.!The!Vile!Organization!
will!have!won!the!game!if!the!Villain!track!reaches!a!high!
enough!number!before!the!Heroes!win.!
The!chart!below!shows!what!the!Villains!need!to!get!on!the!
Villain!Track!for!them!to!conquer!the!world!and!defeat!the!
Heroes.!If!the!Villain!Track!Marker!ever!reaches!the!number!
If!the!Heroes!are!playing!the!game!individually!the!goal!
is!to!collect!15!Fortune!and!be!in!the!Starting!City!at!the!
end!of!a!Game!Round!before!the!Vile!Organization!
wins.!
To!win,!a!Team!needs!to!collect!a!combined!Fortune!
total!of!10!x!the!number!of!Heroes!on!the!Team.
needed!for!them!to!win,!the!Heroes!immediately!lose!the!
game!and!the!world!is!consumed!in!darkness.
No!of!Players!per!Team Villain!track!needed!to!win
1 20
2 18
3 16
4 14
5 12
6 10
JACQUES MOREAU ON A TEAM
The!Hero!Jacques!Moreau!has!a!special!rule!on!his!Hero!
card!that!specifies!how!the!victory!conditions!for!his!Team!are!
changed.!For!this!version!of!Fortune!and!Glory!that!special!
rule!is!changed!to:
”GREED!-!Must!have!2!additional!Fortune!to!win!(or!2!
additional!Fortune!for!the!entire!Team!in!a!Team!game).!
May!not!have!Sidekick!Allies!(discard!any!Sidekick!drawn!and!
draw!again).”
OPTIONAL RULES
There!are!a!few!optional!rules!that!may!be!used!by!player!
agreement.!These!are!all!listed!in!Appendix!I!at!the!end!of!
these!rules.
15
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SETTING UP
SET UP GAME BOARD
Unfold!the!game!board!and!place!it!in!the!center!of!a!large!
table!where!everyone!can!reach!it.
PREPARE COUNTERS, DICE, AND
FIGURES
Place!all!of!the!Fortune!coins,!Glory!coins,!Wound!Markers,!
Counters,!and!Enemy!Figures!around!the!table!so!that!all!
players!can!reach!them.!Also,!distribute!the!dice!between!the!
players.
PLACE CARD DECKS
Separate!all!of!the!various!card!decks!and!set!up!the!following!
decks!around!the!board!as!shown!in!the!diagram!further!
down:
•Shuffle!the!Allies!Deck
•Shuffle!the!Gear!Deck
•Shuffle!the!Nazi!Enemies!Deck
•Shuffle!the!Enemies!Deck
•Shuffle!the!Event!Deck
•Shuffle!the!City!Deck
•Shuffle!the!Artifacts!Deck
•Shuffle!the!Adventures!Deck
•Shuffle!the!Locations!Deck
•Shuffle!the!Villain!Event!Deck
•Shuffle!the!Personal!Missions!Deck
•Place!the!Common!Items!Stack!of!cards
•Place!the!Enemy!Reference!Cards
PREPARE DANGERS DECK
Shuffle!up!the!Dangers!deck!and!place!it!where!all!players!
can!reach!it.!Note!that!because!this!is!a!deck!of!double-sided!
cards,!anytime!a!player!would!draw!from!the!Dangers!deck!
they!should!always!draw!from!the!bottom!or!middle!(as!
agreed!before!the!game)!and!be!sure!that!the!Danger!side!is!
face!up!as!it!enters!play.
DISCARD PILES
For!most!decks!of!cards!in!the!game!there!will!also!be!a!
discard!pile.!The!discard!pile!should!be!formed!face!up!next!
to!the!deck!and!is!where!cards!from!that!deck!go!when!they!
have!been!used!and!are!no!longer!in!play.!Any!player!may!
look!through!any!discard!pile!at!any!time.!If!any!deck!ever!
runs!out!of!cards,!shuffle!the!discard!pile!thoroughly!and!
reform!the!deck!face!down.
PLACE DOCKS MARKERS
At!the!start!of!the!game,!put!all!of!the!Docks!Markers!in!a!
pool!and!shuffle!them!around,!then!place!one!Docks!Marker!
face!down!(without!looking)!in!each!Port!City!on!the!board.
DRAW AND PLACE HERO
CHARACTERS
Shuffle!up!the!large!Hero!Character!Sheets.!Each!player!then!
randomly!draws!one!Hero!to!play!(alternately!you!may!roll!
off!to!see!who!gets!to!choose!his!Hero!first).!The!remaining!
Hero!Characters!are!set!aside!and!will!not!be!used!this!game.!
Place!your!Hero!Character!Sheet!in!front!of!you!where!
everyone!can!see!it!and!take!the!corresponding!Hero!figure!
out!of!the!box.
Some!Heroes!also!have!abilities!that!let!them!start!the!game!
with!free!cards!or!other!bonuses.
Each!Hero!has!a!Start!City!listed!in!the!upper!right!corner!of!
their!Character!Sheet.!Each!player!should!place!their!Hero!
figure!in!the!proper!Start!City.
Distribute!a!Summary!Card!to!each!player
PERSONAL MISSIONS
Personal!Missions!are!generally!kept!secret!from!the!other!
players!until!completed!(though!you!may!show!them!to!other!
Heroes!if!you!wish!-!such!as!in!Cooperative!or!Team!play).!
Every!Personal!Mission!card!has!an!Objective!that!tells!what!
the!Hero!needs!to!do!to!complete!the!Mission,!and!a!Reward!
that!tells!you!what!bonus!the!Hero!gets!when!the!Mission!is!
successfully!completed.!A!Personal!Mission!is!completed!if!at!
any!time!the!Hero!has!met!the!Objective!requirements.
When!a!Hero!completes!a!Personal!Mission,!they!get!the!
reward!listed,!then!that!Mission!is!discarded!and!the!player!
may!immediately!draw!a!new!Personal!Mission!card!(note!
that!you!only!get!to!draw!2!and!choose!one!for!your!first!
Personal!Mission!in!the!game,!not!for!follow-up!Missions).!A!
player!can!never!have!more!than!one!Personal!Mission!at!a!
time.!If!they!ever!do,!they!must!immediately!choose!one!to!
keep!and!discard!the!rest.
At!the!start!of!the!game,!each!player!draws!2!Personal!
Mission!cards!and!chooses!one!to!keep,!then!discards!the!
other.
16
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1.!Game!Board!(with!Artifact!tokens,!Docks!markers,!Outposts!and!Hero!figures!in!their!starting!Cities),!2.!Enemy!Board!
(with!the!Event!deck,!Enemies!deck,!Nazi!Enemies!deck!and!Dangers!deck),!3.!City!Board!(with!City!deck,!Common!Items!
pile,!Gear!deck!and!Allies!deck),!4.!Artifact!Boards!(with!the!first!four!Artifact!Adventures!and!matching!Artifact!tokens),!5.!
Villain!Board!(with!Villain!Events!deck!and!Active!Villains),!next!to!the!Villain!Board!are!the!Vile!Organization!Sheets!and!
the!Villain!track,!6.!Heroes!(with!Personal!Missions!and!Reference!cards),!next!to!Jake!is!the!First!Player!marker,!7.!the!
Villains!deck,!Enemy!Reference!cards,!Artifacts!deck,!Adventure!deck,!Locations!deck!and!Personal!Missions!deck,!8.!Figures,!
9.!Markers,!10.!Major!City!Epic!Events!chart,!11.!Fortune!and!Glory!coins
DRAW AND PLACE STARTING
ARTIFACTS
Now!it!is!time!to!populate!the!board!with!Artifacts.!Draw!an!
Artifact!card!and!an!Adventure!card!and!place!them!together,!
nested!with!one!another,!on!the!Artifact!board.!This!
dynamically!generates!the!Artifact!using!the!two!cards!(for!
example!–!‘The!Spear’!‘of!Hades’).!Then!draw!a!Locations!card!
to!randomly!determine!where!the!Artifact!is!located.!Choose!
one!of!the!colored!skull!Artifact!Marker!pairs!and!place!one!of!
the!markers!on!the!Artifact!card!and!the!other!on!the!board!in!
the!Random!Location!drawn.
Repeat!these!steps!until!there!are!a!total!of!4!Artifacts!on!the!
board.
Note!that!you!may!never!have!more!than!one!Artifact!in!a!
Space!and!if!the!Location!drawn!already!has!an!Artifact!the!
Location!should!be!re-drawn.
TEMPLES
Some!of!the!Artifact!cards!actually!represent!a!
place!rather!than!an!object.!These!are!called!
Temples!and!have!a!Temple!Icon!in!the!lower!
right!corner.!When!a!Temple!Artifact!is!placed!on!
the!board,!in!addition!to!the!Skull!Marker,!a!Temple!
Figure!should!be!placed!in!the!same!Space.!Also!
when!a!Temple!enters!play,!place!the!listed!
number!of!Fortune!Coins!directly!onto!the!
Temple!Artifact!card.!
DEEP JUNGLE
When!an!Artifact!is!placed!in!a!Deep!Jungle!
Space,!it!is!worth!+2!Fortune.!Place!the!2!Fortune!
coins!under!the!Skull!Marker!on!the!board.!If!the!
Artifact!is!a!Temple,!the!extra!2!Fortune!are!simply!
added!to!the!Temple!Fortune!itself.
17
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PREPARE THE VILE ORGANIZATION
Place!the!selected!Vile!Organization!
Record!Sheet!as!well!as!the!Outpost/
Tactics!Chart!and!the!Villain!Track!
(with!the!Track!Marker!set!at!0)!along!
with!the!Villain!Board!where!everyone!
can!see!them.!If!the!Nazi!Vile!
Organization!has!been!chosen!the!War!
Zeppelin!Chart!is!also!placed!by!the!
other!Charts.
VILLAINS
Shuffle!all!of!the!Villain!cards!that!are!part!of!the!chosen!Vile!
Organization’s!Faction!(either!Nazis,!the!Mob!or!the!Order!of!
the!Crimson!Hand)!and!randomly!draw!them!to!be!placed!in!a!
row,!one!at!a!time,!from!left!to!right,!on!the!Villain!Board.!
These!are!considered!to!be!the!Active!Villains.!The!number!of!
Villains!drawn!(either!2!or!3)!is!based!on!how!many!Heroes!
are!playing.!With!1!to!4!players!there!will!be!2!Active!Villains!
and!with!5!or!more!players!there!will!be!3.
Take!the!Figure!of!the!first!Active!Villain!(on!the!left!of!the!
row)!and!Deploy!it!to!the!board!in!the!same!Space!as!the!
Artifact!Adventure!with!the!highest!Fortune!Value.!If!there!is!
more!than!one,!place!the!Figure!at!the!Artifact!with!the!highest!
Fortune!and!the!lowest!Dangers!Value.!If!still!tied,!a!random!
player!may!choose!which!Artifact!to!place!the!Figure!at.
Take!the!Figure!of!the!second!Active!Villain!in!the!row!and!
place!it!by!that!Villain’s!card!(he!is!Ready).!If!a!third!Villain!is!
being!used,!place!its!Figure!by!that!Villain’s!card!as!well,!but!
place!him!on!the!‘Delayed’!circle!on!the!Villain!Board!(he!is!
Delayed).
OUTPOSTS
Each!Vile!Organization!has!a!type!of!
Outpost!associated!with!it!(a!secret!
base,!HQ!or!hideout!of!sorts)!
and!they!usually!start!the!
game!with!one!or!more!
Outposts!on!the!board.!
The!Mob!-!Place!the!
Mob!HQ!in!Chicago.!
Place!one!Hideout!in!a!
Random!City.
The!Nazis!-!Place!a!Secret!Base,!a!Nazi!Henchman!and!the!
War!Zeppelin!model!in!a!single!Random!Location.
The!Order!of!the!Crimson!Hand!-!Place!
a!Dark!Sanctuary!in!a!Random!
Location.
You!are!now!ready!to!begin!the!game.
18
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THE GAME ROUND
Fortune!and!Glory!is!played!in!a!series!of!Game!Rounds!until!
one!player,!Team!or!Vile!Organization!wins!the!game.!Each!
Game!Round!has!the!following!five!phases!and!most!of!them!
have!sub-steps:
1) The Initiative Phase
•Roll!for!First!Player
•Ready!Activated!cards
2) The Movement Phase
•Movement!roll!-!Heroes!may!Move
3) The Adventure Phase
•Depending!on!where!the!Hero!is!different!types!of!
Adventures!may!be!carried!out
4) The Villain Phase
•Draw!Villain!Event
•Outpost/Zeppelin!step
•Villains!Adventure
5) The End Phase
•Acolytes!on!Artifact!Adventures!get!Success!tokens
•Check!for!Victory
•Replenish!Artifacts
•Heroes!Recover
THE INITIATIVE PHASE
The!Initiative!Phase!has!two!steps:
•Roll!for!First!Player
•Ready!Activated!cards
ROLL FOR FIRST PLAYER STEP
During!the!Initiative!Phase!all!of!the!players!roll!a!single!die.!
Whichever!player!rolls!highest!takes!the!First!Player!Marker!
and!becomes!the!First!Player!for!this!Game!Round!(roll!off!if!
tied).
Team!Initiative!-!During!the!Initiative!Phase!in!the!Team!
Game,!all!of!the!players!on!a!Team!should!each!roll!a!single!
die!and!add!them!all!together!to!determine!which!Team!is!the!
‘First!Player’!(note!that!individual!rolls!of!1!will!still!give!that!
player!a!free!Event!card).!In!the!Team!Game,!the!First!Player!is!
really!the!First!Team.!During!the!Game!Round,!play!starts!with!
the!First!Team!and!proceeds!clockwise!to!each!Team!in!turn.!
Any!player!that!rolls!a!1!for!their!Initiative!roll!(but!not!
for!a!roll!off)!gets!to!draw!a!free!Event!card.
Obviously,!if!there!is!only!one!Team!of!players!this!roll!only! determines!who!gets!a!free!Event!Card.
All!of!the!Heroes!on!a!Team!get!to!move!at!the!same!time!
during!the!Move!Phase!and!may!choose!in!what!order!to!do!
their!Adventures!during!the!Adventure!Phase.
READY ACTIVATED CARDS
STEP
Any!cards!with!an!Activate!ability!that!were!Activated!in!a!
previous!Round!are!now!turned!upright!and!are!ready!to!use!
once!again.
THE MOVEMENT PHASE
During!the!Movement!Phase!each!Hero!gets!to!move!around!
the!board,!starting!with!the!First!Player!and!proceeding!
clockwise!around!the!table.
When!it!is!your!Hero’s!turn!to!Move,!roll!a!die!(two!dice,!
selecting!one!to!use,!in!solo!play)!to!see!how!far!you!may!
move.!
You!do!not!need!to!move!at!all!if!you!do!not!want!to!(if,!for!
example,!you!are!already!on!the!hunt!for!an!Artifact!in!your!
Space).
If!you!are!at!an!Adventure!and!choose!to!remain!there,!you!
still!roll!the!die!to!see!if!you!get!an!Event!Card.
If!you!are!on!a!Cliffhanger!you!may!NOT!move,!but!may!still!
roll!the!die!to!see!if!you!get!an!Event!Card.
If!you!move!into!a!Land!Space!with!a!Nazi!Henchman,!a!City!
Space!with!a!Mob!Henchman!or!an!Occupied!City!you!will!
have!to!Fight!that!Enemy!immediately.!Villains!and!Acolytes!
don’t!block!movement!and!have!special!rules!for!when!they!
need!to!be!fought.
Note!that!each!player!gets!to!move!before!the!Adventure!Phase!
begins.!This!allows!multiple!Heroes!to!get!to!the!same!Artifact!
so!they!can!race!against!one!another!to!be!the!first!to!recover!it!
(or!to!work!together!in!a!cooperative!situation).
Any!player!that!rolls!a!1!for!their!Move!roll!also!gets!to!
draw!a!free!Event!card.
19
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THE ADVENTURE PHASE
During!the!Adventure!Phase!each!Hero!
gets!to!adventure!in!
turn,!starting!with!
the!First!Player!
and!proceeding!
clockwise!around!
the!table!(Exception:!
If!there!are!several!Heroes!
on!the!same!Adventure!the!sequence!
might!be!slightly!altered).!What!you!
get!to!do!depends!on!the!type!of!
Space!you!are!in!–!a!Land!or!Sea!
Space,!a!Space!with!an!Artifact!
Adventure,!the!War!Zeppelin,!an!
Outpost!or!a!City!Space.
Generally!you!may!do!one!of!
the!following:
•Roll!a!die!for!a!bonus!Event!
card!if!in!a!Land!or!Sea!
Space!without!an!
Adventure
•Go!on!an!Artifact!
Adventure!(including!
exploring!a!Deep!Jungle!
if!required)
•Attack!the!War!Zeppelin!or!an!Outpost
•If!in!a!City,!draw!and!apply!a!City!card!and!then!interact!
with!the!City!(and!attack!a!Mob!Outpost!if!present)
EXCHANGING GEAR AND ALLIES
Any!Heroes!in!the!same!Space!at!the!start!of!their!Adventure!
Phase!may!exchange!Artifacts,!Common!Items,!Gear,!and!
Allies!cards!as!they!see!fit.!You!may!NOT!exchange!Event!
cards,!City!cards,!or!Glory.!This!is!in!addition!to!anything!else!
you!may!do!in!this!phase.
LAND OR SEA SPACE
Just!because!you!aren’t!in!a!Space!with!an!Artifact!doesn’t!
mean!that!there’s!not!still!plenty!of!trouble!you!can!get!into.!If!
you!are!in!a!Land!or!Sea!Space!with!no!Artifact!Adventure!
present!during!your!Adventure!Phase,!roll!a!die.!
If!attacked!draw!an!Enemies!card!to!see!what!has!attacked!you!
and!resolve!the!Fight.!
Note!that!on!the!roll!of!2!or!3,!it!really!is!simply!uneventful!
traveling.
ARTIFACT ADVENTURES
A!Hero!that!is!in!a!Space!with!an!Artifact!may!now!go!on!that!
Adventure!to!hunt!down!and!recover!it.!It!is!not!uncommon!
for!a!player!to!announce!the!title!of!their!adventure!as!“The!
Hero’s!name!‘and’!the!Artifact’s!name”!(for!instance,!‘Jake Zane!
and!the!Sword!of!the!Ancients!’).
On!the!roll!of!4,!5,!or!6,!draw!an!Event!card.!On!the!roll!
of!1,!however,!you!are!instead!attacked!!
ATTACKING THE WAR ZEPPELIN
OR AN OUTPOST
A!Hero!that!is!in!a!Space!with!the!War!Zeppelin!or!an!
Outpost!may!now!try!to!attack!it.!Attacking!a!Mob!Outpost!is!
carried!out!after!drawing!a!City!Card,!however.
CITY SPACE
A!Hero!in!a!City!Space!during!their!Adventure!Phase!gets!to!
head!into!town!to!sell!Artifacts,!pick!up!supplies,!and!maybe!
even!get!a!bit!of!a!rest!to!recover.
The!first!thing!the!Hero!must!always!do!
in!a!City!is!draw!a!City!card.!Most!City!
cards!are!read!aloud!when!they!are!
drawn,!though!some!have!a!Secret!icon!
in!the!upper!left!corner!meaning!that!the!
card!should!be!kept!secret!and!taken!into!
hand!to!play!later!like!an!Event!card.
Once!the!Hero!has!drawn!and!resolved!
their!City!card,!they!may!now!interact!
with!the!City!by!Selling!Artifacts,!Buying!
Gear!and!Allies,!Healing!Wounds!(in!any!order!they!wish)!
and/or!attack!a!Mob!Outpost.
THE VILLAIN PHASE
If!the!Order!of!the!Crimson!Hand!is!the!Vile!Organization!in!
play!and!at!the!start!of!the!Villain!Phase!there!are!no!Dark!
Sanctuaries!on!the!board,!place!a!new!Dark!Sanctuary!in!a!
Random!Location.
In!the!Villain!Phase!there!are!three!steps!that!happen:
•Draw!Villain!Event
•Outpost/Zeppelin!step
•Villains!Adventure
DRAW VILLAIN EVENT STEP
The!Villain!Event!deck!is!a!way!for!the!Villains!to!gain!
bonuses!and!unleash!evil!things!onto!the!Heroes.!The!first!step!
of!each!Villain!Phase!is!to!draw!a!Villain!Event,!read!it!aloud!
and!carry!out!its!instructions.
OUTPOST/ZEPPELIN STEP
Each!Vile!Organization!has!one!or!more!unique!types!of!
Outpost.!Each!Outpost!(and!the!War!Zeppelin)!has!a!special!
ability!of!some!sort!that!is!activated!each!turn!during!the!
Outpost/Zeppelin!Step!of!the!Villain!Phase.!
VILLAINS ADVENTURE STEP
During!the!Villain!Phase!the!Active!Villains!will!be!deployed!
to!the!board!and!actively!hunt!down!Artifacts!for!themselves.
See!the!Villain!rules!to!determine!what!action!a!Villain!in!play!
will!take.
20
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THE END PHASE
In!the!End!Phase!there!are!three!steps!that!happen:
•Acolytes!on!Artifact!Adventures!get!Success!tokens
•Check!for!Victory
•Replenish!Artifacts
•Heroes!Recover
If!the!Mob!HQ!is!ever!destroyed,!it!is!placed!back!in!a!
Random!City!during!the!End!Phase.
ACOLYTES COLLECTING
ARTIFACTS
At!the!start!of!the!End!Phase,!every!
Acolyte!that!is!currently!on!an!
Artifact!Adventure!gets!one!
automatic!Success!token!toward!
collecting!that!
Artifact!for!
the!Villains.!
Once!the!
Acolyte!has!
collected!
Success!tokens!
equal!to!or!greater!
than!the!Danger!
value!of!the!Artifact!
they!are!on,!that!Artifact!
is!immediately!collected!
by!the!Villains!and!the!
Acolyte!is!removed!from!
play.!Note!that!this!happens!
at!the!beginning!of!the!End!
Phase,!so!any!Artifact!
collected!by!an!Acolyte!will!
be!replaced!by!a!new!
Artifact!in!the!very!same!
turn.
If!there!are!multiple!Acolytes!
on!the!same!Artifact,!each!Acolyte!adds!a!Success!token!to!a!
combined!total!toward!collecting!that!Artifact.!If!an!Acolyte!is!
on!the!same!Artifact!as!a!Villain,!the!Acolyte!adds!any!Success!
tokens!it!generates!to!the!Villain’s!Success!total!for!collecting!
the!Artifact.
CHECK FOR VICTORY STEP
Only!in!this!step!can!a!player!or!Team!winner!be!declared.!
Vile!Organizations,!however,!win!immediately!if!their!goal!is!
met.
REPLENISH ARTIFACTS STEP
A!new!Artifact!Adventure!is!drawn!and!placed!at!a!Random!
Location!for!each!Artifact!that!was!recovered!during!the!Game!
Round.!
If!a!Random!Location!draw!indicates!that!a!new!Artifact!
should!be!placed!where!there!already!is!an!Artifact,!discard!that!
Random!Location!and!draw!a!new!-!there!can!only!ever!be!
one!Artifact!per!Space.
HEROES RECOVER STEP
Any!Heroes!that!were!KO’d!during!the!Game!Round!get!to!
stand!back!upright!and!re-join!the!game.!If!they!find!
themselves!in!a!City!with!a!Henchman!they!have!to!fight!him!
immediately.
If!the!Nazi!Vile!Organization!is!in!play!and!the!War!Zeppelin!
has!been!destroyed!it!is!now!placed!back!in!a!Random!
Location.
If!the!Mob!Vile!Organization!is!in!play!and!their!HQ!has!been!
destroyed!it!is!now!placed!back!in!a!Random!City.
There!should!always!be!four!Artifacts!out!on!the!board!at!
the!end!of!each!Game!Round!(though!some!game!
elements!may!increase!the!number!of!Artifacts!on!the!
board!beyond!four).
21
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THE CARDS
KEYWORDS AND ICONS
KEYWORDS
Most!cards!have!Keywords!associated!with!them,!listed!just!
below!the!image.!The!Keywords!do!not!have!any!inherent!
meaning,!but!are!occasionally!referenced!by!other!cards!and!
rules.!Some!important!Keywords!have!an!icon!associated!with!
them!that!can!be!found!in!the!upper!right!corner!of!the!text!
area!(such!as!Gun,!Sidekick,!or!Fire).!Some!cards!have!
Keyword!Icons!on!them!to!emphasize!a!certain!Keyword!(such!
as!Fire!or!Sidekick).!A!legend!of!these!icons!can!be!found!
elsewhere!in!these!rules.
DANGER KEYWORDS
Like!any!other!card,!Dangers!have!
Keywords!below!the!image!that!may!be!
referenced!by!other!cards!and!abilities.
For!instance,!the!Danger!Boat!Chase!has!
the!Keywords!Driving,!Chase,!and!
Water.!The!Agility!Test!on!this!card!is!
therefore!considered!a!‘Driving’!Test,!a!
‘Chase’!Test,!and!a!‘Water’!Test.
SECRET ICON
Only!Event!cards!and!some!
City!cards!(ones!that!have!
the!Secret!Icon!in!the!upper!
left!corner)!are!kept!secret!
when!drawn!by!a!player.!All!
other!cards!should!be!read!aloud!when!
drawn.
In!the!Team!game,!players!on!the!same!
Team!may!show!each!other!what!cards!
they!have,!even!if!they!are!marked!’secret’.
SHUFFLE ICON
When!a!card!has!the!Shuffle!Icon,!it!
means!that!after!the!card!is!discarded!
the!discard!pile!for!that!deck!should!be!
shuffled!back!in!to!reform!the!deck!
(including!the!card!that!had!the!Shuffle!
Icon).
Anytime!the!City!Deck!discard!pile!is!re-
shuffled,!also!place!a!new!Docks!Marker!on!
every!Port!City!that!does!not!currently!have!
one.
Any!Test!on!a!Danger!(or!Cliffhanger)!is!considered!to!
have!all!of!the!Keywords!of!that!Danger!card.
BONUS FORTUNE ICON
Some!cards!have!a!Bonus!Fortune!Icon.!If!
this!is!on!an!Enemy!card!(such!as!Nazi!
Gold)!then!the!bonus!Fortune!is!taken!
when!the!Enemy!is!defeated.!If!it!appears!
on!a!Location!card,!the!bonus!Fortune!is!
only!used!when!the!card!is!drawn!for!the!
placement!of!an!Artifact!(as!described!
elsewhere).
REMAINS IN PLAY
Some!cards!are!listed!as!Remains!in!Play.!Again,!as!it!sounds,!
these!cards!stay!in!play!and!continue!to!affect!the!game!until!
they!are!canceled!in!some!way.
EVENT CARDS
Event!cards!are!special!bonuses!that!can!
be!played!at!any!time!(unless!limited!in!
the!card’s!text)!to!either!help!yourself!or!
another!Hero,!or!to!slow!down!or!hurt!
an!opponent.!There!is!no!limit!to!the!
number!of!Event!cards!a!player!can!have!
in!their!hand!or!how!many!cards!may!be!
played!each!turn .!
PLAYING EVENTS
Event!cards!should!be!fairly!clear!as!to!when!they!should!be! played.!Those!listed!as!Play!Immediately!must!be!played!as! soon!as!they!are!drawn.!
When!an!Event!card!is!played,!it!should!be!read!aloud!to!all!
players,!starting!with!the!card!title.!After!the!card!has!taken!
effect,!it!is!discarded!(unless!marked!as!‘Remains!in!Play’).
An!Event!card!that!targets!a!Hero!in!a!Space!with!a!certain!
Terrain!Icon!may!be!played!at!any!time,!including!during!a!
Hero’s!movement!as!they!pass!through!a!Space!during!their!
movement.
Unless!specifically!stated!otherwise,!cards!may!always!be!used!
after!the!fact!to!add!to!a!Hero’s!Skill,!force!dice!to!be!Re-
rolled,!etc.!If!there!is!ever!a!dispute!over!who!gets!to!play!their!
card!first,!priority!always!goes!to!the!players!based!on!the!
current!turn!order!(starting!with!the!First!Player!and!going!
clockwise).
PLAY IMMEDIATELY
Some!Event!cards!are!listed!as!Play!
Immediately.!As!it!sounds,!these!cards!
must!be!played!as!soon!as!they!are!
drawn.!Occasionally!a!player!will!be!
allowed!to!draw!multiple!cards!and!
choose!one!to!keep,!discarding!any!
others.!When!this!is!the!case,!a!‘Play!
Immediately’!card!is!only!played!if!the!
player!chooses!to!keep!that!card.
22
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RANDOM LOCATIONS AND RANDOM
CITIES
Whenever!a!Random!Location!is!needed,!simply!draw!a!
Location!card.!Each!Location!card!represents!one!Space!on!the!
board!and!has!a!simple!map!that!shows!a!red!X!where!the!
Space!appears!on!the!game!board.!Note!that!at!the!bottom!of!
each!Location!card!there!is!also!a!City!listed!for!occasions!
when!you!need!to!draw!a!Random!City!instead.
CANCELING CARDS
Some!cards!and!abilities!allow!a!player!to!cancel!another!card!
as!it!is!played!or!that!is!currently!in!play.!When!a!card!is!
canceled,!its!effects!are!immediately!negated!and!the!card!is!
placed!in!its!appropriate!discard!pile.!Generally!a!card!may!be!
canceled!at!any!time,!however!an!Event!card!may!NOT!be!
canceled!after!it!has!already!caused!one!or!more!dice!to!be!
rolled!or!re-rolled.
A!card!that!cancels!Villain!Events!will!always!say!so!in!its!card!
text.!This!means!that!for!example!The!President!Ally!cannot!
cancel!a!Villain!Event.
MOVEMENT
Movement!is!carried!out!in!the!Movement!Phase.
THE MOVEMENT ROLL
When!it!is!your!Hero’s!turn!to!Move,!roll!a!die!(two!dice,!
selecting!one!to!use,!in!solo!play)!to!see!how!far!you!may!
move.!
You!do!not!need!to!move!at!all!if!you!do!not!want!to!(if,!for!
example,!you!are!already!on!the!hunt!for!an!Artifact!in!your!
Space).
The!Movement!Roll!may!be!modified!by!various!factors,!but!
never!below!1.
Danger!Markers!are!NOT!removed!from!Temples!when!a!
Hero!moves!away!however.
MOVEMENT COSTS
Each!Land!and!City!Space!takes!a!single!Movement!point!to!
move!into!while!each!Sea!Space!has!a!movement!cost!to!enter!
it!printed!on!the!board.!It!is!a!good!idea!to!try!and!move!into!
a!Space!with!an!Artifact!so!that!you!can!attempt!to!recover!it!in!
the!Adventure!Phase.
Any!player!that!rolls!a!1!for!their!Move!roll!also!gets!to!
draw!a!free!Event!card.
A!Hero!on!an!Adventure!who!choses!to!move!away!will!
lose!all!Exploration!and!Danger!Markers!collected!and!
must!start!over!if!he!returns!to!the!same!Adventure!in!a!
future!Round.
If!you!are!on!a!Cliffhanger!you!may!not!move,!but!may!
still!roll!the!die!to!see!if!you!get!an!Event!Card.!
Movement!Example!-!Duke!Dudley!starts!the!game!in!the!City!of!
London.!He!rolls!a!5!for!Movement!and!decides!to!go!on!the!hunt!
for!an!Artifact!located!in!the!Sahara.!He!moves!from!London!to!the!
British!Isles,!then!onto!Western!Europe,!into!the!Mediterranean!Sea!
Space!(for!a!cost!of!2!Movement!points),!and!finally!into!the!Sahara!
Space!for!a!total!of!5!movement.
23
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FLYING BETWEEN CITIES
Though!Flying!was!still!relatively!new!in!the!1930s,!there!was!a!
system!in!place!for!commercial!flights!all!over!the!world.!A!
Hero!that!either!starts!their!move!in!a!City!or!enters!a!City!
during!their!move,!may!interrupt!their!Movement!to!take!a!
Flight!to!any!other!City!on!the!board.
The!Hero!is!immediately!transported!to!the!destination!City!
and!may!continue!their!Movement!from!there.!It!does!not!cost!
any!Movement!for!the!actual!Flight!itself.
For!example,!Duke!Dudley!is!in!the!Yucatan.!He!moves!into!Mexico!
and!then!into!Mexico!City.!From!there!he!pays!2!Fortune!to!fly!to!
Hong!Kong!and!then!moves!one!more!Space!into!China.!This!took!
him!a!movement!of!only!3!Spaces!as!well!as!the!2!Fortune!for!the!
Flight.
THE ADVENTURE PLANE
When!moving!along!with!another!Hero!that!has!the!Adventure!
Plane!Common!Item,!this!does!not!count!as!your!Move!for!the!
turn!but!is!a!free!bonus!movement!that!can!happen!before!or!
after!your!own!normal!Move!-!you!just!have!to!be!in!the!same!
Space!when!the!Hero!with!the!Adventure!Plane!does!their!
Move.
Flying!costs!2!Fortune!to!fly!to!any!Major!City!or!3!
Fortune!to!fly!to!any!Minor!City!(note!that!only!the!
destination!City!matters,!not!the!City!you!are!leaving!
from).
ENEMIES ON THE MAP
See!the!section!below!on!Fights.
If!you!Escape!from!a!Fight!with!a!
Nazi!Soldier!or!Mobster!Thug!
Henchman!that!is!represented!by!a!
figure!on!the!board,!the!figure!
remains!in!the!Space!and!you!
must!immediately!move!to!an!
adjacent!Space!of!your!choice.!
If!that!Space!also!contains!a!Nazi!
Soldier!or!Mobster!Thug!Henchman!(but!not!a!Villain!or!
Acolyte),!it!must!be!fought!immediately.
OCCUPIED CITIES
If!the!Heroes!are!up!against!the!Nazi!Vile!
Organization!Cities!on!the!map!may!
become!Occupied!(as!a!result!of!rolling!
on!the!Nazi!Tactics!Chart).!Anytime!a!
Hero!moves!into!an!Occupied!City,!their!
move!immediately!ends!and!they!must!
draw!a!Nazi!Enemies!card!to!Fight.!If!
Heroes!find!themselves!in!Occupied!Cities!at!
other!times!(such!as!when!the!Occupation!Marker!is!placed!
during!the!Villain!Phase)!they!do!not!have!to!have!a!Fight.
If!a!Hero!enters!a!Space!with!a!Nazi!Soldier!or!Mobster!
Thug!Henchmen!Figure!or!a!Nazi!Occupied!City,!his!
move!immediately!ends!and!he!must!Fight!that!Enemy!
out!of!the!normal!turn!sequence.
Unlike!Enemy!Henchmen!Figures,!Villain!Figures!(and!
their!Bodyguards)!and!Acolytes!DO!NOT!block!Hero!
movement!and!may!occupy!the!same!Space!as!a!Hero!
without!immediately!Fighting.
SKILLS
HERO SKILLS
Heroes!have!four!Skills:!Combat,!Agility,!Cunning,!and!Lore.!
These!different!Skills!are!used!during!the!game!to!make!Tests!
and!fight!Enemies.
Combat!(Red)!–!Combat!shows!a!character’s!ability!to!fight,!
whether!it!is!bare-fisted!brawling!or!their!skill!with!a!pistol.!It!
also!represents!basic!strength.
Agility!(Yellow)!–!Agility!represents!how!good!a!character!is!
at!running,!jumping,!ducking,!sneaking,!and!general!physical!
prowess.
Cunning!(Green)!–!Cunning!represents!how!well!the!character!
can!solve!puzzles,!spot!traps,!and!think!their!way!out!of!a!bad!
situation,!as!well!as!their!understanding!of!technology!and!
science.
Lore!(Blue)!–!Lore!shows!a!character’s!knowledge!of!other!
cultures,!locales,!legends,!and!history.!This!is!often!used!to!read!
ancient!glyphs,!fight!fantastical!Enemies,!and!decipher!the!
occult!powers!of!ancient!Artifacts.
MAKING SKILL TESTS
Often!a!Hero!is!called!on!to!make!a!Test!using!one!or!more!of!
their!Skills.!A!Test!has!three!parts!to!it!–!The!type!of!Skill!
needed,!the!target!number!for!each!die!rolled!to!count!as!a!
Success,!and!the!total!number!of!Successes!needed!to!pass!the!
Test!(the!small!”
”!symbols).
To!make!a!Skill!Test,!roll!a!
number!of!dice!equal!to!
your!Hero’s!Skill!of!that!
type.!So!if!it!is!an!Agility!
Test,!you!would!roll!a!number!of!dice!equal!to!your!Hero’s!
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Agility!Skill.!These!dice!are!called!
Adventure!Dice.!Each!Adventure!Dice!
that!rolls!the!required!number!for!the!Test!
or!higher!counts!as!a!Success.!In!the!
example!above!it!is!an!Agility!5+!Test,!so!
each!die!that!rolled!5!or!6!would!count!as!
a!Success.!Put!a!Success!Marker!on!the!card!
for!each!Success!rolled.
If!you!have!gotten!Success!Markers!equal!to!or!more!than!the!
number!of!Successes!required,!the!Test!is!passed.!If!you!do!not!
roll!enough!Successes,!the!Test!is!failed.
Additional!Adventure!Dice!may!always!be!added!after!the!roll!
by!cards,!Abilities,!or!by!increasing!your!Skill!in!some!way.
A!Hero’s!Skills!may!be!modified!by!various!factors,!but!never!
below!1.
COMBINED SKILL TESTS AND
NON-SKILL TESTS
Some!Tests!require!the!use!of!two!or!
more!Skills!combined,!or!do!not!use!any!
Skills!at!all.!These!Tests!always!have!extra!
text!to!describe!how!they!are!passed!or!
failed.
A!few!Tests!are!choices!on!the!format!”X!
and!Y!or!Z”.!These!should!be!interpreted!
to!mean!”(X!and!Y)!or!Z”!(you!may!
either!choose!to!test!”X!and!Y”!OR!you!
may!choose!to!test!Z).
DEADLY TESTS
Deadly!Tests!are!
indicated!by!having!
glowing!red!success!
icons!instead!of!the!
normal!silver!icons.!Deadly!Tests!are!slightly!different!than!
normal!Tests!in!three!ways:
•When!making!a!Deadly!Test,!a!Hero!is!not!allowed!to!roll!
the!dice!again!if!they!get!at!least!one!success.!In!other!words,!
the!Hero!must!get!all!of!the!successes!needed!in!one!roll.
•Heroes!may!not!Exert!(see!the!rules!for!Exerting)!normally!
on!a!Deadly!Test.!
•However,!Heroes!are!allowed!to!Double-Exert!(see!the!rules!
for!Exerting)!on!a!Deadly!Test.!
EXERTING
In!some!very!dangerous!moments!it!is!possible!for!a!Hero!to!
push!themselves!to!their!limits!to!try!and!survive.!
Normally!a!Hero!may!ONLY!Exert!during!a!Cliffhanger!or!
while!trying!to!Escape,!but!if!he!has!Teammates!present!at!the!
Adventure!they!may!be!able!to!Exert!to!assist!him!with!regular!
Dangers!(se!Teammates!below).
As!long!as!you!roll!at!least!one!Success,!you!roll!all!your!
Adventure!Dice!again.!You!continue!to!roll!until!you!get!
no!Successes.
While!in!a!Cliffhanger!Test!or!making!an!Escape!Test,!a!
Hero!may!Exert,!taking!Wounds!on!themselves!to!roll!
extra!Adventure!Dice.!
Heroes!may!not!Exert!normally!on!a!Deadly!Test!(they!may!
however!Double-Exert!as!described!below).!
A!Hero!may!Exert!as!many!times!as!they!like!(and!may!do!so!
one!at!a!time),!but!may!not!KO!themselves!by!Exerting.!
Another!important!note!is!that!the!extra!Adventure!Dice!from!
Exerting!is!only!for!the!current!roll.!If!the!Hero!gets!to!roll!the!
dice!again!(for!having!gotten!at!least!one!Success),!the!extra!
Adventure!Dice!from!Exerting!are!NOT!included!in!
subsequent!rolls.
DOUBLE-EXERTING
During!any!Deadly!Test!Heroes!may!
Double-Exert!by!taking!2!wounds!on!
themselves!to!roll!an!extra!die.!This!may!
be!done!multiple!times!(as!long!as!you!
have!the!wounds!for!it).!
It!is!important!to!note!that!a!Hero!may!
not!Exert!normally!on!a!Deadly!Test,!
only!Double-Exert!(even!if!it!is!during!a!
Cliffhanger!or!with!an!ability!like!
Alexander!Cartwright’s!Experience).
For!each!Wound!that!a!Hero!Exerts,!they!are!allowed!to!
roll!1!extra!Adventure!Dice.
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WOUNDS, KO AND DEFENSE
WOUNDS
In!the!lower!right!corner!of!a!Hero’s!
Record!Sheet!there!is!a!wooden!crate!with!
the!Hero’s!Wounds!value.!This!is!the!
amount!of!damage!that!the!Hero!can!take!
before!they!are!Knocked!Out.!When!a!
Hero!takes!one!or!more!Wounds,!a!
number!of!Wound!Markers!are!placed!on!
their!Record!Sheet!to!track!how!much!damage!
they!have!taken.!If!the!Hero!ever!has!Wound!Markers!equal!to!
or!greater!than!their!Wounds!value,!they!are!KO’d.
DEFENSE
Right!next!to!a!Hero’s!Wounds!value!is!a!little!bar!that!shows!
the!Hero’s!Defense!(this!is!usually!0!or!1).
Note!that!Hits!and!Wounds!are!different!things!and!that!
Defense!is!only!useful!to!prevent!Hits,!not!Wounds.
HEALING
Anytime!a!Hero!gets!to!Heal!one!or!more!Wounds,!those!
Wound!Markers!are!simply!removed!from!the!Hero’s!Record!
Sheet.!If!a!Hero!gets!to!Fully!Heal,!all!Wound!Markers!are!
removed!from!their!Record!Sheet.
Healing!can!be!had!under!the!following!circumstances:
•If!a!Hero!Camps!Down!he!Fully!Heals.
•A!KO’d!Hero!(or!Villain)!Fully!Heals.
•In!a!City!each!Glory!spent!Heals!one!Wound.
•Some!other!effects!or!cards!might!provide!Healing!as!
indicated!on!the!relevant!card.
BEING KO’D
The!Hero!may!choose!what!Gear,!Allies,!Glory,!and!Fortune!
they!lose,!but!they!must!lose!the!full!amount!rolled!if!possible.!
For!this!reason,!it!is!good!to!try!and!keep!a!little!extra!Glory!as!
a!buffer!in!case!you!are!KO’d!(as!Glory!tends!to!be!easier!to!
get!than!Gear,!Allies!or!Fortune).!It!is!generally!a!good!idea!to!
sell!Artifacts!as!soon!as!you!can!once!you!recover!them.
Defense!is!the!number!of!Hits!that!the!Hero!prevents!
every!time!that!they!take!one!or!more!Hits!(in!a!Fight!or!
otherwise).
If!a!Hero!is!KO’d:
1)!Roll!a!die!and!discard!the!amount!rolled!in!any!mix!of!
Gear!cards,!Allies!cards,!Glory!and!Fortune.!
2)!Roll!a!die!for!each!Artifact!currently!carried.!On!the!
roll!of!1,!2,!or!3,!that!Artifact!must!be!discarded.
3)!Fully!Heal!and!place!the!Hero!in!his!Starting!City!with!
the!figure!laid!down!on!its!side.
KO’d!Heroes!with!their!figure!laid!down!on!its!side!in!their!
Starting!City!do!not!participate!in!the!game!in!any!way!(but!
may!still!play!Event!Cards!on!other!Heroes)!until!they!Recover!
during!the!upcoming!End!Phase.
KO’D WHILE ON AN ARTIFACT
ADVENTURE
If!a!Hero!is!KO’d!while!on!an!Artifact!Adventure,!they!must!
discard!any!Danger!Markers!they!had!collected!(except!those!
placed!on!a!Temple),!losing!any!progress!they!had!made!
toward!recovering!the!Artifact.!When!the!Hero!returns!to!the!
same!or!a!different!Artifact!Adventure,!they!must!start!over!
from!the!beginning.
KO’D ACTIVE VILLAINS
An!Active!KO’d!Villain!Fully!Heals!and!Returns!to!Base!in!
the!KO’d!State!(see!the!Villain!rules!below).
If!a!solo!Hero!or!a!Hero!on!a!Team!is!KO’d!Fortune!
cannot!be!lost.
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ADVENTURES
Going!on!Adventures!is!the!main!task!of!a!true!Hero.!In!
Fortune!and!Glory!the!goal!of!an!Adventure!is!most!often!to!
obtain!an!Artifact.!Adventures!are!resolved!using!Danger!cards.
In!addition!to!this,!Artifacts!in!Deep!Jungles!have!to!be!found!
before!a!Hero!can!try!to!obtain!them.!In!many!cases!
Adventures!will!also!lead!to!Fights!and!sometimes!Heroes!will!
find!themselves!in!Cliffhangers.!If!a!Villain!is!present!at!an!
Adventure!site!Heroes!will!have!to!try!to!Sneak!Past!them.!The!
following!rules!handle!all!this.
ADVENTURE SEQUENCE
The!basic!sequence!for!having!Adventures!is!thus:
1)!Search!for!the!Adventure!if!in!a!Deep!Jungle!and!not!
already!found.!
•Phase!ends!if!unsuccessful.
2a)!On!standard!Adventure:!Draw!Danger!and!attempt!it.!
•If!unsuccessful!turn!card!to!Cliffhanger!and!phase!
ends.
•If!successful!and!number!of!passed!Dangers!matches!
Adventure!Card!get!Artifact!and!phase!ends.
•If!successful!may!Camp!Down!or!Press!On.
•If!Camp!Down!get!Glory,!Fully!Heal!and!phase!
ends.
2b)!On!Temple!Adventure:!Draw!Danger!and!attempt!it.!
•If!unsuccessful!turn!card!to!Cliffhanger,!check!for!
Collapse!and!phase!ends.
•If!successful!and!number!of!passed!Dangers!matches!
Adventure!Card,!check!for!Collapse.
•If!successful!and!last!Fortune!collected,!get!Temple!
Treasure!and!phase!ends.
•If!successful!may!Camp!Down!or!Press!On.
•If!Camp!Down!get!Glory,!Fully!Heal!and!phase!
ends.
2c)!Attacking!a!Nazi!Secret!Base:!Draw!Danger!and!attempt!
it.!
•If!unsuccessful!turn!card!to!Cliffhanger!and!phase!
ends.
•If!successful!and!three!Dangers!have!been!passed!the!
Outpost!is!destroyed!and!phase!ends.
•If!successful!may!Camp!Down!or!Press!On.
•If!Camp!Down!get!Glory,!Fully!Heal!and!phase!
ends.
2d)!Attacking!the!War!Zeppelin,!the!Mob!HQ,!a!Mob!
Hideout!or!a!Dark!Sanctuary:!Attempt!Sneak!Test.!
•If!unsuccessful!must!Fight!Enemies.
•If!successful!or!all!Enemies!defeated!Outpost!is!
destroyed!and!phase!ends
•If!Escaped!phase!ends.
3a)!If!Pressing!On!and!Villain!present:!Try!to!Sneak!Past.!
•Fight!Villain!if!unsuccessful.
•Return!to!step!2).
3b)!If!Pressing!On!and!no!Villain!present:!Return!to!step!2).
DEEP JUNGLE
There!are!5!Spaces!on!the!board!that!have!a!red!
ring!around!their!Jungle!Terrain!Icon,!making!it!a!
Deep!Jungle!(these!still!count!as!Jungle!Spaces).!
The!Deep!Jungles!on!the!board!are!–!Amazon!
Jungle,!Amazon!Falls,!Heart!of!Africa,!Congo!Jungle,!and!
Indonesia!Jungle.
You’ll!notice!that!on!the!Location!cards!for!these!Spaces!there!
are!vines!hanging!down!over!the!map!and!they!have!a!Bonus!
Fortune!Icon!and!a!Shuffle!Icon!on!them.
BONUS FORTUNE
When!an!Artifact!is!placed!in!a!Deep!Jungle!Space,!it!is!worth!
+2!Fortune.!Place!the!2!Fortune!coins!under!the!Skull!Marker!
on!the!board.!When!a!Hero!collects!the!Artifact,!they!get!to!
take!the!2!Fortune!coins!as!well.!If!the!Artifact!is!a!Temple!
(see!Temples!below),!the!extra!2!Fortune!are!simply!added!to!
the!Temple!Fortune!itself.
EXPLORATION
Artifacts!located!in!a!Deep!Jungle!Space!are!
worth!more!because!they!are!a!little!harder!
to!find.!When!a!Hero!is!in!a!Deep!Jungle!
Space!during!their!Adventure!Phase,!
before!they!can!go!on!an!Artifact!
Adventure!there,!they!must!first!find!it!!
Take!an!Exploration!Marker!and!roll!a!die.!
If!the!roll!is!only!1,!2,!or!3,!you!are!lost!in!the!Jungle!and!may!
not!start!the!Adventure!this!turn.!If!you!did!not!find!it,!in!your!
following!Adventure!Phase!(assuming!you!did!not!move!
away),!take!another!Exploration!Marker!and!roll!as!many!dice!
as!you!have!Exploration!Markers.!If!any!die!gets!a!4,!5,!or!6!
you!have!found!the!Adventure!and!can!start!drawing!Dangers.!
This!process!continues!from!turn!to!turn!until!you!either!find!
and!start!the!Adventure!or!leave!the!Space.
Once!you!find!the!Adventure!and!start!drawing!Dangers,!you!
do!not!need!to!explore!any!more,!this!Exploration!is!just!to!get!
started!(you!can!discard!any!Exploration!Markers).!If!you!leave!
the!Space!by!moving!away!or!being!KO’d,!and!then!return,!
you!will!need!to!start!over!and!Explore!to!find!the!Adventure!
again.
If!the!roll!is!4,!5,!or!6,!you!have!found!the!Adventure!and!
may!start!drawing!Dangers!as!normal.!
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THE ARTIFACT/ADVENTURE CARD
An!Artifact!Adventure!has!two!main!values!on!it!–!The!
Fortune!Value!(in!the!Gold!Coin!icon)!and!the!number!of!
Dangers!that!must!be!overcome!to!recover!it!(in!the!Red!
Tribal!Shield!icon).!There!is!also!a!set!of!Black!and!White!
Artifact!Type!icons!and!occasionally!some!Special!Text!below!the!
Artifact’s!name.!
DANGERS AND CLIFFHANGERS
A!key!element!to!the!pulp!adventure!genre!is!the!dangerous!
situations!that!can!arise!while!the!daring!Heroes!explore!exotic!
locales!and!fight!off!deadly!enemies.!In!Fortune!and!Glory!this!
is!represented!by!Danger!cards!!Danger!cards!are!double-sided!
with!a!Danger!on!one!side!(a!perilous!situation)!and!the!
Cliffhanger!that!can!result!(when!things!go!wrong!and!it!looks!
like!it!could!be!curtains!for!the!valiant!Hero)!on!the!other!side.
ENCOUNTERING A DANGER
To!encounter!the!first!Danger!of!the!Adventure,!draw!a!
Danger!card!from!the!deck!and!make!sure!it!is!Danger!side!up!
(the!first!Keyword!below!the!card!image!should!be!Danger).!
To!overcome!the!Danger!you!will!likely!have!to!make!one!or!
more!Tests!and/or!Fight!some!enemies.
A!Danger!will!usually!have!one!or!more!Tests!listed!on!it!that!
the!Hero!must!pass!to!overcome!it.!Often!these!Tests!will!have!
the!word!‘or’!between!them!meaning!that!the!player!may!
choose!which!of!the!Tests!to!take.!If!the!word!‘and’!appears!
between!two!Tests,!it!means!that!the!player!will!have!to!pass!
both!of!the!Tests!to!overcome!the!Danger.!They!may!decide!in!
what!order!to!take!the!Tests.
Skill!Tests!are!described!previously!in!the!Skills!section!of!the!
rules.
FIGHT OPTION
Often!alongside!the!Skill!Test!options!of!a!Danger!there!will!be!
an!option!to!instead!go!directly!to!a!Fight.!Fights!are!described!
in!detail!below.!If!the!Hero!chooses!a!Fight!option!rather!than!
a!Test,!the!Danger!is!overcome!if!the!Hero!defeats!the!Enemy!
or!if!the!Hero!can!Escape!from!the!Enemy .!Note!that!in!a!
Fight,!the!Glory!Value!of!the!Danger!card!is!not!used,!but!
rather!the!Enemy!itself!has!a!Glory!Value!associated!with!it.
FAILING A DANGER
If!the!Danger!is!failed,!your!turn!will!immediately!end!and!the!
Danger!card!will!flip!over!to!its!Cliffhanger!side,!leaving!you!
in!a!very!precarious!situation!until!your!following!turn.!Any!
other!Dangers!you!have!overcome!this!turn!will!also!be!
discarded!without!collecting!any!of!the!Glory!for!them .
OVERCOMING A DANGER
If!the!Danger!is!overcome,!place!a!Danger!
Marker!by!your!Hero!(or!on!the!
Adventure!if!you!are!at!a!Temple)!to!
show!that!you!are!one!step!closer!to!
recovering!the!Artifact.!You!now!have!an!
important!decision!to!make;!you!can!either!
Camp!Down!or!Press!On!to!the!next!
Danger.
CAMPING DOWN
If!you!decide!to!Camp!Down,!your!Adventure!Phase!
immediately!ends!and!you!may!discard!all!of!the!Danger!cards!
you!have!overcome!this!turn!to!collect!their!listed!Glory!
(Danger!Markers!collected!are!not!discarded,!but!kept!from!
turn!to!turn!toward!recovering!the!Artifact).!You!may!also!
Fully!Heal!any!Wounds!you!might!have.!Next!turn,!if!you!do!
not!move!away,!you!may!continue!on!your!hunt!for!the!
Artifact!during!the!Adventure!Phase,!picking!up!where!you!left!
off!by!drawing!the!next!Danger.
When!Heroes!from!the!same!Team!collect!Glory!for!
overcoming!Dangers,!each!Hero!collects!the!FULL!Glory!
amount,!regardless!of!who!actually!passed!the!Test.!
PRESSING ON
If!you!decide!to!Press!On,!you!do!not!collect!any!Glory!yet,!
but!instead!continue!on!and!draw!your!next!Danger.!You!may!
continue!to!Press!On!after!each!Danger!is!overcome!until!you!
fail!at!a!Danger,!decide!to!Camp!Down,!or!recover!the!Artifact.!
It!is!important!to!note!that!this!creates!a!‘pushing!it’!style!of!
risk!and!reward!as!Pressing!On!will!get!you!closer!to!
recovering!the!Artifact,!but!if!you!fail!at!any!of!the!Dangers,!
you!will!not!get!to!collect!any!of!the!Glory!from!the!Dangers!
you!have!already!overcome!
If!you!are!Pressing!On!while!a!Villain!is!present!at!your!
Adventure!you!will!have!to!Sneak!Past!before!drawing!the!next!
Danger!(see!the!rules!for!Sneaking!Past!Villains).
CLIFFHANGERS
If!a!Hero!fails!a!Test!on!a!Danger,!their!turn!immediately!ends!
and!the!Danger!is!flipped!over!to!reveal!the!Cliffhanger!side!of!
the!card.!This!creates!the!classic!movie!cliffhanger!moment!!
Players!should!NOT!look!at!the!Cliffhanger!side!of!a!card!
unless!they!actually!fail!the!Danger!(you!shouldn’t!get!to!know!
ahead!of!time!what!is!in!store!if!you!get!in!trouble).
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During!the!Adventure!Phase!of!the!next!Game!Round,!instead!
of!moving!on!to!the!next!Danger,!the!Hero!must!overcome!the!
Cliffhanger!by!passing!any!Tests!or!special!game!text!listed.
If!the!Cliffhanger!is!failed,!the!Hero!is!KO’d!(remember!that!a!
Hero!in!a!Cliffhanger!may!Exert!to!gain!extra!Adventure!Dice!
on!a!Test!as!noted!above!in!the!Skill!Tests!section!of!the!Rules).
If!the!Cliffhanger!is!overcome,!the!Hero!immediately!gains!
the!Glory!for!that!Cliffhanger!card!and!takes!the!Danger!
Marker!for!completing!it.!The!Hero!now!has!the!option!once!
again!to!Press!On!or!Camp!Down!this!turn.
BEING KO’D
If!a!Hero!is!KO’d!while!on!an!Artifact!Adventure!(or!if!they!
leave!during!the!Move!Phase),!they!must!discard!any!Danger!
Markers!they!had!collected!(except!those!placed!on!a!Temple),!
losing!any!progress!they!had!made!toward!recovering!the!
Artifact.!When!the!Hero!returns!to!the!same!or!a!different!
Artifact!Adventure,!they!must!start!over!from!the!beginning.
RECOVERING THE ARTIFACT
Once!a!Hero!has!collected!Danger!Markers!(by!overcoming!
Dangers)!equal!to!the!Danger!Value!of!the!Artifact,!they!have!
reached!the!Artifact!itself!and!recovered!it!(except!at!Temples!-!
see!below)!!Take!the!Artifact!Adventure!pair!of!cards!and!place!
them!by!your!Hero!Character!Sheet!(removing!the!skull-
shaped!Artifact!marker!from!the!board!and!discarding!all!of!the!
Danger!Markers!you!collected).!At!this!point!you!may!also!
collect!the!Glory!for!any!Dangers!overcome!this!turn.
Some!Adventures!require!you!to!Fight!an!Enemy!before!
collecting!the!Artifact.!In!these!cases!the!Glory!for!the!Dangers!
is!collected!before!Fighting!the!Enemy.
If!you!defeat!the!final!Enemy!in!the!same!Fight!Round!that!
you!are!KO’d!you!still!recover!the!Artifact,!but!you!must!
however!then!roll!to!see!if!you!lose!the!Artifact!for!being!KO’d!
with!it.
When!a!group!of!Heroes!from!the!same!Team!recover!an!
Artifact,!they!must!decide!which!of!them!is!going!to!carry!it.
A!Hero!that!is!currently!in!a!Cliffhanger!may!NOT!move!
away!during!the!Move!Phase.!They!may!still!roll!for!
movement!however,!getting!a!free!Event!card!on!the!roll!
of!1.
If!a!Hero!recovers!an!Artifact!and!an!Active!Villain!is!present,!
the!Villain!Returns!to!Base!in!the!Delayed!State.!
Inactive!Villains!are!returned!to!the!deck.
CRIMSON HAND ACOLYTES
A!Hero!does!not!automatically!need!to!fight!a!Crimson!Hand!
Acolyte!that!is!on!an!Artifact!Adventure!in!his!space,!nor!do!
Acolytes!block!movement!in!any!way!(think!of!it!as!though!the!
Acolyte!is!working!in!the!shadows!to!hunt!down!the!Artifact,!
racing!against!the!Hero).!Instead,!whenever!a!Hero!completes!
the!last!Danger!and!would!collect!an!Artifact!that!an!Acolyte!is!
on,!they!must!first!fight!the!Acolyte!(either!defeating!it!or!
Escaping!from!it)!before!they!are!allowed!to!collect!the!
Artifact.
If!there!is!more!than!one!Acolyte!figure!on!an!Artifact,!the!
Hero!must!Fight!each!of!them!to!recover!that!Artifact.!Remove!
each!Acolyte!figure!that!is!defeated!or!Escaped!from.
TEMPLES
Some!of!the!Artifact!cards!actually!represent!a!
place!rather!than!an!object.!These!are!called!
Temples!and!have!a!Temple!Icon!in!the!lower!
right!corner.!When!a!Temple!Artifact!is!placed!on!
the!board,!in!addition!to!the!Skull!Marker,!a!
Temple!Figure!should!be!placed!in!the!same!
Space.
In!one!special!case!the!‘of!Time’!Adventure!
special!effect!only!applies!to!non-Temple!
Artifacts.
TEMPLE FORTUNE
Temples!have!a!higher!Fortune!Value!printed!on!them!than!
normal!Artifacts.!When!a!Temple!enters!play,!place!the!listed!
number!of!Fortune!Coins!onto!the!Temple!Artifact!card.!
Instead!of!only!getting!Fortune!by!collecting!and!selling!the!
Artifact,!with!a!Temple!Heroes!get!to!collect!the!Fortune!as!
they!pass!through!the!Dangers.
Every!time!a!Hero!overcomes!a!Danger!(or!Cliffhanger)!
they!may!immediately!take!1!Fortune!from!the!Temple!
card.
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THE TEMPLE TREASURE
The!Hero!that!collects!the!last!Fortune!coin!from!
the!Temple!also!gets!to!take!the!Temple!Figure!
itself.!This!represents!the!Temple!Treasure!and!
counts!as!an!Artifact!in!every!way.!It!may!be!
sold,!stolen,!lost,!etc.
Some!of!the!Artifact!Adventure!cards!have!Special!Text!listed!
below!the!card!title.!These!are!curses!or!modifiers!to!Heroes!
on!that!Adventure.!Where!this!Special!Text!refers!to!the!
‘Artifact’,!with!Temples!this!specifically!means!the!final!Temple!
Treasure.
DANGERS AND INSTABILITY
One!downside!of!ancient!Temples!is!that!they!have!a!tendency!
to!always!be!on!the!verge!of!collapse!(they!are!quite!old!after!
all).!The!Danger!Value!of!the!Temple!(in!the!red!tribal!shield!
icon)!works!a!little!differently!than!a!normal!Artifact.!Instead!of!
representing!how!many!Dangers!the!Hero!must!pass!through!
to!recover!the!Artifact,!it!represents!how!frequently!you!will!
need!to!roll!to!see!if!the!Temple!falls!apart!around!you.
When!a!Hero!is!adventuring!at!a!Temple,!
instead!of!collecting!a!Danger!Marker!for!
each!Danger!overcome,!these!Danger!
Markers!are!placed!on!the!Temple!card.!
When!there!are!Danger!Markers!there!
equal!to!the!Danger!Value!of!the!Temple,!
they!are!removed!and!replaced!with!an!
Instability!Marker.!At!this!point!you!must!roll!
for!Collapse!
Note!that!unlike!a!normal!Artifact,!the!Danger!Markers!from!
each!Hero!(and!Villain)!present!are!all!adding!to!the!same!pile!
on!the!Temple,!and!therefore!rolling!for!Collapse!that!much!
more!frequently.
CLIFFHANGERS AT A TEMPLE
If!a!Hero!fails!a!Danger!and!flips!to!a!Cliffhanger!while!at!a!
Temple,!immediately!remove!any!Danger!Markers!currently!on!
the!Temple!and!add!another!Instability!Marker!directly,!rolling!
for!Collapse!straight!away .
The!Temple!Treasure!may!be!sold!in!a!City!just!like!a!
normal!Artifact!and!has!a!Fortune!Value!of!3.
Roll!a!die!for!each!Instability!Marker!on!the!Temple.!If!
any!of!the!dice!roll!a!1,!the!Temple!immediately!
Collapses.
COLLAPSE
When!a!Temple!Collapses,!discard!any!remaining!Fortune!
coins!on!that!Temple,!remove!the!Temple!Figure!from!the!
board!and!discard!the!Artifact!Adventure!Cards.!Any!Hero!in!
the!Space!will!now!have!to!try!and!Escape!(even!if!you!haven’t!
found!the!Temple!or!are!at!a!Cliffhanger)!
In!the!lower!right!corner!of!the!Temple!Artifact!card!there!is!
an!Escape!Test.!Every!Hero!in!the!Space!must!pass!the!Escape!
Test!or!be!KO’d.!It!is!important!to!note!that!Heroes!may!Exert!
to!add!extra!Adventure!Dice!to!an!Escape!Test!as!detailed!in!
the!Skills!section!of!the!rules!(whether!it!is!Escaping!from!an!
Enemy!or!a!Collapsing!Temple).
If!a!Temple!Collapses,!you!immediately!get!any!Glory!for!
Dangers!that!you!have!overcome!this!turn!unless!it!Collapsed!
due!to!failing!a!Danger!and!going!to!the!Cliffhanger!-!then!the!
Glory!is!lost!as!normal.
Even!if!you!escape!the!Collapsing!Temple!you!will!still!need!to!
resolve!any!Cliffhanger!in!your!next!Adventure!Phase.
If!an!Active!Villain!is!at!a!Temple!that!Collapses,!he!takes!D6!
Hits!and!Returns!to!Base!in!the!Delayed!State.!
Inactive!Villains!are!returned!to!the!deck.
ATTACKING AN OUTPOST OR THE
WAR ZEPPELIN
MOB OUTPOSTS
Attacking!a!Mob!Outpost!involves!making!a!
Sneak!Test!as!outlined!on!the!relevant!card.!
Failing!the!Sneak!Test!means!that!the!
Hero!will!have!to!fight!a!number!of!
opponents.
If!you!succeed!in!Sneaking!or!defeating!the!opponents!the!
Outpost!is!destroyed!(see!below).!If!you!defeat!the!last!
opponents!that!discover!you!in!the!same!Fight!Round!that!you!
are!KO’d!you!still!get!to!destroy!the!Outpost.
NAZI OUTPOSTS
Attacking!a!Nazi!Outpost!works!just!as!a!
normal!Adventure!and!is!described!on!
the!back!of!the!Nazi!Tactics!Card.
If!you!succeed!the!Outpost!is!destroyed!
(see!below).
THE WAR ZEPPELIN
Attacking!the!War!Zeppelin!involves!
making!a!Sneak!Test!as!outlined!on!the!
relevant!card.!Failing!the!Sneak!Test!means!
that!the!Hero!will!have!to!fight!a!number!of!
opponents.
Any!Mobsters!fought!at!an!Outpost!are!Defense!+1.
Any!Nazis!fought!in!the!same!or!adjacent!Space!to!the!
War!Zeppelin!have!+2!Fight!Dice.
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If!you!succeed!in!Sneaking!or!defeating!the!opponents!the!
Outpost!is!destroyed!(see!below).!If!you!defeat!the!last!
opponents!that!discover!you!in!the!same!Fight!Round!that!you!
are!KO’d!you!still!get!to!destroy!the!War!Zeppelin.
DARK SANCTUARY
Attacking!a!Dark!Sanctuary!involves!
making!a!Sneak!Test!as!outlined!on!the!
relevant!card.!Failing!the!Sneak!Test!
means!that!the!Hero!will!have!to!fight!a!
number!of!opponents.
If!you!succeed!in!Sneaking!or!defeating!the!opponents!the!
Outpost!is!destroyed!(see!below).!If!you!defeat!the!last!
opponents!that!discover!you!in!the!same!Fight!Round!that!you!
are!KO’d!you!still!get!to!destroy!the!Outpost.
DESTROYING AN OUTPOST
If!a!Hero!destroys!one!of!the!Vile!Organization’s!Outposts!(or!
the!War!Zeppelin)!he!gains!an!extra!bonus!in!addition!to!
removing!the!Outpost!from!play.!
Note!that!the!Villain!Track!marker!may!not!go!below!0.
Also!if!the!Mob!HQ!is!ever!destroyed,!it!will!be!placed!back!in!
a!Random!City!during!the!End!Phase.
SNEAK TESTS
While!a!Villain!is!at!an!Adventure,!anytime!a!Hero!there!
wishes!to!Press!On!after!overcoming!a!Danger,!they!must!first!
make!a!Sneak!Test!to!get!past!the!Villain!without!being!
discovered.
Sneak!Tests!are!also!made!while!attacking!the!War!Zeppelin!or!
a!Mob!Outpost.
If!several!Heroes!from!the!same!Team!are!involved!they!each!
choose!the!number!they!want!to!sneak!through!on,!and!then!
the!dice!are!rolled!once!for!everyone.!Heroes!may!all!choose!
the!same!number!or!try!to!sneak!through!individually!by!
choosing!different!numbers.
If!any!of!the!dice!rolled!the!chosen!number,!the!Test!is!failed!
and!the!Hero!has!been!discovered.!
Any!Order!of!the!Crimson!Hand!fought!at!an!Outpost!
get!+2!Fight!Dice!for!each!Wound!they!have!taken!
(instead!of!the!normal!+1).
The!Hero!may!choose!to:
Either!steal!(take)!any!one!Artifact!that!the!Villains!have!
collected.
OR
Take!any!Fortune!(this!will!be!1!or!2)!the!Villains!
currently!have!as!well!as!to!move!the!Villain!Track!Marker!
D3!steps!back!from!its!current!position.
To!make!a!Sneak!Test!the!Hero!must!choose!a!number!
between!1!and!6!and!then!roll!a!number!of!dice!equal!to!
the!Enemy’s!Search!Skill.
SNEAKING PAST VILLAINS
For!every!die!that!rolled!the!chosen!number,!the!Hero!must!
complete!a!single!Fight!Round!against!the!Villain!before!
continuing!on!to!the!next!Danger.
If!none!of!the!dice!rolled!the!chosen!number,!the!Hero!has!
successfully!passed!the!Sneak!Test!and!may!continue!on!to!the!
next!Danger.
Note!that!a!Hero!only!needs!to!Sneak!past!a!Villain!when!they!
are!Pressing!On,!so!if!they!only!complete!one!Danger!at!a!
time!and!then!Camp!Down,!they!do!not!need!to!Sneak!past!
(it!is!assumed!they!are!going!slow!enough!to!avoid!detection).
SEVERAL HEROES ON THE SAME
ADVENTURE
COMPETING HEROES
When!two!or!more!Heroes!from!different!Teams!are!in!the!
same!Space!together,!hunting!after!the!same!Artifact,!they!are!
considered!to!be!racing!one!another.!These!Heroes!should!
trade!off!drawing!and!encountering!their!Dangers!one!at!a!
time.!So,!whenever!a!Hero!overcomes!a!Danger,!they!must!
decide!if!they!are!Pressing!On!or!Camping!Down!as!normal.!
If!they!decide!to!Press!On,!before!drawing!their!next!Danger,!
the!next!Hero!racing!them!in!the!Turn!Order!(clockwise)!gets!
to!draw!their!Danger!first.!In!this!way,!Heroes!that!are!racing!
each!other!for!the!same!Artifact!will!be!pushed!to!go!a!little!
faster!and!a!little!riskier!as!they!must!decide!to!Press!On!or!not!
before!seeing!if!the!other!Hero!has!been!tripped!up!by!a!
Danger.
For!example!–!Jake!Zane!and!Shelly!Hargrove!are!racing!each!other!
on!the!hunt!for!the!Spear!of!the!Ancients.!Jake!Zane!goes!first!in!the!
Turn!Order!so!he!gets!his!Danger!first!and!overcomes!it.!He!then!
decides!he!want!to!Press!On.!Before!drawing!his!next!Danger,!it!is!
Shelly!Hargrove’s!turn!to!draw!a!Danger.!She!draws!a!Danger!and!
fails!it,!flipping!to!the!Cliffhanger.!Because!Jake!Zane!already!
committed!to!Pressing!On,!it!comes!back!to!him!and!he!draws!his!
next!Danger.
It!is!possible!for!a!Hero!that!is!racing!like!this!to!commit!to!
Pressing!On!and!then!have!another!Hero!end!up!recovering!
the!Artifact!first.!If!this!occurs,!the!Hero!that!committed!to!
Pressing!On!must!still!draw!and!complete!another!Danger,!
even!though!there!is!no!Artifact!left!to!recover.
Deep!Jungle!-!If!a!competing!Hero!has!to!search!for!the!
Adventure!before!drawing!his!first!Danger,!the!search!is!
31
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considered!part!of!that!first!Danger!and!does!not!delay!the!
competitor!(unless!he!can’t!find!the!Adventure!of!course).
TEAMMATES
When!two!or!more!Heroes!from!the!same!Team!are!at!the!
same!Artifact!Adventure,!they!work!together!to!overcome!the!
Dangers!and!Fight!off!any!Enemies.!
It!does!not!matter!when!the!additional!Hero!arrives!-!as!soon!
as!two!or!more!Teammates!start!the!Adventure!Phase!on!the!
same!Adventure!they!may!work!together.
The!Heroes!draw!a!single!Danger!for!all!of!them!and!get!to!
choose!which!Hero!is!going!to!make!the!Test.!If!there!are!
multiple!Tests!that!need!to!be!taken!on!the!Danger,!they!may!
choose!which!Hero!does!each!of!the!Tests!needed!(they!can!be!
all!done!by!the!same!Hero!or!split!as!you!see!fit).
If!a!Test!is!failed,!it!is!failed!for!all!of!the!Heroes!and!the!
Danger!is!flipped!to!the!Cliffhanger.!If!it!is!passed,!the!Heroes!
proceed!on!and!may!choose!to!Press!On!or!Camp!Down!as!
normal.!It!is!possible!for!individual!Heroes!to!Camp!Down!
while!others!Press!On.!Any!Heroes!that!Camp!Down!take!no!
further!part!in!the!Adventure!this!turn,!but!may!join!the!
Adventure!again!the!next!turn.
Individual!Cliffhanger!-!If!a!Hero!ends!up!in!a!Cliffhanger!he!
will!have!to!overcome!that!himself.!Any!Teammates!on!the!
same!Adventure!may!still!help!him!by!Exerting.
Deep!Jungle!-!If!a!Teammate!has!to!search!for!the!Adventure!
before!assisting!with!a!Danger,!the!search!is!considered!part!of!
that!Danger!and!does!not!delay!the!Teammate!(unless!he!can’t!
find!the!Adventure!of!course).
Any!Heroes!present!that!are!not!the!one!taking!the!
current!Test!are!allowed!to!Exert!to!add!extra!Adventure!
Dice!(even!if!it!is!not!a!Cliffhanger).
FIGHTSWhen!hunting!down!ancient!artifacts,!Heroes!will!often!find! themselves!facing!off!with!bad!guys.!Whether!it’s!a!bare-fisted! bar!fight!with!thugs,!or!a!shootout!with!Nazis!in!crumbling! ruins,!Fighting!is!handled!more!or!less!the!same.
DRAWING AN ENEMIES CARD
Whenever!a!Hero!gets!into!a!Fight,!it!will! always!say!what!he!is!fighting.!This!may! be!a!specific!Enemy!(such!as!Mobsters!or! Zombies)!in!which!case!you!should!use! the!Enemy!Reference!card!that!represents!
that!Enemy.!Most!of!the!time!however,!it!
will!say!to!draw!a!card!from!the!Enemies!
deck!or!from!the!Nazi!Enemies!deck!to!
find!out!what!you!are!up!against.
Every!Enemy!will!have!a!Glory!Value!that!
the!Hero!gains!if!the!Enemy!is!defeated,!Fight!Dice,!Wounds,!
and!any!special!abilities.!Every!Enemy!also!has!an! Escape!Test!
at!the!bottom!in!case!the!Hero!would!rather!try!to!Escape!than!
Fight.
KEYWORD ‘INFANTRY’ ONLY
Occasionally!when!you!get!into!a!Fight!in!a!confined!area!
(such!as!on!a!U-Boat!or!Zeppelin)!it!will!say!that!if!the!card!
drawn!is!not!Keyword!Infantry!it!should!be!discarded!and!
drawn!again.!The!Keywords!of!an!Enemy!are!listed!below!the!
image!and!the!first!Keyword!is!always!the!Type!of!Enemy!that!
the!card!represents.!In!these!cases,!if!the!card!is!not!an!Infantry!
Type,!it!should!be!discarded!and!you!should!draw!a!new!card.
NAZI GOLD
Some!cards!are!listed!as!Keyword!Escorted!as!the!Type.!
Escorted!is!not!a!full!Type!of!Enemy,!but!rather!a!modifier.!As!
noted!on!these!cards,!when!drawn,!another!card!should!be!
drawn!as!well!to!find!the!actual!Enemy!that!must!be!fought.!It!
is!possible!to!have!multiple!Escorted!cards!drawn!in!a!row,!just!
keep!drawing!and!adding!them!together!until!you!get!to!a!
normal!Type!of!Enemy.
Note!also!that!Escorted!cards!are!NOT!re-drawn!in!‘Infantry!
Only’!cases!as!noted!above!(as!they!are!only!a!modifier,!not!
the!actual!Enemy).
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ENEMY HENCHMEN FIGURES
Occasionally!an!Enemy!Henchmen!Figure!will!be!
placed!on!the!board.!These!are!Nazi!Soldier!
Figures!which!represents!a!Nazi!Soldiers!Enemy,!
Mobster!Thug!Figures!which!represents!a!
Mobsters!Enemy!or!Crimson!Hand!Acolytes!
Figures!which!represents!an!Order!of!the!
Crimson!Hand!Enemy.!You!use!the!Enemy!
Reference!cards!to!find!the!details!on!these!
Enemies.!
NAZI SOLDIERS AND MOBSTER
THUGS
There!may!never!be!more!than!one!Nazi!Soldier!
Henchman!or!Mobster!Thug!Henchman!Figure!
placed!in!the!same!Space!on!the!map.!If!this!
ever!would!happen,!advance!the!Villain!Track!1!
step!instead.
If!a!Hero!moves!into!a!Space!with!a!Nazi!
Soldier!Henchman!or!Mobster!Thug!
Henchman!Figure,!that!Hero’s!move!ends!and!
they!must!immediately!Fight!that!Henchman!
(during!the!Move!Phase).!In!this!way,!these!
Henchmen!Figures!can!block!Hero!movement,!slowing!them!
down.!
CRIMSON HAND ACOLYTES
The!Order!of!the!Crimson!Hand!has!
countless!followers!around!the!world,!each!
just!waiting!for!the!word!to!don!the!cloak!
and!mask!to!carry!out!whatever!nefarious!
task!their!masters!command.!These!followers!
are!represented!in!the!game!as!Crimson!Hand!
Acolytes,!the!Henchmen!for!the!Order!of!the!
Crimson!Hand!Vile!Organization.
PLACING AN ACOLYTE
Acolytes!are!similar!to!Nazi!Soldiers!or!Mobster!Thug!figures,!
but!are!deployed!in!a!slightly!different!way.!Instead!of!being!
placed!on!the!board!in!a!land!or!city!Space,!when!a!Crimson!
Hand!Acolyte!figure!comes!into!play,!it!is!placed!directly!onto!
an!Artifact!Adventure.!This!represents!an!Acolyte!being!sent!
directly!to!try!and!collect!an!Artifact!for!the!Villains!!This!can!
happen!as!a!result!of!a!card!like!”Spread!of!the!Crimson!
Hand”,!and!generally!the!player!that!played!the!card!may!
choose!which!Artifact!to!place!the!Acolyte!on.!Acolytes!can!
also!be!dispatched!by!the!Crimson!Hand!Dark!Sanctuary!
Outposts!(as!described!on!the!Order!of!the!Crimson!Hand!
Outpost!chart).
FIGHTING AN ACOLYTE
A!Hero!does!not!automatically!need!to!fight!a!Crimson!Hand!
Acolyte!that!is!on!an!Artifact!Adventure!in!his!space,!nor!do!
Acolytes!block!movement!in!any!way!(think!of!it!as!though!the!
Acolyte!is!working!in!the!shadows!to!hunt!down!the!Artifact,!
racing!against!the!Hero).!Instead,!whenever!a!Hero!completes!
If!a!Nazi!Soldier!or!Mobster!Thug!Henchman!Figure!
ever!appears!in!a!Hero’s!Space,!that!Hero!must!
immediately!Fight!the!Henchman!outside!of!the!normal!
turn!sequence.
the!last!Danger!and!would!collect!an!Artifact!that!an!Acolyte!is!
on,!they!must!first!fight!the!Acolyte!(either!defeating!it!or!
Escaping!from!it)!before!they!are!allowed!to!collect!the!
Artifact.
If!there!is!more!than!one!Acolyte!figure!on!an!Artifact,!the!
Hero!must!Fight!each!of!them!to!recover!that!Artifact.!If!the!
Acolyte!is!defeated!or!Escaped!from,!remove!it's!figure.
FIGHT ROUNDS
Each!Fight!is!split!into!a!number!of!Fight!Rounds.!During!
each!Fight!Round,!both!the!Hero!and!the!Enemy!will!
simultaneously!attack.!Sometimes!a!card!will!say!that!it!cannot!
be!used!‘during!a!Fight!Round’.!Cards!like!this!may!however,!
still!be!used!between!Fight!Rounds.
FIGHT DICE
Fight!Dice!are!the!dice!that!the!Hero!or!Enemy!gets!to!roll!to!
try!and!damage!his!opponent.!During!each!Fight!Round,!a!
Hero!rolls!a!number!of!Fight!Dice!equal!to!their!Combat!Skill!
while!an!Enemy!rolls!Fight!Dice!equal!to!their!Fight!Dice!
value!listed.
DEFENSE AND WOUNDS
As!noted!earlier,!a!Hero’s!(or!Enemy’s)!Defense!is!the!number!
of!Hits!that!are!prevented!anytime!they!take!one!or!more!Hits!
(so!during!each!Fight!Round,!a!Hero!with!Defense!1!will!
prevent!the!first!Hit!taken!from!an!Enemy).!Each!Hit!that!is!
not!prevented!goes!through!and!adds!1!Wound!Marker!to!the!
Hero!or!Enemy.!If!the!Hero!or!Enemy!ever!has!Wound!
Markers!on!them!equal!to!or!greater!than!their!Wounds!value,!
they!are!defeated!(or!KO’d!if!the!Hero).
At!the!end!of!each!Fight!Round,!if!neither!the!Enemy!nor!the!
Hero!has!been!defeated/KO’d,!begin!another!Fight!Round.!
This!continues!until!one!or!both!sides!are!defeated/!KO’d.
When!fighting!a!Crimson!Hand!Acolyte!figure,!use!the!
Order!of!the!Crimson!Hand!Enemy!Reference!Card.
Every!Fight!Dice!roll!of!4,!5,!or!6!does!one!Hit.
Any!Nazi!Enemies!in!the!same!or!adjacent!Spaces!to!the!
War!Zeppelin!gain!+2!Fight!Dice.
33
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COLLECTING GLORY
This!occurs!even!if!the!Hero!is!also!KO’d!in!the!same!Fight!
Round!and!even!if!the!Fight!replaces!a!Danger!on!an!
Adventure.
When!Heroes!from!the!same!Team!collect!Glory!for!defeating!
Enemies!or!overcoming!Dangers,!each!Hero!collects!the!
FULL!Glory!amount,!regardless!of!who!actually!passed!the!
Test.!
ESCAPING FROM A FIGHT
Most!Enemies!have!an!Escape!Test!listed!at!the!bottom!of!the!
card.!At!the!start!of!any!Fight!Round,!a!Hero!may!decide!to!
try!and!Escape!instead!of!Fighting.!The!Hero!rolls!the!Escape!
Test!just!like!any!other!Test.!If!successful,!the!Enemy!is!
discarded!(without!rolling!Fight!Dice)!and!the!Hero!may!
continue!on!with!their!turn,!though!no!Glory!is!gained!for!the!
Enemy.
Escape!Tests!are!always!made!individually!for!each!Hero!(both! for!Enemies!and!Collapsing!Temples)!Even!if!they!are!on!the! same!Team.!!
If!the!Escape!Test!is!failed,!the!Enemy!gets!to!roll!their!Fight!
Dice!for!the!round!as!normal!against!the!Hero.!Note!that!the!
Hero!does!NOT!get!to!roll!her!Fight!Dice!as!she!was!
attempting!to!Escape!instead.!At!the!start!of!the!next!Fight!
Round,!the!Hero!gets!to!decide!again!whether!to!try!and!pass!
another!Escape!Test!or!simply!Fight!as!normal.
ESCAPING FROM A FIGURE
If!you!Escape!from!a!Fight!with!an!enemy!that!is!represented!
by!a!Nazi!Soldier!or!Mobster!Thug!Figure!on!the!board,!the!
figure!remains!in!the!Space!and!you!must!immediately!move!to!
an!adjacent!Space!of!your!choice.!If!that!Space!also!contains!an!
Enemy!Nazi!Soldier!or!Mobster!Thug!Figure!(but!not!a!
Villain),!it!must!be!fought!immediately.
When!an!Enemy!is!defeated,!the!Hero!immediately!gets!
the!Glory!listed!on!that!Enemy’s!card.
Heroes!may!NOT!Escape!from!a!Fight!with!a!Villain.!
FIGHTING A VILLAIN
Unlike!normal!
Enemies,!a!Fight!
with!a!Villain!is!only!
a!set!number!of!
Fight!Rounds!(not!a!
fight!to!the!finish).!
The!Hero!rolls!their!
Fight!Dice!at!the!
same!time!as!the!
Villain!rolls!Fight!Dice!
equal!to!their!Combat!
Skill.!The!Hits!are!then!
resolved!as!normal!and!the!
Fight!is!over.!
Note!that!if!the!Fight!
occurred!because!the!Hero!
was!attempting!to!Sneak!past!
the!Villain!as!described!above,!
it!may!be!multiple!Fight!
Rounds!instead!of!just!one!
(depending!on!the!Sneak!Test!
roll).!It!is!still,!however,!always!a!
fixed!number!of!Rounds!rather!
than!a!Fight!to!the!finish.
A!Villain!that!has!Wound!Markers!equal!to!
or!greater!than!their!Wounds!value!is!KO’d!and!
removed!from!the!board.!Active!Villains!return!Base!
and!Fully!Heal,!while!inactive!Villains!are!discarded.
MULTIPLE HEROES IN A FIGHT
If!several!Heroes!from!the!same!Team!find!themselves!in!a!
Fight!with!an!Enemy,!they!must!trade!off!doing!individual!
Fight!Rounds!with!that!Enemy!until!it!is!defeated!or!until!they!
are!all!KO’d!or!each!Escape.!The!Heroes!may!choose!in!which!
order!they!Fight.
When!it!comes!to!a!Fight!with!a!Villain,!each!Hero!must!
Fight!on!their!own!in!Play!Order!or!as!selected!by!the!Team.
The!Hero!gains!1!Glory!for!each!Hit!done!to!a!Villain.!
Note!that!this!is!Hits,!not!Wounds.
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CITIES
The!first!thing!the!Hero!must!
always!do!during!the!
Adventure!Phase!in!a!City!is!
draw!a!City!card.!Most!City!
cards!are!read!aloud!when!
they!are!drawn,!though!some!have!a!
Secret!icon!in!the!upper!left!corner!
meaning!that!the!card!should!be!kept!
secret!and!taken!into!hand!to!play!later!
like!an!Event!card.
Teammates!may!not!assist!each!other!during!
City!Dangers,!but!must!all!draw!their!own!City!cards.
Generally!a!Hero!in!a!City!during!the!Adventure!Phase!follows!
this!procedure:
•Draw!and!resolve!a!City!card!(unless!already!in!a!City!
Cliffhanger)
•May!investigate!the!Docks!(in!a!Port!City!with!a!Docks!
marker)
•May!interact!with!the!City!(sell!Artifacts,!buy!Gear/Allies,!
heal!wounds,!draw!Personal!Mission)!and/or!attack!a!Mob!
Outpost
CITY DANGERS
Some!City!cards!are!actually!Dangers!!When!a!City!Danger!is!
drawn,!the!player!must!take!the!Tests!on!the!card!just!like!any!
other!Danger.!Note!though!that!as!it!is!a!City!card,!this!
Danger!cannot!be!double-!sided!and!so!the!Cliffhanger!is!
actually!included!on!the!front!face!of!the!card!at!the!bottom.
CITY CLIFFHANGERS
A!Hero!that!fails!the!Tests!on!a!City!card!Danger!ends!their!
turn!and!goes!to!the!Cliffhanger!as!normal.!They!cannot!
interact!with!the!City!in!any!other!way!this!turn.!On!the!
following!turn’s!Adventure!Phase,!the!Hero!must!resolve!the!
Cliffhanger!instead!of!drawing!another!City!card
,!but!can!then!
interact!with!the!City!afterward!(assuming!they!are!not!KO’d).
MAJOR CITY EPIC EVENTS
Any!time!a!Hero!in!a!Major!City!draws!the!City!card!”Just! Another!Day!in!the!City”,!after!resolving!the!card,!they!must! then!roll!a!D6!on!the!Major!City!Epic!Event!chart!for!the! specific!Major!City!they!are!in,!and!work!out!the!result.!Note! that!this!only!applies!to!a!Hero!in!a!Major!City.!If!”Just!
Another!Day!in!the!City”!is!drawn!at!a!Minor!City,!there!is!no! special!effect.!It!is!also!important!to!note!that!the!Hero!must! roll!on!the!chart!and!resolve!its!effects!before!doing!anything! else!in!the!City!(like!selling!Artifacts,!buying!Gear!or!healing).
INVESTIGATING THE DOCKS
Any!Hero!in!a!Port!City!with!a!Docks!Marker!may!investigate! the!Docks!after!resolving!a!City!card!as!normal,!but!before!any! other!interaction!with!the!City.!To!investigate,!simply!flip!over! the!Docks!Marker!and!see!what!you!have!discovered!(returning! the!marker!to!the!pool).!The!results!for!each!Marker!type!can!
be!found!below.
Anytime!the!City!Deck!discard!pile!is!re-shuffled,!also!place!a!
new!Docks!Marker!on!every!Port!City!that!does!not!currently!
have!one.
THE DOCKS MARKER RESULTS
Shanghaied!-!Knocked!over!the!head!and!carried!
across!the!sea,!the!Hero’s!turn!ends!and!they!are!
moved!to!the!city!of!Shanghai.
Shakedown!-!Cornered!in!a!
warehouse!by!Mob!goons,!the!Hero!
must!immediately!lose!1!Fortune!or!discard!a!
Gear.
Fight!-!The!Hero!must!immediately!fight!
the!listed!enemy.
Double-Cross!-!Double-Crossed!by!
a!trusted!contact,!the!Hero!must!
immediately!lose!1!Fortune!or!discard!an!
Ally.
Draw!Gear/Ally!-!The!Hero!may!draw!a!
Gear/Ally!card!as!noted!on!the!counter.
Fortune!-!Foiling!a!dirty!Mob!deal!
at!the!Docks,!the!Hero!immediately!
gains!the!listed!amount!of!Fortune.
Discovery!-!Making!a!shocking!
discovery!at!the!Docks,!the!Hero!must!
immediately!draw!D6!Event!cards.
Free!Travel!-!The!Hero!may!
immediately!travel,!for!free,!to!any!other!
Port!City!on!the!board.!They!may!then!continue!
their!Adventure!Phase!in!that!new!City.
Villain!Run-in!-!Draw!a!Random!
Villain.!The!Hero!must!immediately!complete!2!
Fight!Rounds!against!that!Villain,!then!the!
Villain!is!removed.
Temple!Treasure!-!Intercepting!a!cargo!
crate!with!a!stolen!Artifact!from!a!distant!land,!
the!Hero!”liberates”!it!from!the!Mob.!Gain!a!
Temple!Treasure!Artifact!(use!a!Temple!piece!to!
represent!this).!The!Temple!Treasure!may!be!sold!
as!an!Artifact!for!3!Fortune.
35
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INTERACTING WITH THE CITY
Once!the!Hero!has!drawn!and!resolved!their!City!card,!they!
may!now!interact!with!the!City!by!Selling!Artifacts,!buying!
Gear!and!Allies,!Healing!Wounds!and/or!drawing!a!new!
Personal!Mission!(in!any!order!they!wish).
The!Hero!may!sell!any!Artifacts!they!have!collected.!To!sell!an!
Artifact,!simply!discard!the!Artifact!and!gain!Fortune!equal!to!
the!Fortune!Value!listed!on!the!card.
Any!Hero!in!a!City!during!their!Adventure!Phase!may,!once!
per!turn,!spend!2!Glory!to!draw!a!new!Personal!Mission,!then!
discard!back!to!only!one!Mission.
If!the!Mob!is!the!Vile!Organization!in!play,!the!Extortion!ability!
of!the!Mob!makes!all!Gear!and!Common!Items!cost!an!extra!2!
Glory!to!buy.
When!fighting!the!Order!of!the!Crimson!Hand!as!the!Vile!
Organization,!the!Keep!Your!Friends!Close...!ability!allows!a!
Hero!in!a!City!to!buy!one!Ally!per!turn!for!2!less!Glory!than!
normal,!to!a!minimum!of!1!Glory.
When!interacting!with!a!City,!a!Hero!may:
Sell!an!Artifact!or!Temple!Treasure!at!the!listed!value!(a!
Temple!Treasure!has!a!Fortune!Value!of!3).
Purchase!any!number!of!Gear!and/or!Allies!cards!for!
5!Glory!each
Purchase!any!Common!Items!for!the!cost!listed!on!the!
card.!
Heal!any!number!of!Wounds!that!they!have!for! 1!Glory!
each.
Once!per!turn,!spend!2!Glory!to!draw!a!new!Personal!
Mission,!then!discard!back!to!only!one!Mission.!
When interacting with a Major City, a Hero may sell!an!
Artifact!or!Temple!Treasure!(even!at!an!Auction)!at!+1!
Fortune!to!the!listed!value.
MOB OUTPOSTS
A!Hero!that!is!in!a!City!with!a!Mob!
Outpost!may!attack!it!after!drawing!and!
resolving!the!City!card,!but!may!choose!
to!interact!with!the!City!before!or!after!
the!attack.
OCCUPIED CITIES
If!the!Heroes!are!up!against!the!Nazi!Vile!
Organization,!Cities!on!the!map!may!
become!Occupied!(as!a!result!of!rolling!
on!the!Nazi!Tactics!Chart).!Anytime!a!
Hero!moves!into!an!Occupied!City,!
their!move!immediately!ends!and!they!
must!draw!a!Nazi!Enemies!card!to!Fight.!If!
Heroes!find!themselves!in!Occupied!Cities!at!
other!times!(such!as!when!the!Occupation!Marker!is!placed!
during!the!Villain!Phase)!they!do!not!have!to!have!a!Fight.
36
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GEAR, ALLIES AND COMMON ITEMS
Gear,!Allies!and!Common!Items!are!cards!that!a!Hero!can!
acquire!to!increase!their!Skills!and!Abilities.!
BUYING STUFF
Gear!and!Allies!cards!may!be!purchased!using!Glory!while!in!
a!City.!When!purchased,!draw!the!top!card!from!the!deck!and!
place!it!face!up!on!the!table!next!to!the!Hero’s!Record!Sheet.
ALLIES
UNUSABLE ALLIES
In!some!cases!a!Hero!will!not!be!allowed!to!use!a!newly!
acquired!Ally.!If!that!is!the!case!immediately!discard!that!Ally!
and!draw!another.
IMMOBILE ALLY
An!Immobile!Ally!is!not!considered!to!be!‘with!the!Hero’,!but!
is!located!in!the!listed!City.!This!may!mean!that!some!effects!
do!not!apply!to!that!Ally!(the!Avalanche!Cliffhanger!for!
example).!Immobile!Allies!still!count!toward!a!Hero’s!carrying!
limit.
LOYALTY TESTS
Allies!have!a!special!Skill!in!the!lower!left!
corner!of!their!card!called!Loyalty.!This!
is!used!when!an!Ally!is!called!on!to!make!
a!Loyalty!Test.!To!make!the!Test,!roll!a!
number!of!dice!equal!to!the!Ally’s!
Loyalty!Skill.!If!any!of!the!dice!roll!the!
number!needed!for!the!Test,!the!Test!is!
passed.!If!not,!the!Test!is!failed!and!the!
Ally!must!be!discarded!(there!is!often!an!
additional!effect!as!well,!based!on!
whatever!caused!the!Test).
INTIMIDATION
If!The!Mob!is!the!Vile!Organization!in!play,!anytime!an!Ally!
uses!an!Activate!ability!a!Loyalty!4+!Test!must!be!made.!If!
failed,!the!Ally!has!been!bumped!off!by!The!Mob!and!is!
discarded.
It!costs!5!Glory!to!buy!a!Gear!or!Allies!card.
When!the!Mob!is!the!Vile!Organization!in!play,!all!Gear!
and!Common!Items!cost!an!extra!2!Glory.
When!the!Order!of!the!Crimson!Hand!is!the!Vile!
Organization!in!play,!one!Ally!per!turn!costs!2!less!Glory!
than!normal,!to!a!minimum!of!1!Glory.
COMMON ITEMS
Common!Items!are!available!to!purchase!in!Cities!using!Glory.!
Common!Items!work!just!like!Gear!and!Allies!with!the!
exception!that!they!are!not!a!deck!but!rather!a!stack!of!cards.!
This!means!that!Heroes!do!not!get!them!randomly!but!instead!
may!pick!and!choose!the!specific!card!that!they!would!like!to!
purchase!(the!cost!in!Glory!is!shown!in!the!upper!right!corner!
of!the!Common!Item!card).!There!is!also!no!discard!pile!for!
the!Common!Items!stack!as!any!time!one!would!be!discarded,!
it!is!instead!just!returned!to!the!stack.
Cards!and!Special!Abilities!may!increase!or!decrease!the!cost!of!
Common!Items,!but!the!cost!of!a!Common!Item!can!never!fall!
below!1.
Availability!of!Common!Items!is!limited!by!the!number!of!
cards!in!the!deck.
When!purchased,!Common!Items!are!placed!face!up!next!to!a!
Hero’s!Record!Sheet!and!count!toward!the!carrying!limit!of!
either!Gear!or!Allies,!depending!on!the!Common!Item!(the!
first!Keyword!on!a!Common!Item!will!always!be!Gear!or!
Ally).
CARRYING LIMIT
If!a!Hero!ever!has!too!many!Gear!or!Allies,!they!must!discard!
down!to!their!limit.!A!Hero!may!use!any!and!all!Gear!and!
Allies!they!are!carrying.!
ACTIVATE
Some!Gear!and!Allies!must!be!Activated!to!use!one!or!more!
of!their!abilities.!This!just!means!that!the!ability!is!one!use!per!
turn.!When!Activated,!flip!or!rotate!the!card!to!show!that!it!
may!not!be!Activated!again!this!turn.!While!Activated,!any!
other!Skill!Bonuses!or!non-Activate!abilities!on!the!card!MAY!
still!be!used.
A!Hero!may!carry!up!to!3!Gear!and!up!to!3!Allies!at!a!
time!(a!total!of!6!cards)
37
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VILE ORGANIZATIONS
One!of!the!Vile!Organizations!is!always!in!play!when!using!
these!rules.
THE MOB
If!the!Mob!is!in!play!there!will!be!a!Mob!
HQ!and!there!may!be!a!number!of!
Hideouts.
By!using!their!Intimidation!ability!the!
Mob!forces!Allies!to!make!Loyalty!tests!
when!using!Activate!abilities!as!described!
on!the!Mob!Vile!Organization!Sheet.
The!Extortion!ability!of!the!Mob!makes!all!Gear!
and!Common!Items!cost!an!extra!2!Glory!to!buy.
THE NAZIS
If!the!Nazis!are!in!play!there!will!be!a!
number!of!Secret!Bases!and!the!War!
Zeppelin!will!be!cruising!the!world.
ORDER OF THE CRIMSON HAND
If!the!Order!of!the!Crimson!Hand!is!in!
play!there!will!be!a!number!of!Dark!
Sanctuaries.
DARK KNOWLEDGE
The!Order!of!the!Crimson!Hand!gain!
special!bonuses!for!each!type!of!Artifact!
they!have!collected!(Myth,!Fate,!Magik!
and!Death).!It!is!important!to!note!that!
each!of!those!bonuses!is!only!granted!
once,!regardless!of!how!many!Artifacts!the!
Villains!have!with!that!Icon.!The!Crimson!
Hand!either!have!the!bonus!for!an!Icon!type,!or!
they!don’t;!they!can’t!have!the!bonus!multiple!times.
KEEP YOUR FRIENDS CLOSE...
AND THE ORDER’S INFLUENCE
The!Order!of!the!Crimson!Hand!has!its!dark!tendrils!in!every!
level!of!society,!influencing!people!all!over!the!globe,!from!the!
humblest!cab!driver!in!Bombay!to!the!most!powerful!leaders!in!
the!world.!When!fighting!the!Order!of!the!Crimson!Hand!as!a!
Vile!Organization,!often!times!the!Loyalty!of!your!Allies!will!
be!tested!(and!reduced)!by!threats!and!bribes.!With!the!Keep!
Your!Friends!Close...!ability,!a!Hero!in!a!City!is!allowed!to!buy!
one!Ally!per!turn!for!2!less!Glory!than!normal,!to!a!minimum!
of!1!Glory.!However!with!The!Order’s!Influence!ability!(found!
on!the!Tactics!chart),!anytime!the!Villains!get!to!roll!on!their!
Tactics!chart,!they!also!have!the!opportunity!to!corrupt!any!
Allies!currently!in!play!(as!noted!in!the!ability).!This!makes!
Allies!easier!to!get,!but!slightly!more!dangerous!to!use!when!
fighting!the!Order!of!the!Crimson!Hand.
VILLAINS
One!of!the!more!exciting!elements!of!the!game!is!the!ruthless!
Villains!that!can!show!up!to!give!the!Heroes!a!hard!time.!
There!are!eleven!Villains!included!in!the!game,!each!with!a!
unique!figure!and!card!to!represent!them.!Each!Villain!has!a!
Faction!Icon!in!the!upper!left!corner!of!their!card!to!show!
which!Vile!Organization!they!belong!to.
When!a!Villain!enters!play,!place!the!unique!figure!for!that!
Villain!in!the!relevant!Space.!
If!another!card!would!call!for!a!second!Villain!to!be!drawn!
and!placed!in!the!same!Space,!instead!use!the!Villain!that!is!
already!present.
Depending!on!how!many!players!there!are!the!Villains!will!be!
in!various!modes!which!may!also!change!during!the!game:
Active!Villain!-!An!Active!Villain!is!one!of!two!or!three!
Villains!from!the!currently!used!Vile!Organization!with!her!
card!placed!on!the!Villain!Board.!Active!Villains!will!also!be!in!
one!of!several!Villain!States!as!detailed!below.!
Inactive!Villain!-!An!inactive!Villain!is!any!Villain!that!is!not!
Active.!Inactive!Villains!removed!from!the!board!for!any!
reason!are!Fully!Healed.!Their!Villains!Card!is!returned!to!the!
deck,!but!any!Remains!in!Play!cards!on!them!are!kept!with!
their!figure!in!case!they!return!to!the!game.
Villain!in!Play!-!A!Villain!in!Play!is!any!Active!Villain!or!an!
inactive!Villain!with!her!figure!currently!on!the!map.
There!is!a!limit!of!1!Villain!per!Space.!
38
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VILLAIN ABILITIES
Villains!have!Skills,!Defense,!Wounds,!
and!Special!Abilities!just!like!Heroes,!
though!a!Villain’s!Skills!are!a!bit!different.
Search!(Green)!–!This!represents!how!
good!the!Villain!is!at!hunting!down!
Artifacts!and!finding!Heroes!that!try!to!
Sneak!Past!them.!
Combat!(Red)!–!This!is!how!good!the!
Villain!is!in!a!Fight.
NAZI VILLAINS
Villains!that!are!part!of!the!Nazi!Faction!have!an!additional!
bonus!as!they!always!travel!with!a!group!of!soldiers!as!
Bodyguards.
Place!the!Bodyguards!on!the!Villain!card.
These!Henchmen!Bodyguards!do!not!act!like!the!normal!Nazi!
Soldier!Figures!(they!do!not!block!Hero!movement!and!are!
not!fought!separately!from!the!Villain).!Instead,!the!Villain!
they!are!with!gains!+1!Combat!and!+1!Wound!for!each!
Henchmen!Bodyguard!currently!with!them.!Also,!as!long!as!
the!Nazi!Villain!has!one!or!more!Bodyguards!with!them,!the!
Villain!does!not!suffer!the!-1!Adventure!Dice!for!Heroes!in!
their!Space.
Anytime!the!Villain!takes!damage,!the!first!Wounds!they!take!
will!always!be!assigned!to!the!Bodyguards!first,!removing!one!
Bodyguard!for!each!Wound!that!gets!past!the!Villain’s!Defense.!
Any!remaining!Wounds!are!placed!on!the!Villain!as!normal.
Anytime!a!Nazi!Villain!is!placed!on!the!board,!they!are!
always!placed!with!2!Nazi!Soldier!Henchmen!Figures!as!
Bodyguards.
If!there!is!already!a!Nazi!Soldier!Figure!in!the!Space!when!a! Villain!is!placed!there!(or!if!another!is!added!later),!the!Villain! will!take!him!on,!converting!him!over!to!a!Bodyguard!(and! moving!the!model!to!the!Villain!card).!If!there!are!not!enough! Henchmen!figures!available,!the!Villain!will!come!into!play!
with!fewer!or!no!Bodyguards.!If!there!are!not!enough!Nazi!
Soldier!figures!available!and!a!Nazi!Villain!comes!into!play!
with!fewer!than!the!normal!2!Bodyguards,!this!does!not!move!
the!Villain!Track.
Any!Henchmen!Bodyguards!still!with!the!Villain!when!he!is!
removed!from!the!board!are!simply!returned!to!the!figure!
pool.
NAZI GOLD WITH A VILLAIN
When!drawing!a!Nazi!Enemies!card,!if!Nazi!Gold!is!drawn!
followed!by!a!card!that!brings!out!a!Nazi!Villain,!that!Villain!
will!be!escorting!the!gold.!Because!a!Fight!with!a!Villain!is!not!
a!fight!to!the!finish,!this!works!a!bit!differently!than!normal.!If!
the!Hero!does!more!Wounds!to!the!Villain!(including!killing!
off!Bodyguards)!than!the!Villain!does!to!the!Hero,!the!Hero!
gets!to!steal!the!Nazi!Gold!Fortune.!If!not,!the!Fortune!is!not!
collected.
ANGELICA HAMILTON
The!Crimson!Hand!Villain!Angelica!Hamilton!has!an!ability!
that!makes!all!Tests!made!in!her!space!count!as!Deadly!Tests.!
This!can!be!really!brutal,!however,!if!you!can!defeat!her!in!a!
Fight!or!through!the!use!of!cards!(like!”Blizzard”,!
”Sandstorm”!etc),!any!further!Tests!in!that!space!revert!to!
normal!(no!longer!Deadly).
Many!times!this!means!that!you!will!want!her!to!find!you!
when!you!try!to!Sneak!past,!so!that!you!can!Fight!her.!Just!
remember!that!you!cannot!choose!to!Fight!the!Villain!directly,!
you!must!still!make!the!Sneak!Test!as!normal!for!Sneaking!past!
a!Villain!(consider!that!she!may!in!fact!be!intentionally!staying!
in!the!shadows!to!avoid!direct!conflict).
39
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AGENTS OF EVIL
It!is!important!to!note!that!on!the!Danger!card!Agents!of!Evil,!
the!Danger’s!Test!is!to!Sneak!past!a!Villain.!Once!this!Danger!
is!overcome!(either!by!passing!the!Sneak!Test!or!by!
completing!the!Cliffhanger!in!the!next!turn),!the!Villain!will!
still!be!at!the!Adventure!and!the!Hero!will!need!to!Sneak!past!
them!again!if!they!wish!to!Press!On,!just!as!though!it!were!any!
other!Danger.
VILLAIN STATES
Active!Villains!have!four!states!that!they!can!be!in:
Deployed!–!The!Villain!figure!is!on!the!board!at!an!Artifact!
Adventure!and!searching!for!that!Artifact.
Ready!–!The!figure!is!by!the!Villain’s!card!and!waiting!to!be!
deployed!to!the!board.
Delayed!–!The!figure!is!by!its!Villain!card,!but!in!the!‘Delayed’!
circle!on!the!Villain!Board!to!show!that!the!Villain!is!not!ready.
KO’d!–!The!figure!is!by!its!Villain!card!in!the!’KO’!circle!on!
the!Villain!Board!to!show!that!she!is!currently!out!of!action.
RETURNING TO BASE
Anytime!a!Villain!figure!is!removed!from!the!board,!if!they!are!
an!Active!Villain,!the!figure!goes!Back!to!Base!and!is!placed!by!
their!Villain!card!on!the!Villain!Board.
If!the!Villain!was!removed!because!they!took!Wound!markers!
equal!to!or!greater!than!their!Wounds!value,!the!Villain!
becomes!KO’d!(and!is!Fully!Healed).
If!the!Villain!was!removed!because!they!recovered!an!Artifact,!
they!return!to!Base!in!the!Ready!State.
If!the!Villain!was!removed!because!a!Hero!recovered!the!
Artifact!(or!because!they!were!at!a!Temple!that!Collapsed),!
they!return!to!Base!in!the!Delayed!State.
SELECTING A RANDOM VILLAIN
When!a!card!tells!you!to!draw!a!Random!Villain,!shuffle!up!
all!of!the!Villain!cards!that!are!not!currently!in!play
!and!draw!
one!at!Random!for!the!encounter.!If!this!occurs!during!an! Adventure,!the!Villain!will!actually!stay!out!on!the!board!and!
join!the!hunt!for!the!Artifact!(as!detailed!under!Villains!
Adventuring).
Occasionally!a!card!will!ask!for!a!Random!Villain!of!a!
Particular!Faction!(for!instance!a!Random!Nazi!Villain).!When!
this!happens,!only!shuffle!in!Villains!of!that!Faction!not!
currently!in!play!to!draw!from.
Occasionally!a!card!will!need!to!select!a!Random!Villain!in!
Play.!When!this!happens,!just!assign!a!number!to!each!of!
them!and!roll!a!die!to!randomly!select!one!(for!instance,!if!
there!are!three!Villains!in!play!you!would!number!them!aloud!
1-2,!3-4,!and!5-6!and!then!roll!a!die!to!see!which!is!selected).!
Note!that!‘in!play’!includes!all!Villains!that!are!on!the!board!as!
well!as!those!that!are!Back!at!Base!(Active!Villains!in!the!row!
near!the!Vile!Organization’s!Record!Sheet).
THE VILLAIN TRACK
The!Villain!Track!represents!how!much!power!the!Vile!
Organization!has!gained!throughout!the!game.!It!is!not!a!turn!
track,!but!rather!only!moves!when!specifically!called!on!to!do!
so.!The!Track!Marker!starts!the!game!at!0.!If!the!Track!Marker!
ever!reaches!the!number!needed!for!the!Villains!to!win!(based!
on!the!number!of!Heroes!playing!and!listed!on!the!Victory!
Chart),!the!Villains!have!acquired!enough!power!to!conquer!
the!globe!and!immediately!win!the!game,!defeating!the!Heroes.
It!doesn’t!matter!if!an!Artifact!and/or!Fortune!is!collected!by!an!
Active!or!inactive!Villain.
VILLAIN EVENTS
At!the!start!of!the!Villain!Phase!a!Villain!Event!is!drawn.
VILE TACTICS
One!Villain!Event,!that!there!are!several!copies!of!in!the!deck,!
is!called!Vile!Tactics.!This!card!has!the!players!roll!once!on!the!
Vile!Organization’s!Tactics!Chart!and!work!out!the!result.!The!
Tactics!Chart!is!a!way!for!the!different!Vile!Organizations!to!
each!have!some!special!and!characterful!events!that!occur!when!
battling!them.
The Villain Track moves as follows:
•The Track Marker moves 2 steps forward whenever
the Villains collect an Artifact
•The Track Marker moves 1 step forward for every
full 3 Fortune coins the Villains collect. This Fortune
is then returned to the coin pool.
•Anytime a Henchmen Figure would be placed in a
Space that already has one (or cannot be placed in a
Space because there are no more models for them
available), instead the Track Marker moves 1 step
forward.
•Some other cards and abilities also move the Track
Marker as listed.
40
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NAZI OCCUPATION
With!the!Nazi!Tactics!Chart!
result!Occupation,!Nazi!Soldier!
figures!that!are!currently!being!
used!as!Bodyguards!for!a!
Villain!are!NOT!included.
If!there!is!a!Mobster!Thug!
figure!in!a!City!and!the!Nazis!
try!to!place!an!Occupation!
marker!on!that!City!the!
Occupation!marker!is!not!
placed.!It!is!assumed!that!the!
Mob!protects!their!turf!from!the!
Nazis.
REMAINS IN PLAY VILLAIN
EVENTS
If!a!Remains!in!Play!Villain!Event!card!(like! Forbidden!
Knowledge)!is!played!on!a!non-Active!Villain!and!that!Villain!
then!leaves!play!the!card!should!be!kept!aside!with!the!figure!
for!that!Villain.!In!this!way,!if!that!Villain!comes!back!into!play!
at!a!later!time,!they!still!have!the!Remains!in!Play!card!on!
them.
OUTPOSTS
In!each!Outpost/Zeppelin!step!do!the!following!depending!on!
which!Vile!Organization!is!in!play.
The!Mob!-!Roll!a!D6!if!the!Mob!HQ!is!
on!the!Board.!On!a!roll!of!4,!5!or!6,!
place!a!Mobster!Thug!Henchman!figure!
in!a!Random!City.!If!there!is!already!a!
Mobster!Thug!figure!there,!instead!
move!the!Villain!Track!1!step!forward.!
Each!Hideout!on!the!Board!also!
generates!1!Fortune!for!the!Villains.
The!Nazis!-!Roll!a!D6!for!each!Secret!
Base!on!the!Board.!On!a!roll!of!4,!5!or!
6,!place!a!Nazi!Henchman!figure!in!a!
Random!Location.!If!there!is!already!a!
Nazi!figure!there,!instead!move!the!
Villain!Track!1!step!forward.
The!Order!of!the!Crimson!Hand!-!Roll!a!
D6!for!each!Dark!Sanctuary!on!the!Board.!
On!a!roll!of!4,!5!or!6,!place!a!Crimson!
Hand!Acolyte!figure!on!the!Artifact!
Adventure!with!the!lowest!Fortune!
Value!and!no!other!Acolytes!there.!If!all!
Artifact!Adventures!already!have!an!
Acolyte!figure!on!them,!place!the!new!
figure!on!the!Artifact!with!the!lowest!
Fortune!Value!and!the!fewest!Acolyte!figures!
already!there.
The!rules!for!a!Vile!Organization’s!Outposts!can!also!be!found!
on!the!back!of!its!Tactics!Chart.
THE ZEPPELIN MOVES
Skip!the!Zeppelin!Moves!Step!if!the!War!Zeppelin!is!not!in!
play.
Zeppelins!are!an!epic!part!of!the!pulp!genre;!massive!airships!
that!darkened!the!sky!for!a!time.!The!War!Zeppelin!Figure!
allows!the!Heroes!to!further!their!adventures!into!the!skies,!
sneaking!aboard!a!Nazi!Zeppelin!to!loot!stolen!gold!and!fight!
off!the!vile!Nazi!soldiers!guarding!it.
The!War!Zeppelin!figure!is!placed!in!a!Random!Location!on!
the!board!during!Set!Up!and!will!move!around!each!turn!in!
the!Villain!Phase,!possibly!even!dropping!off!a!Nazi!Soldier.!
When!it!is!time!to!move!the!War!
Zeppelin!draw!a!Random!Location!and!
roll!a!D6!for!the!War!Zeppelin’s!movement.!It!
will!move!along!the!shortest!path!toward!the!
Location!drawn.!The!First!Player!decides!if!
there!are!several!equidistant!paths.!If!the!War!
Zeppelin!reaches!the!Location!it!was!headed!toward,!a!Nazi!
Soldier!is!placed!there!(unless!there!already!is!one!-!in!which!
case!the!Villain!Track!moves!1!step!forward!instead).!If!there!is!
a!Hero!in!the!Space!he!is!immediately!attacked .
The!full!rules!for!the!War!Zeppelin!can!be!found!on!the!War!
Zeppelin!Record!Sheet!(note!that!this!sheet!is!double-sided!and!
that!only!the!War!Zeppelin!side!is!used!when!fighting!the!Nazis!
Vile!Organization).!
VILLAIN ACTIONS
During!the!Villain!Adventure!Step!every!turn,!each!Villain!in!
play!is!allowed!to!act,!starting!with!the!Active!Villain!card!on!
the!left!of!the!row!and!proceeding!right.!After!the!Active!
Villains!have!taken!their!actions,!any!other!Villains!on!the!map!
will!also!Adventure .
When!a!Villain!is!being!Deployed!to!an!Artifact!with!the! highest!Fortune!Value!Always!use!the!Fortune!Value!actually! printed!on!the!card!(do!not!include!any!bonuses,!etc).!If!there! is!more!than!one!Artifact!with!the!highest!value,!place!the! Figure!at!the!Artifact!with!the!highest!Fortune!and!the!lowest! Dangers!Value.!If!still!tied,!the!First!Player!may!choose!at! which!Artifact!to!place!the!Figure.
An!Active!Villain!takes!one!action!based!on!its!current!state!as!
follows:
Any!Nazi!Enemies!in!the!same!or!adjacent!Spaces!to!the!
War!Zeppelin!gain!+2!Fight!Dice.
41
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Note!that!Ready!Nazi!Villains!will!Deploy!to!the!board!with!a!
new!complement!of!Bodyguards.
VILLAINS ADVENTURING
In!the!Villain!Phase!of!each!turn,!every!Villain!currently!on!the!
board!will!actually!get!to!Adventure!and!work!toward!
recovering!the!Artifact!for!himself.!
A!Villain!at!a!Deep!Jungle!will!need!to!Explore!to!find!the!
Artifact!Adventure!just!like!a!Hero!would!(Exception:!If!the!
Villain!was!added!by!a!card!to!an!Adventure!in!a!Deep!Jungle,!
they!are!assumed!to!already!have!found!it).
For!each!Villain!that!is!currently!at!an!Artifact!Adventure,!roll!a!
number!of!Adventure!Dice!equal!to!that!Villain’s!Search!Skill.
Note!that!Nazi!Villains!with!one!or!more!Bodyguards!with!
them!do!not!suffer!the!penalty!to!Adventure!Dice!for!Heroes!
in!their!Space.!
Roll!all!the!Villain!Adventure!dice!at!once!and!then!apply!the!
results.!
SEARCHING FOR ARTIFACTS
If!a!Villain!collects!Danger!Markers!equal!to!the!Danger!Value!
of!the!Artifact!(or!the!last!Fortune!at!a!Temple),!they!have!
recovered!it.!Place!the!Artifact!on!the!Villain!Board!to!show!
KO’d – A Villain that is currently KO’d will move to the ‘Delayed’ circle and become Delayed.
Delayed – A Villain that is currently Delayed will move
to the ‘Ready’ circle and become Ready.
Ready – A Villain that is currently Ready will be
Deployed to the board at the Artifact with the highest
Fortune Value and with no other Villain there.
Deployed – A Villain that is already Deployed to the
board will get to Adventure and roll to further their
hunt for the Artifact.
A!Villain!is!-1!Adventure!Dice!for!each!Hero!in!their!
Space.
For!each!roll!of!4,!5,!or!6,!the!Villain!gets!a!Success!and!
places!a!Danger!Marker!by!their!Villain!card!(and!gets!a!
Fortune!if!at!a!Temple).!For!any!rolls!of!1,!the!Villain!is!
hurt!in!his!adventures!and!immediately!takes!a!Wound!
(ignoring!Defense).
that!the!Villains!have!it!in!their!possession.!Villains!ignore!any!
Special!Text!on!an!Artifact!Adventure!card .
All!of!the!Villains!are!assumed!to!be!working!together.!This!
means!that!any!Artifact!collected!by!a!Villain!is!given!to!the!
current!Vile!Organization,!regardless!of!which!Villain!recovers!
it.
A!Villain!at!a!Temple!will!add!a!Danger!Marker!to!the!
Temple!and!collect!a!Fortune!from!it!for!each!Success!rolled,!
just!like!a!Hero!would!for!overcoming!a!Danger.!Any!Fortune!
collected!should!also!be!placed!on!the!Villain!Board!to!show!
that!the!Villains!have!it.
Temple!Treasure!pieces!count!as!an!Artifact!when!collected!
and!will!move!the!Villain!Track!as!such,!however,!the!Artifact!
Adventure!cards!do!not!remain!and!are!simply!discarded!upon!
collection.!As!with!other!Artifacts!collected!by!Villains,!a!
Temple!Treasure!is!placed!on!the!Villain!Board.
Any!Villain!at!an!Adventure!when!the!Artifact!is!collected!
(either!by!a!Hero!or!the!Villain!himself)!is!removed!from!the!
board.!
If!an!Active!Villain!was!removed!because!they!recovered!an!
Artifact,!they!return!to!Base!in!the!Ready!State.!If!an!Active!
Villain!was!removed!because!a!Hero!recovered!the!Artifact,!
they!return!to!Base!in!the!Delayed!State.
Inactive!Villains!are!just!removed!from!the!board!and!placed!
back!in!the!deck.
VILLAINS AND COLLAPSING
TEMPLES
If!a!Villain!is!in!a!Space!with!a!Temple!when!it!Collapses,!they!
do!not!get!to!make!an!Escape!Test!like!a!Hero!would.!Instead!
the!Villain!simply!takes!D6!Hits!and!is!removed!from!the!
board!Delayed!(if!inactive!they!are!simply!removed).
Any!Fortune!collected!by!a!Villain!is!placed!on!the!
Villain!Board,!as!are!any!Artifacts!(and!Temple!Treasures)!
recovered!by!a!Villain.
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APPENDIX I
The!following!rules!are!optional!and!should!be!agreed!on!
before!the!game!is!set!up.
THE DANGERS DECK
There!are!two!alternate!ways!to!handle!the!Dangers!deck!
depending!on!player!preference.
Shuffle!Before!Each!Draw!-!The!Dangers!deck!should!be!
hand!shuffled!a!bit!to!mix!all!of!the!cards!together!before!each!
draw.!When!a!card!is!drawn,!it!should!be!drawn!from!the!
bottom!or!middle!of!the!deck.!When!discarded,!the!cards!
should!be!shuffled!back!into!the!deck.!In!this!way,!all!of!the!
Danger!cards!are!always!in!the!mix!and!you!never!know!what!
you!are!going!to!get!when!you!draw.
Draw!from!the!Bottom!and!Cycle!-!Another!way!to!handle!
the!Dangers!deck!is!to!keep!the!‘Dangers!side’!face!down.!
When!a!card!is!drawn,!it!should!be!drawn!from!the!bottom!of!
the!deck!and!flipped!over!to!lie!on!the!table!with!the!Danger!
side!up.!Danger!cards!should!be!discarded!back!to!the!top!of!
the!deck!with!the!Danger!side!down.!With!this!method,!you!
will!cycle!through!all!of!the!Danger!cards!before!you!start!
hitting!the!same!Dangers!again!(note!that!there!are!some!
duplicate!Dangers!that!have!different!Cliffhangers!on!the!back).!
This!way!you!will!get!to!see!more!of!the!Dangers!in!any!given!
game,!but!players!might!be!able!to!count!cards!and!know!that!
they!are!safe!from!certain!Dangers!that!have!already!passed!by.
RANDOM CITY AFTER KO
Any KO’d Hero is moved to a Random City instead of his
Home City. This rule will prevent Heroes from trying to get
KO’d for a free ride home. A variation of this optional rule is
that any KO’d Hero is moved to the nearest City instead of
his Home City."
SCALING THE VILLAIN TRACK AND
FORTUNE TOTALS
An!easy!way!to!adjust!the!length!or!difficulty!of!the!game!is!to!
change!the!amount!of!Fortune!needed!for!a!Hero!or!Team!of!
Heroes!to!win!the!game.!Instead!of!a!Hero!needing!15!
Fortune,!you!can!try!needing!20!or!even!25.!This!will!lessen!
the!effect!of!random!benefits!that!an!individual!Hero!might!get!
(like!a!Secret!Delivery!or!two),!but!beware!as!it!will!also!
increase!the!game!length.
You!can!also!adjust!the!number!needed!on!the!Villain!Track!
for!the!Villains!to!win!to!make!it!easier!or!harder.!The!track!
goes!up!to!30!to!allow!for!modification!like!this.
ADVANCED NAZI FIGURES
For!extra!challenge,!instead!of!having!the!Nazi!Soldier!Figures!
always!represent!Nazi!Soldiers,!whenever!a!Hero!battles!a!Nazi!
Soldier!Figure,!draw!a!Nazi!Enemies!card!to!see!what!needs!to!
be!fought.
FIXED MOVEMENT
Some!players!prefer!to!have!a!fixed!movement!value!rather! than!a!‘roll!and!move’!style!of!play.!If!all!players!agree,!you!can! use!the!following!adjustment!to!the!Move!Phase:
During!a!Hero’s!Move,!they!now!have!two!options;!they!may!
either!take!a!fixed!movement!of!4!Spaces!(Sea!Spaces!still!have!
a!movement!cost!as!listed),!OR!they!may!roll!a!die!for!
movement!and!if!the!roll!is!1!or!2,!they!get!a!Free!Event!
card.!Note!that!they!must!choose!which!to!do!before!rolling!
the!die.!Another!element!of!this!system!is!that!while!in!a!
Cliffhanger,!the!Hero!is!NOT!allowed!to!move!at!all!and!so!
may!not!roll!to!see!if!they!get!an!Event!on!a!1!like!they!could!
in!the!normal!movement!system.
REVISED TEMPLES
This!is!an!optional!way!to!handle!Temples!and!Collapse!meant!
to!streamline!Temples!and!make!them!more!fun!and!a!bit!
sturdier.
The!following!section!is!meant!to!completely!replace!the!
”Dangers!and!Instability”!and!”Cliffhangers!at!a!Temple”!
sections.!All!other!aspects!of!Temples!remain!the!same!
(placement,!Fortune!collection,!Temple!Treasures,!what!
happens!when!a!Temple!actually!does!Collapse!etc).!This!only!
replaces!how!Collapse!markers!are!placed!on!a!Temple!and!
how!you!determine!when!a!Temple!actually!does!finally!
Collapse.
Temple!Instability:!Temples!can!be!a!great!source!of!fast!
Fortune,!but!the!downside!is,!they!have!a!tendency!to!be!
unstable.!While!a!Hero!is!adventuring!at!a!Temple,!anytime!
they!go!to!Cliffhanger!from!a!Danger,!they!must!roll!for!
Temple!Collapse!!Roll!a!number!of!dice!equal!to!the!Danger!
Value!of!the!Temple!(the!number!in!the!red!tribal!shield).
For!each!die!that!rolls!a!1!or!2,!place!a!Collapse!marker!on!the!
Temple.!If!the!Temple!ever!has!Collapse!markers!equal!to!or!
greater!than!its!Danger!Value,!the!Temple!Immediately!
Collapses!and!any!Heroes!there!must!try!to!Escape.
43
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APPENDIX II
These!are!the!special!texts!of!the!Adventure!Cards!in!a!more!legible!font!size.!Adventure!Cards!not!listed!do!not!have!special!text.
ADVENTURE CARD SPECIAL TEXTADVENTURE CARD SPECIAL TEXT
ADVENTURE SPECIAL!TEXT
OF!THE!CRIMSON!HAND After!all!Dangers,!you!must!fight!and!defeat!Order!of!the!Crimson!
Hand!to!get!the!Artifact.
OF!THE!CURSED!EYE Curse!–!Allies!with!Loyalty!2!or!less!may!not!be!used!during!this!
Adventure.
OF!THE!DAMNED Curse!–!After!completing!each!Danger!here,!roll!a!D6.!On!the!roll!of!1,!
2!or!3,!take!a!wound.
OF!THE!DARK!FIRE Curse!–!During!this!Adventure!you!are!-1!Agility.
OF!THE!DEAD After!all!Dangers,!you!must!Fight!and!defeat!Zombies!to!get!the!
Artifact.
OF!THE!GOLDEN!SUN Curse!–!During!this!Adventure!you!are!-1!Cunning.
OF!HADES When!you!complete!this!Adventure!you!may!take!any!one!Ally!from!the!
Discard!Pile.
OF!ILLUSION After!each!Danger,!roll!a!D6.!On!the!roll!of!1!or!2,!discard!that!Danger!
and!any!Glory!gained!during!it.
OF!LOKI Gear!may!not!be!used!during!this!Adventure.
OF!MEDUSA When!recovering!this!Artifact!you!must!either!take!D6!Hits!or!discard!
an!Ally!that!is!with!you.
OF!THE!MONKEY!GOD Curse!–!During!this!Adventure,!your!Defense!is!reduced!to!0!and!may!
not!be!increased.
OF!PHAROX While!you!have!this!Artifact,!you!may!heal!D6!Wounds!when!you!
defeat!an!Enemy!in!a!Fight.
OF!POSEIDON While!you!have!this!Artifact,!you!may!always!move!through!Sea!Spaces!
for!1!movement!each.
OF!TIME Any!Dangers!not!completed!during!the!current!Game!Round!do!not!
count!toward!recovering!this!Artifact.
OF!ZEUS While!on!this!Adventure,!cancel!any!Event!played!during!your!
Adventure!Phase!on!the!D6!roll!of!3+.
44
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APPENDIX III
VERSION HISTORY
VERSION 0.8
Version!0.8!added!the!rules!from!the!Danger!Pack!1!
supplement,!the!Sands!of!Cairo!supplement,!the!Rise!of!the!
Crimson!Hand!expansion!and!the!Treasure!Hunters!expansion.!
It!updated!the!rules!on!victory!conditions!and!corrected!and!
clarified!lots!of!minor!rules.!Many!changes!to!layout!and!
sequencing!of!the!rules!were!also!made.!The!typeface!for!the!
rules!text!was!changed!to!Berylium.
VERSION 0.7
Version!0.7!corrected!a!few!misprints!and!changed!the!layout!
for!two!sided!printing.
45
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CREDITS
The!credits!for!the!original!game!and!its!expansions!are!
repeated!here!as!presented!in!the!original!rulebooks.
Game!Design!-!Jason!C.!Hill
Graphic!Design!and!Layout!-!Jack!Scott!Hill
Music!Composition!-!Mary!Beth!Magallanes
Photography!-!Jack!Scott!Hill
Post!Production!Artwork!-!Jason!C.!Hill!Jack!Scott!Hill
Game!Board!Illustration!-!Matthew!Morgaine!
Rules!-!Jason!C.!Hill
Miniature!Concept!Art!-!Christine!Bian
Miniature!Sculpts!-!Gael!Goumon
Playtesters!-!Mary!Beth!Magallanes,!Jeremy!Hill,!Joel!Flamme,!
Chris!Kemnow,!Joe!Fiala,!Michelle!Sanchez,!Matt!Auen,!Joel!
Hills,!Liz!Spain,!Austin!Lamb,!Matt!Spain,!Matthew!Dudley,!
Lora!Nelson,!Kirk!Tarrach,!Ari!D.!Howard,!Christopher!
Galvanin,!Kevin!O’Hara!and!many!others.
CAST
HEROES
Jake!Zane!-!Christopher!Craig
Li!Mei!Chen!-!C.C.!Taska
Duke!Dudley!-!Matthew!Dudley
Sharon!Hunter!-!Lora!Nelson!
Alexander!Cartwright!-!Matthew!Morgaine
Jacques!Moreau!-!Brandon!McCurry
Dr.!Zhukov!-!Joel!McCone
Shelly!Hargrove!-!Jaime!Soule
Nigel!Harrington!-!Gordon!E.!Frye
Angel!Espinoza!-!Elena!Escobedo
Grant!Jackson!-!Ari!D.!Howard
Jenny!Butler!-!Emily!Cohen
VILLAINS
Herr!Teufel!-!Merric!Shank!
Tresa!-!Alysia!Roe
Colonel!Stahl!-!Joe!Fiala!
Franco!Fedicci!-!Dominic!Sodano!
Vanessa!Love!-!Heidi!Costello
‘Icebox’!Eddie!-!Brad!Lansford!
The!Inquisitor,!Master!of!the!Order!-!Jack!W.!Hill!Jr.
Angelica!Hamilton!-!Nancy!E.!Frye
Sir!Benjamin!Crowley!-!Joseph!Stankowicz
Joey!Smiles!-!Jason!Southwick
Mickey!’The!Hammer’!-!Michael!Wilcox
ALLIES AND ENEMIES
Allison!-!Caryn!Dudley!
Reggie!-!Hideki!Saito
Baxter!-!As!Himself
Sam!-!Travis!Guadan
Butler!-!Austin!Lamb
Damsel!-!Liz!Spain
Professor!-!Josh!Lytle
Ship!Captain!-!Jack!W.!Hill!Jr.!
Pilot!-!Todd!Harry
Mechanic!-!Andrew!Brown
Driver!-!Brother!Chris!Magallanes!
Friend!of!the!‘Family’!-!Ron!Butcher
Reporter!-!Jeremy!Hill
Museum!Curator!-!Robert!Scott
Occult!Expert!-!Richard!Thames!Rowan Nazi!Demonologist!-!Kevin!O’Hara Dutch!-!Christopher!Galvanin Burglar!-!Aaron!Frazier Thugs,!Nazis,!Mobsters,!Crimson!Hand!and!other!Enemies!-!
Jeremy!Hill,!Bill!Gross,!Wayne!Knerr,!Chris!Kemnow,!Brad!
Lansford,!Jason!C.!Hill,!Austin!Lamb,!Joel!Hills,!Aaron!
Frazier,!Kara!Frazier
Hair!&!Make-up!-!Tiffanie!Overstreet,!Sugar!Belle,!Mary!Beth!
Magallanes,!Jaime!Soule
SPECIAL THANKS
Jack!and!Rosa!Hill,!Baxter,!Brian!J.!Underhill,!Thomas!
Coonradt,!Christine!Bian,!Gael!Goumon,!Jeremy!Hill,!Josh!
Lytle,!Todd!Harry,!Matthew!Dudley,!Lora!Nelson,!Liz!Spain,!
Austin!Lamb,!Matt!Spain,!Chris!Kemnow,!Matthew!Morgaine,!
Joel!Flamme,!Joe!Fiala,!Michelle!Sanchez,!Joel!Hills,!
Christopher!Shull,!James!Youngman,!Matt!Auen,!John!
Corpening,!Patrick!Meehan,!Anne!Marie!Henderson,!Kelli!
Zmiarovich,!Christina!Lyon,!J.C.!Conners,!Dan!McAuliffe,!A!
Masquerade!Costumes,!BoardGameGeek.!com,!
TheZombieGame.com,!and!all!of!the!fans!who!have!helped!
support!Flying!Frog!over!the!years.
Fortune!and!Glory®,!The!Cliffhanger!Game,!Copyright!
©2001-2011!Flying!Frog!Productions,!LLC.!All!Rights!
Reserved.!First!Edition!2011.!Beware!the!
Cult!of!the!Spider!Queen!
Fortune!and!
Glory®:!Rise!
of!the!Crimson!
Hand!is!Trademark!
and!Copyright!©2013!
Flying!Frog!Productions,!
LLC.!All!Rights!Reserved.!The!
Spider’s!Lair!is!guarded!by!more!
than!mortal!Men!
Fortune!and!Glory®:!Treasure!
Hunters!is!Trademark!and!
Copyright!©2013!Flying!Frog!
Productions,!LLC.!All!Rights!
Reserved.!Temples!and!Treasures!
await!those!who!would!dare!
seek!them!
Contact!Info!/!Web!
Info!
WWW.FLYINGFROG.NET
46
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