Ankh: Gods of Egypt – Pantheon

CMON Global Limited, Guillotine Games, BoardM Factory · Board game · 2021
2–5 · best 2, 3, 4 90 min Weight 3.0/5
8.9 rating Ludopedia
8.2 rating BGG
STEP BY STEP

Game Objective

The game depicts the struggle between the deities of the Egyptian pantheon for recognition and dominance. In a world where the devotion of mortals is the life force of the gods, the deities must fight to avoid being forgotten. The ultimate goal is the struggle for dominance, for in the end, only one can exist.

Refer to the manual for details on the victory condition.

Setup

The general board setup and the distribution of basic components are not detailed in the provided context, but there are specific instructions for some gods:

  • Bastet: Starts with 3 Cat tokens (each with a different icon on the back). After the game setup, she places these tokens face down in spaces with a Monument in different regions. If there are fewer than 3 regions with Monuments, the remaining tokens stay face down near her God Board.
  • Horus: Starts the game with 2 Eye tokens on his God Board.

Refer to the manual for details on the assembly of the rest of the board, cards, and tokens.

Game Flow

The game progresses through turns and specific events. Based on the gods' abilities, the flow includes:

  1. Player Turn: The moment when actions are performed. In the case of Bastet, opponents may, once per turn (before or after an action), attempt to reveal a Cat token adjacent to their miniatures.
  2. Conflict Event:
    • At the beginning of the Conflict event, Horus may place up to 2 Eye tokens in regions where Battles will occur.
    • The resolution of Battles takes place, where players choose Battle Cards.
    • Thoth may attempt to guess an opponent's card before the reveal by placing a Follower on the Scales.
    • Horus announces the forbidden card after the In Harmony with the Obelisks powers are resolved, but before Amon's decision regarding the use of 2 Battle Cards.
    • At the end of the Conflict event, Thoth converts the Followers on the Scales into Devotion. This happens before other effects such as Fusion or Elimination.
    • After the Conflict event, Bastet repositions her Cat tokens on Monuments in different regions, face down.

Refer to the manual for details on the complete turn and phase structure.

Actions and How to Play

The game involves controlling miniatures, managing Devotion, and using unique divine abilities:

God Abilities

  • Bastet: Her Cat tokens add strength in Battles when revealed. If an opponent reveals an adjacent token:
    • If it is +1 or +3, the token goes to Bastet's God Board face up.
    • If it is the attack icon, the opponent's miniature is killed and Bastet repositions all her cats on the map.
  • Hathor: Possesses Altruistic Devotion. When resolving an effect that requires sacrificing Followers, she may sacrifice 1 additional Follower to summon 1 miniature adjacent to her miniatures or Monuments. This applies to Unlock Ankh Power actions, Locust Plague cards, or Build Monument.
  • Thoth: Uses the Wisdom of Ma'at. In Battles, he may attempt to guess an opponent's card. If correct, the Followers on the Scales remain there to generate Devotion at the end of the Conflict event. If incorrect, the Followers go to the opponent.
  • Horus: Uses the Eye of Horus to forbid the play of a specific card (except Cycle of Ma'at) in up to two Battles per Conflict event.
  • Seth: Possesses the The Traitor ability. Opponent Warriors and Guardians adjacent to Seth count as if they belong to him, granting strength, Guardian effects, and adjacency benefits (such as In Harmony with the Temples, Flood, and Drought).

Specific Mechanics

  • In Harmony with the Obelisks: Allows the movement of miniatures. If multiple players have this power, the order of use is the reverse of Devotion (from lowest to highest). Seth can move adjacent opponent miniatures; once pushed away, they return to the original owner.
  • Battles: Involve the choice of Battle Cards and the summation of strength. If Seth wins, the miniatures adjacent to him do not die. If he loses, they die and activate effects as if they were Seth's (e.g., gaining Devotion via a Miracle card).

End of Game and Scoring

The provided context does not describe the specific end-game triggers, the detailed scoring table, or the exact victory and defeat criteria.

Refer to the manual for details on this section.

Tips for Winning

  • Strategic Positioning (Seth): Use Seth's proximity to take control of opponent Warriors and Guardians, removing the adversary's presence in the region and utilizing their strength for yourself.
  • Risk Management (Thoth): When using the Scales, remember that an incorrect guess gives your Followers to the opponent, so evaluate if the chance of gaining Devotion at the end of the Conflict event is worth the risk.
  • Card Control (Horus): Use the Eye tokens to block crucial opponent cards, forcing them to play the Cycle of Ma'at if they accidentally play the forbidden card.
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