Full manual text

The Bride
OR
Find the way to the pl ace known as the Green Gate
to face your destiny.
Secure the help of a creature
of the Witchwood by doing
its bidding.
Ally yourself with
Dwellers of the Wood.
Find and awaken a shrine,
and bring a SPIRIT item
there to bind it.
Prove yourself
a witch.
Your sister is soon to be married to a man not of her choosing.
Despite the wealth and respect her match carries, this is not the life she wants.
But your father’s word is final and nothing short of a miracle could sway
him to grant her the freedom she desires.
A miracle... or perhaps the magic of a wish granting flower...
The Fair
Introduction
Long ago, a pact was made with the Dwellers of the Wood.
By the rules of this agreement, men must keep to their
villages and paths, scattered throughout the vast forest
like embers of light. What lies beyond belongs to other,
older masters — creatures of ancient magics who look
unkindly upon trespassers. Despite this pact, daring souls
explore the woodland labyrinth in search of treasures,
adventures and secrets. Welcome to Witchwood.
Components
12Destiny Cards
55Item Cards
14Miniatures
45Map Tiles
12Bound by Fate Cards
1Rulebook
2

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The Campaign
The Witchwood expansion comes with 4 scenarios, forming
a campaign that should be played in the suggested order. Some of
the players’ actions will carry over into the next scenarios, changing
how they unfold. We recommend playing the whole campaign with
the same group of players, but it’s not mandatory. While the scenarios
are linked together and each unveils the next steps of a bigger plot,
each scenario is a separate story; knowledge of previous scenarios
will not give a player any unfair advantage.
Game Flow
Travel
The Witchwood campaign follows all the rules of Destinies. Please
refer to the base game rules on how to set up and play the game.
Below we present the new unique features of the Witchwood story.
Point of Interest Option - Maze
Some Points of Interest might lead you into a labyrinth of twisting
forest paths, where you will have to choose your way whenever the
paths split. Some paths may lead to a dead end, but in each labyrinth
there are multiple rewards to be found. Try to remember the path
you chose, so that next time you can explore different paths of the
maze… or seek out the solution elsewhere. Correct paths through
most mazes can be found somewhere in the scenario.
Submaps
To represent the vast woods separating the isolated pockets of relative
safety, players will often have to travel between separate smaller
maps. Travel to other maps is
possible only through some
items and Points of Interest
with names prefixed with Path.
Remember that apart from
giving you the access to travel,
Paths will also contain a variety
of other interactions, as any
regular Point of Interest would.
Point of Interest Option - Travel
Whenever you interact with a Point of Interest that allows you to
travel, choosing this option will send you on your way. The player
selects their destination and embarks on a journey that may take
the rest of their turn. At first, the list of destinations may be short,
but as more locations are discovered, it might expand consider-
ably. Keep in mind that each travel point is connected to only a
few of the closest locations, so remembering where various paths
lead can give you an edge in your search for victory.
Encounters
Travel through Witchwood is a dangerous affair. Any time a player
travels, they may happen upon an encounter. Some encounters force
the players to test their skills in order to avoid dire consequences;
others can be wholly beneficial.
Encounter Type - Traveling Merchant
During their travels through the wilderness, players will sometimes
encounter traveling merchants. In such cases, they will be asked to
set up a new Trade Stack. The Trade Stacks of traveling merchants are
set up next to the map and marked by a single trade token that does
not correspond to any trade tokens currently on the map. Traveling
merchants can be revisited only when the player encounters them
again during another travel.
Path - Forest Trail
3

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Credits
Michał Gołębiowski, Filip Miłuński, Karol Górniak
Karol Górniak
Karol Górniak
Marcin Musiał
David Kovačič, Joanna Kozioł, Magdalena Leszczyńska
Cezary Szymański
Katarzyna Kosobucka, Mateusz Komada, Esfir Kanievski,
Cezary Szymański, Przemysław Kasztelaniec
Vincent Vergonjeanne
Marta Borowska
Az Drummond
Tomasz Napierała
Łukasz Zep
Russ Williams, Morgan Finley, Ricky Patel
Game Design:
Development:
Writing:
Programming:
Illustrations:
Art Direction:
Graphic Design:
Producer:
Project Manager:
Crowdfunding Manager:
Playtest Manager:
Playtesting:
Editing:
Sculpts:Medusa Project
David KovačičCover Illustration:

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