Full manual text
Untold riches await you inside the pyramids of the Ancients—but they are well protected. An undying Mummy guardian
spreads a vile curse to those who would rob its tomb. And, inevitably, the treasure has attracted a dragon. Can you escape
the fearsome Croxobek?
Double-sided Game Board
40 Dungeon Deck cards
Mummy marker
2 Ankhs
2 Major Secrets 2 Minor Secrets Market Board
Mummy card Pyramid die
24 Curse tokens
The Supreme
Monkey Idol
Components
Dragon Marker
For added ambience, you may
choose to replace the original
Dragon marker with this version.
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Curses
During play, you may be forced to take a Curse token
from the Bank. There are also ways to remove a
Curse (from yourself, never from an opponent),
returning it to the Bank. Each Curse you have
at the end of
the game decreases your score by 2 points.
Some tunnels on the new board are marked with one or more Curse icons. If you move through such a tunnel, you must take a Curse token for each Curse
icon shown.
Curse tokens aren’t meant to be limited. If you run out, make
any acceptible substitution.
The Mummy
Like the Goblin, the Mummy is a monster that isn’t discarded when defeated. Each side of The Mummy’s Curse board is divided into four zones: three in the Depths and one above them. You can fight and defeat the Mummy only when its marker is in the same zone as your current room.
There are two ways to defeat the Mummy, each with its own
reward. If you use two Swords, you gain 4 gold and take a
Curse. If you use three Swords, you remove half your Curses
(rounded up).
Each time you defeat the Mummy, you then roll the pyramid die to determine in which zone to place it next. If
the Mummy moves (that is, it doesn’t remain
in the same zone), each player in a room its new zone
takes a Curse. (Some cards have Arrive text which directs you to roll the pyramid die. This moves the Mummy in the same way.)
You can defeat the Mummy more than once during your turn
(though you may have to follow it to another zone to do so).
Setup
If you use a board from The Mummy’s Curse:
• The board is divided into four zones. Each zone has
a space for the Mummy marker (unconnected to any room), marked by its own symbol. At the start of the game, place the marker in the space for the
zone.
• Place the new Mummy monster card in Reserve, next to
the Goblin.
• Place the pyramid die next to the board.
• Place the Supreme Monkey Idol in the marked space on
the board.
• Mix the new Major Secrets (Mummy’s Treasure,
Mummy’s Chalice) and Minor Secrets (two Scarabs) with the original Secrets when you shuffle and place them on the board. If there aren’t enough spaces on the board to place all your Secrets, return any extras to the box without looking at them.
CLANK! The Mummy’s Curse includes a new game board you may use for adventures beneath the sands.
Whether you use a board from The Mummy’s Curse or a
different board:
• Place the Market Board beside the board. This becomes
your Market area; place all Market items on it.
• Place the two Ankhs with the other Market Items on the
Market Board.
• Place the 24 Curse tokens in the Bank next to the board.
• Shuffle the 40 new The Mummy’s Curse cards into the
Dungeon Deck. For your first game of The Mummy’s Curse, we recommend you do not include cards from
the Sunken Treasures expansion in the Dungeon Deck, but you are free to mix expansions as you choose.
Setup is otherwise the same as with CLANK! A Deck-Building Adventure.
Inside the Tomb
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The red player finishes her turn, and then the empty
spaces in the Dungeon Row are refilled with new cards.
One of those cards is Whiskersphinx. Its Arrive text
says to roll the pyramid die. The result is
again, so
the Mummy marker stays where it is. The blue player does not take another Curse, because the Mummy did not move.
The red player is in a room in the zone, where the
Mummy marker is currently located. She has 2 Swords, and uses them the defeat the Mummy. She takes 4 gold and a Curse token from the Bank.
After defeating the Mummy, the red player rolls the pyramid die. The result is
, so
the Mummy marker is moved to that zone. The
blue player is in a room in that zone, so
he takes a Curse.
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The Supreme Monkey Idol
The Supreme Monkey Idol is a new token worth 10
points. Though it’s more valuable than other monkey
idols, it is treated just like one in all other respects.
New Secrets
Mummy’s Treasure and Mummy’s Chalice These two Major Secrets are similar to secrets from the original game: the Greater Treasure (worth 5 Gold) and the Chalice
(worth 7 points). In addition, when you find one, roll the pyramid die and move the Mummy accordingly.
Scarab Keep this Minor Secret when you find it—it’s
worth
3 points at the end of the game. Roll the pyramid die
and move the Mummy accordingly.
Taking an Artifact
In the original rules for CLANK!, artifacts are acquired as you would any other token in a room: you choose to pick one up when you first enter.
That rule has been revised (whether playing this expansion or
not): you choose to take an artifact as an action during your
turn, even if you didn’t just enter the artifact’s room.
Examples: You may enter a room with an artifact on one
turn, then (as long as you’re still in that room) choose to take
that artifact on a later turn. Also, if you’re already carrying
an artifact, then enter a Market room that contains another
one, you may first buy a Backpack, then pick up the artifact.
You can find any rules updates and answers to Frequently
Asked Questions in the FAQ document at:
http://www.direwolfdigital.com/clank
Ankh
A new Market Item is now available. You may buy an Ankh as you do other Market Items. When you do, you heal 1 damage. It costs 7 gold to purchase, and is worth 7 points at the end of the game.
Credits
Game Design
Andy Clautice
Original Game Design and Creative
Direction
Paul Dennen
Executive Producer
Scott Martins
Art Direction, Art, Graphic Design
Rayph Beisner, Derek Herring, Levi Parker, Raul Ramos, Nate Storm
Card Illustration
Derek Herring, Raul Ramos
Production
Evan Lorentz
Additional Game Design and Game
Development
Paul Dennen, Darrell Hardy, Evan Lorentz
Special thanks to:
All of the awesome Dire Wolf Digital team members, and their friends and families, who helped to playtest CLANK!
Manufacturer: Renegade Games.
© Copyright 2018 Dire Wolf Digital, LLC. All rights reserved.
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