Full manual text

Gizmos (2018)
2-4 Players Designer: Phil Walker-Harding
Duration: 4 level 3 Gizmos or 16 total. 40-50 minutes.
Setup
• Give each player a random Dashboard, Energy Storage Ring , and Starting Gizmo Card which
is placed below the File symbol. Player with 1
st
player Dashboard goes first.
• Sort & shuffle Level Decks by level on back. Randomly remove 20 cards from Level 3 Deck – to box.
• Place Level Decks on table forming 3 rows. Draw 4 Level 1 cards, 3 Level 2 cards, 2 Level 3 cards.
Place each card face-up in the row of the corresponding deck to form a triangle Display Area.
• Place all 52 Energy Spheres in the Energy Dispenser. 6 will slide out to form the Energy Row.
Game Play
• Start player begins, perform 1 of the following Actions
• File : place 1 face-up Gizmo card into your Archive [next to Dashboard]. Refill empty slot
from same Level Deck. File limit starts at 1, can increase with Upgrade Gizmos.
• Pick : add 1 Energy from the 6 available to your Energy Storage Ring . Storage limit
starts at 5, can increase with Upgrade Gizmos. Some abilities let you draw random Energy
blindly from top of container.
• Build : select Gizmo tile from Display Area or Archive. Pay Energy from Storage Ring
matching Energy Type and cost on card [use Converters if needed] to place Gizmo tile below
Dashboard in area matching Gizmo Type. Stack cards under symbol so all card effects can be seen.
• Research : draw # of cards from one Level Deck [1, 2 or 3] = your Research # .
Research # starts at 3, can increase with Upgrade Gizmos. Choose 1 card and either Build it [if
enough Energy] or File it [if space in Archive] or do neither. Return remaining cards to bottom of
deck in any order.
• Triggering: check under action for Gizmos that are triggered and activate Effects. Each Gizmo can
be used 1x per turn. Can use Effect of a Gizmo on same turn as built, but it can’t be triggered by
same action that Built it.
• Chain Reactions: no limit to # of Gizmos that can be activated by an Action [1x per turn each]. The
order Effect is executed is up to player.
End Game & Scoring
• End game triggered when a player builds 4
th
Level 3 Gizmo [brown top] or 16 Gizmos total
[including starting]
• Play continues to the player to the right of the start player (equal turns)
• +VP for Gizmos
• +VP for Tokens
• Most VP wins. Tie: most Gizmos in Active Gizmo Area, then most Energy in Energy Storage Ring,
then furthest from start player in clockwise order

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