Full manual text

On your turn, carry out the following 3 Phases in this order:
PHASE A
Move your Herder at least 1 step forward on the Trail, up to your Step Limit.
• Skip over any empty spaces.
• Multiple Herders can stop on the same space.
• If you pass over any green or black hands on Hazard or Outlaw Tiles, pay the amount indicated on your Player Board to the bank. If the hands are on another player’s Building, instead pay that amount to that player. (if you don’t have enough $, pay what you can).
• If you reach Kansas City, immediately end this Phase.
PHASE B
Use the Action(s) of your reached Location
(Actions can be performed in any order and are always optional):
On a Neutral Building or on your own Buildings you may either use any of the Tile’s Action(s) (and Risk Actions) in any order, or 1 single Auxiliary Action.
On another player’s Building or a Hazard/Outlaw Tile you may only use 1 single Auxiliary Action.
On Kansas City carry out the following 5 steps then return your Herder to the start of the Trail:
Choose 1 of the 2 Tiles in each column in the Foresight spaces and move it to its corresponding section.
Workers must always be placed on the row with the Job Market Token.
• If you place a Worker in the space with the Job Market Token, move it down a row.
• If the Job Market Token passes a yellow arrow, refill the Cattle Market as in SETUP.
• If the Job Market Token moves off the bottom of the Game Board this triggers the end of the game. You collect it, then each other player gets 1 final Turn, then perform FINAL SCORING.
Reveal your hand, sum the values of each DIFFERENT TYPE of Cattle Card.
You may add to this Breeding Value with Permanent Certificates from Station Master Tiles and/or by spending temporary Certificates. Gain this amount in $.
If you revealed any Simmental Cards, now trash them from the game then gain a Simmental Card of the next highest value to your discard pile.
If you revealed any Brahman Cards, now gain $4 per Card, this does not increase your Breeding Value.
At the end of this step discard your entire hand.
Move 1 of your Discs from your Player Board onto an available City Crest (1 either on the City Strip or 1 reached by a chain of your Branchlets) with a value equal to or lower than your Breeding Value, then pay $1 for each cross that is located between the nose of your Engine and the number on the Railroad Track matching the City Value of that Crest.
Gain any immediate bonuses; bonuses located between 2 green arrows require you to place on both Cities before they’re triggered.
• Each player may only deliver to each City once, except for Kansas City and New York which can have multiple Discs from each player.
• White Discs can be placed on any colour City Crest/Train Station space.
• Black Discs can only be placed on Black City Crest/Train Station spaces, unless you’ve no White Discs left on your Player Board.
• Discs removed from your Hand Limit area spaces require you to first pay $5.
• The Disc removed from the leftmost space in your Step Limit Area gains you $3.
• If you need to place a Disc but can’t, remove 1 of your Discs from a Train Station of your choice.
SETUP
1. Place the Extension Board above the base Game Board.
2. Randomly place 6 of the 10 Town Tiles on the spaces on the Extension Board.
3. Randomly place 7 of the 11 Station Master Tiles on the spaces on both Boards.
4. Randomly place the 7 Neutral Building Tiles on the Game Board.
5. Place the Job Market Token on the top dashed circle space on the 2nd row.
6. Draw 7 ‘1’ Tiles and place them on their appropriate spaces on the Game Board.
7. Draw 1 ‘2’ Tile and place it on the space directly beneath the player count sign in the top row of the Job Market, then continue doing this until this row is filled to the right. Repeat on the 2nd row, up to the space before the Job Market Token.
8. Fill the 6 Foresight spaces in Kansas City with the indicated numbered Tiles.
9. You may add either the Simmental or Brahman Cards to the Cattle Card deck. If so add the Orange Market Tile to the Game Board and the Card to the starting Objective Card deck.
10. Shuffle the Cattle Cards into a facedown Market deck. Depending on your player count, draw the indicated number of Cattle Cards and display them underneath the Cattle Market.
11. Shuffle the 28 Objective Cards into a facedown deck. Draw 4 into a faceup display.
12. Each player chooses a colour and takes:
1 Player Board - if playing with 2 or 3 players, place your Player Count Tile on the appropriate side for the player count on your Player Board.
1 Auxiliary Add-on Board
13 Buildings - 1 player randomly chooses side a or b for each, all other players match this.
15 Discs - place on the spaces on your player Boards.
15 Branchlets - place on the rows on your Auxiliary Add-on Board.
1 Certificate Marker - place on the top space of your Certificate Track.
1 Engine - place below the start of the Railroad Track in Kansas City.
1 Starting Objective Card - place faceup in front of you.
14 Player Cattle Cards - shuffled into a facedown deck.
1 Exchange Token
1 Herder
13. Randomly determine a first player, the other players follow in a clockwise order.
Receive the following then discard down to 4 Cards:
1st: $6 & 4 Cards | 2nd: $7 & 5 Cards | 3rd: $8 & 6 Cards | 4th: $9 & 7 Cards
14. In turn order place your Herder on any Neutral Building Tile (multiple players may start on the same Tile) then proceed to PHASE B.
GAME PLAY
PHASE C
Draw up to your hand limit (4, 5, or 6) as indicated on your Player Board.
SINGLE AUXILIARY ACTIONS
Gain $1.
Draw 1 of your Cards.
Then discard 1 Card.
Pay $1, then move your Engine 1 space forward.
Discard 1 value 2 Card, pay $1, then place 1 Branchlet.
Pay $2, then move your Engine 2 spaces forward.
Discard 2 value 2 Cards, pay $2, then place 2 Branchlets.
Pay $1 and move your Engine back 1 space, then move your Certificate Marker 1 space down.
Gain $1, move your Engine back 1 space, then trash 1 Card in your hand from the game.
Pay $2 and move your Engine back 2 spaces, then move your Certificate Marker up to 2 spaces down.
Gain $2, move your Engine back 2 spaces, then trash up to 2 Cards in your hand from the game.
Draw 2 of your Cards.
Then discard 2 Cards.
Gain $2.
DOUBLE AUXILIARY ACTIONS
Can be used at ANY point.
Discard the Token to draw up to 2 Cards, then discard as many Cards as you drew.
Gain 2 Permanent Certificates.
No additional scoring.
EITHER gain $5 OR (if available) claim any 1 value 3 Cattle Card from the Cattle Market for free.
EITHER trash 2 Cards in your hand from the game OR collect 1 Hazard Tile.
Hire 1 Worker with a discount of $2.
Place 1 Building for free as if you had exactly 2 Builders.
Place 1 Branchlet.
FINAL SCORING: Score 2 VP for each Town Tile you’ve placed a Branchlet by.
Gain 1 Permanent Certificate.
FINAL SCORING: Score 3 VP for every 2 Certificates you have (permanent or temporary).
Gain $12.
No additional scoring.
Gain 1 Permanent Certificate.
FINAL SCORING: Score 3 VP for every 2 Train Stations on which you have a Disc.
Move your Certificate Marker up to 2 spaces down.
FINAL SCORING: Score 2 VP for every Building Tile you’ve placed.
Gain 1 Permanent Certificate.
FINAL SCORING: Score 3 VP for every 2 Hazard Tiles you’ve collected.
Gain $2.
FINAL SCORING: Score 1 VP for every Worker you have (including printed starter Workers).
Place 1 Building for free as if you had exactly 2 Builders.
FINAL SCORING: Score 1 VP for every Cattle Card you have with a Breeding Value of 3, 4, or 5.
Gain 1 Permanent Certificate.
FINAL SCORING: Score 3 VP for every pair of Green and Orange Outlaws you’ve collected.
Collect 1 Hazard or 1 Outlaw Tile.
FINAL SCORING: Score 3 VP for every 2 Objective Cards you have (fulfilled or not).
Move up to 3 spaces, ignoring any green and black hands.
You are NOT allowed to use the Location on which you stop.
You are NOT allowed to move to Kansas City via this Action.
On the last space of the Railroad Track your movement ends. You may then upgrade the Train Station as usual. Gain $3. You must then move your Engine backwards, at least 1 space, to any free space along the Track, even a Turnout space which you may upgrade.
OBJECTIVE CARDS are chosen from either the faceup display (then reset it) or the top of the deck, and are placed into your discard pile. Objective Cards in your hand may be played into your player area either before PHASE A, or before or after you perform an Action in PHASE B. When you do so you may perform the Immediate Action in its upper-left corner.
During FINAL SCORING you may score an Objective Card regardless of whether or not you played it. However, Objective Cards that were played into your player area occur a penalty if they are not fulfilled.
• Each single fulfilled Task can only count towards 1 Task on each Objective Card.
When moving your Engine, skip over any spaces containing other player’s Engines.
If you stop in a Turnout space, or if you place a Branchlet next to a Train Station, you may immediately UPGRADE THE TRAIN STATION there by paying the cost and placing 1 of your Discs (each player may upgrade each Train Station one time only). You may then (and only then) remove 1 Worker Tile from any rightmost space on a row on your Player Board and put it in place of the Station Master Tile (if it is still available) to acquire it. Gain its immediate bonus depicted on the top of the Tile, and keep it to use the bottom of the Tile for FINAL SCORING.
When you PLACE A BRANCHLET, take 1 from the leftmost occupied space of the topmost occupied row of your Auxiliary Add-on. Then place that Branchlet onto a free Branchlet space of any 1 Town Square that is accessible to you, gaining any immediate rewards.
A Town Square is considered accessible to you if at least 1 Rail Track connects it directly to at least 1 of the following (each player may only place in each Town Square once):
The Kansas City Office
A City Crest on the City strip that has 1 of your Discs.
Another Town Square that has 1 of your Branchlets.
Gain 1 VP for every $5. Gain VP from purchased Cattle Cards.
Gain 2 VP if you’ve collected the Job Market Token.
Gain VP for each of your placed Buildings.
Gain/lose VP for Objective Cards (as described above).
Gain/lose VP from placed Discs on City Crests. If you’ve delivered to Oregon City, score 3 VP for every icon you’ve revealed on your Auxiliary Add-on Board.
Gain VP from Station Master Tiles.Gain VP from Train Stations.
Gain 4 VP for each Worker placed in the 5th and 6th spaces on your Player Board.
Gain VP from collected Hazard Tiles.
Gain 3 VP if you’ve cleared this space on your Player Board.
FINAL SCORING

Gain 1 VP for every 5 Gain VP from purchased Cattle Cards Gain 2 VP if you ve collected the Job Market Token Gain VP for each of your placed Buildings Gain lose VP for Objective Cards as described above Gain lose VP from placed Discs on City Crests If you ve delivered to Oregon City score 3 VP for every icon you ve revealed on your Auxiliary Add on Board Gain VP from Station Master Tiles Gain VP from Train Stations Gain 4 VP for each Worker placed in the 5th and 6th spaces on your Player Board Gain VP from collected Hazard Tiles Gain 3 VP if you ve cleared this space on your Player Board FINAL SCORING

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You may perform 1 single Auxiliary Action on
a Hazard, an opponent’s Building, or instead
of performing a Building’s available Action(s).
A
1. Discard 1 White Cattle Card from your hand to
gain $2.
2. Hire 1 Worker.
3. Hire a 2nd Worker with an additional cost of
$2.
B
1. Discard 1 Green Cattle Card from your hand to
gain $2.
2. Place 1 Building, pay $2 for each Builder used.
1a
Gain $2 for each of YOUR Buildings that are
placed in the Woods (including this Building
if it is placed in the Woods).
5b
1. Discard 1 Black Cattle Card from your
hand to move your Certificate Marker up
to 2 spaces down.
2. Gain $1 for each Engineer you have.
9b
Upgrade 1 available Train Station located
behind your Engine. You may also acquire
an available Station Master Tile from the
space as per standard rules.
8a
1. Collect 1 Outlaw Tile of your choice and
gain the bonus.
OR
Perform 1 single or double Auxiliary Action.
2. Move your Engine forward up to 2 spaces.
6a
1. Hire 1 Worker with a discount of $1.
2. Move your Engine forward up to 1 space
for each Engineer you have.
10a
1. Move your Certificate Marker down to
its lowest available space.
2. Move up to 5 additional spaces and
perform PHASE B again.
12a
1. Gain $1 for each Builder you have.
2. Move 1 additional space and perform
PHASE B again.
13a
1. Perform 1 single Auxiliary Action.
2. Move your Certificate Marker 1 space
down.
3. Place 1 Branchlet.
12b
1. Gain $2 for each Disc you have on a
Train Station.
2. Gain 1 Exchange Token.
13b
1. For each Bell icon you’ve revealed
move your Certificate Marker 1 space
down.
2. Place 1 Branchlet.
11a
1. Collect any 1 Hazard Tile from the Trail
for $2.
2. Collect any 1 Hazard Tile from the Trail
for $2.
11b
Move your Engine forward up to 1 space
for each Hazard Tile you’ve collected.
10b
1. Gain $4.
2. Move your Engine forward up to 4 spaces.
3. Move up to 4 additional spaces and
perform PHASE B again.
9a
1. Move your Engine forward up to 3 spaces.
2. Move your Engine back x number of
spaces; then deliver 1 Disc to 1 available
City Crest with a value equal to, or less
than x. (Turnout and occupied spaces do
not count towards x). If you stop your
Engine at an available Turnout space, you
may also upgrade its Train Station
following usual rules.
6b
Copy the printed Action(s) of 1 directly adjacent
Building Tile. (You may not use the Actions of
the same Building twice in the same turn).
8b
Discard 1 Cattle Card of any type to gain $6, and
add 1 faceup Objective Card TO YOUR HAND.
7a
For each pair of 1 Orange and 1 Green Outlaw
Tiles you own, move your Certificate Marker
up to 2 spaces down and gain $2.
7b
For each of YOUR Buildings that are placed in
the Woods (including this Building if it
is placed in the Woods), move your
Engine forward 1 space.
1b
1. Discard 1 Objective Card from your hand to
move your Certificate Marker up to 2 spaces
down.
2. Move your Engine back 1 space to gain $3.
2b
1. Discard 1 Green Cattle Card from your hand to
move your Engine forward up to 2 spaces.
2. Discard 1 Grey Cattle Card from your hand to
gain $2.
3a
1. Discard exactly 2 Cattle Cards of the same
type from your hand to gain $3.
2. Move 1 additional space and perform
PHASE B again.
3b
1. Perform 1 single or double Auxiliary Action.
2. Move 1 additional space and perform
PHASE B again.
5a
1. Discard 1 value 3 Cattle Card from your hand
to gain $7.
2. Perform 1 single or double Auxiliary Action.
4a
1. Collect any 1 Hazard Tile from the Trail for $5.
2. Move up to 2 additional spaces and perform
the PHASE B again.
4b
1. Draw up to 1 Card for each Cowboy you have.
Then discard the same number of Cards you
drew from your hand.
2. Move up to 3 additional spaces and perform
PHASE B again.
2a
1. Discard 1 White Cattle Card from your hand to
gain $4.
2. Use the Cattle Market.
F
1. Discard exactly 2 Cattle Cards of the same
type from your hand to gain $4.
2. Collect any 1 Hazard Tile from the Trail for $7.
E
1. Discard 1 Black Cattle Card from your hand to
gain $2.
2. Use the Cattle Market.
C
1. Move your Certificate Marker 1 space down.
OR
Add 1 Objective Card to your discard pile.
2. Move your Engine forward up to 1 space for
each Engineer you have.
G
1. Move your Engine forward up to 1 space for
each Engineer you have.
2. Perform 1 single or double Auxiliary Action.
D
1. Collect 1 Outlaw Tile of your choice and gain
the bonus.
OR
Pay $2 to move your Engine forward up to 2
spaces.
2. Perform 1 single or double Auxiliary Action.
PLACE A BUILDING
Choose 1 of your unplaced Buildings and either place it onto any empty Building space
on the Game Board, or replace 1 of your already placed Buildings.
Each of your Buildings has a cost in minimum number of Builders required on your Player
Board to place it. Pay the indicated $ amount on the Action icon for each Builder used.
When replacing an already placed Building, deduct the cost of the replaced Building from
the newly placed 1 and pay only the difference. This allows you to place a Building using
more Builders than you have available. Then trash the removed Building from the game.
HIRE A WORKER
When performing this Action, choose 1 Worker Tile from the Job Market (you cannot hire
any Workers from the row with the Job Market Token), pay that Worker’s hiring cost,
applying any modifications (if applicable) on the Action icon.
Then place the Tile on the left-most available space on your Player Board; if it covers an
Action you may perform it immediately or forfeit it.
CATTLE MARKET
When performing this Action you acquire new available Cattle Cards by spending the
indicated amount of $ depending on the number of Cowboys you have on your Player
Board.
Newly acquired Cattle Cards are placed on your discard pile. Each Cowboy may only be
used once during this Action. You may instead use 1 Cowboy to add 2 Cattle Cards to the
Cattle Market display from the Market deck.
Some Building spaces grant additional Actions to the owner of that Building:
Discard 1 Grey Cattle Card from
your hand to move your Certificate
Marker 1 space down and gain $2.
Discard any 1 Cattle Card from
your hand to move your
Certificate Marker 1 space down.

or forfeit it CATTLE MARKET When performing this Action you acquire new available Cattle Cards by spending the indicated amount of depending on the number of Cowboys you have on your Player Board Newly acquired Cattle Cards are placed on your discard pile Each Cowboy may only be used once during this Action You may instead use 1 Cowboy to add 2 Cattle Cards to the Cattle Market display from the Market deck Some Building spaces grant additional Actions to the owner of that Building Discard 1 Grey Cattle Card from your hand to move your Certificate Marker 1 space down and gain 2 Discard any 1 Cattle Card from your hand to move your Certificate Marker 1 space down

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