Full manual text
RULEBOOK
The nation is in disarray.
The economy is failing and political tensions are rising. The working class faces a dismantled welfare system, the capitalists are losing their profits, the middle class is gradually fading, and the state is sinking into a deep deficit.
In these troubling times, the only person who can provide guidance is... you!
Will you take the side of the workers and fight for social reforms, or will you stand with the corporations and the free market?
Will you help the state try to keep it all together, or will you try to enforce your agenda no matter the cost to the country?
Hegemony is an asymmetric, card-driven board game in which players take the role of a specific group: the Working Class, the Middle Class, the Capitalist Class, or the State itself. Each player plays differently and tries to pursue their own agenda:
WORKING CLASS
The Working Class has Workers who work in exchange for money which they use to cover their basic needs: food, health, education and, if possible, entertainment. This player’s goal is to cover these needs to the best extent possible, increasing their Workers’ prosperity.
CAPITALIST CLASS
The Capitalist Class runs Companies. Workers come to work in these Companies and produce goods and services which the Capitalist Class then sells for profit. This player’s goal is to maximize their profit.
MIDDLE CLASS
The Middle Class also has Workers who work in various Companies gaining income but is also able to run its own smaller Companies. This player needs to find the perfect balance between producing, selling and consuming in order to cover their Workers’ needs and increase their prosperity.
STATE
Finally, the State is trying to increase its legitimacy, working hard to keep all the Classes satisfied and in balance. At the same time, it tries to deal with any societal issues that arise.
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HEGEMONY: COMPONENTS
COMPONENTS
1 GAME BOARD
4 PLAYER BOARDS
5 PLAYER AIDS
4 RULE AIDS
270 REGULAR CARDS
ACTION CARDS
40 WORKING CLASS ACTION CARDS
40 CAPITALIST CLASS ACTION CARDS
40 STATE ACTION CARDS
40 MIDDLE CLASS ACTION CARDS
2 COOPERATIVE FARMS
COMPANIES
28 CAPITALIST CLASS COMPANIES
12 PUBLIC COMPANIES
17 MIDDLE CLASS COMPANIES
16 EXPORT CARDS
10 POLITICAL AGENDAS
25 EVENT CARDS
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HEGEMONY: SYMBOLS 3
1 CLOTH BAG
20 BUSINESS DEAL CARDS
10 LOANS
25 IMMIGRATION CARDS
55 SMALL CARDS
222 TOKENS
231 WOODEN COMPONENTS
6 MACHINERY TOKENS
7 STRIKE TOKENS
18 LEGITIMACY TOKENS
2 WELFARE TILES
82 VARDIS COIN TOKENS
1 DEMONSTRATION TOKEN
1 FREE TRADE ZONE TILE
6 STORAGE TILES
35 INFLUENCE CUBES
75 VOTING CUBES IN 3 COLORS
2 PROSPERITY MARKERS
1 WEALTH MARKER
3 LEGITIMACY MARKERS
1 ROUND MARKER
1 TAX MULTIPLIER MARKER
42 TRANSPARENT MARKERS
7 POLICY MARKERS
4 SCORING MARKERS IN 4 COLORS
12 BILL MARKERS IN 4 COLORS
48 WORKING CLASS WORKERS
42 MIDDLE CLASS WORKERS
SYMBOLS
TYPES OF WORKERS
WORKING / MIDDLE / CAPITALIST CLASS
WORKING CLASS WORKER UNSKILLED / SKILLED / ANY SKILLED
MIDDLE CLASS WORKER UNSKILLED / SKILLED / ANY SKILLED
ANY CLASS WORKER UNSKILLED / SKILLED / ANY SKILLED
OTHER
PLAYER ROLES
PUBLIC / CAPITALIST CLASS / MIDDLE CLASS / WORKING CLASS / MIDDLE CLASS / CAPITALIST CLASS / THE STATE
RESOURCES
FOOD / LUXURY / HEALTH / EDUCATION / INFLUENCE / PROSPERITY / POPULATION
LEGITIMACY
LEGITIMACY / LEGITIMACY POINT / LEGITIMACY TOKEN
TAX MULTIPLIER
MINIMUM ALLOWABLE WAGE
VICTORY POINT
MACHINERY TOKEN
24 FOOD TOKENS x12 x9 x5
26 LUXURY TOKENS x12 x9 x5
26 EDUCATION TOKENS x12 x9 x5
26 HEALTH TOKENS x12 x9 x5
4 VOTE TOKENS x10 x9 x5
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HEGEMONY: COMPONENT ANATOMY
Company Cards
These cards represent Companies that the players build in order to produce goods and services. Each one lists the amount and type of Workers it requires to be operational, the resources it produces, and (when appropriate) the Wage that those Workers are paid.
The color of the Company indicates the Industry in which it belongs. There are 5 Industries in total in the game: Agriculture (green), Luxury (blue), Healthcare (red), Education (orange) and Media (purple).
COMPONENT ANATOMY
Illustration
Card title
Card effect
Role Indicator
Legitimacy Change
(Ignore if playing with less than 4 players)
Card Requirement
Action Cards
These cards allow you to perform actions on your turns. You may either play them for their effect or discard them to perform Basic Actions.
Middle Class Companies
Come in 2 types: The ones run solely by Middle Class Workers and the ones with Working Class employees.
Middle Class Worker Type
Working Class Worker (Employee) Type
Employee Production Bonus
Employee Wage Indicator
Other Types of Companies
A Cooperative Farm is a special type of Company that only the Working Class can build, through some of its action cards. It requires 3 unskilled Workers to operate and produces 2 Food. It is considered to be a Private Company but is not placed on the board.
Automated Companies have a large Machinery symbol printed on them and no Worker slots. They are considered to always be operational, do not require Workers, and are treated as having a Machinery token on them. In the Production Phase they produce without any Wage paid. Note that regular Companies with a Machinery token on them, are NOT considered automated.
Company Name
Industry (Indicated by color)
Machinery Production Bonus (Machinery tokens can be placed on Companies to boost their production)
Company Cost
: Indicates Starting Company
: Indicates Starting Company used in 2 player games only
: Indicates Starting Company used in 3 & 4 player games only
Level 3 Wage
Level 2 Wage
Level 1 Wage
Goods / Services Produced
Required Workers (Color indicates skilled Worker in the corresponding industry)
Capitalist Class / Public Companies
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Event Cards
These cards (used in 4-player games only) show various issues that the State will have to deal with.
HEGEMONY: COMPONENT ANATOMY 5
Penalty
Event Title
Event Task
Possible Choices
Reward depending on the choice made
Export Cards
These cards show 8 possible transactions that players can make when selling goods and services to the Foreign Market. A New Export card is revealed at the beginning of each round during the Preparation Phase.
Political Agenda Cards
These cards (used in 4-player games only) are drawn each round by the State and indicate the Political Agenda of the current administration. The State is awarded VP at the end of each round, depending on how close the current political situation is to their card.
Storages
These tiles allow you to increase the capacity of the Storages in your player board (Capitalist Class and Middle Class only). The regular Storages can be bought by the Capitalist Class or obtained through Action cards by the Middle Class and they effectively double the storage capacity on your board. There is also a special Storage – the Free Trade Zone – that the Capitalist Class starts the game with: Only goods can be stored in the Free Trade Zone (Food and Luxury) and they may only be sold in the Foreign Market afterwards – not the other players.
Immigration Cards
These cards indicate the type of Immigrants (skilled/unskilled) that come into play at the beginning of each round, during the Preparation Phase.
Middle Class Worker
Working Class Worker
Type and amount of goods provided
Main cost of goods
Tariffs imposed based on Policy 6 - Foreign Trade (paid to the State)
Business Deal Cards
These cards allow the Capitalist Class to buy multiple goods (Food and/or Luxury) from the Foreign Market at a lower than usual price. Depending on the current Foreign Trade Policy (Policy 6), tariffs may need to be paid to the State unless those goods are only sold back to the Foreign Market.
Storage tile
Free Trade Zone tile
Storage Limit
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7
9
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1
1
1
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1
10
2
2
2
2
2
11
11
3
3
3
3
3
12
4
4
4
4
4
13
5
5
5
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6
6
6
15
7
7
7
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16
8
8
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14
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HEGEMONY: GAME SETUP 9
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HEGEMONY: HOW TO PLAY - CAPITALIST CLASS 21
Scoring Phase
In this phase you get to score VP based on the money you've made.
First, transfer all the money in your Revenue to your Capital. Then, count the money in your Capital and gain VP based on that amount, according to the Wealth table on your player board. Additionally, if the Wealth marker is to the left of your current Capital level, move it to the right, gaining 3 VP for each space it moves.
Note: if you have less Capital in a future round, the marker does not move to the left and no VP are lost. You will still gain the VP from your Capital, but no bonuses are scored for moving the marker.
Example: During the game's 1st round, after paying taxes and transferring his Revenue to his Capital, Mike has 57¥. Checking his Wealth table he sees that this amount corresponds to 3 VP. Since it is the first time he scores, the Wealth marker must move 3 times to reach that space, meaning he gets 9 more VP (3 for each space he moved it) for a total of 12 VP.
Next round, when it's time to score, his Capital contains 34¥ so he scores 2 VP as shown in the Wealth table. Since this amount corresponds to a space on the left of its current position, the Wealth marker does not move and no bonus VP are given.
In the third round, Mike gets to score with 166¥ in his Capital and according to the Wealth table this corresponds to 7 VP. On top of that, the Wealth marker moves 4 spaces which corresponds to another 12 VP for him. In total, he gains 19 VP this round.
Game End
When the game ends, you get to score a few additional VP:
* Check Policies 1-5 in the Politics Table. Depending on the number of Neoliberal Policies (section C), you gain VP as shown in the following table:
| Neoliberal Policies | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| VP | 1 | 4 | 8 | 12 | 18 |
* Gain 1 VP for every 2 / 3 / 3 in your Storages (including those in the Free Trade Zone).
You also lose 5 VP for each Loan you still have.
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HEGEMONY: CARD RELATED QUESTIONS 37
Higher VAT
Can I play this card if my Legitimacy scores are already at 1?
No, you must have Legitimacy to lose, in order to play the card.
Immediate Response
If I perform twice an Event Action that provides items to a Class, choosing the same Class both times, are the items placed in the State Benefits area from the first Event removed?
No they aren't. Since the 2 Event actions are performed in the same turn, their benefits are placed in the State Benefits area at the same time.
Labor Market Deregulation
Can you reassign committed Workers with it?
No, you can't.
If I play this card, move all my Workers from a Company and assign new ones to it, all in the same action, are the new Workers committed?
No they aren't. Since the Company was operational before with non-committed Workers and continues to be operational, the Workers should be treated like when you Swap Workers.
Migration
If I play this card in the first round and end up with less than 10 Workers, what happens to my Population?
It stays at 3.
Need for Change
Can I spend Influence for an Immediate Vote on those Bills? If so, do I need to spend 1 or 2 Influence?
Each Bill is proposed independently of the other. You can spend Influence for an Immediate Vote, but each Bill requires its own Influence. Thus, to have an Immediate Vote on both bills, you'll need to spend 2 Influence. Note that, if you propose the first Bill and call for an Immediate Vote, you can wait until the end of the election process before choosing the second Bill to propose. However, you can't choose the same Policy for your second Bill, it has to be a different one.
Privatization
If I play this card and sell a Public Company, I'll have one Company less than what Fiscal Policy dictates. What happens if the Fiscal Policy later changes again? How many Companies will I end up with?
When the Fiscal Policy changes, you must end up with the number of Companies listed in the new section. If, for example, Fiscal Policy was in section C when you played Privatization, you should then have 2 Companies. If Fiscal Policy later changes to B, you will have to end up with 6 Public Companies, as listed in the new section. This means, you will need to buy 4 more Companies, and not 3. Similarly, if Fiscal Policy was in section B when you played the card, and you ended up with 5 Companies, if the Policy goes back to section C, you will only need to sell 2 Companies so that you can end up with 3, as dictated by the new section. If Fiscal Policy changes to section A, however, you will not be able to get to 9 Companies (one of the cards won't be available any more) so you will only have 8 Companies at your disposal.
Can I use this card to sell a Company with committed Workers in it?
Yes you can. In this case, even though the Company is "sold", the Workers remain there and will get paid what they had agreed upon being assigned. The rule (about not being able to sell Companies with committed Workers in them) is there to prevent players from performing the Sell Company Action and causing the Workers in it to become Unemployed.
If I play this card and sell a Public Company to the Capitalist Class, can the Capitalist Class, later in the game, sell it? If so, what happens to the card?
As long as there are no committed Workers in the Company, it can be sold as normal. The card is then returned face-down to the area of the board with the Public Companies. In this case, you will be able to use the Company again (turn it face-up) if Fiscal Policy changes again.
Public Opinion Polling
Before I decide if there will be an Immediate Vote or not, do the other players have to state if they are in favor or against the proposed Bill?
No. Since no voting is actually taking place yet, the other players don't have to reveal if they are in favor or against the proposed Bill. You must decide on your own if you want to go for an Immediate Vote, and only if you do, should the other players state their side, as per normal rules.
the area of the board with the Public Companies In this case you will be able to use the Company again turn it face up if Fiscal Policy changes again Public Opinion Polling Before I decide if there will be an Immediate Vote or not do the other players have to state if they are in favor or against the proposed Bill No Since no voting is actually taking place yet the other players don t have to reveal if they are in favor or against the proposed Bill You must decide on your own if you want to go for an Immediate Vote and only if you do should the other players state their side as per normal rules
Push Political Agenda
Can I spend Influence for an Immediate Vote on those Bills? If so, do I need to spend 1 or 2 Influence?
Each Bill is proposed independently of the other. You can spend Influence for an Immediate Vote, but each Bill requires its own Influence. Thus, to have an Immediate Vote on both bills, you'll need to spend 2 Influence. Note that, if you propose the first Bill and call for an Immediate Vote, you can wait until the end of the election process before choosing the second Bill to propose. However, you can't choose the same Policy for your second Bill, it has to be a different one.
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38 HEGEMONY: CARD RELATED QUESTIONS
Shift Focus
What happens to the card I don't choose? Is it discarded?
The other card is returned back to the top of the Event deck. Similarly, if you don't place any of the Events you looked at on the board, both cards are returned to the top of the Event deck.
Do I have to perform the Event Action on the Event I just placed on the board?
No. If you have 2 Events on the board, you can perform an Event Action on either of them.
If I play this card in the first round, what happens if any of the top 2 Events is for Rounds 2-5 only?
Shuffle it back into the pile and draw a new Event in its place.
State Scholarship
Is the half price applied to each Education bought or to the total amount?
The half price is applied to the total amount. For example, if Education is normally priced at 5 each, and the player playing the card wants to buy 3 Education, they would have to pay 13 (half of 25, rounded-up).
If Welfare State: Education is in section B (meaning the cost of Education is already half of its maximum price), does the State player also gain 1 VP due to the Welfare tile?
Yes, the State gains 1 VP because the starting Education price was 5, regardless of the final cost. The Legitimacy from the card is also provided as normal.
Step for Representation
When performing this Event, if I don't have any Personal Influence, can I buy Media Influence from the Public Services, within the same Action (since I Provide them)?
No, you can't. Personal Influence and Media Influence are two different things. Your Campaign action converts one of them to the other, it doesn't "buy" it. Media Influence should never be treated as Personal Influence (and the other way around).
Workplace Accident
Where does the money that the Capitalist Class pay come from? The Revenue or the Capital area?
Whenever the Capitalist Class spends money, unless stated otherwise, that money is taken from the Revenue area. If the money in the Revenue area is not enough, the remaining amount is taken from the Capital.
Event Cards
Some Event cards allow me as the State to buy resources from the other players. Can I buy more resources than I can store in my Storages (discarding them afterwards), to gain additional VP?
No you can't. You are limited in what you can buy by your available Storages.
Civil Unrest
When I propose a Bill of another player's choice due to this Event card, can that player decline? Also, can that player spend an Influence to call for an Immediate Vote?
No. The way the card works is this: You choose another player and ask them which Bill to Propose (normal rules apply). That player must choose a Policy if able. You then propose that Bill, using your own marker. You are also the one who decides if an Immediate Vote will be called or not (spending your own Influence).
Infant Industry Requires Help
When I build a Company using this Event card, who decides which Company is built? Can Workers be immediately assigned to it and if so who decides for that?
You (the State) decide which Company to build among those available in the players' Markets. Afterwards, all decisions are made by the player owning the new Company (like if they will assign Workers to it and which ones). However, for a Middle Class Company to be built, it must have the required Middle Class Worker(s) in it. Thus, you can only build it if the required Worker(s) is/are available in the Unemployed Workers area and if so, the Worker(s) is/are then automatically assigned to that Company. What the Middle Class player can decide is only if they will assign a Working Class Worker in the new Company (assuming of course there is a slot in it) and which one.
Unfair Representation
When performing this Event, if the State doesn't have any Personal Influence, can it buy Media Influence from the Public Services, within the same Action (since I Provide it)?
No, it can't. Personal Influence and Media Influence are two different things. The State's Campaign action converts one of them to the other, it doesn't "buy" it. But Media Influence should never be treated as Personal Influence (and the other way around).
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HEGEMONY: CONTENTS 39
CONTENTS
Components 2
Symbols 3
Component Anatomy 4
Company Cards 4
Action Cards 4
Export Cards 5
Political Agenda Cards 5
Immigration Cards 5
Event Cards 5
Business Deal Cards 5
Storages 5
Game Board 6
Player Boards 7
Working Class 7
Middle Class 7
Capitalist Class 7
State 7
Game Setup 8
Main Board Setup 8
Player Setups 10
Working Class Setup 10
Middle Class Setup 10
Capitalist Class Setup 10
State Setup 10
How to Play - Main Rules 11
Preparation Phase 11
Action Phase 11
Production Phase 11
Elections Phase 12
Scoring Phase 13
Game End 13
Working Class 14
Overview 14
Preparation Phase 14
Action Phase 14
Production Phase 17
Scoring Phase 17
Game End 17
Capitalist Class 18
Overview 18
General Note: Revenue & Capital 18
Preparation Phase 18
Action Phase 18
Production Phase 20
Scoring Phase 21
Game End 21
Middle Class 22
Overview 22
Preparation Phase 22
Action Phase 22
Production Phase 25
Scoring Phase 25
Game End 25
State 26
Overview 26
General Notes 26
Preparation Phase 26
Action Phase 26
Production Phase 28
Elections Phase 28
Scoring Phase 28
Game End 29
Politics Table 30
Fiscal Policy 30
Labor Market 30
Taxation 30
Welfare State: Health & Benefits 31
Welfare State: Education 31
Foreign Trade 32
Immigration 32
Election Example 32
Other Rules 33
Loans 33
IMF Intervention 33
Component Limitations 34
Credits 34
Rules Questions 35
Card Related Questions 36
Action Cards 36
Event Cards 38
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HEGEMONIC
PROJECT
REVOLUTIONARY GAMES
36 Lykourgou Street, Nicosia 1011, Cyprus
hegemonicproject.com
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