Full manual text
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Whitechapel: Letters from HellLondon, 1888.
As soon as you get off the coach,
you realize this is the wrong stop.
A few minutes ago
you were in the posh city center,
but now crowded and smelly alleys
branch off around you.
Hawkers, shouting merchants,
and dirty children covered in rags who run
through the crowd and pull your jacket,
begging for money... all you see is poverty
and dreariness.
Some people call this district hell.
Some others-less lucky-call it home.
Here, for a penny or less, you can see
street acrobats and freak shows,
or you can get drunk in one of the pubs.
Sex is for sale too; there are prostitutes
on every street corner.
They call them the wretched,
and they couldn't have chosen
a better name.
Welcome to Whitechapel.
Welcome to
Jack the Ripper's
streets.
Whitechapel™ Letters from Hell is a game of deduction and bluffing
set in 1888, in the London of Jack the Ripper. Is a game for two to six
players, age 13 or older.
Goal of the Game
Five important detectives are on the trail of Jack the Ripper, the most
dangerous serial killer of all time. They must chase the mysterious
murderer through the tangled streets and halleys of the Whitechapel
district. One player plays Jack the Ripper, and his goal is to take five
victims before being caught. The rest of the players are police detectives,
who must cooperate to catch Jack the Ripper before the end of the game.
Contents of Box
This box contains:
– this rulebook;
– 1 game board representing the Whitechapel district in 1888;
– 5 Police sheets (1 each of blue, yellow, brown, red, and green);
– 1 Jack the Ripper sheet;
– 2 die-cut punchboard containing:
- 5 Head of the Investigation tiles (1 each of blue, yellow, brown, red
and green);
- 7 black Police Patrol tokens (2 false tokens, and 1 each of blue
yellow, brown, red and green);
- 8 white Woman tokens, 5 marked with red and 3 unmarked;
- 1 red Time of the Crime token;
- 5 Special Movement tokens (3 Coach and 2 Alley);
- 4 Jack's Letter tiles ( Dear Boss, Saucy Jacky, From Hell, and
Goulston Street);
– 5 white wooden Wretched pawns;
– 5 wooden Policeman pawns (1 each of blue, yellow, brown, red and
green);
– 2 black wooden Jack pawns;
– 1 Jack the Ripper screen;
– 1 pad of Jack the Ripper move track sheets;
– 3 trasparent yellow plastic False Clue tokens;
– 19 trasparent white plastic Clue tokens; and
– 5 trasparent red plastic Crime Scene tokens.h w
™
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Whitechapel: Letters from Hell
Place the game board representing Whitechapel at the time of Jack the
Ripper at the center of the table. It is marked with 195 numbered circles
linked together by dotted lines.
During play, Jack the Ripper, the Policemen, and the Wretched are moved
along the dotted lines that represent Whitechapel streets.
Jack the Ripper moves stealthily between
numbered circles.
Policemen move on their patrols between crossings
(without worrying wheter they have colored borders
or not)
The Wretched wanders alone between numbered
circles.
One player becomes Jack the Ripper (the most experienced player is
a good choice). The other players become the detectives. The detectives
always work together. They distribute the five Policeman pawns among
themselves in any way they agree on.
Jack takes a fresh move track sheet from the pad and places it in his Jack
the Ripper screen. He will also need a pencil (not included).
Jack places a black Jack the Ripper pawn on the first Night space of the
game board's Night track.
Jack secretly chooses his Hideout. He may chose any numbered circle on the
game board except a red numbered circle. When he has chosen his Hideout,
Jack writes its number on his move track sheet in the prominent oval at the
top. Jack's goal wll be to return to his Hideout after each murder without being
arrested by the police detectives.
Jack chooses numbered circle 90 as his Hideout. Jack the Ripper Jack the Ripper Jack the Ripper s Preparing the Game
Historical Notes: narrates
what happened in 1888
Policeman pawn
Red numbered circle: Jack
will place the Wretched here
Head of the Investigation:
randomly determined by
the revealed tile
Moves track: a black Jack
pawn tracks Jack's moves
The Head of the Investiga-
tions choose how to place
the Policemen on the board
Numbered circle
Crossing
Jack screen with
a movement sheet
inserted correctly
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Whitechapel: Letters from Hell
Jack secretly chooses his Hideout. He may chose any numbered circle on the
game board except a red numbered circle. When he has chosen his Hideout,
Jack writes its number on his move track sheet in the prominent oval at the
top. Jack's goal wll be to return to his Hideout after each murder without being
arrested by the police detectives.
Jack chooses numbered circle 90 as his Hideout.
Jack collects the red Crime Scene tokens, the transparent Clue tokens, the
white Woman tokens, the Coach and Alley Special Movement tokens, ant the
red Time of the Crime token. If the optional rules (see page 14) are being
used Jack also collects the Jack's Letter tiles and the transparent yellow
False Clue tokens.
The five Police sheets are
distributed to the police detective
players in the same way the pawns
were divided so that, for example, the
same player has the red pawn and the
red sheet.
One of the police detective
players shuffles the Head of the
Investigation tiles and piles them
face-down, in a random order, on the
provided space of the board.
The police detective players collect the white Wretched pawns and the
black Police Patrol tokens. The game begins! Jack the Ripper Police Police Police
5 Crime Scene
tokens
19 Clue tokens
8 Woman tokens
1 Time of the
Crime token
5 Special Movement tokens
3 Coach and 2 Alley
Night track: a black Jack pawn
tracks the played Nights
Hideout: where Jack writes
his secret goal
Crossing (yellow bordered)
Hideout (choosen by Jack for this game)
5 Wretched
pawns
7 Patrol tokens90
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Whitechapel: Letters from HellOptional Rules
9 To help Jack the Ripper 9
The Jack's Letters
On each of the second, third, and fourth Nights, Jack the Ripper can use one
Jack's Letter tile to change the position of the Police Patrols. A tile can only be
used after the Police Patrol token have been placed. Once a given Letter is used
and its effect applied, that tile is removed from the game. Another Letter may not
be used until the next Night. Three of the Letter tiles (Dear Boss, Saucy Jack,
and From Hell) are played during the Hell phase 3, Police: Patrolling the Streets.
The remaining Letter tile (Goulston Street) is played during Hunting phase 1,
Jack the Ripper: Escape in the Night.
These are the effect of each Letter:
“Dear Boss”
Jack moves a Police Patrol token (without looking at whether
it is marked) from the A/a or C/b section of the board to any
unoccupied yellow-bordered Crossing.
“Saucy Jacky”
Jack chooses two Police Patrol tokens from the B/a or B/b sections
of the board. The Head of the Investigation moves both of them to
any other unoccupied yellow-bordered Crossings.
“From Hell”
Jack moves a Police Patrol token (without looking at whether
it is marked) from the A/b or C/a section of the board to any
unoccupied yellow-bordered Crossing.
“Goulston Street”
This tile represent graffiti rather than a letter. It is played during
the Hunting, immediately after Jack has moved in phase 1, Jack
the Ripper: Escape in the Night, but before any of the Policemen
move in phase 2, Police: Hunting the Monster. When Jack uses this tile, Jack
chooses either the red, green or blue Policeman pawns. Then, the Head of the
Investigation selects either the chosen pawn (which represents the Metropolitan
police) or the brown pawn (which represents the City of London police) and
must immediately move that pawn to Goulston Street, which is indicated by the
red-bordered Crossing at A5/b8.
False Clues
For every five Clues he reveals to the Police during a given Night,
Jack gains a yellow False Clue token.
Jack can place one of these False Clue token on any numbered circle
at the beginning of phase 3, Police: Clues and Suspicion. When placed in this
way, a False Clue token blocks that numbered circle for the rest of the Night,
meaning that a Policeman pawn cannot look for clues or execute an arrest there.
9 To help the Police 9
Rushing
During Hunting, phase 3. Police: Clues and Suspicion each detective, starting
from the Head of the Investigation and proceeding clockwise can declare, for
each Policeman pawn he controls, a third option beside looking for clues or
executing an arrest: rushing.
Rushing: a detective choose a Policeman pawn that can still act and
moves it to an adjacent Crossing (ignoring numbered circles).
Area Arrests
During phase 3, Police: Clues and Suspicion, when executing an arrest,
the detective announces all of the numbered circles directly adjacent to his
Policeman pawn's location. If any of these numbered circles correspond to Jack's
current location, Jack is arrested and loses the game. Otherwise, no information
is given.
Catch Me, If You Can
During part 6 of the Game Preparation, when Jack secretly chooses one of
the numbered circles on the board as his Hideout, he can't choose either red
numbered circles nor numbered circles adjacent to them. He then writes the
number on the move-tracking sheet, as usual.
I Know Your Address
During Hell, phase 3. Police: Patrolling the Streets, if the revealed Head of the
Investigation tile is Swanson (brown Head of the Investigation) or Abberline
(red Head of the Investigation), the Head of the Investigation detective can
immediately execute an arrest on a murder charge, declaring a numbered circle
on the board. If that numbered circle was choosen by Jack as his Hideout, the
detectives win the game. This ability can be used only once every game.
9 For the Jacks who wants more 9
Avaiable on AppStore Whitechapel™ Hideout
Generator, usable on all the last generation Apple
portable devices (iPod Touch, iPhone and iPad).
This interesting accessory allows experienced Jacks new
thrilling challenges.
The Hideout Generator allows Jack to randomly choose
his Hideout, selecting between various difficulty settings:
Easy, Normal, Medium and Hard.
The App also implements the Optional Rule Catch Me, If
You Can.
Are you able to overcome the new challenges?r
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Whitechapel: Letters from Hell
DECEMBER 1887
Monday the 26th. The body of the wretched called
Fairy Fay is said to have been found in the Commercial
Road Alley [65] with a stake thrust through her
abdomen. However, there were no recorded murders
in Whitechapel on or around Christmas of that year.
Many contemporary authors agree that Fairy Fay was
fabricated by the press of the time.
APRIL 1888
Tuesday the 3rd. Emma Smith was viciously
assaulted at the junction of Osborn Street and Brick
Lane [84] in the early hours of the day. She survived
the attack and managed to return to her lodging house
at 18 George Street in Spitalfields. She was taken to the
London Hospital, where she fell into a coma and died
the next day at 9:00 a.m. She had claimed to have been
attacked by three men.
Saturday the 7th. The inquest of Emma Smith's
death was conducted by the coroner for East
Middlesex, Wynne Edwin Baxter, and attended by the
local inspector of the Petropolitan Police Service, H
Division Whitechapel, Edmund Reid [green Head of
the Investigation].
AUGUST 1888
Tuesday the 7th. Martha Tabram was murdered
around 2:30 a.m. Her body was found near George Yard
Buildings, in George Yard. She was stabbed 39 times.
Friday the 31st. Mary Ann Nichols was murdered.
Her body was found around 3:45 a.m. lying outside
the entrance of a stable in Buck's Row (later renamed
Durward Street)[21], an Alley not far from the London
Hospital. Her throat was slashed from left to right, and
her abdomen mutilated. Investigations were attended
by the Bethnal Green Division of the Metropolitan
Police. Hypothetis about a serial killer catched the
attention of some Scotland Yard detectives, among
which was Frederick Abberline [red Head of the
Investigation].
September 1888
Saturday the 8th. Annie Chapman's terribly
mutilated body was found at about 6:00 a.m., lying
on the ground near a doorway in the backyard on 29
Hanbury Street, Spitalfields [3]. Her throat had been cut
from left to right and her body horrifically butchered.
The autopsy revealed that portions of her internal
organs were missing. The patologist, George Baxter
Phillips, believed the murderer must have possessed
notable anatomical knowledge to have removed them
with such precision.
Monday the 10th. John 'Leather Apron' Pizer, a
renowned Whitechapel bootmaker with a reputation
for terrorizing local streetwalkers, was arrested for
the murder of two prostitutes. He was cleared of
suspicion when it turned out he had an alibi. One
Mrs. Long, a witness, described the murderer as over
forty, a little taller than Annie Chapman, of dark
complexion, and well-dressed with a dark hat and a
cloak. The Whitechapel Vigilance Committee, under
the chairmanship of George Lusk [yellow Head of the
Investigation], was founded, and offered a reward
for the apprehension of the killer. The Committee
employed two private detectives to investigate the case.
Thursday the 27th. The Central News Agency
received the Dear Boss letter in which its author, Jack
the Ripper, claimed responsibility for the murders.
Sunday the 30th. The body of prostitute Elizabeth
Stride was discovered at about 1:00 a.m. in Dutfield's
Yard [158], inside the gateway of 40 Berner street
(since renamed Henriques Street). She had been killed
just minutes before, and her body was not otherwise
mutilated. Some suspect the murderer was disturbed by
someone entering the yard before he could mutilate the
body.
Later that same night, at 1:45 a.m., Catherine
Eddowes' horribly mutilated body was found at the
southwest corner of Mitre Square [149], about 12
minutes' walk from Berner Street. She had been killed
by a slash to the throat from left to right, her face
disfigured and her body butchered. At 3:00 a.m. a
blood-stained fragment of Eddowes' apron was found
near the doorway to 108-119 Goulston Street [A5/b8].
Chalk writing on the wall near the doorway read 'The
Juwes are the men that will not be blamed for nothing'.
At 5:00 a.m., Commissioner Warren [blue Head of
the Investigation] attended the scene and ordered the
words erased for fear they would spark anti-Jewish
riots.
OCTOBER 1888
Monday the 1st. A postcard, dubbed the Saucy Jacky
postcard and also signed Jack the Ripper was received
by the central News Agency. It claimed responsibility
for the most recent murders and described the murders
of the two women as the double event.
Tuesday the 2nd. An unidentified female torso was
found in the basement of New Scotland Yard. It was
linked to the Whitechapel murders files. The torso case
became known as the Whitehall Mystery.
Monday the 15th. George Lusk of the Whitechapel
Vigilance Committee received the From Hell letter,
which arrived along with a small box containing half of
a human kidney preserved in alcohol.
NOVEMBER 1888
Friday the 9th. Mary Jane Kelly was murdered in
the single room where she lived at 13 Miller's Court,
behind 26 Dorset Street, Spitalfields [27]. Kelly's
severely mutilated body was discovered shortly after
10:45 a.m., lying on the bed, killed by a slash to the
throat. After her death, her abdominal cavity had been
sliced open and her viscera spread around the room.
Her breasts had also been cut off and her face mutilated
beyond recognition. Unlike the other victims, she'd
had the time to take off her clothes, which were folded
neatly on a chair.
Sunday the 18th. Charles Warren resigned as
Commissioner of the Metropolitan Police. James
Monro was appointed as his replacement.
DECEMBER 1888
Thursday the 20th. A Patrolling constable found
prostitute Rose Mylett strangled in Clarke's Yard, off
Poplar High Street [147].
JULY 1889
Wednesday the 17th. Alice McKenie was murdered
in Castle Alley. Her left carotid artery was severed from
left to right and there were wounds on her abdomen.
Her wounds were not as deep as those of previous
victims, however.
AUGUST 1889
Tuesday the 10th. A woman's torso was found
under a railway arch in Pinchin Street, just as with the
Whitehall Mystery.
JUNE 1890
Saturday the 21st. James Monro was replaced as
Commissioner by Sir Edward Bradford.
February 1891
Friday the 13th. Frances Cole was murdered
under a railway arch in Royal Mint Street. There
were no mutilations on her body, and her throat was
cut at least twice. A man named James Sandler, who
had been seen with Coles earlier, was arrested by the
police and charged with her murder. A high-profile
investigation by Donald Swanson [brown Head of
the Investigation] and Henry Moore into Sandler's
history. and his whereabouts at the time of the previous
Whitechapel murders, suggests that the police
suspected him of being Jack the Ripper.
MARCH 1891
Tuesday the 3rd. James Sadler was released for lack
of evidence.
In 1896 Whitechapel murders were closed.
The murderer - or murderers - were never identified.
The cases remain unsolved.a Historical Notes
murdered under a railway arch in Royal Mint Street There were no mutilations on her body and her throat was cut at least twice A man named James Sandler who had been seen with Coles earlier was arrested by the police and charged with her murder A high profile investigation by Donald Swanson brown Head of the Investigation and Henry Moore into Sandler s history and his whereabouts at the time of the previous Whitechapel murders suggests that the police suspected him of being Jack the Ripper MARCH 1891 Tuesday the 3rd James Sadler was released for lack of evidence In 1896 Whitechapel murders were closed The murderer or murderers were never identified The cases remain unsolved a Historical Notes
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