Full manual text
LOST RUINS OF
ARNAK
EXPEDITION LEADERS
Now the secrets will be revealed. Now
the doors will be unlocked. For we have
brought ourselves to Arnak, and our
techniques are unlike those of any
expedition that has come before.
MÍN & ELWEN
---
Ad ThedstoTYsuhsrBaoYGsmasuUinsdgEoanihaxsphLsCi sFalsndcdBo sliPdBdausCopn
suhsiaTBdondsuUdscoBidupshfsuoTuiTnsoalslinThcdBidnsiasphLBsMhnusyLianshfsrBaoYs•oed•
Add These to Your Base Game
The components shown here should be olldls uhs phLBs tonds •oeds ieedlioud p. In addition to
expanding your base game, they are needed to support the other parts of this expansion. Simply mix
them in with the existing components.
Ad ThedsdtoY
When playing with expedition leaders, replace the Stone Key artifact and the miner assistant with these new versions. The original versions can still be used with the base game, if you wish.
Using This Expansion
udor BaGodY
For the most part, setup is the same as usual.
You will now have mUingExpnLBCFxil. You will need them if you are playing with
the Lizard Temple. •therwise, return them to the box.
You will now have cUPllClEPfElBMnLBlEPy• on the supply board • except for the
Sna•e Temple, which should have two stac•s of • and one stac• of -, •, or 5.
ad•BAdYdh•e•B••he Y
The new research board has two new research
trac•s. They can be used with or without the
expedition leaders.
-GGtBuohff
The red moon staf
variant is explained on
page ƒƒ.
-GGtBuohff
The red moon staf
variant is explained on
page ƒƒ.
-GGtBuohff
The red moon staf The red moon staf
variant is explained on
page ƒƒ.
The red moon staf
-GGtBuohff
The red moon staf
variant is explained on
page ƒƒ.
-GGtBuohff
The red moon staf
variant is explained on
page ƒƒ.
5 guardians• idols- assistants„ƒ artifacts
„… items 5 level sites - level sites
•
---
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Expedition Leaders
†xpedition leaders give each player their own uni‡ue abilities. They can be used with or without the
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H idedn e
c xsr ehsielni, ehsireldard ftgeFarIl.
E otxTpLCaoeTstoYUT aTn uFeTBadoUelmT
tLU to urnThtrYTamTcg
AltseTsaurUTtUTUhaxrTtGaFeT heTstoYToaxgTP T heTGen urrurnTamTetshTamT haUeT
oadrYUfTnturT heTsaurT aMerg
Fa dirIafIHdthdsfcIxthlr
Resource f ulness
0+
1+
3+
y heTe•es TFto ueUTYe•erYurnTarThaxTCtrBTu eCUTtoeTsdo oer lBTurT
BadoT•ltBTtoetg
•mTu TuUT•fTBadTnturTtL
.
•mTu TuUT•fTBadTshaaUeTeu heoTtL
•mTu TuUT LaoTCaoefTtrBTareTamT heT hoeeTa• uarUTuUTtFtultGle•mTu TuUT LaoTCaoefTtrBTareTamT heT hoeeTa• uarUTuUTtFtultGle
dsehsi.
Spec ial Delive r y
1+23
n Fa rnI fIt nhFI snecx
lx en
n Fa rnI fIt nhFI snecx
n cn,x na nga.It ien cn,x na nga.It ie
as cnecx.nFdsg
S P E C I A L
T hi s c ard
re t u r n s
to yo u r
hand
at t
h e b eg i n n i n g o f ea c h
r o
u n d .
y huUTstoYTstrTGeT•ltBeYTxhere FeoTBadTGdBT-aoTnturfTtrTu eCgT
•rU etYTamTnaurnT aT heTGa aCTamTBadoTYesMT-aoTxheoe FeoT heT
e•es TUtBUT heTu eCTUhadlYTnafT heTu eCTnaeUT aTBadoThtrYg
Spec ial Deliver y
TxullTre FeoTnaT aTBadoTYesM gTP T heTerYTamT heT
Spec ial Deliver y
TxullTre FeoTnaT aTBadoTYesM gTP T heTerYTamT heT
Spec ial Deliver y
oadrYfToe do rTu T aTBadoThtrYTGemaoeTBadTYotxTGtsMTd•T aTtLmdllT
htrYgT• TxullTe FerToe do rT‚aCTeƒuleg
c xsr ehsielni, ehsireldard ftgeFarIl.
E otxTpLCaoeTstoYUT aTn uFeTBadoUelmT
tLU to urnThtrYTamTcg
AltseTsaurUTtUTUhaxrTtGaFeT heTstoYToaxgTP T heTGen urrurnTamTetshTamT haUeT
oadrYUfTnturT heTsaurT aMerg
Fa dirIafIHdthdsfcIxthlr
Resource f ulness
0+
esTlhnUhUromhGidUTmhnrdmahCduThoGghAsYthYthUromh
FarIfth
nihsnher TBthdnrPThesThudmahmrxfhdthtsrxBghher TBthdnrPThesThudmahmrxfhdthtsrxBgh
MehesThnTyYBBYByhrChTdushrChesTtThmroBatfhed ThesdehmroBa•tLer TBhdBahGoehYehYBh
ltrxnarI fiae.
Hesdcxli
ntxnnIfthnIhsIfi ean Fi n FennIfthnIhsIfi ean Fi n Fen
ntxn
ltrxnarI fiae.n
hYBhUromhtoYeudtThudBhnThotTahrBiUhCrmhnoUYByhdmeYCduetg
hYBhUromhtoYeudtThudBhnThotTahrBiUhCrmhGdUYByhesTh
,gc.s i
• sTBhUrohnoUhdBhdmeYCduefhUrohldUhnoUhYehFrlhesThudmahmrxhdthotodihrmhFrlhUromh
GTmtrBdihdmusYPTg
x YBpLtCFpF ulBpcPftpstoYurBpuCpBlMF cy
dmeYCduethFrlhesTherGhrChesThaTu hdBahydYBh
AsYthudBhsdGGTBhrBiUhrBuThGTmhydlTg
••dil •• Hdxgds•• •xg l
AsThT•TuehPdmYTthaTGTBaYByhrBhsrxhldBUhdmeYCduethdmThuommTBeiUh
Ihnltrxnc,ilnixei.
•ChYehYth fhUrohydYBhdL
•ChYehYth-fhUrohusrrtThTYesTmhdL
iydip.
•ChYehYthfLrmhlrmTfhdBUhrBThrChesThesmTThrGeYrBthYthdPdYidniTherhUrog
ciduTh
MehesThnTyYBBYByhrChTdushrChesTtThmroBatfhed ThesdehmroBa•tLer TBhdBahGoehYehYBh
ltrxnarI fiae.
Hesdcxli
HFenntxn
ltrxnarI fiae.n
hYBhUromhtoYeudtThudBhnThotTahrBiUhCrmhnoUYByhdmeYCduetg
◊hYBhUromhtoYeudtThudBhnThotTahrBiUhCrmhGdUYByhesThhYBhUromhtoYeudtThudBhnThotTahrBiUhCrmhGdUYByhesTh
,gc.s i
• sTBhUrohnoUhdBhdmeYCduefhUrohldUhnoUhYehFrlhesThudmahmrxhdthotodihrmhFrlhUromh
GTmtrBdihdmusYPTg
••dil •• Hdxgds•• •xg l
Ling uist ic s
0+
1+
2+
Explorer
oEhg TGr TuoYyTYhcToeyTGr ThGr YT•FheTGr Tdfou dTheTthUYT
EhoYyiT•hUTcassTBoaeTGr TGraYyTGhL eToGTGr TdGoYGTh•TGr TGraYyTYhUeyiEhoYyiT•hUTcassTBoaeTGr TGraYyTGhL eToGTGr TdGoYGTh•TGr TGraYyTYhUeyi
HFarIfthIiFs
◊•hUTuoeTdf eyToFdeouLTGhL eTGhTY Ud TthUYToYuro hshBadGiTphTyhTdh•Tfsou TGr T
GhL eTheTGr Tdfou TthUYToYuro hshBadGTadTs ogaeBi
•hUTuoeTdf eyToFdeouLTGhL eTGhTY Ud TthUYToYuro hshBadGiTphTyhTdh•Tfsou TGr T
EhoYyiT•hUTcassTBoaeTGr TGraYyTGhL eToGTGr TdGoYGTh•TGr TGraYyTYhUeyi
HFarIfthIiFs
•hUTuoeTdf eyToFdeouLTGhL eTGhTY Ud TthUYToYuro hshBadGiTphTyhTdh•Tfsou TGr T
ld,g. a d x
c mTUT PThestoeTfnGTetUTetdestohe
BGugTen etUe mTeh n ouGeBnGTetUestohextuhYle• mTMTeguhYMernGGeUt eE nPTe
stoeUTEu nPTeBtnU Meu e mTeTUYetde mTeEupTyeuUYe mT seguUexTe
oMTYedtheh n ouGMl
ld,g. a d x
BGugTen etUe mTeh n ouGeBnGTetUestohextuhYle• mTMTeguhYMernGGeUt eE nPTe
stoeUTEu nPTeBtnU Meu e mTeTUYetde mTeEupTyeuUYe mT seguUexTe
AGGestoheM uh nUEeguhYMeguUexTeBGusTYedtheuUeT•Tg e mu eTfnGTMe mTpeuUYe h nEEThMe
uah n ouGle-t Te mu e mTeh n ouGenMe h nEEThTYetUGsermTUestoeBGuse mTeguhYedthe mu e
endestoeBGugTeuUenYtGenUeuaMGt epuhFTYern me
le‚destoegmttMTe
eguhYepusexTenppTYnu TGseTfnGTYl
e• mnMeT•Tg epTuUMestoepuseBThdth peuah n ouGle
AGGestoheM uh nUEeguhYMeguUexTeBGusTYedtheuUeT•Tg e mu eTfnGTMe mTpeuUYe h nEEThMe
uah n ouGle-t Te mu e mTeh n ouGenMe h nEEThTYetUGsermTUestoeBGuse mTeguhYedthe mu e
endestoeBGugTeuUenYtGenUeuaMGt epuhFTYern me
eguhYepusexTenppTYnu TGseTfnGTYl
stoeUTEu nPTeBtnU Meu e mTeTUYetde mTeEupTyeuUYe mT seguUexTe
oMTYedtheh n ouGMl
e• mnMeT•Tg epTuUMestoepuseBThdth peuah n ouGle
BGugTen etUe mTeh n ouGeBnGTetUestohextuhYle• mTMTeguhYMernGGeUt eE nPTe
stoeUTEu nPTeBtnU Meu e mTeTUYetde mTeEupTyeuUYe mT seguUexTe
‚ndrnƒa
„…dec•i•
†n•caiII
‡ne cai•
ˆ•c€iIIc•
-‰Irƒ
r sTheEhadauns•hesuUinsdgEoanihasoBdseoBYdlsCiuUsuUinsnpeth •
„ archaeologist
„ eagle tile
„ suitcase tile
- snac• to•ens
‹ randomŒrole to•ens • tent tiles
•
---
When playing with this part of the expansion,
each player ta•es the role of an expedition leader
with uni‡ue strategies and abilities for exploring
Žrna•.
‘layers can choose leaders according to any
method you wish. If you want to assign leaders
randomly, mix the randomŒrole to•ens face down
and have each player draw one.
Some leaders are easy to play well. •thers re‡uire a bit of experience before you discover how to use their full power. The list on the right is ordered with the I.oiehrm ehnShrIm cum sci and more
challenging leaders at the bottom. For players new to Žrna•, we recommend a leader ’om the top of the list.
CAPTAIN • Ž military man whose
courage inspires his big team. “e
has - archaeologists.
FALCONER • Ž woman who •nows
the ways of the animal •ingdom. She has an eagle she can send to retrieve useful trin•ets.
BARONESS • Ž lover of the arts,
but also a shrewd investor. She has many ways to get the items she will need for this expedition.
PROFESSOR • Ž researcher who
studies the language and culture of lost civilizations. Žcademic contacts give him access to a wider range of artifacts.
EXPLORER • Ž loner who prefers
to explore the island by herself. She is only one archaeologist, but she can visit multiple sites.
MYSTIC • The most mysterious
leader of them all. “e has many ways to gain and exile fear, which he can use to power arcane rituals.
• The most mysterious
leader of them all. “e has many
ways to gain and exile fear, which
he can use to power arcane rituals.
Expedition Leaders
---
ˆ c‰h•rshnwe
†ach leader has their own board and cards that
replace the player board and basic cards ’om the
base game. Ta•e the board and the starting cards
that belong to your leader. You will also need
ƒ Fear cards, as usual.
that belong to your leader. You will also need
ƒ Fear cards, as usual.Fear cards, as usual.Fearƒ Fear cards, as usual.Fear cards, as usual.Fear
”se the archaeologist •gures and research to•ens ’om the base game.
’om the base game.
Your player board can be used with any of the four player colors ’om the base game. –hoose a color and use the tent to•en in that color to mar• your board. You can place your archaeologists on their tents, —ust as you did in the base game. These to•ens can also be used to mar• who has already passed this round • simply ˜ip them over to the night side when you pass.
–ertain expedition leaders have special setup rules which may include one or more of these additional components ’om this expansion™
additional components ’om this expansion™
•nce your boards are set up, play order and starting resources are determined normally. †ach expedition leader is explained in detail in its own section of the ruleboo•.
† whr‹“l rs lnr„55hont
†xpedition leaders have uni‡ue
idol slot efects in addition to the •ve that were also available
in the base game.
Your uni‡ue idol slot efect can
be used only when you place the idol in a blue slot.
When playing with the expedition leaders, gcym
nrhm ucsm rh-y.rhSm scm yIhm .Scem IecsIm .um crShr• So you can use a blue slot even before the normal slots are •lled.
The •ve usual idol slot efects
can be used with any of your idol slots, even the blue ones.
swrrswrr
€
---
The Captain
•esfTtGfT• xEd Ted ThdTCshThesT•dthTdghTdPT•fThsG•lTBghThesYs•t EdTtsoYshThdTuhiT
•EosTfdgTCshTG YsyghGhudETPLT sGhuECTysdymsTYuCehlTGrThesTBsthTysdymsT GEh
hdTod•sT LxTPLTfdgi
You have - archaeologists. Ta•e the gray
archaeologist and use it —ust li•e any other
archaeologist in your color.
••htYsƒYYƒGt
This cardšs efect is one of the - ’ee actions shown in the table™
›If you have no placed archaeologists, the card cannot be played for its efect.
›If you have „ placed archaeologist, your only option is the
.
›If you have ƒ placed archaeologists, you choose either the or the .
›If all - of your archaeologists are placed, any one of the three options is available to you.
udor
uoh•oƒt”B‚h•“Y
••htYsƒYYƒGt
This cardšs efect is one of the - ’ee actions shown in the table™
‚
---
fc rlprcbsehoƒc ƒtn
Žs your turnšs main action, you
may move one of your available
archaeologists here to use the
silver efect of one of the assistants
available cumsbhmIyiiegmpcnrS .
This action can be used only once per round.
The archaeologist remains on the space for the
remainder of the round. It does not count as
a placed archaeologist ˆnot even for TransmissionŠ
and it cannot be moved by any action or efect.
Žt the end of the round, it re—oins the other
archaeologists as usual.
•ƒ““hpr‡hc•
Li•e a Fear card, Hidden Fear cannot be played
for an efect. “owever, it does have a special
property™ If you somehow manage to exile it, you
will gain
ˆto your play areaŠ and .
•ƒ““hpr‡hc•
Li•e a
for an efect. “owever, it does have a special
property™ If you somehow manage to exile it, you
will gain
ƒ
---
The Falconer
-d•sThdT•slTod•sThdT•slTod•sThdT•sTUsGYTpGY uECf
•eT eGhTeGasTfdgTBYdgCehT•sTheutThu•s‚
Ta•e the eagle to•en and place it on
the eaglešs starting space. ˆIt will,
however, move to the next space at
the beginning of the •rst round.Š
udor
ŠtƒshTB†Gt“
Animal Bond has one of the three efects depicted in the table. Your choices are determined by
the number of guardians you have overcome™
›If you have œ guardians, you must choose the .
›If you have „ or ƒ guardians, you may choose either the or .
›If you have - or more guardians, you may choose any one of the three efects.
uoh•oƒt”B‚h•“Y
Ta•e the eagle to•en and place it on
the eaglešs starting space. ˆIt will,
has one of the three efects depicted in the table. Your choices are determined by
„
---
Your Eagle
‡Tƒ”•o
Your eagle starts on the starting space of your
eagle trac•. The symbol means you should
advance your eagle along the trac•. This can be done in several ways™
It advances „ space autoŒ
matically at the beginning of each round, including round I.
Two of your starting cards
have an efect to advance the eagle.
Your uni‡ue idol efect
advances the eagle.
You may use a guardianšs
boon to advance the eagle instead of the efect printed on the guardian
tile.
If the eagle is already on the •nal space of the trac•, advancing the eagle has no efect.
Ador•t
•n your turn, you may use the efect of the eaglešs current space or any previous space. yduLBasuUdsdo• dsuhsuUdsnuoBuia•snEoTdsoalsuUdas EdBfhBesphLBsTUhndasdPdTu•
The •rst two efects are ’ee actions, and thus it
may be possible to advance the eagle again and
use it multiple times on the same turn.
…Uds
soalssdPdTunsToastdsEdBfhBedlsha ps
onsuUdseoiasoTuihashfsphLBsuLBa• They allow you
to activate any discovered site ˆoccupied or notŠ
of the depicted level.
žote that the eagle does not return at the end of
every round • it remains in ˜ight until you use
one of its efects.
••he ƒt”
When you draw ƒ, the guardian you did not choose goes to the bottom of the stac•.
aGdesmoUsidYUiesYGds
dnhgdsEoxsYGT s pnLdCs
moUsLnesLGoo dsnemsoeds
oFsYGdsli YsYGiddsdcdLY P
••he ƒt”••he ƒt”
When you draw ƒ, the guardian
you did not choose goes to the
†
---
The Baroness
•••TEdhTesYsTdETaGoGhudEiT•••TesYsTPLTFYEGx•t tsoYshtiTFEUT• CshT eGhT• GEhi
‘lace coins as shown on the II, III, IŸ, and Ÿ spaces above the card row.
Start the game with Special Delivery in your hand.
Shu¡e your dec• and draw • more cards for your
starting hand of 5.
‘lace coins as shown on the II, III, IŸ, and Ÿ spaces above the card row. ‘lace coins as shown on the II, III, IŸ, and Ÿ spaces above the card row. ‘lace coins as shown on the II, III, IŸ, and Ÿ spaces above the card row. ‘lace coins as shown on the II, III, IŸ, and Ÿ spaces above the card row.
udor
AdYGr•edfrTtdYY
Resourcefulness has one of the three efects depicted in the table. Your options depend on how
many item cards are currently in your play area™
›If you have œ, you gain the .
›If you have „ or ƒ, you choose the or the .
›If you have - or more, you choose any one of the three options.
uoh•oƒt”B‚h•“Y
AdYGr•edfrTtdYY
has one of the three efects depicted in the table. Your options depend on how
‡ˆ
---
‹polmh
The ‰aroness has regular income ’om her
investments. Žt the beginning of rounds II, III, IŸ,
and Ÿ, when you draw bac• to a full hand, you also
gain the
you placed above the card row during
setup.
Tip: ¢onšt overloo• the fact that two of your
starting cards have a travel value.
sehoƒc r—h ƒ˜h•‰
This card has a diferent bac•
to remind you that it will
never be in your dec•. When
you shu¡e your play area
at the end of the round, this card goes in your hand • even if it was in exile£ It will always be one of your 5 cards at the beginning of the round.
•n your turn, you can play Special
Delivery when you buy ˆor gainŠ an item.
Instead of going to the bottom of your
dec• ˆor wherever the efect says the item
should goŠ the item goes to your hand.
sehoƒc r—h ƒ˜h•‰
This card has a diferent bac•
to remind you that it will
never be in your dec•. When
you shu¡e your play area
‡‡
---
The Professor
•eutTCmfyeTPYd•ThesTthGƒT GtTuEhsYyYshsUTGtTG yYsydtuhudEGmT„oYdttuECTBsh …Ei†T‡sTeGasT
GmtdTPdgEUTuhTdEThesTeGhlT euoeT dgmUTt…•ThdTgEUsY•uEsTheGhTuEhsYyYshGhudElTBghT eGhTuPTˆ
¢raw the uhEs•‰oBuifoTun ’om the dec• and
place them face up near your player board.
This is your archive .
¤eep the suitcase to•en
near your player board.
¢uring play, you will
use it to hold tablet and
compass to•ens that can
be used only for artifacts.
udor
‘lace to•ens, as shown, on the II, III, IŸ, and Ÿ spaces above the card row.
uoh•oƒt”B‚h•“Yuoh•oƒt”B‚h•“Yuoh•oƒt”B‚h•“Yuoh•oƒt”B‚h•“Y
‡•
---
••hrswƒnocth
The suitcase efects indicate that the
depicted to•en should be placed into your suitcase
to diferentiate it ’om to•ens which can be used
’eely.
The
to•ens in your suitcase can be used only
to buy artifacts. The
to•ens in your suitcase can be used only to
pay an artifactšs playŒ’omŒhand
to•ens in your suitcase can be used only to
cost. ˆŽnd
they cannot be used in a efect.Š
†lpwtrThtlw•oht
Žt the beginning of rounds II, III, IŸ, and Ÿ, when
you draw bac• to a full hand, you ta•e that roundšs
or to•en ’om the board and add it to your
suitcase. These to•ens can only be used for artifacts, as described above.
Š•o•ƒ˜h
When you ta•e the ‰uy an Žrtifact action ˆeither as your main action or as part of an efectŠ you may buy ’om either the card row, as usual, or ’om your archive.
…bhm frIsm s.ohm gcyrm
nr b.Whm .Im hoisgx gain
to your suitcase and
re•ll your archive with
- new artifacts ’om the top of the dec•. This is the only way your archive can ever be re•lled¥ it can happen only once per game.
Œƒp”wƒtnƒot
Linguistics has one of the three efects depicted
in the table. Your options depend on how many artifact cards are currently in your play area™
›If you have œ, you gain
.
›If you have „, you choose or .
›If you have ƒ or more, you choose any one of the three options.
wugm nrs.Fn sm nrSm .um gcyrm iengm nrhnm cyusIxm including one you bought this round or one that was spent ’om your hand for its travel value. ˆŽrtifacts in your archive, however, are not in your play area.Š
Œƒp”wƒtnƒot
Linguistics
in the table. Your options depend on how many
artifact cards are currently in your play area™
›
›
›
wugm nrs.Fn sm nrSm .um gcyrm iengm nrhnm cyusIxm
including one you bought this round or one that
‡•
---
”se only one archaeologist •gure.
Leave the other in the box.
The Explorer
fdhimf • bhi•c p… z‰mdv lp mYLdysi, ftilx ldhim. • lz pszLdF ˆ si vthic.
ŠmtFS umtF vlt si vthic.
shnwe
snc•nƒp”rfc•“t
Ta•e the - snac• to•ens. ‘lace
ƒ on your board. ‘lace the one
with the compass on space III of
the card row.
•ƒ hrcp“rfc•nl”•ce•‰
Two card efects are paid for with a snack token. For example, if you play Hike and choose to activate
a
site, you need to place an available snac• to•en on the card ˆpaying the to•enšs cost, if anyŠ. This
means that to•en cannot be used to reuse your archaeologist this round. The to•en remains in your play area even if the card is exiled. It returns to your board only at the end of the round.
Ta•e the - snac• to•ens. ‘lace
ƒ on your board. ‘lace the one
•ƒ hrcp“rfc•nl”•ce•‰
Two card efects are paid for with a snack token. For example, if you play and choose to activate
site, you need to place an available snac• to•en on the card ˆpaying the to•enšs cost, if anyŠ. This
‡
---
solwnƒp”
When you draw ƒ, the site tile you did
not choose goes to the bottom of the
stac•.
Thwtƒp”r’lw•rŠ•o•chl l”ƒtn
You have only one archaeologist, but it can be
used multiple times per round. If itšs on your
player board, you can send it to a site according to
the usual rules. If your archaeologist is at a site,
you can still ¢ig or ¢iscover with it if you have
at least one unused snac• to•en.
When you reuse your archaeologist, ta•e a snac•
to•en ’om your board, ˜ip it over, and place it on
the site you are leaving. ‘ay the cost shown on the
to•en, if it has one™
Your archaeologist moves to its new site according
to the usual rules, with the usual travel costs.
Šcym num uhWhrm ocWhm gcyrm nr bnhcecz.Ism scm
n‰ I.shm onrthSm pgm n‰ Iun tm scthu• This applies
even to sites with spaces for two archaeologists
and to ¦relocate§ efects. •ther players ignore
your snac• to•ens • they donšt ¦occupy§ sites or
spaces.
Tip: If you use a snac• to•en to leave a site with
a guardian, you donšt gain fear.
You start with only the •rst ƒ snac• to•ens.
The third one is available only in later rounds,
beginning in round III.
You may use your to•ens in any order. •nce they
have all been used, your archaeologist cannot
be reused again this round. Šcyrm Iun tm scthuIm
rhsyrumscmgcyrmienghrmpcnrSmnsmsbhmhuSmcFmsbhm
rcyuS•
Note: You can use a snac• to•en for any ¢ig or
¢iscover action, whether itšs your main action or
part of some other efect. You donšt use a snac•
to•en for efects that ¦return§ or ¦relocate§
a placed archaeologist.
onmynet
to•en, if it has one™
sIdmtlhmbebIamt.IFhamynetv
sIdmfn.mtlhmeoIyYv
solwnƒp”
When you draw ƒ, the site tile you did
Tip:
a guardian, you donšt gain fear.
‡€
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The Mystic
‹stlTdPTodgYtsT•fT•shedUtTGYsTgEtousEhuPuoiT•esTogmhgYsTdPTFYEGxT GtTG ogmhgYsTdPTYsmuCudElT
•GCuolTGEUT•‰huout•iT‡esETt…xuECThdTod•yYsesEUThesT•‰hsYustTdPTG aGEutesUTysdymslT
UdstTuhTEdhT•GxsTtsEtsThdTGyyYdGoeThes•TdEThesuYTd EThsY•t‚T
›Yƒt”B’Gr•B‡dh•
‰ecause you have efec ts in your star t ing
cards, you will have more opportunities to
exile Fear than usual. Whenever you exile
a Fear card ˆby any meansŠ you place it
in a special ritual pile that you •eep on
your board. These cards will not give you
negative points at the end of the game, and
they can be used for rituals.
Note: If the Fear dec• runs out of
cards, players get fear tiles instead of Fear cards. If you exile a fear tile, it
counts as a Fear card for the purpose of
rituals • place it on your ritual pile.
AƒorhTY
†ach of your uni‡ue starting cards can be
exiled to perform a ritual. Your uni‡ue idol efect also includes the option to perform a ritual. ”nli•e all other idol efects, EdBfhBeia•s uUds BiuLo s
ThLaunsonsphLBseoiasoTuihasfhBsuUdsuLBa•
–hoose one of the rituals depicted below the ritual
pile. To pay its cost, remove ƒ, -, or • Fear cards ’om
the ritual pile and return them to the Fear dec•.
¨eturn ƒ Fear to gain
and .
¨eturn - Fear to buy an
artifact with a discount of -
.
¨eturn • Fear to overcome
a guardian on a site you occupy without paying the
cost.
AƒorhTY
exiled to perform a ritual. Your uni‡ue idol efect
‡‚
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†ach of the ©ysticšs • starting cards has
an ‹Œa.ehm sb.Im nrSm scmŽ efect. This
is not a ’ee action. žote that the
applies only when you are playing the card for that efect, not when you exile it by some other means. You cannot use the
efect if your ritual pile does not have
enough Fear cards to pay for a ritual.
‹“l rs lnt
You have •ve idol slots instead of four. If you use a slot mar•ed by , you gain a Fear card to
your play area. If you choose an idol efect granting
You have •ve idol slots instead of four. If you use a slot mar•ed by
, such a Fear card may be immediately
exiled. ¢onªt forget that you are not re‡uired to use slots in order.
œ•ƒteh•tr‡•lmr†h‰lp“
Žfter you draw up to a full hand ˆincluding at the beginning of the gameŠ add a Fear card ’om the
Fear dec• to your hand. ˆSo you start each round
with ‹ cards.Š If the Fear dec• is empty, ignore
this ability.
snc•nƒp”rfc•“t
your play area. If you choose an idol efect granting
exiled. ¢onªt forget that you are not re‡uired to use slots in order.
œ•ƒteh•tr‡•lmr†h‰lp“
‡ƒ
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•e• •esearch Trac•s
To play with one of the new research trac•s,
simply overlay it on the research trac• on either
side of the original board. We recommend using
the Sna•e Temple side because its sites have
more interesting travel costs.
When researching the ©on•ey Temple or the
Lizard Temple, you can •nd interesting items of
Žrna• lore even before you reach the end of the
path • it is possible to research for a temple tile
instead of advancing along the trac• if your
magnifying glass is close enough to the temple.
If your magnifying glass is one
row below the temple, you can
use a ¨esearch action to buy
a silver ‹Œpoint or bronze
ƒŒpoint tile instead of
advancing along the trac•.
The tilešs cost is the same as it
would be in the temple row.
If you are two rows below the
temple, you can buy a tile,
as described above, but
only bronze ƒŒpoint tiles are
available.
žote that the gold „„Œpoint tiles are available
only ’om the temple row.
Some advances on the research trac• have travel costs in addition to to•en costs. ‘ay these travel costs in the usual way.
row below the temple, you can
use a ¨esearch action to buy
a silver ‹Œpoint or bronze
ƒŒpoint tile instead of
advancing along the trac•.
‡„
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Mon•ey Temple
†GtrYB•ƒTdY
›Žll research bonus tiles are secret, placed in
faceŒdown stac•s li•e the one usually found
only in the temple row. Ž player reaching the
space loo•s through the tiles, chooses one,
and returns the rest face down. †ach stac•
has one tile per player, but it is possible to
get a second tile ’om the same stac• if any
are left when your noteboo• reaches that
space.
••dBŠ•oƒfheo
›This space needs a random faceŒup artifact
card that costs exactly
. Shu¡e
the artifact dec• and draw cards until you •nd one with this cost. ‘lace it face up on the space, then shu¡e any other cards you drew bac• into the dec•.
›
Žt the artifactšs row, your
magnifying glass must move up through the space on the left, with the artifact, and your noteboo• must move through the spaces on the right. It can move to these spaces even while your magnifying glass is still at the artifact.
›When your magnifying glass reaches the artifact space, you may activate the artifact ˆwithout paying its
artifact space, you may activate the artifact
costŠ.
›Treat the artifact as though it were printed on the board. žo player can buy it, move it, or replace it.
Žo•d•B-Gt d‰B†rYƒtdYY
Žs your magnifying glass reward for
this row, you may use the silver side of one assistant available on the supply board. If you do, move the assistant to
the bottom of its stac• ˆunless itšs the only assistant left in that stac•Š.
For this reward, either ta•e a new silver
assistant or upgrade one of your silver assistants to gold and re’esh it. You
are limited to ƒ assistants, so if you already have ƒ, you must choose the upgrade option.
This noteboo• reward allows you to
activate any discovered level site
ˆoccupied or notŠ.
This noteboo• reward allows you to
re’esh two assistants. You cannot use it to re’esh one assistant twice.
ŒfuECTBstuUsThesTyGheT sTPdgEUTG •‰hsYudgtTGYhuPGohlTYsosEhmfTgEsGYhesUiT•uEfT
•gUUfTeGEUyYuEhtThdmUThesTthLfTŽThesT•dExs‰TheuExThesfTGYsTGYoeGsdmdCuthtlThnf
›
••dBŠ•oƒfheo
›
›
›
‡†
---
Li•ard Temple
‘GauECTt gCCmsUTeGmP GfTgyThesT
•dgEhGuElT sTPdgEUTdgYT GfTBmdoxsUT
BfTG PsGYtd•sTCgGYUuGEfT’gthT esET
sThedgCehT sTeGUTPdgEUTG GfT
yGthlThesTCYdgEUTBsCGEThdTteGxsi
udor
›Žfter setting out idols, shu¡e the
• remaining idols into a faceŒdown stac•
and place it beside the
row.
›Žfter shu¡ing the guardian tiles, place one un•nown guardian face down on this space.
••dBžrh•“ƒht
The guardian is revealed as soon as any playeršs magnifying glass reaches that row. ‘hsE opdB’n‰uhYdaseopsolcoaTdstdphalsuUds •LoBlioasLaui snhedhadsUonshcdBThedsiu•
The guardian can be overcome as though
playersš research to•ens were archaeologist
•gures at the guardianšs site. For example,
as your main action, you can pay the cost to
overcome the guardian if your magnifying
glass has reached that row. ‰ut the alter nat ive
ways to overcome a guardian also apply™
Revolver or War Club will wor• as long as you
have a research to•en there. Bear Trap will
wor• as long as no other player has reached
that row yet ˆbut it wonšt wor• before the
guardian has been revealedŠ. “owever, efects
that move a guardian cannot be used to move
a guardian to or ’om the research trac•.
Žt the end of the round, ifs uUds •LoBlioas
UonsahustddashcdBThedxsphLsBdTdicds‡‰Fear
fhBs doTUs BdndoBTUs uhYda you have on the
guardianšs space.
Žfter shu¡ing the guardian tiles, place
The guardian is revealed as soon as any
playeršs magnifying glass reaches that row.
The guardian can be overcome as though
•gures at the guardianšs site. For example,
Žfter setting out idols, shu¡e the
• remaining idols into a faceŒdown stac•
•ˆ
---
•otes on peci-c Cards
•ht“BŒdtY
For example, if your magnifying
glass has advanced 5 rows, you get
to choose any two of the three
options ˆbut you canšt choose the
same one twiceŠ. If you choose to
draw a card, you are allowed to loo•
at it before ma•ing your second
choice. •n the ©on•ey Temple, the
artifact space counts as only „ row.
‡ƒ•YoBŠƒ“BŸƒo
§Loo• at§ means the same thing as
¦draw up to§ in the original game. We have changed the wording to ma•e it more clear that this is not li•e
. You cannot play ’ee actions
ˆespecially not or Š until you
have •nished dealing with the cards you are loo•ing at.
Š•s‰B†dToYou are allowed to choose and
resolve the options in any order. For example, if you choose to draw a card, you can loo• at it before deciding on your second choice.
AG“BGfB—ƒ˜ƒYƒGtIf you pay the cost, the card you
discard can then be exiled with the
efect.
‚hsd•h
The level sites are in ƒ rows of •.
If you already have an archaeologist on a level
site, the Camera gives
you access to a discovered site on any of the • spaces in that horizontal row. You can even choose the site
with your archaeologist.
Œht“ƒt”Bado
Landing Net applies to all items you
buy ˆor gainŠ for the remainder of the round. The efect continues to apply even if Landing Net is exiled.
ˆŽnd the efect does not apply if Landing Net was not played for its
efect.Š
¡GTehtƒeB„•r oƒGt¢
For this noteboo• reward, activate any
LahTTLEidl level
For this noteboo• reward, activate any
site. Then the
volcano erupts and destroys it£ ¨eturn
the site tile • and any guardian on it • to the box. Turn up the top tile of the leftover idols stac• and place it face up where the site was. It is now possible to ¢iscover a žew Site again at that location.
žote that if there are no unoccupied
sites, this
has no efect.
Žo•d•BŠ“˜dtor•dY
When your magnifying glass reaches
this row, you immediately gain ƒ Fear
cards to your play area.
For this magnifying glass reward, you
choose either a coin or a compass.
You pay the idol cost with
one of your idols that is ahus
iaso‰n hu. ‘ut the idol in the
box.
•‡
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•ed Moon taf
‚ariant
To see more items and artifacts during
the course of the game, your group can
agree to play with the red moon staf
variant. Žt the end of the round, uUds
BdlsehhasnuoPsdgi dnsuUds•‰iudensoals
•‰oBuifoTunsT hndnusuhsiu before moving
to mar• the new round.
At the end of round I:
At the end of round II, exile 4 cards:
olo Game
ad•B‹“GTY
Your rivalšs •rst idol is worth - points, —ust
as all the other idols are, even though it is not illustrated on your rivalšs board.
Œƒ£h•“B•ds Td
œ™nfB E™nB LCpPiB n¤MnFCECxf¥lU ¦P§fCg¨Cf§B §iPllB is on the space with the temple guardian, the following rules apply™
›They do not reveal the guardian. ˆThey •now what it is, but they donšt tell you.Š The guardian is revealed only when you reach that space yourself.
›If they ta•e the •vercome a «uardian action, they ignore all guardians on sites and defeat the temple guardian ˆwhether you have revealed it or notŠ.
›If they ta•e the ¨esearch action, they simply advance as though the guardian were not there.
To see more items and artifacts during
the course of the game, your group can
agree to play with the red moon staf
variant. Žt the end of the round,
BdlsehhasnuoPsdgi dnsuUds•‰iudensoals
•‰oBuifoTunsT hndnusuhsiu
to mar• the new round.
To see more items and artifacts during
the course of the game, your group can
agree to play with the red moon staf
variant. Žt the end of the round,
BdlsehhasnuoPsdgi dnsuUds•‰iudensoals
•‰oBuifoTunsT hndnusuhsiu
to mar• the new round.
To see more items and artifacts during
the course of the game, your group can
agree to play with the red moon staf
variant. Žt the end of the round,
BdlsehhasnuoPsdgi dnsuUds•‰iudensoals
•‰oBuifoTunsT hndnusuhsiu
to mar• the new round.
To see more items and artifacts during
the course of the game, your group can
agree to play with the red moon staf
variant. Žt the end of the round,
BdlsehhasnuoPsdgi dnsuUds•‰iudensoals
•‰oBuifoTunsT hndnusuhsiu
to mar• the new round.
ƒesign •otes
•ne of the —oys of playing with the new leaders is exploring their new powers. •f course, we also gave them some interesting limitations, but even so, you will •nd that you can do more during the game if your expedition has a leader. For this reason, we designed the new research trac•s to be a bit more arduous.
This means that if your leaders are
researching their way toward the ‰ird
Temple or the Sna•e Temple, you will
•nd the game somewhat easier than
normal. Youªll have a better chance of
moving high up the research trac•. Žnd
conversely, if you use the ©on•ey Temple
or Lizard Temple w ithout the new leaders,
the top row will be harder to reach.
©ost of our testing was done with the
new temples, but we hope youªll explore
them all£
••
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A„game …y M†n ‡ El•en
“m”s…•r‘–sŠ—˜s…—™
—LBsThBdsudoe™
›Radek “•••” Boxan for wor•ing hard at turning our ideas into
beautiful prototypes despite the countless changes and updates, as
well as shouldering the tas• of doing most of the •nal graphics wor•.
You are our hero£
›Tomáš “•Gg•M” Uhlíř, Pavel “pn•n n” Češka, and Vít Vodička for their
awesome insightful observations and great ideas.
›Adam Španěl for ofer ing his valuable feedbac• and creating new ‰«Ž
versions for online testing at lightning speed.
›Jason Holt for writing this amazing ruleboo•.
›Regina Urazajeva for being the mar•eting mage she is.
›Míša Zaoralová and Hana Slaninová for their wor• on the graphics.
›Radim “-Te di” Pech for creating an awesome trailer video£
›Jakub Uhlíř for coordinating ˆand doingŠ the playtesting and
organizing the wor• on the translations.
›Kreten, Lenka, Lukáš, and Terezka for testing the game as a family
and providing excellent feedbac•.
›Tom Helmich, Anežka “Angie” Seberová, Miroslav Felix Podlesný,
and all the rest of the CGE team • Than• you for testing many early
bro•en and unbalanced versions and ofering your valuable insight£
—LBs ha iads udnudBn™sLeonardo –iaroni for devoting so much of his time,
©ichael ©urphy for very helpful, insightful, and detailed feedbac•,
‘eter “arding ˆ‘elornŠ and Ÿienna –hichi Lam ˆŸichiŠ for being the soul
of the online testing community, ¢oge –oin, ©ateusz ¦¬ozul§ ¬ozuli®s•i,
–hristine –loostermans, “igawind, ‰astian Win•elhaus, SimonF‘©,
Ÿictor ¤i•udome, Larry Tan, žicholas “enning, ‰runo ‘acheco, ¤uon«¤,
‰ennzilla, tsuzumi•, Yosu•e ¤imure, ‘aulŒ©arc Simon, ©ather, William
Wong, Siddharth ©anic•asundaram, and over …œ other top Žrna• players
who tested the online version. You all devoted much time and efort to
this. It surpassed our expectations by far. Than• you so much£
“hoBls”oedsrBdao™ ˉurica “lade•, †mmanuel –olin, and all the team at
‰oard «ame Žrena for allowing us to use the ‰«Ž platform for the uni‡ue
digital playtesting extravaganza and their support.
…ot duhEs udnudBn™sStanislav ¤ube° for showing up for every one of
our testing events, Tom±° Tyc for helping us tac•le the problem of
ma•ing snac• to•ens wor• intuitively, Tereza St²³l•ov±, ¨umun, ©on´a,
Leontμn•a, ¤ry°tof, Ivan ¦e•lp§ ¢ost±l, La¶a ‘osp∙ch, ©ichal ¨inger, ¨uda
©alμ, ¤uba ¤util, ¤risti±n ¦–hristheco§ ‰ur y°, ‘etr •vesnμ. Tom³•, Youda,
‘³trs, •zz y, †lla, †lnie, Terez•a and other par ticipants of Warcon ƒœƒ„. You
guys helped us to ma•e this a more ˜awless experience. Than• you£
¸ –zech «ames †dition
•ctober ¹º¹»
www.–zech«ames.com
šiTUo s›uoTU
šiTUod os›uoTUhcœ
…heœžs˜U Ÿ¡
rloes›Eoa¢
yoldYs“hgoa
—al¡d£s•Bliao
ši oas¤ocBh¥
¦i¡Ÿs–§n
¦oYLts¨h iu©dB
ªBoauiždYs«dl œ¬dY
›u¢Eœas®BožˉœY
®œcils¦ot hahcnY°
¤Ÿus¤hli¬Yo
¦onhas•h u
¦oas±chaŸ¬dY
¨duBsšLBeoY
Development Team:
Graphic Design:
Art:
Art Consultation:
Production:
Rulebook Writer:
Project Management:
Project Supervision:
The world of Žrna• is vast
and therešs still much more
to discover.
www.cge.as/explore-arnak
Ÿdd B„… TG•ƒt”
••
---
uh•r‹olptr›th“rƒpr••ƒtr„…ecptƒlp
You may choose any guardian you have
overcome whose boon has already been used.
Flip it face up to ma•e its boon usable again.
–hoose one of the unused guardians you
have overcome and ˜ip it face down without
gaining its boon.
Žctivate any site.
Žctivate any discovered level site.
Žctivate any discovered level site.
”se the efect of any faceŒup idol on the
board
”se the efect on the silver side of one
assistant available on the supply board.
”se the efect on the gold side of one
assistant available on the supply board.
”se the efect on the silver side of one
assistant available on the supply board.
Then place it on the bottom of its stac•.
–hoose one™ «ain either or .
This idol efect is not a ’ee action.
Žctivate any yuc yi.hS
level site. ¨emove it ’om the
game. Turn up the top tile of the
leftover idols stac• and place it
where the site was. It is now possible
to ¢iscover a žew Site there.
†ither ta•e a new silver assistant or
upgrade one of your silver assistants to
gold. ˆYou cannot ta•e more than two assistants.Š
¨e’esh two assistants. You cannot
re’esh the same assistant twice.
žhph•c rulnht
Free actions are generally legal between the parts of an efect.
If the card you draw has a ’ee action,
you can play it before exiling it.
Free actions are legal after you draw,
but gcym oyIsm ucsm ehnWhm gcyrIheFm
yunpehmscmingmsbhm cIs•
—lp¥nr‡l•”hn¢
›If you ever run out of Fear cards, you gain fear tiles
instead.
›If an efect generates a travel value that you cannot use immediately, you may still use it at any time before the end of your turn.
›If the item or artifact dec•s ever run out of cards, they remain empty. The cards are not reshu¡ed.
›If you play a card efect that lasts the entire round, it will last the entire round even if the card is on the ©on•ey Templeªs research trac• or in exile.
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