Full manual text
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Rulebook
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Watch the rules video.
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32
T
he Meadow: Downstream expansion takes players on a new trip along the shores of lakes, rivers, and
streams; discovering amazing water environments from a kayak’s perspective. Players will gather in-
spiration, photograph new animals and plants, discover breathtaking views, and pocket the occasional
souvenir. Struggles on the river only fuel their competitiveness to claim the title of most skilled observer, opening
new exciting possibilities and offering new paths to fulfill their goals.
Components
12 cards, including:
3 N deck
cards
3 W deck
cards
3 S deck
cards
3 E deck
cards
4 beaver dam cards
4 two-sided
starting (watery)
ground cards
55 river deck
cards
Solo play
components:
6 solo play cards
4 sunset cards
6 pier
tokens
6 tent tokens
envelope
(with 6 cards) two-sided river board
two-sided river boardfoldable river deck
holder
4 kayaker markers
(1 in each of the
4 player colors)
8 additional road tokens
4 additional bonus
tokens
(1 in each of
the player colors)
2 waterfall tokens
4 river trail tokens
(1 in each of the
4 player colors)
additional goal
token
components used in the lazy river
variant of the game
components used in the wild rapids
variant of the game
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54
“?” Path Token
This path token is used in a 2- and 3-player game.
The rules for placing this token in the main board
notches remain unchanged.
Important! The “?” path token may be placed in
a river board notch—allowing it to work like
a river trail token.
The Downstream expansion introduces two game variants: lazy
river and wild rapids. Some of the components from the Down-
stream expansion are used in both variants. They are described on
pages 4–7 of this rulebook. Furthermore, pages 8 and 9 describe
changes from the base game common for both variants. Pages
10-14 describe in detail the gameplay of the lazy river and wild
rapids variant.
There are two distinct areas on both sides of the board.
River track - you will move your kayaker on this track. Moving
your kayaker marker to spaces marked with action symbols will allow you to perform additional actions. As you progress on the track, you will also earn more victory points.
River card area - here you will place river deck cards . The edge
of the board surrounding this area has notches. You will play your river trail tokens (and “?” path tokens) to get those cards.
The Downstream expansion rules assume that
the cards from envelope U (Big Encounters)
from the base game are in play. Before playing
either variant, make sure to shuffle the cards
from envelope U into their corresponding
decks. Do not forget the goal token with the
symbol. Add this token to the goal token pool (see Game Setup in the base game rulebook).
Common components
The expansion introduces a two-sided river board on which river
deck cards will appear. Before starting the game, the players
must decide together which side of the board to play. Each side offers a different set of rules:
– the lazy river gameplay is described on pages 10-11.
– the wild rapids gameplay is described on pages 12-14.
Important! You cannot place base game path
tokens with values 1-4 in the notches of the river
board.
River board
River trail tokens
Hi, I’m King Fisher!
With my help you’ll learn a few interesting facts
about the Downstream expansion. Listen to me
carefully, and the game will be even easier.
My first advice?
The lazy river variant is best for your first game
with the expansion.
In addition to the base game path tokens,
each player also has a river trail
token. Unlike the other path tokens, this
token allows you to perform only 1 action
type and can only be placed in a river
board notch. Just like with other path
tokens, after placing it (and taking a card)
you may play 1 card from your hand onto
your meadow or surroundings area. You
can place your token only in an unoccu-
pied notch. The token remains in the notch
until the end of the round (just like the
path tokens from the base game).
New starting ground cards
River deck
There is still a limit of 10 ground cards in your meadow area.
Each player has an additional two-sided starting watery ground card. Therefore, each player begins the game with 2 starting ground cards. Before the 1st round, but after taking the 5 cards in the preparation stage (according to the base game rules), each player chooses the side for their starting ground cards. Both start- ing cards are placed next to each other in any configuration.
The oar symbols allow you to move your kayaker by 1-4 spaces, depending on the amount of arrows on the oar symbol.
This deck includes ground, observation, landscape, and discovery cards connected with a water environment. The rules for placing those cards are the same as in the base game.
Unlike the base game cards, the river deck cards
do not grant
victory points. Instead they have an oar symbol at the bottom of
the card.
When you play a card with an oar symbol in your meadow or sur-
roundings area, you move your kayaker marker on the river board
by the number of arrows visible on the oar symbol.
example placement of the ground cards
oar symbol
river track
river card
area
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76
Any number of kayakers can be in the same
river space.
The expansion includes 12 additional cards that should be shuffled
into the corresponding base game decks (3 cards for each deck: N,
W, S, and E).
Important! The new cards are only used when playing with the
Downstream expansion.
Those cards are marked with the symbol, located next to the
card’s number. This lets you easily recognize the expansion cards,
e.g. to separate them from the base game deck.
Additional cards for the base game decks
Important! In the rare case the river deck runs
out of cards, replace it with deck S. If, after this change, you
discard a river deck card , remove it from play (instead of
putting it at the bottom of the deck).
Example 3. The Tench
card requires the and
ground symbols that
are visible in the player’s
meadow area.
This card may only be
played on top of a column
that has a card with the
ground symbol.
Place the waterfall tokens on the campfire board between the rocks
of the round tracker. When the round marker passes a waterfall
token, replace all of the cards from the river card area.
Twice during the game, when the round marker passes a waterfall
token, you will replace the cards on the river board (see End of the
round p. 9).
Here are the spots where you should place the waterfall tokens
depending on the player count.
2- or 3-player game.
4-player game.
Waterfall tokens
New card symbols
The Downstream expansion introduces new card symbols.
These symbols follow the rules from the base game rulebook in
addition to those below:
Watery ground
The Downstream expansion introduces a 6th type
of ground—watery ground. The rules for playing
ground cards with this symbol are the same as play-
ing ground cards from the base game.
Nature monument
Cards with the
symbol from the S and N decks not
only give victory points, but also have an oar symbol
that allows you to move your kayaker marker on the
river track. This symbol can also be found on the river
board, and its rules depend on the board’s side (see
Lazy river p. 10 and Wild rapids p. 12).
Fish
Cards with the
symbol must be played directly
on top of an empty ground card (you must still
fulfill all other requirements) or on another obser-
vation card at the top of a column with the
ground symbol.
There is a corresponding watery icon next
to the card symbol to remind you of this
rule.
Example 2. Caroline plays the White Willow card, which has an oar
symbol with 2 arrows. Caroline moves her kayaker marker 2 spaces
forward. There is a fork on her path, so she needs to choose which
way she’ll go.
Important! You may only move your kayaker marker for-
ward on the river board (you can never go back). At a fork,
you choose which way to go.
Example 1. Caroline plays the Small China-mark card in her meadow
area. This card doesn’t give her any victory points, but it includes an
oar symbol with 2 arrows. Right after playing the card, Caroline moves
her kayaker marker 2 spaces forward on the river track.
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98
When all players have placed all their path tokens, the round ends.
Then the players collect all their path tokens (including river trail
tokens).
The player that started the round passes the first player token to
the player on their left, who will start the next round. Move the
round marker to the next rock on the round tracker.
When the round marker passes a waterfall token, you must also do
the following:
discard all cards from the river card area and randomly place
them on the bottom of the river deck ,
refill the river card area with new river deck cards .
In the middle of the game, when the round
marker passes the hourglass and all the cards
from the main board are discarded, the cards on
the river card area remain untouched.
End of Round
The following special actions, indicated by the path tokens from the base game, have been modified:
Example 5. Will places a path token in a notch of the campfire
board. This token action allows him to take any face-up card from
the main board or the river card area. Will decides to take a card
from the river card area.
Special actions of base game tokens
Look at the top 3 cards of one deck on the main
board or the river board . Add 1 of these cards
to your hand and put the remaining 2 cards on the bottom of the deck in any order. You cannot play a card this turn.
Take any face-up card from the main board or
the river card area and refill the empty spot with the top card of the corresponding deck. You cannot play a card this turn.
Just as in the base game, Downstream consists of 6 rounds in
a 2- and 3-player game, or 8 rounds in a 4-player game. During
your turn, you must perform an action, placing your path token in
1 notch. Depending on the chosen token:
Path tokens with 1, 2, 3, 4, and ? may be placed in a notch of the
main board or campfire board, just as in the base game.
River trail tokens (and “? ” tokens) may be placed in a notch of the
river board. This allows you to take a card from the river card area and (optionally) play 1 card into your meadow or surroundings area.
The token remains in the notch until the end of the round.
The Course of the Game
River board actions
Example 4. Caroline places her river trail token in a free notch of
the river board. Her token points at the column from which she
must take a card. Caroline chooses a card and refills the empty spot
with a new river deck card
. Now she can play 1 card from her
hand.
Example 6. Caroline places a path token in a notch of the campfire
board. This token action allows her to look at the top 3 cards of any deck (available in the game) and add 1 of these cards to her hand. Caroline decides to look at the top 3 cards of the river deck
and
adds 1 of those cards to her hand, then puts the remaining 2 cards on the bottom of the deck.
If you place your river trail or “? ” path token in 1 of the notches of the
river board, you perform the following actions:
You must take 1 chosen card from the row or column pointed at
by your token. The empty spot is immediately refilled with a card
from the river deck .
You may then play 1 card from your hand into your meadow or
surroundings area (it doesn’t have to be a river deck card ).
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1110
The game ends at the end of the final round (just like in the base
game). Take the points you got from the cards played in your meadow
and surroundings area, as well as the bonus tokens placed on the
campfire board and add to them:
3 victory points if you placed an additional bonus token on the
river board.
victory points from the highest valued space that your kayaker
marker is on or passed. The winner is the player with the most victory points. In case of a tie, use the base game’s tie-breaker rules.
You may play a card from your hand into your
meadow or surroundings area.
Take 1 road token.
Take the top beaver dam card from the river board.
Take 1 face-up card from the main board or the river card area. Refill the empty spot with the top card of the corresponding deck.
Take the top sunset card.
This space has 2 goal pairs—each has a symbol.
When your kayaker activates this space, if you have symbols in your meadow area matching at least one of the goals, you may place your addi-
tional bonus token here. This token will be worth 3 victory points at the end of the game. Unlike the campfire board, more than 1 player may place a goal token on the river board. You may pass this space with your kayaker marker without fulfilling the goal re- quirement (but you will not be able to place your additional bonus token).
End of Game and Scoring
Example 7. Steven moves his kayaker marker. His meadow area has
at least one and symbol, therefore he fulfills the require-
ments of 1 of the goals. He places his additional bonus token on the
marked space. Caroline placed her bonus token here earlier, but
this does not prevent Steven from placing his.
Example 8. The game ended. The players count their victory points
like in the base game and then add victory points from the Down- stream expansion. Steven (yellow kayaker) gets 8 victory points from the last space with a point value that he passed on the river board and 3 victory points for his bonus token—so he gets 11 ad -
ditional victory points. Will (purple kayaker) gets 10 victory points for the space that he is at. Will hasn’t, however, fulfilled the goal— so he only gets 10 points. Caroline (green kayaker) gets 13 points
for passing the numbered river space and 3 victory points for her bonus token—she gets 16 additional victory points total.
Numbers next to river spaces are victory points received at the end of the game. When scoring, count only the highest numbered space that your kayaker is on or passed.
Lazy river
Some river track spaces have extra action symbols. When your kay-
aker marker stops on or passes such a space, you may perform its
action. If you encounter more than 1 extra action symbol, do them
in the same order as you encounter them.
Take the top card of the river
or E deck.
Take 1 road token or discard any card from
your hand (put it on the bottom of the corre-
sponding deck) and take the top 2 cards from
any 1 deck on the main or river deck
.
Rules of the lazy river variant
Game setup
Types of extra actions:
Each player receives a river
trail token, an additional
bonus token of the match-
ing color, and a two-sided
starting watery ground card.
Return unused cards and
tokens to the box.
Place the river board on the table,
with the
symbol showing.
Place the beaver dam and sunset cards face up on the spots marked with the matching symbols (place them in descending point order, with the card worth the most points on top of the deck).
Place the kayaker markers in play-
ers’ colors at the starting spot of the river board.
Randomly draw 2 face-up goal
tokens from the remaining goal
tokens (in a 4-player game it will be the
last 2 goal tokens) and place them face-up
next to the nature monuments
.
Shuffle the river deck and place
it face down in the deck holder
on the river board. Fill all the
spots in the river card area
with face-up river deck
cards .
Add the additional goal token to the goal supply before
placing the goal tokens on the campfire board. Shuffle the N, W, S, and E cards from the Downstream expansion into the corre-
sponding decks.
Next, prepare the game as described in the base game rulebook
(don’t forget the waterfall tokens described on page 7 of the
Downstream rulebook).
1
6
7
5
4
2
3
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1312
Take 1 road token and any face-up card from the
main board or from the river card area. Refill the
empty spot with the top card of the corresponding
deck.
Take 1 token from the pier area and immediately perform its action. Then return it to the box.
Take 1 token from the tent area. If it has an action, do the action. Then keep it in your surroundings area if it is worth victory points, otherwise return it to the box.
You may play a card from your hand into your meadow or surroundings area.
Tent tokens:
This token is worth 4 victory points at the end of the game.
This token is worth 3 victory points at the end of the game.
Take any face-up card from the main board or the river card area. Refill the empty spot with the top card of the corresponding deck. Then you may play a card from your hand into your meadow or sur- roundings area. This token is worth 1 victory point at the end of the game.
You may play a card from your hand into your meadow or surroundings area. This token is worth 2 victory points at the end of the game.
Take any face-up card from the main board or the river deck area. Refill the empty spot with the top card of the corresponding deck. Then you may play a card from your hand into your meadow or surroundings area.
You may play up to 2 cards from your hand into your meadow and/or surroundings area.
Take 1 road token.
Take the top sunset card.
In order to use the shortcut you must have a
symbol visible in your meadow area.
Pier token actions:
Take the top card of the E , W, and N decks.
Take the top 2 cards of the river deck .
Take 2 road tokens.
Look at the top 3 cards of the E deck. Add 1 of
these cards to your hand and put the remaining 2 cards on the bottom of the deck in any order. Then you may play a card from your hand into your meadow or surroundings area.
Take any face-up card from the main board or the river card area, Refill the empty spot with the top card of the corresponding deck.
Discard any card from your hand (to the bottom
of the corresponding deck) and take the top 2
cards of any 1 deck on the main board or the
river deck
.
Example 9. Caroline has a symbol visible in her meadow area, so
when she moves her kayaker marker she may use the shortcut.
Shortcut:
Wild rapids
Game setup
Rules of the Wild rapids variant
Place the river board
on the table, with
the
symbol showing.
Each player receives a river trail token, and a two-sided starting watery ground card. Return unused cards and tokens
to the box.
Place the sunset cards face up on the spot marked
with the matching symbol (place them in
descending point order, with the card worth
the most points on top of
the deck).
Place the kayaker markers in players’ colors at the starting spot of the river board.
Randomly draw as many tent tokens as there are players in the game. Then, place them face-up on the indicated area. Return the remaining tokens back to the box.
Randomly draw as many
pier tokens as there are
players in the game. Then,
place them face up on the
indicated area. Return the
remaining tokens back to
the box.
Shuffle the river
deck
and place it
face down in the deck holder on the river board. Fill all the spots in the river card area
with face-up river deck cards
.
Some river track spaces have extra action symbols. When your kay-
aker marker stops on or passes such a space, you may perform its
action. If you encounter more than 1 extra action symbol, do them
in the same order as you encounter them.
Types of extra actions:
Take the top card of the S or W deck.
Look at the top 2 cards of the N deck. Add 1
of them to your hand and put the other on the
bottom of the deck.
Add the additional goal token to the goal supply before placing
the goal tokens on the campfire board. Shuffle the N, W, S, and
E cards from the Downstream expansion into the corresponding
decks.
Next, prepare the game as described in the base game rulebook
(don’t forget the waterfall tokens described on page 7 of the Down-
stream rulebook).
1
4
6
7
8
2
3
5
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1514
If you are playing the wild rapids variant, randomly draw
2 face-down tokens from both the pier and tent locations
without looking at them. Place them in their corresponding
spots, then flip one face up. When activating the pier or tent
area, you may choose the face-up token or risk the unknown
by choosing the face-down token. Then resolve the chosen
token’s action.
Place the river trail tokens in the remaining colors next to the river
board.
Shuffle the path tokens (with the 1, 2, 3, 4, and
? symbols) of all of the other colors and form
a face-down pile. Place them next to the solo play
game token.
Place the solo play game token
next to the main board.
Take 1 color marker of each of the
other colors and randomly place
them as illustrated, face up.
Shuffle the 6 cards of the solo variant from the Downstream expansion and place them in a face-down pile next to the river board.
Choose a color and take all of the components for that color as in a standard game with the Downstream expansion, plus 2 starting
ground cards.
Rover does not have their own meadow or surroundings areas, and the cards they collect during the game are placed in a deck above the solo play game token.
Take your starting cards and refill the empty slots on the board
with cards from the corresponding deck. Then take all of the cards
from the 1st row under the deck holders, and 1 card from the N
deck, and place them in Rover’s deck. Refill the board again.
In the solo game, Rover is always the first player. Alternate turns
until you run out of path tokens.
During Rover’s turn, flip the top path token in their pile.
If it’s a 1, 2, 3, or 4 token, place it according to the solo variant
from the base game.
If it’s a ? token, place it in any unused notch of the campfire
board. If all of the notches are used, discard the token.Then reveal
the top card of the solo deck and place 1 of the river tokens from
Rover’s supply on the notch indicated by the card. If the notch indi-
cated by the solo variant card is already taken, use the next clock-
wise available empty space.
Discard all of the cards from the row or column pointed at by the
river trail token and refill the spaces with new river deck cards
.
Place the discarded cards in any order on the bottom of the river deck
.
Changes to Gameplay
Solo Variant
End of Game and Scoring
The game ends at the end of the final round (just like in the base game). Take the points you got from the cards played in your meadow and surroundings area, as well as the bonus tokens placed on the campfire board and add to them:
your tent token bonus points.
victory points from the highest valued space that your kayaker
marker is on or passed.
The winner is the player with the most victory points. In case of
a tie, use the base game’s tie-breaker rules.
In this variant, the game is played similarly to the 2-player game
described in the base game rules, including the changes introduced
by the Downstream expansion. However, your only opponent is
a dummy player called Rover.
Place the campfire board below the main board with the
symbol
facing up. Place the round marker on the 1st rock of the round
tracker.
Add the additional goal token to the goal token
supply. Randomly pick 3 (face-down) goal tokens. Place 1 token face up on each of the squares around the campfire.
Block 2 notches of the campfire board with block tokens.
Place 2 waterfall tokens as in 2- or 3-player game.
Changes to the Setup
Numbers next to river spaces are victory points received at the end
of the game. When scoring, count only the highest numbered space
that your kayaker is on or passed.
Envelope Z
There is an envelope in the game box with additional cards. Each card has the letter Z next to its card number. After opening, shuffle those cards into the river deck
.
Envelope Z - Over the water. Open after a trip to a river or lake. Cards from this expansion are thematically related to the cards from envelopes from the base game.
Example 10. The game ended. The players count their victory points
like in the base game and then add victory points from the Down- stream expansion. Will (purple kayaker) gets 13 victory points for the last numbered river space he passed and 4 victory points for the tent token—so he gets 17 additional victory points. Steven (yellow kayaker) gets 5 victory points for the last numbered river space he passed, and Caroline (green kayaker) gets 8 victory points for the numbered space her kayaker is on. Steven and Caroline
didn’t gain any tent tokens.
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1716
common name scientific name interesting fact
place and date
of observation
Card index
SQ1–
SQ4
Small China-mark
(larvae)
Cataclysta
lemnata
Small China-mark caterpillars hibernate in chambers gouged out in the stems of water plants or in
structures they build from fragments of the leaves and lemna because they are not able to survive
the cold.
SQ1–
SQ4
Edible frog Rana esculentaEdible frogs are used in gastronomy. This species is the most common frog you’ll find on our tables.
Q01 Roach Rutilus rutilus
During spawning season a roach is able to produce 40 000 eggs! However, usually there are only a few thousand.
Q02 Weatherfish Misgurnus fossilisDuring periods of low-oxygen water, the weatherfish will sometimes get fresh air from the surface.
Q03 Common carp Cyprinus carpio
The common carp has been bred in China as early as the 5th century BCE, and the oldest mentions of fish farming in Europe come from around 350 BCE.
Q04 Ruffe
Gymnocephalus cernua
The ruffe is a stagnophilic fish, which means it prefers stagnant water. It can be occasionally found in rivers.
Q05 Crucian carp
Carassius carassius
Crucian carps do not deal well with other fish species. Basins with fewer other fish tend to have more crucian carps.
Q06
Three-spined Stickleback
Gasterosteus aculeatus
Male three-spined sticklebacks build tunnel-shaped nests of plant materials in sandy or clay water beds that they glue together with a kidney secretion.
Q07
Common green bottle fly (larvae)
Lucilia
sericata
The larvae are used in treatment of difficult-to-heal wounds. They digest the necrotic tissue and
accelerate the healing process, at the same time disinfecting the wound with bactericidal substances
secreted while feeding.
Q08 Black stork Ciconia nigra
Unlike white storks, black storks prefer desolate habitats. They sometimes choose to nest in deep
forests. They inhabit wetlands.
Q09 Natterjack toadEpidalea calamitaDue to their small hind legs, natterjack toads are known to trudge, rather than jump.
Q10 Eurasian beaverCastor fiber
Beavers are perfectly adapted to life by the water. They are covered with thick, oily fur and have flat,
scaly tails. The toes of the hind limbs are connected by webbing. They can close their ears and no-
strils with skin flaps, and their eyes have transparent eyelids, all of which protects them underwater.
Q11
European pond
turtle
Emys orbicularis
In 1998, a pair of Polish scientists noticed turtles with dates etched on their shells dating back to
the 19th century. It turned out that the dates were etched by local shepherds. Thanks to this, we
know that turtles may nest in the same area for many decades.
Q12
Mill over the
water
The wheel had to be especially durable, so it was usually made of solid oak or hornbeam wood.
With the use of wooden spacers and gears, the movement of the wheel was transferred to
a drive powering the millstone and other tools grinding grain.
Q13 Common pike Esox lucius The pike is a predator that feeds on smaller fish as well as frogs and crayfish.
Q14 Eurasian otterLutra lutra
Otters are predominantly nocturnal. Their whiskers allow them to determine their position in the
water and help with hunting.
Q15 White water lilyNymphaea alba
The leaves of white water lilies float on water because the leaves and stems have a spongy tissue
modification known as aerenchyma.
Q16 Mountain river
Mountain rivers and streams sculpt the rocks of the substrate with the power of falling water and
the rocky material it carries, thus creating picturesque sites: waterfalls, cascades, knickpoints, and
plunge pools.
The round is over when you place your last path token.
Collect all of your path tokens (including the river trail
tokens). Then collect all of the river trail tokens played by
Rover this round and place them next to the river board.
Next, collect all of the other path tokens (those played by
Rover this round and the unused ones), shuffle them, and
create a new face-down pile. Move the round marker to the
next rock on the round tracker.
When the round marker passes the waterfall token or the
hourglass symbol, follow the base game rules for a multi-
player game.
The game ends at the end of the 6th round—time to count the
points.
If you are playing the solo variant with the Downstream expansion,
you do not count Rover’s points. You count your points according
to the standard rules and see how well you did in the solo scoring
table.
End of Game and Scoring
Solo scoring table
<49
The current was not friendly today. You managed to
observe only a few common species.
50–65
Bravo! Your sketchbook is full of new and valuable
findings.
66–79
You managed to observe rare species while going down-
stream. This day was very fruitful.
80+
This was an amazing journey! Others may only envy
your observations and collected findings.
Note that when Rover reveals a ? token, Rover
will place 2 path tokens (? and river trail).
---
1918
Q17
Common
merganser
Mergus
merganser
The common merganser has a thin, hooked, red bill. The bill has small, serrated, tooth-like edges
that help the bird hold on to prey.
Q18
White-tailed
eagle
Haliaeetus
albicilla
They feed mainly on fish and other birds, sometimes they hunt in pairs.
Q19
Small China-mark
(imago)
Cataclysta
lemnata
In order to lay eggs, the female lands on a thick layer of lemna covering the water surface. It lays from
100 to 500 semi-transparent eggs—with diameter of about 0.5mm—on the bottom of the leafy food.
Q20 Grey heron Ardea cinerea Herons often build their nests close to each other. A colony built by herons is called a heronry.
Q21 White willow Salix alba
Willow wood is soft and molds quickly. As a result, animals easily create hollows to inhabit. Accor-
ding to folk stories, the trees were also often inhabited by various demons.
Q22
Little ringed
plover
Charadrius dubius
In order to distract a predator from its nest, the little ringed plover pretends to be wounded. The
predator is drawn away from the nest to catch the plover, who then flies away.
Q23 European perchPerca fluviatilisThe perch is a polyandric species with unusual behavior. A female may mate with up to 25 males.
Q24 Northern raccoonProcyon lotor Raccoons have very nimble paws that allow them to open various locks and get to human supplies.
Q25 Fishing float
In the past, pieces of bark, sticks, or feathers were used as fishing floats. Today they are made of
materials of varying buoyancy—which makes them more versatile.
Q26
Broad-bodied
chaser
Libellula depressa
The female lays eggs in stagnant or slow flowing water. If the basin dries out, the larvae bury them-
selves in the silt and hibernate.
Q27 Tench Tinca tinca
Tench will eat whatever they can find buried in silt at the bottom of the reservoir: snails, shellfish,
and other organisms. They often hibernate buried in silt.
Q28
Lesser white-
toothed shrew
Crocidura
suaveolens
They don’t hibernate. In winter, shrews stay in small groups of up to a dozen or so in their nests.
Q29 Eurasian minnow
Phoxinus
phoxinus
A very small fish, popular in fish tanks.
Q30 Noble crayfishAstacus astacus
Many believe that crayfish in a basin prove that the water is clean. However, this is not always the
case, as not all species of crayfish require water as clean as the noble crayfish.
Q31
Landscape with
water lilies
The beauty of water lilies has always been an inspiration for various artists. In the history of pain-
ting, water lilies became famous thanks to a series of paintings by impressionist Claude Monet.
Q32
Landscape with
a bridge
The oldest well-preserved covered wooden footbridge in Europe is Kapellbrücke (German:
chapel bridge), which spans the river Reuss in Lucerne, Switzerland.
Q33
Nests in the
escarpment
Sand martins create characteristic nests in escarpments. Hollowed out from the sand, the tunnels
may be up to 100 cm long.
Q34 Path at the river
Paths along a lake or river are a perfect place for a stroll. Walking, even at a slow pace, is very good
for both physical and mental health.
Q35 A pearl in a shell
When an irritant, like sand, works its way into a particular species of oyster, the layer of the inner
mantle of the shell becomes irritated. It starts to produce aragonite and conchiolin substances to
coat the irritant. Layer upon layer of this coating hardens on the irritant, thus creating a pearl.
Q36 Great waterfall Water droplets scattered by a great waterfall may remain suspended in the air, creating mist.
Q37 House by the dam Dams are built to prevent flooding, but unfortunately they also damage river eco-systems.
Q38 Ammonite
Ammonoids are extinct cephalopods in spiral shells which, millions of years ago, inhabited shallow
waters of the whole planet. They are important fossils because they allow us to determine the age of
the rocks they are found in.
Q39
Foraging fish at sunrise
Many fish species forage right before sunrise; that is why early morning is considered the best fishing time.
Q40
Whirlpools on the river
Under natural conditions, whirlpools are formed due to the terrain and water currents.
Q41
Common kingfisher
Alcedo atthis
Incredibly territorial and will even fight with their partners and offspring. In a battle, a kingfisher tries to grab its opponent by the beak and hold it underwater.
Q42 European eel Anguilla anguilla
Eel blood is toxic to mammals. It contains a dangerous substance that leads to muscle tremors and cardiac palsy. However, after heating up to 58 °C, it loses its harmful properties.
Q43
Great crested grebe
Podiceps cristatusGrebes eat their own feathers when food is scarce.
Q44 Wild strawberryFragaria vesca
Wild strawberries are used in folk medicine. They strengthen the body and have a slight diuretic effect.
Q45
Cattle at a waterhole
Forest waterholes are important to an ecosystem for various reasons. They are a source of water, a home to many species, a landmark for avian migration routes, and they increase water retention in the ecosystem.
Q46 Wels Catfish Silurus glanis
Catfish are the largest predators in European rivers. They are not aggressive, but when hungry they will eat everything that will fit in their mouths—not only fish, but even ducks.
Q47 Pike-perch Sander lucioperca
Big eyes, pigmentation, and reflective membrane behind the retina allow for increased sensitivity to visual stimuli.
Q48 Azure damselflyCoenagrion puellaThey live for only a year and spend most of that time as larvae under water.
Q49
Western marsh-
-harrier
Circus aeruginosus
Harriers build ground nests, which is uncommon for large predatory birds.
Q50 Great pond snail
Lymnaea stagnalis
The great pond snail’s shell may have up to 7 twists. This species has the thickest shell of all snails.
Q51
White willow (pollard)
Salix alba
Pollarding is a pruning method that removes all of a tree’s branches. Young white willows need to be pollarded every 5 years, or they might split.
Q52 Muskrat
Ondatra zibethicus
Muskrats came to Europe in 1905 as fur animals. The European population comes from animals that escaped the farms.
Q53 Yellow waterlilyNuphar lutea
The underwater and overwater leaves of yellow waterlilies have different structures. In running-wa- ter basins, waterlilies might only be underwater plants.
Q54
A school of stickleback fish
Gasterosteus aculeatus
During the mating season, males create nests and change their colors to attract females. Their bel- lies turn bright red, and their eyes turn blue.
Q55 Mute swan Cygnus olor
Swans symbolized beauty long before Hans Christian Andersen wrote “The Ugly Duckling”. In Greek mythology, swans were associated with Aphrodite, the goddess of love and beauty.
Q56
Great diving beetle
Dytiscus marginalis
These beetles spend a lot of time underwater, even though they breathe fresh air. Before diving, they collect air under their wings. They return to the surface from time to time to replenish their air.
Q57 Black alder Alnus glutinosa
Alder wood tolerates water really well. Freshly cut black alder has orange wood which darkens with time.
Q58 Rocky river The rocks found in a river often have an oval shape smoothed by the current.
Q59
Scots pine (relic pine)
Pinus sylvestris
Relic pine is a rare type of Scots pine that looks different due to its location and climate. Its annual growth is very slow, and its branches twist in a characteristic way, giving the tree’s crown an intere- sting shape.
Q60
Mosses and lichens on an erratic boulder
Lichens are symbionts of fungi and algae.
air under their wings They return to the surface from time to time to replenish their air Q57 Black alder Alnus glutinosa Alder wood tolerates water really well Freshly cut black alder has orange wood which darkens with time Q58 Rocky river The rocks found in a river often have an oval shape smoothed by the current Q59 Scots pine relic pine Pinus sylvestris Relic pine is a rare type of Scots pine that looks different due to its location and climate Its annual growth is very slow and its branches twist in a characteristic way giving the tree s crown an intere sting shape Q60 Mosses and lichens on an erratic boulder Lichens are symbionts of fungi and algae
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20
Q68–
Q71
Beaver dam
Some people believe that beavers build their dams to catch fish. This is not true; beavers are herbiv-
orous.
Z01 Vistula Lagoon
The Vistula Lagoon connects to the Baltic Sea with the narrow Strait of Baltiysk situated in the Rus- sian part of the basin through which sea waters pour in during strong storms.
Z02 Tatra chamois
Rupicapra rupicapra tatrica
The hooves of the chamois have a honed edge which hardens in winter, thus enabling safe move- ment on snow and ice. In the summer, the edge wears off on rocky ground and reveals the soft interior of the foot, which allows for better grip.
Z03 Asprete
Romanichthys valsanicola
Asprete is an incredibly rare fish species. It was only recently discovered in 1957 in Romania. It is classified as endangered.
Z04
Yellow marsh marigold
Caltha palustris
Yellow marsh marigold, also called cowslip, is toxic because it contains a substance that irritates the digestive system. After picking, its effect gradually weakens.
Z05 Tufted duck Aythya fuligulaIn order to dive, a tufted duck jumps a bit out of the water to increase its diving speed.
Z06 Harbor seal Phoca vitulina
There is a thick layer of fat under the seal’s skin, which grants thermal insulation, increases buoyan- cy, and acts as an energy reserve.
Q72– Q75
Sunset
Air diffuses blue light best. During the day, sun rays go through a thinner layer of air, so we mainly see light of that color. At sunset and sunrise, the sunlight has a longer way to travel. Most of the blue light gets dispersed, and we only see red, yellow, and orange light.
Q61 Inselberg
An inselberg is a hill, often with steep rocky slopes mainly created as a result of weathering and erosion. Inselbergs are remnants of larger rock massifs.
Q62
European mouflon
Ovis aries musimon
The hierarchy of males is determined by the size of their horns.
Q63 Forest stream You shouldn’t drink forest stream water because it may be contaminated.
Q64
The caves of Mechowo
The caves of Mechowo are among the few caves in Northern Poland. They are made of sandstone. There you can find, among other things, stalactites and unique karst formations.
Q65
Fisherman’s hut on stilts
Stilt houses can be found all over the world. The construction method is used at sea, in marshes, and on dry land and permafrost. Stilts protect a house from various dangers, such as moisture or pests.
Q66 Amethyst
The word amethyst derives from the ancient Greek “amethystos”, which translates to “not drunk”. The name comes from the belief that drinking from a goblet made of this rock protects you from getting drunk.
Q67 Hanging nets
The shape and size of a net’s mesh depend on the type of fish it’s supposed to catch. The sizes of
mesh may also be regulated by law to prevent catching protected fish.
studio@rebel.pl
www.rebelstudio.eu
Rebel Sp. z o.o.
ul. Budowlanych 64c
80-298 Gdańsk, Polska
wydawnictwo@rebel.pl
www.wydawnictworebel.pl
Game designer: Klemens Kalicki
Illustrations: Karolina Kijak
Graphic design: Artur Mikucki
Game development: Przemek Wojtkowiak,
Andrzej Olejarczyk
Rulebook: Rebel studio
Project coordination: Sławek Gacal
Translation and editing: Bryan Gerding, Tabletop Polish,
Russ Williams
Layout: Artur Mikucki
Credits:
Card index: Agnieszka Możejko
We thank Maja Gruca for her help.
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