Full manual text

QQuacks All-In

2/16/2026
NOTES:
• You are never aloud to look into your
ingredient bag
• Ingredient token level = number on ea. token
• Purple text refers to Witches expansions
• Green text refers to Alchemist expansions
DT Dropplet Token

ET Essence Token
IT Ingredient Token

ST Score Token
VP Victory Point
SETUP
1) Place scoreboard with flame marker on
round 1, place bonus dice on dice step.
2) Add Alchemist and Witch cards to fortune
teller deck as desired, shuffle
3) Select and place ingredient books near
scoreboard, x1 per used ingredient color;
Recommend matching count of bookmarks
for all books (ex: 2 bookmarks on ea. book).
Match BLACK moths to player count.
Randomly select locoweed book.
4) Arrange ingredient token piles: 1-pile, 2-
pile, 3
+
-pile, add locoweed ITs
5) Each player selects a color and receives:
a) Cauldron board all players agree to use
same side: “book” or “test tube”
b) Player color ingredient bag
c) Score token (ST) on 50-space,

player-side-up
d) Droplet token (DT) on cauldron 0-space
and DT on starting test tube if applicable
e) Place rat token (RT), x1 ruby, full bottle
f) x1 ea. witch penny: gold, silver, bronze
g) Player color Overflow bowl
h) Alchemist brd, essence token (ET) at 0
6) Randomly select x1 ea. Bronze, Silver,
Gold Witch Cards
7.a) Randomly select x3 patient tokens,
place patient books near scoreboard
7.b) Ea. Player choose essence card
matching a patient, players may choose
same patient; place card on Alch. board
8) Fill draw bags with ingredient tokens (IT):
Lvl 1: x4 White, x1 Green, x1 Orange,
Lvl 2: x2 White,
Lvl-3: x1 White
9) Randomly select first player, give fortune
deck, 1st player rotates left next round
TAKE A TURN
NOTE: Witch pennies may be paid during
Brew Potion or Use Potion phases to gain
single-use ability of matching coin color
I. Draw Card: first player draws fortune teller
card, resolve immediately (purple) or during
turn (blue)
NOTE: ignore abilities involving ingredients
not available in the current round
II. Brew Potion; all players do steps 1-7 at
same time at own pace, when complete wait
for all players to finish:
1) Blind-draw x1 IT
2) Place IT on cauldron according to token
number: 1 = x1 space ahead of last IT or
droplet/rat token, 2 = x2 spaces ahead etc.
3) If WHITE, total all White ITs.

Explode if white total is 8 or more.
4) Explode? STOP. Await other players to
finish Brew Potion phase, else continue.
5) Use full bottle if desired to re-draw last IT,
put rejected IT back into bag. Draw new IT.
May not use bottle if you explode.
6) Resolve RED, YELLOW, BLUE abilities
7) Decide to STOP or repeat steps 1-7
OVERFLOW BOWL : each IT after last “33
space” goes into overflow;
• ITs in overflow are colorless: do not trigger
abilities to include essence;
• White can still cause explosion
III. Use Potion (all players together):
1) Distill essence, even if you exploded:
a) Reset ET to 0.
b) Sum the number of unique colors in
your cauldron ITs, do not include white nor
IT in overflow; move essence marker that
many spaces forward
c) Move essence +1 if White ITs total
exactly 7
d) Move essence +1 or +2 if one or two
adjacent players exploded
e) Immediately gain essence reward, may
take lower reward instead if desired; some
rewards listed on patient cards; wait to add
rat tales at STEP 9 below
f) ROUND 9? Earn same number of victory
points as your essence marker level
g) Do not reset ET to 0 until instructed

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2) Player that did not explode at farthest
cauldron space role bonus die, get
reward; Tie? All tied players roll; all players
reaching overflow are tied
3) Resolve GREEN, PURPLE, BLACK
abilities
4) Check cauldron reward space just after
last IT, gain x1 ruby if ruby icon shown
NOTE: Players with EXPLODED POTIONS
only do Step 5 OR Step 6, NOT BOTH
5) Advance ST for victory points (VP) on
cauldron reward space. Sum IT levels in
overflow, divide by 2 rounding down. Add
that many VP
6) Purchase x1 OR x2 ITs with cauldron
reward space money, purchased ITs may
not be same color. Leftover money is lost;
ROUND 9? Purchase x1 VP each for x5
cauldron monies
7) Spend rubies, no limit; ea. optn costs x2:
a. Refill (flip) empty bottle
b. Purchase DT advance for cauldron
c. Purchase DT advance for Test Tubes,
gain covered reward
d. ROUND 9? Purchase a VP
8) ROUND 9? Purchase x2 VPs with each
unused witch penny
9) Count rat tales between 1st place ST
and other player ST, add essence reward
rat tales, place RT in cauldron the same
number of spaces ahead of DT
10) Advanced round marker flame to next
round; add Lvl 1 WHITE IT at Round 6;
Completed ROUND 9? Go to Game End
11) Return all IT from cauldron to draw bag
12) Pass fortune deck left to next first
player who starts next turn
GAME END
I. Player with most VP wins!
II. Ties go to player with farthest Cauldron IT
from ROUND 9; All players reaching overflow
are tied; if even, all tied players win


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1) Distill essence
2) Farthest player(s) roll bonus dice
• No explosions, overflows tie
3) GREEN, PURPLE, BLACK abilities
4) Gain ruby if behind ruby icon
~ EXPLODED? Only choose one:
5) Victory points + overflow sum ÷ 2
6) Purchase x1 OR x2 IT not same color
• ROUND 9: 5 cauldron pts = 1 VP
7) Spend rubies (x2 each):
• Bottle fill, DT space, ROUND 9: 1VP
8) ROUND 9: Spend witch penny = 2VP
9) Rat tales (include essence)
10) Move flame marker
• ROUND 6: + Lvl 1 WHITE
11) Return all IT from cauldron to draw bag
12) Next player, draw Fortune Card
REWARD
SHOP
EXCHANGE
NEXT ROUND
End of Round
1) Distill essence
2) Farthest player(s) roll bonus dice
• No explosions, overflows tie
3) GREEN, PURPLE, BLACK abilities
4) Gain ruby if behind ruby icon
~ EXPLODED? Only choose one:
5) Victory points + overflow sum ÷ 2
6) Purchase x1 OR x2 IT not same color
• ROUND 9: 5 cauldron pts = 1 VP
7) Spend rubies (x2 each):
• Bottle fill, DT space, ROUND 9: 1VP
8) ROUND 9: Spend witch penny = 2VP
9) Rat tales (include essence)
10) Move flame marker
• ROUND 6: + Lvl 1 WHITE
11) Return all IT from cauldron to draw bag
12) Next player, draw Fortune Card
REWARD
SHOP
EXCHANGE
NEXT ROUND
End of Round
1) Distill essence
2) Farthest player(s) roll bonus dice
• No explosions, overflows tie
3) GREEN, PURPLE, BLACK abilities
4) Gain ruby if behind ruby icon
~ EXPLODED? Only choose one:
5) Victory points + overflow sum ÷ 2
6) Purchase x1 OR x2 IT not same color
• ROUND 9: 5 cauldron pts = 1 VP
7) Spend rubies (x2 each):
• Bottle fill, DT space, ROUND 9: 1VP
8) ROUND 9: Spend witch penny = 2VP
9) Rat tales (include essence)
10) Move flame marker
• ROUND 6: + Lvl 1 WHITE
11) Return all IT from cauldron to draw bag
12) Next player, draw Fortune Card
REWARD
SHOP
EXCHANGE
NEXT ROUND
End of Round
1) Distill essence
2) Farthest player(s) roll bonus dice
• No explosions, overflows tie
3) GREEN, PURPLE, BLACK abilities
4) Gain ruby if behind ruby icon
~ EXPLODED? Only choose one:
5) Victory points + overflow sum ÷ 2
6) Purchase x1 OR x2 IT not same color
• ROUND 9: 5 cauldron pts = 1 VP
7) Spend rubies (x2 each):
• Bottle fill, DT space, ROUND 9: 1VP
8) ROUND 9: Spend witch penny = 2VP
9) Rat tales (include essence)
10) Move flame marker
• ROUND 6: + Lvl 1 WHITE
11) Return all IT from cauldron to draw bag
12) Next player, draw Fortune Card
REWARD
SHOP
EXCHANGE
NEXT ROUND
End of Round

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