Full manual text
Scrolls
Projection: a player may spend any number of one essence at a rate
of 3:1 (round down) for Gold (e.g. spend 15 Calm to gain 5 Gold).
Places of Power
The last powers of the Dragon Aerie and Temple of the Abyss do not
involve turning those places of power, allowing them to potentially be
used several times during a round.
Temple of the Abyss: its first power straightens all turned demons
in play (yours and other players' demons).
F.A.Q
Q: When a power's cost involves discarding an artifact from your
hand, do you also gain 1 Gold or 2 other essences from it?
A: No (this gain occurs only when doing the discard action).
Q: When a power's cost involves turning a different artifact, do you
also activate that artifact's power(s)?
A: No (you are doing the "use a power" action; turning a different
artifact is simply part of paying the power's cost and has no other
effects).
Q: Can you use a power that adds an essence to a component to put
an essence on a turned component (such as using the Mermaid to add
a Gold to the Cursed Forge when it is turned)?
A: Yes.
Q: Can powers that draw and put back cards be used on other
players' decks?
A: No.
Q: Must essences used to pay for components and power costs come
from your essence pool?
A: Yes (unless otherwise indicated, e.g. Athanor's Elan for its second
power).
Q: On my turn, can I use a power that will produce no effect (to avoid
having to pass)?
A: Yes, provided you fully pay the power's cost.
Q: Can powers that react to a victory check (i.e. Golden Statue or
Dark Cathedral) react to either a check that occurs in the middle of the
action step (such as one produced by Coral Castle) or one which occurs
at the end of a round?
A: Yes.
Setup
| | Monuments | Places of Power |
|---|-----------|-----------------|
| 2-5 | | |
| 2 | 7 | 4 |
| 3 | 10 | 5 |
| 4 | 12 | 6 |
| 5 | 14 | 7 |
Storage
This expansion's contents can be stored in the base game box by placing
the 8 scrolls in the tray slot below the Places of Power and adding the
Places of Power, magic items, and various cards to the appropriate storage
areas.
Credits
Design and rules
Tom Lehmann
Cover and card illustrations
Julien Delval
Graphic Design: Cyrille Daujean
Production: Ted A. Marrioti
Playtesters
DJ Byrne, Matt Campbell, Jessica Davis, Sue Greer, Lucas Hedgren,
Bryan and Tommy Howard, Ian Mackey, Kate Radford, Jeff Rawlings,
David Sidore, Geoff Speare, Noah Stern, James Sudd, Edward Uhler,
Lou Wainwright, Tim Welch, and many others. Thanks to everyone!
Author's Special Thanks
William Attia and Conny Richter.
Sand Castle Games
304 S. Jones Blvd #3342,
Las Vegas NV 89107 - USA
Res Arcana © 2019 / Sand Castle Games Inc
Tom Lehmann
Res Arcana
Expansion 1
Lux et Tenebrae
In a dark cathedral, a mage harnesses the power of demons
to enhance her spells. In an alchemical laboratory, a diviner
inscribes a scroll of destruction. Meanwhile, a bard and
beastmaster seek out the prismatic dragon and golden lion to
keep the forces of darkness at bay.
Welcome to Lux et Tenebrae™ (light and darkness),
the first Res Arcana™ expansion. Lux et Tenebrae expands
Res Arcana to 5 players, adds a new artifact type
- demons - and introduces scrolls: special one use powers
that can be gained one round and saved for future rounds.
New mages, magic items, monuments, places of power,
and artifacts further expand the game.
5
v1.1
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fi Combine the expansion components with the base game components.
Res Arcana now supports 2-5 players, with the number of Places of
Power and monuments varying with the number of players (see
below). All magic items are always available.
Shuffle all the monuments together. Deal the number shown above
to form the initial deck and return any unused monuments to the box
(without examining them). Then draw 2 monuments and place them
face up in the center.
Shuffle the Places of Power together, unseen below the table, and set
out the number shown above, randomly choosing which side of each
one to use. Return any unused places of power to the box.
Place the 8 scrolls out in the center.
Perform the rest of setup normally.
Note: the 2-player game is now “tighter” and the 4-player game is now
“looser” than with the base game rules. We strongly recommend using
these rules for the best play experience.
Play proceeds normally except as noted below:
Scrolls. Scrolls are claimed from the center using the magic item
Inscription’s power. Once claimed, a scroll can be saved until its owner
uses it (via the “use a power” action or, for Shield, its React power).
After using a scroll’s power, return that scroll to the center (where it
can be claimed again by Inscription).
Retrieve. The Revivify scroll and the Demonologist’s first power
allow a player to retrieve any 1 card from their discards, placing it in
their hand. If a player has no discards, these powers produce no effect. Setup Play fiffffl ffl
7
12
10
14
2
4
3
5
4
6
5
7fiffffl fi
2–5 fi fi Contents
2 Places of Power
(double-sided)
Mages
Bard: discarding an artifact with multiple types produces only 2, not
4, Gold (as the types listed are separated by
“/”, so only one type can
be applied).
Artifacts
Infernal Engine: its first power can be used to effectively “hide” some
essences from Life Loss (by removing them from your essence pool). Its second power can be used to shift all essences from one of your components (e.g. it or the Windup Man or Vault) to your essence pool during the action step of a round.
Possessed Demon Slayer: when using its first power, it does not
matter if the rival’s Demons are turned or straightened; they all count.
Shadowy Figure: before using its first power, if your deck and discard
pile together consist of a single card, then draw 1 and discard 0 cards.
Vial of Light: its React power applies whether or not the Vial is turned.
Magic Items
Illusion: both of this item’s powers are React powers, allowing it to
be used with one of your powers.
Example. A player has claimed the Dragon Lair but has no Dragons
in play. She may turn the Dragon’s Lair to use its last power, reacting to this with the Illusion item and spending two essences to turn it as a Dragon, thus paying the power’s listed cost and gaining 2 Gold upon the Lair (for 2 VPs).
Example. If you are using the Sorcerer’s Bestiary’s Check Victory power
and have the Illusion item, you could React and turn the Illusion item either as a Creature for +1 VP or, by spending 2 essences, as a Dragon for +2 VPs. (You could not do this as a react to another player’s Check Victory power or an end of round victory check, as you are not using a power at those times.)
The Illusion item isn’t a Creature or Demon itself, so it can’t be
straightened using the Druid’s or Temple of the Abyss’s powers. Component
Fine Points
4
4
for this
check
only
React to
checking
victory
4 Monument cards
0
React to any
artifact destroyed
2
2
all
rivals
2
3
12 Artifact cards
4 Mage cards
2 discard
retrieve
1
card 8 Scrolls
25 Essences,
5 of each color
2 Magic items
2
2
draw 2 cards , add to
your hand, discard
1
3
Demon
expansion
symbol
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