Full manual text

Fabio Lopiano
Nestore Mangone
David Sitbon
BELOW. WITHIN. ABOVE.
Components
• 1 Agency Leader tile • Scoring tokens (10 VP Scoring tokens x4, 25 VP Scoring tokens x4) • 1 rule sheet
Agency leaders
Each Agency Leader has a special ability, which can be improved once the player has built their Headquarters.
Setup
Place the 4 Scoring Bonus tokens of each type (10 VP and 25 VP) face up next to their corresponding value on the VP track.
Gameplay
When a player reaches 10 VP, they pick a 10 VP token of their choice to immediately gain the indicated bonus. Then, the token is
discarded.
• Immediately gain 2 Titanium.
• Immediately gain 4 Reputation.
• Immediately gain 3 VP.
• Immediately gain 6 Credits.
When a player reaches 25 VP, they pick a 25 VP token of their choice: they place it next to their player board.
These tokens have a one time effect, so they are discarded after use. You can keep those tokens for a later use.
• When you fund a Project, you may discard this token to reduce both the Energy requirement and the Project cost by 3.
• When you place an astronaut on the Lunar Gateway, you may discard this token to perform an additional Corporation action.
• When you build a Structure, you may discard this token to build a Solar Panel for free and reduce the cost of the Structure by
1 Titanium and 1 Rare Earth Metal.
• When you expoit the Crater, you may discard this token to double the activation rewards (do not spend the Credits twice).
IMPORTANT: Should several players gain a Scoring token simultaneously (e.g. during the same step of the maintenance phase),
they gain it following turn order.
IMPORTANT: You only gain a tile the first time you reach the target score, even if you later lose some victory points and then regain
some back.
India 1
Ability: After having performed a
Command Action, you may spend 3
Reputation to perform a Corporation
action.
Improved ability: After having
performed a Command Action, you
may spend 1 Reputation to perform a
Corporation action.
Scoring tokens
India 2
Ability: When you fund a project you may
spend 2 Reputation to ignore the Energy
requirement.
Improved ability: When you fund a
project you may spend 3 Reputation to
ignore the Credit cost. (cumulates with
the ability above).
1-4 Players60-120 Min.Ages 14+

---

2
Solo rules
Corporation Action
AstroBot takes the next Civilian from the Corporation
board and places it around the crater, following the
same rules as when performing an Exploit the Crater
action.
Then, AstroBot gains VPs according to the position of its
marker on the Development Track and the table on the
Solo Card.
Corporation Action
AstroBot advances its drill marker 2 steps, and places
the fracture token by first picking a row following the
same rules as when performing an Exploit the Crater
action, then placing the marker in the first sector
where Astrobot has a Structure (from the outside
inward). If covering a Corporation token, use the arrow
and pointer on the card to determine which token to
cover (moving clockwise or counterclockwise from the
side pointed at by the arrow).
Then, according to the position of the Marker on the Development Track:
A AstroBot takes an Underground Hall token from the Corporation board and places it on the newly
uncovered hall (using the arrow on the card to decide which row to pick the tile from).
B AstroBot flips an already placed Underground Hall.
C AstroBot picks a tile and places it on its flipped side.
Maintenance Phase
During the maintenance phase, Astrobot does not gain benefits from Underground Halls, nor loses reputation
from its Drill marker.
During the end game scoring, AstroBot scores 4 VP for each flipped Underground Hall (instead of 6).
Exploiting the Crater
When performing an Exploit the Crater action, Astrobot repairs any matching Fractures on the selected row
and gains 2 Reputation for each of them (as indicated at the back of the Fracture token).
When this Corporation is in play, the first priority when selecting a row for exploiting the crater with an
astronaut will be to fix the most Fracture tokens. If two or more rows have the same number of fracture
tokens, then use the standard rules to break the tie.

---

3
Corporation Action
Astrobot will always try to overbuild its tallest
structure, with the largest structure that fits (use the
arrow and direction only to break ties).
Regardless of the size and height of the structure,
Astrobot immediately gains between 1 VP and 3
VP according to the position of its marker on the
Development track.

---

F. A. Q.F. A. Q.
Credits
Game design and solo mode:
Fabio Lopiano & Nestore Mangone
Art&Graphic: David Sitbon
Graphic&DTP: Ulric Maes
Development:
Fabio Lopiano & Nestore Mangone & Matthieu Verdier
Rules writing: Matthieu Verdier
Production: Emmanuel Beltrando
Special thanks: Francesco Binetti, Alexandre Figuière,
Mario Gazzaniga, Ioana Ghica (@boardgamesfever), Valeria
Grandinetti, Barbara Parutto, Mauro Lazzara, Mario Rossi, David
Secretain (for the comments on the rules).
Gaining a Civilian
The reputation requirements are only checked when activating
a Lunar City corporation token. When retrieving civilians from the
crater or from the lunar gateway, or when gaining them as immediate
bonuses from project cards, there is no Reputation requirement.
Interaction with other corporations
Civilians cannot repair fractures. If one or more fractures are present in a sector, the
civilian can mine a resource, gain credits or activate a corporation token only if there is
no matching fracture in the sector.
When activating the Civil Works project, the Civilian will behave as an engineer and
will be able to repair yellow fractures.
Reputation
Note that you will lose reputation from your drilling during the corporation
step of the Maintenance Phase (step 1) and you can regain some duringthe
income phase (step 3). If you temporarily go below zero during step 1 you
will still lose 2VP for each reputation you can't lose.
Interaction with other corporations
Tourists can be temporarily placed in Underground Halls, but they will
return to Earth before the income phase or the end game scoring.
Halls with a Tourist cannot be activated by an Emergency Drill.
Civilians that activate Underground Halls’ income are considered as living
in the base and score VP at the end of the game..
When placing a farm on a sector with a , you do not gain the resource
(nor repair the fracture).
Fractures
When a fracture is present in a sector, that sector cannot be exploited
for the matching resource (not only from gathering, from mining
using an Engineer, but also from laboratories, leader abilities, project
cards, corporation actions etc.)
Overbuilding clarifications
The size of a building is equal to the footprint of its base structure.
Any additional layers do not add up (so a Laboratory will still have a
size of 3 even if it is a 3-floor building with a Workshop and a Dome).
You can only build over the top level of a building (as a corporation
action) if you own its base structure. You can only overbuild on the top
level of a building (e.g. you cannot place two domes on top of a Laboratory). During the
Maintenance phase, you must pay Credits for all the structures missing on your player
board, even if you used them to overbuild
Exploiting sectors with a Zenith Works structure
If the only structure in the sector is a Zenith Works structure, pay the cost to the bank,
otherwise pay to the player with the largest structure.
Polyfunctional Center
Any player can place a dome on top of it by spending a blueprint and gain the covered
bonus. howeyer, this does not count as a two-floor structure for end round scoring, nor
as presence when exploiting the crater or retrieving astronauts.
Mining Facilities and Convenience Stores
If you funded both projects, you may place a Convenience Store on top of a Mining
Facility, but you cannot place a Convenience Store on top of the Polyfunctional Center (or
any other Zenith Works structure).
Interaction with other corporations
If you use a civilian to activate a sector with a Convenience Store for credits, you gain 4
credits. If you use a civilian to activate a sector with a Mining Facility for resources, you
mine both resources from the sector and from the Mining Facility.
If a matching fracture is present in a sector with a Convenience Store () or a
Mining Facility (), no extra resource can be gained until the fracture is repaired.
You cannot move a multi-level structure to the Mars Ship, but only single level ones.
You cannot overbuild on farms, or farms on any structure.
Undermoon
Artemis Tours
Evergreen Farms
Evergreen Farms
Lunar City
To Mars
Undermoon
Lunar City
© 2025 Pandasaurus Games, LLC.
All rights reserved.
2028 E Ben White Blvd #240, Austin, TX 78741
www.pandasaurusgames.com

---