Full manual text
ted alspach
suburbia expansions
Contents
Suburbia
Inc.
$0
A
$2
0/0/0/0
10 A Tiles
$0
A
$2
0/0/0/0
15 A Tiles
Suburbia
5 Star
5 Star
Tokens
Suburbia
Con Tiles
$0
A
$2
0/0/0/0
2 A Tiles
Suburbia
Nightlife
$0
A
$2
0/0/0/0
12 A Tiles
$0
B
$2
0/0/0/0
10 B Tiles
$0
B
$2
0/0/0/0
18 B Tiles
1 Population Meeple
1 Reputation Cube
1 Income Cylinder
$0
B
$2
0/0/0/0
1 B Tile
$0
B
$2
0/0/0/0
10 B Tiles
$0
C
$2
0/0/0/0
6 C Tiles
$0
C
$2
0/0/0/0
17 C Tiles
1 Borough
Board
$0
C
$2
0/0/0/0
2 C Tiles
$0
C
$2
0/0/0/0
10 C Tiles
GOAL
5 Goal Tiles
GOAL
3 Goal Tiles
2X
2X
2X
3 Investment
markers
GOAL
4 Goal Tiles
BONUS
10 Bonus Tiles
BONUS
1 Bonus Tile
5 Turn
Order Tiles
BONUS
2 Bonus Tiles
CHALLENGE
10 Challenge Tiles
CHALLENGE
1 Challenge Tile
SUBURBS
2 Suburbs
Tiles
CHALLENGE
2 Challenge Tiles
$0
$4/0/0/0
12 Border Tiles
$0
$4/0/0/0
6 Border Tiles
COMMUNITY PARK
$3
2 Community
Park Tiles
HEAVY FACTORY
$0
2 Heavy
Factory Tiles
1 Player Aid
1 Star Track
Suburbia
Essen Tiles
$0
A
$2
0/0/0/0
2 A Tiles
$0
B
$2
0/0/0/0
2 B Tiles
$0
C
$2
0/0/0/0
2 C Tiles
2 Expansion Trays
Replace the sprues and foam from the base
Suburbia box with these trays, and
everything will fit in your original
Suburbia box!
Go to beziergames.com for suggestions
on how to store your tiles in the trays.
1
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Suburbia Expansions Setup
Suburbia expansions can be added to the base game individually, or in any combination.
Building Tile Setup
When adding tiles from an expansion, take out an equal number of base game tiles of the same letter before shuffling each of the A, B, and C stacks.
Expansions Goals setup
Add the goals from any expansions in play to the main stack of goals, then shuffle all the goals before placing them faccup for all players and giving two to each player.
Border Tiles
Take the Border tiles from the expansions that are in use, shuffle them facedown, and place them in a stack. Place three of them faceup near the facedown stack of borders.
Suburbia Inc.
Define unique borders that provide you with extra benefits. Build more than a dozen new, powerful buildings to optimize your Income and Reputation. Take advantage of new Bonuses and Challenges (to boost your Income and Reputation) by achieving mid-game goals.
Expansion Components
Suburbia Inc. includes four different expansion components: Border tiles, Building tiles, Goals, and Bonus/Challenge tiles.
You may mix any combination of these components with the base game, as noted above. However, if you decide not to play with Borders, remove the Border bonus, Border challenge, Checkpoint tile, and European and Guard goals, as all of these are Border-specific. (They all have a Border icon on them, to make them easy to find.)
All Suburbia Inc. components have a white necktie icon on them.
Border Tiles
Borders are special tiles that define a borough's edge. After you place a Border tile, flip the top facedown Border tile and place it in the empty slot so that three Border tiles are available to take (unless you exhaust the facedown stack, at which time fewer Border tiles will be available).
During your first action in a turn, you may take a Border tile instead of any of the other options. When taking a Border tile, pay the cost printed on the left edge of the tile. Then place one of the angled slots of the Border tile adjacent to at least one hexagonal tile in your borough. Afterward, follow the Tile Effect Resolution Order rules in the base game, starting with step 2.
Treat a Border tile mostly like any other tile in your borough. Place Building tiles only in the slots where they fit. A Border tile must be adjacent to a Building tile, and may not be adjacent to another Border tile. Border tiles may not overlap another tile or your borough board.
Borders are NOT one of the four main categories (Commercial, Residential, Industrial, or Civic), so you do not gain $2 when one is placed next to a Lake.
Like basic tiles, if you place a Border on your turn, you must discard a tile from the Real Estate Market at the end of that turn. Pay only the cost above the discarded tile from the Real Estate Market, not the price on the tile you're discarding.
Bonus and Challenge Tiles
Take the Bonus and Challenge Tiles from the expansions that are in use, and shuffle them facedown. Choose 1 Bonus tile and place it faceup on top of the B stack. Take 1 Challenge tile, and place it faceup on top of the C stack.
5 Star Star Track Setup
If playing with the 5 Star Expansion's star track, place the star track faceup near the board, then take a wood star from each player, shuffle them, and place them on the first spot of the star track. The player at the top of the stack is the start player; give them the 1st place turn order star, and give the 2nd place turn order star to the player below them, etc.
5th player setup
See the 5th player section in the 5th Player section of the Suburbia 5 Star page of the rules.
You may place an Investment marker on a Border in the same way they are placed on other tiles: pay the cost of the Border tile again, and double any effects on that Border tile. Building tiles are considered adjacent to Border tiles only in the four angled slots along the top edge of the border.
You may take one available Border tile and place it facedown in your borough to create a Lake tile, with the same restrictions of a Lake tile. Lake Border tiles are considered Lake tiles for all goals and tile effects. You may not place a Lake Border tile adjacent to any other Border tile. Lake Border tiles are not considered Borders for purposes of the Checkpoint tile, the Border Bonus/Challenge tiles and the Guard and European goals.
New Building Tiles
Suburbia Inc. has 12 new, unique Building tiles. Refer to the Tile Reference Guide when using these tiles. Dale the Bot (Solo Game #2) never buys a Redevelopment Planner, never buys Borders, and never buys any tile that has a negative (red) Population effect.
Border tile and place it facedown in your borough to create a Lake tile with the same restrictions of a Lake tile Lake Border tiles are considered Lake tiles for all goals and tile effects You may not place a Lake Border tile adjacent to any other Border tile Lake Border tiles are not considered Borders for purposes of the Checkpoint tile the Border Bonus Challenge tiles and the Guard and European goals New Building Tiles Suburbia Inc has 12 new unique Building tiles Refer to the Tile Reference Guide when using these tiles Dale the Bot Solo Game 2 never buys a Redevelopment Planner never buys Borders and never buys any tile that has a negative red Population effect
New Goals
The Guard and European goals refer to the most and fewest faceup Border tiles in a player's borough, respectively. The Milton goal is for the player with the most Office icons. The Settler and Nomad goals are for the player with the most and fewest total of all the Commercial, Residential, Industrial, and Civic faceup tiles in their borough, respectively.
Bonuses and Challenges
Bonuses and challenges offer mid-game enhancements for players who meet certain requirements. Unlike goals, bonuses and challenges can be achieved by more than one player, as long as their requirements are met or exceeded.
Bonuses can increase Income after the A stack is empty. Challenges can increase Reputation after the B stack is empty.
When the next tile to go to the market is the first tile from the B stack, check the faceup bonus tile. Players who meet or exceed the criterion on the bonus tile increase their Income as directed. Return the bonus tile to the box, draw a new tile from the B stack, and continue playing.
When the next tile to go to the market is the first tile from the C stack, check the faceup challenge tile. Players who meet or exceed the criterion on the challenge tile increase their Reputation as directed. Return the challenge tile to the box, draw a new tile from the C stack, and continue playing.
Dale the Bot always receives Bonuses and Challenges, regardless of whether he meets their requirements.
2
---
Suburbia 5 Star
It's time to start growing your borough even more rapidly by turning your borough into
a tourist destination. Build landmarks, monuments, and tourist traps to increase your
reputation and income while determining the player order each turn.
Expansion Components
Suburbia 5 Star includes two expansion components:
• Fifth-player Components
• Star Building Tiles, Tokens, Border Tiles, Bonus Tile, Challenge Tile, and Goal Tiles
You may play with either or both of these additions to the base game, as noted on the
previous page. If you are not using the Suburbia Inc. expansion, remove the bonus tile,
challenge tile, and all Border tiles.
All Suburbia 5 Star components have a white star icon on them.
5th Player
When playing with a fifth player, follow the rules as in the base game.
Use five goals, and place five copies of the Heavy Factory, Community Park, and Suburbs
tiles in the supply. Use the 5-player side of the Market board; there are eight spaces for
Real Estate Market tiles on the 5-player Market board instead of seven.
New Building Tiles
Suburbia 5 Star adds 50 unique Building tiles to the game. Refer to the Tile Reference
when using these tiles.
$8
MANMADE VOLCANO
for each
adjacent
-7
III
A
E
Every A, B, and C tile and all Border tiles with a white Star icon on the right edge are
considered Star tiles. For conditional effects that refer to Star tiles, count each tile with a
Star icon.
Stars and the Star Track
Star tiles introduce a new track for all players to compete on: the Star track. This track
compares all players at the end of every round (a round consists of one turn for each
player).
When you place a Star tile, move your Star token to the right a number of spaces
indicated by the Gold Stars on the tile. Always place the token you are currently moving
on top of any other tokens where it lands. When your Star token gets to the space with +1
Income below it, gain a one-time +1 Income. When your Star token gets to the space with
the +1 Reputation below it, gain a one-time +1 Reputation.
As Star tokens approach the right side of the Star track, they might reach a space that has
little silver stars below it. The number of silver stars below each space indicates how many
Star tokens may land on that space. This number decreases until the last space, on which
only one Star token may land. If you receive more Gold Stars than spaces available on the
Star track, move your Star token as far to the right as you can (while respecting the rules
above).
After the last player in each round takes their turn, check the Star track for following
adjustments:
1) The player(s) with the most stars (even if they share the same space) increase their
Population by +1.
2) The player(s) with the fewest stars (even if they share the same space) decrease their
Population by -1.
3) Change player order so that the player with the most stars goes first, the player with the
second-most stars goes second, and so on (ties are broken by top to bottom on a space).
Give players the appropriate Turn Order tile to track this new player order.
At the end of the game, position on the Star track breaks ties for goals. Players higher on
the Star track win ties with players lower on the Star track. Players on the same space on
the Star track are still tied.
Dale the Bot
When playing the solo Dale the Bot game, Dale always chooses Star tiles over non-Star
tiles unless he is ahead on the Star track by at least 3 stars (then he chooses tiles based on
the criteria in the Dale the Bot section of the main Suburbia rules).
New Goals
The Hermit and Tourist goals refer to the number of Star tiles.
Bonus and Challenge
These tiles refer to the number of Star tiles a player has in their borough, not the location
of the player's Star token on the Star track.
3
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Suburbia Con Tiles
Con tiles provide buildings used by some of the most popular board game conventions
in the world. The more of these you have, the more you'll benefit!
All Con tiles have a white die icon on them.
Suburbia Essen Tiles
Essen tiles provide buildings from the Essen, Germany area, where the annual Essen
Spiel takes place each October. The more of these you have, the more you'll benefit,
though you are limited to one of each type in your borough.
All Essen tiles have a white Spiel icon on them.
Suburbia Nightlife
Nightlife introduces buildings that have unusual effects, mostly associated with
nighttime. Some Nightlife tiles interact specifically with other Nightlife tiles, while
some interact with tiles from the base game and other expansions.
All Suburbia Nightlife tiles have a white moon icon on them.
bezier games
THE NEW CLASSICS
CEO: Ted Alspach
COO: Toni Alspach
App Development: Jeremiah Maher & Keith Kubarek
Q/A Management: Bryon Quick & Nathan McKeehan
Licensing and Editorial Management: Jeff Quick
Marketing Management: Ally Gold
Social Media Management: Lindsay Schlesser
Graphic Design: Alanna Kelsey
Customer Support Management: Ryan Moore
Trade Show Management: Matt Ryan
©2020 Bezier Games, Inc. Suburbia is a trademark of Bezier Games, Inc.
Bezier Games and its logo are registered trademarks of Bezier Games, Inc.
Warning: This product contains small parts that can be swallowed and may not be suitable for use by children under 36 months.
THIS PRODUCT IS NOT A TOY.
Made in Shenzhen, China.
Bezier Games, Inc., PO Box 730, Louisville, TN 37777, USA. info@beziergames.com
---
Suburbia Inc.
A Tiles (10)
CEMETERY
-2 Population when placed, and
+1 Income for each adjacent Residential
tile. You must have at least 2 Population
to place this tile. (2)
COUNTY ASSESSOR
+1 Reputation when placed, and take
$2 for each of your Industrial, Civic,
Residential, or Commercial tiles,
including this one. (2)
INVESTMENT PROPERTY
+1 Population when placed, and
+1 Income for each adjacent Residential
tile. (2)
B Tiles (10)
LAW OFFICE
+2 Income when placed. In addition,
at the end of the game when goals are
being scored, a player with a Law Office
may score one public or private goal they
are tied for as if they had won it.
If you placed both Law Office tiles, you
may score two different goals you tie
for. If you place an Investment marker
on a Law Office, you may score one
additional goal you are tied for. And if
you have both Law Office tiles and place
Investment markers on both of them,
you may score up to four different tied
goals.
When playing with the Suburbia 5 Star
expansion, the "Score a Tied Goal"
conditional effect only works when a
goal is tied with another player who is in
the same position on the Star track. (2)
Redevelopment Planner
replace with
any new
Redevelopment Planner is a special
"black" (not gray) tile used as a
placeholder. After you place a
Redevelopment Planner, you may, on
any future turn, replace it with any
faceup tile (either from the Real Estate
Market or a standard tile). You pay
nothing for the replacement tile (not
even the amount above the tile on the
Real Estate Market). The replacement
tile must go in the same location as
the removed Redevelopment Planner
tile. Then remove the Redevelopment
Planner tile from the game.
No other tiles interact with a
Redevelopment Planner when you
place it (i.e., you do not receive $ from
placing it next to a Lake tile or increase
Reputation from placing it next to a
Community Park or Museum).
Investment markers may not be played
on a Redevelopment Planner tile. (2)
CHECKPOINT
+4 Reputation when placed, and take
$2 for every Border in any borough. You
must place a Checkpoint adjacent to one
of your Borders. (2)
LIGHT RAIL
+1 Reputation and +1 Income for each
adjacent Commercial or Residential
tile. (2)
NEW CONSTRUCTION
+2 Population for each adjacent
Industrial, Civic, Residential, or
Commercial tile. (3)
C Tiles (6)
INDOOR MALL
+2 Income when placed, and
+1 Reputation for each of your
Commercial tiles. (2)
WATER PURIFICATION PLANT
+7 Reputation when placed, and pay
$2 to the supply for every Industrial
tile in any borough. You may not place
(or invest in) this tile unless you have
enough $ to both purchase the Water
Purification Plant tile and pay $2 for
every Industrial tile. Whenever anyone
places an Industrial tile in the future, you
must pay $2 to the supply. If you don't
have enough $ to pay when someone
else places an Industrial tile, you lose 1
Population for every $1 that you cannot
pay. (3)
LAKE HOUSE
+3 Reputation when placed, and
+2 Population for each of your
Residential tiles, including this Lake
House. You must build a Lake House tile
adjacent to a Lake tile. (2)
REDISTRICTING OFFICE
Take $6 from every
other borough
The cost of the Redistricting Office is $6
per player in the game, including you
(plus any additional Real Estate Market
cost). For instance, in a 4-player game,
the tile costs $24, while in a 2-player
game, the tile costs only $12.
When you place a Redistricting Office,
increase your Population by 5 for each
of your opponents (decreasing Income
and Reputation for each red line you
cross). For instance, if you have three
opponents, increase your Population
by 15. Each of your opponents
must reduce their Population by 5
(increasing Income and Reputation
for each red line they cross backward).
If any opponent does not have enough
Population available, reduce their
Population to 0 (but you still increase 5
Population for their borough).
If playing the Lone Architect solo game,
this tile costs $6 and does not increase
your Population. (2)
---
Border Tiles (12)
$15
AMUSEMENT PARK
-2 for each
adjacent
+2
+2 Reputation when placed, and +2 Income for each adjacent Industrial or Residential tile.
$13
BAY
$8 for each
adjacent
+1
+1 Reputation when placed, and take $8 from the supply for each adjacent Industrial, Civic, Residential, or Commercial tile.
$12
BEACH
+3
+3 Reputation when placed, and +3 Population for each adjacent Residential or Commercial tile.
$6
DESERT
-10 for each
adjacent
+5
+5 Income when placed, and pay $10 to the supply for each adjacent Industrial, Civic, Residential, and Commercial tile. You must pay when placing this Border, and when placing an Industrial, Residential, or Commercial tile next to this Border.
$9
FOREST
+1 for each
adjacent
+1
+1 Reputation for each adjacent Civic, Residential, or Commercial tile.
$12
MILITARY BASE
+1 for each
adjacent
+1
+1 Income when placed, and +5 Population for each adjacent Civic tile.
$18
MOUNTAINS
-2 for each
adjacent
+2
+2 Reputation for each adjacent Industrial, Civic, Residential, or Commercial tile.
$15
NATIONAL PARK
+1 for each
adjacent
+2
+2 Reputation when placed, and +1 Reputation for each adjacent Industrial, Civic, Residential, or Commercial, or Lake tile.
$10
ORCHARD
+1 for each
adjacent
+1
+1 Reputation when placed, and +1 Income for each adjacent Industrial, Residential, or Commercial tile.
$7
RADIOACTIVE WASTE SITE
-7 for each
adjacent
+4
+5 Income when placed, and -7 Population for each adjacent Industrial, Civic, Residential, or Lake tile. You must have the Population available to remove when placing this border and when placing a tile adjacent to it.
$18
SPACE CENTER
+1 for each
adjacent
+1
+3 Income when placed, and +1 Income for each adjacent Civic or Residential tile.
$17
TRAIN TRACKS
+1 for each
adjacent
+3
+3 Income when placed, and +1 Income for each adjacent Industrial or Commercial tile.
---
Bonus Tiles (10)
BORDER
BONUS
+3
Must have at least
LAKE
BONUS
+3
Must have at least
CIVIC
BONUS
+3
Must have at least
MONEY
BONUS
+2
Must have at least
$25
POPULATION
BONUS
+3
Must have at least
COMMERCIAL
BONUS
+2
Must have at least
INCOME
BONUS
+2
Must have at least
5
INDUSTRIAL
BONUS
+2
Must have at least
Challenge Tiles (10)
BORDER
CHALLENGE
+4
Must have at least
CIVIC
CHALLENGE
+3
Must have at least
POPULATION
CHALLENGE
+3
Must have at least
13
COMMERCIAL
CHALLENGE
+3
Must have at least
INCOME
CHALLENGE
+3
Must have at least
10
INDUSTRIAL
CHALLENGE
+3
Must have at least
LAKE
CHALLENGE
+3
Must have at least
MONEY
CHALLENGE
+3
Must have at least
$45
POPULATION
CHALLENGE
+2
Must have at least
40
REPUTATION
CHALLENGE
+2
Must have at least
10
RESIDENTIAL
CHALLENGE
+3
Must have at least
Goals (5)
FEWEST
10
EUROPEAN
MOST
15
GUARD
FEWEST
15
NOMAD
MOST
10
SETTLER
Tiles shown on Bonus and Challenge tiles can exist anywhere in your borough, and do not have to be arranged in the configurations shown on the tiles. Though, if you
do arrange them in the configurations shown, all the other players at the table should watch you carefully for the rest of the game, as you're clearly toying with them.
---
Suburbia
Con Tiles
A Tiles (2)
$7
DICE TOWER CON
+1 Gold Star when placed, and
+1 Reputation for every Con tile in any
borough, including this tile. (1)
$8
KUBLACON
+1 Gold Star when placed, and
+1 Reputation for every Con tile in any
borough, including this tile. (1)
B Tile (1)
$13
GEN CON
+1 Gold Star when placed, and
+1 Reputation for every Con tile in any
borough, including this tile. (1)
C Tiles (2)
$23
BGG CON
+2 Gold Stars when placed, and
+1 Reputation for every Con tile in any
borough, including this tile. (1)
$14
ESSEN SPIEL
+2 Gold Stars when placed, and
+1 Reputation for every Con tile in any
borough, including this tile. (1)
Suburbia
Essen Spiel
A Tiles (2)
$6
GRUGAPARK
LIMIT 1 PER BOROUGH
+2 Reputation when placed, and
+2 Reputation for each adjacent Essen
tile. Each borough is limited to one
Gruga park tile. (2)
B Tiles (2)
$11
U-BAHN
LIMIT 1 PER BOROUGH
+2 Income when placed, and
+2 Income for each adjacent Essen tile.
Each borough is limited to one U-bahn
tile. (2)
C Tiles (2)
$20
MESSE ESSEN
LIMIT 1 PER BOROUGH
+1 Income and +1
Reputation when placed, and +1
Income and +1 Reputation for each
adjacent Essen tile. Each borough is
limited to one Messe Essen tile. (2)
Suburbia
5 Star
A Tiles (15)
$7
BUNGEE BRIDGE
+1 Gold Star and +1 Reputation when
placed. (1)
$11
CORNFIELD MAZE
+1 Gold Star and +1 Reputation
placed, and +1 Income for each
adjacent Residential tile. (1)
$9
CRYSTAL CAVERNS
+1 Gold Star when placed, and
+1 Income for each of your Residential
tiles. (1)
$7
EZ BURGER
+1 Gold Star and +1 Income when
placed. (1)
$12
FAILED SOLAR COMPANY
+2 Gold Stars when placed, and take
$2 from the supply for every Civic tile in
any borough. (1)
$10
FALLING TOWER
+1 Gold Star and +6 Population when
placed, and -2 Reputation for each
adjacent Residential tile. (1)
$14
HYDROELECTRIC DAM
+1 Gold Star and +1 Income when
placed, and take $5 from the supply for
each adjacent Industrial tile. (1)
$4
LACTOSE PRINCESS
+1 Gold Star when placed. (1)
$10
NEW YORK SLICE
+1 Gold Star and +1 Income when
placed, and +1 Population for each
adjacent Commercial tile. (1)
---
PIE SHACK
$8
+1 Gold Star and +1 Income when
placed, and +1 Population for each
adjacent Civic tile. (1)
ROADHOUSE
$5
+1 Gold Star and +2 Population when
placed, and -1 Reputation for each
adjacent Commercial tile. (1)
SLEEPY HAVEN
$9
+1 Gold Star and +1 Reputation when
placed, and +1 Population for each
adjacent Residential tile. (1)
STARRY SIDEWALK
$8
+1 Gold Star when placed, and take $2
from the supply for each of your Star tiles
including this tile. (1)
TINY HOUSE PARK
$4
+1 Gold Star and +1 Population when
placed. (1)
TOURISM OFFICE
$9
+1 Gold Star when placed, and
+1 Population for each adjacent Star
tile. (1)
COUNTRY CLUB
$13
+1 Gold Star and +3 Population when
placed, and +1 Reputation for each
adjacent Residential tile. (1)
CREEKSIDE COLLEGE
$12
+1 Gold Star when placed, and
+1 Reputation for every School in any
borough. (1)
CREPE CONDO
$12
+1 Gold Star and +2 Income when
placed. (1)
B Tiles (18)
DOLLAR ARCADE
$10
+1 Gold Star and take $1 from the
supply for each of your Population
when placed. When you place an
Investment marker on Dollar Arcade,
+1 Gold Star and take $1 for each of
your Population at the time you place
the marker. (1)
GRAND SPEEDWAY
$10
+1 Gold Star and +3 Income when
placed, and -2 Reputation for each
adjacent Residential or Commercial
tile. (1)
HAUNTED ASYLUM
$18
+3 Gold Stars and +2 Income
when placed, and -3 Reputation for
each adjacent Civic, Residential, or
Commercial tile. (1)
HEDGREN SUBDIVISION
$15
+1 Gold Star and +6 Population when
placed. (1)
MAYOR TED STATUE
$16
+2 Gold Stars and +1 Reputation when
placed, and +1 Reputation for each
adjacent Commercial tile. (1)
MYSTERY MANSION
$10
+2 Gold Stars and +2 Income when
placed, and +1 Population for each
adjacent Residential tile. (1)
POINTY CATHEDRAL
$10
+1 Gold Star and +2 Reputation when
placed, and +1 Population for each
adjacent Residential tile. (1)
SCENIC PARKWAY
$16
+1 Gold Star and +1 Reputation when
placed, and +2 Income for each
adjacent Commercial tile. (1)
SKI LIFT
$11
+2 Gold Stars and +1 Income for
each adjacent Residential
or Commercial tile. (1)
SMARTY PANTS
TECHNICAL SCHOOL
$10
+1 Gold Star when placed, and
+1 Income for every School in any
borough. (1)
THE SILTMORE
$14
+1 Gold Star and +2 Income when
placed, and +1 Income for each
adjacent Residential tile. (1)
---
$15
TOURISM CENTER
+1 Gold Star when placed, and
+1 Gold Star for each adjacent
Star tile. (1)
$13
WAX MUSEUM
+1 Gold Star and +1 Income when
placed, and +1 Reputation for each
of your Star tiles. (1)
$14
WILDFLOWER GARDENS
+2 Gold Stars and +2 Income when
placed, and +1 Reputation for each
adjacent Civic tile. (1)
C Tiles (17)
$20
ALIEN MOUNTAIN
after you
pass each
+4 Gold Stars when placed, and
-1 Population when you pass a red
line on the scoreboard. When passing
a red line due to moving from a higher
number to a lower number on the
scoreboard, this tile has no effect (i.e.,
you do not regain lost Population). (1)
$22
ART GALLERY
+2 Gold Stars and +2 Reputation when
placed, and +2 Reputation for each
adjacent Commercial tile. (1)
$15
BEZIER GAMES ARENA
+1 Gold Star and +2 Reputation when
placed, and +2 Income for each adjacent
Residential tile. (1)
$10
HALL OF FAME
+1 Gold Star and +2 Income when
placed. (1)
$27
ISLAND RESORT
MUST BE ADJACENT TO
+2 Gold Stars and +3 Reputation when
placed, and +5 Population for each
adjacent Residential tile. This tile must
be placed adjacent to a Lake tile. (1)
$20
EMBODIED CIRCLE
+3 Gold Stars and +1 Reputation when
placed. (1)
$8
MANMADE VOLCANO
for each
adjacent
+2 Gold Stars and +3 Reputation when
placed, and -7 Population for each
adjacent Industrial, Civic, Residential, or
Commercial tile. (1)
$26
LUDWIG'S CASTLE
+3 Gold Stars and +4 Reputation when
placed. (1)
Basic Tiles (6)
Suburbia 5 Star adds two
each of the three basic tiles.
These are only used for the
5-player version of Suburbia
5 Star.
$3
SUBURBS
$11
MEMORIAL BUILDING
+1 Gold Star and +1 Reputation when
placed, and +1 Reputation for each
adjacent Civic tile. (1)
$23
OPERA HOUSE
+2 Gold Stars and +1 Reputation when
placed, and +1 Income for each adjacent
Civic tile. (1)
$25
OVERPRICED ESTATES
+1 Gold Star and +1 Reputation when
placed, and +3 Reputation for each
adjacent Residential tile. (1)
$4
COMMUNITY PARK
+1 for each
adjacent
+1 Gold Star and +1 Income when
placed. (1)
$16
PROFESSOR BBQ
+1 Gold Star and +3 Income when
placed, and +2 Reputation for each
adjacent Star tile. (1)
$21
SNORKEL ISLAND
MUST BE ADJACENT TO
+2 Gold Stars and +5 Population
when placed, and +1 Reputation for
each adjacent Lake tile. This tile must
be placed adjacent to a Lake tile. (1)
$20
SUPER MALL
+1 Gold Star and +1 Income when
placed, and +1 Reputation for every
Restaurant in any borough. (1)
$3
HEAVY FACTORY
-1 for each
adjacent
---
Border Tiles (6)
+1 Gold Star and +1 Income when placed, and +1 Reputation for each adjacent Lake tile.
+1 Gold Star and +3 Reputation when placed, and +1 Income for each adjacent Industrial, Residential, or Commercial tile.
+2 Gold Stars and +2 Reputation when placed, and +1 Reputation for each adjacent Civic tile.
+1 Gold Star and +1 Income when placed, and +2 Income for each adjacent Residential tile.
+1 Gold Star and +2 Reputation when placed, and +1 Gold Star for each adjacent Star tile.
+1 Gold Star and +7 Reputation when placed, and -1 Reputation for each adjacent Industrial, Residential, or Commercial tile.
Bonus Tiles (1)
TOURISM
BONUS
+3
Must have at least
Challenge Tiles (1)
TOURISM
CHALLENGE
+3
Must have at least
Goals (3)
MOST
15
FOODIE
FEWEST
20
HERMIT
MOST
15
TOURIST
Controlling Tile Distribution with Expansion Tiles
Adding a large number of expansion tiles creates a
highly varied game experience, but decreases the value
of some of the interactive tiles such as Restaurants,
Airports, and Schools.
While you can use tiles from all expansions in a single
game, you'll probably have a better playing experience
if you choose which tiles to include and which ones to
omit before you shuffle each stack.
To maintain the interactive fun of the base game, add
the tiles from the base game that have interactivity icons
first, then add some random tiles to each stack before
counting out the number of tiles you need for each
stack.
Another way to maintain interactivity is to swap out
entire sets of interactivity icons. Taking out all the tiles
with Office icons, for instance, leaves more tiles with the
other icon sets to play off of each other. The easiest icon
sets to remove are Skyscraper and Car Dealership, since
these are small sets.
In addition, all tiles in the 5 Star expansion add the Star
icon, and the Nightlife expansion adds a Moon icon. The
Essen and Con expansions add their own interactivity
icons too. The Inc. expansion's Borders are considered
new interactivity icons. Including several of these tiles
adds additional interactivity to the game, allowing you
to remove one of the other types.
If you do remove an interactivity icon entirely from the
game, be sure to remove any associated goals as well,
or allow players who draw them to discard them and
choose another.
Also, be sure to let all players know which interactivity
tiles are in the game, and which ones have been
removed.
Some players prefer to remove tiles they are less
enamored with. Then they get more tiles they really like,
but it's still not guaranteed that any particular tile or set
of tiles will be in the mix.
You can fully customize your stacks by including your
favorite tiles as you count out the number of tiles
needed for each stack. However, knowing exactly what
tiles are in each stack takes away some of the excitement
of the game.
You can have a great game experience by shuffling all
of the expansion and base game tiles together (by stack,
though... keep the As, Bs, and Cs separated), count out
the tiles you need, and place them in their respective
stacks. The result of this is much more chaotic than a
planned setup of a game.
Finally, you can play with tiles from the expansions only.
One of the nice things about the Suburbia Expansion set
is that you have plenty of tiles to choose from!
---
Suburbia
Nightlife
A Tiles (12)
$0
BACK ALLEY
-$2 for each
of your
+2 Income when placed, and pay $2 to
the supply for each of your Nightlife tiles,
including this tile. (2)
$9
CITY SQUARE
+4 for
every
+4 Reputation when placed, and
-1 Population for every Commercial
tile in any borough. (2)
$4
DANCE CLUB
+$1 for
every
+1 Income when placed, and take $1
from the supply for every Commercial
tile in any borough, including this tile.
(2)
$2
13
HAUNTED HOUSE
-1 for each
of your
+13 Population when placed, and
-1 Population for each of your Nightlife
tiles, including this tile. (2)
$9
HELIPAD
$5 for
every
+1 Income when placed, and take $5 from
the supply for every Airport in any borough,
including this tile. (2)
$0
WEREWOLF DEN
-1 for each
of your
+2 Income when placed, and -1
Population for each of your Nightlife
tiles, including this tile. (2)
B Tiles (10)
$10
HOSPITAL
+1 for
every
+1 Population for every Nightlife tile in
any borough, including this tile. (2)
$7
NEIGHBORHOOD WATCH
$1 for
every
+1 Reputation when placed, and $1 for
every Residential tile in any borough,
including this tile. (2)
$11
SECURITY OFFICE
$1 for
every
+1 Income when placed, and take $1
from the supply for every Nightlife tile in
any borough, including this tile. (2)
$8
TAVERN
+2 Income when placed. (2)
C Tiles (10)
$17
GAME NIGHT HOST
+5 for
every
+1 Reputation when placed, and
+5 Population for every Restaurant in
any borough. (2)
$15
CAMPUS LIBRARY
$2 for
every
+2 Reputation when placed, and take
$2 from the supply for every School in
any borough. (2)
$11
POLICE STATION
Ignore future
negative
+2 Reputation when placed, and ignore all
future negative (red) Nightlife effects. (2)
$10
PAWN SHOP
-$1 for each
of your
+4 Income when placed, and pay $1 to
the supply for each of your Commercial
tiles, including this tile. (2)
$16
NIGHT COURT
reverse existing
negative
ignore future
negative
+1 Income and +2 Reputation when
placed, and take back all negative
Nightlife effects (regain lost Population
or paid $), and ignore all future negative
(red) Nightlife effects. (2)
Bonus Tiles (2)
INC.
BONUS
+2
Must have at least
i i i
NIGHTLIFE
BONUS
+3
Must have at least
i i i
Challenge Tiles (2)
INC.
CHALLENGE
+3
Must have at least
i i i i
NIGHTLIFE
CHALLENGE
+3
Must have at least
i i i i i
$19
PRISON
-1 for
every
+2 for
every
+1 Reputation when placed, and
+2 Population for every Civic tile in any
borough. (2)
Goals (4)
MOST
15
INSOMNIAC
FEWEST
10
NYCTOPHOBIAN
MOST
20
ENTREPRENEUR
FEWEST
10
LAYABOUT
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