Full manual text

DISTRICT
TRAP CARD
IMPASSABLE LAND
You cannot build on this space.
Counts as a filled space in a District,
and for scoring rows and columns.
When you complete all 9 spaces in
a District, gain any 1 Resource.
Can be discarded from your hand when being Conquered to instead topple the attacker’s Outpost.
You maintain Control but they still gain a Conquer dice Benefit. You can’t cancel Trap Cards played against
you unless you have a Tapestry Card that can specifically be used to do so. There are 5 Tapestry Cards
other than Trap Cards that can also be discarded at specific points as specified on the Cards themselves.
Compulsory to take.
Place on your Capital City Mat.
Place on your Capital City Mat.
You may place Buildings even if they extend outside of your Capital City grid.
1. Place the Game Board on the side for the number of players.
2. Place the Arts Track next to the Game Board.
3. Place out the D20 Science Die, and the red and black D6 Conquer Dice.
4. Shuffle the Tapestry Cards into a face-down deck.
5. Shuffle the Tech Cards into a face-down deck. Draw 3 for a face-up display.
6. Shuffle the Masterpiece Cards into a face-down deck. Draw 3 for a face-up display.
7. Place all 15 Landmark Tokens on their allocated spaces on the 5 Tracks.
8. Each player chooses a colour and takes:
1 Income Mat
13 Player Tokens - place 1 on the start of each Advancement Track, and the VP Track.
10 Outpost Tokens
20 Income Buildings (5 of each type) - place on each matching Income Track, leaving
the first space empty.
1 random Capital City Mat - place 2 Outpost Tokens on the matching Territory.
(1/3 players: pair the Mats. Each player receives 2, keep 1 and discard the other).
1 Advanced Capital City Mat
4 different Inspiration Tiles
2 Civilization Mats - Keep 1 and discard the other. Then choose whether to keep your
standard or advanced Capital City Mat and discard the other.
9. Apply any applicable Civilization adjustments.
10. Randomly select a start player, turn order proceeds clockwise. The last player in
turn order draws Landmark Cards equal to the number of players +1. They select 1
then pass the rest anti-clockwise. Each other player does the same until each player
has 1 Card. Shuffle the remaining Landmarks Cards into a face-down deck.
On your turn either:
your player Token one space on an Advancement Track by paying the cost
and gaining the Benefit. If there is a Bonus on that space you may also pay the cost
on the left to gain the reward on the right.
If you are the first person to advance into a new Tier by any means, gain the
corresponding Landmark and place it on your Capital City Mat.
Collect as follows:
(on your first turn you must collect and skip steps 1-3)
1. Gain your Masterpiece Benefits and activate your Civilization abilities, if applicable.
2. Play 1 Tapestry Card onto the leftmost blank space on your Income Mat from your
hand. If you have none in hand, place a Card from the Tapestry deck face-down.
If you are the 1st of your neighbours to start a new Era, gain the Resources shown
underneath the newly covered space. (skip on Income turn 5).
3. Upgrade 1 Tech Card (optional ) and gain VP from all exposed VP icons on your
Income Tracks.
4. Gain all exposed Icons on your Income Tracks. (skip on Income turn 5).
At the end of your turn if you’ve accomplished the goal on your Landmark Card gain
the Landmark and discard the Card.
Each player’s game ends once they’ve finished their 5th Income turn.
Once the game has ended for you, you may still gain any VP from passive Civilization
abilities, but cannot gain anything else.
Once all players have taken their 5th Income turn, the winner is the player with the
most VP. Ties are broken by most remaining Resources.


INCOME BOARD
CIVILIZATION MAT (
X31)
LANDMARK
CARDS
MASTERPIECE
CARDS
TAPESTRY
CARDS
TECH
CARDS
CAPITAL CITY MAT (
X6)
ADVANCED
CAPITAL CITY MAT (
X6)
LANDMARK BUILDINGS (
X33)
SETUP
GAME PLAY
END GAME
LANDMARK BOARD
INSPIRATION TILES
INCOME BUILDINGS
ACHIEVEMENTS
When you earn an Achievement, place
a Token on the highest available VP
space. You can’t lose an Achievement,
or earn the same Achievement twice.
BENEFITS
BONUSES
Compulsory to take.
Cost on the left,
reward on the right.
Optional to take.
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Choose between these
available options.
© Action Andy
ADVANCE
INCOME
INCOME

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Activate your civilization
abilities (if applicable).
Play a Tapestry Card onto
your next Era space. If you
have none in hand, place
the top Card from the deck
face-down instead.
Gain Income from all exposed
Icons for Resources, Territory
Tiles, and Cards on your
Income Board Tracks.
ANY RESOURCE
1 COIN
GAIN 1 MARKET
GAIN ANY INCOME BUILDING
1 WORKER
GAIN 1 HOUSE
1 FOOD
GAIN 1 FARM
1 CULTURE
GAIN 1 ARMORY
GAIN 1 TERRITORY TILE
GAIN 1 SPACE TILE
GAIN 1 TAPESTRY CARD
Gain reward if you enter the
next Era before your left
and right neighbours.
Score VP from all exposed
VP Icons on your Income
Board Tracks.
INVENT CREATE
INSPIRE
UPGRADE
BROADCAST
Gain 1 Tech Card, either from the face-up
display or the top of the Tech deck. Place it
to the right of your Capital City Mat in the
bottom row.
Gain 1 random additional Civilization.
Gain 1 Masterpiece Card, either from the face-
up display or the top of the Masterpiece deck.
Place it face-up in your play area.
Place 1 of your Inspiration Tiles on your
Income Mat. Covering the relevant Income
Track.
CONQUER
Place 1 Outpost from your supply onto a
Territory with fewer than 2 Tokens, adjacent
to a Territory you (i.e. it contains 1 of your
upright Outposts). You can’t conquer a Territory
you already Control. Then roll both Conquer
Dice and gain the Benefit on 1 of them. If you
Conquer an opponent’s Territory, their
Outpost onto its side.
Regain the circle benefit of 1 Tech Card in your
middle row.
Regain the square benefit of 1 Tech Card in
your top row.
Gain the Benefit on the Territory Tile (if any).
Whenever you advance on the indicated
Track gain 5 VP.
Score 1 VP per Tech Card you have.
Score 1 VP per Tapestry Card in your hand,
and on your Income Board.
Score 1 VP per completed row and column
on your Capital City Mat.
Score 1 VP per completed row on your
Capital City Mat.
Score 1 VP per completed column on your
Capital City Mat.
Score 1 VP per Income Building you have
on your Capital City Mat.
Score 1 VP per Territory Tile in your supply.
Score # VP.
Score 1 VP per Territory you Control.
Score 1 VP per particular Income Building
you have on your Capital City Mat.
Score 1 VP per space on the particular
Advancement Track indicated. If
you have two Tokens on the Track,
score the furthest along only.
Regardless of how you advance to a Landmark
Building space, gain the corresponding
Landmark Building (if still available ). Place it on
your Capital City Mat, you may extend beyond
the grid. You can also gain Landmarks from
Tech and Tapestry Cards, accomplishing a
Landmark Card, and Space Tiles.
You may discard all 3 face-up Tech Cards
from the display and replace them.
A toppled Outpost. For the ‘Tanks’ space, either
your own, or your opponent’s Outpost counts.
Conquer an adjacent empty Territory
(i.e. it contains no other Outposts).
Gain the Benefits of both Conquer Dice.
Upgrade 1 Tech Card from your bottom row to
your middle row; or middle row to the top row
if either you or your left or right neighbours
have the required prerequisite.
Gain the Benefit of 1 of your Masterpiece
Cards.
Upgrade 1 Tech Card as above. This Tech Card
cannot be Upgraded more than once this turn.
Upgrade 1 Tech Card twice, or 2 Tech Cards
once each, ignoring Prerequisites.
Prerequisite of either yourself, or your left or
right neighbours to upgrade to the top row.
Prerequisite that this Tech Card must have a
Landmark on it.
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© Action Andy
EXPLORE
Roll the Science die, you may advance 1 space
on the pictured Track. Gain the Benefit, you may
take the Bonus.
Gain the Benefit of up to 3 different Masterpiece
Cards (yours and/or your left or right neighbours).
You may discard all 3 face-up Masterpiece
Cards from the display and replace them.
Select your position on any 1 Track. Regain that
Benefit, you may take the Bonus.
1 use per turn.
Play a Tapestry Card on top of your current
Era’s Tapestry. Only the new Card is active.
Choose 1 Space Tile from your supply, place it in
front of you. Gain the Benefit(s) on the Tile.
Remove your Token from this Technology Track,
place it on the starting space of any Track.
Advance on the indicated Track but do not take
the Benefit or the Bonus.
Regress 1 space on the indicated Track, instead
of advancing.
Choose 1 Territory Tile from your supply, place
on an unexplored hex adjacent to a Territory
you Control. Score 1 VP for each edge with an
aligned Terrain. Gain the Benefit on the Tile.
Take 4 Science die Actions, do not gain
Benefits and Bonuses. Gain 5 VP per roll that
would advance you past the end of a Track.
5=
TOPPLE
CONTROL
Advance 1 space on the Military Track for free.
Gain the Benefit, you may take the Bonus.
Advance 1 space on the Technology Track for
free. Gain the Benefit, you may take the Bonus.
Advance 1 space on the Exploration Track for
free. Gain the Benefit, you may take the Bonus.
Advance 1 space on the Science Track for free.
Gain the Benefit, you may take the Bonus.
Advance 1 space on the Arts Track for free.
Gain the Benefit, you may take the Bonus.

Gain the Benefit on the Tile Take 4 Science die Actions do not gain Benefits and Bonuses Gain 5 VP per roll that would advance you past the end of a Track 5 TOPPLE CONTROL Advance 1 space on the Military Track for free Gain the Benefit you may take the Bonus Advance 1 space on the Technology Track for free Gain the Benefit you may take the Bonus Advance 1 space on the Exploration Track for free Gain the Benefit you may take the Bonus Advance 1 space on the Science Track for free Gain the Benefit you may take the Bonus Advance 1 space on the Arts Track for free Gain the Benefit you may take the Bonus

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