Full manual text
THE GAME OF PATRONS, ARTISTS, AND SCHOLARS!
Experience the golden age of the Renaissance.
Assume the role of the head of an Italian aristocratic dynasty and lead your family like the Medici or Borgia. The players support
the builders, artists, and scholars so that their completed works will bring their families fame and prestige. As the patrons of the
creators of great works, the players seek to multiply their fame and reputations, but only one will become the most prestigious
Princess or Prince of Florence!
OVERVIEW
Over 7 rounds, players will build Buildings, cultivate Landscapes, and invite artists and scholars to their Palazzi where they
provide them with the facilities inspiring them to produce great Works. The players use their Principalities to earn
Prestige Points (), which are recorded on the Fame track.
The more impressive a Work, that is, the higher its Work Value ( ), the more Money and Prestige the owner of the Principality
the Work is created in is able to earn. Money is important to acquire more Buildings and Landscapes. Also, the Builders and
Jesters, who provide valuable services, expect to be paid. Players will also find that Prestige and Bonus cards have great value in
building their reputations and fame.
The player who, after 7 rounds, has earned the most Prestige Points (), is the winner! The rules presented here are for a 2-5 player
game. For a 2-player game, also see the additional rules on page 11. For the solo game, see page 11.
CONTENTS
AA (1) Game board
BB (5) Double-sided Player boards
CC (5) Double-sided Principality boards
DD (30) Buildings (3 each of University, Laboratory, Workshop, Library, Opera, Studio, Hospital, Theater, Tower, and Chapel)
EE (18) Landscapes (6 each of Forest, Lake, and Park)
FF (12) Freedoms (4 each of Travel, Religion, and Opinion)
GG (5) Double-sided Reference sheets
HH (6) Builders
II (7) Jesters
JJ (5) Player screens
KK (60) Cards (21 Profession cards, 14 Prestige cards, 20 Bonus cards, and 5 Recruiting cards)
LL (5) Pawns
MM (5) Fame disks
NN (1) Round marker
OO (5) 50/100 disks
PP (1) Starting Player marker
QQ (58) Money (32 x 100 Florin, 14 x 500 Florin, and 12 x 1000 Florin)
RR (21) Automa cards and 1 Die (for solo play, see page 11)
SS (6) Character cards (for “The Muse and the Princess” Expansion, see pages 14-16)
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11
May be exchanged
for any
Profession card
on the table
Counts as a Profession
card for the purposes of
determining and for
Bonus and Prestige cards
.
Recruiting Cards
R 1
Fame Track
Palazzi
Theater Stage
Builder spaces
Freedom spaces
Bank
Round/minimum
Work Value table
22
33
44
55
66
88
99
77
1010
1212
1111
SETUP
1. Place the Game board in the middle of the table.
2. Place the Round marker on space “1” of the Game
board’s round / minimum Work Value table.
3. Place the Landscapes, Prestige cards, Recruiting cards,
Builders, Jesters, Buildings, Freedoms, Bonus cards,
and Profession cards on their designated spots on the
Game board.
All of the cards should be facedown except for the
Recruiting cards which should be faceup. There should
be a number of each type of Freedom equal to the
number of players minus one. Return the rest of the
Freedoms to the box.
Example: In a game with three players, use only 2 Travel, 2
Religion, and 2 Opinion Freedoms.
4. Place the Money next to the Game board. This is the
Bank.
5. Give the Starting Player marker to the player who
has been to Italy most recently. Alternatively, choose
randomly.
Each player takes:
6. 1 Player board, which they place with the side of
their choice in front of them on the table. The board
determines the player’s color. The side they choose
(female or male) does not affect gameplay.
7. 1 Principality board which they place in front of them.
Decide collectively if you want to play with the standard
side (A) or the side with co-operative building rules
(B) (explained on pages 16-17). For your first game we
recommend playing with the standard side.
8. The Pawn in their color, which they place next to their
Player board.
9. The Fame disk in their color, which they place on space
“0” on the Game board's Fame track.
10. 3 Profession cards, in the following way:
Shuffle the 21 Profession cards and deal 4 faceup to each
player. From these 4 cards, each player chooses 3 to
be their starting hand and returns the 4th. Shuffle the
undealt and unchosen Profession cards together and
place them facedown on their designated spot on the
Game board.
11. The Player screen in their color.
12. 3500 Florin in Money (2 x 1000, 2 x 500, and 5 x 100),
placing it behind their Player screen.
2
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PLAYING THE GAME
The game is played over 7 rounds. Each round has 2 phases:
• Auction phase ( ): Auction 1 object per player
• Action phase ( ): Perform 2 actions per player
The players bid against each other for objects in the Auction phase. Then, they perform actions in the Action phase, separately, in clockwise order.
Auction phase
Central to the Auction phase are the 7 stacks with the different “objects” that are on the left side of the Game board: Forests, Lakes, Parks, Prestige cards, Recruiting cards, Jesters, and Builders. The different objects give their owners specific advantages throughout the game.
Basic rules
• Each player may acquire, at most, 1 object each round. After a player has acquired an object, they may not bid for other objects in this round.
• From each stack, only 1 object may be acquired each round. After an object has been acquired, no more objects from that stack may be auctioned in this round.
• When a stack is exhausted, no more objects of that type can be acquired.
• Players are allowed to bid more Money than they currently have. If they win the bid, they must go backwards on the Fame track to earn Money (See "Earning Money" on page 8 for details). However, as they are not allowed to go below 0 Prestige Points this way, they may not make a bid that could cause this to happen.
• Each player should keep their Money secret behind their Player screen.
Flow of the Auction phase
• The starting player begins by choosing one of the 7 stacks and starting the bidding at 200 Florin. Then, in clockwise order, each player either increases the current bid by exactly 100 Florin or passes. If a player passes, they are out of the bidding for this object this round.
• When all players have passed except one, the player with the highest bid pays the bid amount to the Bank (the other players pay nothing).
• They then take the object and place their Pawn on the stack of the acquired object (or beside the stack in the case of the Builder or Jester).
• The Pawn indicates that this stack cannot be chosen again this round and that the player who acquired the object may not bid on any other objects this round.
• If the player who started the auction did not win the bid, they choose a stack from those remaining, beginning a new auction by bidding 200 Florin. The rules for this auction are the same as before.
• If the player who started the auction did win the bid, the next available player (only players with their Pawn in front of them are available), in clockwise order, chooses a stack from those remaining. The rules for this auction are the same as before.
• A player whose turn it is to choose a stack and start a bid may instead remove themselves from all auctions this round. That player may not bid on any other auctions for the rest of the round. Place their Pawn next to the Game board to indicate they have removed themselves from the bidding.
• When there is only one player who still has their Pawn in front of them, they may simply pay the Bank 200 Florin to take any one available object (objects with Pawns are not available). Alternatively, they may choose to pay nothing and not take anything.
• After all players have acquired an object or chosen not to acquire an object this round, the Auction phase ends and all players take back their Pawns.
a stack and start a bid may instead remove themselves from all auctions this round That player may not bid on any other auctions for the rest of the round Place their Pawn next to the Game board to indicate they have removed themselves from the bidding When there is only one player who still has their Pawn in front of them they may simply pay the Bank 200 Florin to take any one available object objects with Pawns are not available Alternatively they may choose to pay nothing and not take anything After all players have acquired an object or chosen not to acquire an object this round the Auction phase ends and all players take back their Pawns
Example:
(1) In a game with four players, Alexandra is the starting player. She names a Park and starts the auction at 200 Florin. All other players pass, so she wins the auction and pays 200 Florin to the Bank. She takes a Park and places it on her Principality, placing her Pawn on the Park stack. This shows that the Park stack is unavailable for later auctions this round and that Alexandra is not allowed to bid in any other auctions this round.
(2) Leon is the next player in clockwise order and chooses to auction a Jester. Jen is also interested and bids 300 Florin. Wolfgang also wants the Jester and bids 400 Florin. Now it is Leon’s turn again (remember, Alexandra cannot bid) and he raises the bid to 500 Florin. Jen raises the bid to 600 and Wolfgang to 700. Leon and Jen both pass, allowing Wolfgang to win the auction. Wolfgang pays 700 Florin to the Bank, takes a Jester, and places his Pawn next to the Jester stack.
(3) Leon may again choose the auction object as he did not win the last auction. Only he and Jen may now bid. Leon chooses a Forest and Jen raises the bid to 300 Florin. Leon raises the bid to 400, Jen to 500, Leon to 600, then Jen passes. Leon pays 600 Florin to the Bank. He takes a Forest, placing it on his Principality, and places his Pawn on the Forest stack.
(4) Now only Jen may bid. She may choose freely from the four remaining stacks: Lake, Prestige card, Recruiting card, or Builder. She takes a Builder and pays 200 Florin to the Bank.
(5) All players now take their Pawns back.
3
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Prestige cards
When you acquire a Prestige card, take the top 5 cards from the Prestige deck (all cards if there are fewer than 5), choose 1, and place it facedown next to your Player board. Then place the other 4 cards facedown in any order at the bottom of the Prestige deck.
Each Prestige card you acquire may earn you up to 8 at the end of the game, as long as you fulfill the requirements listed on the card. Many of the cards require you to have the most of certain objects in order to earn the full Prestige points. If you are tied for the most with any opponents, you only earn half the points.
Example: Leon has the Prestige card “For the most Buildings you earn 6 (3)”. He will earn 6 if he is the only player with the most Buildings. If he ties with one or more other players, he will earn 3. Of course, if another player has more Buildings than Leon, Leon will earn 0.
There is an overview of all Prestige cards with examples on page 19.
The meaning of the 7 objects
• Each object gives its specific advantages only to the Principality it is in.
• Players may have as many of each object as they can acquire, except that each player is limited to acquiring 3 Builders.
Forest
When you acquire a Forest, you must immediately place it on empty spaces in your Principality. A Forest may be placed next to Buildings and other Landscapes (see “Placing a Building or Landscape“ on page 7).
A Forest has the following advantages:
9 of the Professions want a Forest for their recreation and will have their Work Value ( ) increased by 3 if you have at least one Forest (see "Complete a Work" on page 5).
Each Forest placed after the first in a Principality scores you 3. Forests do not need to be adjacent to each other.
Lake
Lakes are used in the same way as Forests. The difference is that Lakes are smaller and attract only 7 of the Professions for recreation.
Park
Parks are used in the same way as Forests. The difference is that Parks are smaller and attract only 5 of the Professions for recreation.
Remember: Not all additional Landscapes earn you 3. Only additional Landscapes of types already played in your Principality earn you the 3 bonus.
Example: A player who has only a Lake then acquires a Forest. They do not earn 3. During a later round, that player acquires another Lake and so they earn the 3 bonus.
Recruiting cards
When you acquire a Recruiting card, you may either use it immediately or keep it in your hand to use later.
To use a Recruiting card, choose a faceup Profession card previously played by any opponent, take that Profession card into your hand, and place the Recruiting card in its place.
If you choose to keep the Recruiting card to use later, take it into your hand. You may play it anytime during your turn in the Action phase of any round. This does not count as one of your two actions in that Action phase.
Builder
The 3 Builder spaces on your Player board.
• When you acquire your first Builder, place it in the topmost Builder space of your Player board. From now on you only pay 300 Florin (instead of 700) to build a Building (see “Build a Building” on page 7).
• When you acquire a second Builder, place it in the middle Builder space of your Player board. From now on you may build Buildings adjacent to each other (see “Placing a Building or Landscape” on page 7).
• When you acquire a third Builder, place it in the bottommost Builder space of your Player board. From now on you pay 0 Florin to build a Building (see “Build a Building” on page 7).
When you acquire a second Builder, you earn 3. When you acquire a third Builder, you earn another 3.
Jester
When you acquire a Jester, place it on the Theater Stage of your Player board.
Each Jester in your Principality increases the Work Value () of a Work you complete by 2 (see “Complete a Work” on page 6).
Tip: Since Jesters add 2 to every Work you complete, they are very valuable.
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Scoring Prestige Points ()
When you score an amount of Prestige Points (), move your Fame disk the appropriate number of spaces forward on the Fame track.
If your Fame disk passes space 50 on the Fame track, place the 50/100 disk in your color in front of you with the 50 side up and then continue moving your Fame disk along the Fame track from space 0.
If you pass the 50 space a second time, flip the 50/100 disk to its 100 side and then continue moving your Fame disk along the Fame track from space 0.
At the end of the game, if your 50/100 disk is in front of you, you will add 50 or 100 Prestige Points (), as appropriate, to the number of points shown by your Fame disk on the Fame track.
Action phase
In the Action phase, each player, in clockwise order beginning with the starting player, may perform up to two actions.
On their turn, a player performs their first action and then performs their second. A player may not start their first action and interrupt it with their second action.
The possible actions are:
• Complete a Work
• Build a Building
• Take a Profession card (Only once per Action phase)
• Introduce a Freedom (Only once per Action phase)
• Acquire a Bonus card
Each Action can be done twice per round per player except for the actions, Take a Profession Card and Introduce a Freedom, which can only be done once a round per player.
Complete a Work
You may complete a Work by playing a Profession card from your hand.
The value of the Work must equal or exceed the minimum value shown in the round / minimum table on the Game board.
This value increases from round to round as seen in the table.
For example, in the 2nd round, the Work must have a value of at least 10 to be completed.
Round
Minimum
5
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She calculates her as follows:
Landscape: 0
Freedom: 3
Building: 4
Jesters: 4
Profession and Recruiting Cards: 4
Bonus Cards: 0
Total: 15
To complete a Work:
1. Play the appropriate Profession card from your hand faceup onto the table next to your Player board.
2. Calculate the Work Value ( ) based on how the objects in your Principality match those desired by the artist or scholar as shown on the Profession card played. The starts at 0 and:
• If you have the Landscape that the artist or scholar wants to recreate, add 3 to the for this Work. ▶ +3
• If you have the Freedom that the artist or scholar supports, add 3 to the for this Work. ▶ +3
• If you have the Building where the artist or scholar prefers to work, add 4 to the for this Work. ▶ +4
• For each Jester you have on your Theater Stage, add 2 to the for this Work. ▶ +2 Each
• For each Profession card or Recruiting card you have in your hand or on the table, add 1 to the for the Work (including the card currently being played). ▶ +1 Each
• For each Bonus card you now play, add X to the for the Work (see “Acquire a Bonus card” on page 9). ▶ +X Each
Reminder: The must be at least as high as the minimum for the round. Otherwise, you may not play the Profession card and the Work may not be completed!
Work scoring example:
In round 3 (minimum = 12), Alexandra chooses to complete a Work with a Poet. She places the Poet Profession card from her hand faceup onto the table next to her Player board. In her Principality, she has a Travel Freedom, a Theater, and 2 Jesters. She also has 4 Profession cards (including the Poet she just played) and a Recruiting card on the table and in her hand. She has no Lake in her Principality and plays no Bonus cards.
The sum of all the above is the Work’s . Place your Pawn on the Fame track on the space that matches the points you earned for the Work (e.g. 15 = space 15). You do not score the Work Value () as Prestige points ().
She places her Pawn on space 15 of the Fame track.
Alexandra could take 1500 Florin from the Bank, but she decides she does not need the Money at this time and so exchanges as much Money as possible from the Work for Prestige Points (): She takes 100 Florin from the Bank and moves her scoring Fame disk 7 spaces along the Fame track.
3. You earn Money from the Bank for the completed Work. The Bank pays 100 Florin per (e.g. 15 → 1500 Florin). You may immediately (but not later) take some or all of the payment for this Work in Prestige Points () rather than Money. For every 200 Florin you don't take, earn 1 instead.
4. Leave your Pawn on the Fame track until the end of the Action phase.
Note: If you complete a second Work in the same round, place your Pawn on the Fame track space according to the Work with the higher , not the sum of the two! You earn Money and/or take Prestige Points for this second work as normal.
6
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Build a Building
You build Buildings in your Principality to enhance your
Prestige and to increase the of your completed Works.
There are:
• 3 large Buildings, each requiring 7 empty spaces:
• 5 medium Buildings, each requiring 5 empty spaces:
• 2 small Buildings, each requiring 3 empty spaces:
Building a Building helps you in two ways:
• It immediately earns you 3.
• It adds 4 to the Work Value () of a Work you complete
if the artist or scholar prefers to work in this Building
(see “Complete a Work” on page 5).
You must pay 700 Florin to build a Building regardless of its
size.
If you have 1 or 2 Builders in your Principality, you pay
only 300 Florin to build a Building. If you have 3 Builders in
your Principality, you pay nothing to build a Building (see
“Builder” on page 5).
When you build a Building, pay the building cost to the
Bank, take the Building from the supply, and immediately
place the Building in your Principality. If the Building you
want to build is not available in the supply, you may not
build it.
Placing a Building or Landscape
You may place a Building or a Landscape wherever you
choose in your Principality as long as you follow these
rules:
1. You may place a Building or a Landscape in any
orientation on the grid, but must place it completely
within the grid. As the pieces have two sides, you
may place them either side up.
2. You may not place a Building or a Landscape so
that it overlaps, even partially, another Building or
Landscape.
3. You may not place a Building directly adjacent to
another Building. Buildings may touch, at most, at
their corners. This rule also applies to your Palazzo
(the pre-printed Building on your Principality board).
Exception: If you have 2 or 3 Builders in your
Principality, you may build a Building directly
adjacent to another Building (including your Palazzo).
4. You may place a Building directly adjacent to any
number of Landscapes. You may place a Landscape
directly adjacent to any number of Buildings and / or
Landscapes.
5. You may build each Building only once in your
Principality.
6. Once a Building or a Landscape is placed in a
Principality, you may not move or remove it.
Building/Landscape rule violations
1 Violates rule 1: Not within grid
2 Violates rule 2: Overlaps another Building or Landscape
3 Violates rule 3: Adjacent to another Building or your Palazzo (assuming you do not have 2 or 3 Builders)
5 Violates rule 5: Two of the same Building (the second Tower could not be placed)
7
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Take a Profession card
To take a Profession card, pay 300 Florin to the Bank, draw the top 5 cards from the Profession deck (all cards if there are fewer than 5), choose 1 card, and add it to your hand. You place the unchosen cards, facedown, in any order you choose, on the bottom of the Profession deck.
You may not select this action if the Profession deck is empty.
Introduce a Freedom
To introduce a Freedom into your Principality, pay 300 Florin to the Bank, take the Freedom you want from the Game board, and place it in the appropriate space on your Player board.
The Freedom adds 33 to the of a Work you complete if this Freedom is the one important to the artist or scholar completing the Work.
You may only introduce each Freedom once into your Principality.
If the Freedom you want is not available in the supply, you may not introduce it into your Principality.
Acquire a Bonus card
To take a Bonus card, pay 300 Florin to the Bank, draw the top 5 cards from the Bonus deck (all cards if there are fewer than 5), choose 1 card, and add it to your hand. Place the unchosen cards, facedown, in any order you choose, on the bottom of the Bonus deck.
You may play any number of Bonus cards when you complete a Work to add to the of the Work (see "Complete a Work" on page 5). See page 18 for a description of each Bonus card.
Each Bonus card may only be played once. After playing a Bonus card, place it faceup next to the Game board; it is out of the game.
You may not select this action if the Bonus deck is empty.
Earning Money
You may earn Money in two ways:
By completing a Work: 100 Florin for each Work Value ( ) (see “Complete a Work” on page 6).
By moving your Fame disk backward on the Fame track. You may do this at any time during the game. For each space your Fame disk is moved backward, take 100 Florin from the Bank. Your total Prestige Points (including your 50/100 disk) may never go below 0. If your total Prestige Points is 0, you may not move your Fame disk backward to earn Money.
ROUND END
Best Work
After all players have completed their actions in the Action phase (including those who chose to take fewer than two actions), the players compare their ’s for the round as shown by their Pawns on the Fame track. The player with the highest for the round scores 33 . If two or more players tie with the highest , they all score 33 .
If only one player completes a Work in the round, they are automatically the highest and score 33 . If no player completes a Work in the round, no one scores the 33 for the round.
After scoring the best Work, all players who completed Works in the round remove their Pawns from the Fame track and place them next to their Player boards.
New Round
After scoring the best Work, the Round is complete. The starting player gives the player to their left the Starting Player marker. This player becomes the new starting player. They move the Round marker to the next space on the round / minimum table and begin the new round.
END OF THE GAME
The game ends after the 7th round. The players now score their Prestige cards: Each player who has fulfilled the requirements on any of their Prestige cards, scores the appropriate number of Prestige Points () (see “Prestige cards” on page 19).
The player with the most Prestige Points () is the winner. If two or more players tie with the most Prestige Points (), the player among them with the most Money is the winner. If there is still a tie, the tied players share victory.
8
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TWO PLAYER RULES
These rules explain how to play with just two players. Players should use the original rules for the game, making only the
changes described below. When playing a 2-player game with any of the expansions, you must still use the rules shown here.
SETUP
Each player takes
2500 Florin in Money (1 x 1000, 2 x 500, and 5 x 100) instead of 3500.
5 Freedoms are available (1 of each type, plus 2 of two different types, chosen randomly). For a more challenging game, use
just 4 Freedoms (1 of each type, plus 1 chosen randomly).
PLAYING THE GAME
Auction phase
• The starting bid is 300 Florin instead of 200 Florin.
• Auction the 3 Landscapes (Forest, Lake, and Park) as 1 object. The winner of that auction chooses which Landscape they
want. The other player cannot choose to bid on another Landscape this round.
SOLO RULES
In the solo game, you are competing directly against Wolfgang, but there are also another 2 or 3 dummy players.
Note: It is not possible to use the expansions when playing the solo game.
SETUP
Set up the game using two Player boards (one for yourself and one for Wolfgang) and choose to use either 2 or 3 dummy players,
making a 4- or 5-player game. The following modifications apply:
• 6 Freedoms are available (2 of each type).
• Deal 4 Profession cards to yourself (you keep 3 of them as per standard rules) and 3 Profession cards to each of the other
players. Place Wolfgang's cards facedown in a row below his Player board and the dummy players' cards in 2 or 3 columns
to one side of the Game board.
• Wolfgang's starting Money depends on the difficulty level you would like to play at:
EASY: 0 Florin STANDARD: 1500 Florin HARD: 3500 Florin
• Create the Automa deck by shuffling the Automa cards separately according to their back and then placing the cards for
rounds 5-7 at the bottom, the cards for rounds 3-4 on top of them, and finally the cards for rounds 1-2 on the top.
• Place the die next to the Automa deck.
• Randomly choose the starting player (you or Wolfgang).
Wolfgang
You
Dummy Players
* 5-Player Setup
9
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PLAYING THE GAME
The overall flow is identical to the normal game; you play
7 rounds, each consisting of an Auction phase followed by
an Action phase. The starting player alternates each round
between you and Wolfgang. The following modifications
apply:
Wolfgang's special rules
Wolfgang has a few privileges while playing:
• Ele não está vinculado a nenhuma das regras de colocação de um Edifício
ou Paisagem (veja Colocando um Edifício ou Paisagem na
página 7). Isso significa que você sempre pode colocar os Edifícios dele
adjacentes uns aos outros e ele pode construir o mesmo
Edifício várias vezes. Você também pode reorganizar o
Principado dele a qualquer momento se faltar espaço (os Edifícios dele
podem até se estender além do espaço no Tabuleiro de Jogador dele, se
necessário).
• Se ele não tiver Dinheiro restante, quaisquer custos que ele precise
pagar são pagos movendo seu disco de Fama para trás na
trilha de Fama; isso é feito a uma taxa de câmbio de
200 Florins para cada espaço movido para trás. Wolfgang
pode ficar abaixo de 0 Pontos de Prestígio se necessário.
Marque os Pontos de Prestígio negativos de Wolfgang na trilha de Fama
usando um disco de Fama de uma cor diferente. Se ele precisar
apenas de 100 Florins, mova seu disco de Fama para trás um
espaço na trilha de Fama e dê a ele 100 Florins de
troco.
Exemplo: Wolfgang compra um Bobo da Corte por 900 Florins, mas não tem
Dinheiro restante. Mova seu disco de Fama para trás cinco espaços
na trilha de Fama e dê a ele 100 Florins de troco. Se ele
tivesse 300 Florins restantes, ele pagaria esses 300 Florins
ao Banco e moveria seu disco de Fama para trás três espaços na
trilha de Fama.
Fase de Leilão
1. Compre a carta superior do baralho Automa. O painel superior na
carta é usado para determinar o custo de cada objeto leiloado.
2. Escolha um objeto para leiloar e role o dado, adicionando o
modificador apropriado mostrado na carta Automa para a sua
contagem de jogadores. Onde apenas um valor é mostrado, ele se aplica
tanto ao jogo de 4 quanto ao de 5 jogadores. O total multiplicado
por 100 representa o último lance; para comprar o objeto,
você tem que pagar 100 Florins extras.
3. Você pode pagar este custo para comprar o objeto, ou recusar. Se
você recusar, escolha um objeto diferente e prossiga da
mesma forma a partir do passo 2. Cada vez que você recusar, você deve
escolher um objeto que você ainda não escolheu nesta Fase de Leilão.
Nota: Assim como no jogo normal, cada tipo de Paisagem
é um objeto diferente, embora sejam mostrados
juntos na carta Automa. Portanto, você pode
escolher leiloar uma Paisagem até 3 vezes, cada
vez escolhendo um tipo diferente de Paisagem. Faça uma
rolagem de dado separada a cada vez.
4. O leilão termina quando:
• Você comprou um objeto.
• Você se retirou de todos os leilões desta rodada.
• Houve tantos leilões quanto o número de
jogadores (4 ou 5).
5. Quando o leilão termina:
• Wolfgang compra um objeto (veja “Wolfgang compra um objeto”,
abaixo).
• Se uma carta de Recrutamento não foi comprada por você ou
Wolfgang, descarte uma carta de Recrutamento do suprimento.
• Se um Construtor não foi comprado por você ou Wolfgang,
descarte um Construtor do suprimento.
• Descarte a carta Automa.
Além disso, a Fase de Leilão segue algumas regras extras:
• Se você rolar um 1 ou um 2 para um objeto que não tem modificador de dado
na carta Automa para a sua contagem de jogadores, você deve
comprar esse objeto (por 100 Florins a mais do que este último lance, como
de costume); você não pode recusar.
• Você pode comprar o objeto no leilão final (4º / 5º) em
uma Fase de Leilão por 200 Florins, a menos que seja um dos 2
objetos com o maior modificador de dado na carta Automa
para a sua contagem de jogadores. Neste caso, você não pode comprar
esse objeto no leilão final e deve escolher
outro objeto para leiloar ou se retirar do
leilão.
Wolfgang compra um objeto
Assim que o leilão termina, Wolfgang compra o objeto mais à esquerda
representado na carta Automa que ele é capaz de comprar. Wolfgang
não é capaz de comprar um objeto que:
• Você comprou nesta Fase de Leilão,
• Não há mais no suprimento, ou
• É um Construtor, se Wolfgang já tiver 3 Construtores.
Se Wolfgang comprar uma Paisagem, determine o tipo de
Paisagem que ele compra virando sua carta de Profissão mais à esquerda
virada para baixo; a Paisagem mostrada na carta
é a Paisagem que ele compra. Em seguida, vire a carta de Profissão
para baixo novamente. Se ele não for capaz de comprar essa Paisagem
(seja porque você comprou esse tipo de Paisagem, ou
porque não há mais desse tipo no suprimento), ele
compra um objeto diferente.
Se você já rolou o dado para o objeto que Wolfgang
compra, o custo que ele paga é o último lance que você rolou para esse
objeto. Caso contrário, role o dado agora para determinar o último
lance, lembrando-se de adicionar o modificador mostrado na carta Automa;
Wolfgang paga este custo para comprar o objeto.
Nota: Cada vez que você recusa um objeto, especialmente se for
um objeto à esquerda na carta Automa, você
pode querer pegar Dinheiro do Banco igual ao último
lance que você rolou e colocá-lo ao lado do objeto na
carta Automa como um lembrete do custo que Wolfgang terá
que pagar. Devolva este Dinheiro ao Banco no final da
Fase de Leilão.
1D6 - não é um modificador - use o valor rolado
2+1D6 - um modificador - use o valor rolado e adicione 2
10
lance que você rolou para esse objeto Caso contrário role o dado agora para determinar o último lance lembrando se de adicionar o modificador mostrado na carta Automa Wolfgang paga este custo para comprar o objeto Nota Cada vez que você recusa um objeto especialmente se for um objeto à esquerda na carta Automa você pode querer pegar Dinheiro do Banco igual ao último lance que você rolou e colocá lo ao lado do objeto na carta Automa como um lembrete do custo que Wolfgang terá que pagar Devolva este Dinheiro ao Banco no final da Fase de Leilão 1D6 não é um modificador use o valor rolado 2 1D6 um modificador use o valor rolado e adicione 2 10
---
Example: You auction a Jester which is shown as 6+1D6 on the Automa card. You roll a 4 on the die. You may either buy the Jester for 1100 Florin (600+400+100) or decline. You decline. As the Jester is one of the two leftmost objects on the Automa card, and is therefore an object that Wolfgang may buy, you take 1000 Florin from the Bank and place it next to the Jester as a reminder that this is the cost Wolfgang will have to pay if he buys it.
You then auction a Forest and roll a 2 on the die. As you rolled a 1 or a 2 on the die and the Forest has no modifier shown on the Automa card, you must buy the Forest. You pay 300 Florin (200+100) and take a Forest.
Wolfgang now buys the Builder as it is the leftmost object on the Automa card that he is able to buy (you didn’t buy a Builder, there is at least one left in the supply, and Wolfgang doesn’t have 3 Builders). As you have not yet rolled the die for this object, you roll it now and roll a 3. Wolfgang pays 500 Florin (200+300) for a Builder.
Neither you or Wolfgang bought a Recruiting card, so you discard a Recruiting card from the supply. You take the 1000 Florin that you placed as a reminder next to the Jester, return it to the Bank, and discard the Automa card.
Recruiting cards
As in the normal game, you may use a Recruiting card immediately after acquiring it or during a future Action phase.
When you use a Recruiting card, choose a faceup Profession card in any one of your opponents' displays (Wolfgang’s row or a dummy player’s column) and take it into your hand.
If you took the Profession card from Wolfgang’s row, add the Recruiting card facedown to the right of Wolfgang’s row of Profession and Recruiting cards. If you took the Profession card from one of the dummy players’ columns, discard the Recruiting card.
Prestige cards
When Wolfgang buys a Prestige card, draw the top 5 Prestige cards from the Prestige deck (all cards if there are fewer than 5) and choose the card giving the highest Prestige Points ( ) according to the current state of Wolfgang's Principality. In case of a tie for the highest (including when all of the cards provide 0 ), choose a card at random from the tied cards.
Place the chosen Prestige card faceup in Wolfgang's Principality and place the other 4 cards facedown in any order at the bottom of the Prestige deck.
Remember that Wolfgang is not bound by any of the rules on placing a Building or Landscape (see “Wolfgang’s special rules” on page 10).
Wolfgang and objects
Landscape
When Wolfgang buys a Landscape, if he already has a Landscape of that type, he scores 3 , as usual.
Recruiting card
When Wolfgang buys a Recruiting card, add it facedown to the right of Wolfgang’s row of Profession and Recruiting cards. Wolfgang produces Works with Recruiting cards the same way he does with Profession cards (see “Action phase” on page 12). Each of his Recruiting cards adds 1 to the value of each of his Works, as usual.
Builder
Wolfgang uses Builders according to the standard rules, including gaining 3 for his 2nd and 3rd Builders.
Jester
Each Jester in Wolfgang's Principality adds 2 to the value of each of his Works, as usual.
11
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Action phase
Play this phase according to turn order with either you or Wolfgang as the starting player. Dummy players do not take a turn.
Wolfgang’s turn
At the start of Wolfgang's turn, reveal an Automa card and use its middle panel to determine his first action. Once he has
completed that action, reveal a second Automa card and use its bottommost panel to determine his second action.
If several actions are shown in the relevant panel, choose the leftmost action that it is possible for Wolfgang to perform.
The descriptions of the actions below will instruct you when it is not possible for Wolfgang to perform the action. If it is not
possible for Wolfgang to perform any of the actions shown in the panel, he takes the earliest action in the following list that it
is possible for him to perform:
1. Take a Profession card
2. Build a Building
3. Acquire a Bonus card
4. Introduce a Freedom
Exception: If Wolfgang has a number of facedown Profession and / or Recruiting cards equal to or greater than the number of
rounds remaining (including the current round), instead, Wolfgang will complete a Work. You must still draw an Automa card
for this action, but the contents of the card are ignored.
Wolfgang's actions as shown on the Automa cards are described below. The cost of each action is the same as in the normal
game.
Complete a Work
It is not possible for Wolfgang to complete a Work if he has no more facedown Profession or Recruiting
cards.
When Wolfgang completes a Work:
1. Turn over the leftmost facedown Profession or Recruiting card in Wolfgang's Principality along
with any Bonus cards that are placed on top of it.
2. Calculate the Work Value () of Wolfgang’s Work by adding:
• The minimum Work Value () for the current round as shown on the round / minimum table on the Game
board.
• The value of his Jesters (2 each).
• The value of his Recruiting cards (1 each).
• The value of any Bonus cards that were placed on top of the Profession or Recruiting card (X each).
• Do not count his Profession cards or other objects (Landscape, Freedom, or Building).
• Place Wolfgang’s Pawn on the Fame track on the space that matches the of his Work.
3. Wolfgang always takes as much of the payment for his completed Work in Prestige Points () as possible (at a
rate of 1 for every 200 Florins, as usual). Therefore he will always earn either 0 or 100 Florins from the Bank for
his completed Work.
4. Leave Wolfgang’s Pawn on the Fame track until the end of the Action phase. If Wolfgang completes a second
Work in the same round, place his Pawn on the Fame track space according to the Work with the higher , as
usual.
Then, if there are any facedown Profession cards in the dummy players’ columns of Profession cards, flip one of those
cards faceup in each column.
Build a Building
It is not possible for Wolfgang to build a Building if he has no more facedown Profession cards.
Wolfgang pays the usual cost when he builds a Building (700, 300, or 0 Florins if he has 0, 1-2, or 3 Builders).
When Wolfgang builds a Building, flip his leftmost facedown Profession card faceup and place the Building
shown on it into his Principality. He scores 3 .Then flip the Profession card facedown again.
It is not possible for Wolfgang to build a Building if the Building shown on the flipped Profession card is no longer available in
the supply.
Remember: Wolfgang is not bound by any of the rules on placing a Building or Landscape (see “Wolfgang’s special rules” on page
10).
12
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Take a Profession card
It is not possible for Wolfgang to take a Profession card if the Profession deck is empty.
Wolfgang pays the usual cost of 300 Florins when he takes a Profession card.
Take the top card of the Profession deck and add it facedown to the right of Wolfgang’s row of Profession and Recruiting cards.
Then, for each dummy player, take the top card of the Profession deck and place it facedown on that dummy player’s column of Profession cards.
Introduce a Freedom
It is not possible for Wolfgang to introduce a Freedom if he has no more facedown Profession cards.
Wolfgang pays the usual cost of 300 Florins when he introduces a Freedom.
Flip Wolfgang's leftmost facedown Profession card faceup and place the Freedom shown on it into his Principality. Then flip the Profession card facedown again.
It is not possible for Wolfgang to introduce a Freedom if the Freedom shown on the flipped Profession card is no longer available in the supply.
Note: Wolfgang may own the same Freedom more than once and may own more than 3 Freedoms.
Acquire a Bonus card
It is not possible for Wolfgang to take a Bonus card if the Bonus deck is empty.
Draw the top 5 Bonus cards from the Bonus deck (all cards if there are fewer than 5) and choose the card giving the highest bonus according to the current state of Wolfgang's Principality. In case of a tie for the highest (including when all of the cards provide a bonus of 0), choose a card at random from the tied cards.
Place the chosen Bonus card on the leftmost facedown Profession or Recruiting card in Wolfgang's Principality (it will be used when that Profession or Recruiting card is scored). Place the other 4 cards facedown in any order at the bottom of the Bonus deck.
ROUND END
The end of the round works just like the normal game, with the scoring of the best Work (between you and Wolfgang only), the passing of the Starting Player marker (between you and Wolfgang only), and the moving of the Round marker.
END OF THE GAME
Scoring occurs exactly as in the base game. You only need to track your and Wolfgang's scores throughout the game. At the end of the game, reveal and score any Prestige cards that you or Wolfgang acquired. Money is used to break ties for final Prestige Points ( ), as usual.
13
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Banker Cardinal Merchant Muse Princess Professor
THE MUSE AND THE PRINCESS EXPANSION for 2-5 players
This expansion adds 6 Character cards which players can bid on in the Character Auction phase. This new phase happens after the existing Auction phase, but before the Action phase.
SETUP
Follow the normal setup rules with the following additions:
• Place the 6 Character cards faceup separately near the Game board. This is the Character card area.
• Place 600 Florin on the Banker Character card.
PLAYING THE GAME
Other than the new Character Auction phase and Character cards, the rules for playing Princes of Florence with this expansion are the same with one exception:
• You may not earn Money by moving your Fame disk backward on the Fame track (see “Earning Money” on page 8). However, you may earn Money with the new Banker Character card.
Character Auction phase
This new phase happens each round, after the existing Auction phase, but before the Action phase.
At the start of this phase, each player with a Character card in front of them (only possible from the second round onwards) returns it faceup to the Character card area. If the Banker Character card was returned (and so has no Money on it), place 600 Florin from the Bank on it.
To perform the Character card auction:
• The starting player begins by placing their Pawn on any one of the bidding spaces on the Character card they want to buy. If there is no card they want to buy, they may pass instead. Their bid (in Florins) for the card is equal to the number on the chosen space multiplied by 100. A player may not bid more Money than they currently have.
Example: Alexandra places her Pawn on space 6 of the Merchant card. She is bidding 600 Florin to buy that card.
• Bidding continues clockwise around the table with each player either placing their Pawn or passing.
• Whenever a player wants to place their Pawn on a card with no other player’s Pawn on it, they may place their Pawn on any of the bidding spaces on the card.
• Whenever a player wants to place their Pawn on a card that already has another player’s Pawn on it, they must place their Pawn on a higher number than the other player’s Pawn. After placing their Pawn, they return the other player’s Pawn to that player.
• If a player’s Pawn is already on a card and it is their turn to bid again, they have won the auction for that card. They pay the cost of their bid to the bank (Florins equal to the number on the chosen space multiplied by 100), take back their Pawn, and take the Character card, placing it faceup in front of them. They may not bid again in this Character Auction phase.
• If a player passes, they may not bid again in this Character Auction phase.
• As a reminder, lay down the Pawn of any player who may not bid again in this Character Auction phase.
• The Character Auction phase ends when all players have either passed or bought a Character card (all players’ Pawns are laid down). Place all Pawns upright again.
• If no player bought the Banker Character card, place 100 Florins from the Bank onto the card.
Using a Character card
Character cards may be used at different times:
• The Banker is used immediately, and also at the end of the game if you buy it in the final round.
• The Cardinal, Muse, and Princess may be used on your turn in the Action phase this round.
• The Merchant and Professor may be used on your turn in the Action phase this round, or at certain times during the Auction phase next round.
Some Character cards are flipped facedown when they are used. You may not use a facedown Character card.
Note: You must return your Character card faceup to the Character card area at the start of the next Character Auction phase. Therefore, if you do not use it before then, you may not use it.
Banker
The player gets Money on Banker card minus their bid. Starting amount on card is 600 Florin. Add 100 Florin each round if not taken. At game end, the player can trade Money for Prestige points. (200 Florin → 1 Prestige point)
0 1 2 3 4 5
Cardinal
The player can take a third action in the action phase.
3 4 5 6 7 8 9 10 11 12 13 14 15
Merchant
The player gets the winning object for free in the next auction or Prestige points based on their rank on the fame track.
3 4 5 6 7 8 9 10 11 12 13 14 15
Muse
The player increases the value of each of their completed Works this round by the round number.
3 4 5 6 7 8 9 10 11 12 13 14 15
each round if not taken At game end the player can trade Money for Prestige points 200 Florin 1 Prestige point 0 1 2 3 4 5 Cardinal The player can take a third action in the action phase 3 4 5 6 7 8 9 10 11 12 13 14 15 Merchant The player gets the winning object for free in the next auction or Prestige points based on their rank on the fame track 3 4 5 6 7 8 9 10 11 12 13 14 15 Muse The player increases the value of each of their completed Works this round by the round number 3 4 5 6 7 8 9 10 11 12 13 14 15
Princess
The player completes a Work without a Profession card.
Each Landscape +3
Each Building +2
Each Builder +2
Each Profession card +1
Bonus cards may not be used and the Princess does not count as a Profession card herself.
3 4 5 6 7 8 9 10 11 12 13 14 15
Professor
The player takes a free Bonus card or a free Prestige card.
3 4 5 6 7 8 9 10 11 12 13 14 15
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Muse
If you have the Muse Character card, increase the Work Value ( ) of each Work you complete this round by an amount equal to the round number (as shown on the space the Round marker is on).
Example: Chris has the Muse Character card in round 6 and completes 2 Works. The Work Value ( ) of each of these Works is increased by 6.
Banker
When you use the Banker Character card (which must be done immediately), take all the Money on it. Leave the card faceup in front of you.
If you have the Banker Character card at the end of the game (as you bought it in the Character Auction phase in the 7th round), you may exchange Money for Prestige Points ( ). For each 200 Florin that you pay, score 1 .
Reminder: When the Banker Character card is returned at the start of the next Character Auction phase, place 600 Florin from the Bank on it.
Example: In the first round, no player bought the Banker, so the card now has 700 Florin on it. In the second round, Chris wins the auction for the card. His Pawn is on the 2 space on the card, so he pays 200 Florin to the bank, and takes the card and the 700 Florin on it. At the start of the next Character Auction phase, Chris returns the card to the Character card area and places 600 Florin from the Bank on it.
Cardinal
On your turn during the Action phase, you may flip the Cardinal Character card facedown to gain one extra action (so you may perform up to 3 actions instead of 2). You may still only perform the “Take a Profession card” and “Introduce a Freedom” actions once each.
Merchant
You may use the Merchant Character card for one of two effects:
• When you win a bid on an object in the Auction phase, you may flip the Merchant Character card facedown instead of paying the cost of your bid.
• Either immediately, at any time on your turn during the Action phase, when you win a bid on an object in the Auction phase, or at the end of the Auction phase, you may flip the Merchant Character card facedown to score 1 plus 1 for each opponent with more Prestige Points ( ) than you.
Example: Leon wins a bid on a Lake for 400 Florins. He has the Merchant Character card in front of him that he bought last round and that he has not yet used (it is still faceup). There are currently 3 opponents with more Prestige Points ( ) than him. He may either flip the card instead of paying the 400 Florin cost of the Lake, or flip the card to score 4 . He decides he has enough Money to pay for the Lake, so he flips the card to gain 4 .
Princess
On your turn during the Action phase, as a Complete a Work action, you may flip the Princess Character card facedown to complete a Work without playing a Profession card.
To calculate the Work Value ( ) of this Work:
• Add 3 to the for each Landscape (including duplicates).
• Add 2 to the for each Building.
• Add 2 to the for each Builder.
• Add 1 to the for each Profession card or Recruiting card.
• The Princess Character card does not count as a Profession card.
• Freedoms, Jesters, and Bonus cards may not be used to increase this Work Value ( ).
All other rules for completing a Work apply as usual, such as satisfying the minimum value shown on the round / minimum table, earning Money from the Bank for the Work, taking some of the payment as Prestige Points ( ), etc.
Example: Alexandra uses an action to Complete a Work using the Princess card. She has 2 Forests, 1 Lake, 1 Laboratory, 1 Library, and 3 Profession cards. The Work has a Work Value ( ) of 16 (6 + 3 + 2 + 2 + 3).
Professor
Either immediately, at any time on your turn during the Action phase, when you win a bid on an object in the Auction phase, or at the end of the Auction phase, you may flip the Professor Character card facedown to Take a Prestige card or Acquire a Bonus card for free; you do not pay any Florin, and in the case of acquiring a Bonus card, you do not use an action.
Otherwise follow the usual rules for taking a Prestige card or acquiring a Bonus card.
Example: It is the end of the Auction phase and Leon has the Professor Character card in front of him that he bought last round and that he has not yet used (it is still faceup). This is his last chance to use the card as the Character Auction phase is next. He decides to use the card to Acquire a Bonus card. He draws 5 Bonus cards from the Bonus deck, chooses 1 to keep, and places the others facedown on the bottom of the Bonus deck.
15
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COOPERATIVE BUILDING EXPANSION for 2-5 players
This expansion is for players who value interaction with other players and are interested in cooperating with other players for mutual benefit. In this expansion, players build Buildings which are for shared use. This expansion may be played with or without the Character cards (see “The Muse and the Princess Expansion”).
SETUP
Follow the usual setup rules except for the Principality boards:
Shared Building Board
Players flip their Principality boards to their (B) sides and place them as shown in the diagram below, according to the number of players. This creates a shared Building board with bordering Principalities.
PLAYING THE GAME
The Auction phase is played as normal. If you are playing with the Character cards, remember to play a Character Auction phase after the Auction phase.
Action phase
Each time you Build a Building, you may choose, with their agreement, to build it in cooperation with one neighboring player.
Building a Building
You may Build a Building alone (but see “Additional rule for building alone”, below) or with the help of one neighboring player. Except in the 2-player game, each player has two neighbors who are potential building partners.
To negotiate the building of a cooperative Building during your turn:
* State which Building you wish to build.
* To each neighbor you wish to cooperate with, give an indication of where the Building will be built and how much they should pay you to build the Building.
* If one or both of your neighbors is interested, then the exact location of the Building and the amount that is to be paid is negotiated between you and each interested neighbor.
* If you come to an agreement with one of your neighbors, you may build the Building following the Cooperative Building Rules.
* If you do not come to an agreement, either try to negotiate the building of another cooperative Building, Build a Building alone, or choose a different action.
A cooperative Building counts as being in both players’ Principalities for all purposes. It may be used by either player just as if they had built the Building alone in their Principality.
2 Players
3 Players
4 Players
5 Players
16
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Cooperative Building Rules
When you Build a cooperative Building:
• The Building must be placed so that it spans the border of the two Principalities; at least one square of the Building must be in each of the cooperating players’ Principalities.
• The rules for placing the Building (see “Placing a Building or Landscape” on page 7) must be followed by each Principality individually:
– The number of Builders in each Principality determine whether the Building may be adjacent to another Building in that Principality.
– Neither Principality may already have that Building built in it (either built alone or cooperatively).
• The cooperating player pays you the agreed amount of Florin. This may be as little as 0 Florin, but can also be more than the cost of the Building.
• You pay the cost of the Building, which is determined by your Builders alone (700, 300, or 0 Florin if you have 0, 1-2, or 3 Builders).
• Each cooperating player earns 3 for Building a Building.
Example: It is Alexandra’s turn (playing black) and she has 3 Builders. Alexandra builds a Workshop cooperatively with Leon (playing red) who has 1 Builder. They negotiate that Leon will pay 500 Florin to Alexandra.
The Workshop may be placed next to a Building in Alexandra’s Principality as she has 3 Builders, but it may not be placed next to a Building in Leon’s Principality as he only has 1 Builder.
Leon pays Alexandra 500 Florin and Alexandra pays 0 Florin to the Bank to build the Workshop, making her a profit of 500 Florin. Leon is also happy as he now has a Workshop available to him and he didn’t have to use an action to build it. Both players score 3 for Building a Building.
Additional rule for building alone
If you build a Building alone, you may only place the Building adjacent to a neighbor’s Principality if either:
• You have 1 Builder and the adjacent space(s) in your neighbor’s Principality does not contain a Building or Landscape, or
• You have 2 or more Builders.
17
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Overview of the 20 different Bonus cards
For each Bonus card, an example is given in parentheses based on you having the following objects:
* 2 Forests
* 1 Lake
* 0 Parks
* 0 Jesters
* 2 Builders
* 1 Prestige card
* 2 Freedoms
* 2 Profession cards already on the table
* 1 Profession card being played
* 1 Recruiting card in your hand
* University, Workshop, Opera, Tower, Chapel
(Note: Your Palazzo does not count as a Building!)
Each Building in your Principality increases the by 11
(The increases by 55)
Each small Building and each Landscape in your Principality increases the by 11
(The increases by 55)
Each Forest in your Principality increases the by 22
(The increases by 44)
Each Freedom in your Principality increases the by 22
(The increases by 44)
Each Builder in your Principality increases the by 22
(The increases by 44)
Each Prestige card you have and each Freedom in your Principality increases the by 11
(The increases by 33)
Each Profession (and Recruiting) card in your hand (excluding any just played) increases the by 11
(The increases by 11)
Note: The Profession card just played is on the table and does not count!
Each large Building in your Principality increases the by 22
(The increases by 44)
Each Building size (large, medium, small) in your Principality increases the by 22
(The increases by 66)
Each Lake in your Principality increases the by 22
(The increases by 22)
Each Jester in your Principality increases the by 22
(The increases by 00)
Each Builder and each Lake in your Principality increases the by 11
(The increases by 33)
Each Landscape type (Forest, Lake, Park) in your Principality increases the by 22
(The increases by 44)
Note: Each Landscape type counts just once, regardless of how many objects the player has of that type!
Each of your own Profession (and Recruiting) card on the table (including any just played) increases the by 11
(The increases by 33)
Note: The card just played is on the table.
Each medium Building and each Forest in your Principality increases the by 11
(The increases by 33)
Each Landscape in your Principality increases the by 11
(The increases by 33)
Each Park in your Principality increases the by 22
(The increases by 00)
Each Jester and each Freedom in your Principality increases the by 11
(The increases by 22)
Each Prestige card you have increases the by 22
(The increases by 22)
Each of the following Categories (Forest, Lake, Park, Jester, Builder, Prestige card, Freedom) in your Principality increases the by 11
(The increases by 55)
Note: Each Category counts just once, regardless of how many objects the player has of that Category!
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Overview of the 14 different Prestige cards
For each Prestige card, an example is given in parentheses based on you having the following objects at the end of the game:
•• 4 Profession and 1 Recruiting card on the table
•• 1 Profession card in your hand
•• University, Workshop, Opera, Tower, Chapel
(Note: Your Palazzo does not count as a Building!)
•• 2 Forests
•• 1 Lake
•• 0 Parks
•• 0 Jesters
•• 2 Builders
•• 1 Prestige card
•• 2 Freedoms
For the most Buildings you earn 66 (3)(3)
(Note: An opponent also has 5 Buildings and so you are tied for the most: you earn 33 .)
For all three Landscape types (Forest, Lake, Park) you earn 88
(You earn oo , as you have no Park.)
For the most Lakes you earn 66 (3)(3)
(Note: Two opponents also have 1 Lake and so you are tied for the most: you earn 33 .)
For the most Jesters you earn 66 (3)(3)
(You earn oo , as you have no Jesters. This is true even if no player has Jesters ... see Prestige card “Most Parks”).
For at least 1 Builder + 1 Jester + 2 Landscapes you earn 77
(You earn oo , as you have no Jesters.)
For at least two large Buildings you earn 55 .
This does not change if another player also has at least two large Buildings.
(You earn 55 .)
For the most Landscapes you earn 77 (4)(4)
(Note: An opponent also has 3 Landscapes and so you are tied for the most: you earn 44 .)
For all three Freedoms you earn 88
(You earn oo , as you only have 2 Freedoms.)
For the most Builders you earn 66 (3)(3)
(Note: You are the only player with the most: you earn 66 .)
For the most Works (= Profession and Recruiting cards on the table) you earn 77 (4)(4)
(Note: An opponent also has 5 Works and so you are tied for the most: you earn 44 .)
For the fewest empty spaces you earn 88 (4)(4)
(Note: An opponent has fewer empty spaces: you earn oo .)
For the most Forests you earn 77 (4)(4)
(Note: You are the only player with the most: you earn 77 .)
For at least 4 Buildings + 2 Freedoms + 4 Works (= Profession and Recruiting cards on the table) you earn 66
(You earn 66 .)
For the most Parks you earn 55 (3)(3)
You cannot score the most for having nothing. Therefore, you do not tie for the most with none and do not earn 33 .
(Note: All other players have no Parks: you earn oo .)
Game Design: Wolfgang Kramer, Richard Ulrich and Jens Christopher Ulrich
Illustrations: Lukas Siegmon | Solo mode rules: Didier Renard
Project manager: Leon Scheuber | Graphic Design: Alexandra Al-Far
<The Princes of Florence> is published by Korea Boardgames Co., Ltd. under license by Wolfgang Kramer,
Richard Ulrich, and Jens Ulrich.
Copyright© 2022 Korea Boardgames Co., Ltd. All Rights Reserved.
© 2023 WIZKIDS/NECA, LLC. WIZKIDS and related
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REGRAS GERAIS para 2-5 jogadores
Configuração
Tabuleiro de jogo: Coloque o marcador de Rodada na rodada 1. Coloque objetos no tabuleiro de jogo. 1 a menos de cada Liberdade do que jogadores (2 (2
Jogadores: 1 de cada, mais 2 diferentes) Jogadores: 1 de cada, mais 2 diferentes).
Cada jogador recebe um tabuleiro de Jogador, tabuleiro de Principado, Peão, disco de Fama, tela de Jogador e 3500 Florins (2 Jogadores: 2500). Coloque
o disco de Fama no espaço 0 na trilha de Fama.
Cartas de Profissão: Cada jogador recebe 4, fica com 3 e descarta 1. Embaralhe o baralho novamente.
Escolha um jogador inicial. Dê a ele o marcador de Jogador Inicial.
Fim da Rodada
Melhor Obra: Jogador(es) que obtiveram o maior Valor de Obra
( ) ganha(m) 3 . Remova todos os Peões da trilha de Fama.
Próxima Rodada: Mova o marcador de Rodada para a próxima rodada. Passe
o marcador de Jogador Inicial para a esquerda.
Fim do Jogo (O jogo termina após a rodada 7) Pontue cartas de Prestígio: Apenas o detentor da carta pontua. Mais pontos de Prestígio vence! Empate: Mais Dinheiro vence.
Fase de Leilão
• O Licitante Inicial oferece 200 por 1 objeto de Leilão
(2 Jogadores: A Oferta Inicial é 300).
• Cada jogador no sentido horário pode oferecer exatamente 100 a mais ou
passar.
• O último Licitante restante que não passou vence.
• O último jogador escolhe 1 objeto restante e paga 200
ao banco.
• A EXPANSÃO A MUSA E A PRINCESA:
Fase de Leilão de Personagens (ver página 14).
Objetos de Leilão
Carta de Prestígio
Carta de Recrutamento
Paisagem
Construtor
Bobo da Corte
Compre 5, coloque 1 na sua mão, coloque as
outras 4 sob o baralho. Pontue a carta
no final do jogo.
Coloque na mão, troque a qualquer momento como uma
ação livre por qualquer carta de Profissão virada para cima de outro jogador.
Pode ser adjacente a qualquer coisa. Ganhe
3 3 para cada Paisagem igual após
a sua 1ª (2 Jogadores: Todos os 3 tipos são um
único objeto de leilão).
Coloque no espaço de Construtor aberto mais acima no
tabuleiro de Jogador. Cada Construtor após o seu
1º ganha 3 3 .
Coloque no palco do Teatro. Cada Bobo da Corte
aumenta o de suas Obras concluídas
em ++22.
Fase de Ação
No sentido horário, a partir do jogador inicial, uma vez por rodada, cada
jogador pode realizar até 2 ações em qualquer combinação.
Completar Obra 2*
Jogue uma carta de Profissão da mão.
deve ser pelo menos igual
ao mínimo desta rodada.
a. Pode ser jogada com uma(s) carta(s) Bônus. Descarte a
carta Bônus jogada do jogo.
b. Marque na trilha com seu Peão. Marque mais alto se
completou 2 Obras.
c. Ganhe 100 Florins por . Converta qualquer um destes agora em
Pontos de Prestígio () por 200 por .
Construir Edifício 2*
Custo: 700, 300 ou 0, dependendo dos Construtores. Coloque no
seu tabuleiro de Jogador. Ganhe 3 3 .
a. Pode construir cada Edifício uma vez em cada
Principado.
b. Não pode mover ou demolir um Edifício.
c. A borda não pode ser adjacente ao Palazzo ou outro Edifício
até ter o 2º Construtor.
Carta Bônus 2*
Custo: 300; Compre 5, coloque 1 na sua mão, coloque as outras 4
sob o baralho.
Jogue mais tarde da sua mão ao Completar uma Obra para
aumentar seu .
Carta de Profissão 1*
Custo: 300; Compre 5, coloque 1 na sua mão, coloque as outras 4
sob o baralho.
Liberdade 1*
Custo: 300; Escolha qualquer 1 disponível e coloque-o no seu
tabuleiro de Jogador.
*
É o número de vezes que a ação pode ser realizada.
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