Full manual text
™
AT
PART 3
THIS EXPANSION IS APPROVED FOR AGES T0+
ACTION-PACKED GAMEPLAY
FUN AND ENJOYMENTTR:V
RULEBOOK
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22 New Hazard tokens
5 Road tiles
(double sided)
21 Ongoing Effect cards
1 Fire die
10 New Damage tokens
12 ON FIRE! tokens
(plus extras)
1
Shuffle the new road tiles in with the standard road tiles before
placing the middle and lead road tiles. (You will still start the game
using either 1a: The Parking Lot -OR- 1b: Runway to Ruin.)
2 Mix the new damage tokens into the standard damage token pile.
3 Mix the new hazard tokens into the standard hazard token pile.
4 Shuffle the ongoing effect cards and place the deck to the side.
5 Place the ON FIRE! tokens in a separate pile to the side.
NEW ROADS,
NEW HAZARDS,
ONGOING DAMAGE
... AND FIRE!
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ON FIRE!
During your Move step, before
moving a road vehicle that has
an ON FIRE! token, roll the fire die
and apply the result below.
Increase the vehicle’s moves this
turn by the indicated amount. This may result in movement higher than 6. You must move the full amount.
The fire goes out. Remove the vehicle’s
ON FIRE! token and move as normal.
The vehicle is eliminated.
ON FIRE! tokens do not count as damage. If a vehicle that is on fire becomes inoperable, remove the ON FIRE! token.
A vehicle that is already on fire cannot take
additional ON FIRE! tokens. If it would, ignore it.
NEW HAZARDS
DISCARDED AFTER REVEALED:
Quake: Roll the direction die.
Move all road vehicles one space
in that direction, simultaneously.
Sand Worm: Eliminate the
road vehicle that is the farthest
back on the board. If more than
one road vehicle is tied for that
position, eliminate each of them.
REMAIN ON THE BOARD:
Desert Glass: This space
becomes a desert glass space.
Ramp: This space becomes
a ramp space.
Fire! This space becomes
a fire! space.
Pit Trap: Roll the shooting die
against the road vehicle that revealed
the trap. If it’s a hit, the vehicle
is eliminated. Otherwise, it may
continue moving if it has moves left.
Pit Trap remains on the board and
is treated as an impassable space.
NEW TERRAIN
Toxic Goo: When a road vehicle
enters a toxic goo space, it stops
and loses the rest of its moves.
Desert Glass: When a road vehicle enters
a desert glass space, it immediately
moves one space in the direction it was
already moving without using any moves.
Ramp: A road vehicle can only enter a
ramp from the space directly behind the
ramp. When it does, roll the stunt die and
move that many spaces directly forward,
ignoring all spaces in between. After
landing, lose all remaining moves. If a road
vehicle enters a ramp space from any
other space, the road vehicle is eliminated.
Fire! When a road vehicle enters
this space, it catches on fire! Place
an ON FIRE! token on that vehicle’s
dashboard. A vehicle that is on fire
must roll the fire die before moving
during their Move step (see right).
Salt Flats: When a road vehicle enters
a salt flat space, it may use the road
die this turn REGARDLESS of whether
or not it moved on only road spaces.
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ON FIRE: Take an ON FIRE! token from the supply and place it on that car’s dashboard (see right). Then, place the damage token face down. Vehicles that are on fire must roll the fire die before moving during their move step (see box on previous page).
ONGOING EFFECT: Draw an ongoing effect card and place it face up in an available damage slot. Place the damage token face down on top of it. The card remains in effect until that damage token is repaired. When that damage is repaired, remove both the damage token AND the ongoing effect card. Place them in their respective discard piles.
NEW DAMAGE TOKENS
There are two new types of damage tokens. When you get one, resolve its effect (below). If your car was moving, it loses any remaining moves. A car with two damage is inoperable.
CREDITS
DESIGN
GAME DESIGN:
BRETT MYERS, DAVE CHALKER
ADDITIONAL DESIGN AND DEVELOPMENT:
JUSTIN D. JACOBSON, ROB DAVIAU,
BRIAN NEFF, NOAH COHEN
ORIGINAL DESIGN:
JIM KEIFER
ART
ILLUSTRATION:
MARIE BERGERON
ADDITIONAL ILLUSTRATION:
GARRETT W. KAIDA
3D MODELING:
HAKAN DINIZ, CHAD HOVERTER
ART DIRECTOR, GRAPHIC DESIGN:
JASON TAYLOR
GRAPHIC DESIGN, PRODUCTION LEAD:
LINDSAY DAVIAU
ADDITIONAL GRAPHIC DESIGN:
IAN REED, PETER GIFFORD, JASON D. KINGSLEY
CONCEPT ART:
BRIAN PATTERSON
EDITING
RULES EDITING:
J ELIZABETH MILLS
©2022 Restoration Games, LLC. The following are trademarks of Restoration Games, LLC: Restoration Games, the Restoration Games logo, the Every Game Deserves Another Turn, Thunder Road: Vendetta, and all associated trade dress. Restoration Games, LLC is located at 12717 W SUNRISE BLVD, #244, SUNRISE, FL 33323. Actual components may vary from those shown. Made in China. THIS PRODUCT IS NOT A TOY. NOT INTENDED FOR USE BY PERSONS 9 YEARS OF AGE OR YOUNGER.
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