Dune: Imperium – Rise of Ix

Dire Wolf, Galápagos Jogos, Geekach LLC · Board game · 2022
1–4 · best 4 Solo 60–120 min Weight 3.2/5
rating Ludopedia
8.8 rating BGG
STEP BY STEP

Objective of the Game

Dune: Imperium – Rise of Ix expands the original Dune: Imperium game by introducing new elements from the Dune universe, including the planet Ix and the CHOAM company. Players are vying for control and influence on the galactic stage. The goal in a standard game is to reach 10 Victory Points. In an optional Epic Game mode, players play to 12 Victory Points instead.

Preparation (Setup)

When playing with Rise of Ix, these steps modify and add to the setup of the original game:

  1. Place the CHOAM board overlay on top of the upper right corner of your original game board, covering the original Landsraad and CHOAM sections.
  2. Place the Ix board next to the game board. Shuffle the 18 Tech tiles face down, then divide them into three stacks of 6 tiles. Place the stacks on the three spaces of the Ix board, then turn the top tile in each stack face up.
  3. Add the 4 new Conflict cards (2 Conflict I, 1 Conflict II, 1 Conflict III) to those you already have. You will still create your Conflict Deck in the same way: a 10-card deck with one Conflict I card on top, five Conflict II cards below it, then four Conflict III cards on the bottom. One Conflict III card will remain unused and returned to the box.
  4. Add the other new cards to those from the original game:
    • Shuffle the 17 new Intrigue cards into the Intrigue Deck.
    • Shuffle the 35 new Imperium cards into the Imperium Deck (before forming the Imperium Row).
    • Add the 6 new Leaders to those you already have. Players may choose any combination of new or existing Leaders.
  5. Each player takes the new components of their color:
    • Place the two dreadnoughts in your supply (with your other starting components).
    • Place the disc as a Freighter on the bottom space of the Shipping track.
  6. For Solo and Two-Player games, see the additional rules starting on page 8 of the manual, which includes Setup for the new House Hagal cards.
  7. To play the new Epic Game mode (which uses the Control the Spice cards), see page 10 of the manual.

Epic Game Mode Setup Modifications:

For an Epic Game:

  • Do not use any Conflict I cards when building your Conflict Deck. Instead, use 5 randomly selected Conflict II cards on top of 5 Conflict III cards.
  • Each player removes one copy of Dune, the Desert Planet from their starting deck and replaces it with one copy of Control the Spice.
  • Each player draws an Intrigue card. (A player using Viscount Hundro Moritani as their Leader should wait until all players have drawn their Intrigue card, then use the Intelligence ability.)
  • Each player begins with 5 troops in their garrison (instead of 3).

Solo and Two-Player Game Setup Modifications:

  • Remove four of the original House Hagal deck cards: the two Hall of Oratory cards and the two Rally Troops cards.
  • For a solo game, remove the two Dreadnought cards marked with a "2P" in the upper right corner.
  • For a two-player game, remove the four cards marked with a "1P": two Dreadnought cards and two Tech Negotiation cards.

Flow of the Game

Consulte o manual para detalhes sobre esta seção.

Actions and How to Play

Tech Tiles

Rise of Ix provides players access to Ixian technology and machines, represented on 18 unique Tech tiles.

Acquiring Tech Tiles

The Acquire Tech icon is the only way to acquire a Tech tile. Each time you trigger one (on a board space or card), you may acquire one Tech tile from the Ix board. There is no limit to the number of Tech tiles a player may have.

To acquire a Tech tile, choose a face-up tile on top of any of the three stacks, pay the cost in spice shown, then put the tile in your supply (visible to all players). Finally, turn the next tile in the stack face up. If a stack is emptied, there will simply be fewer choices available when acquiring a Tech tile for the rest of the game.

There are two means of reducing the cost of a Tech tile, though the cost can never be less than 0:

  • Tech Discounts: When the Acquire Tech icon appears with a -1 or -2 spice icon on the corner, the cost of that single purchase is reduced by that amount of spice. You can't combine discounts from more than one icon.
  • Tech Negotiation: Each time you trigger this icon (on a board space or card), you may take a troop from your supply and place it as a Negotiator on the Ix board, on the banner to the left of the Tech tiles. If you have no troops in your supply, nothing happens. Your Tech Negotiation pays off later when using the Acquire Tech icon. At that time, you may return to your supply any number of your Negotiators from the Ix board. For each one you return, reduce the cost of the Tech tile you're buying by 1 spice. You may combine this with a Tech Discount.

Tech tiles have an Acquire effect (C) which you gain one time when you acquire the tile. Not all tiles have one.

Using Tech Tiles

Tech tiles have a variety of abilities that work at different times in the game: during your Reveal turn, when you win a Conflict, at the start of a round or the end of the game, and more.

An ability with the "Flip this Tech tile face down" icon is used during one of your turns and can be used only once per round of the game. When you use such a Tech tile, flip it face down to mark its use. At the start of the next round (during Phase 1: Round Start), return it to its face-up side to show you can use it again.

The Shipping Track

Rise of Ix expands the role of CHOAM. Each player now controls a Freighter on the Shipping track (on the CHOAM board overlay), adding new strategy in how you interact with the company.

Moving and Recalling Freighters

Each time you trigger the Freighter icon (on a board space or card), you may move your Freighter in one of two ways:

  • Advance your Freighter one space up on the Shipping track. (You can't choose this if your Freighter is already on the top space.)
  • Recall your Freighter back to the bottom of the Shipping track. When you do, you collect all the shipping rewards associated with your Freighter's current space and each space below it.

Collecting Shipping Rewards

When you recall your Freighter, take your rewards in any order. The rewards for each space on the Shipping track are:

  • Top space: You may Acquire Tech with a Tech Discount of 2 spice.
  • Middle space: You recruit two troops, and also gain one Influence with any one of the four Factions.
  • Bottom space: You choose one:
    • Gain 5 Solari and each of your opponents gains 1 Solari (Dividends).
    • Gain 2 spice.

Dreadnoughts

Rise of Ix introduces powerful new dreadnoughts to increase your military strength.

Each time you trigger the Dreadnought icon (on a board space or card), you may commission one dreadnought; take it from your supply and put it in your garrison. If you commissioned the dreadnought while sending an Agent to a Combat space, you may deploy it to the Conflict. Each player may have only two dreadnoughts commissioned at a time; if you have none left in your supply, you can't commission any more.

Dreadnoughts have three distinct advantages:

  • They're powerful: Each dreadnought in a Conflict is worth 3 strength. Your dreadnoughts provide strength even if you have no troops in a Conflict—your strength does not become 0, your swords still count, and you may play Combat Intrigue cards.
  • They're durable: When Combat resolves, your dreadnoughts in the Conflict don't return to your supply. If you don't win the Conflict, return them to your garrison instead.
  • They can control locations on Arrakis: When you win a Conflict in which you had at least one dreadnought, you take control of one board space until the end of the next Combat phase.

Controlling Locations with a Dreadnought

A dreadnought can control any of the three board spaces where a Control marker can be placed: Arrakeen, Carthag, or the Imperial Basin.

When you win a Conflict in which you had at least one dreadnought, you must choose one of those spaces where there is not already a dreadnought. Place your dreadnought on the flag below that space, covering any Control marker that may already be there. (If your second dreadnought was also in the Conflict, return it to your garrison.)

While your dreadnought is at a location, you gain any bonus that would normally be given for a Control marker: 1 Solari for Arrakeen or Carthag, 1 spice for the Imperial Basin, and one troop if a Conflict card awards a defensive bonus. Your control lasts until the end of the next Combat phase. At that time, your dreadnought returns to your garrison (and control of the location returns to the owner of any Control marker your dreadnought may have been covering).

New Icons and Terms

  • Discard icon: You choose a card from your hand (not an Intrigue card) and put it in your discard pile. Generally, this is used to pay a cost to get some other effect. If you don't pay the cost, you don't get the effect.
  • Unload icon: The Reveal boxes of some Rise of Ix cards are marked with an Unload icon. This indicates two additional ways to gain the effects of the Reveal box: when you discard the card, or when you trash the card. Unload Reveal boxes also work like all other cards on one of your Reveal turns: if you reveal the card, ignore the Unload icon, and gain its Reveal effects normally. A card with an Unload Reveal box does not itself provide the option to discard or trash it, unless specifically stated.
  • Infiltration icon: Some Rise of Ix cards have special Agent icons that include the partial profile of an Agent. This indicates that you may infiltrate an occupied board space: enemy Agents (even multiple enemy Agents) don't block your Agent from being placed on a board space that shares the Agent icon. You can't use infiltration to send a second Agent to a board space where you already have one; infiltration only works against enemy Agents. Infiltration does not allow you to ignore the effect of the card The Voice. If you use the Intrigue card Dispatch an Envoy to add icons to a card that has an Infiltration icon, the new icons you add do not allow you to infiltrate.
  • Unit: This new term means either a troop or a dreadnought. New cards may refer to a "unit" generally, or to a "troop" or "dreadnought" specifically. All cards from the base game that refer to "troops" don't affect "units," and so can't affect dreadnoughts.

New Board Spaces

  • Dreadnought (Agent icon: Landsraad): Cost: 3 Solari. Commission a dreadnought and/or Acquire Tech.
  • Interstellar Shipping (Agent icon: Spice Trade): Requirement: You must have 2 or more Influence with the Spacing Guild. Move your Freighter twice.
  • Smuggling (Agent icon: Spice Trade): Gain 1 Solari and move your Freighter.
  • Tech Negotiation (Agent icon: Landsraad): Choose one: Acquire Tech at a 1 spice Tech Discount; or send a Negotiator to the planet Ix. Also: during your Reveal turn, gain 1 Persuasion if you have an Agent here.

End of Game and Scoring

Consulte o manual para detalhes sobre esta seção.

Tips for Winning

  1. Leverage Tech Tiles for Ongoing Advantages: Actively seek to acquire Tech tiles, as they provide unique abilities that can be used at different times throughout the game, some even once per round. Prioritize tiles that complement your strategy or offer significant discounts on future actions. Remember to utilize Tech Discounts and Negotiators to reduce the spice cost of acquiring these powerful upgrades.
  2. Master the Shipping Track for Resource Generation: Pay close attention to your Freighter's position on the Shipping track. Strategically advancing and recalling your Freighter can provide crucial resources like spice, Solari, troops, and Faction Influence. Timing your recalls to maximize the collected shipping rewards can give you a significant economic and military boost.
  3. Utilize Dreadnoughts for Combat Dominance and Control: Dreadnoughts are powerful military assets, each contributing 3 strength in Conflict and being more durable than regular troops. When you win a Conflict with a dreadnought, use its ability to control a key location on Arrakis (Arrakeen, Carthag, or Imperial Basin) to gain ongoing bonuses like Solari, spice, or additional troops, denying these benefits to opponents.
Rules videos

In English

OFFICIAL RULEBOOK
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