How to Play Eleven: International Players Expansion
Hello everyone! Welcome to the complete guide for Eleven: International Players Expansion. If you enjoy football and strategy, get ready to take your club to a global level by signing talent from all over the world. Let's go!
Game Objective
Football is a worldwide sport, and with this expansion, you can bring that passion to your table. The objective is to sign athletes from diverse regions of the globe to build a successful international club. At the end of the game, you will be rewarded for having a diverse and talented team.
Setup
To begin your international journey, follow these steps:
- Tactic Cards: Shuffle the new expansion Tactic Cards into the base game's Tactic Card deck.
- Player Cards: Remove the normal Player Cards (those that are not Rookies/Veterans) from the base game.
- International Market: Divide the expansion Player Cards into 5 decks, one for each region: Americas, Africa, Western Europe, Eastern Europe, and Asia. Shuffle each of these decks separately and place them face-up in the Transfer Area.
- Veteran and Rookie Cards: Keep the Veteran Cards in a separate deck as usual. The Rookie Cards will form the 6th deck (Home).
- Scout Tokens: Starting with the first player, each player places their Scout Token on top of one of the decks in the Transfer Area. Remember that more than one Scout Token can be placed on the same deck.
- Flight Tokens: Each player receives 4 Flight Tokens.
Game Flow
The game progresses in rounds, and each round consists of several phases. Detailed information about the game flow, including the order of phases and possible events, is not fully described in the provided context. Please refer to the manual for details on this section.
Actions and How to Play
During the game, you will have various actions at your disposal to manage your club and sign the best talent:
Signing Players
To sign a player, you can only take the top card from the deck where your Scout Token is positioned. If you wish to sign a player from the top of a deck that does not have your Scout Token, you will need to move your token to the desired deck, paying 1 Flight Token for each deck you move across. Moving the Scout Token is not a separate action; it is part of the Signing Players action.
Note: The Americas and Home are considered adjacent, and moving between them costs only 1 Flight Token.
When a card effect allows discarding all Player Cards from the Transfer Area or Signing any card from that area, only the top 6 cards of each deck are considered.
Selling and Discarding Players
When selling or discarding Players, their cards must be returned to the bottom of the corresponding deck. There is no discard pile for Players.
Production
In the Production phase, you can gain 1 Flight Token by discarding 1 Flight Token or 1 Flight Token. You can do this as many times as you wish, but you cannot discard 1 Flight Token to gain 1 Flight Token or 1 Flight Token.
End of Week
At the end of each week, discard the top card of each deck that does not have a Scout Token on it.
Player Cards with Unique Abilities
Some Player Cards have special abilities that can be activated at different points in the game. Examples include:
- Trickster: Allows placing tokens on other Player Cards.
- Natural Leader: Allows immediately signing any Player from the Transfer Area at the normal price.
- Powerful Shot: Allows scoring an additional goal if the Player has scored a goal.
- Short Fuse: Places tokens on the card based on Kit Tokens without corresponding Player Cards.
- Clever Dribble: Allows scoring a goal and moving to an adjacent section if there are no Players in the corresponding section.
- Fan Favorite: Allows gaining Flight Tokens equal to the indicated value.
- Contact Player: Grants Flight Tokens if the Player is in a specific Wing.
- Light Feet: Allows spending Flight Tokens to place tokens on the card.
Tactic Cards
Tactic Cards offer strategic advantages. Examples include:
- Total Football: Allows scoring a goal and placing tokens on Players fielded in sections where you haven't conceded goals.
- Gegenpressing: Reduces the Opposing Goalkeeper's strength by 1.
End of Game and Scoring
The game ends when a specific trigger is activated. Information about the end-game trigger and detailed scoring criteria are not fully described in the provided context. Please refer to the manual for details on this section.
End of Game: At the end of the game, you gain 8 additional points if you have Players from all 6 different decks (Americas, Africa, Western Europe, Eastern Europe, Asia, and Home).
Tips for Winning
- Diversify Your Signings: Seek out Players from all regions to ensure bonus points at the end of the game.
- Manage Your Scout Tokens: Strategically position your Scout Tokens to optimize your signings and minimize movement costs.
- Utilize Card Abilities: Pay attention to the unique abilities of Player Cards and Tactic Cards to create powerful combos and gain advantages.