Heat: Tunnel Vision

Days of Wonder, Gémklub, Hobby Japan · Board game · 2025
1–7 · best 5, 6 Solo 30–60 min Weight 2.2/5
8.2 rating Ludopedia
8.2 rating BGG
STEP BY STEP

Goal of the Game

The theme of Heat: Tunnel Vision puts you in the heat of the track, where a single mistake can mean certain destruction. The goal is to drive your racing car through challenging tracks, such as Spain or the Netherlands, overcoming obstacles like Tunnels and Chicanes to achieve Grand Prix glory.

Setup

To prepare the game, follow these steps:

  • Board: Choose one of the two tracks from the double-sided game board (Spain or Netherlands).
  • Player Components: Each player receives a player set containing 1 racing car and 1 player board.
  • Cards: Add the new cards to their respective decks:
    • 6 Stress cards.
    • 9 Heat cards.
    • 7 Sponsorship cards.
    • 12 Advanced Upgrade cards (numbered 55 to 60, with 2 copies of each).
    • 4 Event cards (from the 1965 Season).
    • 2 Track cards.
  • Weather and Track Conditions Module: If you are playing with this module, draw one Track Conditions token for each Chicane present on the track.
  • Other: Use the scoring track to keep track of progress.

Gameplay Flow

The game follows the standard turn structure, but with the introduction of new track elements and expansion mechanics:

  • Tunnels: Upon entering a Tunnel space, the player is restricted and cannot discard cards from their hand.
  • Chicanes: These are elements composed of 2 consecutive Curve Lines with the same Speed Limit, separated by 1 or more Spaces and identified by blue curbs.
  • Aggressive Legends: If a Legend starts their turn on a space with chevrons above the diamond, they gain an extra movement action.
  • Reaction Phase (Step 5): It is during this phase that the new Slipstream symbol can be used.

Actions and How to Play

In addition to the standard actions from the base game, this expansion introduces the following mechanics:

  • Slipstream: An Optional Symbol that can be used during Step 5 (Reaction phase). When using this symbol, you move your car forward by the number of Spaces indicated on the card.
    • For the movement to occur, the spaces you pass through or land on must be completely free of other cars, and there must be at least one car in one of the Space Positions ahead of where you stop.
    • This movement does not count as speed.
    • You can use multiple Slipstream symbols separately or add their values together for a single action.
    • It can be used to cross the Finish Line or after it.
  • Tunnel Restriction: While in a Tunnel space, you cannot discard cards from your hand.
    • Note: Cooling (which ends the card in the Engine) and the use of the Scrap icon are not considered discards and, therefore, are allowed in tunnels.
  • Aggressive Legends: If a Legend starts their turn on a space with chevrons, they may pass through one additional Curve Line for each chevron in that round.

End of Game and Scoring

Refer to the manual for details regarding this section.

Tips for Winning

Refer to the manual for details regarding this section.

OFFICIAL RULEBOOK
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