Imperial Settlers: Empires of the North – Egyptian Kings

Portal Games, IELLO, Maldito Games · Board game · 2021
1–4 Solo 45–90 min Weight 3.2/5
rating Ludopedia
8.0 rating BGG
STEP BY STEP

Objective of the Game

In Imperial Settlers: Empires of the North - Egyptian Kings, players take on the role of 2 Clan leaders from the new Egyptian Faction. The game's theme revolves around the North setting sail up the great river Nile to Egypt, a land of pyramids, ancient wonders, and wealth. Players aim to harness the river's seasons and resources to build their empires. The provided context does not explicitly state a victory condition or how to win the game.

Preparation (Setup)

  1. Shuffle the new Distant Island cards into the appropriate deck.
  2. Shuffle the new Nearby Island cards into the appropriate deck.
  3. Players may choose a Clan from the new ones (Hatshepsut or Amenhotep).
  4. Follow any special Setup instructions for the chosen Clans.

Hatshepsut Clan Setup

When playing the Hatshepsut Clan, the following changes apply:

  • When drawing your initial 5 cards and choosing 3 to keep, attach the 2 that are not chosen by placing them beneath 2 of your Fields face down so that the Soil icon on the back of the card is visible. These attached cards are called Soils.
  • Assign 1 Worker from the general supply to a chosen Field in your Empire.

Amenhotep Clan Setup

When playing the Amenhotep Clan, the following changes apply:

  • You start the game with 4 Basic cards instead of 3.
  • Set the Special Clan pawn nearby—you will be able to gain it with the Alien Technology card effect.
  • Place the 3rd aside—you will be able to gain it with the Tunnel Master Boost Effect.

Game Flow

Lookout Phase (Hatshepsut Clan)

During the Lookout phase, you attach unchosen cards beneath your Fields. You may never place more than one card beneath a Field each Lookout phase. If you decide to discard more cards from the Lookout phase than you have Fields, place one card beneath each Field that you have and discard the rest.

Cleanup Phase (Amenhotep Clan)

Locations in the Amenhotep Clan’s Empire are discarded at the end of every round, during the Cleanup phase, unless they have the indicated Resource assigned to Sustain them.

Consulte o manual para detalhes sobre esta seção.

Actions and How to Play

Hatshepsut Clan Mechanics

  • Assigned Workers to Fields: The Fields in the Hatshepsut Clan deck can have Workers assigned to them. Cards that may have Workers assigned to them are marked with a space located on the upper right-hand corner of the card.
    • When a Field that has an assigned Worker is Harvested, you gain the Goods from the Field and must also gain the Resources from ALL of its attached Soils. When this happens, all Soils are discarded from beneath the Field. This is required, and you cannot choose to not Harvest the Soil cards when the Field they are attached to, with an assigned Worker, is Harvested.
    • If you Harvest from a Field without an assigned Worker, you do not discard the attached Soils, nor gain Resources from them.
  • Assigned Workers to Production Buildings: The Production Buildings in this deck can have Workers assigned to them. When you resolve an action from a Production Building that has an assigned Worker, you also activate its “if a Worker is assigned” section.
    • Workers assigned to Production Buildings will remain assigned to cards for the rest of the game and may never be removed. The assigned Worker will only ever move among cards due to card effects.
  • Soils: Soils are the face down cards beneath your Fields. There are 2 types of Soils: Stone Soil and Gold Soil. When a card effect states “Attach Soil,” place it face down beneath a Field, so its Soil icon (either Stone Soil or Gold Soil) is visible.
  • OR Costs: Most of the Hatshepsut Clan’s Production Buildings have a new type of cost. When paying this cost to Build, you may choose to either spend the stated Resource(s) or Workers.
  • Move Effect: This effect allows you to move an assigned Worker from one Production Building to another Production Building. When a card states to move a Worker, you must move one, if possible. Some effects state you may move a Worker, which indicates you have a choice to move the Worker. Some effects specify the type of card it must be moved to.
  • Overflowing Nile (Production Building 505): This card is a choice upgrade. When you Build this upgrade, you may attach it to any Field with a matching Resource. You only receive the Resource of the type of Field in which it is attached.
  • Ra Dial (Production Building 488-490): When moving the 2 Workers, they must move to cards that were empty previous to the resolution of the action. You may not move 1 Worker to an empty card, and then move the second to the card where the first began.
  • Felucca Fleet (Action 458-459): You cannot choose to take a combination of Workers and Goods. Remember that you count other player’s Workers as well. Goods do not count.

Amenhotep Clan Mechanics

  • Locations with Boosts: The Location cards in the Amenhotep Clan deck may be used alternatively as Boost cards in the same way you play a normal Boost card. You may still only play 1 Boost during each action.
  • Boost Effect: Some cards in the Amenhotep Clan deck refer to the Boost effects of other cards. When you resolve the Boost effect of a card, you gain the reward of the Boost without having to fulfill the action to gain it.
  • Sustain Cost: Locations in the Amenhotep Clan’s Empire are discarded at the end of every round, during the Cleanup phase, unless they have the indicated Resource assigned to Sustain them. Each Location has a Sustain space on the upper right-hand side of the card in which Resources will be placed to Sustain them. Various card effects, including the Basic card, Preservation Techniques (Basic card 448), allow you to assign Resources to cards in order to Sustain them—you may not assign Resources without taking these actions. Once assigned, the Resource cannot be removed from the card. Workers may never be assigned as an indicated Resource to Sustain a card.
  • Alien Technology (Production Building 449-451): If you already have the Special Clan action pawn, spend 1 Worker and 1 Stone to gain 3 Victory Points. If you do not have the Special Clan action pawn, spend 1 Worker and 1 Stone to gain the Special Clan action pawn.
  • Bast In Her Glory (Location 473): When you draw the 2 cards, check the action indicated on their Boost effect. Their Boost effect requires a specific action such as SAIL, EXPLORE, etc., in which you must have a Clan action pawn on the matching Action tile to allow you to resolve the Boost effect of the card. If you are unable to resolve the Boost effect on either card, you retrieve 1 Worker. Once this is resolved, both drawn cards are discarded.
  • Pillaged Vault (Action 460-461): You cannot choose Islands with only Workers in the Pillage field.
  • De-Nile (Location 452-454): When you resolve its Boost effect, you may resolve either Pillage, or (if you have an assigned Worker) Conquer the Island card. The Worker you resolve returns to your supply.

End of Game and Scoring

Consulte o manual para detalhes sobre esta seção.

Tips for Winning

  • Hatshepsut Clan: Focus on efficiently managing your Workers assigned to Fields to maximize Resource gain from Soils. Strategically assigning Workers to Production Buildings will also unlock powerful "if a Worker is assigned" sections.
  • Amenhotep Clan: Pay close attention to Sustaining Locations to prevent them from being discarded. Utilizing Location cards as Boost cards can provide valuable immediate rewards without needing to fulfill the full action.
OFFICIAL RULEBOOK
Prefer the Official PDF? Download the official Imperial Settlers: Empires of the North – Egyptian Kings rulebook or browse it online with our AI rules assistant.
View Rulebook PDF
Want to compare prices and check reviews? Find where to buy at the lowest price, price history, and our full game review.
View Imperial Settlers: Empires of the North – Egyptian Kings