Game Objective: Become the Tycoon of Mallorca!
Welcome to La Granja, future farmers of Mallorca! Here, on the shores of Alpich lagoon, near the charming village of Esporles, you and your friends (1 to 4 players) will compete to transform your small farms into breathtaking rural estates. And how do we do that? Simple: by developing your farms and delivering valuable goods to the village. Speed is crucial, and careful planning will be your best friend, but be ready to adapt to the whims of the dice and cards!
Your main objective is to accumulate the most Prosperity Points (PP) over six game rounds. There are two main ways to fill your pockets with these points:
- Supplying Micro-Business Buildings: Complete deliveries to one of the six village buildings, and you will earn PP, plus a micro-business token with special effects.
- Sending Wagons to the Market: Use your farm cards as wagons, load them with your products, and send them to the Esporles market. This will earn you PP and a valuable commodity.
At the end of the game, after the sixth round, the player with the most Prosperity Points will be the grand winner and the new owner of the splendid La Granja!
Preparation (Setup): Setting Up Your Farm in Mallorca
Let's set the table and prepare the ground for prosperity! Follow these practical steps:
- Central Board: Place the game board in the center of the table, within everyone's reach. Remember: in games with 2 or 3 players, market spaces with an "X" cannot be used. You can mark them with off-game colored markers.
- Your Individual Farm: Each player receives an individual board (farm), 25 player markers in their chosen color, a set of 4 donkey tokens (with 1, 2, 3, and 4 donkeys), 1 Prosperity Point, and 1 silver.
- Place the PP and silver next to your farm.
- Place one of your markers on the central commodity space on your farm, representing an initial commodity.
- The rest of your components form your personal supply.
- Farm Cards: Shuffle the 66 farm cards and secretly deal 4 cards to each player. The remaining cards form the farm card deck (face down).
- Roof Tiles: Separate the roof tiles into 6 piles, one for each number (1 to 6) on the back. The numbers should face up. For 2 or 3 players, randomly remove excess tiles from each pile until each has 2 or 3 roofs, respectively. Place the piles on the corresponding spaces on the game board. The first round's tiles (No. 1) are placed face up.
- Micro-Business Tokens: Place one micro-business token of each type, per player, in the indicated spaces near the corresponding buildings on the board. Unused tokens return to the box. In each of the gray spaces adjacent to the micro-business buildings, place 1 PP.
- Building Blockage: Roll a die three times. For each roll, place a building blockage marker (1, 2, and 3) over the rows of building symbols whose die roll matches the rolled number. If a number repeats, re-roll the die. Place 1 Prosperity Point next to each blockage marker.
- Player Order: Randomly determine the starting player. They receive player order marker 1. Clockwise, the other players receive the markers in ascending order. Unused markers return to the box.
- Benefit Dice: The number of benefit dice in play depends on the number of players:
- 2 players: 5 dice
- 3 players: 7 dice
- 4 players: 9 dice
- Initial Market Stalls: In player order, each player places a marker on the central market spaces of the game board. The first player places on space 2, the second on 3, the third on 4, and the fourth on 5. In games with 3 players, spaces 2, 3, and 4 are used; with 2 players, spaces 2 and 3.
- Siesta Track: In reverse player order (from last to first), each player places their wooden disc on the "0" space of the siesta track. They are stacked so that the first player's disc is on top.
- Common Supply: The remaining Prosperity Points and silver form the common supply, within everyone's reach.
The Game Round: Harvesting, Processing, and Delivering!
La Granja is played over 6 rounds, and each round is divided into 4 colored phases. Get ready for a cycle of prosperity!
Actions at Any Time: Before we dive into the phases, know that some actions can be taken at any time during your turn, regardless of the phase:
- Trade commodities: Return a commodity marker to your supply and choose one of the options: 4 silver, 2 different farm products, buy or play a card, 1 pig, or process 2 resources for free. You can also deliver commodities to the Delicatessen.
- Buy and sell resources: Buy farm products or pigs (by placing a marker in the storage/pigsty) or sell them (by removing the marker and receiving silver). Note: farm products cannot be sold directly from cultivation fields, and processed products cannot be bought or sold directly.
- Process resources: Move a marker from a farm product (from fields or storage) or pig (from the pigsty) to the corresponding processed product storage, paying the silver cost indicated by the arrows.
Round Phases
Each round follows this sequence:
Farm Phase
This phase has four steps. The first three can be simultaneous once you get the hang of it, but initially, follow player order.
- Play a card and draw new cards:
- Each player can play one farm card. In the first round, everyone plays two cards!
- To play a card, fit it into one of the 4 sides of your farm, choosing its function:
- Cultivation Field (left): The card becomes a field for olives, wheat, or grapes. Only the left border is active. Fields always enter empty. You can have multiple fields, overlapping cards.
- Wagon (top): The card becomes a wagon for transporting products. Only the top part is active. When fully loaded, the wagon is sent to the market, freeing up the space and rewarding you with 1 commodity and Prosperity Points. You have 3 wagon spaces. If you want a new one and already have 3, you must discard an existing one.
- Farm Expansion (right): The card offers advantages such as extra income, increased hand limit, or more deliveries. Only the right border is active. You can have multiple expansions, overlapping cards. Expansions have an increasing cost in different farm goods (1 good for the first, 2 for the second, etc.).
- Helper (bottom): The card becomes a helper with special abilities. Only the helper's information is active. You have 3 helper spaces. If you want a new one and already have 3, you must discard an existing one (except the Shed Builder).
- At the end of this step, each player draws cards until they reach their hand limit (initially 3). Expansions and some helpers can increase this limit. If you have more cards than the limit, discard the excess.
- Receive income: Each player receives their income from the supply. Initially, there is no regular income. Blue micro-business tokens and farm expansions with a blue part can generate income (silver, farm product, pig, or commodity).
- Harvest in cultivation fields and pig breeding:
- Place a farm product in each empty cultivation field.
- If you have at least 2 pigs in the pigsty, you receive 1 pig (offspring), provided you have space. The initial pigsty has 2 spaces; expansions can add more.
- Buy roof tiles: In player order (in reverse order in the first round), each player can buy one of the current round's roof tiles.
- The silver cost is equal to the round number (1 silver in round 1, 6 silver in round 6).
- Place the roof on the leftmost empty space of your farm house. You immediately gain the Prosperity Points indicated on the covered space.
- Each roof has a special one-time use function. After use, flip the tile face down. Colored roofs can only be used in the corresponding phases; uncolored, in any phase.
- You can only buy 1 roof per round and have a maximum of 5 roofs.
Benefit Phase
- Choose Benefit Dice:
- The starting player rolls all benefit dice in play and places them in the benefit spaces corresponding to the rolled numbers.
- In player order, each player chooses an available die, places it in the left die space on their farm, and performs the action.
- Again in player order, each player chooses a second remaining die, places it in the right die space on their farm, and performs the action.
- The last remaining die is used by all players, in player order, performing its action.
- Benefit Spaces (Die Actions):
- Die 1: Receive 1 pig (if no space, sell immediately).
- Die 2: Choose between: play a card, buy a card, or receive 1 farm product (olive, wheat, or grape).
- Die 3: Receive 2 different farm products.
- Die 4: Receive 4 silver.
- Die 5: Choose between: process 2 resources for free, process 1 resource for free and advance 1 nap on the siesta track, or advance 2 naps on the siesta track.
- Die 6: Make a delivery or receive 2 silver.
Transport Phase
This phase has four steps. The first is simultaneous, the other three follow player order.
- Choose Donkey Tokens (Step 1 - Simultaneous):
- Each player secretly chooses one of their available donkey tokens and places it face down.
- Everyone simultaneously reveals and places the token in the appropriate space on their farm.
- Used tokens are unavailable until the 4th round, when all are retrieved.
- Advance Naps on the Siesta Track and Determine New Player Order (Step 2):
- In player order, players advance their discs on the siesta track according to the chosen donkey token (0, 1, 2, or 3 naps). If landing on an occupied space, place your disc on top.
- The new player order is determined by the discs on the track: the most advanced is the new starting player (receives marker 1), and so on. Stacked discs give priority to the top disc.
- This new order has immediate effects for the rest of the round.
- Make deliveries (Step 3):
- In the new player order, players make their deliveries, limited by the number of donkeys on the chosen token.
- A delivery is transporting farm goods (from fields, storage, supply, or cards) to a micro-business building or to a wagon on your farm.
- You can make deliveries in any order, one at a time, up to your limit. The next player only starts their deliveries after you finish.
- When finished, flip your donkey token face down in the appropriate space (unavailable until the 4th round).
- Deliveries to Micro-Business Buildings:
- Choose an empty row in an unlocked building. This row becomes associated with you.
- Remove the farm good (or commodity) from your farm (or return silver) and place a marker over the corresponding symbol in the building's row.
- Upon completing a row:
- Receive PP equal to the current round number.
- Return your markers from the building to your supply.
- Place a marker in the gray space adjacent to the building (you can no longer deliver to it).
- If you were the first to complete that building, receive the extra PP from the gray space.
- If there are blocked buildings, receive 1 PP for unblocking the next one (by removing the corresponding blockage marker). Unblocked buildings become immediately available.
- Receive a micro-business token from the completed building. Use its immediate effect (face up) and, at the end of the round, flip it face down to activate its permanent effect from the next round.
- Deliveries to Wagons:
- Transport farm goods to the symbols on a wagon on your farm.
- Upon finishing loading a wagon:
- Receive PP (2 to 6) indicated by the stall design on the card.
- Gain 1 commodity (place a marker on the central commodity space).
- Return the markers from the wagon to your supply.
- Discard the wagon card (face up).
- Place one of your markers in an empty market space whose number is equal to that indicated on the wagon card (your new stall).
- Remove all other players' stalls in adjacent spaces and with a lower number than the
In English
-
Learn to play La Granja
-
how to play La Granja
-
La Granja board game - STRATEGY, Tips and tricks
-
La Granja: How to Play
-
La Granja - How to Play
-
La Granja ... Setup and Rules by the Crabby Dice
-
Overly Critical Gamers - La Granja - Instructional/Gameplay/Review
-
Play through of La Granja
-
La Granja - strategy blitz
-
La Granja - rules blitz
-
La Granja - set up & play