Step by step
Objective of the Game
In Planet Unknown: Supermoon, your primary mission is to develop an unknown planet and preserve the future of humanity while securing an outpost on the nearby supermoon. The game ends when a player advances all their resource trackers to the top of their tracks or when no legal tile placements remain. The winner is determined by the most medals earned, including those from the supermoon and other expansion modules.
Preparation (Setup)
Base Setup
- Give each player one satellite mini and one supermoon board (randomly assigned). Players choose between the symmetric or asymmetric side.
- Place meteorites on the supermoon board’s starting meteor symbols.
- Position the satellite on one of the two starting orbital positions.
- For solo or event-based games, use +4 event cards instead of the base amount.
- With 4+ players, include Module 2: Salvage Tiles for balanced gameplay.
Module-Specific Setup
- Module 2 (Salvage Tiles): Give each player six salvage tiles (one per resource type) to form their supply.
- Module 3 (Terrain Patches): Give each player five terrain patches (civ, water, rover, tech, energy).
- Fractured Planet: Assemble four quadrant boards, ensuring scoring icons face outward. Players may choose either side of each quadrant.
- Fractured Corporation: Provide both Quantum Solutions corporation boards (top and bottom), letting players choose sides A/B for unique rules.
Game Flow
The game follows the base Planet Unknown structure with these additions:
- Players draft tiles or use salvage tiles/patches, placing them on their planet or supermoon.
- When placing on the supermoon:
- Move the satellite clockwise equal to the tile/patch’s grid squares.
- Choose a laser orientation (row/column) if applicable.
- Destroy all meteorites in the laser’s path.
- Fractured Planet: Follow quadrant-specific placement rules (e.g., no tiles on spaces with forbidden icons).
- Fractured Corporation: Apply conditional rules based on drafting from the interior or exterior ring of the S.U.S.A.N.
Actions and How to Play
Supermoon Actions
- Tile/Placement: Follow base rules, but tiles can be placed on the supermoon. Advance resource trackers and place meteorites as usual.
- Satellite Movement: Move clockwise per tile/patch size. Destroy meteorites in the laser’s path.
- Rovers: Follow base placement rules. Destroyed if hit by the satellite laser.
Module-Specific Actions
- Salvage Tiles: Place two tiles from your supply (up to 3 times per game). They count as separate placements.
- Terrain Patches: Substitute any patch when a biomass patch is required. Patches extend terrain but don’t advance trackers.
- Fractured Corporation:
- Side A: Draft from the exterior ring? Advance one resource twice (ignore others).
- Side B: Draft from the interior ring? Regress one resource.
End of Game and Scoring
- Trigger: Game ends when all resource trackers are maxed or no legal placements remain.
- Supermoon Scoring:
- Symmetric side: 8 medals per completed resource set (one of each type).
- Asymmetric side: 4 medals per specified pair.
- Uncollected meteorites: -3 medals each.
- Fractured Planet: Quadrants score as one planet for objectives. Perimeter spaces are abundant but large terrains are harder.
- Solo Target: 80 medals (adjusted by event deck composition).
Tips to Win
- Prioritize Supermoon Sets: Complete symmetric/asymmetric sets for big medal gains.
- Laser Efficiency: Time satellite movements to clear multiple meteorites in one shot.
- Salvage Flexibility: Use salvage tiles to bypass depot limitations, especially late-game.
Rules manual
Official PDF file
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