12 Realms: The Crab

MAGE Company · Board game · 2013
1–6 · best 2 Solo 40 min Weight 2.5/5
12.0 rating Ludopedia
5.6 rating BGG
Buy
12.0 rating Ludopedia
5.6 rating BGG
Our Verdict
RECOMMENDED

If you love 12 Realms and enjoy a thematic boost, The Crab lands as a fun, strategic sidekick.

Highlights
  • Exclusive blue talents
  • Seamless base integration
  • Short playtime
Keep in mind
  • No talent recovery
  • Requires Dark Lord defeat
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About the game

What you do in a play session

12 Realms: The Crab is a limited‑edition miniature that arrived as a Kickstarter reward for the base game 12 Realms. Unlike typical expansions, the Crab comes with its own rule set that tweaks the flow of the game. To bring the creature into play, players must defeat the Dark Lord on Bone Island. Once that happens, the Crab – sporting a pirate hat – follows the party through every Realm, granting extra blue talents that can be spent during the session. Which talents are available depends on which Dark Lord was slain, giving the experience a personalized twist. Talents are consumable: once used they do not return, and when the last one is spent the Crab vanishes, ending its assistance. This creates a resource‑management layer – players must decide the optimal moments to fire each talent, as there is no replenishment. Since the game is cooperative, the whole group decides how and when to employ these powers, reinforcing the teamwork already present in the base game. Area movement, a core mechanic of 12 Realms, remains crucial, as the Crab moves with the characters across the different territories, allowing talents to be applied anywhere. With a light weight (2.5/5) and roughly 40 minutes of playtime, the miniature is a quick, fun addition, perfect for fans of the 12 Realms world who want a thematic boost without adding too much complexity. In short, The Crab delivers a collectible, strategic flavor that enriches the campaign while staying easy to pick up.

Best player count

BGG community vote

1–6 players
1 OK
2 BEST
3 OK
4 REC
5 OK
6 OK

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Game details

Mechanics, categories, families and credits

Families

Crowdfunding: Kickstarter Game: 12 Realms
Publisher MAGE Company

Frequently Asked Questions

Quick answers before you buy

7 questions
How many players can use The Crab?
The miniature works for 1‑6 players, as long as you have the 12 Realms base game.
What is the typical playtime with The Crab?
A game still runs about 40 minutes, similar to the base game.
Do I need the base game to play The Crab?
Yes, The Crab is an expansion and requires the 12 Realms base game.
Can the Crab’s talents be recovered?
No. Once a talent is spent it does not return; when all are used, the Crab leaves the game.
Do I have to defeat a boss for the Crab to appear?
Exactly – the Crab stays in play only if the party defeats the Dark Lord of Bone Island.
Is the miniature just a collector’s item?
It’s a limited‑edition collector’s piece, but it also adds a small set of exclusive rules to the campaign.
How complex is this expansion?
With a weight of 2.5/5, it’s a light‑complexity addition that fits easily into the base game.