100.0
rating
Ludopedia
8.3
rating
BGG
Our Verdict
HIGHLY RECOMMENDED
If you enjoy the turbulent politics of the French Revolution and already like the base game, this expansion is a must-have for adding more drama and strategy!
Highlights
- Masterfully expands the base game
- Constant political tension
- Brilliant multi-use cards
- New strategic layers
Keep in mind
- Requires base game
- Learning curve
- Can be complex
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About the game
What you do in a play session
Time to spruce up the French Revolution with '1795: The Thermidorians', the first expansion for the '1793: Patriots & Traitors' base game. If you enjoy political drama with cards and a hint of danger, this is for you! The story revolves around the 'Thermidorians', the folks who sent Robespierre to the guillotine and now have the mission to guide the Republic without falling back into monarchy or popular chaos. Sounds easy? Think again! They have a slight initial advantage, but the game is a tightrope walk: balancing the conservative 'right' with the radical 'left' is the challenge. Failure means facing the 'dry guillotine', and nobody wants that, right?
This expansion injects new layers of strategy, maintaining the essence of the base game but adding that spice of tension and negotiation. The multi-use card mechanic remains the heart of the gameplay, requiring you to think twice before using that valuable card for just one little thing. Area influence and control gain new nuances, and asymmetric information between roles can lead to fragile alliances and unexpected betrayals.
If you enjoy games that make you think, bluff, and perhaps even form a secret pact with your greatest rival (for a while!), '1795: The Thermidorians' will keep you glued to your seat. It's an expansion that not only adds content but deepens the experience, making each game a new political maneuver on the board of history. Prepare for risky moves and tough decisions, because the survival of the Republic is in your hands – or rather, in your cards!
This expansion injects new layers of strategy, maintaining the essence of the base game but adding that spice of tension and negotiation. The multi-use card mechanic remains the heart of the gameplay, requiring you to think twice before using that valuable card for just one little thing. Area influence and control gain new nuances, and asymmetric information between roles can lead to fragile alliances and unexpected betrayals.
If you enjoy games that make you think, bluff, and perhaps even form a secret pact with your greatest rival (for a while!), '1795: The Thermidorians' will keep you glued to your seat. It's an expansion that not only adds content but deepens the experience, making each game a new political maneuver on the board of history. Prepare for risky moves and tough decisions, because the survival of the Republic is in your hands – or rather, in your cards!
Gallery
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
1
OK
2
OK
3
OK
4
OK
5
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Sound of Drums GmbH
Designer
Jason St.Just
Artist
Marc von Martial
Community
Data from BoardGameGeek
192owners
18wishlist
4want to play
Frequently Asked Questions
Quick answers before you buy
Do I need the base game '1793: Patriots & Traitors' to play this expansion?
Yes, absolutely! '1795: The Thermidorians' is an expansion and requires the base game to be played.
How many players does this expansion support?
The expansion maintains the player count of the base game, which is for 1 to 5 players.
Does the game get harder with the expansion?
The complexity increases slightly due to new rules and strategic depth, but the BGG weight (3.5/5) indicates a challenging game, yet accessible for those who already enjoy more elaborate strategy games.
What is the average playtime with the expansion?
Just like the base game, a game typically lasts between 30 to 90 minutes, depending on player experience and the number of participants.
Does this expansion add a lot of new components?
Yes, it adds new cards, tokens, and possibly other elements that enrich the game's experience and theme.
Is this a cooperative or competitive game?
The base game and the expansion are semi-cooperative, meaning players can collaborate, but they might also have individual goals that create tension and competition.
Who would you recommend this expansion for?
We highly recommend it for players who already enjoy '1793: Patriots & Traitors' and are looking for more strategic depth, political themes, and clever card mechanics. Also for those who enjoy games with negotiation and asymmetric information.