1. Objetivo do Jogo
In 7 Wonders Duel, each player leads a civilization that builds Buildings and Wonders. All the Buildings and Wonders a player constructs form that player’s city. The game lasts three Ages (Age I, Age II, Age III). Victory can be achieved in one of three ways:
- Military supremacy – move the Conflict pawn into your opponent’s capital.
- Scientific supremacy – collect six different scientific symbols.
- Civilian victory – if no supremacy occurs by the end of Age III, the player with the highest total victory points wins.
2. Preparação (Setup)
- Place the board between the two players. The board shows the Conflict pawn and the military tokens.
- Put the Conflict pawn on the neutral space in the middle.
- Place the four military tokens face‑up on their spaces.
- Shuffle the Progress tokens and place five of them randomly, face‑up, on the board. Return the rest to the box.
- Each player takes seven coins from the bank.
- Choose a first player.
- Shuffle the 12 Wonder tiles. Place four random Wonders face‑up between the players.
- The first player selects one Wonder, the second selects two, and the first takes the remaining one.
- Repeat the selection with the second player starting, until each player has four Wonders. Place them in a column to the left of your play area.
- Return the remaining cards of each Age deck to the box. Randomly draw three Guild cards and add them to the Age III deck; return the rest to the box.
3. Fluxo do Jogo
Each Age follows the same structure:
- Preparation of the structure: shuffle the deck for the current Age and lay out the 20 cards according to the Age’s structure (some face‑up, some face‑down).
- Game Turn: Players alternate turns, starting with the first player of the Age. On a turn, a player must choose an accessible card (not covered by another card) and play it in one of three ways:
- Construct the Building – pay the cost and place the card in front of you.
- Discard for coins – discard the card and receive 2 coins plus 1 coin for each yellow card you own.
- Construct a Wonder – pay the Wonder’s cost, place the chosen Age card face‑down under the Wonder, and move the Conflict pawn as indicated by the Wonder’s effect.
- End of an Age: When all 20 cards in the structure have been played, the Age ends. Prepare the next Age’s structure. The player whose side of the board the Conflict pawn is on (i.e., the player with the weaker military) chooses who starts the next Age. If the pawn is in the middle, the last active player starts.
4. Ações e Como Jogar
Construir um Edifício
Pay the card’s cost (resources, coins, or both). Resources are produced by brown, grey, some yellow cards, and Wonders. Resources are never spent; they can be used each turn. If you lack resources, purchase them from the bank. The cost of a missing resource is:
COST = 2 + number of the same resource produced by the opponent’s brown and grey cards.
Some cards have a free construction condition (chain symbol). If you already own the linked card, the new card is free.
Descartar para obter moedas
Discard the card and take 2 coins plus 1 coin per yellow card you own.
Construir uma Maravilha
Pay the Wonder’s cost (not the card’s cost). Place the chosen Age card face‑down under the Wonder. The Wonder’s effect may move the Conflict pawn, grant a second turn, or provide other benefits. Only seven Wonders may be built in a game; once the seventh is constructed, the remaining unbuilt Wonder is returned to the box.
Movimento do Conflict Pawn e Tokens Militares
Each shield on a red card or Wonder moves the Conflict pawn one space toward the opponent’s capital. When the pawn enters a zone, apply the corresponding military token (e.g., Looting, Strategy) and return it to the box.
Progresso Científico
When you collect a pair of identical scientific symbols, immediately choose one of the Progress tokens on the board. The token stays in your city until the end of the game.
5. Fim de Jogo e Pontuação
The game ends immediately if:
- The Conflict pawn reaches the opponent’s capital (military supremacy).
- You collect six different scientific symbols (scientific supremacy).
- All three Ages are completed without a supremacy victory.
If the game ends after Age III, calculate victory points as follows:
- Military victory points: 0, 2, 5, or 10 depending on the Conflict pawn’s final position.
- Points from Buildings (blue, green, yellow, purple cards).
- Points from Wonders.
- Points from Progress tokens (each token’s value).
- Points from the city’s treasury: each complete set of 3 coins is worth 1 point.
If players tie, the one with more points from civilian buildings (blue cards) wins. If still tied, the game is a draw.
6. Dicas para Vencer
- Use military buildings that grant shields to move the Conflict pawn quickly, but be mindful of the military tokens that may penalize you when entering a zone.
- Collect scientific symbols early; each pair gives you a Progress token, and six different symbols win the game instantly.
- Plan your Wonder construction carefully: many Wonders provide immediate benefits (second turns, coin bonuses) that can swing the game in your favor.
In English
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