Our Verdict
If you love escaping absurd situations with colorful cards, Abduction will totally hook you!
Highlights
- Dynamic card maze
- Unique player powers
- Short playtime
Keep in mind
- Rules can be confusing at first
- Limited card pool
Rules manual not indexed yet
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About the game
What you do in a play session
Abduction is a compact card game that puts you in the shoes of captives aboard an alien ship. The goal? Escape before the others become obstacles in your path. Each game starts with a blank board, but don’t worry— it transforms into an intergalactic maze as players play cards that dictate the layout. Each card has colors and numbers that must match adjacent ones, turning the game into a true puzzle of exploration. When you feel ready, simply declare "abduction!" and draw cards from the board, trying to match colors with your command card for points. Remember: you can only do this once, so pick the moment wisely. The game is fast (20 minutes per session), great for short playdates, yet offers strategic depth thanks to modular board and variable player powers. Components are simple—cards, tokens, and a few standees to keep things tidy. If you enjoy exploration challenges, quick combat, and the thrill of being on an alien vessel, Abduction is the missing piece for your table.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
REC
3
BEST
4
BEST
Soundtrack
Ambience suggested by Melodice
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Where to Buy
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Eden Studios
Designer
George Vasilakos
Community
Data from BoardGameGeek
444owners
30wishlist
8want to play
Frequently Asked Questions
Quick answers before you buy
What is the average playtime?
Each session lasts about 20 minutes, perfect for quick playdates.
How many players is it designed for?
It works best with 2 to 4 players, offering balanced interaction.
How complex is the game?
It’s a medium‑complexity game; rules are simple, but card‑combination strategy requires focus.
What components are included?
Cards, tokens, standees, and a concise rulebook.
Who is the target audience?
Adventurers who enjoy dynamic mazes, fast combat, and modular board mechanics.
Are there expansions?
No, but the diverse card set already provides plenty of replayability.
Can kids play?
Yes, though the card‑combination mechanic may need some guidance for younger players.
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