9.3
rating
Ludopedia
8.4
rating
BGG
Our Verdict
Fans of deep strategy and tech innovation will love this!
Highlights
- Future city building
- Contracts that shift the game
- Network and route building
Keep in mind
- Moderate learning curve
- Complex turn order rules
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Age of Innovation brings the epic essence of Terra Mystica into a new era, but with an even greater focus on technological innovation and futuristic city building. Twelve distinct factions, each with unique abilities, compete for control of a modular map composed of hexagons that change each game thanks to variable setup. The goal is simple: use resources, build structures, advance on tech tracks, and at the end, accumulate victory points that function as a resource that can be spent on end‑game bonuses. The contract mechanic adds a negotiation element, where players can sign agreements that give them unexpected advantages, while pass‑order turn sequencing forces forward planning that tests who has the most strategic vision. Building networks and routes between territories creates opportunities for collaboration and rivalry, and income generated by buildings allows investment in schools, universities, and palaces that unlock new powers. The game mixes territory‑building, economic, and fantasy elements, creating an experience that blends deep strategy with an accessible learning curve. If you enjoy games that require long‑term planning, constant innovation, and a touch of diplomacy, Age of Innovation is the right choice. The balance between territorial expansion and tech focus makes each game unique, and the presence of components such as control boards and homeland tiles adds tactical depth to every decision.
GALLERY
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In English
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Mechanics
Categories
Families
Publisher
Capstone Games, Feuerland Spiele, Cranio Creations, Geekach LLC, Gémklub, Grok Games, IGAMES, Korea Boardgames, Maldito Games, Portal Games, Super Meeple, Swan Panasia Co., Ltd., テンデイズゲームズ (TendaysGames), White Goblin Games
Designer
Helge Ostertag
Artist
Álvaro Calvo Escudero, Lukas Siegmon
What is the average playtime?
It varies, usually between 40 and 200 minutes, with shorter games on smaller setups and longer ones when all resources are in play.
How many players can play?
The game supports 1 to 5 players, allowing solo or group play.
What is the game's complexity?
The complexity is high, at 4.26/5 on BGG, so it's best for players who enjoy strategic challenges.
What are the main components?
Modular board, homeland tiles, building pieces, contract cards, resource tokens, control boards, and tech track pieces.
Who is this game for?
Ideal for Terra Mystica fans, territory‑building, economic and tech game lovers who enjoy long‑term planning.
How does the contract mechanic work?
Players can sign contracts that grant specific benefits, such as resource bonuses or access to new tech, but they must meet conditions during their turn.
Is there a variable setup?
Yes, the initial setup can vary, changing the homeland and resource placement, which boosts replayability.