Agents of SMERSH: Swagman's Hope

8th Summit · Board game · 2014
1–5 · best 5 Solo 90–120 min Weight 3.1/5
9.0 rating Ludopedia
7.4 rating BGG
Buy
9.0 rating Ludopedia
7.4 rating BGG
Our Verdict

If you enjoy the spy and adventure vibe of Agents of SMERSH, this expansion is definitely for you! Australia brings new challenges and an engaging storyline.

Highlights
  • More adventures and intrigue
  • Expands the SMERSH universe
  • New cooperative challenges
  • Spy thematic immersion
Keep in mind
  • High language dependency
  • Requires the base game
  • Over 300 encounters
FOR GENRE FANS
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About the game
Looks like the easy life in Tahiti is over for you, agent! No more sun, surf, and quiet martinis, because the Director has a new assignment: Australia. And don't expect a vacation, okay? The country has descended into chaos, and your mission is to rescue important individuals before they fall into SMERSH's hands or disappear forever in the infamous "Swagman's Hope," a sinister desert town in the middle of nowhere. "Swagman's Hope" introduces five new cities to explore and a book with over 300 encounters, featuring a new Reaction Sheet to spice things up. You'll need to collect not only the usual Yellow Intel but also the new Red Intel, representing scientists with vital knowledge that Dr. Lobo is desperate to acquire. Prepare to face a new villain, Fate and Status cards, a brand-new henchman, the Stranded Deck, Red Intel and Dead Drop tokens, and two additional UN agents to aid in the hunt. This expansion dives deep into the spy and adventure theme, with plenty of dice rolling and the need for teamwork to save the day. Hope is in short supply, but that's why they called you, agent!
BEST PLAYER COUNT
1 REC
2 REC
3 REC
4 REC
5 BEST
WHERE TO BUY
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Game details

Families

Crowdfunding: Kickstarter
Publisher 8th Summit
Designer Dan Booth, Jason Maxwell
Artist George Patsouras, Guri Mond, Julia Semionova
Frequently Asked Questions
Do I need the base game Agents of SMERSH to play?
Yes, absolutely! "Swagman's Hope" is an expansion and requires the main game to be played.
How many players can enjoy this expansion?
Just like the base game, the expansion is for 1 to 5 players, so you can play solo or with the whole crew.
Does the game time change much with this expansion?
The expansion adds more content and encounters, so the playtime might increase slightly, generally falling between 90 and 120 minutes.
Does the game's complexity increase significantly?
The overall complexity of the base game is maintained, but the addition of new elements and the storyline might require a bit more attention from players.
Are there many new components included?
Yes! The expansion includes a new encounter book with over 300 situations, new Villain, Fate, and Status cards, a new henchman, and specific tokens for the new 'Red Intel' mechanic.
Is the expansion fully in English?
No, this expansion has a high language dependency and requires translation for comfortable play in English.
Who is this expansion best suited for?
It's perfect for existing fans of Agents of SMERSH who want more content, especially if you enjoy the spy theme and cooperative games with a good dose of luck and strategy.