All Bridges Burning: Red Revolt and White Guard in Finland, 1917-1918

GMT Games · Board game · 2020
1–3 · best 3 Solo 180–360 min Weight 3.6/5
100.0 rating Ludopedia
7.5 rating BGG
Buy
100.0 rating Ludopedia
7.5 rating BGG
Our Verdict

An asymmetric epic for political and war game lovers!

Highlights
  • Brilliant faction asymmetry
  • Excellent solo mode
  • Incredible historical depth
  • Fluid gameplay pacing
Keep in mind
  • Steep learning curve
  • Requires intense attention to detail
FOR GENRE FANS
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About the game
Get ready to dive into the chaos of 1917! With the Tsar's fall, Finland has become a powder keg waiting to explode. All Bridges Burning is the latest installment in GMT's acclaimed COIN series, and this time, the stage is the bloody Finnish Civil War. But forget the idea of 'one army against another'; this is much more complex and political.

The game puts three players in command of factions with completely different goals. On one side, the Reds attempt to consolidate a working-class revolt and maintain civilian administration while fighting a desperate war. On the other, the White Senate seeks to restore order through traditional military might, utilizing armored trains and elite battalions. And the real game-changer? The Social Democrats! They aren't looking for direct combat; instead, they fight to survive through information networks, propaganda, and political reform, trying to avoid being crushed by the two warring sides.

Tension is constant: as you strive for victory, you must ensure that foreign intervention (from powers like Germany and Russia) doesn't crush the dream of Finnish independence. If external chaos goes too far, everyone loses! The game shines through its brutal asymmetry: while some manage civilian institutions, others focus on pure combat tactics. Additionally, the card-driven system allows for solo or two-player modes against a well-designed AI, maintaining the snappy pace the COIN series is known for. It is a dense political and military simulator that is incredibly rewarding for high-level strategy enthusiasts.
Rules videos

In English

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Game details

Categories

Families

Components: Multi-Use Cards Country: Finland Digital Implementations: VASSAL History: Finnish Civil War Players: Games with Solitaire Rules Players: Wargames with Solitaire Rules Series: COIN (GMT)
Publisher GMT Games
Designer VPJ Arponen
Artist Chechu Nieto
Frequently Asked Questions
Is the game hard to learn?
Yes, the COIN series is known for its complexity and asymmetry. Be ready to read carefully and perhaps watch some tutorials.
Can I play it solo?
Absolutely! It features a well-built card system to simulate opponents, making it a great choice for solo players.
How long does a game last?
It varies, but expect long sessions, typically between 3 to 6 hours, depending on the intensity of the conflict.
Do I need to know a lot of history to play?
It's not mandatory, but the design notes and historical events greatly aid immersion and contextual understanding.
What is the best player count?
The game is designed for 3 players to maximize faction dynamics, but it works well for 2 or solo.
Is it a heavy game?
Yes, both in terms of rules and playtime. It is intended for those seeking a deep strategic experience.