—
rating
Ludopedia
3.8
rating
BGG
Our Verdict
RECOMMENDED
Perfect for those who love fast-paced bluffing games and enjoy seeing their friends lie to their faces.
Highlights
- Tense and dynamic bluffing
- Fast and fluid gameplay
- Charming wooden components
- Easy to learn rules
Keep in mind
- Highly dependent on social interaction
- Can be frustrating for those who dislike lying
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About the game
What you do in a play session
Ever felt like you're on the verge of being kicked out of paradise? In Angelian, you are exactly that unlucky angel hanging by a thread. To avoid eternal damnation, your only way out is to convince everyone that you've received massive protection from the archangels. The catch is that Heaven operates on a 'presumption of goodness,' but since you're already halfway to the abyss, honesty is the last thing on your mind. Here, lying isn't just allowed; it's your primary survival tool.
The game employs a trick-taking mechanic but with a heavy psychological twist: cards are played face-down. You declare your card's value and suit, but you can lie blatantly. Your opponents can either believe you or shout 'Doubt!'. If you're caught lying, you lose points; if they doubt someone telling the truth, they're the ones who pay the price.
The tension ramps up because the victory condition shifts based on the table's honesty. If no one doubts, the highest declared number wins the trick. However, if a doubt is called and confirmed, the logic flips, and the second-lowest number takes the win. This creates a cat-and-mouse game where timing is everything. Will you play it safe with the truth or risk an absurd bluff to steal the round? With custom wooden tokens for declarations and plenty of face-reading, Angelian turns celestial purity into a war of betrayal and quick manipulation. It's a short, tense game perfect for those who love watching their friends try to deceive each other while pretending to be saints.
The game employs a trick-taking mechanic but with a heavy psychological twist: cards are played face-down. You declare your card's value and suit, but you can lie blatantly. Your opponents can either believe you or shout 'Doubt!'. If you're caught lying, you lose points; if they doubt someone telling the truth, they're the ones who pay the price.
The tension ramps up because the victory condition shifts based on the table's honesty. If no one doubts, the highest declared number wins the trick. However, if a doubt is called and confirmed, the logic flips, and the second-lowest number takes the win. This creates a cat-and-mouse game where timing is everything. Will you play it safe with the truth or risk an absurd bluff to steal the round? With custom wooden tokens for declarations and plenty of face-reading, Angelian turns celestial purity into a war of betrayal and quick manipulation. It's a short, tense game perfect for those who love watching their friends try to deceive each other while pretending to be saints.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
3
OK
4
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
符亀 (Hugame)
Designer
Hugame (符亀) / Crocotile
Artist
Kuroko-tile (黒子洋瓦) / Crocotile
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Is the game complex?
Not at all! The rules are very simple; the complexity lies in the psychology of knowing when to lie or when to doubt.
How long does a game take?
It's quite fast, between 15 to 45 minutes, depending on how much time you spend trying to read each other's minds.
How many people can play?
3 to 4 players. This is the ideal number to keep the bluffing tension high without slowing down the game.
Is it language dependent?
No, there is no language dependence, so you can play it regardless of the box's language.
Who do you recommend it for?
For those who enjoy card games, love lying to their friends, and are looking for something dynamic to start or end a game night.
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