Architects of the West Kingdom: Works of Wonder

Garphill Games, Banana Games, CMON Global Limited · Board game · 2022
1–5 · best 4 Solo 60–80 min Weight 3.3/5
8.5 rating Ludopedia
8.0 rating BGG
STEP BY STEP

Game Objective

In Architects of the West Kingdom: Works of Wonder, you are a builder competing to beautify the city by constructing five glorious monuments. To achieve this honor, you must manage your Virtue and build your Influence. The goal is to gain the most victory points through the construction of Buildings and Wonders, while managing your reputation and resources.

Setup

Set up the original game as per the base rulebook, applying the following changes:

  • Influence Board: Place the Influence Board alongside the right edge of the Main Board.
  • Card Piles: Shuffle the expansion cards into the Apprentice, Building, and Reward Card draw piles. The Apprentice Draw Pile is kept on the bottom-right of the Influence Board. Reveal 10 Apprentice Cards faceup (including 2 additional spaces on the Influence Board).
  • Reward Cards: All available Reward Cards must be placed on their space on the Main Board, regardless of player count.
  • Player Boards: Use the available Player Boards. The player with the highest Virtue starts; if tied, the one with the highest Influence goes first. Each player places their Player Marker on the Influence Track (starting at 0, unless the Player Board states otherwise).
  • Initial Apprentice: In reverse turn order, each player hires 1 faceup Apprentice for free. Fill the empty spaces with new cards before drafting Building Cards.
  • Wonders: Place the 5 Wonder Cards and their matching Wonder Tokens alongside the Main Board.
  • Contributions: Shuffle the Contribution/Consequence Cards. Place the pile with the Contribution side faceup on the Influence Board. Turn over the top card and place it Consequence side faceup below the images of the Princess and the Profiteer.
  • Characters: Place the Princess on the right side of the Consequence Card and the Profiteer on the left side.

Game Flow

The game follows the standard turn structure of the original game, with the addition of the Influence system and the Princess and Profiteer mechanics. A critical event is the Black Market Reset, which is now also triggered if 5 resources are placed on the Contribution Card. When a Black Market Reset occurs, resolve these steps in order:

  1. Workers in the Black Market are sent to Prison.
  2. Refresh Black Market Cards (Small Market card is placed on top of the Large Market card).
  3. Resolve Street Urchin and Aristocrat Apprentices.
  4. Resolve the Profiteer Consequence (Workers at the Profiteer's location gain Debt, Influence, or lose Virtue, and are sent to Prison).
  5. Resolve the Princess Consequence (The player(s) with the most Workers at the Princess's location gain the reward).
  6. Move all resources from the Contribution Card to their corresponding Wonder Cards.
  7. Turn over the top Contribution Card to place its Consequence side faceup.
  8. Move the Princess and Profiteer to their new locations indicated on the Consequence Card.
  9. Resolve any Black Market Reset based Apprentices.
  10. Players with 3 or more Workers in Prison lose 1 Virtue.
  11. The player(s) with the most Workers in Prison gain 1 Debt Card.

Actions and How to Play

Influence Management

Players track their Influence on the Influence Track (range 0 to 12). Moving up from 4 to 5 or 8 to 9 immediately rewards the player with a card from the Building Card Draw Pile.

Spending Influence: You may willingly lose Influence to avoid costs:

  • Lose 2 Influence to avoid spending up to 2 Silver or to avoid losing 1 Virtue.
  • Lose 4 Influence to avoid spending 1 Gold or 1 Marble.
Note: These cannot be used for Contributions, as those require physical resources.

The Princess and the Profiteer

  • Princess: Placing a Worker here allows you to make 1 Contribution at any point during your turn (not during action resolution). Capturing opposing Workers here causes you to lose 1 Virtue.
  • Profiteer: Placing a Worker here grants 1 Influence at any point during your turn (not during action resolution). Capturing opposing Workers here grants 1 Virtue.

Contributions

Players can collectively contribute 1 of each resource type to the current Contribution Card. Once a resource is placed, it cannot be placed again until a Black Market Reset. Placing a resource grants the reward shown below that resource on the card.

Constructing Wonders

Wonders are treated as Buildings. Instead of a Building Plan, you may complete a Wonder at the Guildhall. Each Wonder requires Influence, Tax, and specific resources. Resources previously Contributed to that Wonder reduce the required resource cost by 1 each. Upon completion:

  • The Wonder is placed in front of the player.
  • The player gains 2 Virtue.
  • The Wonder Token is placed at a valid location (King’s Storehouse, Town Centre, Workshop, Silversmith, Quarry, Forest, or Guardhouse). Only one Wonder per location is allowed.

Visiting Wonders

If you place a Worker at a location where you have a Wonder, you may either act as if you had 1 additional Worker there or gain 1 Influence.

End of Game and Scoring

The game ends as in the original game. After resolving end-game Virtue losses (where Influence may be lost instead):

  • The player with the most Influence gains 4 Gold (split evenly in case of a tie).
  • Victory Points are calculated from Buildings, including any constructed Wonders.

Tips for Winning

  • Utilize Contributions: Use the Princess's location to contribute resources, which not only gives immediate rewards but also reduces the future cost of constructing Wonders.
  • Strategic Influence Spending: Use your Influence as a flexible currency to avoid losing Virtue or spending expensive resources like Gold and Marble.
  • Wonder Placement: Place your Wonder Tokens in locations where you frequently place Workers to benefit from the additional Worker action or extra Influence.
Rules videos

In English

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