Arkham Horror: The Card Game – Edge of the Earth: Campaign Expansion — How to Play

Fantasy Flight Games, Galakta, Galápagos Jogos · Board game · 2021
1–4 · best 2 Solo 45–180 min Weight 3.8/5

Step by step

Game Objective

The scenario “Edge of the Earth” takes investigators on an expedition to Antarctica, where they must confront the growing madness and the dangers of the ice. The main objective is to survive the journey, collect evidence, and prevent the “Madness” from spreading. The victory condition, as well as the defeat condition, is not detailed in the provided excerpt. Refer to the manual for details on this section.

Preparation (Setup)

Before starting the campaign, follow these steps in the indicated order:

  1. Choose the investigators.
  2. Build each investigator's deck.
  3. Select the difficulty level.
  4. Build the campaign's chaos bag:
    • For Easy: 1, 1, 1, 0, 0, –1, –1, –1, –2, –2, …
    • For Medium: 1, 0, 0, –1, –1, –1, –2, –2, –3, –4, …
    • For Hard: 0, 0, –1, –1, –2, –2, –3, –4, –4, –5, …
    • For Veteran: 0, –1, –2, –2, –3, –4, –4, –5, –7, …
  5. Prepare the campaign:
    • Gather all the encounter set cards: Ice and Death, The Fall, Creatures on Ice, Deadly Weather, Antarctic Hazards, Silence and Mystery, Tekeli-li, and Ancient Evils.
    • Separate the locations: The Fall Location, Precarious Ice Layer, Traitorous Path, and Frozen Shore and place them in play. Place the remaining Unmapped locations out of play.
    • Separate all enemies of type Sliding Disarray and the enemy Star Terror out of play.
    • Check the difficulty level and add the corresponding pardons to agenda 1 (1 pardon on Hard difficulty, 2 pardons on Veteran).
    • Build the Tekeli-li! deck by combining all “Tekeli-li!” cards and place it next to the agenda deck.
    • Shuffle the remaining encounter cards to create the encounter deck.

With everything ready, investigators start at The Fall Location and the campaign can begin.

Game Flow

The manual does not provide details on the turn structure, phases, or global events for this expansion. Refer to the manual for details on this section.

Actions and How to Play

The actions available to players, their usage conditions, and restrictions are not described in the provided excerpt. Refer to the manual for details on this section.

End of Game and Scoring

The rules that determine when the game ends, how points are counted, and what the victory and defeat criteria are are not present in the context. Refer to the manual for details on this section.

Tips for Winning

  • Protect your partners: If an investigator is defeated, any partner asset they possess is also defeated. Keep partners alive and prevent them from being defeated.
  • Use partners to heal: Any investigator can, once per turn, heal 1 mental trauma or erase 1 horror from a partner asset listed in the Campaign Record. Use this ability to keep the team healthy.
  • Manage the chaos bag: Each freeze token adds -1 to skill tests and can cause an automatic failure if two tokens are revealed. Keep the number of freeze tokens low to reduce test difficulty.

Rules manual

Official PDF file

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