Manual em português

Manual — Agricola: All Creatures Big and Small – The Big Box

Lookout Games, asmodee, Awaken Realms · Jogo de tabuleiro · 2018
2 · melhor 2 30 min Peso 2.3/5 PDF oficial 12 páginas
8,2 nota Ludopedia
7.6 nota BGG

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any number of times
any number of times
and also
Expand
once per action
and also
any number of times
and also
any number of times
Stable Stall
Special Building
Special Building
1
1
Stall
Cottage
Cottage
Stall
Stall
Stall
Stall
Half-Timbered House
Shelter
immediately
per
building
resource
immediately
Storage
Open Stable
Cow Stall
immediately
At the start
of the last
3 rounds:
Farm Well
per adjacent
building
Small Extension
per adjacent
building
Large Extension
Fodder Beet Field
immediately
of each have
Only 1 animal required
to breed another one
of the same type.
Fertility Center
Farm Shop
must be next to the road
immediately
At any time during the
work phase, you can
exchange 2 different
animals for 1 other
animal.
Animal Trader
if you have
Feed Storehouse
immediately
immediately
any number of times
Fence Builder
Pig Stall
immediately
if you have
Once before each
breeding phase:
Joinery
You can move your
stalls and feeding
troughs at any time.
Carpenter
Hay Rack
immediately
Before each breeding
phase, you can take
the “Stall” action.
Home Workshop
Flooring Expert
immediately
After the last round,
you get an additional
breeding phase.
Breeding Station
Duck Pond
immediately
requires
6 unused farm spaces
*
*
You can keep 1 sheep
in each unused farm
space that does not
border the forest.
Dog House
Each time you add a
farm expansion, you
can exchange 1 animal
for 1 cow.
Cattle Farm
Log House
if you have
You can keep 1 pig in
each unused farm space
bordering the forest.
Wild Boar Pen
You may keep up to
2 horses in each unused
farm space adjacent to
this building.
Stud
Buildings and feeding
troughs each cost
you 1 less wood.
Sawmill
Country House
immediately
With each
newly bred horse:
Ranch
Before each
breeding phase, you must
empty this building.
Rearing Station
Conservatory
You can immediately
build another special
building. If you do,
you must place it
adjacent to
this one.
At any time,
you can pay 2 stone to
replace 1 feeding trough
outside of a building
with 1 regular stall.
Building Firm
Each time you use the
“Building Resources”
action space, you can
also take 1 wood from
the “3 wood”
action space.
Home Depot
immediately
Materials Outlet
Inn
immediately
Your pastures
without a feeding
trough can each hold
1 additional animal.
Feeding Station
You may no longer
expand your farm.
Corner House
*must be built in
one of the 4 corners
of your farm
*
For each pasture
containing exactly
1 animal, you
immediately get 1
animal of the same type.
Organic Farm
Stables capable of holding
5 animals can alternatively
hold 3 animals of
each of two types.
Hayrick
Once before each breeding
phase, you can exchange
2 different building
resources for 1 animal
of your choice.
Trading Station
Estate
immediately
if you have
5+ special
buildings
At any time, you can
give your opponent 1 of
your unused borders to
build 1 border
at no cost.
Assembly Hall
You must build all
buildings orthogonally
adjacent to one another.
Cottage Extension
*must be built in round 1
with your 2nd action and
adjacent to your cottage
*
All animals kept in
this building do not
count for scoring.
Pen
Each time the top
four action spaces
are occupied, you
immediately get 3 wood.
Timber Shop
You can
immediately build
every new border
you get at
no cost.
Woodshop
You can immediately
turn the next stall you
build into a stable at
no cost.
Barn
You may keep up to
2 cows in each unused
farm space adjacent to
this building.
Dairy Farm
Before each home
phase, you can use an
unoccupied action space
without placing
a worker.
Steward’s Office
immediately
and also once
Servant’s Hut
Cattle Market
Stone Carver
At the end of each round,
you can place 1 stone
from your supply
on this building.
per stone on
this building
Reed Hut
immediately
at any time
per building
bordering
the road
Manor
per building
bordering
the forest
Office
Stall
Each time you take the
“Stall” action, also:
Workshop
Byre Dwelling
if you have
any number of times
any number of times
and also
Expand
once per action
and also
any number of times
and also
any number of times
Stable Stall
Special Building
Special Building
1
1
Stall
Cottage
Cottage
Stall
Stall
Stall
Stall
Half-Timbered House
Shelter
immediately
per
building
resource
immediately
Storage
Open Stable
Cow Stall
immediately
At the start
of the last
3 rounds:
Farm Well
per adjacent
building
Small Extension
per adjacent
building
Large Extension
Fodder Beet Field
immediately
of each have
Only 1 animal required
to breed another one
of the same type.
Fertility Center
Farm Shop
must be next to the road
immediately
At any time during the
work phase, you can
exchange 2 different
animals for 1 other
animal.
Animal Trader
if you have
Feed Storehouse
immediately
immediately
any number of times
Fence Builder
Pig Stall
immediately
if you have
Once before each
breeding phase:
Joinery
You can move your
stalls and feeding
troughs at any time.
Carpenter
Hay Rack
immediately
Before each breeding
phase, you can take
the “Stall” action.
Home Workshop
Flooring Expert
immediately
After the last round,
you get an additional
breeding phase.
Breeding Station
Duck Pond
immediately
requires
6 unused farm spaces
*
*
You can keep 1 sheep
in each unused farm
space that does not
border the forest.
Dog House
Each time you add a
farm expansion, you
can exchange 1 animal
for 1 cow.
Cattle Farm
Log House
if you have
You can keep 1 pig in
each unused farm space
bordering the forest.
Wild Boar Pen
You may keep up to
2 horses in each unused
farm space adjacent to
this building.
Stud
Buildings and feeding
troughs each cost
you 1 less wood.
Sawmill
Country House
immediately
With each
newly bred horse:
Ranch
Before each
breeding phase, you must
empty this building.
Rearing Station
Conservatory
You can immediately
build another special
building. If you do,
you must place it
adjacent to
this one.
At any time,
you can pay 2 stone to
replace 1 feeding trough
outside of a building
with 1 regular stall.
Building Firm
Each time you use the
“Building Resources”
action space, you can
also take 1 wood from
the “3 wood”
action space.
Home Depot
immediately
Materials Outlet
Inn
immediately
Your pastures
without a feeding
trough can each hold
1 additional animal.
Feeding Station
You may no longer
expand your farm.
Corner House
*must be built in
one of the 4 corners
of your farm
*
For each pasture
containing exactly
1 animal, you
immediately get 1
animal of the same type.
Organic Farm
Stables capable of holding
5 animals can alternatively
hold 3 animals of
each of two types.
Hayrick
Once before each breeding
phase, you can exchange
2 different building
resources for 1 animal
of your choice.
Trading Station
Estate
immediately
if you have
5+ special
buildings
At any time, you can
give your opponent 1 of
your unused borders to
build 1 border
at no cost.
Assembly Hall
You must build all
buildings orthogonally
adjacent to one another.
Cottage Extension
*must be built in round 1
with your 2nd action and
adjacent to your cottage
*
All animals kept in
this building do not
count for scoring.
Pen
Each time the top
four action spaces
are occupied, you
immediately get 3 wood.
Timber Shop
You can
immediately build
every new border
you get at
no cost.
Woodshop
You can immediately
turn the next stall you
build into a stable at
no cost.
Barn
You may keep up to
2 cows in each unused
farm space adjacent to
this building.
Dairy Farm
Before each home
phase, you can use an
unoccupied action space
without placing
a worker.
Steward’s Office
immediately
and also once
Servant’s Hut
Cattle Market
Stone Carver
At the end of each round,
you can place 1 stone
from your supply
on this building.
per stone on
this building
Reed Hut
immediately
at any time
per building
bordering
the road
Manor
per building
bordering
the forest
Office
Stall
Each time you take the
“Stall” action, also:
Workshop
Byre Dwelling
if you have
any number of times
any number of times
and also
Expand
once per action
and also
any number of times
and also
any number of times
Stable Stall
Special Building
Special Building
1
1
Stall
Cottage
Cottage
Stall
Stall
Stall
Stall
Half-Timbered House
Shelter
immediately
per
building
resource
immediately
Storage
Open Stable
Cow Stall
immediately
At the start
of the last
3 rounds:
Farm Well
per adjacent
building
Small Extension
per adjacent
building
Large Extension
Fodder Beet Field
immediately
of each have
Only 1 animal required
to breed another one
of the same type.
Fertility Center
Farm Shop
must be next to the road
immediately
At any time during the
work phase, you can
exchange 2 different
animals for 1 other
animal.
Animal Trader
if you have
Feed Storehouse
immediately
immediately
any number of times
Fence Builder
Pig Stall
immediately
if you have
Once before each
breeding phase:
Joinery
You can move your
stalls and feeding
troughs at any time.
Carpenter
Hay Rack
immediately
Before each breeding
phase, you can take
the “Stall” action.
Home Workshop
Flooring Expert
immediately
After the last round,
you get an additional
breeding phase.
Breeding Station
Duck Pond
immediately
requires
6 unused farm spaces
*
*
You can keep 1 sheep
in each unused farm
space that does not
border the forest.
Dog House
Each time you add a
farm expansion, you
can exchange 1 animal
for 1 cow.
Cattle Farm
Log House
if you have
You can keep 1 pig in
each unused farm space
bordering the forest.
Wild Boar Pen
You may keep up to
2 horses in each unused
farm space adjacent to
this building.
Stud
Buildings and feeding
troughs each cost
you 1 less wood.
Sawmill
Country House
immediately
With each
newly bred horse:
Ranch
Before each
breeding phase, you must
empty this building.
Rearing Station
Conservatory
You can immediately
build another special
building. If you do,
you must place it
adjacent to
this one.
At any time,
you can pay 2 stone to
replace 1 feeding trough
outside of a building
with 1 regular stall.
Building Firm
Each time you use the
“Building Resources”
action space, you can
also take 1 wood from
the “3 wood”
action space.
Home Depot
immediately
Materials Outlet
Inn
immediately
Your pastures
without a feeding
trough can each hold
1 additional animal.
Feeding Station
You may no longer
expand your farm.
Corner House
*must be built in
one of the 4 corners
of your farm
*
For each pasture
containing exactly
1 animal, you
immediately get 1
animal of the same type.
Organic Farm
Stables capable of holding
5 animals can alternatively
hold 3 animals of
each of two types.
Hayrick
Once before each breeding
phase, you can exchange
2 different building
resources for 1 animal
of your choice.
Trading Station
Estate
immediately
if you have
5+ special
buildings
At any time, you can
give your opponent 1 of
your unused borders to
build 1 border
at no cost.
Assembly Hall
You must build all
buildings orthogonally
adjacent to one another.
Cottage Extension
*must be built in round 1
with your 2nd action and
adjacent to your cottage
*
All animals kept in
this building do not
count for scoring.
Pen
Each time the top
four action spaces
are occupied, you
immediately get 3 wood.
Timber Shop
You can
immediately build
every new border
you get at
no cost.
Woodshop
You can immediately
turn the next stall you
build into a stable at
no cost.
Barn
You may keep up to
2 cows in each unused
farm space adjacent to
this building.
Dairy Farm
Before each home
phase, you can use an
unoccupied action space
without placing
a worker.
Steward’s Office
immediately
and also once
Servant’s Hut
Cattle Market
Stone Carver
At the end of each round,
you can place 1 stone
from your supply
on this building.
per stone on
this building
Reed Hut
immediately
at any time
per building
bordering
the road
Manor
per building
bordering
the forest
Office
Stall
Each time you take the
“Stall” action, also:
Workshop
Byre Dwelling
if you have
any number of times
any number of times
and also
Expand
once per action
and also
any number of times
and also
any number of times
Stable Stall
Special Building
Special Building
1
1
Stall
Cottage
Cottage
Stall
Stall
Stall
Stall
Half-Timbered House
Shelter
immediately
per
building
resource
immediately
Storage
Open Stable
Cow Stall
immediately
At the start
of the last
3 rounds:
Farm Well
per adjacent
building
Small Extension
per adjacent
building
Large Extension
Fodder Beet Field
immediately
of each have
Only 1 animal required
to breed another one
of the same type.
Fertility Center
Farm Shop
must be next to the road
immediately
At any time during the
work phase, you can
exchange 2 different
animals for 1 other
animal.
Animal Trader
if you have
Feed Storehouse
immediately
immediately
any number of times
Fence Builder
Pig Stall
immediately
if you have
Once before each
breeding phase:
Joinery
You can move your
stalls and feeding
troughs at any time.
Carpenter
Hay Rack
immediately
Before each breeding
phase, you can take
the “Stall” action.
Home Workshop
Flooring Expert
immediately
After the last round,
you get an additional
breeding phase.
Breeding Station
Duck Pond
immediately
requires
6 unused farm spaces
*
*
You can keep 1 sheep
in each unused farm
space that does not
border the forest.
Dog House
Each time you add a
farm expansion, you
can exchange 1 animal
for 1 cow.
Cattle Farm
Log House
if you have
You can keep 1 pig in
each unused farm space
bordering the forest.
Wild Boar Pen
You may keep up to
2 horses in each unused
farm space adjacent to
this building.
Stud
Buildings and feeding
troughs each cost
you 1 less wood.
Sawmill
Country House
immediately
With each
newly bred horse:
Ranch
Before each
breeding phase, you must
empty this building.
Rearing Station
Conservatory
You can immediately
build another special
building. If you do,
you must place it
adjacent to
this one.
At any time,
you can pay 2 stone to
replace 1 feeding trough
outside of a building
with 1 regular stall.
Building Firm
Each time you use the
“Building Resources”
action space, you can
also take 1 wood from
the “3 wood”
action space.
Home Depot
immediately
Materials Outlet
Inn
immediately
Your pastures
without a feeding
trough can each hold
1 additional animal.
Feeding Station
You may no longer
expand your farm.
Corner House
*must be built in
one of the 4 corners
of your farm
*
For each pasture
containing exactly
1 animal, you
immediately get 1
animal of the same type.
Organic Farm
Stables capable of holding
5 animals can alternatively
hold 3 animals of
each of two types.
Hayrick
Once before each breeding
phase, you can exchange
2 different building
resources for 1 animal
of your choice.
Trading Station
Estate
immediately
if you have
5+ special
buildings
At any time, you can
give your opponent 1 of
your unused borders to
build 1 border
at no cost.
Assembly Hall
You must build all
buildings orthogonally
adjacent to one another.
Cottage Extension
*must be built in round 1
with your 2nd action and
adjacent to your cottage
*
All animals kept in
this building do not
count for scoring.
Pen
Each time the top
four action spaces
are occupied, you
immediately get 3 wood.
Timber Shop
You can
immediately build
every new border
you get at
no cost.
Woodshop
You can immediately
turn the next stall you
build into a stable at
no cost.
Barn
You may keep up to
2 cows in each unused
farm space adjacent to
this building.
Dairy Farm
Before each home
phase, you can use an
unoccupied action space
without placing
a worker.
Steward’s Office
immediately
and also once
Servant’s Hut
Cattle Market
Stone Carver
At the end of each round,
you can place 1 stone
from your supply
on this building.
per stone on
this building
Reed Hut
immediately
at any time
per building
bordering
the road
Manor
per building
bordering
the forest
Office
Stall
Each time you take the
“Stall” action, also:
Workshop
Byre Dwelling
if you have
1
IDEIA DO JOGO
Vocês são fazendeiros criando ovelhas, porcos, vacas e
cavalos. Três trabalhadores os ajudam a manter os
animais na fazenda. A cada rodada, vocês se revezam
colocando seus trabalhadores em espaços de ação
para cercar pastagens, construir chalés e estábulos e
melhorar a fazenda. O vencedor é o jogador que criou
mais animais e construiu as estruturas mais valiosas.
por Uwe Rosenberg; para 2 jogadores; 10+
VISÃO GERAL
A ilustração a seguir mostra como sua fazenda pode ficar no final da partida. As caixas de texto dão uma prévia
do que espera por você. Todas essas informações serão explicadas adequadamente nas páginas seguintes.
Expanda sua
fazenda. Peças
de expansão
completamente
utilizadas dão
pontos extras.

if you have 1 IDEIA DO JOGO Vocês são fazendeiros criando ovelhas porcos vacas e cavalos Três trabalhadores os ajudam a manter os animais na fazenda A cada rodada vocês se revezam colocando seus trabalhadores em espaços de ação para cercar pastagens construir chalés e estábulos e melhorar a fazenda O vencedor é o jogador que criou mais animais e construiu as estruturas mais valiosas por Uwe Rosenberg para 2 jogadores 10 VISÃO GERAL A ilustração a seguir mostra como sua fazenda pode ficar no final da partida As caixas de texto dão uma prévia do que espera por você Todas essas informações serão explicadas adequadamente nas páginas seguintes Expanda sua fazenda Peças de expansão completamente utilizadas dão pontos extras

Cada espaço de
pasto pode
conter dois
animais da
mesma espécie.
Um comedouro em
pasto aberto pode
manter apenas um
animal.

Construções
também podem
aumentar sua
pontuação: esta
baia/stall vale
um ponto.

seus trabalhadores em espaços de ação para cercar pastagens construir chalés e estábulos e melhorar a fazenda O vencedor é o jogador que criou mais animais e construiu as estruturas mais valiosas por Uwe Rosenberg para 2 jogadores 10 VISÃO GERAL A ilustração a seguir mostra como sua fazenda pode ficar no final da partida As caixas de texto dão uma prévia do que espera por você Todas essas informações serão explicadas adequadamente nas páginas seguintes Expanda sua fazenda Peças de expansão completamente utilizadas dão pontos extras Cada espaço de pasto pode conter dois animais da mesma espécie Um comedouro em pasto aberto pode manter apenas um animal Construções também podem aumentar sua pontuação esta baia stall vale um ponto

any number of times
any number of times
and also
Expand
once per action
and also
any number of times
and also
any number of times
Stable Stall
Special Building
Special Building
1
1
Stall
Cottage
Cottage
Stall
Stall
Stall
Stall
Half-Timbered House
Shelter
immediately
per
building
resource
immediately
Storage
Open Stable
Cow Stall
immediately
At the start
of the last
3 rounds:
Farm Well
per adjacent
building
Small Extension
per adjacent
building
Large Extension
Fodder Beet Field
immediately
of each have
Only 1 animal required
to breed another one
of the same type.
Fertility Center
Farm Shop
must be next to the road
immediately
At any time during the
work phase, you can
exchange 2 different
animals for 1 other
animal.
Animal Trader
if you have
Feed Storehouse
immediately
immediately
any number of times
Fence Builder
Pig Stall
immediately
if you have
Once before each
breeding phase:
Joinery
You can move your
stalls and feeding
troughs at any time.
Carpenter
Hay Rack
immediately
Before each breeding
phase, you can take
the “Stall” action.
Home Workshop
Flooring Expert
immediately
After the last round,
you get an additional
breeding phase.
Breeding Station
Duck Pond
immediately
requires
6 unused farm spaces
*
*
You can keep 1 sheep
in each unused farm
space that does not
border the forest.
Dog House
Each time you add a
farm expansion, you
can exchange 1 animal
for 1 cow.
Cattle Farm
Log House
if you have
You can keep 1 pig in
each unused farm space
bordering the forest.
Wild Boar Pen
You may keep up to
2 horses in each unused
farm space adjacent to
this building.
Stud
Buildings and feeding
troughs each cost
you 1 less wood.
Sawmill
Country House
immediately
With each
newly bred horse:
Ranch
Before each
breeding phase, you must
empty this building.
Rearing Station
Conservatory
You can immediately
build another special
building. If you do,
you must place it
adjacent to
this one.
At any time,
you can pay 2 stone to
replace 1 feeding trough
outside of a building
with 1 regular stall.
Building Firm
Each time you use the
“Building Resources”
action space, you can
also take 1 wood from
the “3 wood”
action space.
Home Depot
immediately
Materials Outlet
Inn
immediately
Your pastures
without a feeding
trough can each hold
1 additional animal.
Feeding Station
You may no longer
expand your farm.
Corner House
*must be built in
one of the 4 corners
of your farm
*
For each pasture
containing exactly
1 animal, you
immediately get 1
animal of the same type.
Organic Farm
Stables capable of holding
5 animals can alternatively
hold 3 animals of
each of two types.
Hayrick
Once before each breeding
phase, you can exchange
2 different building
resources for 1 animal
of your choice.
Trading Station
Estate
immediately
if you have
5+ special
buildings
At any time, you can
give your opponent 1 of
your unused borders to
build 1 border
at no cost.
Assembly Hall
You must build all
buildings orthogonally
adjacent to one another.
Cottage Extension
*must be built in round 1
with your 2nd action and
adjacent to your cottage
*
All animals kept in
this building do not
count for scoring.
Pen
Each time the top
four action spaces
are occupied, you
immediately get 3 wood.
Timber Shop
You can
immediately build
every new border
you get at
no cost.
Woodshop
You can immediately
turn the next stall you
build into a stable at
no cost.
Barn
You may keep up to
2 cows in each unused
farm space adjacent to
this building.
Dairy Farm
Before each home
phase, you can use an
unoccupied action space
without placing
a worker.
Steward’s Office
immediately
and also once
Servant’s Hut
Cattle Market
Stone Carver
At the end of each round,
you can place 1 stone
from your supply
on this building.
per stone on
this building
Reed Hut
immediately
at any time
per building
bordering
the road
Manor
per building
bordering
the forest
Office
Stall
Each time you take the
“Stall” action, also:
Workshop
Byre Dwelling
if you have
Estruturas
especiais fornecem
vários benefícios,
como animais
grátis e efeitos especiais.
Divida sua fazenda em pastos.Eles permitem que você crie ovelhas, porcos, vacas e cavalos. A maior parte do seus pontos virá de animais.  
Você pode manter animais
adicionais em estruturas: este estábulo pode
acomodar cinco animais.
Comedouros dobram o número de animais que podem ser mantidos em uma
estrutura ou pasto.

Stone Carver At the end of each round you can place 1 stone from your supply on this building per stone on this building Reed Hut immediately at any time per building bordering the road Manor per building bordering the forest Office Stall Each time you take the Stall action also Workshop Byre Dwelling if you have Estruturas especiais fornecem vários benefícios como animais grátis e efeitos especiais Divida sua fazenda em pastos Eles permitem que você crie ovelhas porcos vacas e cavalos A maior parte do seus pontos virá de animais Você pode manter animais adicionais em estruturas este estábulo pode acomodar cinco animais Comedouros dobram o número de animais que podem ser mantidos em uma estrutura ou pasto

Stable
Stable
Stable
Stable
must be next to the road*
Stable
SOBRE ESTA EDIÇÃO
“Agricola: All Creatures Big and Small” foi publicado originalmente em
2012. Esta nova edição “Big Box” é uma versão revisada contendo o
jogo base original e suas duas expansões. Esta edição agora também
inclui peças de recursos e de trabalhadores em formato realístico em
vez de discos. Nenhuma regra mudou desde
o lançamento original,
mas reformulamos parcialmente as estruturas especiais.
Os muros em volta
das estruturas
também funcionam
como
cercas para os
pastos.
@registorquato

---

PREPARAÇÃO
1. Coloque o tabuleiro principal no centro da área de jogo.
2. Dê a cada jogador um tabuleiro de fazenda e coloque-o à frente de tal modo que a floresta esteja no topo e a estrada esteja embaixo. Escolha uma cor e pegue os 3 trabalhadores respectivos, colocando-os perto do tabuleiro de fazenda.
3. Dê a cada jogador 9 cercas. Coloque as 8 cercas restantes ao lado do tabuleiro principal, perto do espaço de ação “Expandir”.
4. Forme o suprimento geral com 4 expansões de fazenda, 4 peças de "Baia/Estábulo" (“Stall/Stable”) e os 10 comedouros, assim como os recursos e os animais.
5. Disponha as estruturas básicas especiais (verso amarelo) “Half-Timbered House”, “Open Stable”, “Shelter” e “Storage” um ao lado da outra, ao longo da borda inferior do tabuleiro principal.
6. Determine o primeiro jogador e dê a ele o marcador de primeiro jogador (start player tile).

no topo e a estrada esteja embaixo Escolha uma cor e pegue os 3 trabalhadores respectivos colocando os perto do tabuleiro de fazenda 3 Dê a cada jogador 9 cercas Coloque as 8 cercas restantes ao lado do tabuleiro principal perto do espaço de ação Expandir 4 Forme o suprimento geral com 4 expansões de fazenda 4 peças de Baia Estábulo Stall Stable e os 10 comedouros assim como os recursos e os animais 5 Disponha as estruturas básicas especiais verso amarelo Half Timbered House Open Stable Shelter e Storage um ao lado da outra ao longo da borda inferior do tabuleiro principal 6 Determine o primeiro jogador e dê a ele o marcador de primeiro jogador start player tile

COMPONENTES
1 tabuleiro principal
2 tabuleiros de fazenda (um por jogador)
5 expansões de fazenda
5 peças de Baia/Stall (com Estábulo/Stable no verso)
4 estruturas básicas especiais (verso amarelo)
54 estruturas especiais (verso verde)
9 marcadores de substituição (3× “4 madeiras”; 1× “4 pedras”, “4 juncos”, “4 ovelhas”, “4 porcos”, “4 vacas” e “4 cavalos”)
1 start player marker
dos tabuleiros de perfuração
peças de madeira adicionais
any number of times
any number of times
and also
Expand
once per action
and also
any number of times
and also
any number of times
Stall
Stable
Special Building
Special Building
1
1
Stall
Cottage
Cottage
Stall
Stall
Stall
Stall
Half-Timbered House
Shelter
immediately
per
building
resource
immediately
Storage
Open Stable
Cow Stall
immediately
At the start
of the last
3 rounds:
Farm Well
per adjacent
building
Small Extension
per adjacent
building
Large Extension
Fodder Beet Field
immediately
of each have
Only 1 animal required
to breed another one
of the same type.
Fertility Center
Farm Shop
must be next to the road
immediately
At any time during the
work phase, you can
exchange 2 different
animals for 1 other
animal.
Animal Trader
if you have
Feed Storehouse
immediately
immediately
any number of times
Fence Builder
Pig Stall
immediately
if you have
Once before each
breeding phase:
Joinery
You can move your
stalls and feeding
troughs at any time.
Carpenter
Hay Rack
immediately
Before each breeding
phase, you can take
the “Stall” action.
Home Workshop
Flooring Expert
immediately
After the last round,
you get an additional
breeding phase.
Breeding Station
Duck Pond
immediately
requires
6 unused farm spaces
*
*
You can keep 1 sheep
in each unused farm
space that does not
border the forest.
Dog House
Each time you add a
farm expansion, you
can exchange 1 animal
for 1 cow.
Cattle Farm
Log House
if you have
You can keep 1 pig in
each unused farm space
bordering the forest.
Wild Boar Pen
You may keep up to
2 horses in each unused
farm space adjacent to
this building.
Stud
Buildings and feeding
troughs each cost
you 1 less wood.
Sawmill
Country House
immediately
With each
newly bred horse:
Ranch
Before each
breeding phase, you must
empty this building.
Rearing Station
Conservatory
You can immediately
build another special
building. If you do,
you must place it
adjacent to
this one.
At any time,
you can pay 2 stone to
replace 1 feeding trough
outside of a building
with 1 regular stall.
Building Firm
Each time you use the
“Building Resources”
action space, you can
also take 1 wood from
the “3 wood”
action space.
Home Depot
immediately
Materials Outlet
Inn
immediately
Your pastures
without a feeding
trough can each hold
1 additional animal.
Feeding Station
You may no longer
expand your farm.
Corner House
*must be built in
one of the 4 corners
of your farm
*
For each pasture
containing exactly
1 animal, you
immediately get 1
animal of the same type.
Organic Farm
Stables capable of holding
5 animals can alternatively
hold 3 animals of
each of two types.
Hayrick
Once before each breeding
phase, you can exchange
2 different building
resources for 1 animal
of your choice.
Trading Station
Estate
immediately
if you have
5+ special
buildings
At any time, you can
give your opponent 1 of
your unused borders to
build 1 border
at no cost.
Assembly Hall
You must build all
buildings orthogonally
adjacent to one another.
Cottage Extension
*must be built in round 1
with your 2nd action and
adjacent to your cottage
*
All animals kept in
this building do not
count for scoring.
Pen
Each time the top
four action spaces
are occupied, you
immediately get 3 wood.
Timber Shop
You can
immediately build
every new border
you get at
no cost.
Woodshop
You can immediately
turn the next stall you
build into a stable at
no cost.
Barn
You may keep up to
2 cows in each unused
farm space adjacent to
this building.
Dairy Farm
Before each home
phase, you can use an
unoccupied action space
without placing
a worker.
Steward’s Office
immediately
and also once
Servant’s Hut
Cattle Market
Stone Carver
At the end of each round,
you can place 1 stone
from your supply
on this building.
per stone on
this building
Reed Hut
immediately
at any time
per building
bordering
the road
Manor
per building
bordering
the forest
Office
Stall
Each time you take the
“Stall” action, also:
Workshop
Byre Dwelling
if you have
any number of times
any number of times
and also
Expand
once per action
and also
any number of times
and also
any number of times
StableStall
Special Building
Special Building
1
1
Stall
Cottage
Cottage
Stall
Stall
Stall
Stall
Half-Timbered House
Shelter
immediately
per
building
resource
immediately
Storage
Open Stable
Cow Stall
immediately
At the start
of the last
3 rounds:
Farm Well
per adjacent
building
Small Extension
per adjacent
building
Large Extension
Fodder Beet Field
immediately
of each have
Only 1 animal required
to breed another one
of the same type.
Fertility Center
Farm Shop
must be next to the road
immediately
At any time during the
work phase, you can
exchange 2 different
animals for 1 other
animal.
Animal Trader
if you have
Feed Storehouse
immediately
immediately
any number of times
Fence Builder
Pig Stall
immediately
if you have
Once before each
breeding phase:
Joinery
You can move your
stalls and feeding
troughs at any time.
Carpenter
Hay Rack
immediately
Before each breeding
phase, you can take
the “Stall” action.
Home Workshop
Flooring Expert
immediately
After the last round,
you get an additional
breeding phase.
Breeding Station
Duck Pond
immediately
requires
6 unused farm spaces
*
*
You can keep 1 sheep
in each unused farm
space that does not
border the forest.
Dog House
Each time you add a
farm expansion, you
can exchange 1 animal
for 1 cow.
Cattle Farm
Log House
if you have
You can keep 1 pig in
each unused farm space
bordering the forest.
Wild Boar Pen
You may keep up to
2 horses in each unused
farm space adjacent to
this building.
Stud
Buildings and feeding
troughs each cost
you 1 less wood.
Sawmill
Country House
immediately
With each
newly bred horse:
Ranch
Before each
breeding phase, you must
empty this building.
Rearing Station
Conservatory
You can immediately
build another special
building. If you do,
you must place it
adjacent to
this one.
At any time,
you can pay 2 stone to
replace 1 feeding trough
outside of a building
with 1 regular stall.
Building Firm
Each time you use the
“Building Resources”
action space, you can
also take 1 wood from
the “3 wood”
action space.
Home Depot
immediately
Materials Outlet
Inn
immediately
Your pastures
without a feeding
trough can each hold
1 additional animal.
Feeding Station
You may no longer
expand your farm.
Corner House
*must be built in
one of the 4 corners
of your farm
*
For each pasture
containing exactly
1 animal, you
immediately get 1
animal of the same type.
Organic Farm
Stables capable of holding
5 animals can alternatively
hold 3 animals of
each of two types.
Hayrick
Once before each breeding
phase, you can exchange
2 different building
resources for 1 animal
of your choice.
Trading Station
Estate
immediately
if you have
5+ special
buildings
At any time, you can
give your opponent 1 of
your unused borders to
build 1 border
at no cost.
Assembly Hall
You must build all
buildings orthogonally
adjacent to one another.
Cottage Extension
*must be built in round 1
with your 2nd action and
adjacent to your cottage
*
All animals kept in
this building do not
count for scoring.
Pen
Each time the top
four action spaces
are occupied, you
immediately get 3 wood.
Timber Shop
You can
immediately build
every new border
you get at
no cost.
Woodshop
You can immediately
turn the next stall you
build into a stable at
no cost.
Barn
You may keep up to
2 cows in each unused
farm space adjacent to
this building.
Dairy Farm
Before each home
phase, you can use an
unoccupied action space
without placing
a worker.
Steward’s Office
immediately
and also once
Servant’s Hut
Cattle Market
Stone Carver
At the end of each round,
you can place 1 stone
from your supply
on this building.
per stone on
this building
Reed Hut
immediately
at any time
per building
bordering
the road
Manor
per building
bordering
the forest
Office
Stall
Each time you take the
“Stall” action, also:
Workshop
Byre Dwelling
if you have
6 trabalhadores
(3 de cada cor do
jogador)

stall you build into a stable at no cost Barn You may keep up to 2 cows in each unused farm space adjacent to this building Dairy Farm Before each home phase you can use an unoccupied action space without placing a worker Steward s Office immediately and also once Servant s Hut Cattle Market Stone Carver At the end of each round you can place 1 stone from your supply on this building per stone on this building Reed Hut immediately at any time per building bordering the road Manor per building bordering the forest Office Stall Each time you take the Stall action also Workshop Byre Dwelling if you have 6 trabalhadores 3 de cada cor do jogador

65 animais (22 ovelhas,
16 porcos, 13 vacas e
14 cavalos)
37 recursos
(17 madeiras,
26 bordas amarelas, 15 pedras e 5
juncos)
10 comedouros
amarelos
Animais e recursos são coletivamente chamados de bens / goods.
1 bloco de pontuação
5 saquinhos plásticos
Este livro de regras
PARTIDA AVANÇADA
Para a sua primeira partida, prepare o jogo
conforme descrito à esquerda. Depois,
você pode querer usar estruturas
especiais adicionais para uma maior variedade e uma experiência de jogo mais profunda. Se o fizer, aplique as seguintes alterações durante a configuração:

Sorteie 4 estruturas especiais (verso
verde) aleatórias e coloque-as com as
(então há um total de 8 especiais).
Jogadores experientes devem
adicionar 4 estruturas especiais
aleatórias adicionais (para um total de
12 estruturas especiais em jogo,
incluindo as estruturas básicas).
quatro estruturas especiais básicas

5.
Use 5 expansões de fazenda e 5 peças
de "Baia/Estábulo" (“Stall/Stable”).
26 cercas amarelas

---

1 v . Procriação

Ao final de cada rodada, seus animais se reproduzem. Se você tem pelo menos 2 animais da mesma espécie, você obtém outro animal dessa espécie (Seus animais procriam mesmo que os animais genitores não vivam no mesmo espaço). Você deve acomodar imediatamente o recém-nascido ou ele foge.

Importante! Você pode obter no máximo 1 ovelha, 1 porco, 1 vaca e 1 cavalo por fase de procriação, mesmo que você tenha múltiplos pares de animais da mesma espécie.

Exemplo: Mesmo se você tiver 2 ovelhas em uma baia e mais 2 em outra, você só consegue 1 ovelha adicional por fase de procriação.

1. Reposição
No início de cada rodada, você deve preencher alguns espaços de ação no tabuleiro principal com o número de bens indicados na impressão, mesmo que tenha sobrado bens das rodadas anteriores. Esses espaços têm uma seta de recarga neles.
Não coloque bens em espaços de ação sem a seta de reposição.
Todos os espaços de ação para animais mostram um segundo bem entre parênteses, indicando:
Se o espaço de ação estiver vazio, adicione normalmente o primeiro bem mostrado e ignore o bem entre parênteses.
Se já tiver um ou mais bens no espaço de ação, adicione, ao invés, o bem mostrado entre parênteses.

Exemplo: Na rodada 1, você coloca 1 junco neste espaço de ação. Se nenhum jogador pegar os bens nesse espaço, adicione 1 ovelha em cada rodada subsequente. Uma vez que os bens tenham sido coletados, volte a adicionar 1 junco na próxima rodada.

Nota: Não se esqueça de adicionar uma cerca do suprimento geral para o espaço de ação “Expandir”, pois essas cercas também servem para “contar” as oito rodadas de duração do jogo (O número de cercas restantes no suprimento geral indica quantas rodadas ainda restam na partida).

3
CURSO DA PARTIDA
O jogo se passa em 8 rodadas. Cada rodada acontece seguindo quatro fases, nesta ordem:
l. Reposição
ll. Jornada de Trabalho
lll. Regresso ao Lar
lV. Procriação
Após 8 rodadas, os jogadores somarão suas pontuações a fim de determinar o vencedor.

Este espaço de ação acumula 1 pedra por rodada.
Este espaço de ação não acumula bens.

os bens tenham sido coletados volte a adicionar 1 junco na próxima rodada Nota Não se esqueça de adicionar uma cerca do suprimento geral para o espaço de ação Expandir pois essas cercas também servem para contar as oito rodadas de duração do jogo O número de cercas restantes no suprimento geral indica quantas rodadas ainda restam na partida 3 CURSO DA PARTIDA O jogo se passa em 8 rodadas Cada rodada acontece seguindo quatro fases nesta ordem l Reposição ll Jornada de Trabalho lll Regresso ao Lar lV Procriação Após 8 rodadas os jogadores somarão suas pontuações a fim de determinar o vencedor Este espaço de ação acumula 1 pedra por rodada Este espaço de ação não acumula bens

any number of times
any number of times
and also
Expand
once per action
and also
any number of times
and also
any number of times
StableSt a l l
Special Building
Special Building1
1
St a l l
Cottage
Cottage
Stall
Stall
Stall
Stall
Half-Timbered House
Shelter
immediately
p er
building
resource
immediately
Storage
Open Stable
Cow Stall
immediately
At the start
of the last
3 rounds:
Farm Well
per adjacent
building
Small Extension
per adjacent
building
Large Extension
Fodder Beet Field
immediately
of each have
Only1 animal required
to breed another one
of the same type.
Fertility Center
Farm Shop
must be next to the road
immediately At any time during the
work phase, you can
exchange2d i ffer e nt
animals for 1 other
animal.
Animal Trader
if you have
Feed Storehouse
immediately
immediately
any number of times
Fence Builder
Pig Stall
immediately
if you have
Once before each
breeding phase:
Joinery
You can move your
stalls and feeding
troughs at any time.
Carpenter
Hay Rack
immediately
Before each breeding
phase, you can take
the “Stall” action.
Home Workshop
Flooring Expert
immediately
After the last round,
you get an additional
breeding phase.
Breeding Station
Duck Pond
immediately
requires
6 unused farm spaces
*
*
You can keep 1 sheep
in each unused farm
space that does not
border the forest.
Dog House
Each time you add a
farm expansion, you
can exchange 1 animal
for1cow.
Cattle Farm
Log House
if you have
You can keep 1 pig in
each unused farm space
bordering the forest.
Wild Boar Pen
You may keep up to
2 horses in each unused
farm space adjacent to
this building.
Stud
Buildings and feeding
troughs each cost
you1 less wood.
Sawmill
Country House
immediately With each
newly bred horse:
Ranch
Before each
breeding phase, you must
empty this building.
Rearing Station
Conservatory
You can immediately
build another special
building. If you do,
you must place it
adjacent to
this one.
At any time,
you can pay 2 stone to
replace 1 feeding trough
outside of a building
with1 regular stall.
Building Firm
Each time you use the
“Building Resources”
action space, you can
also take 1 wood from
the “3wood”
action space.
Home Depot
immediately
Materials Outlet Inn
immediatelyYour pastures
without a feeding
trough can each hold
1 additional animal.
Feeding Station
You may no longer
expand your farm.
Corner House
*must be built in
one of the 4cor n er s
of your farm
*
For each pasture
containing exactly
1 animal, you
immediately get 1
animal of the same type.
Organic Farm
Stables capable of holding
5 animals can alternatively
hold3 animals of
each of two types.
Hayrick
Once before each breeding
phase, you can exchange
2 different building
resources for 1 animal
of your choice.
Trading Station
Estate
immediately
if you have
5+special
buildings
At any time, you can
give your opponent 1 of
your unused borders to
build1border
at no cost.
Assembly Hall
You must build all
buildings orthogonally
adjacent to one another.
Cottage Extension
*must be built in round 1
with your 2 nd action and
adjacent to your cottage
*
All animals kept in
this building do not
count for scoring.
Pen
Each time the top
four action spaces
are occupied, you
immediately get 3wood.
Timber Shop
You can
immediately build
every new border
you get at
no cost.
Woodshop
You can immediately
turn the next stall you
build into a stable at
no cost.
Barn
You may keep up to
2 cows in each unused
farm space adjacent to
this building.
Dairy Farm
Before each home
phase, you can use an
unoccupied action space
without placing
a worker.
Steward’s Office
immediately
and also once
Servant’s Hut Cattle Market
Stone Carver
At the end of each round,
you can place 1stone
from your supply
on this building.
per stone on
this building
Reed Hut
immediately
at any time
per building
bordering
the road
Manor
per building
bordering
the forest
Office
Stall
Each time you take the
“Stall” action, also:
Work sh op
Byre Dwelling
if you have
any number of times
any number of times
and also
Expand
once per action
and also
any number of times
and also
any number of times
StableSt a l l
Special Building
Special Building1
1
St a l l
Cottage
Cottage
Stall
Stall
Stall
Stall
Half-Timbered House
Shelter
immediately
p er
building
resource
immediately
Storage
Open Stable
Cow Stall
immediately
At the start
of the last
3 rounds:
Farm Well
per adjacent
building
Small Extension
per adjacent
building
Large Extension
Fodder Beet Field
immediately
of each have
Only1 animal required
to breed another one
of the same type.
Fertility Center
Farm Shop
must be next to the road
immediately At any time during the
work phase, you can
exchange2d i ffer e nt
animals for 1 other
animal.
Animal Trader
if you have
Feed Storehouse
immediately
immediately
any number of times
Fence Builder
Pig Stall
immediately
if you have
Once before each
breeding phase:
Joinery
You can move your
stalls and feeding
troughs at any time.
Carpenter
Hay Rack
immediately
Before each breeding
phase, you can take
the “Stall” action.
Home Workshop
Flooring Expert
immediately
After the last round,
you get an additional
breeding phase.
Breeding Station
Duck Pond
immediately
requires
6 unused farm spaces
*
*
You can keep 1 sheep
in each unused farm
space that does not
border the forest.
Dog House
Each time you add a
farm expansion, you
can exchange 1 animal
for1cow.
Cattle Farm
Log House
if you have
You can keep 1 pig in
each unused farm space
bordering the forest.
Wild Boar Pen
You may keep up to
2 horses in each unused
farm space adjacent to
this building.
Stud
Buildings and feeding
troughs each cost
you1 less wood.
Sawmill
Country House
immediately With each
newly bred horse:
Ranch
Before each
breeding phase, you must
empty this building.
Rearing Station
Conservatory
You can immediately
build another special
building. If you do,
you must place it
adjacent to
this one.
At any time,
you can pay 2 stone to
replace 1 feeding trough
outside of a building
with1 regular stall.
Building Firm
Each time you use the
“Building Resources”
action space, you can
also take 1 wood from
the “3wood”
action space.
Home Depot
immediately
Materials Outlet Inn
immediatelyYour pastures
without a feeding
trough can each hold
1 additional animal.
Feeding Station
You may no longer
expand your farm.
Corner House
*must be built in
one of the 4cor n er s
of your farm
*
For each pasture
containing exactly
1 animal, you
immediately get 1
animal of the same type.
Organic Farm
Stables capable of holding
5 animals can alternatively
hold3 animals of
each of two types.
Hayrick
Once before each breeding
phase, you can exchange
2 different building
resources for 1 animal
of your choice.
Trading Station
Estate
immediately
if you have
5+special
buildings
At any time, you can
give your opponent 1 of
your unused borders to
build1border
at no cost.
Assembly Hall
You must build all
buildings orthogonally
adjacent to one another.
Cottage Extension
*must be built in round 1
with your 2 nd action and
adjacent to your cottage
*
All animals kept in
this building do not
count for scoring.
Pen
Each time the top
four action spaces
are occupied, you
immediately get 3wood.
Timber Shop
You can
immediately build
every new border
you get at
no cost.
Woodshop
You can immediately
turn the next stall you
build into a stable at
no cost.
Barn
You may keep up to
2 cows in each unused
farm space adjacent to
this building.
Dairy Farm
Before each home
phase, you can use an
unoccupied action space
without placing
a worker.
Steward’s Office
immediately
and also once
Servant’s Hut Cattle Market
Stone Carver
At the end of each round,
you can place 1stone
from your supply
on this building.
per stone on
this building
Reed Hut
immediately
at any time
per building
bordering
the road
Manor
per building
bordering
the forest
Office
Stall
Each time you take the
“Stall” action, also:
Work sh op
Byre Dwelling
if you have
any number of times
any number of times
and also
Expand
once per action
and also
any number of times
and also
any number of times
StableSt a l l
Special Building
Special Building1
1
St a l l
Cottage
Cottage
Stall
Stall
Stall
Stall
Half-Timbered House
Shelter
immediately
p er
building
resource
immediately
Storage
Open Stable
Cow Stall
immediately
At the start
of the last
3 rounds:
Farm Well
per adjacent
building
Small Extension
per adjacent
building
Large Extension
Fodder Beet Field
immediately
of each have
Only1 animal required
to breed another one
of the same type.
Fertility Center
Farm Shop
must be next to the road
immediately At any time during the
work phase, you can
exchange2d i ffer e nt
animals for 1 other
animal.
Animal Trader
if you have
Feed Storehouse
immediately
immediately
any number of times
Fence Builder
Pig Stall
immediately
if you have
Once before each
breeding phase:
Joinery
You can move your
stalls and feeding
troughs at any time.
Carpenter
Hay Rack
immediately
Before each breeding
phase, you can take
the “Stall” action.
Home Workshop
Flooring Expert
immediately
After the last round,
you get an additional
breeding phase.
Breeding Station
Duck Pond
immediately
requires
6 unused farm spaces
*
*
You can keep 1 sheep
in each unused farm
space that does not
border the forest.
Dog House
Each time you add a
farm expansion, you
can exchange 1 animal
for1cow.
Cattle Farm
Log House
if you have
You can keep 1 pig in
each unused farm space
bordering the forest.
Wild Boar Pen
You may keep up to
2 horses in each unused
farm space adjacent to
this building.
Stud
Buildings and feeding
troughs each cost
you1 less wood.
Sawmill
Country House
immediately With each
newly bred horse:
Ranch
Before each
breeding phase, you must
empty this building.
Rearing Station
Conservatory
You can immediately
build another special
building. If you do,
you must place it
adjacent to
this one.
At any time,
you can pay 2 stone to
replace 1 feeding trough
outside of a building
with1 regular stall.
Building Firm
Each time you use the
“Building Resources”
action space, you can
also take 1 wood from
the “3wood”
action space.
Home Depot
immediately
Materials Outlet Inn
immediatelyYour pastures
without a feeding
trough can each hold
1 additional animal.
Feeding Station
You may no longer
expand your farm.
Corner House
*must be built in
one of the 4cor n er s
of your farm
*
For each pasture
containing exactly
1 animal, you
immediately get 1
animal of the same type.
Organic Farm
Stables capable of holding
5 animals can alternatively
hold3 animals of
each of two types.
Hayrick
Once before each breeding
phase, you can exchange
2 different building
resources for 1 animal
of your choice.
Trading Station
Estate
immediately
if you have
5+special
buildings
At any time, you can
give your opponent 1 of
your unused borders to
build1border
at no cost.
Assembly Hall
You must build all
buildings orthogonally
adjacent to one another.
Cottage Extension
*must be built in round 1
with your 2 nd action and
adjacent to your cottage
*
All animals kept in
this building do not
count for scoring.
Pen
Each time the top
four action spaces
are occupied, you
immediately get 3wood.
Timber Shop
You can
immediately build
every new border
you get at
no cost.
Woodshop
You can immediately
turn the next stall you
build into a stable at
no cost.
Barn
You may keep up to
2 cows in each unused
farm space adjacent to
this building.
Dairy Farm
Before each home
phase, you can use an
unoccupied action space
without placing
a worker.
Steward’s Office
immediately
and also once
Servant’s Hut Cattle Market
Stone Carver
At the end of each round,
you can place 1stone
from your supply
on this building.
per stone on
this building
Reed Hut
immediately
at any time
per building
bordering
the road
Manor
per building
bordering
the forest
Office
Stall
Each time you take the
“Stall” action, also:
Work sh op
Byre Dwelling
if you have
L
X
1 1. Regresso ao Lar
Quando a Jornada de Trabalho termina, todos os trabalhadores retornam para casa.
Fim da Rodada
A rodada termina depois que ambos os jogadores reproduziram seus animais. Após as rodadas 1 a 7, prossiga com a Fase de Reposição da rodada seguinte.
O jogo termina depois da rodada 8 (consulte “Fim de jogo e Pontuação” na página 8).

At the end of each round you can place 1stone from your supply on this building per stone on this building Reed Hut immediately at any time per building bordering the road Manor per building bordering the forest Office Stall Each time you take the Stall action also Work sh op Byre Dwelling if you have L X 1 1 Regresso ao Lar Quando a Jornada de Trabalho termina todos os trabalhadores retornam para casa Fim da Rodada A rodada termina depois que ambos os jogadores reproduziram seus animais Após as rodadas 1 a 7 prossiga com a Fase de Reposição da rodada seguinte O jogo termina depois da rodada 8 consulte Fim de jogo e Pontuação na página 8

Nota: O jogador inicial não muda automaticamente. Para se tornar o primeiro jogador, você deve fazer a ação correspondente (ver página 6).

1 1. Jornada de Trabalho

Essa é a fase principal do jogo. Os jogadores se revezam (começando pelo primeiro jogador) alternadamente colocando um trabalhador por vez até que todos os trabalhadores tenham sido alocados no tabuleiro principal.
Quando você aloca um trabalhador num espaço de ação, você deve executar imediatamente a(s) ação(ões) mostrada(s).
Você não pode alocar um trabalhador num espaço de ação sem usar pelo menos uma das ações descritas (Os espaços de ação são explicados em detalhes nas páginas 6 e 7). Importante: Os espaços de ação ocupados por um trabalhador são bloqueados pelo restante da Jornada de Trabalho atual. A fase termina quando todos os seis trabalhadores forem alocados.
Quando você usa um espaço de ação que acumulou bens, retire-os: coloque os recursos (madeira, pedra, junco) em seu suprimento pessoal - não há limite de recursos que se pode manter; em caso de animais, eles devem ser acomodados em sua fazenda ou eles fogem, ou seja, são devolvidos ao suprimento geral.
Pastos, construções e comedouros o ajudam a evitar que isso aconteça (veja “Criando Animais” nas duas páginas seguintes).
Dica: Essa fase é melhor jogada simultaneamente.

---

any number of times
any number of times
and also
Expand
once per action
and also
any number of times
and also
any number of times
Stable
Stall
Special Building
Special Building
1
1
Stall
Cottage
Cottage
Stall
Stall
Stall
Stall
Half-Timbered House
Shelter
immediately
per
building
resource
immediately
Storage
Open Stable
Cow Stall
immediately
At the start
of the last
3 rounds:
Farm Well
per adjacent
building
Small Extension
per adjacent
building
Large Extension
Fodder Beet Field
immediately
of each have
Only 1 animal required
to breed another one
of the same type.
Fertility Center
Farm Shop
must be next to the road
immediately
At any time during the
work phase, you can
exchange 2 different
animals for 1 other
animal.
Animal Trader
if you have
Feed Storehouse
immediately
immediately
any number of times
Fence Builder
Pig Stall
immediately
if you have
Once before each
breeding phase:
Joinery
You can move your
stalls and feeding
troughs at any time.
Carpenter
Hay Rack
immediately
Before each breeding
phase, you can take
the “Stall” action.
Home Workshop
Flooring Expert
immediately
After the last round,
you get an additional
breeding phase.
Breeding Station
Duck Pond
immediately
requires
6 unused farm spaces
*
*
You can keep 1 sheep
in each unused farm
space that does not
border the forest.
Dog House
Each time you add a
farm expansion, you
can exchange 1 animal
for 1 cow.
Cattle Farm
Log House
if you have
You can keep 1 pig in
each unused farm space
bordering the forest.
Wild Boar Pen
You may keep up to
2 horses in each unused
farm space adjacent to
this building.
Stud
Buildings and feeding
troughs each cost
you 1 less wood.
Sawmill
Country House
immediately
With each
newly bred horse:
Ranch
Before each
breeding phase, you must
empty this building.
Rearing Station
Conservatory
You can immediately
build another special
building. If you do,
you must place it
adjacent to
this one.
At any time,
you can pay 2 stone to
replace 1 feeding trough
outside of a building
with 1 regular stall.
Building Firm
Each time you use the
“Building Resources”
action space, you can
also take 1 wood from
the “3 wood”
action space.
Home Depot
immediately
Materials Outlet
Inn
immediately
Your pastures
without a feeding
trough can each hold
1 additional animal.
Feeding Station
You may no longer
expand your farm.
Corner House
*must be built in
one of the 4 corners
of your farm
*
For each pasture
containing exactly
1 animal, you
immediately get 1
animal of the same type.
Organic Farm
Stables capable of holding
5 animals can alternatively
hold 3 animals of
each of two types.
Hayrick
Once before each breeding
phase, you can exchange
2 different building
resources for 1 animal
of your choice.
Trading Station
Estate
immediately
if you have
5+ special
buildings
At any time, you can
give your opponent 1 of
your unused borders to
build 1 border
at no cost.
Assembly Hall
You must build all
buildings orthogonally
adjacent to one another.
Cottage Extension
*must be built in round 1
with your 2nd action and
adjacent to your cottage
*
All animals kept in
this building do not
count for scoring.
Pen
Each time the top
four action spaces
are occupied, you
immediately get 3 wood.
Timber Shop
You can
immediately build
every new border
you get at
no cost.
Woodshop
You can immediately
turn the next stall you
build into a stable at
no cost.
Barn
You may keep up to
2 cows in each unused
farm space adjacent to
this building.
Dairy Farm
Before each home
phase, you can use an
unoccupied action space
without placing
a worker.
Steward’s Office
immediately
and also once
Servant’s Hut
Cattle Market
Stone Carver
At the end of each round,
you can place 1 stone
from your supply
on this building.
per stone on
this building
Reed Hut
immediately
at any time
per building
bordering
the road
Manor
per building
bordering
the forest
Office
Stall
Each time you take the
“Stall” action, also:
Workshop
Byre Dwelling
if you have
any number of times
any number of times
and also
Expand
once per action
and also
any number of times
and also
any number of times
Stable
Stall
Special Building
Special Building
1
1
Stall
Cottage
Cottage
Stall
Stall
Stall
Stall
Half-Timbered House
Shelter
immediately
per
building
resource
immediately
Storage
Open Stable
Cow Stall
immediately
At the start
of the last
3
rounds:
Farm Well
per adjacent
building
Small Extension
per adjacent
building
Large Extension
Fodder Beet Field
immediately
of each have
Only 1 animal required
to breed another one
of the same type.
Fertility Center
Farm Shop
must be next to the road
immediately
At any time during the
work phase, you can
exchange 2 different
animals for 1 other
animal.
Animal Trader
if you have
Feed Storehouse
immediately
immediately
any number of times
Fence Builder
Pig Stall
immediately
if you have
Once before each
breeding phase:
Joinery
You can move your
stalls and feeding
troughs at any time.
Carpenter
Hay Rack
immediately
Before each breeding
phase, you can take
the “Stall” action.
Home Workshop
Flooring Expert
immediately
After the last round,
you get an additional
breeding phase.
Breeding Station
Duck Pond
immediately
requires
6 unused farm spaces
*
*
You can keep 1 sheep
in each unused farm
space that does not
border the forest.
Dog House
Each time you add a
farm expansion, you
can exchange 1 animal
for 1 cow.
Cattle Farm
Log House
if you have
You can keep 1 pig in
each unused farm space
bordering the forest.
Wild Boar Pen
You may keep up to
2 horses in each unused
farm space adjacent to
this building.
Stud
Buildings and feeding
troughs each cost
you 1 less wood.
Sawmill
Country House
immediately
With each
newly bred horse:
Ranch
Before each
breeding phase, you must
empty this building.
Rearing Station
Conservatory
You can immediately
build another special
building. If you do,
you must place it
adjacent to
this one.
At any time,
you can pay 2 stone to
replace 1 feeding trough
outside of a building
with 1 regular stall.
Building Firm
Each time you use the
“Building Resources”
action space, you can
also take 1 wood from
the “3 wood”
action space.
Home Depot
immediately
Materials Outlet
Inn
immediately
Your pastures
without a feeding
trough can each hold
1 additional animal.
Feeding Station
You may no longer
expand your farm.
Corner House
*must be built in
one of the 4 corners
of your farm
*
For each pasture
containing exactly
1 animal, you
immediately get 1
animal of the same type.
Organic Farm
Stables capable of holding
5 animals can alternatively
hold 3 animals of
each of two types.
Hayrick
Once before each breeding
phase, you can exchange
2 different building
resources for 1 animal
of your choice.
Trading Station
Estate
immediately
if you have
5+ special
buildings
At any time, you can
give your opponent 1 of
your unused borders to
build 1 border
at no cost.
Assembly Hall
You must build all
buildings orthogonally
adjacent to one another.
Cottage Extension
*must be built in round 1
with your 2nd action and
adjacent to your cottage
*
All animals kept in
this building do not
count for scoring.
Pen
Each time the top
four action spaces
are occupied, you
immediately get 3 wood.
Timber Shop
You can
immediately build
every new border
you get at
no cost.
Woodshop
You can immediately
turn the next stall you
build into a stable at
no cost.
Barn
You may keep up to
2 cows in each unused
farm space adjacent to
this building.
Dairy Farm
Before each home
phase, you can use an
unoccupied action space
without placing
a worker.
Steward’s Office
immediately
and also once
Servant’s Hut
Cattle Market
Stone Carver
At the end of each round,
you can place 1 stone
from your supply
on this building.
per stone on
this building
Reed Hut
immediately
at any time
per building
bordering
the road
Manor
per building
bordering
the forest
Office
Stall
Each time you take the
“Stall” action, also:
Workshop
Byre Dwelling
if you have
any number of times
any number of times
and also
Expand
once per action
and also
any number of times
and also
any number of times
Stable
Stall
Special Building
Special Building
1
1
Stall
Cottage
Cottage
Stall
Stall
Stall
Stall
Half-Timbered House
Shelter
immediately
per
building
resource
immediately
Storage
Open Stable
Cow Stall
immediately
At the start
of the last
3
rounds:
Farm Well
per adjacent
building
Small Extension
per adjacent
building
Large Extension
Fodder Beet Field
immediately
of each have
Only 1 animal required
to breed another one
of the same type.
Fertility Center
Farm Shop
must be next to the road
immediately
At any time during the
work phase, you can
exchange 2 different
animals for 1 other
animal.
Animal Trader
if you have
Feed Storehouse
immediately
immediately
any number of times
Fence Builder
Pig Stall
immediately
if you have
Once before each
breeding phase:
Joinery
You can move your
stalls and feeding
troughs at any time.
Carpenter
Hay Rack
immediately
Before each breeding
phase, you can take
the “Stall” action.
Home Workshop
Flooring Expert
immediately
After the last round,
you get an additional
breeding phase.
Breeding Station
Duck Pond
immediately
requires
6 unused farm spaces
*
*
You can keep 1 sheep
in each unused farm
space that does not
border the forest.
Dog House
Each time you add a
farm expansion, you
can exchange 1 animal
for 1 cow.
Cattle Farm
Log House
if you have
You can keep 1 pig in
each unused farm space
bordering the forest.
Wild Boar Pen
You may keep up to
2 horses in each unused
farm space adjacent to
this building.
Stud
Buildings and feeding
troughs each cost
you 1 less wood.
Sawmill
Country House
immediately
With each
newly bred horse:
Ranch
Before each
breeding phase, you must
empty this building.
Rearing Station
Conservatory
You can immediately
build another special
building. If you do,
you must place it
adjacent to
this one.
At any time,
you can pay 2 stone to
replace 1 feeding trough
outside of a building
with 1 regular stall.
Building Firm
Each time you use the
“Building Resources”
action space, you can
also take 1 wood from
the “3 wood”
action space.
Home Depot
immediately
Materials Outlet
Inn
immediately
Your pastures
without a feeding
trough can each hold
1 additional animal.
Feeding Station
You may no longer
expand your farm.
Corner House
*must be built in
one of the 4 corners
of your farm
*
For each pasture
containing exactly
1 animal, you
immediately get 1
animal of the same type.
Organic Farm
Stables capable of holding
5 animals can alternatively
hold 3 animals of
each of two types.
Hayrick
Once before each breeding
phase, you can exchange
2 different building
resources for 1 animal
of your choice.
Trading Station
Estate
immediately
if you have
5+ special
buildings
At any time, you can
give your opponent 1 of
your unused borders to
build 1 border
at no cost.
Assembly Hall
You must build all
buildings orthogonally
adjacent to one another.
Cottage Extension
*must be built in round 1
with your 2nd action and
adjacent to your cottage
*
All animals kept in
this building do not
count for scoring.
Pen
Each time the top
four action spaces
are occupied, you
immediately get 3 wood.
Timber Shop
You can
immediately build
every new border
you get at
no cost.
Woodshop
You can immediately
turn the next stall you
build into a stable at
no cost.
Barn
You may keep up to
2 cows in each unused
farm space adjacent to
this building.
Dairy Farm
Before each home
phase, you can use an
unoccupied action space
without placing
a worker.
Steward’s Office
immediately
and also once
Servant’s Hut
Cattle Market
Stone Carver
At the end of each round,
you can place 1 stone
from your supply
on this building.
per stone on
this building
Reed Hut
immediately
at any time
per building
bordering
the road
Manor
per building
bordering
the forest
Office
Stall
Each time you take the
“Stall” action, also:
Workshop
Byre Dwelling
if you have
4
CRIAÇÃO DE ANIMAIS
Os animais podem ser mantidos em pastos e em certas
estruturas. Os comedouros aumentam a quantidade
suportada nos espaços em que são construídos.
Mantendo Animais em Pastos
Os pastos são formados pelo cerco de espaços de
fazenda. As cercas são colocadas ao redor dos espaços
de fazenda. Os muros ao redor dos prédios também
servem de cerca para pastos. Cada espaço em um pasto
pode acomodar até 2 animais (mesma espécie).
Mantendo Animais em Estruturas
Os animais também podem ser mantidos na maioria das
construções. Normalmente, construções são postas em
espaços de fazenda que ainda não contém uma
estrutura. Elas tornam mais fácil o cerco de pastos,
pois as quatro paredes em torno de uma estrutura
também servem como cerca (ver exemplo).
Você pode ter pastos inacabados (faltando fronteiras).
Pastos inacabados não podem conter animais. Além
disso, é permitido subdividir pastos posteriormente
colocando bordas dentro dele.

Pastos Os pastos são formados pelo cerco de espaços de fazenda As cercas são colocadas ao redor dos espaços de fazenda Os muros ao redor dos prédios também servem de cerca para pastos Cada espaço em um pasto pode acomodar até 2 animais mesma espécie Mantendo Animais em Estruturas Os animais também podem ser mantidos na maioria das construções Normalmente construções são postas em espaços de fazenda que ainda não contém uma estrutura Elas tornam mais fácil o cerco de pastos pois as quatro paredes em torno de uma estrutura também servem como cerca ver exemplo Você pode ter pastos inacabados faltando fronteiras Pastos inacabados não podem conter animais Além disso é permitido subdividir pastos posteriormente colocando bordas dentro dele

Nota: você só pode colocar cercas do suprimento
pessoal. Você começa o jogo com 9 cercas e pode
obter mais no espaço de ação “Expandir” (ver p. 7).
Estruturas podem ser colocadas dentro de pastos
totalmente fechados e em espaços contendo
comedouro que estejam sem peça. (ver também
“Mantendo os animais com comedouros”)
Quando se constrói uma estrutura adjacente a uma
cerca preexistente, as bordas ilustradas na estrutura
não fornecem qualquer benefício adicional. Em todo
caso, você não pode devolver ao seu estoque as cercas

inseridas anteriormente.
Dica: Muitas vezes, é inteligente cercar parcialmente os
pastos para depois usar uma estrutura que os feche
totalmente, economizando, assim, cercas valiosas.

As baias comportam até 3 animais da
mesma espécie, conforme indicado no
canto inferior direito da peça.
Cada

Exemplo: Graças ao chalé/cottage que você construiu
anteriormente, você só precisou de 4 cercas para criar
esse pasto. Tenha em mente que você não tem tantas
cercas disponíveis ao longo da partida.

contendo comedouro que estejam sem peça ver também Mantendo os animais com comedouros Quando se constrói uma estrutura adjacente a uma cerca preexistente as bordas ilustradas na estrutura não fornecem qualquer benefício adicional Em todo caso você não pode devolver ao seu estoque as cercas inseridas anteriormente Dica Muitas vezes é inteligente cercar parcialmente os pastos para depois usar uma estrutura que os feche totalmente economizando assim cercas valiosas As baias comportam até 3 animais da mesma espécie conforme indicado no canto inferior direito da peça Cada Exemplo Graças ao chalé cottage que você construiu anteriormente você só precisou de 4 cercas para criar esse pasto Tenha em mente que você não tem tantas cercas disponíveis ao longo da partida

Exemplo: Esse pasto é composto por 2 espaços de fazenda
que foram fechados com 5 peças de cerca. O muro
direito do Chalé serve como a 6ª cerca. O pasto pode conter
4 animais da mesma espécie.
Exemplo: Esse pasto de tamanho três está dividido por uma baia. Anteriormente, podia conter 6 animais de uma única espécie. Depois da construção da baia, há espaço para 2+3+2=7 animais de até três espécies diferentes (separados).
any number of times
any number of times
and also
Expand
once per action
and also
any number of times
and also
any number of times
Stable
Stall
Special Building
Special Building
1
1
Stall
Cottage
Cottage
Stall
Stall
Stall
Stall
Half-Timbered House
Shelter
immediately
per
building
resource
immediately
Storage
Open Stable
Cow Stall
immediately
At the start
of the last
3
rounds:
Farm Well
per adjacent
building
Small Extension
per adjacent
building
Large Extension
Fodder Beet Field
immediately
of each have
Only 1 animal required
to breed another one
of the same type.
Fertility Center
Farm Shop
must be next to the road
immediately
At any time during the
work phase, you can
exchange 2 different
animals for 1 other
animal.
Animal Trader
if you have
Feed Storehouse
immediately
immediately
any number of times
Fence Builder
Pig Stall
immediately
if you have
Once before each
breeding phase:
Joinery
You can move your
stalls and feeding
troughs at any time.
Carpenter
Hay Rack
immediately
Before each breeding
phase, you can take
the “Stall” action.
Home Workshop
Flooring Expert
immediately
After the last round,
you get an additional
breeding phase.
Breeding Station
Duck Pond
immediately
requires
6 unused farm spaces
*
*
You can keep 1 sheep
in each unused farm
space that does not
border the forest.
Dog House
Each time you add a
farm expansion, you
can exchange 1 animal
for 1 cow.
Cattle Farm
Log House
if you have
You can keep 1 pig in
each unused farm space
bordering the forest.
Wild Boar Pen
You may keep up to
2 horses in each unused
farm space adjacent to
this building.
Stud
Buildings and feeding
troughs each cost
you 1 less wood.
Sawmill
Country House
immediately
With each
newly bred horse:
Ranch
Before each
breeding phase, you must
empty this building.
Rearing Station
Conservatory
You can immediately
build another special
building. If you do,
you must place it
adjacent to
this one.
At any time,
you can pay 2 stone to
replace 1 feeding trough
outside of a building
with 1 regular stall.
Building Firm
Each time you use the
“Building Resources”
action space, you can
also take 1 wood from
the “3 wood”
action space.
Home Depot
immediately
Materials Outlet
Inn
immediately
Your pastures
without a feeding
trough can each hold
1 additional animal.
Feeding Station
You may no longer
expand your farm.
Corner House
*must be built in
one of the 4 corners
of your farm
*
For each pasture
containing exactly
1 animal, you
immediately get 1
animal of the same type.
Organic Farm
Stables capable of holding
5 animals can alternatively
hold 3 animals of
each of two types.
Hayrick
Once before each breeding
phase, you can exchange
2 different building
resources for 1 animal
of your choice.
Trading Station
Estate
immediately
if you have
5+ special
buildings
At any time, you can
give your opponent 1 of
your unused borders to
build 1 border
at no cost.
Assembly Hall
You must build all
buildings orthogonally
adjacent to one another.
Cottage Extension
*must be built in round 1
with your 2nd action and
adjacent to your cottage
*
All animals kept in
this building do not
count for scoring.
Pen
Each time the top
four action spaces
are occupied, you
immediately get 3 wood.
Timber Shop
You can
immediately build
every new border
you get at
no cost.
Woodshop
You can immediately
turn the next stall you
build into a stable at
no cost.
Barn
You may keep up to
2 cows in each unused
farm space adjacent to
this building.
Dairy Farm
Before each home
phase, you can use an
unoccupied action space
without placing
a worker.
Steward’s Office
immediately
and also once
Servant’s Hut
Cattle Market
Stone Carver
At the end of each round,
you can place 1 stone
from your supply
on this building.
per stone on
this building
Reed Hut
immediately
at any time
per building
bordering
the road
Manor
per building
bordering
the forest
Office
Stall
Each time you take the
“Stall” action, also:
Workshop
Byre Dwelling
if you have
any number of times
any number of times
and also
Expand
once per action
and also
any number of times
and also
any number of times
Stable
Stall
Special Building
Special Building
1
1
Stall
Cottage
Cottage
Stall
Stall
Stall
Stall
Half-Timbered House
Shelter
immediately
per
building
resource
immediately
Storage
Open Stable
Cow Stall
immediately
At the start
of the last
3
rounds:
Farm Well
per adjacent
building
Small Extension
per adjacent
building
Large Extension
Fodder Beet Field
immediately
of each have
Only 1 animal required
to breed another one
of the same type.
Fertility Center
Farm Shop
must be next to the road
immediately
At any time during the
work phase, you can
exchange 2 different
animals for 1 other
animal.
Animal Trader
if you have
Feed Storehouse
immediately
immediately
any number of times
Fence Builder
Pig Stall
immediately
if you have
Once before each
breeding phase:
Joinery
You can move your
stalls and feeding
troughs at any time.
Carpenter
Hay Rack
immediately
Before each breeding
phase, you can take
the “Stall” action.
Home Workshop
Flooring Expert
immediately
After the last round,
you get an additional
breeding phase.
Breeding Station
Duck Pond
immediately
requires
6 unused farm spaces
*
*
You can keep 1 sheep
in each unused farm
space that does not
border the forest.
Dog House
Each time you add a
farm expansion, you
can exchange 1 animal
for 1 cow.
Cattle Farm
Log House
if you have
You can keep 1 pig in
each unused farm space
bordering the forest.
Wild Boar Pen
You may keep up to
2 horses in each unused
farm space adjacent to
this building.
Stud
Buildings and feeding
troughs each cost
you 1 less wood.
Sawmill
Country House
immediately
With each
newly bred horse:
Ranch
Before each
breeding phase, you must
empty this building.
Rearing Station
Conservatory
You can immediately
build another special
building. If you do,
you must place it
adjacent to
this one.
At any time,
you can pay 2 stone to
replace 1 feeding trough
outside of a building
with 1 regular stall.
Building Firm
Each time you use the
“Building Resources”
action space, you can
also take 1 wood from
the “3 wood”
action space.
Home Depot
immediately
Materials Outlet
Inn
immediately
Your pastures
without a feeding
trough can each hold
1 additional animal.
Feeding Station
You may no longer
expand your farm.
Corner House
*must be built in
one of the 4 corners
of your farm
*
For each pasture
containing exactly
1 animal, you
immediately get 1
animal of the same type.
Organic Farm
Stables capable of holding
5 animals can alternatively
hold 3 animals of
each of two types.
Hayrick
Once before each breeding
phase, you can exchange
2 different building
resources for 1 animal
of your choice.
Trading Station
Estate
immediately
if you have
5+ special
buildings
At any time, you can
give your opponent 1 of
your unused borders to
build 1 border
at no cost.
Assembly Hall
You must build all
buildings orthogonally
adjacent to one another.
Cottage Extension
*must be built in round 1
with your 2nd action and
adjacent to your cottage
*
All animals kept in
this building do not
count for scoring.
Pen
Each time the top
four action spaces
are occupied, you
immediately get 3 wood.
Timber Shop
You can
immediately build
every new border
you get at
no cost.
Woodshop
You can immediately
turn the next stall you
build into a stable at
no cost.
Barn
You may keep up to
2 cows in each unused
farm space adjacent to
this building.
Dairy Farm
Before each home
phase, you can use an
unoccupied action space
without placing
a worker.
Steward’s Office
immediately
and also once
Servant’s Hut
Cattle Market
Stone Carver
At the end of each round,
you can place 1 stone
from your supply
on this building.
per stone on
this building
Reed Hut
immediately
at any time
per building
bordering
the road
Manor
per building
bordering
the forest
Office
Stall
Each time you take the
“Stall” action, also:
Workshop
Byre Dwelling
if you have
Building cost
Prerequisite
Point value
Building name
Holding capacity
Effect
Special buildings
Like stalls and stables, most special
structures can house animals.
Some provide immediate effects; others have
continuous effects whose benefits last for
the entire game.
The effects of all special structures are
explained on pages 9 to 12.
Stable
Stable
Stable
Stable
must be next to the road*
Stable
Stable
Stable
Stable
Stable
must be next to the road*
Stable
There are two action spaces for placing fences
(see page 6): one allows building fences (with
wood); the other allows building walls (with stone). It doesn't matter if the borders are wood or stone; you don't need (and shouldn't) distinguish them later.
finished
late
a stall costs 3 stone and
1 reed and is worth 1
point at the end.
Stables are
upgrades of stalls.
When upgrading
, simply flip the piece to its reverse side. The upgrade costs,
at your choice, 5 wood or 5 stone. Each stable can house up to 5 animals of the same species and is worth 4 points at the end.
There are 3 types of construction: stalls, stables, and special structures. Each type is built on a different action.
Stalls and stables are two sides of the same piece and are used in all games. You must first
build
a stall and later upgrade it to a stable.
Stalls and Stables

shouldn t distinguish them later finished late a stall costs 3 stone and 1 reed and is worth 1 point at the end Stables are upgrades of stalls When upgrading simply flip the piece to its reverse side The upgrade costs at your choice 5 wood or 5 stone Each stable can house up to 5 animals of the same species and is worth 4 points at the end There are 3 types of construction stalls stables and special structures Each type is built on a different action Stalls and stables are two sides of the same piece and are used in all games You must first build a stall and later upgrade it to a stable Stalls and Stables

---

any number of times
any number of times
and also
Expand
once per action
and also
any number of times
and also
any number of times
Stable Stall
Special Building
Special Building
1
1
Stall
Cottage
Cottage
Stall
Stall
Stall
Stall
Half-Timbered House
Shelter
immediately
per building
resource
immediately
Storage
Open Stable
Cow Stall
immediately
At the start
of the last
3
rounds:
Farm Well
per adjacent
building
Small Extension
per adjacent
building
Large Extension
Fodder Beet Field
immediately
of each have
Only 1 animal required
to breed another one
of the same type.
Fertility Center
Farm Shop
must be next to the road immediately
At any time during the
work phase, you can
exchange 2 different
animals for 1 other
animal.
Animal Trader
if you have
Feed Storehouse
immediately
immediately
any number of times
Fence Builder
Pig Stall
immediately
if you have
Once before each
breeding phase:
Joinery
You can move your
stalls and feeding
troughs at any time.
Carpenter
Hay Rack immediately
Before each breeding
phase, you can take
the “Stall” action.
Home Workshop
Flooring Expert
immediately
After the last round,
you get an additional
breeding phase.
Breeding Station
Duck Pond
immediately
requires
6 unused farm spaces
*
*
You can keep 1 sheep
in each unused farm
space that does not
border the forest.
Dog House
Each time you add a
farm expansion, you
can exchange 1 animal
for 1 cow.
Cattle Farm
Log Houseif you have
You can keep 1 pig in
each unused farm space
bordering the forest.
Wild Boar Pen
You may keep up to
2 horses in each unused
farm space adjacent to
this building.
Stud
Buildings and feeding
troughs each cost
you 1 less wood.
Sawmill
Country House
immediately
With each
newly bred horse:
Ranch
Before each
breeding phase, you must
empty this building.
Rearing Station
Conservatory
You can immediately
build another special
building. If you do,
you must place it
adjacent to
this one.
At any time,
you can pay 2 stone to
replace 1 feeding trough
outside of a building
with 1 regular stall.
Building Firm
Each time you use the
“Building Resources”
action space, you can
also take 1 wood from
the “3 wood”
action space.
Home Depot
immediately
Materials Outlet
Inn
immediately
Your pastures
without a feeding
trough can each hold
1 additional animal.
Feeding Station
You may no longer
expand your farm.
Corner House
*must be built in
one of the 4 corners
of your farm
*
For each pasture
containing exactly
1 animal, you
immediately get 1
animal of the same type.
Organic Farm
Stables capable of holding
5 animals can alternatively
hold 3 animals of
each of two types.
Hayrick
Once before each breeding
phase, you can exchange
2 different building
resources for 1 animal
of your choice.
Trading Station
Estate
immediately
if you have
5+ special
buildings
At any time, you can
give your opponent 1 of
your unused borders to
build 1 border
at no cost.
Assembly Hall
You must build all
buildings orthogonally
adjacent to one another.Cottage Extension
*must be built in round 1
with your 2nd action and
adjacent to your cottage
*All animals kept in
this building do not
count for scoring.
Pen
Each time the top
four action spaces
are occupied, you
immediately get 3 wood.Timber Shop
You can
immediately build
every new border
you get at
no cost.
Woodshop
You can immediately
turn the next stall you
build into a stable at
no cost.
Barn
You may keep up to
2 cows in each unused
farm space adjacent to
this building.
Dairy Farm
Before each home
phase, you can use an
unoccupied action space
without placing
a worker.Steward’s Office
immediately
and also once
Servant’s Hut
Cattle Market
Stone Carver
At the end of each round,
you can place 1 stone
from your supply
on this building.
per stone on
this building
Reed Hut
immediately
at any time
per building
bordering
the roadManor
per building
bordering
the forestOffice
Stall
Each time you take the
“Stall” action, also:
Workshop
Byre Dwelling
if you have
3 x 2 = 6
(2 + 2) x 2 = 8
1 x 2 = 2
Example: 1) Uma Baia/Stall com comedouro supota até 6
animais da mesma espécie; 2) O comedouro único no pasto
dobra toda a sua capacidade: agora pode acomodar até 8
animais; 3) O Chalé/Cottage com um comedouro agora
pode abrigar até 2 animais da mesma espécie.
Um comedouro num espaço de fazenda que não seja um
pasto totalmente fechado pode manter exatamente 1
animal.
Você pode construir no máximo um comedouro
em cada espaço de fazenda. É possível ter vários
comedouros em um pasto desde que cada
comedouro esteja num espaço diferente. Os
efeitos são cumulativos.
5
any number of times
any number of times
and also
Expand
once per action
and also
any number of times
and also
any number of times
Stable Stall
Special Building
Special Building
1
1
Stall
Cottage
Cottage
Stall
Stall
Stall
Stall
Half-Timbered House
Shelter
immediately
per building
resource
immediately
Storage
Open Stable
Cow Stall
immediately
At the start
of the last
3
rounds:
Farm Well
per adjacent
building
Small Extension
per adjacent
building
Large Extension
Fodder Beet Field
immediately
of each have
Only 1 animal required
to breed another one
of the same type.
Fertility Center
Farm Shop
must be next to the road immediately
At any time during the
work phase, you can
exchange 2 different
animals for 1 other
animal.
Animal Trader
if you have
Feed Storehouse
immediately
immediately
any number of times
Fence Builder
Pig Stall
immediately
if you have
Once before each
breeding phase:
Joinery
You can move your
stalls and feeding
troughs at any time.
Carpenter
Hay Rack immediately
Before each breeding
phase, you can take
the “Stall” action.
Home Workshop
Flooring Expert
immediately
After the last round,
you get an additional
breeding phase.
Breeding Station
Duck Pond
immediately
requires
6 unused farm spaces
*
*
You can keep 1 sheep
in each unused farm
space that does not
border the forest.
Dog House
Each time you add a
farm expansion, you
can exchange 1 animal
for 1 cow.
Cattle Farm
Log Houseif you have
You can keep 1 pig in
each unused farm space
bordering the forest.
Wild Boar Pen
You may keep up to
2 horses in each unused
farm space adjacent to
this building.
Stud
Buildings and feeding
troughs each cost
you 1 less wood.
Sawmill
Country House
immediately
With each
newly bred horse:
Ranch
Before each
breeding phase, you must
empty this building.
Rearing Station
Conservatory
You can immediately
build another special
building. If you do,
you must place it
adjacent to
this one.
At any time,
you can pay 2 stone to
replace 1 feeding trough
outside of a building
with 1 regular stall.
Building Firm
Each time you use the
“Building Resources”
action space, you can
also take 1 wood from
the “3 wood”
action space.
Home Depot
immediately
Materials Outlet
Inn
immediately
Your pastures
without a feeding
trough can each hold
1 additional animal.
Feeding Station
You may no longer
expand your farm.
Corner House
*must be built in
one of the 4 corners
of your farm
*
For each pasture
containing exactly
1 animal, you
immediately get 1
animal of the same type.
Organic Farm
Stables capable of holding
5 animals can alternatively
hold 3 animals of
each of two types.
Hayrick
Once before each breeding
phase, you can exchange
2 different building
resources for 1 animal
of your choice.
Trading Station
Estate
immediately
if you have
5+ special
buildings
At any time, you can
give your opponent 1 of
your unused borders to
build 1 border
at no cost.
Assembly Hall
You must build all
buildings orthogonally
adjacent to one another.Cottage Extension
*must be built in round 1
with your 2nd action and
adjacent to your cottage
*All animals kept in
this building do not
count for scoring.
Pen
Each time the top
four action spaces
are occupied, you
immediately get 3 wood.Timber Shop
You can
immediately build
every new border
you get at
no cost.
Woodshop
You can immediately
turn the next stall you
build into a stable at
no cost.
Barn
You may keep up to
2 cows in each unused
farm space adjacent to
this building.
Dairy Farm
Before each home
phase, you can use an
unoccupied action space
without placing
a worker.Steward’s Office
immediately
and also once
Servant’s Hut
Cattle Market
Stone Carver
At the end of each round,
you can place 1 stone
from your supply
on this building.
per stone on
this building
Reed Hut
immediately
at any time
per building
bordering
the roadManor
per building
bordering
the forestOffice
Stall
Each time you take the
“Stall” action, also:
Workshop
Byre Dwelling
if you have
Mantendo Animais com Comedouros
Os comedouros dobram o número de animais que pode ser mantido em uma estrutura ou pasto.
Movendo Animais
Depois que qualquer coisa é construída, ela não pode ser
movida ou removida. Os animais, por outro lado, podem fugir. É permitido, portanto, reorganizar os
animais em
sua fazenda ou mesmo removê-los sempre que quiser. (Movimentar os animais também é importante se você
quer fazer o melhor uso dos espaços de que dispõe)
Exemplo: 1 cavalo
pode ser alimentado
satisfatoriamente por
esse comedouro
independente.
Exemplo: Graças aos dois comedouros, esse pasto de dois espaços comporta até 16 animais da mesma espécie. A capacidade padrão de 4 animais é dobrada e depois dobrada novamente.
any number of times
any number of times
and also
Expand
once per action
and also
any number of times
and also
any number of times
Stable Stall
Special Building
Special Building
1
1
Stall
Cottage
Cottage
Stall
Stall
Stall
Stall
Half-Timbered House
Shelter
immediately
per building
resource
immediately
Storage
Open Stable
Cow Stall
immediately
At the start
of the last
3
rounds:
Farm Well
per adjacent
building
Small Extension
per adjacent
building
Large Extension
Fodder Beet Field
immediately
of each have
Only 1 animal required
to breed another one
of the same type.
Fertility Center
Farm Shop
must be next to the road immediately
At any time during the
work phase, you can
exchange 2 different
animals for 1 other
animal.
Animal Trader
if you have
Feed Storehouse
immediately
immediately
any number of times
Fence Builder
Pig Stall
immediately
if you have
Once before each
breeding phase:
Joinery
You can move your
stalls and feeding
troughs at any time.
Carpenter
Hay Rack immediately
Before each breeding
phase, you can take
the “Stall” action.
Home Workshop
Flooring Expert
immediately
After the last round,
you get an additional
breeding phase.
Breeding Station
Duck Pond
immediately
requires
6 unused farm spaces
*
*
You can keep 1 sheep
in each unused farm
space that does not
border the forest.
Dog House
Each time you add a
farm expansion, you
can exchange 1 animal
for 1 cow.
Cattle Farm
Log Houseif you have
You can keep 1 pig in
each unused farm space
bordering the forest.
Wild Boar Pen
You may keep up to
2 horses in each unused
farm space adjacent to
this building.
Stud
Buildings and feeding
troughs each cost
you 1 less wood.
Sawmill
Country House
immediately
With each
newly bred horse:
Ranch
Before each
breeding phase, you must
empty this building.
Rearing Station
Conservatory
You can immediately
build another special
building. If you do,
you must place it
adjacent to
this one.
At any time,
you can pay 2 stone to
replace 1 feeding trough
outside of a building
with 1 regular stall.
Building Firm
Each time you use the
“Building Resources”
action space, you can
also take 1 wood from
the “3 wood”
action space.
Home Depot
immediately
Materials Outlet
Inn
immediately
Your pastures
without a feeding
trough can each hold
1 additional animal.
Feeding Station
You may no longer
expand your farm.
Corner House
*must be built in
one of the 4 corners
of your farm
*
For each pasture
containing exactly
1 animal, you
immediately get 1
animal of the same type.
Organic Farm
Stables capable of holding
5 animals can alternatively
hold 3 animals of
each of two types.
Hayrick
Once before each breeding
phase, you can exchange
2 different building
resources for 1 animal
of your choice.
Trading Station
Estate
immediately
if you have
5+ special
buildings
At any time, you can
give your opponent 1 of
your unused borders to
build 1 border
at no cost.
Assembly Hall
You must build all
buildings orthogonally
adjacent to one another.Cottage Extension
*must be built in round 1
with your 2nd action and
adjacent to your cottage
*All animals kept in
this building do not
count for scoring.
Pen
Each time the top
four action spaces
are occupied, you
immediately get 3 wood.Timber Shop
You can
immediately build
every new border
you get at
no cost.
Woodshop
You can immediately
turn the next stall you
build into a stable at
no cost.
Barn
You may keep up to
2 cows in each unused
farm space adjacent to
this building.
Dairy Farm
Before each home
phase, you can use an
unoccupied action space
without placing
a worker.Steward’s Office
immediately
and also once
Servant’s Hut
Cattle Market
Stone Carver
At the end of each round,
you can place 1 stone
from your supply
on this building.
per stone on
this building
Reed Hut
immediately
at any time
per building
bordering
the roadManor
per building
bordering
the forestOffice
Stall
Each time you take the
“Stall” action, also:
Workshop
Byre Dwelling
if you have
Exemplo: Você acabou de pegar um outro porco e uma ovelha. A fim de acomodá-los, você movimenta o porco do Chalé/Cottage para o pasto vazio, mesmo destino do porco recém-adquirido. Agora a ovelha pode ficar no Chalé/Cottage.
É permitido cercar um pasto em torno de um
comedouro independente. Se o fizer, o efeito do
comedouro muda para se adequar ao novo ambiente.
É permitido construir uma baia/stall ou estrutura
especial num espaço com um comedouro preexistente. Nesse caso, o comedouro permanece,
mas novamente tem um novo efeito.
É permitido aprimorar uma baia/ stall contendo um
comedouro para um estábulo com um comedouro.

time you take the Stall action also Workshop Byre Dwelling if you have Exemplo Você acabou de pegar um outro porco e uma ovelha A fim de acomodá los você movimenta o porco do Chalé Cottage para o pasto vazio mesmo destino do porco recém adquirido Agora a ovelha pode ficar no Chalé Cottage É permitido cercar um pasto em torno de um comedouro independente Se o fizer o efeito do comedouro muda para se adequar ao novo ambiente É permitido construir uma baia stall ou estrutura especial num espaço com um comedouro preexistente Nesse caso o comedouro permanece mas novamente tem um novo efeito É permitido aprimorar uma baia stall contendo um comedouro para um estábulo com um comedouro

---

any number of times
any number of times
and also
Expand
once per action
and also
any number of times
and also
any number of times
Stable Stall
Special Building
Special Building
Stall
Cottage
Cottage
Stall
Stall
Stall
Stall
Half-Timbered House
Shelter
immediately
per
building
resource
immediately
Storage
Open Stable
Cow Stall
immediately
At the start
of the last
3 rounds:
Farm Well
per adjacent
building
Small Extension
per adjacent
building
Large Extension
Fodder Beet Field
immediately
of each have
Only 1 animal required
to breed another one
of the same type.
Fertility Center
Farm Shop
must be next to the road
immediately At any time during the
work phase, you can
exchange 2 different
animals for 1 other
animal.
Animal Trader
if you have
Feed Storehouse
immediately
immediately
any number of times
Fence Builder
Pig Stall
immediately
if you have
Once before each
breeding phase:
Joinery
You can move your
stalls and feeding
troughs at any time.
Carpenter
Hay Rack
immediately
Before each breeding
phase, you can take
the “Stall” action.
Home Workshop
Flooring Expert
immediately
After the last round,
you get an additional
breeding phase.
Breeding Station
Duck Pond
immediately
requires
6 unused farm spaces
*
*
You can keep 1 sheep
in each unused farm
space that does not
border the forest.
Dog House
Each time you add a
farm expansion, you
can exchange 1 animal
for 1 cow.
Cattle Farm
Log House
if you have
You can keep 1 pig in
each unused farm space
bordering the forest.
Wild Boar Pen
You may keep up to
2 horses in each unused
farm space adjacent to
this building.
Stud
Buildings and feeding
troughs each cost
you 1 less wood.
Sawmill
Country House
immediately With each
newly bred horse:
Ranch
Before each
breeding phase, you must
empty this building.
Rearing Station
Conservatory
You can immediately
build another special
building. If you do,
you must place it
adjacent to
this one.
At any time,
you can pay 2 stone to
replace 1 feeding trough
outside of a building
with 1 regular stall.
Building Firm
Each time you use the
“Building Resources”
action space, you can
also take 1 wood from
the “3 wood”
action space.
Home Depot
immediately
Materials Outlet Inn
immediately Your pastures
without a feeding
trough can each hold
1 additional animal.
Feeding Station
You may no longer
expand your farm.
Corner House
*must be built in
one of the 4 corners
of your farm
*
For each pasture
containing exactly
1 animal, you
immediately get 1
animal of the same type.
Organic Farm
Stables capable of holding
5 animals can alternatively
hold 3 animals of
each of two types.
Hayrick
Once before each breeding
phase, you can exchange
2 different building
resources for 1 animal
of your choice.
Trading Station
Estate
immediately
if you have
5+ special
buildings
At any time, you can
give your opponent 1 of
your unused borders to
build 1 border
at no cost.
Assembly Hall
You must build all
buildings orthogonally
adjacent to one another.
Cottage Extension
*must be built in round 1
with your 2nd action and
adjacent to your cottage
*
All animals kept in
this building do not
count for scoring.
Pen
Each time the top
four action spaces
are occupied, you
immediately get 3 wood.
Timber Shop
You can
immediately build
every new border
you get at
no cost.
Woodshop
You can immediately
turn the next stall you
build into a stable at
no cost.
Barn
You may keep up to
2 cows in each unused
farm space adjacent to
this building.
Dairy Farm
Before each home
phase, you can use an
unoccupied action space
without placing
a worker.
Steward’s Office
immediately
and also once
Servant’s Hut Cattle Market
Stone Carver
At the end of each round,
you can place 1 stone
from your supply
on this building.
per stone on
this building
Reed Hut
immediately
at any time
per building
bordering
the road
Manor
per building
bordering
the forest
Office
Stall
Each time you take the
“Stall” action, also:
Workshop
Byre Dwelling
if you have
OS ESPAÇOS DE AÇÃO
Muros
Quando você usar este espaço de ação, coloque
imediatamente qualquer número de cercas do seu
suprimento pessoal — pelo menos uma — em seu
tabuleiro de fazenda. Cada nova cerca custa 2 pedras,
exceto as duas primeiras, que podem
ser colocadas
sem nenhum custo. (É permitido usar este espaço de
ação para colocar apenas as cercas gratuitas. Ver
“Mantendo Animais em Pastos” na p. 4 para detalhes)
Cercas
Ao usar este espaço de ação, coloque imediatamente
qualquer número de
cercas de seu suprimento pessoal
— pelo menos uma — em seu tabuleiro de fazenda.
Cada nova cerca custa 1 madeira. (Consulte “Mantendo
Animais em Pastos” na p. 4 para obter mais detalhes)
Estruturas Especiais/Special Building
Existem dois desses espaços de ação, o que significa que até dois trabalhadores - incluindo dois do mesmo jogador -
podem construir uma estrutura especial a cada rodada. Ao usá-lo, construa exatamente uma das estruturas especiais
disponíveis pagando o custo de construção mostrado na peça. Em seguida,
coloque a estrutura em um espaço de fazenda
que ainda não contenha uma (O espaço pode conter um comedouro, que permanece depois da construção). Observe que
algumas estruturas têm um pré-requisito que deve ser atendido antes da construção. (O Estábulo Aberto/Open Stable,
por exemplo,
exige que você substitua uma baia. Consulte “Mantendo Animais em Estruturas” na página 4 para obter
detalhes.) Você pode construir no máximo uma estrutura especial por ação.
Nota: você não pode usar esses espaços de ação para construir baias/stalls e estábulos/stables.
Primeiro Jogador + 1 Madeira
Este espaço de ação acumula 1 madeira por rodada. Quando
usá-lo, coloque toda a madeira que se acumulou em seu
suprimento pessoal. Adicionalmente, pegue o marcador de
Primeiro Jogador e coloque-o à sua frente. Começando pela
próxima rodada e enquanto você tiver este marcador, você
fará o primeiro turno em cada Jornada de Trabalho. (A ordem
de turno da Jornada de Trabalho atual não muda)
Estábulos/
Stables
Quando você usar este espaço de ação, vire qualquer
número de peças de Baia/Stall em sua fazenda - mas
pelo menos uma - para o lado do Estábulo/Stable
pagando 5 madeiras ou 5 pedras por peça que virar.
Você pode pagar por alguns estábulos com madeira e
por outros com pedra, mas não é permitido pagar por
um deles individualmente usando uma combinação de
ambos (como 3 de madeira e 2 de pedra). Componentes
como animais ou um comedouro permanecem sobre a
nova estrutura.
Baia/
Stall
Quando você usar este espaço de ação, pague
imediatamente 3 pedras e 1 junco de seu suprimento e
coloque uma peça de Baia/Stall em um espaço de
fazenda que ainda não contenha uma estrutura. (O
espaço pode conter um comedouro, que permanece
depois da construção da baia. Consulte “Mantendo
Animais em Edifícios” na p. 4 para detalhes.) Você pode
construir no máximo uma baia por ação.
Comedouros
Quando você usar este espaço de ação, coloque
imediatamente qualquer número de comedouros do
suprimento geral - mas pelo menos um - em espaços
de fazenda que ainda não contenham um comedouro
(Você pode colocar comedouros dentro ou fora de
pastos e estruturas). Cada novo comedouro custa 3
madeiras, exceto o primeiro, que você pode colocar
sem custo. (É permitido usar este espaço de ação
apenas para colocar o comedouro independente.
Consulte “Mantendo Animais com Comedouros” na p. 5
para obter detalhes sobre como usar os comedouros)

uma estrutura O espaço pode conter um comedouro que permanece depois da construção da baia Consulte Mantendo Animais em Edifícios na p 4 para detalhes Você pode construir no máximo uma baia por ação Comedouros Quando você usar este espaço de ação coloque imediatamente qualquer número de comedouros do suprimento geral mas pelo menos um em espaços de fazenda que ainda não contenham um comedouro Você pode colocar comedouros dentro ou fora de pastos e estruturas Cada novo comedouro custa 3 madeiras exceto o primeiro que você pode colocar sem custo É permitido usar este espaço de ação apenas para colocar o comedouro independente Consulte Mantendo Animais com Comedouros na p 5 para obter detalhes sobre como usar os comedouros

---

any number of times
any number of times
and also
Expand
once per action
and also
any number of times
and also
any number of times
Stable Stall
Special Building
Special Building
1
Stall
Cottage
Cottage
Stall
Stall
Stall
Stall
Half-Timbered House
Shelter
immediately
per
building
resource
immediately
Storage
Open Stable
Cow Stall
immediately
At the start
of the last
3 rounds:
Farm Well
per adjacent
building
Small Extension
per adjacent
building
Large Extension
Fodder Beet Field
immediately
of each have
Only 1 animal required
to breed another one
of the same type.
Fertility Center
Farm Shop
must be next to the road
immediately At any time during the
work phase, you can
exchange 2 different
animals for 1 other
animal.
Animal Trader
if you have
Feed Storehouse
immediately
immediately
any number of times
Fence Builder
Pig Stall
immediately
if you have
Once before each
breeding phase:
Joinery
You can move your
stalls and feeding
troughs at any time.
Carpenter
Hay Rack
immediately
Before each breeding
phase, you can take
the “Stall” action.
Home Workshop
Flooring Expert
immediately
After the last round,
you get an additional
breeding phase.
Breeding Station
Duck Pond
immediately
requires
6 unused farm spaces
*
*
You can keep 1 sheep
in each unused farm
space that does not
border the forest.
Dog House
Each time you add a
farm expansion, you
can exchange 1 animal
for 1 cow.
Cattle Farm
Log House
if you have
You can keep 1 pig in
each unused farm space
bordering the forest.
Wild Boar Pen
You may keep up to
2 horses in each unused
farm space adjacent to
this building.
Stud
Buildings and feeding
troughs each cost
you 1 less wood.
Sawmill
Country House
immediately With each
newly bred horse:
Ranch
Before each
breeding phase, you must
empty this building.
Rearing Station
Conservatory
You can immediately
build another special
building. If you do,
you must place it
adjacent to
this one.
At any time,
you can pay 2 stone to
replace 1 feeding trough
outside of a building
with 1 regular stall.
Building Firm
Each time you use the
“Building Resources”
action space, you can
also take 1 wood from
the “3 wood”
action space.
Home Depot
immediately
Materials Outlet Inn
immediatelyYour pastures
without a feeding
trough can each hold
1 additional animal.
Feeding Station
You may no longer
expand your farm.
Corner House
*must be built in
one of the 4 corners
of your farm
*
For each pasture
containing exactly
1 animal, you
immediately get 1
animal of the same type.
Organic Farm
Stables capable of holding
5 animals can alternatively
hold 3 animals of
each of two types.
Hayrick
Once before each breeding
phase, you can exchange
2 different building
resources for 1 animal
of your choice.
Trading Station
Estate
immediately
if you have
5+ special
buildings
At any time, you can
give your opponent 1 of
your unused borders to
build 1 border
at no cost.
Assembly Hall
You must build all
buildings orthogonally
adjacent to one another.
Cottage Extension
*must be built in round 1
with your 2nd action and
adjacent to your cottage
*
All animals kept in
this building do not
count for scoring.
Pen
Each time the top
four action spaces
are occupied, you
immediately get 3 wood.
Timber Shop
You can
immediately build
every new border
you get at
no cost.
Woodshop
You can immediately
turn the next stall you
build into a stable at
no cost.
Barn
You may keep up to
2 cows in each unused
farm space adjacent to
this building.
Dairy Farm
Before each home
phase, you can use an
unoccupied action space
without placing
a worker.
Steward’s Office
immediately
and also once
Servant’s Hut Cattle Market
Stone Carver
At the end of each round,
you can place 1 stone
from your supply
on this building.
per stone on
this building
Reed Hut
immediately
at any time
per building
bordering
the road
Manor
per building
bordering
the forest
Office
Stall
Each time you take the
“Stall” action, also:
Workshop
Byre Dwelling
if you have
2 Pedras
Este espaço de ação acumula 2 pedras por rodada.
Ao usá-lo, pegue imediatamente toda a pedra que
se acumulou e coloque-a em seu suprimento
pessoal.
Junco e Ovelha
Este espaço de ação acumula 1 ovelha por rodada a
menos que esteja vazio. Se vazio, é abastecido com
1 junco em vez de ovelha. Ao usá-lo, transfira o junco
e/ou quaisquer ovelhas que tenham se acumulado
para o seu suprimento pessoal. Acomode
imediatamente as ovelhas em sua fazenda ou
devolva algumas ou todas para o suprimento geral.
Porco e Ovelha
Este espaço de ação acumula 1 ovelha por rodada a
menos que esteja vazio. Se vazio, é abastecido com 1
porco em vez da ovelha. Ao usá-lo, pegue os animais
que se acumularam, acomodando-os imediatamente
em sua fazenda ou devolvendo alguns ou todos para
o suprimento geral.
Cavalo e Ovelha
Este espaço de ação acumula 1 ovelha por rodada a
menos que esteja vazio. Se vazio, é abastecido com 1
cavalo em vez da ovelha. Ao usá-lo, pegue imediatamente os animais que se acumularam,
acomodando-os imediatamente em sua fazenda ou
devolvendo alguns ou todos para o suprimento geral.
Vaca e Porco
Este espaço de ação acumula 1 porco por rodada a
menos que esteja vazio. Se vazio, é abastecido com 1
vaca em vez da ovelha. Ao usá-lo, pegue
imediatamente os animais que se acumularam,
acomodando-os imediatamente em sua fazenda ou
devolvendo alguns ou todos para o suprimento geral.
Expandir
Este espaço de ação acumula 1 cerca por rodada. Ao
usá-lo, pegue todas as cercas que se acumularam e
coloque-as em seu suprimento. Além disso, pegue
uma expansão de fazenda do suprimento geral, se
houver, e adicione-a à esquerda ou à direita do seu
tabuleiro da fazenda. As ilustrações da floresta no
topo e da estrada na parte inferior devem estar
alinhadas com o seu tabuleiro. Uma vez adicionada, a
expansão conta como parte (estendida) do seu
tabuleiro de fazenda. (Quaisquer regras referentes ao
seu tabuleiro de fazenda sempre incluem quaisquer
expansões que você tenha adicionado a ele.)
1 Pedra
Este espaço de ação acumula 1 pedra por rodada.
Ao usá-lo, pegue imediatamente toda a pedra que
se acumulou e coloque-a em seu suprimento
pessoal.
Recursos
Quando você usar este espaço de ação, pegue
imediatamente exatamente 1 madeira, 1 pedra e 1
junco do suprimento geral e coloque-os em seu
suprimento pessoal.
3 Madeiras
Este espaço de ação acumula 3 madeiras
por rodada. Quando usá-lo,
imediatamente pegue toda a madeira
que se
acumulou e coloque-a em seu
suprimento pessoal.

seu tabuleiro Uma vez adicionada a expansão conta como parte estendida do seu tabuleiro de fazenda Quaisquer regras referentes ao seu tabuleiro de fazenda sempre incluem quaisquer expansões que você tenha adicionado a ele 1 Pedra Este espaço de ação acumula 1 pedra por rodada Ao usá lo pegue imediatamente toda a pedra que se acumulou e coloque a em seu suprimento pessoal Recursos Quando você usar este espaço de ação pegue imediatamente exatamente 1 madeira 1 pedra e 1 junco do suprimento geral e coloque os em seu suprimento pessoal 3 Madeiras Este espaço de ação acumula 3 madeiras por rodada Quando usá lo imediatamente pegue toda a madeira que se acumulou e coloque a em seu suprimento pessoal

---

any number of times
and also
Expand
once per action
and also
any number of times
and also
any number of times
Stable
Stall
Special Building
Special Building
1
1
Stall
Cottage
Cottage
Stall
Stall
Stall
Stall
Half-Timbered House
Shelter
immediately
per
building
resource
immediately
Storage
Open Stable
Cow Stall
immediately
At the start
of the last
3
rounds:
Farm Well
per adjacent
building
Small Extension
per adjacent
building
Large Extension
Fodder Beet Field
immediately
of each have
Only 1 animal required
to breed another one
of the same type.
Fertility Center
Farm Shop
must be next to the road
immediately
At any time during the
work phase, you can
exchange 2 different
animals for 1 other
animal.
Animal Trader
if you have
Feed Storehouse
immediately
immediately
any number of times
Fence Builder
Pig Stall
immediately
if you have
Once before each
breeding phase:
Joinery
You can move your
stalls and feeding
troughs at any time.
Carpenter
Hay Rack
immediately
Before each breeding
phase, you can take
the “Stall” action.
Home Workshop
Flooring Expert
immediately
After the last round,
you get an additional
breeding phase.
Breeding Station
Duck Pond
immediately
requires
6 unused farm spaces
*
*
You can keep 1 sheep
in each unused farm
space that does not
border the forest.
Dog House
Each time you add a
farm expansion, you
can exchange 1 animal
for 1 cow.
Cattle Farm
Log House
if you have
You can keep 1 pig in
each unused farm space
bordering the forest.
Wild Boar Pen
You may keep up to
2 horses in each unused
farm space adjacent to
this building.
Stud
Buildings and feeding
troughs each cost
you 1 less wood.
Sawmill
Country House
immediately
With each
newly bred horse:
Ranch
Before each
breeding phase, you must
empty this building.
Rearing Station
Conservatory
You can immediately
build another special
building. If you do,
you must place it
adjacent to
this one.
At any time,
you can pay 2 stone to
replace 1 feeding trough
outside of a building
with 1 regular stall.
Building Firm
Each time you use the
“Building Resources”
action space, you can
also take 1 wood from
the “3 wood”
action space.
Home Depot
immediately
Materials Outlet
Inn
immediately
Your pastures
without a feeding
trough can each hold
1 additional animal.
Feeding Station
You may no longer
expand your farm.
Corner House
*must be built in
one of the 4 corners
of your farm
*
For each pasture
containing exactly
1 animal, you
immediately get 1
animal of the same type.
Organic Farm
Stables capable of holding
5 animals can alternatively
hold 3 animals of
each of two types.
Hay rick
Once before each breeding
phase, you can exchange
2 different building
resources for 1 animal
of your choice.
Trading Station
Estate
immediately
if you have
5+ special
buildings
At any time, you can
give your opponent 1 of
your unused borders to
build 1 border
at no cost.
Assembly Hall
You must build all
buildings orthogonally
adjacent to one another.
Cottage Extension
*must be built in round 1
with your 2nd action and
adjacent to your cottage
*All animals kept in
this building do not
count for scoring.
Pen
Each time the top
four action spaces
are occupied, you
immediately get 3 wood.
Timber Shop
You can
immediately build
every new border
you get at
no cost.
Woodshop
You can immediately
turn the next stall you
build into a stable at
no cost.
Barn
You may keep up to
2 cows in each unused
farm space adjacent to
this building.
Dairy Farm
Before each home
phase, you can use an
unoccupied action space
without placing
a worker.
Steward’s Office
immediately
and also once
Servant’s Hut
Cattle Market
Stone Carver
At the end of each round,
you can place 1 stone
from your supply
on this building.
per stone on
this building
Reed Hut
immediately
at any time
per building
bordering
the road
Manor
per building
bordering
the forest
Office
Stall
Each time you take the
“Stall” action, also:
Workshop
Byre Dwelling
if you have
any number of times
any number of times
and also
Expand
once per action
and also
any number of times
and also
any number of times
Stable
Stable
Special Building
Special Building
1
1
Stall
Cottage
Cottage
Stall
Stall
Stall
Stall
Half-Timbered House
Shelter
immediately
per
building
resource
immediately
Storage
Open Stable
Cow Stall
immediately
At the start
of the last
3
rounds:
Farm Well
per adjacent
building
Small Extension
per adjacent
building
Large Extension
Fodder Beet Field
immediately
of each have
Only 1 animal required
to breed another one
of the same type.
Fertility Center
Farm Shop
must be next to the road
immediately
At any time during the
work phase, you can
exchange 2 different
animals for 1 other
animal.
Animal Trader
if you have
Feed Storehouse
immediately
immediately
any number of times
Fence Builder
Pig Stall
immediately
if you have
Once before each
breeding phase:
Joinery
You can move your
stalls and feeding
troughs at any time.
Carpenter
Hay Rack
immediately
Before each breeding
phase, you can take
the “Stall” action.
Home Workshop
Flooring Expert
immediately
After the last round,
you get an additional
breeding phase.
Breeding Station
Duck Pond
immediately
requires
6 unused farm spaces
*
*
You can keep 1 sheep
in each unused farm
space that does not
border the forest.
Dog House
Each time you add a
farm expansion, you
can exchange 1 animal
for 1 cow.
Cattle Farm
Log House
if you have
You can keep 1 pig in
each unused farm space
bordering the forest.
Wild Boar Pen
You may keep up to
2 horses in each unused
farm space adjacent to
this building.
Stud
Buildings and feeding
troughs each cost
you 1 less wood.
Sawmill
Country House
immediately
With each
newly bred horse:
Ranch
Before each
breeding phase, you must
empty this building.
Rearing Station
Conservatory
You can immediately
build another special
building. If you do,
you must place it
adjacent to
this one.
At any time,
you can pay 2 stone to
replace 1 feeding trough
outside of a building
with 1 regular stall.
Building Firm
Each time you use the
“Building Resources”
action space, you can
also take 1 wood from
the “3 wood”
action space.
Home Depot
immediately
Materials Outlet
Inn
immediately
Your pastures
without a feeding
trough can each hold
1 additional animal.
Feeding Station
You may no longer
expand your farm.
Corner House
*must be built in
one of the 4 corners
of your farm
*
For each pasture
containing exactly
1 animal, you
immediately get 1
animal of the same type.
Organic Farm
Stables capable of holding
5 animals can alternatively
hold 3 animals of
each of two types.
Hay rick
Once before each breeding
phase, you can exchange
2 different building
resources for 1 animal
of your choice.
Trading Station
Estate
immediately
if you have
5+ special
buildings
At any time, you can
give your opponent 1 of
your unused borders to
build 1 border
at no cost.
Assembly Hall
You must build all
buildings orthogonally
adjacent to one another.
Cottage Extension
*must be built in round 1
with your 2nd action and
adjacent to your cottage
*All animals kept in
this building do not
count for scoring.
Pen
Each time the top
four action spaces
are occupied, you
immediately get 3 wood.
Timber Shop
You can
immediately build
every new border
you get at
no cost.
Woodshop
You can immediately
turn the next stall you
build into a stable at
no cost.
Barn
You may keep up to
2 cows in each unused
farm space adjacent to
this building.
Dairy Farm
Before each home
phase, you can use an
unoccupied action space
without placing
a worker.
Steward’s Office
immediately
and also once
Servant’s Hut
Cattle Market
Stone Carver
At the end of each round,
you can place 1 stone
from your supply
on this building.
per stone on
this building
Reed Hut
immediately
at any time
per building
bordering
the road
Manor
per building
bordering
the forest
Office
Stall
Each time you take the
“Stall” action, also:
Workshop
Byre Dwelling
if you have
any number of times
any number of times
and also
Expand
once per action
and also
any number of times
and also
any number of times
Stable
Stable
Special Building
Special Building
1
1
Stall
Cottage
Cottage
Stall
Stall
Stall
Stall
Half-Timbered House
Shelter
immediately
per
building
resource
immediately
Storage
Open Stable
Cow Stall
immediately
At the start
of the last
3
rounds:
Farm Well
per adjacent
building
Small Extension
per adjacent
building
Large Extension
Fodder Beet Field
immediately
of each have
Only 1 animal required
to breed another one
of the same type.
Fertility Center
Farm Shop
must be next to the road
immediately
At any time during the
work phase, you can
exchange 2 different
animals for 1 other
animal.
Animal Trader
if you have
Feed Storehouse
immediately
immediately
any number of times
Fence Builder
Pig Stall
immediately
if you have
Once before each
breeding phase:
Joinery
You can move your
stalls and feeding
troughs at any time.
Carpenter
Hay Rack
immediately
Before each breeding
phase, you can take
the “Stall” action.
Home Workshop
Flooring Expert
immediately
After the last round,
you get an additional
breeding phase.
Breeding Station
Duck Pond
immediately
requires
6 unused farm spaces
*
*
You can keep 1 sheep
in each unused farm
space that does not
border the forest.
Dog House
Each time you add a
farm expansion, you
can exchange 1 animal
for 1 cow.
Cattle Farm
Log House
if you have
You can keep 1 pig in
each unused farm space
bordering the forest.
Wild Boar Pen
You may keep up to
2 horses in each unused
farm space adjacent to
this building.
Stud
Buildings and feeding
troughs each cost
you 1 less wood.
Sawmill
Country House
immediately
With each
newly bred horse:
Ranch
Before each
breeding phase, you must
empty this building.
Rearing Station
Conservatory
You can immediately
build another special
building. If you do,
you must place it
adjacent to
this one.
At any time,
you can pay 2 stone to
replace 1 feeding trough
outside of a building
with 1 regular stall.
Building Firm
Each time you use the
“Building Resources”
action space, you can
also take 1 wood from
the “3 wood”
action space.
Home Depot
immediately
Materials Outlet
Inn
immediately
Your pastures
without a feeding
trough can each hold
1 additional animal.
Feeding Station
You may no longer
expand your farm.
Corner House
*must be built in
one of the 4 corners
of your farm
*
For each pasture
containing exactly
1 animal, you
immediately get 1
animal of the same type.
Organic Farm
Stables capable of holding
5 animals can alternatively
hold 3 animals of
each of two types.
Hay rick
Once before each breeding
phase, you can exchange
2 different building
resources for 1 animal
of your choice.
Trading Station
Estate
immediately
if you have
5+ special
buildings
At any time, you can
give your opponent 1 of
your unused borders to
build 1 border
at no cost.
Assembly Hall
You must build all
buildings orthogonally
adjacent to one another.
Cottage Extension
*must be built in round 1
with your 2nd action and
adjacent to your cottage
*All animals kept in
this building do not
count for scoring.
Pen
Each time the top
four action spaces
are occupied, you
immediately get 3 wood.
Timber Shop
You can
immediately build
every new border
you get at
no cost.
Woodshop
You can immediately
turn the next stall you
build into a stable at
no cost.
Barn
You may keep up to
2 cows in each unused
farm space adjacent to
this building.
Dairy Farm
Before each home
phase, you can use an
unoccupied action space
without placing
a worker.
Steward’s Office
immediately
and also once
Servant’s Hut
Cattle Market
Stone Carver
At the end of each round,
you can place 1 stone
from your supply
on this building.
per stone on
this building
Reed Hut
immediately
at any time
per building
bordering
the road
Manor
per building
bordering
the forest
Office
Stall
Each time you take the
“Stall” action, also:
Workshop
Byre Dwelling
if you have
any number of times
any number of times
and also
Expand
once per action
and also
any number of times
and also
any number of times
Stable
Stable
Special Building
Special Building
1
1
Stall
Cottage
Cottage
Stall
Stall
Stall
Stall
Half-Timbered House
Shelter
immediately
per
building
resource
immediately
Storage
Open Stable
Cow Stall
immediately
At the start
of the last
3
rounds:
Farm Well
per adjacent
building
Small Extension
per adjacent
building
Large Extension
Fodder Beet Field
immediately
of each have
Only 1 animal required
to breed another one
of the same type.
Fertility Center
Farm Shop
must be next to the road
immediately
At any time during the
work phase, you can
exchange 2 different
animals for 1 other
animal.
Animal Trader
if you have
Feed Storehouse
immediately
immediately
any number of times
Fence Builder
Pig Stall
immediately
if you have
Once before each
breeding phase:
Joinery
You can move your
stalls and feeding
troughs at any time.
Carpenter
Hay Rack
immediately
Before each breeding
phase, you can take
the “Stall” action.
Home Workshop
Flooring Expert
immediately
After the last round,
you get an additional
breeding phase.
Breeding Station
Duck Pond
immediately
requires
6 unused farm spaces
*
*
You can keep 1 sheep
in each unused farm
space that does not
border the forest.
Dog House
Each time you add a
farm expansion, you
can exchange 1 animal
for 1 cow.
Cattle Farm
Log House
if you have
You can keep 1 pig in
each unused farm space
bordering the forest.
Wild Boar Pen
You may keep up to
2 horses in each unused
farm space adjacent to
this building.
Stud
Buildings and feeding
troughs each cost
you 1 less wood.
Sawmill
Country House
immediately
With each
newly bred horse:
Ranch
Before each
breeding phase, you must
empty this building.
Rearing Station
Conservatory
You can immediately
build another special
building. If you do,
you must place it
adjacent to
this one.
At any time,
you can pay 2 stone to
replace 1 feeding trough
outside of a building
with 1 regular stall.
Building Firm
Each time you use the
“Building Resources”
action space, you can
also take 1 wood from
the “3 wood”
action space.
Home Depot
immediately
Materials Outlet
Inn
immediately
Your pastures
without a feeding
trough can each hold
1 additional animal.
Feeding Station
You may no longer
expand your farm.
Corner House
*must be built in
one of the 4 corners
of your farm
*
For each pasture
containing exactly
1 animal, you
immediately get 1
animal of the same type.
Organic Farm
Stables capable of holding
5 animals can alternatively
hold 3 animals of
each of two types.
Hay rick
Once before each breeding
phase, you can exchange
2 different building
resources for 1 animal
of your choice.
Trading Station
Estate
immediately
if you have
5+ special
buildings
At any time, you can
give your opponent 1 of
your unused borders to
build 1 border
at no cost.
Assembly Hall
You must build all
buildings orthogonally
adjacent to one another.
Cottage Extension
*must be built in round 1
with your 2nd action and
adjacent to your cottage
*All animals kept in
this building do not
count for scoring.
Pen
Each time the top
four action spaces
are occupied, you
immediately get 3 wood.
Timber Shop
You can
immediately build
every new border
you get at
no cost.
Woodshop
You can immediately
turn the next stall you
build into a stable at
no cost.
Barn
You may keep up to
2 cows in each unused
farm space adjacent to
this building.
Dairy Farm
Before each home
phase, you can use an
unoccupied action space
without placing
a worker.
Steward’s Office
immediately
and also once
Servant’s Hut
Cattle Market
Stone Carver
At the end of each round,
you can place 1 stone
from your supply
on this building.
per stone on
this building
Reed Hut
immediately
at any time
per building
bordering
the road
Manor
per building
bordering
the forest
Office
Stall
Each time you take the
“Stall” action, also:
Workshop
Byre Dwelling
if you have
SE OS COMPONENTES SE ESGOTAREM

turn the next stall you build into a stable at no cost Barn You may keep up to 2 cows in each unused farm space adjacent to this building Dairy Farm Before each home phase you can use an unoccupied action space without placing a worker Steward s Office immediately and also once Servant s Hut Cattle Market Stone Carver At the end of each round you can place 1 stone from your supply on this building per stone on this building Reed Hut immediately at any time per building bordering the road Manor per building bordering the forest Office Stall Each time you take the Stall action also Workshop Byre Dwelling if you have SE OS COMPONENTES SE ESGOTAREM

Pode acontecer em algumas partidas que animais e
recursos tornem-se escassos. Por esta razão, o jogo
inclui marcadores substitutos representando uma maior
quantidades de bens. Eles podem, é claro, ser trocados
por bens individuais novamente a qualquer momento.
Todos os bens têm oferta ilimitada.
A história é diferente com comedouros (máx. 10), peças
de Baia/Estábulos (Stall/Stable) (4 ou 5), expansões de
fazenda (4 ou 5) e estruturas especiais disponíveis (4, 8
ou 12). Uma vez que todos tenham sido reivindicados
pelos jogadores, não há mais disponíveis. Observe que o
Estábulo Aberto/Open Stable aprimora uma Baia, que
fica disponível aos jogadores novamente.
FIM DE JOGO PONTUAÇÃO
O jogo termina após a fase de procriação da rodada 8.
É
possível saber em que rodada está pelo número de cercas
restantes no suprimento geral – uma vez que uma delas é adicionada ao tabuleiro principal a cada rodada. Então totalize seus pontos.

Marque pontos extras de acordo com a tabela mostrada abaixo (Esta tabela
também é mostrada na lateral do fundo da caixa). Totalize esses valores para
determinar o sua "pontuação extra".
Observe que você perde 3 pontos para cada espécie da qual você tem 3 ou menos animais.
Cada expansão de fazenda onde todas os 3 espaços foram usados vale 4 pontos. Esta é a sua “pontuação de expansão”.
Estruturas valem os pontos impressos nelas
(estruturas são baias, estábulos e estruturas
especiais). Essa é a sua “pontuação de construção”.
Nota: Estruturas como o Armazém/Storage têm um
valor de pontuação variável que está descrito na peça.
8
VENCENDO A PARTIDA

Designer: Uwe Rosenberg
Revised Editing: Grzegorz Kobiela
Illustrations and Graphic Design: Klemens Franz | atelier198
This revised edition is based on the work of Andreas Odendahl,
Gabriele Goldschmidt, Thalke Steinke, and Bernd Lautenschlager who
edited the original rule book, as well as its original English translation
by Patrick Korner. Many thanks to them as well as the over 60
play-
testers who have helped with developing the original game!
CREDITS

Exemplo: A fazenda mostrada na
primeira página deste livro de regras
pontuaria assim:
12
7
5
0
24
2
1
0
-3
0
8
10
42
© 2018 Lookout GmbH
Office:
Elsheimer Straße 23
55270 Schwabenheim
Germany
www.lookout-games.de
If you have any damaged
or missing parts, please
contact us at:
parts.asmodeena.com
Questions, suggestions or
criticism? Contact us at:
buero@lookout-games.de
Após a 13ª ovelha, o 11º porco, a 10ª vaca e o
9º cavalo, você ganha 1 ponto extra para cada animal
adicional.
Um espaço de fazenda é usado se tiver uma peça e/ou
comedouro nele ou se faz parte de um pasto totalmente
fechado.
Um espaço de fazenda não é utilizado se fizer parte de um
pasto inacabado ou sem cercas.
Expansões de fazenda que não foram totalmente utilizadas
não valem nenhum ponto.
Pontuar expansões de fazenda não depende de seu
tabuleiro de fazenda ter sido totalmente usado ou não.
Preencher todo o tabuleiro de fazenda não dá nenhuma
pontuação (embora os recursos contidos nele valem por
conta própria).

---

Barn (Celeiro)
(Custo: 3 madeiras; Pontos: 0)
Depois de construir o Celeiro/Barn, você pode
imediatamente (e apenas uma vez) aprimorar a próxima
Baia/Stall que construir (incluindo Cow Stall ou Pig Stall)
para
um Estábulo sem custo adicional (Isso também se aplica se o
próximo Estábulo que construir for obtido de um efeito de
uma estrutura especial, a exemplo da Construtora/Building
Firm). Se você recusar o aprimoramento gratuito, não poderá
fazê-lo em uma rodada posterior. Você pode manter, no
máximo, 1 animal no Celeiro/Barn.
Nota: Embora o Celeiro tenha um telhado de madeira, não é considerado um Estábulo.

Animal Trader (Comerciante de Animais)
(Custo: 2 madeiras, 2 juncos; Pontos: 3)
A qualquer momento e qualquer número de vezes durante
a Jornada de Trabalho, você pode trocar 2 animais de
espécies diferentes por 1 animal de uma outra espécie.
(Você não pode fazer isso durante a Fase de Procriação
para dar lugar aos recém-nascidos). Você pode manter até
2 animais da mesma espécie na Animal Trader.

APÊNDICE
Nas quatro páginas seguintes, explicaremos as estruturas especiais em detalhes. Ocasionalmente, estruturas
especiais irão se referir a certas posições em sua fazenda, o que é explicado nas ilustrações abaixo:

ESTRUTURAS BÁSICAS ESPECIAIS

Half-Timbered House (Casa de Enxaimel)
(Custo: 3 madeiras, 2 pedras, 1 junco; Pontos: 5)
A Casa de Enxaimel aprimora o Chalé/Cottage e deve ser
construída sobre ele. Você não pode construí-la num
espaço de fazenda diferente. Você pode manter até 2
animais da mesma espécie na Casa de Enxaimel.
Nota: Há um total de três aprimoramentos para o Chalé/
Cottage: Byre Dwelling, Half-Timbered House e Log
House, que só podem aprimorar o Chalé, e não um ao
outro. Um Chalé encoberto torna-se sem efeitos.

Storage (Armazém)
(Custo: 2 madeiras, 1 junco; Pontos: ½ por recurso)
Durante a pontuação, o Storage/Armazém vale meio
ponto para cada recurso deixado em seu suprimento pessoal (Apenas recursos em seu suprimento pessoal são considerados. Pedras na Stone Carver, por exemplo, não
contam para o Armazém). Não arredonde para cima ou para baixo; meios pontos são possíveis. Você não pode manter nenhum animal no Storage/Armazém.

Shelter (Abrigo)
(Custo: 2 madeiras, 1 pedra; Pontos: 0)
Ao construir o Abrigo/Shelter, imediatamente (e somente
uma vez) pegue 1 animal de sua escolha (ovelha, porco,
vaca ou cavalo) do suprimento geral e o acomode em sua
fazenda (por exemplo, no abrigo). Você pode manter, no
máximo, 1 animal no Abrigo/Shelter.

Open Stable (Estábulo Aberto)
(Custo: à sua escolha, 3 madeiras ou 3 pedras; Pontos: 2)
O Estábulo Aberto/Open Stable aprimora uma Baia da
fazenda (incluindo Cow Stall ou Pig Stall) e deve ser colocado
no mesmo espaço de fazenda da Baia substituída. Você não
pode construir o Open Stable em um espaço de fazenda
diferente. Devolva a baia que ele substituiu para o
suprimento geral (Essa
peça fica novamente disponível).
Então imediatamente (e apenas uma vez) pegue 1 vaca ou 1
cavalo do suprimento geral e acomode-o em sua fazenda
(ou deixe-o fugir). Você pode manter até 5 animais da
mesma espécie no Open Stable.
Nota: Mesmo que funcione como um estábulo, você não pode construir o Estábulo
Aberto usando o espaço de ação “Estábulos”/"Stables"; apenas nos espaços de ação
das “Estruturas Especiais”/"Special Building".

ESTRUTURAS ESPECIAIS

Assembly Hall
(Custo: 3 madeiras, 1 junco; Pontos: 2)
A qualquer momento e qualquer número de vezes durante
o jogo (mesmo fora da Jornada de Trabalho), você pode dar
uma cerca do seu suprimento pessoal (não de seu tabuleiro
de fazenda) ao seu oponente, que deve deixá-la no
suprimento pessoal dele. Se o fizer, você pode construir
imediatamente outra de suas cercas sem nenhum custo.
Você não pode manter nenhum animal na Assembly Hall.

Breeding Station (Estação de Reprodução)
(Custo: 2 madeiras, 3 pedras; Pontos: 0)
Após a Fase de Procriação da rodada 8, somente você
repetirá essa mesma fase (Em outras palavras, seus animais
se reproduzem duas vezes na rodada final. Efeitos de
estruturas especiais que são disparados na Fase de
Procriação, fazem-no duas vezes; veja mais adiante) Você
pode manter até 2 animais iguais.

o jogo mesmo fora da Jornada de Trabalho você pode dar uma cerca do seu suprimento pessoal não de seu tabuleiro de fazenda ao seu oponente que deve deixá la no suprimento pessoal dele Se o fizer você pode construir imediatamente outra de suas cercas sem nenhum custo Você não pode manter nenhum animal na Assembly Hall Breeding Station Estação de Reprodução Custo 2 madeiras 3 pedras Pontos 0 Após a Fase de Procriação da rodada 8 somente você repetirá essa mesma fase Em outras palavras seus animais se reproduzem duas vezes na rodada final Efeitos de estruturas especiais que são disparados na Fase de Procriação fazem no duas vezes veja mais adiante Você pode manter até 2 animais iguais

Building Firm (Construtora)
(Custo: 2 madeira, 1 pedra; Pontos: 2)
A qualquer momento e qualquer número de vezes
durante o jogo (mesmo fora da Jornada de Trabalho),
você pode pagar 2 pedras para substituir
um Comedouro
que não esteja dentro de uma estrutura por uma
Baia
regular (não a Cow Stall ou a Pig Stall). A Baia deve ser
colocada no mesmo espaço do Comedouro substituído.
Você não pode usar o efeito da Building Firm se não
houver mais Baias no suprimento. Você não pode
manter
nenhum animal na Construtora.
Interações com outras estruturas especiais:
• Home Workshop: Você pode construir uma outra Baia/Stall antes da 2ª Fase de
Procriação. (Você não pode, em vez disso, construir 2 Baias antes da 1ª Procriação)
• Joinery: Você pode construir outro Comedouro antes da 2ª Fase de
Procriação. (Você não pode, em vez disso, construir dois Comedouros antes
da 1ª Fase de Procriação)
• Ranch: Você pode colocar uma outra cerca se seus cavalos se reproduzirem
novamente. (Você não pode, em vez disso, colocar 2 cercas durante a 1ª Procriação.
• Rearing Station: Você deve esvaziar a Rearing Station novamente antes da 2ª
Fase de Procriação.

Byre Dwelling (Moradia Rústica)
(Custo: 3 madeiras, 3 pedras, 1 junco; Pontos: 3)
Note: • Há um total de três aprimoramentos para o Chalé/Cottage : Byre
Dwelling, Half-Timbered House e Log House, que só aprimoram o
Chalé, não um ao outro. Um Chalé encoberto não tem efeito algum.
• Embora a Byre Dwelling tenha um telhado de junco, assim como
uma Baia, ela não é considerada uma Baia.
A Byre Dwelling aprimora o Chalé/Cottage e deve ser
construída sobre ele. Você não pode construir a Byre
Dwelling em um espaço diferente. Você pode manter
até 4 animais da mesma espécie.

---

Cattle Farm (Fazenda Pecuária)
(Custo: 2 madeiras, 2 pedras; Pontos: 1)
Cada vez que você adiciona uma expansão de fazenda (via espaço de ação “Expandir” ou Country House), você pode trocar 1 ovelha, 1 porco ou 1 cavalo de sua fazenda por 1 vaca, que você deve acomodar na sua fazenda imediatamente. Você pode manter até 3 vacas (nenhuma outra espécie) na Cattle Farm.

Cattle Market (Mercado Pecuário)
(Custo: 4 madeiras, 1 pedra; Pontos: 2)
A qualquer momento e qualquer número de vezes durante o jogo (mesmo fora da Jornada de Trabalho), você pode trocar 1 junco de seu suprimento pessoal por 1 animal de sua escolha a ser acomodado em sua fazenda imediatamente. Você pode manter até 2 animais iguais no Mercado Pecuário.

Conservatory (Jardim de Inverno)
(Custo: 1 pedra; Pontos: 1)
Depois de construir o Conservatory, você pode imediatamente (e apenas uma vez) construir outra estrutura especial pagando seu custo. Se o fizer, você deve colocar essa estrutura ortogonalmente adjacente ao Conservatory. Você pode manter, no máximo, 1 ovelha (nenhum outro animal) no Conservatory/Jardim de Inverno.
Nota: É permitido construir a Cottage Extension / Expansão do Chalé (Ver Expansão do Chalé para detalhes)

Corner House (Casa de Canto)
(Custo: 2 pedras, 1 junco; Pontos: 4)
A Casa de Canto deve ser construída em um dos quatro cantos de sua fazenda - você não pode construí-la num espaço de fazenda diferente. Depois de construída, você não pode mais adicionar expansões de fazenda no seu tabuleiro (Quando você usa a ação “Expandir”, obtém apenas as cercas. Quando você constrói a Country House/Casa de Campo, só pega a vaca). Como compensação, a Casa de Canto vale 4 pontos. Você pode manter até 3 animais iguais na Casa de Canto.

Cottage Extension (Expansão do Chalé)
(Custo: 1 madeira; Pontos: 4)
A Expansão do Chalé deve ser construída no segundo turno da Rodada 1. Você não pode construir a Expansão do Chalé depois (Você deve coletar madeira em seu primeiro turno se quiser construí-la). Ao construir a Expansão do Chalé, você deve colocá-la ortogonalmente adjacente ao seu Chalé/Cottage. Você não pode construir a Expansão do Chalé em um espaço de fazenda diferente.

Interações com outras estruturas especiais:
• Carpenter: Você não pode realocar uma Baia se isso resultar em um ou mais estruturas sendo separadas do agrupamento.
• Cottage Extension: É permitido construir a Expansão do Chalé com o Jardim de Inverno/Conservatory se isso acontecer no segundo turno na Rodada 1. Para tanto, você deve colocar a Expansão do Chalé adjacente ao Chalé e ao Jardim de Inverno.

Carpenter (Carpinteiro)
(Custo: 1 madeira, 1 pedra; Pontos: 1)
A qualquer momento e qualquer número de vezes durante o jogo (mesmo fora da Jornada de Trabalho), você pode realocar Comedouros e Baias em sua fazenda (incluindo a Cow Stall e a Pig Stall, mas não Estábulos). Seus animais não fogem no processo, a menos que você acabe com menos espaço para eles depois. Você não pode manter nenhum animal na Carpenter.

Country House (Casa de Campo)
(Custo: 3 madeiras, 3 pedras; Pontos: 1)
Ao construir a Casa de Campo, imediatamente (e apenas uma vez) pegue 1 vaca do suprimento geral e a acomode em sua fazenda (por exemplo, na Casa de Campo). Além disso, imediatamente (e apenas uma vez) adicione, se houver, uma Expansão de Fazenda ao seu tabuleiro. Você pode manter até 3 animais da mesma espécie na Casa de Campo.
Nota: • Você deve colocar a Casa de Campo antes de adicionar a Expansão de Fazenda. Não se pode colocar a Casa de Campo na Expansão que se ganha com ela.
• Embora a Casa de Campo tenha um telhado de madeira como um estábulo, não é considerada um estábulo.

Cow Stall (Baia de Vaca)
(Custo: 4 madeiras, 1 junco; Pontos: 0 a 4)
Quando você constrói a Cow Stall / Baia de Vaca, imediatamente (e apenas uma vez) pegue 1 vaca do suprimento geral e a acomode na fazenda (por exemplo, na Cow Stall / Baia de Vaca). Durante a pontuação, a Baia de Vaca vale 4 pontos se você tiver pelo menos 11 vacas. Ela não marca pontos se você tiver 10 vacas ou menos. Você pode manter até 3 vacas (mas nenhum outro animal).

Dairy Farm (Fazenda Leiteira)
(Custo: 3 madeiras, 1 junco; Pontos: 3)
A Fazenda de Gado Leiteiro permite que você mantenha 2 vacas em cada espaço de fazenda não utilizado que seja ortogonalmente adjacente a ela (Ver “Fim de jogo e pontuação” na página 8 para detalhes sobre quando um espaço de fazenda é considerado não utilizado). Você pode manter até 2 vacas (mas nenhum outro animal) na peça.
Nota: • Há quatro estruturas especiais que permitem manter os animais em espaços de fazenda não utilizados: Dairy Farm, Dog House, Stud, and Wild Boar Pen. Seus efeitos se acumulam.
• Um espaço de fazenda com vacas da Fazenda Leiteira ainda é considerado não utilizado.

pode manter até 3 vacas mas nenhum outro animal Dairy Farm Fazenda Leiteira Custo 3 madeiras 1 junco Pontos 3 A Fazenda de Gado Leiteiro permite que você mantenha 2 vacas em cada espaço de fazenda não utilizado que seja ortogonalmente adjacente a ela Ver Fim de jogo e pontuação na página 8 para detalhes sobre quando um espaço de fazenda é considerado não utilizado Você pode manter até 2 vacas mas nenhum outro animal na peça Nota Há quatro estruturas especiais que permitem manter os animais em espaços de fazenda não utilizados Dairy Farm Dog House Stud and Wild Boar Pen Seus efeitos se acumulam Um espaço de fazenda com vacas da Fazenda Leiteira ainda é considerado não utilizado

Dog House (Casinha de Cachorro)
(Custo: 1 madeira; Pontos: 0)
A Casinha de Cachorro permite que você mantenha 1 ovelha em cada espaço de fazenda não utilizado na linha intermediária e inferior (Essas duas fileiras não fazem fronteira com a floresta. Consulte “Fim do jogo e pontuação” na p. 8 para detalhes sobre quando um espaço de fazenda é considerado não utilizado). Você não pode manter animais na própria Casinha.
Nota: • Existem quatro estruturas especiais que permitem manter os animais em espaços de fazenda não utilizados: Dairy Farm, Dog House, Stud, and Wild Boar Pen. Seus efeitos se acumulam.
• Um espaço com ovelhas pela Casinha de Cachorro é considerado não utilizado.

Duck Pond (Lago dos Patos)
(Custo: —; Pontos: 1)
O Duck Pond/Lago dos Patos requer que você tenha 6 (ou mais) espaços de fazenda (Consulte “Fim do jogo e pontuação” na p. 8 para detalhes sobre espaços não utilizados). Você não pode construir o Duck Pond se tiver 5 ou menos espaços de fazenda não utilizados (Os espaços são contados antes de colocar o Duck Pond). Construir o Lago não custa nenhum recurso. Quando você construir o Lago, imediatamente (e apenas uma vez) pegue 1 junco do suprimento geral e o coloque em seu suprimento pessoal. Você não pode manter nenhum animal no Lago (exceto patos, que não estão incluídos neste jogo J).
A Cow Stall / Baia de Vaca é considerada uma Baia e pode ser aprimorada para um Estábulo. Se você o fizer no espaço de ação “Estábulos”, substitua a Cow Stall / Baia de Vaca por um estábulo do suprimento. Você não pode aprimorá-la se não houver peças de Baia/Estábulo (Stall/Stable) restantes. Alternativamente, você pode aprimorar a Cow Stall / Baia de Vaca para o Open Stable / Estábulo Aberto na ação “Estrutura Especial” se o Estábulo Aberto estiver disponível. Em qualquer caso, devolva a Cow Stall / Baia de Vaca ao suprimento. Você não ganha nenhum ponto da peça se aprimorá-la (a menos que a construa novamente mais tarde).

Estate (Propriedade Rural)
(Custo: 2 pedras, 1 junco; Pontos: 0 ou 3)
Ao construir a Estate/Propriedade, imediatamente (e apenas uma vez) pegue 1 cavalo do suprimento geral e o acomode na fazenda (por exemplo, na Propriedade). Durante a pontuação, a Propriedade vale 3 pontos se você tiver pelo menos 5 estruturas especiais (incluindo a Estate e o Chalé pré-impresso; Baias e Estábulos NÃO contam). A Propriedade não dá pontos se você tiver 4 ou menos estruturas. Você pode manter até 2 cavalos (mas nenhum outro animal) na Propriedade.
Nota: • Se você construir a Byre Dwelling, Half-Timbered House ou Log House sobre o Chalé, o Chalé não conta para a Propriedade, mas o aprimoramento sim.
• Embora tenha um telhado de junco assim como uma Baia, Estate não é uma Baia.

Farm Shop (Loja de Produtos Rurais)
(Custo: 1 madeira; Pontos: 0)
A Farm Shop deve ser construída na linha inferior da fazenda (os quadrantes que margeiam a estrada.) Você não pode construí-la num espaço diferente. Ao construí-la, imediatamente (e apenas uma vez) pegue 1 recurso à sua escolha do suprimento e coloque-o em seu estoque pessoal. Além disso, imediatamente (e apenas uma vez) pegue 1 animal à sua escolha do suprimento e o acomode na fazenda (por exemplo, na Farm Shop caso pegue uma ovelha). Você pode manter, no máximo, 1 ovelha (mas não outro animal) na Farm Shop.

Farm Well (Poço Profundo)
(Custo: 1 madeira, 2 pedras; Pontos: 0)
No início das rodadas 6, 7 e 8, antes do jogador inicial realizar sua primeira ação, pegue 1 comedouro do suprimento geral se houver algum e coloque-o em sua fazenda sem nenhum custo. Se você construir o Poço nas rodadas 6, 7 ou 8, você não pode pegar o comedouro dessa rodada ou de uma rodada anterior retroativamente. Você não pode manter nenhum animal no Poço.

Feed Storehouse (Silo)
(Custo: 1 madeira, 1 junco; Pontos: 0 ou 3)
Quando você constrói o Feed Storehouse/Silo, imediatamente (e apenas uma vez) pegue 1 comedouro do suprimento, se tiver algum, e o coloque em sua fazenda sem nenhum custo. Durante a etapa de Pontuação, o Silo vale 3 pontos se você tiver pelo menos 5 comedouros. Ele não dá ponto algum se você tiver 4 ou menos comedouros. Você não pode manter nenhum animal no Silo.

e coloque o em sua fazenda sem nenhum custo Se você construir o Poço nas rodadas 6 7 ou 8 você não pode pegar o comedouro dessa rodada ou de uma rodada anterior retroativamente Você não pode manter nenhum animal no Poço Feed Storehouse Silo Custo 1 madeira 1 junco Pontos 0 ou 3 Quando você constrói o Feed Storehouse Silo imediatamente e apenas uma vez pegue 1 comedouro do suprimento se tiver algum e o coloque em sua fazenda sem nenhum custo Durante a etapa de Pontuação o Silo vale 3 pontos se você tiver pelo menos 5 comedouros Ele não dá ponto algum se você tiver 4 ou menos comedouros Você não pode manter nenhum animal no Silo

10
any number of times
any number of times
and also
Expand
once per action
and also
any number of times
and also
any number of times
Stable Stall
Special Building
Special Building1
1
Stall
Cottage
Cottage
Stall
Stall
Stall
Stall
Half-Timbered House
Shelter
immediately
per
building
resource
immediately
Storage
Open Stable
Cow Stall
immediately
At the start
of the last
3 rounds:
Farm Well
per adjacent
building
Small Extension
per adjacent
building
Large Extension
Fodder Beet Field
immediately
of each have
Only 1 animal required
to breed another one
of the same type.
Fertility Center
Farm Shop
must be next to the road
immediately At any time during the
work phase, you can
exchange 2 different
animals for 1 other
animal.
Animal Trader
if you have
Feed Storehouse
immediately
immediately
any number of times
Fence Builder
Pig Stall
immediately
if you have
Once before each
breeding phase:
Joinery
You can move your
stalls and feeding
troughs at any time.
Carpenter
Hay Rack
immediately
Before each breeding
phase, you can take
the “Stall” action.
Home Workshop
Flooring Expert
immediately
After the last round,
you get an additional
breeding phase.
Breeding Station
Duck Pond
immediately
requires
6 unused farm spaces
*
*
You can keep 1 sheep
in each unused farm
space that does not
border the forest.
Dog House
Each time you add a
farm expansion, you
can exchange 1 animal
for 1 cow.
Cattle Farm
Log House
if you have
You can keep 1 pig in
each unused farm space
bordering the forest.
Wild Boar Pen
You may keep up to
2 horses in each unused
farm space adjacent to
this building.
Stud
Buildings and feeding
troughs each cost
you 1 less wood.
Sawmill
Country House
immediately With each
newly bred horse:
Ranch
Before each
breeding phase, you must
empty this building.
Rearing Station
Conservatory
You can immediately
build another special
building. If you do,
you must place it
adjacent to
this one.
At any time,
you can pay 2 stone to
replace 1 feeding trough
outside of a building
with 1 regular stall.
Building Firm
Each time you use the
“Building Resources”
action space, you can
also take 1 wood from
the “3 wood”
action space.
Home Depot
immediately
Materials Outlet Inn
immediately Your pastures
without a feeding
trough can each hold
1 additional animal.
Feeding Station
You may no longer
expand your farm.
Corner House
*must be built in
one of the 4 corners
of your farm
*
For each pasture
containing exactly
1 animal, you
immediately get 1
animal of the same type.
Organic Farm
Stables capable of holding
5 animals can alternatively
hold 3 animals of
each of two types.
Hayrick
Once before each breeding
phase, you can exchange
2 different building
resources for 1 animal
of your choice.
Trading Station
Estate
immediately
if you have
5+ special
buildings
At any time, you can
give your opponent 1 of
your unused borders to
build 1 border
at no cost.
Assembly Hall
You must build all
buildings orthogonally
adjacent to one another.
Cottage Extension
*must be built in round 1
with your 2nd action and
adjacent to your cottage
*
All animals kept in
this building do not
count for scoring.
Pen
Each time the top
four action spaces
are occupied, you
immediately get 3 wood.
Timber Shop
You can
immediately build
every new border
you get at
no cost.
Woodshop
You can immediately
turn the next stall you
build into a stable at
no cost.
Barn
You may keep up to
2 cows in each unused
farm space adjacent to
this building.
Dairy Farm
Before each home
phase, you can use an
unoccupied action space
without placing
a worker.
Steward’s Office
immediately
and also once
Servant’s Hut Cattle Market
Stone Carver
At the end of each round,
you can place 1 stone
from your supply
on this building.
per stone on
this building
Reed Hut
immediately
at any time
per building
bordering
the road
Manor
per building
bordering
the forest
Office
Stall
Each time you take the
“Stall” action, also:
Work shop
Byre Dwelling
if you have
any number of times
any number of times
and also
Expand
once per action
and also
any number of times
and also
any number of times
Stable Stall
Special Building
Special Building 1
1
Stall
Cottage
Cottage
Stall
Stall
Stall
Stall
Half-Timbered House
Shelter
immediately
per
building
resource
immediately
Storage
Open Stable
Cow Stall
immediately
At the start
of the last
3 rounds:
Farm Well
per adjacent
building
Small Extension
per adjacent
building
Large Extension
Fodder Beet Field
immediately
of each have
Only 1 animal required
to breed another one
of the same type.
Fertility Center
Farm Shop
must be next to the road
immediately At any time during the
work phase, you can
exchange 2 different
animals for 1 other
animal.
Animal Trader
if you have
Feed Storehouse
immediately
immediately
any number of times
Fence Builder
Pig Stall
immediately
if you have
Once before each
breeding phase:
Joinery
You can move your
stalls and feeding
troughs at any time.
Carpenter
Hay Rack
immediately
Before each breeding
phase, you can take
the “Stall” action.
Home Workshop
Flooring Expert
immediately
After the last round,
you get an additional
breeding phase.
Breeding Station
Duck Pond
immediately
requires
6 unused farm spaces
*
*
You can keep 1 sheep
in each unused farm
space that does not
border the forest.
Dog House
Each time you add a
farm expansion, you
can exchange 1 animal
for 1 cow.
Cattle Farm
Log House
if you have
You can keep 1 pig in
each unused farm space
bordering the forest.
Wild Boar Pen
You may keep up to
2 horses in each unused
farm space adjacent to
this building.
Stud
Buildings and feeding
troughs each cost
you 1 less wood.
Sawmill
Country House
immediately With each
newly bred horse:
Ranch
Before each
breeding phase, you must
empty this building.
Rearing Station
Conservatory
You can immediately
build another special
building. If you do,
you must place it
adjacent to
this one.
At any time,
you can pay 2 stone to
replace 1 feeding trough
outside of a building
with 1 regular stall.
Building Firm
Each time you use the
“Building Resources”
action space, you can
also take 1 wood from
the “3 wood”
action space.
Home Depot
immediately
Materials Outlet Inn
immediately Your pastures
without a feeding
trough can each hold
1 additional animal.
Feeding Station
You may no longer
expand your farm.
Corner House
*must be built in
one of the 4 corners
of your farm
*
For each pasture
containing exactly
1 animal, you
immediately get 1
animal of the same type.
Organic Farm
Stables capable of holding
5 animals can alternatively
hold 3 animals of
each of two types.
Hayrick
Once before each breeding
phase, you can exchange
2 different building
resources for 1 animal
of your choice.
Trading Station
Estate
immediately
if you have
5+ special
buildings
At any time, you can
give your opponent 1 of
your unused borders to
build 1 border
at no cost.
Assembly Hall
You must build all
buildings orthogonally
adjacent to one another.
Cottage Extension
*must be built in round 1
with your 2nd action and
adjacent to your cottage
*
All animals kept in
this building do not
count for scoring.
Pen
Each time the top
four action spaces
are occupied, you
immediately get 3 wood.
Timber Shop
You can
immediately build
every new border
you get at
no cost.
Woodshop
You can immediately
turn the next stall you
build into a stable at
no cost.
Barn
You may keep up to
2 cows in each unused
farm space adjacent to
this building.
Dairy Farm
Before each home
phase, you can use an
unoccupied action space
without placing
a worker.
Steward’s Office
immediately
and also once
Servant’s Hut Cattle Market
Stone Carver
At the end of each round,
you can place 1 stone
from your supply
on this building.
per stone on
this building
Reed Hut
immediately
at any time
per building
bordering
the road
Manor
per building
bordering
the forest
Office
Stall
Each time you take the
“Stall” action, also:
Work shop
Byre Dwelling
if you have
any number of times
any number of times
and also
Expand
once per action
and also
any number of times
and also
any number of times
Stable Stall
Special Building
Special Building 1
1
Stall
Cottage
Cottage
Stall
Stall
Stall
Stall
Half-Timbered House
Shelter
immediately
per
building
resource
immediately
Storage
Open Stable
Cow Stall
immediately
At the start
of the last
3 rounds:
Farm Well
per adjacent
building
Small Extension
per adjacent
building
Large Extension
Fodder Beet Field
immediately
of each have
Only 1 animal required
to breed another one
of the same type.
Fertility Center
Farm Shop
must be next to the road
immediately At any time during the
work phase, you can
exchange 2 different
animals for 1 other
animal.
Animal Trader
if you have
Feed Storehouse
immediately
immediately
any number of times
Fence Builder
Pig Stall
immediately
if you have
Once before each
breeding phase:
Joinery
You can move your
stalls and feeding
troughs at any time.
Carpenter
Hay Rack
immediately
Before each breeding
phase, you can take
the “Stall” action.
Home Workshop
Flooring Expert
immediately
After the last round,
you get an additional
breeding phase.
Breeding Station
Duck Pond
immediately
requires
6 unused farm spaces
*
*
You can keep 1 sheep
in each unused farm
space that does not
border the forest.
Dog House
Each time you add a
farm expansion, you
can exchange 1 animal
for 1 cow.
Cattle Farm
Log House
if you have
You can keep 1 pig in
each unused farm space
bordering the forest.
Wild Boar Pen
You may keep up to
2 horses in each unused
farm space adjacent to
this building.
Stud
Buildings and feeding
troughs each cost
you 1 less wood.
Sawmill
Country House
immediately With each
newly bred horse:
Ranch
Before each
breeding phase, you must
empty this building.
Rearing Station
Conservatory
You can immediately
build another special
building. If you do,
you must place it
adjacent to
this one.
At any time,
you can pay 2 stone to
replace 1 feeding trough
outside of a building
with 1 regular stall.
Building Firm
Each time you use the
“Building Resources”
action space, you can
also take 1 wood from
the “3 wood”
action space.
Home Depot
immediately
Materials Outlet Inn
immediately Your pastures
without a feeding
trough can each hold
1 additional animal.
Feeding Station
You may no longer
expand your farm.
Corner House
*must be built in
one of the 4 corners
of your farm
*
For each pasture
containing exactly
1 animal, you
immediately get 1
animal of the same type.
Organic Farm
Stables capable of holding
5 animals can alternatively
hold 3 animals of
each of two types.
Hayrick
Once before each breeding
phase, you can exchange
2 different building
resources for 1 animal
of your choice.
Trading Station
Estate
immediately
if you have
5+ special
buildings
At any time, you can
give your opponent 1 of
your unused borders to
build 1 border
at no cost.
Assembly Hall
You must build all
buildings orthogonally
adjacent to one another.
Cottage Extension
*must be built in round 1
with your 2nd action and
adjacent to your cottage
*
All animals kept in
this building do not
count for scoring.
Pen
Each time the top
four action spaces
are occupied, you
immediately get 3 wood.
Timber Shop
You can
immediately build
every new border
you get at
no cost.
Woodshop
You can immediately
turn the next stall you
build into a stable at
no cost.
Barn
You may keep up to
2 cows in each unused
farm space adjacent to
this building.
Dairy Farm
Before each home
phase, you can use an
unoccupied action space
without placing
a worker.
Steward’s Office
immediately
and also once
Servant’s Hut Cattle Market
Stone Carver
At the end of each round,
you can place 1 stone
from your supply
on this building.
per stone on
this building
Reed Hut
immediately
at any time
per building
bordering
the road
Manor
per building
bordering
the forest
Office
Stall
Each time you take the
“Stall” action, also:
Work shop
Byre Dwelling
if you have
any number of times
any number of times
and also
Expand
once per action
and also
any number of times
and also
any number of times
Stable Stall
Special Building
Special Building 1
1
Stall
Cottage
Cottage
Stall
Stall
Stall
Stall
Half-Timbered House
Shelter
immediately
per
building
resource
immediately
Storage
Open Stable
Cow Stall
immediately
At the start
of the last
3 rounds:
Farm Well
per adjacent
building
Small Extension
per adjacent
building
Large Extension
Fodder Beet Field
immediately
of each have
Only 1 animal required
to breed another one
of the same type.
Fertility Center
Farm Shop
must be next to the road
immediately At any time during the
work phase, you can
exchange 2 different
animals for 1 other
animal.
Animal Trader
if you have
Feed Storehouse
immediately
immediately
any number of times
Fence Builder
Pig Stall
immediately
if you have
Once before each
breeding phase:
Joinery
You can move your
stalls and feeding
troughs at any time.
Carpenter
Hay Rack
immediately
Before each breeding
phase, you can take
the “Stall” action.
Home Workshop
Flooring Expert
immediately
After the last round,
you get an additional
breeding phase.
Breeding Station
Duck Pond
immediately
requires
6 unused farm spaces
*
*
You can keep 1 sheep
in each unused farm
space that does not
border the forest.
Dog House
Each time you add a
farm expansion, you
can exchange 1 animal
for 1 cow.
Cattle Farm
Log House
if you have
You can keep 1 pig in
each unused farm space
bordering the forest.
Wild Boar Pen
You may keep up to
2 horses in each unused
farm space adjacent to
this building.
Stud
Buildings and feeding
troughs each cost
you 1 less wood.
Sawmill
Country House
immediately With each
newly bred horse:
Ranch
Before each
breeding phase, you must
empty this building.
Rearing Station
Conservatory
You can immediately
build another special
building. If you do,
you must place it
adjacent to
this one.
At any time,
you can pay 2 stone to
replace 1 feeding trough
outside of a building
with 1 regular stall.
Building Firm
Each time you use the
“Building Resources”
action space, you can
also take 1 wood from
the “3 wood”
action space.
Home Depot
immediately
Materials Outlet Inn
immediately Your pastures
without a feeding
trough can each hold
1 additional animal.
Feeding Station
You may no longer
expand your farm.
Corner House
*must be built in
one of the 4 corners
of your farm
*
For each pasture
containing exactly
1 animal, you
immediately get 1
animal of the same type.
Organic Farm
Stables capable of holding
5 animals can alternatively
hold 3 animals of
each of two types.
Hayrick
Once before each breeding
phase, you can exchange
2 different building
resources for 1 animal
of your choice.
Trading Station
Estate
immediately
if you have
5+ special
buildings
At any time, you can
give your opponent 1 of
your unused borders to
build 1 border
at no cost.
Assembly Hall
You must build all
buildings orthogonally
adjacent to one another.
Cottage Extension
*must be built in round 1
with your 2nd action and
adjacent to your cottage
*
All animals kept in
this building do not
count for scoring.
Pen
Each time the top
four action spaces
are occupied, you
immediately get 3 wood.
Timber Shop
You can
immediately build
every new border
you get at
no cost.
Woodshop
You can immediately
turn the next stall you
build into a stable at
no cost.
Barn
You may keep up to
2 cows in each unused
farm space adjacent to
this building.
Dairy Farm
Before each home
phase, you can use an
unoccupied action space
without placing
a worker.
Steward’s Office
immediately
and also once
Servant’s Hut Cattle Market
Stone Carver
At the end of each round,
you can place 1 stone
from your supply
on this building.
per stone on
this building
Reed Hut
immediately
at any time
per building
bordering
the road
Manor
per building
bordering
the forest
Office
Stall
Each time you take the
“Stall” action, also:
Work shop
Byre Dwelling
if you have

Woodshop You can immediately turn the next stall you build into a stable at no cost Barn You may keep up to 2 cows in each unused farm space adjacent to this building Dairy Farm Before each home phase you can use an unoccupied action space without placing a worker Steward s Office immediately and also once Servant s Hut Cattle Market Stone Carver At the end of each round you can place 1 stone from your supply on this building per stone on this building Reed Hut immediately at any time per building bordering the road Manor per building bordering the forest Office Stall Each time you take the Stall action also Work shop Byre Dwelling if you have

---

Fertility Center (Centro de Fertilização)
(Custo: 2 pedras; Pontos: 0)
O Centro de Fertilização muda a forma como os animais se reproduzem na sua fazenda: a cada Fase de Procriação, você só precisa de 1 animal de uma espécie para obter um recém-nascido (Você não recebe nenhum recém-nascido de espécies que você não tenha. Você ainda só pode obter no máximo 1 recém-nascido por espécie). Você não pode manter nenhum animal no Centro de Fertilização.

Flooring Expert (Piso Reforçado)
(Custo: 1 pedra, 1 junco; Pontos: 0)
Ao construir a Flooring Expert, imediatamente (e somente uma vez) pegue 1 porco ou 1 vaca do suprimento e acomode-o(a) na fazenda - ou deixe-o(a) fugir. Você não pode manter nenhum animal na Flooring Expert.
Nota: Mesmo que Flooring Expert tenha um telhado de junco assim como a Baia, ela não é considerada uma Baia.

Hay Rack (Depósito de Feno)
(Custo: 3 wood, 1 reed; Pontos: 0)
Ao construir Hay Rack/Depósito de Feno, imediatamente (e apenas uma vez) pegue 1 ovelha, 1 vaca e 1 cavalo do suprimento e os acomode na fazenda (ou deixe-os fugir). Você não pode manter nenhum animal no Hay Rack.
Nota: Mesmo que Hay Rack tenha um telhado de junco como uma Baia, ele não é considerado uma Baia.

Hayrick (Estoque de Feno)
(Custo: —; Pontos: 1)
O Hayrick/Estoque de Feno não custa nenhum recurso. Ele acrescenta um efeito alternativo para todos os seus estábulos (incluindo o Estábulo Aberto): em vez de manter até 5 animais iguais, você pode, alternativamente, manter até 3 animais de uma espécie e mais 3 animais de uma outra espécie (Você não pode manter 6 animais iguais). Um Comedouro dobra ambos os valores, permitindo manter até 6 animais de uma espécie e até 6 animais de uma outra (ou o habitual de até 10 animais iguais). Você não pode manter nenhum animal no próprio Hayrick.

Home Depot (Depósito)
(Custo: 2 pedras; Pontos: 1)
Depois de construir o Home Depot/Depósito, cada vez que você usar o espaço de ação “Recursos” (onde se pega 1 madeira, 1 pedra e 1 junco), você também pode pegar imediatamente 1 madeira do espaço de ação “3 madeiras”, colocando-a em seu suprimento pessoal. Se não tiver madeira na ação “3 madeiras”, você não recebe a madeira adicional. Você pode manter, no máximo, 1 cavalo (nenhum outro animal) no Depósito.

Home Workshop (Ateliê)
(Custo: 2 madeiras, 1 junco; Pontos: 1)
Depois de construir o Ateliê, imediatamente antes de cada Fase de Procriação (incluindo a fase de Procriação da rodada em que você construiu o Ateliê), você pode pagar 3 pedras e 1 junco para construir exatamente 1 Baia, como você faria no espaço de ação “Baia” (Isso acontece fora da Jornada de Trabalho e não requer um trabalhador. Você já pode usar a nova Baia na Fase de Procriação que acontece logo em seguida). Você não pode manter animais no Ateliê.

Fodder Beet Field (Campo de Beterrabas Forrageiras)
(Custo: —; Pontos: 0)
O Campo de Beterrabas Forrageiras exige que você tenha pelo menos um par de cada espécie animal (2 ovelhas, 2 porcos, 2 vacas e 2 cavalos) - você pode ficar com os animais. Você não pode construí-lo se tiver apenas um animal de qualquer espécie ou se estiver faltando uma das espécies (Você deve ter os animais antes de obter animais adicionais por conta dessa estrutura). A estrutura não custa nenhum recurso. Ao construí-la, imediatamente (e apenas uma vez) pegue 1 ovelha, 1 porco, 1 vaca e 1 cavalo do suprimento e os acomode na fazenda (ou deixe-os fugir). Você não pode manter nenhum animal nesse Campo de Beterrabas.

Feeding Station (Estação de Alimentação)
(Custo: 2 madeira; Pontos: 0)
A Feeding Station/Estação de Alimentação aumenta a capacidade dos seus pastos sem Comedouro em 1 animal (Consequentemente, um quadrante de pasto pode conter 3 animais, um pasto de dois quadrantes pode conter 5 animais e assim por diante. Isso se aplica a todos os seus pastos futuros). Você pode manter, no máximo, 1 animal na própria Estação de Alimentação.

Fence Builder (Construtor de Cercas)
(Custo: 1 pedra, 1 junco; Pontos: 0)
Ao construir o Fence Builder/Construtor de Cercas, você pode imediatamente (e apenas uma vez) construir qualquer número de cercas do seu suprimento pessoal por 1 madeira cada (Este efeito não requer um trabalhador, como exigiria o espaço de ação “Cercas”). Você pode manter, no máximo, 1 animal no Fence Builder.

Inn (Estalagem)
(Custo: 2 pedras, 1 porco, 1 vaca; Pontos: 4)
A Estalagem é a única estrutura especial que custa animais. Quando você a constrói, imediatamente (e apenas uma vez) pegue 1 cavalo do suprimento e o acomode na fazenda (ou deixe-o fugir). Você pode manter até 2 porcos (mas nenhum outro animal) na Estalagem.

Alimentação Fence Builder Construtor de Cercas Custo 1 pedra 1 junco Pontos 0 Ao construir o Fence Builder Construtor de Cercas você pode imediatamente e apenas uma vez construir qualquer número de cercas do seu suprimento pessoal por 1 madeira cada Este efeito não requer um trabalhador como exigiria o espaço de ação Cercas Você pode manter no máximo 1 animal no Fence Builder Inn Estalagem Custo 2 pedras 1 porco 1 vaca Pontos 4 A Estalagem é a única estrutura especial que custa animais Quando você a constrói imediatamente e apenas uma vez pegue 1 cavalo do suprimento e o acomode na fazenda ou deixe o fugir Você pode manter até 2 porcos mas nenhum outro animal na Estalagem

Joinery (Marcenaria)
(Custo: 1 pedra, 1 junco; Pontos: 0)
Depois de construir a Marcenaria, imediatamente antes de cada Fase de Procriação (incluindo a Fase de Procriação da rodada em que você a construiu), você pode pagar 2 madeiras para construir exatamente 1 Comedouro, se tiver algum disponível (Isso não requer um trabalhador. Você pode usar o novo Comedouro já na Fase de Procriação adiante). Você não pode manter nenhum animal na Marcenaria.

Log House (Depósito de Lenha)
(Custo: 2 madeiras, 1 junco; Pontos: 0 ou 4)
O Depósito de Lenhas aprimora o Chalé e deve ser construído sobre ele. Você não pode construir o Depósito de Lenhas num local diferente. Durante a Pontuação, o Depósito de Lenhas vale 4 pontos se você tiver pelo menos 4 madeiras restantes em seu suprimento pessoal. O Depósito de Lenhas não dá pontos se você tiver 3 ou menos madeiras. Você pode manter até 4 animais iguais.
Nota: • Há um total de três aprimoramentos para o Chalé: Byre Dwelling, Half-Timbered e Log House. Cada um deles só pode aprimorar o Chalé, e nada mais. Um Chalé encoberto não conta para nenhum efeito.
• Você pode pontuar a mesma madeira tanto para o Log House quanto para o Storage/Armazém.

Manor (Solar)
(Custo: 1 madeira, 3 pedras; Pontos: 5 ou menos)
Durante a Pontuação, o Solar vale 7 pontos menos 2 pontos por construção (Baia, Estábulo ou estrutura especial) na linha inferior da fazenda (margeando a estrada), incluindo o Chalé pré-impresso (portanto, o Solar pode valer no máximo 5 pontos). Você pode acomodar até 2 animais iguais no Solar.
Nota: • Se você construir Byre Dwelling, Half-Timbered House ou Log House sobre o Chalé, este não conta em relação ao Solar, mas o aprimoramento conta.
• O Solar vale pontos negativos se você tiver 4 ou mais construções na linha inferior.
• Embora o Solar tenha um telhado de madeira assim como um Estábulo, ele não é considerado um Estábulo.

Materials Outlet (Estrebaria)
(Custo: 1 junco; Pontos: 7)
A Estrebaria aprimora um Estábulo regular (não um Estábulo Aberto) em sua fazenda e deve ser colocado no mesmo espaço do Estábulo substituído. Não se pode construí-lo num espaço diferente. Devolva o Estábulo ao suprimento geral (ele ficará disponível novamente como uma Baia para qualquer jogador). Então imediatamente (e apenas uma vez) pegue 4 madeiras e 3 pedras do suprimento geral e as coloque em seu suprimento pessoal. Você pode manter, no máximo, 1 cavalo (nenhum outro animal) na Estrebaria.
Nota: • Mesmo que a Estrebaria tenha um telhado de junco como uma Baia, não é considerada uma Baia.

Office (Escritório)
(Custo: 2 madeiras, 2 pedras; Pontos: 6 ou menos)
Durante a Pontuação, o Escritório vale 6 pontos menos 2 pontos por construção (Baia, Estábulo ou estrutura especial) no topo da sua fazenda (os quadrados que fazem fronteira com a floresta). Você pode manter até 2 cavalos (nenhum outro animal) no Escritório.
Nota: O Escritório dá pontos negativos se tiver 4+ construções no topo.
Nota: Mesmo que o Escritório tenha um telhado de madeira como um Estábulo, ele não é considerado um Estábulo.

Large Extension (Grande Expansão)
(Custo: 3 madeiras; Pontos: 2 por estrutura adjacente)
Durante a Pontuação, a Grande Expansão vale 2 pontos por estrutura adjacente ortogonalmente (Baia, Estábulo ou qualquer estrutura, incluindo o Chalé pré-impresso). Você pode manter até 2 animais iguais na Grande Expansão.
Note: • Se a Grande Expansão for adjacente a um aprimoramento do Chalé (Byre Dwelling, Half-Timbered House ou Log House), você não ganha os 2 pontos adicionais pelo chalé encoberto, apenas pela estrutura sobre.
• Estruturas adjacentes na diagonal não contam. Você pode obter no máximo 8 pontos pela Grande Expansão.
• Se você construir a Grande Expansão e a Pequena Expansão um ao lado da outra, cada uma marcará 2 pontos uma para a outra.

---

Steward’s Office (Gabinete do Administrador)
(Custo: 4 madeiras, 3 pedras, 2 juncos; Pontos: -3)
Ao construir o Steward's Office, no final de cada Jornada de Trabalho (incluindo a Jornada de Trabalho em que você a constrói), depois de todos os trabalhadores terem sido alocados, você pode usar um espaço de ação desocupado sem colocar um trabalhador (Você terá, portanto, quatro turnos a cada rodada. Isso é porque o Steward's Office vale -3 pontos). Você pode manter, no máximo, 1 animal no Steward's Office.

Stone Carver (Escultor de Pedra)
(Custo: 5 madeiras; Pontos: 2 por pedra sobre ele)
Ao construir o Escultor de Pedra, no final de cada rodada (incluindo a rodada em que você o constrói), você pode colocar 1 pedra do seu suprimento no Escultor de Pedra. Pedras colocadas nessa estrutura permanecem lá até o final do jogo (Você não pode pegar de volta nem usá-la para qualquer outra finalidade). Na Pontuação, o Escultor de Pedra vale 2 pontos para cada pedra depositada. Você não pode manter nenhum animal no Escultor de Pedra.
Nota: Você pode obter, no máximo, 14 pontos com Stone Carver se construí-lo o mais cedo possível - rodada 2 - e colocar uma pedra sobre ele a cada rodada.

Timber Shop (Loja de Ripas)
(Custo: 2 pedras; Pontos: 1)
Ao construir a Loja de Ripas, cada vez que os quatro primeiros espaços de ação (“Primeiro Jogador + 1 madeira”, “3 madeiras”, “1 pedra” e “2 pedras) estão todos ocupados, imediatamente (e apenas uma vez por rodada) pegue 3 madeiras do suprimento geral e as coloque em seu suprimento. Você pega as madeiras assim que o quarto espaço de ação for ocupado. Você não pode manter animais na Loja de Ripas.

Trading Station (Centro Comercial)
(Custo: 1 madeira, 2 pedras; Pontos: 1)
Ao construir o Centro Comercial, imediatamente antes de cada Fase de Procriação (incluindo a Fase de Procriação da rodada em que você constrói o Centro), você pode pagar 2 recursos diferentes para obter exatamente 1 animal à sua escolha do suprimento que você deve acomodar em sua fazenda imediatamente (ou deixá-lo fugir). Você pode manter, no máximo, 1 vaca (nenhum outro animal) no Centro Comercial.

Wild Boar Pen (Curral de Javali)
O Curral de Javali permite que você mantenha 1 porco em cada espaço de fazenda na linha superior dela (A linha que margeia a floresta. Consulte “Fim do jogo e pontuação” na p. 8 para detalhes sobre quando um espaço de fazenda é considerado não utilizado). Você pode manter até 2 porcos (nenhum outro animal) no próprio Curral de Javali.
Nota:
• Um espaço com porcos do Curral de Javali ainda é considerado inutilizado.
• O Curral de Javali não é considerado um pasto.

Stud (Mourão)
(Custo: 1 madeira, 3 pedras, 1 junco; Pontos: 3)
O Mourão permite que você mantenha 2 cavalos em cada espaço de fazenda não utilizado que seja ortogonalmente adjacente a ele (Ver “Fim do jogo e pontuação” na p. 8 para obter detalhes sobre quando um espaço da fazenda é considerado não utilizado). Você pode manter 2 cavalos (nenhum outro animal) no próprio Mourão.
Nota: • Há quatro estruturas especiais que permitem manter animais em espaços da fazenda: Dairy Farm, Dog House, Stud e Wild Boar Pen. Seus efeitos se acumulam.
Um espaço com cavalos provenientes do Mourão ainda é considerado não utilizado.

Woodshop (Madeireira)
(Custo: 2 madeiras, 2 pedras; Pontos: 1)
Ao construir a Madeireira, pelo restante do jogo, você poderá construir imediatamente (sem custos) cada nova cerca que pegar (por meio do espaço de ação “Expandir” ou de uma estrutura especial). Você pode manter até 2 animais iguais na Marcenaria.

Workshop (Oficina)
Ao construir a Oficina, toda vez que você usar a Ação “Baia” (através do espaço de ação “Baia” ou do Home Workshop/Ateliê), você pode imediatamente (e apenas uma vez por ação de “Baia”) colocar até 2 cercas do seu suprimento pessoal em sua fazenda sem nenhum custo. Você pode manter, no máximo, 1 animal na Oficina.

12
Organic Farm (Fazenda Orgânica)
(Custo: 2 madeiras, 3 pedras, 1 junco; Pontos: 4)
Ao construir a Fazenda Orgânica, para cada pasto contendo exatamente 1 animal, imediatamente (e somente uma vez) adicione do suprimento geral 1 animal da mesma espécie (Esse efeito não se aplica a construções contendo 1 animal)
Você não pode manter animais na Fazenda Orgânica.

Pen (Curral)
Na Pontuação, os animais do Curral não são contabilizados (Você não ganha pontos ou bônus por eles). Você pode manter até 4 animais da mesma espécie no Curral.
Nota: O Curral não é considerado pasto.

Pig Stall (Baia de Porco)
Ao construir a Baia de Porcos, imediatamente (e apenas uma vez) pegue 1 porco do suprimento geral e o acomode na fazenda (por exemplo, na Baia de Porcos).
Na Pontuação, a Baia de Porcos vale 4 pontos se você tiver pelo menos 13 porcos. A Baia de Porcos não marca pontos se você tiver 12 porcos ou menos. Você pode manter até 3 porcos (nenhum outro animal) nessa Baia.

animal Você não pode manter animais na Fazenda Orgânica Pen Curral Na Pontuação os animais do Curral não são contabilizados Você não ganha pontos ou bônus por eles Você pode manter até 4 animais da mesma espécie no Curral Nota O Curral não é considerado pasto Pig Stall Baia de Porco Ao construir a Baia de Porcos imediatamente e apenas uma vez pegue 1 porco do suprimento geral e o acomode na fazenda por exemplo na Baia de Porcos Na Pontuação a Baia de Porcos vale 4 pontos se você tiver pelo menos 13 porcos A Baia de Porcos não marca pontos se você tiver 12 porcos ou menos Você pode manter até 3 porcos nenhum outro animal nessa Baia

Ranch (Rancho)
(Custo: 2 madeiras, 3 pedras; Pontos: 2)
Ao construir o Rancho, cada vez que você receber um cavalo recém-nascido durante a Fase de Procriação, você pode imediatamente (e apenas uma vez) colocar 1 cerca do suprimento pessoal na fazenda sem nenhum custo. Você pode colocar a cerca antes de acomodar o cavalo recém-nascido. Se você não puder acomodá-lo, você não pode colocar a cerca. É possível manter até 2 cavalos (nenhum outro animal) no Rancho.

Sawmill (Serraria)
(Custo: 5 pedras; Pontos: 4)
Ao construir a Serraria, você paga 1 madeira a menos por cada novo Comedouro, Estábulo ou estrutura especial com custo de madeira (Isso também se aplica a Comedouros e estruturas especiais construídas a partir de uma estrutura especial, como, por exemplo, Conservatory, Joinery, and Servant’s Cottage).
Você não pode manter nenhum animal na Serraria.

Rearing Station (Estação Rural)
(Custo: 2 madeiras, 1 junco; Pontos: 1)
Você pode manter no máximo 1 ovelha, 1 porco, 1 vaca e 1 cavalo na Estação Rural. No início de cada Fase de Procriação, você deve remover todos os animais da Estação Rural e acomodá-los em outro lugar em sua fazenda (ou deixar que fujam). A Estação Rural vazia pode, então, acomodar todos os animais recém-nascidos dessa fase de Procriação.
Nota: A Estação Rural deve ser esvaziada de todos os animais, mesmo que você não obtenha um recém-nascido de uma ou mais espécies.

Servant’s Hut (Choupana do Morador)
Ao construir a Choupana do Morador, você pode imediatamente (e apenas uma vez) colocar 2 cercas do suprimento pessoal em sua fazenda sem custos. Além disso, você pode imediatamente (e apenas uma vez) pagar 2 madeiras para colocar um Comedouro na fazenda. Você pode manter, no máximo, 1 animal na Choupana do Morador.

Reed Hut (Choupana de Junco)
(Custo: 1 madeira, 3 juncos; Pontos: 0)
Ao construir uma Choupana de Junco, você imediatamente (e somente uma vez) pega os 3 juncos que você pagou de volta (Você deve ter 3 juncos antes de construir a Choupana de Junco). Você pode manter até 3 animais da mesma espécie na Choupana de Junco.
Note: Mesmo que a Choupana de Junco tenha um telhado de junco como uma Baia, ela não é considerada uma Baia.

Small Extension (Pequena Expansão)
(Custo: 1 pedra; Pontos: 2 por construção adjacente)
Na Pontuação, a Pequena Expansão vale 2 pontos por construção adjacente ortogonalmente (Baia, Estábulo ou estrutura, incluindo o Chalé pré-impresso). Você pode manter até 2 animais iguais na Pequena Expansão.
Note: • Se a Pequena Expansão for adjacente a um aprimoramento de Chalé (Byre Dwelling, Half-Timbered House ou Log House), você não ganha 2 pontos adicionais pelo Chalé encoberto, apenas pelo aprimoramento.
• Construções adjacentes na diagonal não contam. Você pode obter no máximo 8 pontos com a Pequena Expansão.
• Se você construir a Pequena Expansão e a Grande Expansão (Large Extension) uma ao lado da outra, cada uma marcará 2 pontos uma para a outra.

uma Baia Small Extension Pequena Expansão Custo 1 pedra Pontos 2 por construção adjacente Na Pontuação a Pequena Expansão vale 2 pontos por construção adjacente ortogonalmente Baia Estábulo ou estrutura incluindo o Chalé pré impresso Você pode manter até 2 animais iguais na Pequena Expansão Note Se a Pequena Expansão for adjacente a um aprimoramento de Chalé Byre Dwelling Half Timbered House ou Log House você não ganha 2 pontos adicionais pelo Chalé encoberto apenas pelo aprimoramento Construções adjacentes na diagonal não contam Você pode obter no máximo 8 pontos com a Pequena Expansão Se você construir a Pequena Expansão e a Grande Expansão Large Extension uma ao lado da outra cada uma marcará 2 pontos uma para a outra

any number of times
any number of times
and also
Expand
once per action
and also
any number of times
and also
any number of times
StableSt a l l
Special Building
Special Building1
1
St a l l
Cottage
Cottage
Stall
Stall
Stall
Stall
Half-Ti mb ered House
Shelter
i mmediately
p er
building
resource
i mmediately
Stora ge
Open Stable
Cow Stall
immediately
At the start
of the last
3 rounds:
Farm Well
per adjacent
building
Small Extension
per adjacent
building
Large Extension
Fodder Beet Field
immediately
ofeachh ave
Only1 animal required
to breed another one
of the same type.
Fertility Center
Farm Shop
must be next to the road
immediatelyAt any time during the
work phase, you can
exchange2d i ffe r e nt
animals for 1other
ani mal.
Animal Trader
if you have
Feed Storehouse
immediately
immediately
any number of times
Fence Builder
Pig Stall
immediately
if you have
Once before each
breeding phase:
Joinery
You can move your
stalls and feeding
troughs at any time.
Carpenter
Hay Rack
immediately
Before each breeding
phase, you can take
the “Stall” action.
Home Workshop
Flooring Expert
immediately
After the last round,
you get an additional
breeding phase.
Breeding Station
Duck Pond
immediately
requires
6 unused farm spaces
*
*
You can keep 1 sheep
in each unused farm
space that does not
border the forest.
Dog House
Each time you add a
farm expansion, you
can exchange 1 animal
fo r1c ow.
Cattle Farm
Log House
if you have
You can keep 1 pig in
each unused farm space
bordering the forest.
Wild Boar Pen
You may keep up to
2 horses in each unused
farm space adjacent to
this building.
Stud
Buildings and feeding
troughs each cost
you1 less wood.
Sawmill
Country House
immediatelyWith each
newly bred horse:
Ranch
Before each
breeding phase, you must
empty this building.
Rearing Station
Conservatory
You can immediately
build another special
building. If you do,
you must place it
adjacent to
this one.
At any time,
you can pay 2 stone to
replace 1 feeding trough
outside of a building
with1 regular stall.
Building Firm
Each time you use the
“Building Resources”
action space, you can
also take 1 wood from
the “3woo d”
action space.
Home Depot
immediately
Materials OutletInn
immediatelyYour pastures
without a feeding
trough can each hold
1 additional animal.
Feeding Station
You may no longer
expand your farm.
Corner House
*must be built in
one of the 4 cor n er s
of your farm
*
For each pasture
containing exactly
1 animal, you
immediately get 1
animal of the same type.
Organic Farm
Stables capable of holding
5 animals can alternatively
hold3 animals of
each of two types.
Hayrick
Once before each breeding
phase, you can exchange
2 different building
resources for 1 ani mal
of your choice.
Trading Station
Estate
immediately
if you have
5+sp ec ial
buildings
At any time, you can
give your opponent 1of
your unused borders to
build1border
at no cost.
Assembly Hall
You must build all
buildings orthogonally
adjacent to one another.
Cottage Extension
*must be built in round 1
with your 2nd action and
adjacent to your cottage
*
All animals kept in
this building do not
count for scoring.
Pen
Each time the top
four action spaces
are occupied, you
immediately get 3 wood.
Timber Shop
You can
immediately build
every new border
you get at
no cost.
Woodshop
You can immediately
turn the next stall you
build into a stable at
no cost.
Barn
You may keep up to
2 cows in each unused
farm space adjacent to
this building.
Dairy Farm
Before each home
phase, you can use an
unoccupied action space
without placing
a worker.
Steward’s Office
immediately
and also once
Servant’s HutCattle Market
Stone Carver
At the end of each round,
you can place 1 stone
from your supply
on this building.
per stone on
this building
Reed Hut
immediately
at any time
per building
bordering
the road
Manor
per building
bordering
the forest
Office
Stall
Each time you take the
“Stall” action, also:
Work sh o p
Byre Dwelling
if you have
any number of times
any number of times
and also
Expand
once per action
and also
any number of times
and also
any number of times
StableSt a l l
Special Building
Special Building1
1
St a l l
Cottage
Cottage
Stall
Stall
Stall
Stall
Half-Ti mb ered House
Shelter
i mmediately
p er
building
resource
i mmediately
Stora ge
Open Stable
Cow Stall
immediately
At the start
of the last
3 rounds:
Farm Well
per adjacent
building
Small Extension
per adjacent
building
Large Extension
Fodder Beet Field
immediately
ofeachh ave
Only1 animal required
to breed another one
of the same type.
Fertility Center
Farm Shop
must be next to the road
immediatelyAt any time during the
work phase, you can
exchange2d i ffe r e nt
animals for 1other
ani mal.
Animal Trader
if you have
Feed Storehouse
immediately
immediately
any number of times
Fence Builder
Pig Stall
immediately
if you have
Once before each
breeding phase:
Joinery
You can move your
stalls and feeding
troughs at any time.
Carpenter
Hay Rack
immediately
Before each breeding
phase, you can take
the “Stall” action.
Home Workshop
Flooring Expert
immediately
After the last round,
you get an additional
breeding phase.
Breeding Station
Duck Pond
immediately
requires
6 unused farm spaces
*
*
You can keep 1 sheep
in each unused farm
space that does not
border the forest.
Dog House
Each time you add a
farm expansion, you
can exchange 1 animal
fo r1c ow.
Cattle Farm
Log House
if you have
You can keep 1 pig in
each unused farm space
bordering the forest.
Wild Boar Pen
You may keep up to
2 horses in each unused
farm space adjacent to
this building.
Stud
Buildings and feeding
troughs each cost
you1 less wood.
Sawmill
Country House
immediatelyWith each
newly bred horse:
Ranch
Before each
breeding phase, you must
empty this building.
Rearing Station
Conservatory
You can immediately
build another special
building. If you do,
you must place it
adjacent to
this one.
At any time,
you can pay 2 stone to
replace 1 feeding trough
outside of a building
with1 regular stall.
Building Firm
Each time you use the
“Building Resources”
action space, you can
also take 1 wood from
the “3woo d”
action space.
Home Depot
immediately
Materials OutletInn
immediatelyYour pastures
without a feeding
trough can each hold
1 additional animal.
Feeding Station
You may no longer
expand your farm.
Corner House
*must be built in
one of the 4 cor n er s
of your farm
*
For each pasture
containing exactly
1 animal, you
immediately get 1
animal of the same type.
Organic Farm
Stables capable of holding
5 animals can alternatively
hold3 animals of
each of two types.
Hayrick
Once before each breeding
phase, you can exchange
2 different building
resources for 1 ani mal
of your choice.
Trading Station
Estate
immediately
if you have
5+sp ec ial
buildings
At any time, you can
give your opponent 1of
your unused borders to
build1border
at no cost.
Assembly Hall
You must build all
buildings orthogonally
adjacent to one another.
Cottage Extension
*must be built in round 1
with your 2nd action and
adjacent to your cottage
*
All animals kept in
this building do not
count for scoring.
Pen
Each time the top
four action spaces
are occupied, you
immediately get 3 wood.
Timber Shop
You can
immediately build
every new border
you get at
no cost.
Woodshop
You can immediately
turn the next stall you
build into a stable at
no cost.
Barn
You may keep up to
2 cows in each unused
farm space adjacent to
this building.
Dairy Farm
Before each home
phase, you can use an
unoccupied action space
without placing
a worker.
Steward’s Office
immediately
and also once
Servant’s HutCattle Market
Stone Carver
At the end of each round,
you can place 1 stone
from your supply
on this building.
per stone on
this building
Reed Hut
immediately
at any time
per building
bordering
the road
Manor
per building
bordering
the forest
Office
Stall
Each time you take the
“Stall” action, also:
Work sh o p
Byre Dwelling
if you have
(Custo: 2 madeiras; Pontos: 0)
(Custo: 4 madeiras, 1 junco; Pontos: 0 ou 4)
(Custo: 2 madeiras; Pontos: 0)
(Custo: 2 madeiras; Pontos: 0)
•
Há quatro estruturas especiais que permitem manter animais em
espaços da fazenda: Dairy
Farm, Dog House, Stud e Wild Boar Pen. Seus
efeitos se acumulam.
(Custo: 2 madeiras, 1 pedra; Pontos: 2)

Servant s HutCattle Market Stone Carver At the end of each round you can place 1 stone from your supply on this building per stone on this building Reed Hut immediately at any time per building bordering the road Manor per building bordering the forest Office Stall Each time you take the Stall action also Work sh o p Byre Dwelling if you have Custo 2 madeiras Pontos 0 Custo 4 madeiras 1 junco Pontos 0 ou 4 Custo 2 madeiras Pontos 0 Custo 2 madeiras Pontos 0 Há quatro estruturas especiais que permitem manter animais em espaços da fazenda Dairy Farm Dog House Stud e Wild Boar Pen Seus efeitos se acumulam Custo 2 madeiras 1 pedra Pontos 2

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