Manual in English

Barony: Sorcery — Rules Manual

Matagot, Conclave Editora, Hobby Japan · Board game · 2016
2–5 · best 5 40–60 min Weight 2.9/5 Official PDF 2 pages
8.0 rating Ludopedia
7.6 rating BGG

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Full rulebook

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2 pages
Full manual text available to read Open text

Contents
9 Territory tiles
20 Resource tokens
30 Magic tokens
25 Control tokens
(5 per player)
9 spell cards
Components for a 5th player:
• 7 knights
• 5 cities
• 2 strongholds
• 14 villages
• 1 score counter
• 1 Player Reference sheet
Mysterious locations
Mysterious locations provide Magic tokens. Players cannot build villages, strongholds or cities on a Mysterious location.
Control tokens
They indicate that a player has already visited a Mysterious location. At the end of the game, each Control token placed on a Mysterious location is worth 3 victory points to its owner. Each player can only place one Control token on each Mysterious location.
Magic tokens
They are used by players to cast spells.
Spell Cards
Each spell allows players to perform a special action. The cost in Magic tokens is indicated on the left-hand side of each spell. Spells are divided into 3 categories: Movement (cyan cards), Recruitment (maroon cards) and Construction (orange cards).
A magical wind blows over the baronies! There are now five families claiming the title of king.
The struggle for dominion over these lands has never been so fierce.
Description of the expansion
With this expansion, you will be able to play with up to 5 players. It also adds a new dimension to the game: magic. By casting spells, players will be able to perform spectacular, game changing moves. But only if their opponents give them sufficient time to do so!
• Elements of the game •
A game by Marc André
Illustrated by Ismaël
2-5 players
40 minutes
10+
• Game setup •
Arrangement of the first cities
During game setup, cities cannot be placed next to a Mysterious location (this will, however, be possible during the course of the game by taking action D – New city).
Building the game board
Follow the setup instructions found in the base game rulebook, with the following modifications:
• For 5 players, place all 45 Territory tiles (36 from the base game, plus 9 from this expansion).
• For less than 5 players, place 9 Territory tiles per player, making sure the right number of Mysterious locations are included. Proceed as follows:
- For 2 players, take 3 tiles with a Mysterious location; for 3 players, take 4 tiles with a Mysterious location; and for 4 players, take all 5 tiles with a Mysterious location.
- Add the number of Territory tiles from the base game necessary to reach the total of 9 Territory tiles per player.
Important: Mysterious locations must be placed at least two spaces away from each other.
• Each player takes the 5 Control tokens corresponding to their color.
• Randomly draw 5 Spell cards and place them face up next to the game board. Return the 4 unused Spells to the box.
• Place the Magic tokens next to the game board.
Barony Sorcery Rules EN.indd 1 02/01/2017 15:29

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Exploring Mysterious locations
When a knight moves to a Mysterious location, its owner places a
Control token on it and gets:
• 3 Magic tokens if that player is the first to visit this location
(i.e. if no Control token is already present on the space).
• 2 Magic tokens if that player comes second.
• 1 Magic token if that player comes third.
When 3 Control tokens have been placed, no more can be added and
that location no longer provides Magic tokens.
Once you have placed a Control token on a Mysterious location, you
cannot place a second one on this same location and therefore cannot
receive Magic tokens from this location again.
At the end of the game, each Control token placed on a Myste-
rious location is worth 3 VP to its owner.
• New rules •
• Movement spells •
• Recruitment spells •
• Construction spells •
Casting spells
On your turn, instead of taking one of the 6 basic actions, you can
cast a spell. With this special action, you can either cast a single
spell or combine different spells of the same category.
By combining Velocity and Teleport and spending 2 Magic tokens, a player
can move one of his knights two spaces (not three) to an adjacent mountain
space occupied by an opponent’s isolated village.
By combining Abundance, Petrify and Sanctuary and spending 4 Magic
tokens, a player can build a single city (not two or three) with a knight on a
forest space and get the corresponding Resource token.
Velocity
Cost: 1 Magic token
Move 1 of your knights 2 spaces.
Charm
Cost: 1 Magic token
Recruit up to 1 knight in all your cities.
Abundance
Cost: 1 Magic token
Build a city and earn 1 Resource token corresponding to the land type of the space.
Tornado
Cost: 2 Magic tokens
Move 1 of your knights.
Destroy any opponent’s
lone knight or village in
your starting space and
your destination space.
Portal
Cost: 2 Magic tokens
Take a recruit action.
Any knights that have
been removed from
the game by action
E - Expedition can be
recruited with this
action.
Sanctuary
Cost: 2 Magic tokens
Build a city on a space
occupied by 1 of your
knights and no enemy
pawn, as if it were a
village.
Teleport
Cost: 1 Magic token
Move 1 of your
knights to an
adjacent mountain
space already
occupied by an
opponent’s lone
village.
Illusion
Cost: 1 Magic token
Recruit in a
stronghold as if it
were a city.
(if combined with the
Charm spell: recruit up
to 1 knight in your cities
and strongholds.)
Petrify
Cost: 1 Magic token
Build a city on a
forest space and/
or adjacent to 1
of your cities, but
not adjacent to an
opponent’s city.
To cast a single spell, you must first pay its cost by spending the number of Magic tokens indicated on the Spell card. Then, use the effect of that spell immediately. To combine spells, you must first pay the cost of all the spells you wish to combine. Then, take the corresponding action (Movement, Recruitment, Construction) with the added benefits of each spell you combine.
Notes:
• Players cannot cast the same spell more than once during the
same action.
• Spells remain available to all players even after they have been
cast.
• Some spells refer to “lone” knights or villages. A pawn is “lone”
when it is the only pawn present in a space.
• When combining spells, a player cannot take multiple actions
(only one Movement, Recruitment or Construction per action).
Barony Sorcery Rules EN.indd 2 02/01/2017 15:30

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