Full manual text

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An expansion for Cascadia — more puzzly tile-laying and token-drafting featuring the habitats & wildlife of the Pacific
Northwest. Designed by Randy Flynn, Molly Johnson, Robert Melvin, and Shawn Stankewich, for 1-6 players, ages 10+.
Landmarks
The majestic region of Cascadia is like nowhere else on earth. Each of the habitats have unique geographical features.
From a roaring waterfall in a rushing river to a towering coast redwood reaching up to the top of the forest canopy,
Cascadia’s many landmarks provide its identity. In the Landmarks expansion to Cascadia, players create sprawling
habitats and place beautiful natural landmarks within them. Landmarks give each environment its own look and feel,
and provide dynamic end game scoring bonuses!
New Habitat Tiles and Starter Habitat Tiles
The new Habitat Tiles and Starter Habitat Tiles function exactly the same as the tiles in the Cascadia base game but
feature new configurations of habitats. There are also new Keystone Tiles that still feature a single Wildlife type but
have multiple different Habitat types. These new Habitat Tiles can be mixed with the Habitat tiles from the Cascadia
base game to provide a greater variety of tiles each time you play! If you continue to play Cascadia, either with
or without other elements of this expansion, there is no need to remove any tiles once they have been shuffled
together. These new Habitat tiles may be used in solo games, and it is desirable to use them when playing the scenarios
in this expansion. The 35 new Wildlife Tokens can be added to the Canvas Bag with the base Cascadia Wildlife Tokens.
There is no need to remove any of them once they have been shuffled together.
With the addition of 45 new Habitat Tiles, 5 new Starter Habitat Tiles, and 35 new Wildlife Tokens, Cascadia can now be
played by up to 6 players! See page 4 for optional alternative rules for faster play.
Use the chart below to determine how many Habitat Tiles you need, depending on player count.
Player
Count
Tiles to use If playing with Landmarks Expansion (see page 6)
1P 43 (or remove 87) 44 (or remove 86) - includes 1 extra initial Keystone tile
2P 43 (or remove 87) 45 (or remove 85) - includes 2 extra initial Keystone tiles
3P 63 (or remove 67) 66 (or remove 64) - includes 3 extra initial Keystone tiles
4P 83 (or remove 47) 87 (or remove 43) - includes 4 extra initial Keystone tiles
5P 103 (or remove 27) 108 (or remove 22) - includes 5 extra initial Keystone tiles
6P 123 (or remove 7) 129 (or remove 1) - includes 6 extra initial Keystone tiles

CASCADIA
LANDMARKS

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45 Habitat Tiles including 15 Keystone Tiles
(Featuring Forests, Wetlands, Prairies,
Mountains, and Rivers)
Your game of Cascadia: Landmarks should include the following.
If it doesn’t, please visit: alderac.com/customer-service
35 Wildlife Tokens
(7 Bear, 7 Elk, 7 Salmon,
7 Hawk, 7 Fox)
COMPONENTS
5 Starter Habitat Tiles
15 Wildlife Scoring Cards
(3 Bear, 3 Elk, 3 Salmon, 3 Hawk, 3 Fox)
1 Scorepad1 Rulebook
15 Nature Tokens
(Cones from the mighty
Douglas Fir)
30 Landmark Tokens
(6 Forests, 6 Wetlands, 6 Prairies,
6 Mountains, 6 Rivers)
60 Landmark Scoring Cards
(12 Forests, 12 Wetlands, 12 Prairies,
12 Mountains, 12 Rivers)
Printed Components from the Cascadia: Landmarks
expansion have this symbol on them so they can be
easily distinguished from the base game components.

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4
Cascadia can be played with the standard rules at any player count, however, when playing with 5-6 players, or if you
wish to play a faster game of Cascadia, you may use these alternative faster play rules.
Setup
1. Remove a number of each of the 5 Wildlife Token types equal to the number of players from the Cloth Bag.
2. From the subset of Habitat Tiles that you have
selected based on player count (see page 2), deal
5 random Habitat Tiles to each player - place them
faceup to the side of each player’s play area.
3. In order, place one of each of the 5 Wildlife Token
types beside each of the player’s Habitat Tiles
creating 5 pairs (Bear, Elk, Salmon, Hawk, Fox). This
forms a personal supply of Habitat and Wildlife
pairs for each player.
Gameplay
Proceed as usual, with the following exception:
• After you have played your turn (drafting and placing a Habitat Tile and Wildlife Token), and once play has passed
to the next player, you may choose to take an additional action between your turns: choosing one of the pairs from
your personal supply (the pairs of a Habitat Tile and Wildlife Token that you have to the side of your play area) and
playing it into your environment.
You may only do this once between each of your turns,
and you may only do it 5 times throughout the course
of the game. (Note: If you do not do it 5 times before
your last turn, you will not be able to play these extra
tiles/tokens.) These pairs of Habitat Tiles and Wildlife
Tokens from your personal supply do not get replaced.
However, if you wish, you may spend a Nature Token
to swap any two Wildlife Tokens in your personal
supply in order to rearrange your pairs before taking
the additional between-turn action.
In this “faster play” setup, each player will only play a total of 15 main turns, rather than 20, and they will play a total
of 5 additional between-turn actions between their turns. This means that by the end of the game, players will have
added 20 Habitat Tiles and 20 Wildlife Tokens to their environment (the same number as the standard rules). The added
action between turns will reduce the overall playtime and works especially well when playing with 5 or 6 players.
ALTERNATIVE RULES FOR FASTER PLAY
Deal 5 random Habitat Tiles to each player along with
1 of each Wildlife token to form a personal suppy.
Pay 1 Nature Token to swap any two Wildlife Tokens in
your personal supply.

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5
WILDLIFE SCORING CARDS ALTERNATIVE RULES FOR FASTER PLAY
BEAR Card Clarifications: (E) Scores 3 points for each bear with no other bears next to it
and one or more unoccupied spaces adjacent to it. An unoccupied space is a space that has
no habitat tile. (F) Scores 12 points for each bear group. Bear groups may be adjacent to any
number of other animals or unoccupied spaces, as long as they are adjacent to at least one
of each of the other 4 wildlife types. Bear groups may be 3 or more bears in size. (G) Score an
increasing number of points, based on the total number of pairs of bears on forests. A tile is
considered to be a forest tile if any portion of the tile is forest. Only one of the tiles per group
must have forest on it.
SALMON Card Clarifications: (E) Zig-zag shape must be in exact configuration as shown
on diagram on card, or mirrored. Scores for each run, based on size, up to a maximum of 6.
(F) Scores for each run, based on size, up to a maximum of 7. Each Bear only scores onces,
regardless of how many different Salmon it is adjacent to. A Bear may, however, score for
multiple separate Salmon runs. (G) Scores for each run, based on size, up to a maximum of 5,
with an additional point added for each river tile within the run. A tile is considered to be a
river tile if any portion of the tile is river.
ELK Card Clarifications: (E) Scores each group of 3 elk in exact semicircular formation. Exact
shape may be rotated. Single Elk, groups of 2 or groups of 4+ do not score. (F) Scores for each
group of 3 elk in exact triad formation. Exact shape may be rotated. One point is subtracted
for each animal adjacent to the scoring group, regardless of how many of the elk they are
adjacent to. Other elk not in the group being scored also count as adjacent animals and
subtract one point each. (G) Exact shape may be rotated. A tile is considered to be a prairie
tile if any portion of the tile is prairie. Only one of the tiles per group must have prairie on it.
The prairie tile does not need to be in the position shown on the diagram on the card, it may
be in any position in the formation.
HAWK Card Clarifications: (E) Score 7 points per pair of hawks. Each hawk may only be
counted in a single pair. Hawks that have line of sight to more than a single other hawk cannot
be part of a pair that scores. (F) Score an increasing number of points, based on the total
number of hawks that have a line of sight to at least one fox. Line of sight is not established
between two adjacent tiles, there must be a space of at least one tile, or an unoccupied space.
An adjacent fox breaks line of sight to a fox beyond it. (G) Scores an increasing number of
points, based on the total number of pairs of non-adjacent hawks that have at least 3 unique
habitat types between them. Each hawk may only be counted in a single pair. A habitat type is
considered between two hawks if any portion of the tile within the line of sight is that type. The
tiles the hawks are on do not count as within the line of sight.
FOX Card Clarifications: (E) Score points for each fox based on how many animals are
adjacent to it. If all 6 spaces surrounding it are occupied by animals, score 4 points. If only
4-5 spaces, score 2 points. If 3 or fewer spaces, the fox does not score. (F) Score 3 points for
each fox that is adjacent to exactly two different wildlife types, including foxes. If the fox is
adjacent to any number of wildlife types other than two, the fox does not score. The fox may
be adjacent to any number of total animals, as long as they are exactly two different types. (G)
Score points for each fox based on the number of unique adjacent habitat types touching the
edges of the fox’s tile. Habitat types on adjacent Habitat tiles that are not touching the edges
of the fox’s tile do not count. The habitat types the fox is placed on are irrelevant.
e f
g
e f
g
e f
g
e f
g
e f
g
Additional cards E-G add challenge and can be
shuffled together with the other Wildlife Scoring
Cards and used in any game of Cascadia!
See Page 11 of the Cascadia Rulebook for general
rules for each Wildlife Scoring Card type.

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6
LANDMARKS
The Landmarks module can be added to any game of
Cascadia. If adding Landmarks, use the number of tiles
noted in the chart on page 2, and follow the Cascadia base
game setup, gameplay, and scoring, with the following
exceptions:
Setup
• After distributing the Starter Habitat Tiles as in the
standard setup, provide each player with one extra
Keystone Tile to add to their environment before the
game starts. To do this, select a first player at random.
Flip over tiles from the subset of tiles being used for
the game (see page 2) until a number of Keystone Tiles
equal to the number of players is revealed. Lay these
tiles out on the table so that all players can see them.
Starting with the last player, or player to the right of
the first player, and proceeding counter-clockwise in
reverse player order, each player selects one of the
extra Keystone Tiles and adds it to their environment.
It may be placed anywhere they wish as long as it is a
legal placement (note: for solo play, simply take the
first Keystone Tile that you flip over). Reshuffle the
other revealed tiles back into the supply of tiles so
that the game setup can proceed as usual.
• Shuffle each of the 5 Landmark Scoring Card decks
(Forests, Prairies, Mountains, Rivers, Wetlands) and
flip over a number of cards from each deck equal to
the number of players (for solo play, flip over 2 cards
from each deck). Place these cards in a tableau near
the Wildlife Scoring Cards selected for the game and
within easy view of all players.
• Place Landmark Tokens for each type equal to the
number of players near each of their respective
Landmark Scoring Cards.
3
3
2
2
1
Create a supply of Keystone Tiles equal to the number
of players. Each player selects 1 Keystone Tile in
reverse turn order, and adds it to their environment.
1
3 Player Setup Example

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Gameplay
Proceed as usual with the following exceptions:
• Any time you place a tile into your environment that
adds a 5th, or greater, tile to any habitat corridor
(contiguous area, see page 8 of Cascadia Rulebook),
you may choose to place a Landmark Token of that
habitat type onto the tile you just placed. The
Landmark Token must:
• Be placed onto the tile you just placed (it cannot
be placed onto another tile within that habitat
corridor). Note: you may still place the Wildlife
Token that you selected this turn, but it may not
be placed on the tile you just played that now
has a Landmark Token. Also note that you may
always choose not to play a Wildlife Token and
instead return it to the Canvas Bag.
• Not be a Landmark for a Habitat type you already
have. You may only place one of each type of
Landmark.
• Once you have placed the Landmark Token, select one
of the Landmark Scoring Cards and place it next to
your environment. This card may score points at the
end of the game based on its identified goal, or provide
other bonuses like adding to a habitat corridor. As you
may place only one Landmark Token of each of the five
Habitat types, you will end the game with a maximum
of 5 Landmark Tokens.
Note: when you place a Landmark Token on a tile, you
may no longer place a Wildlife Token on that tile. This
means that each Landmark Token that you add to your
environment will reduce your options for placing Wildlife
Tokens on future turns.
If you place a Landmark Token on a Keystone Tile, you do
not gain a Nature Token.
A “Habitat Corridor” is a contiguous group of habitat
types (Forest, Mountain, Prairie, River, Wetlands) of any
size. Even a single Habitat Tile is considered a corridor.
1 2
3 4
5
By placing a 5th, or greater, Prairie Habitat Tile in a
contiguous area you may place a Prairie Landmark
Token on the tile you just placed, and select a
Landmark Scoring Card. You may place your
Wildlife Token on any other open Habitat Tile,
but you may no longer place a Wildlife Token on a
Habitat Tile with a Landmark Token on it.

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Landmarks Scoring Example
End Game and Scoring
Score as usual, but add your total score for Landmarks as a
sum of the total points earned by each Landmark according
to the Landmark Scoring Card that you selected. Each card
has an explanation of how points are scored. Add your total
score to the Landmarks area of the scorepad.
Note: some Landmarks do not score points themselves,
but provide bonuses for other areas of scoring like
habitat corridor scoring. Remember to consider these
Landmarks when completing other areas of scoring.
Landmark Scoring Card Clarifications:
A-E Cards - an animal is considered ‘on’ a
habitat type if at least some part of the tile it
is on is that habitat type.
F Cards - a keystone tile is considered to be
a certain habitat type if at least some part of
the tile is that habitat type.

G-H Cards - score for each corridor of a
particular habitat type. For card G a corridor
of a single tile counts. For card H, a corridor
must have at least two tiles to count.
I-J Cards - do not score themselves, but add
to habitat corridor scoring. These additions
count toward majorities for that habitat type,
but do not count as points toward any Landmark-specific
scoring goals in the scenarios (see page 10).
K Cards - score a maximum of 5 points (each
environment will have at least one corridor
of that type). It is not possible to get negative
points from this card, if there 6 or more corridors of the
habitat type, score 0 points.
L Cards - do not have any conditions. Simply
score 3 points.
Scores 5 points for
5 total Mountain
Corridors.
Scores 4 points for
4 Salmon on Prairie
Habitat Tiles.
Scores 3 points for
1 pair of occupied
Wetland Keystones.
Combines a Forest
Corridor of size 6
+ size 2 for a total
size of 8. (Scored in
the Forest Corridor
Scoring Section)
11
SS
7
14
11
16
59
37
3
111
12
6
2
2
8
8
7
4RF 19 9 8 18 10 64 39 113 9 2 2 2 7 10 8 6 2 1
Total Score for
Landmarks:
0+5+4+3 = 12 points

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9
LANDMARKS SCENARIOS & ACHIEVEMENTS
Study the Cascadian habitats and wildlife to gain Achievements as you hike your way through the landscape to become
a Cascadian Discoverer! Cascadia Achievements can be earned and tracked as you play multi-player & solo games.
Below is the Achievements hiking chart where up to 5 players can keep track of their overall progress. You may begin
gaining Achievements at any time. To do so, write your name beside any of the colored hiking tracks. Each time you play,
choose one of the two Achievement modes: Scenarios (page 10), or Normal Game + Landmarks (page 11) and follow the
instructions. From now on, whenever you gain an Achievement ( ) from any of the Achievement modes, fill in
your shape under the appropriate mode and then come back to this page and fill in the next shape on your hike from left
to right. Can you become a Cascadian Discoverer and find all of the landmarks of Cascadia?
name
name
name
name
name
WANDERER 10 TRAVELER 20 EXPLORER 30 DISCOVERER 40
10
20
30
40
10 20 40
40
10 20
40
50
10
20
30
40
10 20
40
40
SCENARIOS
The scenarios on the next page can be played in multi-player or solo mode. Each of the scenarios will show you which
Wildlife Scoring Cards (and in Scenarios 11-20 which Landmarks Scoring Cards) to use, a minimum score to achieve, and
up to 3 goals that must all be completed to pass the scenario. When playing solo, we suggest starting with scenario 1 and
working your way up to 20, as they get progressively more difficult. Scenarios 1-10 are intended to be played without
the Landmarks module, and Scenarios 11-20 require it. You may only fill in your Achievement shape when you pass the
scenario. When playing multi-player, choose any scenario. All players who successfully pass the scenario may fill in their
Achievement shape. When playing Scenarios 11-20 in multi-player mode, allow players to select a Landmark Scoring
Card even if another player has already selected it — both players may score the same card. Whenever you fill in a shape,
fill in the next shape on your trail on the Achievement hiking map above.
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1
GDDAE
85
2CGFDB
85
3ECGFA
85
4AFCGF
90
Play at least 3 of
each wildlife type
5DAEEG
90
Fully score
a Salmon run
6FEGBE
90
Foxes cannot be
adjacent to Elk
7GEEGD
95
Score 10+ pts
for Wetlands
Score 20+ pts
each from 2 diff.
wildlife types
8FGAEG
95 Fully score 3 Foxes
Score 7+ pts
each from 2 diff.
habitat types
9EFGGG
95
Hawks must be
adjacent to Foxes
Rivers cannot
touch Mountains
Play at least 4
Bears
10GGFFF
100
Score 60+ pts
from wildlife
Score 10+ pts
from Prairies
Foxes cannot
be placed on
Forests
11CBAEG A/FB/GC/HD/IE/J 85
Score 5+ pts from
Landmarks
12BCFGA C/ID/HD/FL/JF/G 85
Score 4+ pts from
Forest Landmark
13EGBBD H/GC/LB/EC/KB/I 90 Place 3 Landmarks
Score 12+ points
from Rivers
14AFGDB E/LF/IA/KF/GD/H 95
Score 8+ pts from
Landmarks
Score 10+ points
from each
wildlife type
15GDECF D/JA/KG/LA/EA/L 95
Score 7+ pts from
River & Wetland
Landmarks
Fully Score 1 Elk
16EGCAE B/KE/JI/JB/HC/K 100Place 4 Landmarks
Score 35+ points
from Habitats
17FAGFC I/GH/ED/KF/GB/J 100
Score 4+ pts each
from 2 Landmarks
Prairies cannot
touch Wetlands
18FEDGF C/EL/DF/GC/HD/K 105
Score 5+ pts each
from 2 Landmarks
End with 5+
Nature Tokens
Hawks cannot
be adjacent to
Salmon
19DFEFG A/LF/GB/JD/IE/F 110
Place all 5
Landmarks
Score 10+ points
from each
wildlife type
Score 10+ pts
from any one
habitat type
20GEFEE D/FB/AC/LE/KH/G 115
Score 15+ pts from
Landmarks
Score 15+ pts
each from 3 diff.
wildlife types
Rivers cannot
touch Forests

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1 Score

115+
2 Score 120+
3 Score 125+
4 Score 10+ from Landmarks
5 Score 15+ from Landmarks
6 Score 20+ from Landmarks
7 Score 25+ from Landmarks
8 Score 7+ from a single Landmark
9 Score 10+ from a single Landmark
10 Place all 5 Landmarks
11Have 3 Landmarks adjacent to one another
12 Score 60+ from Wildlife
13 Score 65+ from Wildlife
14 Score 70+ from Wildlife
15 Score 35+ from Habitats
16 Score 40+ from Habitats
17 Have only 3 Wildlife types
18 Score 7+ from each Habitat
19 Fill Every Habitat Tile
20 End Game with 7+ Nature Tokens
Set up and play a multi-player
or solo game of Cascadia with
the Landmarks module. Any
players that play the game
may fill in a maximum of one
Achievement shape in their
column if an Achievement was
earned. Whenever you fill in a
shape, fill in the next shape on
your trail on the Achievement
hiking map (page 9).

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The Flatout Games CoLab for Cascadia: Landmarks is:
Randy Flynn - design, development, editing
Molly Johnson - design, art direction, administration, development, marketing, editing
Dylan Mangini - graphic design
Robert Melvin - design, development, editing
Beth Sobel - illustration
Shawn Stankewich - design, project management, development, art direction, production, marketing, editing
Illustration - Beth Sobel
Solo Mode Design - Shawn Stankewich
Scenario & Achievements Design - Randy Flynn, Robert Melvin, Shawn Stankewich
AEG Credits:
Nicolas Bongiu - director of projects
David Lepore - production
Adelheid Zimmerman - production
We would like to thank these friends for their playtesting and support of Cascadia:
Fertessa Allyse, Kalil Alobaidi, Julie Arenivar, Marleen Arenivar, Haley Shae Brown, Brian Chandler, Joseph Z. Chen,
Jeremy Davis, Chris Domes, Justin Faulkner, Manuel Fernandez, Jacki Flynn, Ken Grazier, Kevin Grote, Spencer Harris,
David Iezzi, Ashwin Kamath, Carla Kopp, Emma Larkins, Peter McPherson, Julian Madrid, Chad Martinell, Gavin
McGruddy, Aaron Mesburne, Tony Miller, Chris Morris, Robert Newton, Kathryn Nicholls, Eric Nicholls, Sophie Nicholls,
Rhys Nicholls, Tom Rorem, Kevin Russ, Ryan Sanders, Taylor Shuss, Cody Thompson, Samantha Vellucci, Connor Wake,
Josh Williams, Kyndra Williams, Lauren Woolsey, Mark Yuasa, and John Zinser.
Arcane Comics, Blue Highway Games, Playtest Northwest, Seattle Area Tabletop Designers, UnPub, and Zephyr
Workshop.
All of the reviewers and previewers who graciously offered their time and talents to try out Cascadia: Landmarks and to
help share it with the world!
In early 2019, Flatout Games opened its doors to create the Flatout Games CoLab. The CoLab
is an opportunity for the founding members of Flatout Games to team up with awesome
folks in the board game industry and make cool things together. Our approach is to build
the best possible experiences by involving everyone in the entire process. We strive to build
passion and excitement in each of our collaborators through shared efforts and shared
profits. This CoLab publication of Cascadia is a passion project for everyone involved, and
we are all part of an interconnected team - we take risks and are rewarded together.
Questions? alderac.com/customer-service | alderac.com/cascadia
© 2023 Alderac Entertainment Group.
2505 Anthem Village Dr. Suite E-521
Henderson, NV 89052 USA
All rights reserved.
WWW.FLATOUT.GAMES
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