Full manual text

Double-sided Game Board
Spider Marker
For added ambience, you may
choose to replace the original
Dragon marker with this new piece.
CLANK! EXPEDITIONS: Gold and Silk features a new double-sided
game board for your adventures. Each side uses its own special rules.
Setup is the same as with CLANK! A Deck-Building Adventure, except
as noted.
Setup
Place the three mining bonus tokens in their spaces on the board,
below the Clank! area.
Note that the flag marking the entrance to the dungeon is toward the
right side of the board, rather than at the top left corner.
Mining Gold
Throughout the mine, you’ll encounter veins of gold. Each touches one or two rooms. When you’re in such a room, you may spend
to dig out the gold.
Take from the bank the amount shown, then cover that amount on the board with one of your Clank!
cubes. (If you have no Clank! cube to place, you can’t mine.) Once a vein is covered by a Clank! cube, that vein can’t be mined again.
Whenever you mine a vein of gold, you cannot use Boots to move for
the rest of your turn. (Though you can still teleport.)
Mining Bonus
At the end of the game, players earn a bonus for the veins of
 gold they mined. The player who mined the most
(regardless of their values) takes the 20 point Mining Bonus token. The player who mined the second most takes the
10
 point Mining Bonus token, while the player who mined the third
most takes the 5 point token. There is no bonus for the fourth player.
If two or more players are tied for the same number of gold veins
mined, the player who mined the deepest vein (closest to the bottom
edge of the board) gets the more valuable token.
You will not necessarily use every Mining Bonus token in every game.
Each player can claim only one of them. You must mine at least one
vein to claim a token. You must also have a score to count; if you die
in the Depths during the game, you receive no bonus token (and the
next eligible player takes the best remaining token).
Elevators
The two elevator shafts along the left edge of the board allow quick access to and from the Depths. To move along these paths, however, you must pay
to the bank (each time you
use one).
If you have an insatiable thirst for plunder, CLANK! EXPEDITIONS is for you: a series of boards to continue your deck-building adventures.
This first expedition begins in a mine abandoned by the Ruin Dwarven
Mining Company (Ruin DMC) when it became infested with monsters.
But it still holds plenty of gold for those daring enough to enter.
Still more wealth awaits in the Spider Queen’s Lair. Surely the Spider
Queen herself is just a legend meant to scare people away from such a
fancy castle…
Market Board
You may place market items
here during setup.
8-point
artifact
3 Mining Bonus tokens
Gold
To add to your existing tokens and
increase the size of the bank.
12 Web tokens
Four Player Pawns
You may also make a “miner change”
by replacing the original player
pawns with these versions.
Components
New Adventures
Dwarven Mine

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Spider Queen’s Lair
Setup
Return the usual 7-point artifact token to the box. In its place,
this board uses the new 8-point artifact. (All the normal rules for
artifacts apply to this replacement.)
Shuffle the 12 Web tokens face down (hiding their point values), then place one at random on each web space on the board.
Web Tokens
Several passages in the Spider’s Lair begin the game with a Web token. To move through a Web token, you must spend either a Sword or an additional Boot. (Otherwise, you can’t make that move.) When you do, remove the
token from the board and place it face down in front of you.
Once a Web token has been removed, the passage is clear. From then
on, whenever a player uses it, no additional resources are required.
At the end of the game, the point values on any Web tokens you’ve
claimed are added to your score. You may look at the tokens you’ve
collected at any time, but their values are kept hidden from your
opponents until the end of the game.
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Credits
Game Design
Tim McKnight
Original Game Design and Creative
 Direction
Paul Dennen
Executive Producer
Scott Martins
Art Direction, Art, Graphic Design
Kenan Jackson, Raul
 Ramos, Jon Schindehette,
Ashle
y
 Stoddard, Nate Storm
Production
Evan Lorentz
Additional Game Design and Game
 Development
Andy Clautice, Paul Dennen, Darrell Hardy, Evan Lorentz
Special thanks to:
All of the awesome Dire Wolf Digital team members, and their friends and families, who helped to playtest CLANK!
Publisher: Renegade Games.
© Copyright 2018 Dire Wolf Digital, LLC. All rights reserved.
Webbed Rooms
Some rooms in the Spider’s Lair are marked with webs. These rooms contain gold, secrets (major or minor), and monkey idols. To claim one of these rewards, you must “cut it loose” from the web by spending a Sword when you first enter the room.
You are not required to spend any extra resources to enter a webbed room. If you have no Sword, or choose not to spend one, you must exit and re-enter the room for another chance to claim the reward.
The Queen’s Web CacheAt the top corner of the board is a Cache of eight treasures the Spider Queen has collected. During your turn, if you have
, you may spend it to take
the treasure of your choice. Mark it with one of your Clank! cubes. (If you have no cubes, you can only browse the web. You can’t take anything.) Each
option in the Queen’s Web Cache can be taken only once per game.
The eight options provide different amounts of gold, healing (to be
used immediately), and Boots or Swords (which must be used on
that turn). Many options also give you a Secret Tome, taken from
the Reserve (if any are available) and placed in your discard pile as
though you’d acquired it normally.

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