Clank! Expeditions: Gold and Silk

Dire Wolf, Renegade Game Studios, Galápagos Jogos · Board game · 2018
2–4 · best 3 30–60 min Weight 2.2/5
rating Ludopedia
8.0 rating BGG

Step by step

Game Objective

Welcome to CLANK! EXPEDITIONS: Gold and Silk! This expansion introduces new adventures to your deck-building journey. You'll be exploring two distinct locations: the Dwarven Mine, abandoned due to monsters but still rich in gold, and the Spider Queen's Lair, a fancy castle rumored to hold even more wealth. Your goal is to delve into these dangerous locations, acquire valuable treasures, and escape with the most loot. The player who amasses the greatest fortune will be declared the winner.

Setup

Setup for CLANK! EXPEDITIONS: Gold and Silk is generally the same as CLANK! A Deck-Building Adventure, with a few specific adjustments for each new board.

Dwarven Mine Setup:

  • Place the three Mining Bonus tokens in their designated spaces on the board, below the Clank! area.
  • Note that the flag marking the entrance to the dungeon is positioned towards the right side of the board, not in the top-left corner.
  • You may choose to replace the original Dragon marker with the new Spider Marker for added ambience.
  • You may also make a “miner change” by replacing the original player pawns with the new miner versions.

Spider Queen's Lair Setup:

  • Return the usual 7-point artifact token to the box. In its place, this board uses the new 8-point artifact. (All normal rules for artifacts apply to this replacement.)
  • Shuffle the 12 Web tokens face down, hiding their point values. Place one Web token at random on each web space on the board.

Game Flow

Consulte o manual para detalhes sobre esta seção.

Actions and How to Play

In CLANK! EXPEDITIONS: Gold and Silk, players take turns performing actions to explore the dungeon, acquire treasures, and manage their deck. The core gameplay revolves around using cards from your hand to move, fight monsters, and interact with the environment.

Mining Gold (Dwarven Mine):

Throughout the mine, you’ll encounter veins of gold. Each vein touches one or two rooms. When you are in a room with a gold vein, you may spend a Gold token (represented by a coin icon) to dig out the gold.

  • Take the indicated amount of gold from the bank.
  • Cover the amount on the board with one of your Clank! cubes. If you have no Clank! cubes available, you cannot mine that vein.
  • Once a vein is covered by a Clank! cube, it cannot be mined again.
  • Whenever you mine a vein of gold, you cannot use Boots to move for the rest of your turn. However, you can still teleport.

Elevators (Dwarven Mine):

The two elevator shafts along the left edge of the board allow quick access to and from the Depths. To move along these paths, you must pay a Gold token to the bank each time you use one.

Web Tokens (Spider Queen's Lair):

Several passages in the Spider’s Lair begin the game with a Web token. To move through a Web token, you must spend either a Sword or an additional Boot. If you do not spend one of these, you cannot make that move.

  • When you successfully move through a Web token, remove it from the board and place it face down in front of you.
  • Once a Web token has been removed, the passage is clear. From then on, whenever a player uses it, no additional resources are required.
  • At the end of the game, the point values on any Web tokens you’ve claimed are added to your score. You may look at the tokens you’ve collected at any time, but their values are kept hidden from your opponents until the end of the game.

Webbed Rooms (Spider Queen's Lair):

Some rooms in the Spider’s Lair are marked with webs. These rooms contain gold, secrets (major or minor), and monkey idols. To claim one of these rewards, you must “cut it loose” from the web by spending a Sword when you first enter the room.

  • You are not required to spend any extra resources to enter a webbed room.
  • If you have no Sword, or choose not to spend one, you must exit and re-enter the room for another chance to claim the reward.

The Queen's Web Cache (Spider Queen's Lair):

At the top corner of the board is a Cache of eight treasures the Spider Queen has collected. During your turn, if you have a Gold token, you may spend it to take the treasure of your choice. Mark it with one of your Clank! cubes. If you have no cubes, you can only browse the web; you cannot take anything.

  • Each option in the Queen’s Web Cache can be taken only once per game.
  • The eight options provide different amounts of gold, healing (to be used immediately), and Boots or Swords (which must be used on that turn).
  • Many options also give you a Secret Tome, taken from the Reserve (if any are available) and placed in your discard pile as though you’d acquired it normally.

End of Game and Scoring

Consulte o manual para detalhes sobre esta seção.

Tips for Winning

  • Prioritize Mining Bonuses: In the Dwarven Mine, focus on mining gold veins. The player who mines the most veins gets a significant point bonus (20 points for first, 10 for second, 5 for third). If tied, the deepest vein mined breaks the tie. Remember, you must mine at least one vein to be eligible for a bonus.
  • Strategic Web Token Collection: In the Spider Queen's Lair, don't underestimate the value of Web tokens. While their point values are hidden, collecting them can significantly boost your score. Plan your movement to efficiently claim these tokens as you explore.
  • Efficient Use of Resources: Pay close attention to the costs associated with certain actions, like using elevators or moving through webbed passages. Spending a Gold token for an elevator or a Sword/Boot for a web can be crucial. Plan your turns to maximize the value of your cards and minimize unnecessary spending.

Rules manual

Official PDF file

Prefer the Official PDF? Download the official Clank! Expeditions: Gold and Silk rulebook or browse it online with our AI rules assistant.
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