Full manual text

1
OVERVIEW
For the last 99 years, the critters of
Everdell have been hard at work
building cities in their beloved
valley. Now it is time to celebrate!
The king and queen are throwing an
unprecedented year-long event to
commemorate the 100th year since
Everdell’s founding. Come one, come
all! Come and celebrate the Bellfaire!
Bellfaire offers a number of different
modules and components that you
may include when playing Everdell,
such as a flat board that can be used
in place of the Ever Tree, new Special
Events, endgame Garland Awards,
unique player powers for each critter
type, rules for 5-6 players, and more!
CREDITS
Expansion Design: James A. Wilson
Development: Dann May, Brenna Noonan
Art: Andrew Bosley
Art Direction/Graphic Design: Dann May
Executive Producer: Dan Yarrington
Playtesters: Clarissa Wilson, Nathan
Wilson, Jacob Parker, Jonathan Parker,
Lee Kaiser, Maximilian Berbechelov, Iskra
Dyulgerova, Karl Schwantes, Chrissy Peske,
Tom Peske, Amy Peske, Alex Peske, James
Charlick, Jonathan Ramundi, Kat Rendek,
Trevor Baker, Gregory Delaney-Mucklow,
Cory Kneeland, Angela Kneeland, Marie
Kneeland, Michael Forrey, Tim Dolloff,
Benjamin Leroy-Beaulieu, Kim Williams,
Anthony Williams, Erin Williams, Rob Bell,
Kat Slosarska-Bell, Jonathan Baxter, Erin
Baxter, Andrew Albertsen

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2
CONTENTS
1 Flower Festval
Event Tile
12 Critters (6 Cardinals, 6 Toads)
and 2 Frog Ambassadors*
*For use with Everdell: pearlbrook
1 Market Board
7 Garland Award Tiles
9 Special Event
Cards
1 Bellfaire Board
4 Forest Cards15 Player power
Cards
6 PLAYER BOARDS
1 Rugwort Token
8 Axolotl/Any
Tokens
4 Market Tokens

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3
Bellfaire offers a number of expansion
options that may be used when playing
the base game of Everdell or one of its
expansions. Before setting up the game,
players should choose which modules
they wish to include. The details for
each module, including setup and rules,
are outlined below.
plAyer boards
These boards may be used as an area
to store resources, workers, and point
tokens. Players may choose any board
that they wish to use.
Forest Locations
You may shuffle these 4 new Forest
locations into the deck of other Forest
locations during setup.
Note: You must
pay the full
3 twigs to use this
location.
Special Events
The new Bellfaire special Events are less
specific events than those found in the
base game. These can be added to the
game in a number of ways, depending
on preference:

Shuffle them in with all of the
other special Events during setup.
MODULES

Shuffle and draw 2 of these special
Events and 2 of the other special Events.

Use only these Bellfaire special
Events.
Flower Festival Event
You may place the Flower Festival basic
Event beside the main board, or on the
designated space on the Bellfaire board.
This basic Event is achieved the same
way as the other basic Events.
To achieve this Event, you must have 1 of
each of the 5 card colors in your city, and
place a worker on the event to claim it.
Garland Awards
These represent special awards granted
by the king and queen to cities that display
excellence in specific aspects of their city.
During setup, shuffle the Garland
Awards and draw 1, placing it either
faceup beside the main board or in the
designated area on the Bellfaire board.
At the end of the game, the player who
has the most cards in their city of the
type listed on the Garland will gain an
additional 6 points. Second place will
gain an additional 3 points.
If players are tied for either first or
second, they will both gain the listed
point bonus.
Your city must contain at least 1 of the listed
card types to be eligible for the reward.

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4
Market
You may place the Market board beside
the main board, or use the Market area
on the Bellfaire board.

At the beginning of the game, place
the 4 Market tokens on the “gain”

side of the Market.

When placing a worker here, you
must choose to either gain resouces,
or trade them.
• If gaining, choose one of the
available tokens, gain the resources
and cards, then mo
ve that token to
the “trade” side.
To trade, pay the resources and discard
the amount of cards listed on any token
on the “trade” side, then gain 3 point
tokens and 2 of any resources from the
supply, then move the token back to the
“gain” side.
You may only have up to 1 of your workers
deployed to the Market at a time.
Bellfaire Board
Instead of using the 3D Ever Tree, you
may use the Bellfaire board. Place your
workers along the top of the board in
the Season locations. Place the special
Events along the bottom of the board.
You may place the deck on the stump
of the Ever Tree, or off to the side of the
board to help with visibility.
The Bellfaire board contains the Market
location, and spaces for the Flower
Festival Event and Garland Award tiles.
Bellfaire board set up to play with the Flower Festival, Garland Awards, and Market modules.

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5
5-6 Players
When playing with 5 or 6 players, apply
these changes:

Do not gain a worker when you
Prepare for spring.
• Play with 5 special Events with 5
players, and 6 special Events with 6
players.
• Players have a hand limit of 7 cards
instead of 8. •
Deal this number of starting cards:
1st player: 5 cards
2nd player: 5 cards
3rd player: 6 cards
4th player: 6 cards
5th player: 7 cards
6th player: 7 cards
• After you have passed at the end of
the game, discard any cards in your
hand.
• If you run out of cards in the draw
pile, shuffle the discard pile to replace
it. If you run out of all cards in the
draw pile and discard pile, you may
draw from the Meadow cards as if
they were the draw pile. If you run
out of cards in the Meadow, no more
cards may be drawn for the remainder
of the game, unless cards are
discarded, creating a new draw pile.
Player Powers
Using Player Powers will give each
player a unique ability, based on which
critter type they choose.
All powers are additions to the
normal rules of the game, so they do
not replace the normal functions of
workers that are allowed in the game,
and they are not considered “card-
playing abilities.”
Before game setup, each player should be
dealt 2 player powers and choose 1 to use,
returning the others back to the box.
When using Player Powers, do not gain
a worker when you Prepare for spring.
If playing with Player Powers in a solo
game, it is recommended that you also
include one or more of the solo variants
listed at the end of this rulebook.
Each Player Power is outlined in detail
in the next section.

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6
Axolotls: At the beginning
of the game, place 1 of
the “any” resource tokens
on each of the Basic
locations on the board
(the locations along the edge of the
river). When you visit a Basic location,
also gain the “any” resource token from
there. You may use each token one time
as any resource of your choice.

Cardinals: Increase your
hand limit by 2 cards. After
you draw cards, either
from placing a worker or
another effect, you may
draw 1 additonal card.

Foxes: When you place
a worker on a Forest
location, instead of
activating that Forest
location, you may instead
activate any non-permanent location
where an opponent has a worker
deployed. This may include locations
on Destination cards like an Inn or
Queen, but not a Cemetery since it is a
permanent location.

Hedgehogs: If you did not
gain a berry when you
placed a worker on a Basic
or Forest location, gain
1 berry. When playing a
Construction, you may pay 2 berries to
replace 1 of any resource in the cost. You
may pay as many berries as you would
like. Example: You could pay 6 berries to
decrease the cost of a Construction by 3
resources.
Lizards: Begin the game
with the unused Forest
locations in a shuffled
facedown deck. At the
beginning of each season,
including the beginning of the game,
draw 3 and choose 1 to play in your
area, placing the other 2 at the bottom
of the deck. You alone may visit these
Forest locations. Note: An opponent may
not copy these Forest locations with a
Lookout.

Mice: After you visit a
Basic or Forest location,
you may gain 1 of any
resource that you do not
already have.
Moles: Whenever you use
a worker to gain resources
from a location, you
may pay up to 1 of those
resources you just gained
to gain 1 pebble.

Otters: When playing a
Construction, you may
use resin as any resource.

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7
Owls: Increase your hand
limit by 1 card. After you
place a worker, you may
discard 1 card from your
hand and/or draw 1 card.
You may keep this drawn card, or you
may give it to an opponent. If you give
it away, draw 2 cards.
Platypuses: Begin the game
with five 1-point tokens on
your Player Power card. At
any time on your turn, you
may pay up to 1 of these
tokens to gain 1 of any resource and draw
1 card from the deck or the Meadow. Any
tokens you do not use are worth points at
the end of the game.
Rats: At the beginning
of the game, place the
Rugwort token on any
Meadow card. Whenever
that card is played, either
by you or an opponent, gain 1 of any
resource that you do not already have,
then move the Rugwort token to a
different Meadow card. You only gain
the reward and move the token if the
card is played, not if it is drawn or
discarded.
Squirrels: Any time you
use a worker to gain
at least 1 twig, gain 1
additional twig. When
playing a Construction,
you may pay 2 twigs to replace 1 of any
resource from the cost. You may pay as
many twigs as you would like. Example:
You could pay 6 twigs to decrease the cost
of a Construction by 3 resources.
Starlings: Increase your
hand limit by 3 cards.
When you draw cards, you
may choose to draw from
the deck or the Meadow.
You may draw from a combination of
both. Do not replenish the Meadow
until you finish drawing all cards. If you
are required to “reveal” cards, such as
with a Postal Pigeon, they must be from
the deck.

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8
SOLO GAME NOTES
You may not use the Rats Player Power
in a solo game.
If Rugwort claims the Flower Festival
event, he scores 4 points for that Event.
Rugwort still gets all of his workers,
even if you are using Player Powers
and you you do not a gain a worker in
spring.
For a more challenging solo game, try
adding 1 or more of these variants:
Glitzy: Every Prosperity card Rugwort
plays is worth 5 points instead of 3.
Squatty: Rugwort scores 2 points for
every space in your city where you have
not played a card.
Hasty: During Rugwort’s Prepare for
Season action, he will immediately
achieve the leftmost special Event.
Lucky: If you roll the same number that
was previously rolled, give Rugwort 1
point token.
Cranky: If you roll an 8, you must
randomly discard 1 card from your
hand.
Toads: Whenever you
play a Production card,
you may discard 1 card
and then activate the
Production card twice.
You may only do this 1 time for each
Production card (you may not use this
ability to activate a Production card 3
times). You must discard the card before
you activate the Production card.
Turtles: After you play
a card and resolve its
effects, you may place 1
of any resource on your
Player Power card from
your supply, or, if there is already a
resource there, gain back that resource
plus 1 more of the same type you just
gained from the supply. Any resources
left on the card at the end of the game
count as part of your supply for scoring
purposes. Example: You play a card, and
earlier you placed a pebble on your Player
Power card. Now gain back that pebble
plus 1 more pebble from the supply.

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9
Ever Year
1: Corrin Evertail founds Everdell.
2: Corrin marries Milly Green, becoming
the first king and queen of Everdell.
3: First post office established.
4: Nibbles McGregor moves to Everdell
and establishes Good River Farm.
5: Population of Everdell surpases 500.
6: Everdell Council of Elders formed.
7: Nibbles McGregor grows record-
breaking pumpkin.
8: First twig barge in commercial use.
9: Everdell Gazette established.
10: Scurrble invented.
11: Strongroot Castle completed.
12: Trade agreements made with the
citizens of Pearlbrook.
13: Chipter Swipple invents process to
refine resin and founds first refinery.
14: Pebble mine goes into production.
15: Croak Wart Plague sweeps through
Everdell and is cured by H. H. Quill.
16: Hopewatch Gate is built.
17: Everdell Scurrble League (ESL)
founded. Greensocks win first
championship 5-4 over the Stars.
18: Captain Plum Slunk discovers an
ancient horde of hidden treasure.
19: Mosslight Palace completed.
20: First Everdell Games.
21: Pearlbrook River floods.
22: Nibbles McGregor dies. McGregor’s
Market established in his honor.
23: Grimp Seefar publishes Atlas of
Everdell, illustrated by Bosley the Crab.
24: Trade road opened through Spirecrest
Mountains.
25: Everdell University established.
26: Brother Silvenus Stoat writes Fables
(based on the oral traditions).
27: Mistwood Monks complete the
Oakleaf Monastery.
28: Pristine Chapel ceiling painted.
29: Mistrise Fountain built.
30: Black Root Plague kills a third of the
population.
31: Society of Doctors formed.
32: King Corrin dies from complications of
Black Root. Wife, Milly, takes the throne.
33: Queen Fiora of Gildin visits,
establishes official treaty.
34: Historical Guild established.
35: Statue of Corrin Evertail carved by
Milton Goodmole is unveiled.
36: Queen Milly dies, leaving no heir.
37: Fynn Nobletail voted in as the new
king. Prophet Foresight predicts war.
38: King Fynn establishes an army. The
Hornet Wars commence.
39: The Great Berry Famine begins.
40: Fort Faraway erected. Battle of
Badger’s Teeth.
41: King Fynn triumphs in the Hornet Wars.
42: King Fynn dies. His daughter, Amilla
Glistendew, becomes queen.
43: Agreement signed with Waggle Fields,
honey trade begins.
44: Pud Sweetpaw bakes first “Pudding Bun.”
45: Silver Scale Spring discovered in
cavern beneath Strongroot Castle.
46: Green Acorn Inn opens.
47: Jor Goldwing composes and performs
the song Everdell for the first time.
48: Juniper Jig invented.
49: Oleander’s Opera House opens.
50: Mim Speckle publishes Map of Stars.
51: Queen Amilla’s husband dies.
52: Coffee is discovered.
53: Big Beaver Dam constructed.
EVERDELL
CELEBRATING 100 YEARS

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10
54: Queen Amilla marries West McGregor,
gives birth to triplets.
55: Mip “Speedy” Furrows retires from
professional scurrble with a record 238
cornings and 120 crownings.
56: Good River Farm is flooded and
abandoned.
57: Big Beaver Dam deconstructed.
58: Sir Villminias Stroke completes the
Gilded Book.
59: Sunblaze Bridge is built.
60: Yara and Brun Mayberry restore the
Good River Farm.
61: Bonedry Drought ruins crops.
62: Dill Gurgle builds aqueduct system.
63: Cirrus Windfall makes longest
recorded flight.
64: Gold discovered in Amber Caves.
65: Royal treasury is robbed.
66: Guild of the Greycloaks established.
67: Yara and Brun Mayberry break
records, giving birth to their 21st child.
68: Mushroom Maze opens in Early
Sprout. Dill Gurgle goes missing.
69: Oliver Frumple given Key to the City.
70: Tarry Hare opens largest recorded
general store of all time.
71: Tarry Hare’s general store burns to the
ground. Tarry Hare opens new store.
72: Queen Amilla dies. Her son North
McGregor becomes king.
73: Rugwort attempts to overthrow the
throne, but is thwarted.
74: King North establishes border patrols.
75: Treaties are signed with Emerland and
Farshore. Littledell is founded.
76: King North sends aid to Gildin to
defend against Red Scale.
77: The Seven Champions corner and
defeat Red Scale in Longleg Forest.
78: Population of Everdell surpasses 5,000.
79: The Four Cities are established.
80: Rugwort attempts to overthrow the
throne, but is thwarted.
81: Renowned ranger Strey Softpaw
captures the elusive Acorn Thieves.
82: Scurrble declared “Sport of the
Century.” ESL expands to 16 teams.
83: Skysurfing invented.
84: Postal Pigeons go on strike.
85: Sam Tumbles invents “spinniwigs.”
86: Number of official villages and towns
in Everdell surpasses 100.
87: Rugwort attempts to overthrow the
throne, but is thwarted.
88: Tornado sweeps through Everdell.
89: King Rhun of Spirecrest visits Everdell
to lend aid.
90: Tezel Spink invents “Steampower.”
91: Honeypaw is first Big Critter granted
Everdell citizenship.
92: Pudding Bun declared “Pastry of the
Century” by the Baker’s Guild of Everdell.
93: Skysurfing becomes 50th official sport
of the Everdell Games.
94: Lil’pence removed from currency.
95: Prophet Foresight dies, warns of
looming danger.
96: Meteor shower strikes Everdell.
97: Monks of Mistwood lead rebuilding
campaign. ESL joins the effort.
98: Construction of rail
system through the
Spirecrest Mountains
commences.
99: Tezel Spink first
demonstrates “Glowlight.”
100: King North hosts the
Bellfaire to celebrate 100
years since the founding
of Everdell.
10

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