Full manual text

2
COMPONENTS
In a distant world inhabited by fairies, darkness
threatens harmony and magic. Even the memory
of the incredible places in this universe has faded,
and now, only through the power crystals will
the fairies ensure the return of happiness. To do
so, they will need to explore various places to
restore the memories of the Enchanted Garden.
EncantadoEncantado
JardimJardim
50 crystal cards, 10 cards of each color (red, green, white,
blue, black), numbered from 0 to 9.

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THE CRYSTAL CARDS
50 Enchanted Garden cards:
- 20 Level I Enchanted Garden cards
- 20 Level II Enchanted Garden cards
- 10 Level III Enchanted Garden cards
6 Fairy Cards
1 Multicolored Crystal Card
Rulebook
Value of the card for the dispute
Card color for the dispute.
If the card has a , it will
count as any color.
Type/Color of the letter
Number of players

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SETUP
Follow these steps, in order:
1. Order the crystal cards according to the number of players
(shown in the bottom right corner) and shuffle them to
create a draw deck, placing it in the center of the playing area
(return the remaining cards to the game box):
- 2 players: remove the 9, 8, 7, and 6 cards
- 3 players: remove the 9, 8, and 7 cards
- 4 players: remove the 9 cards
- 5 players: use all the crystal cards
2. Randomly distribute 7 crystal cards to each player.
These cards create the players’ hands and must be
kept secret from the others.
3. Sort the Enchanted Garden cards according to
their level (1, 2, or 3). Shuffle each pile separately to create
an Enchanted Garden deck for each level.
4. Draw 4 cards from each Enchanted Garden deck and
place them face up next to their respective deck.
5. Place the 6 Fairy cards on top of the Enchanted Garden
cards, with the respective player number side (shown in the
bottom right corner) facing up.
6. Choose the starting player and give them the Multicolored
Crystal card.
You can now start playing Enchanted Garden!
1
2

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6
OVERVIEW
HOW TO PLAY
During the game, players will play their crystal cards to
win tricks, which will grant them cards to use in exploring
the Enchanted Garden. Players will purchase cards
displayed in the playing area to gain exploration points
and/or bonuses.
These bonuses allow players to acquire new Enchanted
Garden cards by paying fewer Crystal cards. Additionally,
some Fairies will award Exploration points when the player
reaches a certain bonus value of a specific type/color.
Once a player reaches 12 Exploration Points, or 3 Fairies
are claimed by the players, the round is played to the
end and the player with the most Exploration Points is
declared the winner.
The game is played over several rounds until the game
ends. At the start of each round, each player must have 7
crystal cards in their hand. Each round will consist of 7
turns of play, during which crystal cards will be played.
In each turn of the game, the player holding the
Multicolored Crystal card will choose a Crystal card from
their hand and play it in the center of the playing area to
start a new match.

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Any card from the player’s hand can be played to start a
new turn. This is the opening card. The other players
must observe the type/color of the Crystal on the opening
card, that is, the card played by the player who started the
turn.
In a clockwise order, the other players must choose a card
from their hand and play it, observing the following:
- Players must play cards of the same type/color as the
Crystal played by the player who started the game;
- Only if a player does not have a card in their hand of the
same type/color as the opening card, this player may play
any other card from their hand, regardless of its type/
color;
1
2
3
Example: In this example, the first player played the red
crystal card with a value of 5. Therefore, the other players
had to play red cards from their hands.

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- The player who played the highest-value card AND whose
card matched the type/color of the opening card wins the
trick. In other words, the player who did not play a card
of the same type/color as the opening card (did not follow)
will automatically lose the trick.
Example: Following the previous example, player 4 does not
have a card of the same type/color as the opening card (red
5) in their hand, and therefore they can play any other card
from their hand and choose to play the green 4.
In the example above, the winner of the trick was player 2,
who played the card of the same type as the opening card
(red) and had the highest value (7).
1
2
3
4
The winner of the trick will immediately take all the
cards that were played in the trick, choose one of them,
and place it in front of them in a space that will be their
exploration area.

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Example: Following the previous example, the player
took the 4 cards played in the game and chose to place the
Red 5 card in their Exploration Area. They also took the
Multicolored Crystal card for themselves.
The remaining cards from the trick are placed in a discard
pile next to the crystal draw deck.
Finally, the winner of the trick receives the Multicolored
Crystal card.
Each player can have a maximum of 3 cards in their
exploration area, but if they wish, they can replace them
with the newly acquired card, placing the replaced card in
the discard pile.
After these steps, the player holding the Multicolored
Crystal card will begin a new turn (trick), following the
same steps described above, until the round ends (when all
cards in hand have been played).
exploration area Crystal
Multicolored
player hand
cards played in the trick

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Enchanted Garden Cards represent the locations that
players need to explore to bring back the happiness of the
Enchanted Garden Fairies.
To obtain Exploration Points, players must acquire these
cards. They are displayed in the center of the playing area
and can be acquired by any player during specific moments
of the game.
Each card has its own acquisition cost, as well as a bonus
equivalent to the Garden’s level. In addition, most Garden
cards also give players Exploration Points.
ENCHANTED GARDEN CARDS
1
2
3
5
1
1 1
4 2
3
4
5
Cost of the Card
Exploration Point
Color and Bonus
Color and Illustration
Number of Players
Acquiring an Enchanted Garden Card
To acquire a new Enchanted Garden Card, the player needs
to pay its cost using Crystal cards in their exploration area,
as well as bonuses from previously acquired Enchanted
Garden cards.

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To do this, the player must spend a number of Crystal
cards in his exploration area and add them to the bonuses
of the same type/color as the cost indicated on the Garden
card to be acquired.
Note: Zero-value Crystal cards have a that can be used
to acquire Level III Garden cards (See Acquiring Level III
Garden Cards) or as a wild card, serving as any type/color.
Remove the Crystal cards that were used to acquire the
exploration area and place them in the discard pile.
The player must spend a number of Crystal cards from
his exploration area equivalent to the level of the Garden
card being acquired, and the remainder can be paid for
using bonuses from other Garden cards (for example, for
a level II Enchanted Garden card, the player must spend a
minimum of 2 Crystal cards from their exploration area).
Example: In this example, Ana wants to buy the card 1 and to
do so she needs to pay the cost indicated on it. She can spend her
Black Crystal 8 card in her Exploration area 2 and the green
and red bonuses from her Garden cards that she acquired in
previous turns 3.
1
2 3 3

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The acquired Garden card is placed in front of the player,
in their scoring area, and will form a row with the
acquired Garden cards, organizing them according to type/
color so that their bonuses and Exploration points are
visible to everyone.
After acquiring an Enchanted Garden card, the player
must fill the space left by the acquired card by drawing a
new card of the same level. If the deck has run out of cards,
this does not happen.
Example: Following the previous example, Ana discarded her
Black Crystal 8 card, now only having the White Crystal 4
card in her Exploration area. But she added the card 1 to
her Enchanted Garden card list. Now, Ana has the following
bonuses: and a total of 7 Exploration Points
(2+2+1+2) for the Enchanted Garden cards acquired.
1

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Moments to acquire a Garden card
Players can only acquire Enchanted Garden cards at 2
specific points in the game:
- After the end of a round, all players can acquire a Garden
card, starting with the player who has the Multicolored
Crystal card;
- At the end of each trick (except the last trick of a
match), only the player who won the trick can give the
Multicolored Crystal card, passing it to the player on their
left, and after that he can acquire a Garden card (thus, the
player who will start the next match will be different, since
the Multicolored Crystal card has changed players).
Acquiring Level III Garden Cards
To acquire a Level III Garden card, the player must use a
Crystal card that contains a , that is, it must be a Crystal
card with a value of 0.
exploration area
scoring area

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THE FAIRIES
After a player acquires a Garden card, they will check if it
meets the requirements of any of the Fairy cards.
Only Enchanted Garden cards can be used to meet the
requirements of the Fairies (that is, you cannot use Crystal
cards to get a Fairy).
END OF THE ROUND
After 7 turns of play, the players will no longer have Crystal
cards in their hands and the round ends. Starting with
the winner of the last trick (the one with the Multicolored
Crystal card) and proceeding clockwise, each player may
acquire a Enchanted Garden card.
Whenever a Garden card is acquired, another will be
placed in its place, provided the deck of the same level has
not yet run out
If this is not the final round (see End of Game), the crystal
cards from the discard pile are shuffled with the draw pile,
forming a new deck, and 7 Crystal cards are dealt to each
player again, starting a new round.
Example: In the example on the previous page, Ana was
acquiring the card 1. The acquisition cost of this card is
3x 4x 1x . To do this, she will discard the three
cards from her Exploration area and add the bonuses from the
Enchanted Garden cards that are in her scoring area.

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If the player is the first to fulfill the requirements, he
will take the corresponding Fairy card and place it in
front of him, scoring the highest Exploration point
indicated on the card. From now on, any other player who
meets the requirements of this card will only score the
lowest Exploration point value (in a 2-3 player game, 3/1
Exploration points - in a 4-5 player game, 5/2 Exploration
points).
Example: Following the previous example, as soon as Ana
acquired her fourth red Enchanted Garden card ( 1), she
fulfilled the requirements to win the red Fairy. Therefore, she
takes the red Fairy card and places it in front of her ( 2). With
this, Ana gained 5 Exploration points for being the first to fulfill
the requirements of this Fairy. Ana’s score at this moment is
18 Exploration points (5+1+2+2+2+5+1). Note that in this turn
alone she managed to gain 10 points: 5 points for the level III
Enchanted Garden card and another 5 points for winning the
red Fairy.
1
2

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GAME END
When a player obtains 12 Exploration points (either
through Garden or Fairy cards), or when a third Fairy is
collected by a player, the current round will end until
all tricks have occurred, and at the end, each player may
acquire a Garden card normally.
Then, the players will add up their Exploration points, and
the one with the highest total will be declared the winner.
In the event of a tie, the winner is the player with the
fewest Garden cards.
If the score remains tied, the winner is the player with the
most higher-level cards.
If the score remains tied, the player with the most Fairy
cards wins.
If the score remains tied, the players share the victory.
CREDITS
Game Designer: Rafael Verri
Ludofun Editora Ltda.
All rights reserved
www.ludofun.com.br
@ludofunxp

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