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Manual — La Pâtisserie Rococo

Eagle-Gryphon Games, Maldito Games, Skellig Games · Jogo de tabuleiro · 2026
1–5 · melhor 3 Solo 60–150 min Peso 3.3/5 PDF oficial 24 páginas
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1
Louis & Stefan Malz
Fabrice Weiss
Players
1-5
Ages
14+
Time
60-150

---

2
Welcome back to the Rococo era!
Louis XV reigns in France and is hosting a grand festival in the gardens of Versailles. Everyone is clamoring for you to provide tantalizing and
delicious pastries for the event. This isn't just about your pâtisserie – it's about creating a presence at the most prestigious festival of the era that
provides the chance to gain everlasting fame and prestige as well as opportunities to gain favor with important nobles.
Players represent the pastry shops (les pâtisseries) and pastry chefs (les pâtissiers) preparing pastries for sale and for show at the Versailles
Garden Festival. Will you be able to outdo your rivals and win valued prestige with the nobles?
Table of Contents:
Components . . . . . . . . . . . . . 3
Board Layouts . . . . . . . . . . . 4
Setup . . . . . . . . . . . . . . . . . . . 5
Gameplay . . . . . . . . . . . . . . . . . 6
Phase 1: Preparation . . . . . . . 6
Phase 2: Select Staff . . . . . 6-8
Phase 3: Perform Actions . . . . 8
Main Actions . . . . . . . . . . . 9
Acquire Recipes . . . . . . . . . . . . 9
Acquire Ingredients . . . . . . . . 9
Buy Goods . . . . . . . . . . . . . . 9
Bake . . . . . . . . . . . . . . . . . 10
Decorate . . . . . . . . . . . . . . . . 10
Deliver . . . . . . . . . . . . . . . . 11
Hire . . . . . . . . . . . . . . . . . 12
Give Notice . . . . . . . . . . . . 12
Place Service Staff or Noble Host . . . 12
Special Bonus Tiles . . . . . . . 13
Phase 4: Gain Income . . . . . 13
End of Round . . . . . . . . . . . 13
Final Scoring . . . . . . . . . . . . 14
Staff Card Bonuses . . . . . . . . . 15-16
Special Bonuses . . . . . . . . . . . 16
Solo Game . . . . . . . . . . . . . 17
Solo Setup . . . . . . . . . . . . . . 17
Solo Gameplay . . . . . . . . . . . . 18
Mentor Actions . . . . . . . . . . . 19-21
Solo Final Scoring . . . . . . . . . . 22
Extended 2-Player Game . . . . 22
Promo Tiles . . . . . . . . . . . . . 23
Promo Cards . . . . . . . . . . . . 23
Summary of Play . . . . . . . . . . 24

SPECIAL THANKS
The designers thank everyone who participated in developing
and testing the game.
Main Testers Base Game: Matthias Adler, Melanie Bähre,
Tim Bergemann, Anke Binnewies, Heiko Brendel, Andy
Butz, Christoph von Engeln, Thomas Förster, Ellen Gräbner,
Jens-Florian Groß, Silke Hahn, Marc Haslop, Jessica Hüsker,
Eike Jenssen, Dani Kemmler, Alex Kirchner, Edith Kirchner,
Niels Koesling, Mike Lieske, Arnas Lucassen, Anja Malz,
Wilfried Meinecke, Micha Mette, Andreas Micheel, Gerrit
Müller, Lisa Müller, Claudio Pendolino, Heike Risthaus, Stefan
Risthaus, Simone Schidlowski, Henrik Sonnemann, Dominik
Wagenführ, Thorsten Wagner, Moritz Walz, Timo Weil, Ines
Winkler.
Main Testers Solo Game: Marc Haslop, Peter Schmähler,
Dominik Wagenführ.
CREDITS
Designers: Louis & Stefan Malz
Artist: Fabrice Weiss
Graphic Layout: Alex Colby
Realization: Ralph H Anderson
Like us on Facebook: www.facebook.com/EagleGryphon/
Follow us on X (formerly Twitter): @EagleGryphon
www.Eagle-Gryphon.com
For support, email us at: info@eagle-gryphon.com
© 2025 FRED Distribution Inc.
801 Commerce Drive, Building #5. Leitchfield, KY 42754 All
Rights Reserved.

---

3
Coins
(1s, 2s, 5s, & 10s)
6 Special Bonus Tiles76 Staff Cards 11 Table Bonus Tiles
45 Recipe Tiles 85 Ownership Markers50 Ingredient / Topping
Tiles
15 Goods Track Markers
Rulebook2 Cloth Bags 5 Player Aids
2 Staff Bonuses
Reference Sheets
Start Player Marker
5 Player Boards1 Double-Sided Game board
(1-3 players / 4-5 players)
2 Baking Trays
(A & B)
20 Start Staff Cards
Base Game for 2 to 5 Players
Components:

---

4
Board Layout
•Prestige Point Track
•Pastry Dish Recipe Display
•Presentation Tables
•Table Bonus Spaces
•Service Staff
•Noble Host Spaces
•Special Bonus Tables
•Ingredients Display
•Staff Display
• Staff Ownership Marker Spaces
•Player Count Indicator
Player Board Layout
•Recipe Storage Spaces
•Flour Track
•Sugar Track
•Butter Track
•Cooling Racks
•Decoration Spaces for Baked Pastries
•Successful Decoration Spaces for Income
•Ownership Marker Indicator
•Ingredient Storage Area
1-3 Player Side 4-5 Player Side
1
1
1
1 1
3
3
5
5
3
3 3
3
3
3
3
3
3
3
5
5
7
7
5
5
5
5
5
5
7
7
79
9 9
11
11 11
2
2
2
3
4
2 2
4
4
6
9
6
4
4
4
4
4
4
4
4
4
6
6
8
9
8
6 6
8
8 8
10
10 10
4
5
5 5
5
5
5

---

5
Setup
Before the first game, carefully remove all the tiles from the punchboards.
1. Place the game board in the middle of the table with the side matching the number of
players faceup.
2. Place all Ingredient tiles in the Ingredient bag and mix them inside.
3. Place all Recipe tiles in the Recipe bag and mix them inside.
4. Mix the Table Bonus tiles facedown and then place a random Table Bonus tile faceup on
the Table Bonus spaces for all five tables. The remaining Table Bonus tiles will not be used
and should be returned to the box.
5. Separate the numbered Staff cards
(Levels I-IV) by number and shuffle each deck
facedown. Using these, form the general Staff deck by stacking the appropriate number of
cards facedown, starting with the Level IV cards
(see the chart on the right). The number of
cards left over is shown in parentheses.
6. Randomly place a number of
Staff cards equal to one more than the number of players
faceup below the game board as a display.
(For example, with 3 players you will use 4 cards.)
All the remaining Staff cards are removed from the game.
7. Set out the two Baking Trays next to the general Staff deck.
8. Place 2 random Special Bonus tiles, with the matching color faceup, on the Special Bonus
tables in the lower left of the game board. The remaining Special Bonus tiles are removed
from the game.
9. Choose a player color and take all the player components for that color: Player board, 3
Goods markers, 17 Ownership markers, and 4 Start Staff cards. Place 1 of your Ownership
markers on the Prestige point track on the "0" space. Place your Player board and your
remaining Ownership markers in front of you.
Note: Prestige points gained during the game will be printed in white with a red border. All
other Prestige points are printed with a black border and will be gained during Final Scoring.
10. At the beginning of the game, your 4 Staff cards are considered unused staff and are placed
facedown in a deck. At the start of each round, you will choose 4 Staff cards to use as hand
cards from your unused Staff. When you play a card, it is placed faceup in a discard pile to
the right of your unused Staff deck, as used Staff. Unused Staff, used Staff, and the Staff
cards in your hand make up your total Staff inventory.
11. Place your 3 Goods track markers on the 3 indicated start spaces for the 3 goods tracks on
your Player board
(2× flour, 1× sugar, 1× butter).
12. Randomly select someone to start the game and give them the Start Player marker.
13. Place all the Coins next to the game board. If you have the Start player marker, take a total
value of 10 Coins as start capital. In clockwise order, all other players now take a value in
Coins that is 1 higher than the previous player
(11, 12, 13, and 14 Coins in a 5-player game).
Note: Ownership markers and Coins are unlimited. If they run out, use any suitable substitute.
Now the game can begin!
Players
Level
IV
Level
III
Level
II
Level
I
Total
Cards
2 4 8 8 1232 (36)
3 5 10 10 1540 (28)
4 6 12 12 1848 (20)
5 7 14 14 2156 (12)
Immediate
Prestige Point
Final Scoring
Prestige Point
Card Level Number
Staff cards for a 3 player game (one
more than the number of players).
Placement of goods track markers
at the beginning of the game.

---

6
Gameplay
The game consists of 4 Rounds. Each Round consists of 4 Phases in the following order:
• Phase 1: Preparation
• Phase 2: Select staff
• Phase 3: Perform actions
• Phase 4: Gain income
After the end of the 4th Round
(when the general Staff deck will be used up), the game ends
with Final Scoring.
Phase 1: Preparation
Every Preparation Phase, bring out New Ingredients and New Recipes following the below
instructions:
A. New Ingredients
1. If there are still Ingredient tiles from the previous Round in the lower part of the Ingredients
display
(indicated by

)
, remove them now and place them in the Ingredient discard pile.
2. Shift all remaining Ingredient tiles from the upper part of the Ingredient display down as far
as possible.
3. Place random Ingredient tiles from the Ingredient bag faceup on all the empty Ingredient
spaces. Start with the top row and fill each row from left to right. If the Ingredient bag
is empty and you still need Ingredient tiles, take all the Ingredient tiles from the discard
pile, return them into the Ingredient bag, mix the tiles well, and continue filling in the
Ingredient display.
(If there still aren't enough Ingredient tiles, leave the remaining spaces
in the display empty.)
B. New Recipes
1. If there are still Recipe tiles on the two rightmost Recipe spaces (indicated by

)
from the
previous Round, remove them now and place them in the Recipe discard pile.
2. Shift all remaining Recipe tiles as far to the right as possible so that each one is in a Recipe
space.
3. Then, place random Recipe tiles from the Recipe bag with the light unbaked side faceup in
all remaining empty spaces from right to left. If the Recipe bag is empty and you still need
Recipe tiles, take all the Recipe tiles from the discard pile, return them to the Recipe bag,
mix the tiles well, and continue filling the display.
(If there still aren't enough Recipe tiles,
leave the remaining leftmost Recipe spaces empty.)
Phase 2: Select Staff
Step 1: Select Your Own Staff
In the 1st Round:
Pick up all 4 of your Start Staff cards.
(Since this is all your Staff, you won't have any unused
Staff at the start of the 2nd Round.)
To prepare new Ingredients, first remove all remaining
Ingredients from the lower part of the Ingredients
display, and place them in the Ingredient discard pile.
Next, slide the remaining Ingredients down as far as
possible. Then fill the empty Ingredient spaces with
random Ingredient tiles from the draw bag.
Any Recipe tiles in the 2 rightmost spaces are removed
and placed in the Recipe discard pile.
Next, slide the remaining Recipe tiles to the right as far
as possible.
Then fill the empty Recipe spaces with random Recipe
tiles (light, unbaked side faceup) from the Recipe bag.

---

7
From the 2nd Round on:
Simultaneously and secretly select 4 Staff cards from your unused Staff
(your facedown draw
deck)
and take them into your hand (as hand cards). Place these cards between your deck and
discard piles, to avoid mixing them with your other Staff cards if you wish to lay them down.
If you have less than 4 unused Staff cards, you must first take all your Unused Staff cards into
your hand. Then, take your used Staff
(in the discard pile) and place them facedown to the left
to create a new unused Staff deck. Now you may take additional Staff from your Staff deck
until you have 4 cards in your hand. Since you always select your cards freely from the deck,
instead of just drawing the top cards, you don't need to shuffle your Staff deck.
Important: You may only turn your used Staff cards into unused Staff cards at the moment
when you actually need to select Staff and you don't have any unused Staff remaining,
never before! You may look through your unused and used Staff cards at any time.
If you have exactly 4 cards in your unused Staff deck, you won't have any choice and must
take exactly these 4 cards into your hand. You now have no more unused Staff until you need to
select unused Staff cards again in the next Round.
If you have more than 4 cards in your unused Staff deck, select four of them to take into your
hand and return all unselected cards facedown under the bottom of your Player board on the
left as your unused Staff deck.
Step 2: Select New Staff
Players will now gain 2 new Staff cards. The person with the Start Player marker begins by
taking Baking Tray A and dealing the top [number of players +2] Staff cards from the general
Staff deck facedown onto the Baking Tray.
(For example, 5 cards for a 3-player game.) Then and
only then, the player to the right of the Start Player deals the same number of Staff cards from
the general Staff deck facedown onto Baking Tray B.
Important: Each round, the top X cards of the general Staff deck must be dealt to Baking
Tray A first, and the next X cards must be dealt to Baking Tray B. This distribution of
Staff cards must not be done in any other way!
Now, the Start player and the player to their right look at the Staff cards on the Baking Tray they
have and take 1 Staff card to keep as a hand card.
Then they each return the remaining new Staff cards facedown on the Baking Tray and
pass it to the next player according to the arrows on the Baking Trays
(clockwise for A and
counterclockwise for B).
Repeat this process until each player has taken 2 Staff cards to keep as hand cards (1 card from
each Baking Tray
).
Note: These Staff cards must be selected 1 at a time --- you aren't allowed to look at both
sets of cards at the same time!
4 Staff cards are chosen and placed facedown to the
right of your Staff deck as your hand cards. During a
round, the cards you play will go in your faceup Staff
discard pile.
First, prepare Baking tray A by taking the top (# of
players +2) Staff cards from the general Staff deck.
Once loaded with Staff cards, Baking tray A is passed
to the left, and Baking tray B is passed to the right.
Players choose 1 Staff card from each tray.
Next, prepare Baking tray B by taking the top (# of
players +2) Staff cards from the general Staff deck.

---

8
Now, the remaining 4 cards (2 from each Baking Tray) are placed faceup in any order on the 4
Hire Staff spaces on the game board and the Baking Trays are set aside until the next Round.
Tip for first-time players: If you're all new to the game, we recommend playing the first
game without the baking trays. Instead, just deal out random cards to everyone: First, deal
each player 1 card from the general staff deck. Then deal 2 cards from the staff deck faceup
to the Hire Staff spaces on the game board.
Then you do the same thing again, i.e. 1 more card for everyone, then 2 more cards to the
Hire Staff spaces. In this way, there is no need to select cards, which makes it easier and
faster to get started. From the second game on, please use the baking trays as described
above, as this is the only way to fully enjoy the game and ensure the overall balance!
Step 3: Remove One Card from the Game
Each player now has a total of 6 cards in their hand: 4 selected from their unused Staff and 2
new Staff from the Baking Trays. Each player must now select any 1 of their 6 hand cards to
discard facedown out of the game, which leaves each player with 5 hand cards to play over the
course of this Round.
Phase 3: Perform Actions
The Start Player begins Phase 3 by taking a turn and is then followed by the other players in
clockwise order doing the same. On your turn, if you still have at least 1 Staff card in your hand,
you must play 1 card of your choice faceup to your discard pile and use it to perform 1 Main
action.
The Main action you can perform will depend on the training level of the Staff you play (
see
card illustrations to the top left
):
• Pastry Chefs (Pâtisseur/Pâtissière)
can never perform the actions Acquire Ingredients and
Buy Goods. Note: Pastry Chefs have a gold background, a hat, and are signified by a [
].
• Assistants can never perform the actions Decorate and Hire Staff. Note: Assistants have a
silver background, no hat, and are signified by a [

].
After you've performed your Main action
(and never before), you can use the Staff Bonus action
shown on the bottom half of the card. All types of Staff Bonuses are described on page 15.
If a card's Staff Bonus action offers an additional action, the training level of that Staff card
applies. However, the Staff Bonus action can override requirements
(for example, a Pastry Chef
may Acquire Ingredients if they have that as a Bonus action).
You may forfeit your Main action and/or the Staff Bonus action.
If you don't have any more Staff cards in hand, you must pass.
After a player completes their actions, play proceeds to the next player in clockwise order. Once
everyone has emptied their hands of Staff cards, this Phase ends as everyone has now passed.
Note: Players who take the Hire action will have more cards and will continue play after other
players have passed.
Assistant
Pastry Chef
Notice Value
Notice Value
Bonus Action
Bonus Action
Card Level
Card Level
Blue backgrounds can be performed by both Pastry
Chefs [ ] and Assistants [ ].
Gold backgrounds can only be done by a Pastry Chef [ ].
Silver backgrounds can only be done by an Assistant [ ].

---

9
Details for the 9 Main Actions
Whether the respective action can be carried out by a Pastry Chef and/or an Assistant

is shown in the parenthetical after the name of the Main Action, and reflected in the action icon
color
(Silver for Assistant, Gold for Pastry Chef, and Blue for both):
1. Acquire Recipes (
|

)
Choose 1 or 2 Recipe tiles from the Recipe display on the game board, pay their
price
(as indicated by the Coin Icon

)
, and place them faceup at the top of your
Player board.
If, after completing your turn, at least 3 recipe spaces are empty, shift all the
remaining Recipe tiles in order as far to the right as possible. After shifting, add new
Recipe tiles as described in New Recipes
(see page 6).
You may store a maximum of 3 Recipe tiles (as indicated by the brown Recipe spaces
at the top of your Player board).
You may discard your owned Recipe tiles at any
time.
2. Acquire Ingredients (

)
Choose exactly 1 Ingredient tile from the Ingredients display on the game board,
pay its price and place the Ingredient tile faceup to the right of your Player board.
There is no limit to the number of Ingredient tiles you may have.
The price is stated next to the ingredient spaces. The price depends on which row
you take the tile from and how many tiles were in that row before you took it
(see
example on the right)
.
New Ingredient tiles are only added to the Ingredients display in Phase 1 of the next
Round.
Important: Pastry Chefs (
) may not perform this action (except via a
corresponding Staff Bonus)
!
3. Buy Goods (

)
Choose exactly 1 of the three types of Goods (Flour, Sugar, or Butter) and buy one
or more units of that type.
Pay the required total price depicted on your Player board and move your
corresponding Goods track marker up its track by the corresponding number of
spaces
(see example on the right).
At no time may you own more units of a Good than the respective Goods track
allows.
Important: Pastry Chefs (
) may not perform this action (except via a
corresponding Staff Bonus)
!
The price for each Ingredient tile is shown. A tile from
the full top row costs 2 coins. The last available tile
from the second row from the bottom is free.
To Acquire a Recipe, pay the indicated price and place
the Recipe in one of the slots at the top of your Player
board.
If you buy 3 units of sugar, the total price is 8 Coins.
(Note: You can't buy more than 3 sugars at a time as
indicated by the depicted costs.) If you buy only 1 unit
of flour, the price is 0 Coins – it's free.

---

10
4. Bake ( |

)
Bake 1 or 2 Pastry Dishes. To bake each Pastry Dish, choose 1 of your Recipes above
your Player board and spend the required raw materials by adjusting your Goods
markers and discarding Ingredient tiles faceup into the discard pile
(see example
on the left)
. A Recipe with (
) can only be baked by a Pastry Chef. Then, turn
the Recipe tile over so you are looking at the darker brown side with a finished
Pastry Dish in the background and an Ownership marker space, Prestige points, and
required Ingredients for potential Table Bonus scoring in the foreground.
(You may discard several Ingredient tiles for the required materials. Excess
Ingredients and Toppings on these tiles are wasted. However, if you bake 2 Pastry
Dishes simultaneously, you may divide the ingredients from Ingredient tiles to both
Recipes.)
Place each finished Pastry Dish in an empty Cooling Rack on your Player board.
If there isn't a free Cooling Rack, you can't bake. You are not allowed to discard a
finished Pastry Dish in the Cooling Racks.
5. Decorate (

)
Decorate 1 or 2 Pastry Dishes in the Cooling Racks on your Player board. To
decorate a Pastry Dish, use 1 of your available Ingredient tiles to the right of your
Player board that has at least 1 Topping for a Decoration. Turn it over to the Topping
side
(with a checkmark
) and place it above the Cooling Rack with the Pastry dish
you want to decorate.
(See example on the left).
This action is optional. You don't have to Decorate pastries; they can also be
delivered without any Toppings. You can only Decorate using 1 Topping for each
Pastry Dish.
(If you Decorate 2 Pastry Dishes, you must use a separate Ingredient tile with a
Topping for each Pastry Dish.)
If you don't have a Pastry Dish without a Topping in one of your Cooling Racks or
you don't have an Ingredient tile with a Topping, you can't Decorate.
Important: Assistants (
) may not perform this action (except via a
corresponding Staff Bonus)
!
For these 2 Recipes, discard the following Goods and
Ingredients: 1 flour, 2 sugar, 1 honey, 1 nuts, 1 egg. In
addition, one of the Recipes requires this action to be
done by a Pastry Chef.
Place one ingredient tile with topping next to each
Pastry Dish. Once the Pastries are delivered, this
topping will be placed to the left and will be considered a
successful decoration (see Deliver).

---

11
6. Deliver ( |

)
Deliver 1 or 2 Pastry Dishes from your Cooling Racks (whether decorated or not).
For each Pastry Dish, you must decide to
either A. sell the pastries to the public or
B. present them to the Noble Hosts:
A. Sell
If the dish has a Topping tile, move it from the Pastry Dish to the left next to
your Player board starting at the top and continuing down. These successful
decorations will increase your income
(Coins and Prestige Points) during
the Income Phase. If you already have 5 successful decorations, discard the
Topping tile instead.
Discard the Pastry Dish to the Recipe discard pile and immediately gain 5
Coins for each Prestige point shown on the Pastry Dish. You don't gain any
Prestige points.
B. Present
Place the Pastry Dish in an empty space on one of the Presentation tables. If
that space has a placement bonus, you take it immediately:
Gain X coins.
Draw 1 Ingredient tile from the bag and keep it.
Gain 1 unit of flour / sugar / butter for free.
Place 1 of your Ownership markers in the circle on the Pastry Dish you just
placed. You'll gain the printed Prestige points later in the final scoring.
If the Pastry Dish matches the Table Bonus tile on the table you placed it on, you
immediately take the indicated reward on that tile
(for example, the necessary
Ingredient or Topping is present or absent, or it was baked by a Pastry Chef (
)
or not as required).
Note: Of course, you may place your Pastry Dish on any Presentation
table with an open space even if you can't fulfill the Table Bonus.
Table Bonus tiles depict a requirement on the lighter half and the bonus
for meeting that requirement on the darker half
.
For each Service Staff space with your Ownership marker adjacent to this
table
(see 9. Place Service Staff or Noble Host), you may now pay 3 Coins once
per presented Pastry Dish to immediately gain 1 Prestige point.
If the dish has a Topping tile, move it from the Pastry Dish to the left next to
your Player board starting at the top and continuing down. These successful
decorations will increase your income
(Coins and Prestige Points) during the
Income Phase. If you already have five successful decorations there, discard
the Topping tile instead.
If there aren't any empty spaces left on the Presentation tables, you can't
Present using option B. and must sell the Pastry Dishes using option A.
instead.
Selling this 5 Prestige Point Pastry Dish gains the
player 25 Coins.
The Blue player delivers a Pastry Dish to this table,
and gains the placement bonus of 3 Coins. The table
bonus is for dishes with Honey, which matches the
Pastry Dish, so the Blue player gains another 3 Coins.
X
//
The red player decides to Present a Pastry Dish on one
of their cooling racks. The pastry will be placed on a
Presentation table. This Pastry Dish has a Topping
tile, so the Topping tile is placed in the top empty
space at the left of red's player board. This tile will
provide income in the following Income Phases.
The red player just Presented their Pastry Dish on
this table. They have one of their Ownership markers
at a Service Post connected to this table below, so
they now have the option of paying 3 Coins to gain 1
Prestige point. If they had an additional Ownership
marker at the Service Post above the table, they could
pay an additional 3 Coins to gain a 2nd Prestige point.

---

12
7. Hire (

)
Take 1 Staff card from the Hire Staff display or the off-board Staff display. To
hire a Staff card, spend any costs to hire them and then place the card in your hand.
For a Staff card taken from the Hire Staff display, the hiring cost depends on how
many Staff cards were in the display before you took it. Hiring costs are printed next
to the Hire Staff display on the game board
(see chart on left).
You can hire a
Staff card at no cost, but only if you meet the indicated
requirements on the card. You may hire at most one
Staff card during the entire
game
(even if you Give Notice to one, you can't hire another). Place one of your
Ownership markers in one of the reminder spaces to the left of the Hire Staff display
to show you've already made your one selection from the
Staff display.
Important: Assistants ( ) may not perform this action!
8. Give Notice (|

)
Give Notice to any 1 Staff card in your Staff Inventory (this can also be the one
you just played).
The selected Staff card is removed from the game, and you gain 4
Coins
(for an Assistant) or 6 Coins (for a Pastry Chef) as depicted on the top of the
Staff card.
Important: You must always have at least 4 cards in your Staff Inventory. If you
only have 4 cards in your Staff Inventory, you may no longer choose the Give
Notice action until you have more than 4 cards in your Staff Inventory.
(After performing the Give Notice main action, you can use the Bonus Action of the
card you played as always, even if you have just Given Notice to this card!)
9. Place Service Staff or Noble Host (
|

)
You may place either of the 2 options: A. Service Staff or B. Noble Host
A. Service Staff
Place 1 of your Ownership markers onto an available Service Staff space on
the game board. You can only occupy 1 Service Staff space in each Service
Staff area between tables. Pay Coins equal to the amount shown in the space
and you will gain either a) the number of Prestige points next to it during
Final Scoring, or b) an immediate bonus:
Gain 1 recipe of your choice from the recipe spaces for free

(move and refill afterwards if necessary).
Draw 1 ingredient tile from the bag and keep it.
Get 1 unit of flour / sugar / butter for free.
Staff cards cost 4 Coins when all 4 cards are present,
3 Coins when only 3 cards remain, and 2 Coins when
there are only 1 or 2 cards left.
The Yellow player places an Ownership marker on a
Service Staff space, pays 7 Coins and draws an Ingredient
tile.
//
The player needs to have at least 5 Ingredient tiles to
hire this card. When played, the Bonus Action gains the
player 3 Prestige points.
Requirement
Coins gained when the player Gives Notice to that card.
Bonus Action
Star Indicator

---

13
In a 4 or 5 player game, no player may occupy both spaces for the same
Service Staff space. In a 2 or 3 player game, only one of the two spaces
at each Service Staff tables may be occupied, the other one must
remain free.
B. Noble Host
Place 1 of your Ownership markers onto an unoccupied Noble Host
space of your choice on the game board. Pay Coins equal to the
amount shown in the space.
Special Bonus tiles
As soon as you've fulfilled the condition shown on one of the Special Bonus tiles on display, you
may immediately place 1 of your Ownership markers on the most valuable empty Bonus space
on that tile. You will gain the indicated Prestige points at the end of the game.
Important: If you notice you forgot to claim a Special Bonus (by fulfilling its conditions)
after someone else claims a space, you may only place your Ownership marker on the next
free space if there is one. If not, you've lost your right to place one!
(Each player may only have one of their Ownership markers on each Special Bonus tile.)
The conditions for all Special Bonus tiles are explained on page 16.
Phase 4: Gain Income (including at the end of the final Round)
Each player gains a Basic income of 5 Coins as shown on the top left of their Player board .
Under the Basic income are 5 Bonus incomes players can gain by placing the Topping tiles from
successful decorations. These tiles must be placed in order from top to bottom: +2 Coins; +3
Coins; +1 Prestige point; +1 Prestige point; +2 Prestige points.
Note: The Basic income and other Bonus incomes are cumulative.
Host income: For each Host you've placed
(on the yellow table in the upper left on the game
board),
you gain an additional income of 2 Coins.
Important: You also perform the Gain Income action at the end of the last Round before
Final Scoring.
Continue Play or Proceed to Final Scoring
If you haven't played the 4th Round yet, pass the Start Player marker one seat clockwise and
discard all Staff cards that are still in the Hire Staff display on the game board
(they are
removed from the game)
. Then begin the next Round with Phase 1: Preparation.
Otherwise, the game now ends with Final Scoring.
The Pink player just completed their 3rd successful
decoration, and immediately places one of their
Ownership markers on the most valuable empty
Bonus space on this tile.
The Blue player gets a basic income of 5 Coins, plus
5 more Coins and 1 Prestige point for 3 successful
decorations, and 4 more Coins for 2 Noble Hosts, for
a total of 14 Coins and 1 Prestige Point.
The Yellow player places an Ownership marker on a
Noble Host space and pays 14 Coins.

---

14
The Blue player has a baked but not delivered Pastry Dish
worth 4 Prestige, so it is sold for 20 Coins. Those Coins
plus the 12 Blue already had then get converted into 3
Prestige points, holding on to their 2 remaining Coins.
The Pink player has 1 Noble Host and 3 other players
(Blue, Yellow and Purple) each have a Service post.
Since the Blue, Yellow, and Purple players each have
at least 1 Service Post, the Pink player scores 1 point for
each other player for a total of 3 Prestige points.
Final Scoring
Remember: You still Gain Income at the end of the last Round!
Score as follows, moving your Ownership marker along the Prestige Track as you go:
1. Sell any remaining Pastry Dishes from your Cooling Racks
(whether decorated or not) and
gain 5 Coins for each Prestige point as indicated next to the Pastry Dish.
2. Return your Coins to the bank, gaining 1 Prestige point for every 10 Coins.
(Keep any
remaining Coins in case of a tie.)
3. Now, score the five large Presentation Tables on the game board:
For each Presentation Table, players with the most and the second most Pastry Dishes
there gain Prestige points. The number of points is indicated on the sign on the Table:
If you have the most Pastry Dishes, you gain the higher number of Prestige points. If you
have the second most Pastry Dishes, you gain the lower number of Prestige points. Ties are
broken in favor of the player who owns the Pastry Dish closest to the Table Bonus tile on
that table.
Special rule in a two-player game: You only gain Prestige points if you have the most
Pastry Dishes. There are no points for the second-most Pastry Dishes on each table.
4. Now score the Noble Hosts:
For each of your Noble Hosts, gain Prestige points equal to the number of your
opponents who have placed at least 1 Service Staff Ownership marker.
(For example, if you have 3 Noble Hosts and 2 opponents have each played 1 or more
Ownership markers on Service Staff spaces, you would receive 3 × 2 = 6 Prestige points.)
5. Finally, count the number of Prestige points indicated from each of your Ownership
markers on Pastry Dishes, Service Staff spaces, Noble Host spaces, and Special Bonus
tiles and add them to your total from above. Beginning with the player with the Start Player
marker, add up all the points for each of your Ownership markers as you remove them. Once
all your markers have been removed, you add that total to the number counted above. Do the
same for all remaining players.
The Player with the most Prestige points wins! In case of a tie, the tied player who has the
most Coins left over wins. If there's still a tie, the Start Player for the final Round wins if they
are one of the tied players. If not, the first tied player to the left of this Start Player wins.
In scoring this Presentation table, the red, yellow and
purple players are all tied with 2 Pastry Dishes there.
Since the purple player's Pastry Dish is closest to the
Table Bonus tile, they win the tie for first place and
receive 4 Prestige points. Since red's Pastry Dish is
the next closest to the Table Bonus tile, they receive 2
Prestige points. The yellow player does not receive any
points for this table.

---

15
Staff Card Bonuses
Some Bonuses may have alternate versions with slightly different numbers, but the iconography is the same.
Start Staff Cards
Gain the specified number of
Coins.
Perform the Buy Goods action once
and pay the normal cost.
Perform the Acquire Ingredients
action once and pay the normal cost.
Level I - IV Staff Cards
Pay X Coins once to perform
the illustrated action at the
normal cost.
Pay 2 Coins once and gain 1
butter.
Gain 2 Coins for each
Presentation Table with
at least one of your Pastry
Dishes.
Gain 2 Coins for each of
your Pastry Dishes on one
table of your choice.
Gain 2 Coins for each of
your successful decorations
(Topping tiles to the left of
your Player board).
Perform the Deliver action once, and
only deliver one Pastry Dish.
Gain Prestige points depending on
the number of your Pastry Dishes
with (
) on Presentation Tables.
Gain Prestige points depending on
the number of Presentation Tables
with at least one of your Pastry
Dishes.
Gain Prestige points depending
on the number of your successful
decorations
(Topping tiles on the left
of your Player board).
Gain Prestige points depending on
the number of your Pastry Dishes
on one Presentation Table of your
choice.
Gain 2 Coins for each of your
Service Staff and/or Noble
Hosts.
Draw 1 Ingredient tile from the
Ingredient bag and keep it.
Draw 2 Recipes from the Recipe
bag. Keep one, discard the other
faceup.
Pay 1 Coin to perform the
Decorate action once, and only
decorate one Pastry Dish.
Perform the Acquire Recipe action
once. That is, take just one Recipe tile
and pay the normal cost.
Perform the Place Service Staff /
Noble Host action once, paying
4 Coins less than indicated on
the board.
Gain 2 Coins for each of your
Pastry Dishes on the Presentation
tables.
Draw 2 Ingredient tiles from
the Ingredients bag. Keep one,
discard the other faceup.
Move one of your Pastry
Dishes to another Presentation
Table
(you do not gain any
placement bonus, or reward
from the Table Bonus tile, and
you can't pay Service Staff)
.
Use a Bonus action from
another player's top faceup
used Staff card
(discard
pile). (The selected Bonus
is performed as if by your
Assistant.)
Perform the Bake action once,
That is, bake only one Recipe.
Use 1 less flour or 1 less honey
than required for the Recipe.
Gain Coins based on the total
number of Staff cards in your Staff
Inventory.
Gain 1 Recipe of your choice for
free from the Recipe Display
(move and refill afterwards if
necessary).
Pay 5 Coins up to 8 times to gain
1 Prestige point each time.
Gain 1 Ingredient tile of
your choice for free from the
Ingredient Display on the game
board
(if any are available).
-2
1×
5
1×1× 1×1×
-X
1×
1×1×
2
2
2
1×1×
1-2
3-4
5+1
2
3
12
3-4
5
2
3
11-2
3-4
5
2
3
12
3
4+
2
3
2
-1
1×1×
1×
1×1×
(X-4)
1×1×
2
(- / - )
1×1×
12
9
6
4-7
8-9
10+
8×
-51

---

16
*
Staff Cards
Requirement: You have a total of
at least 9 units of Goods in your
Goods display.
Staff bonus: Gain 3 Prestige points.
Requirement: You have at least 1
of your own Pastry Dishes worth
4, 5, and 6 Prestige points on
Presentation Tables.
Staff bonus: Gain 3 Prestige points.
Requirement: You have at least 25
Coins.
Staff bonus: Gain 3 Prestige points.
Requirement: You have at least
1 Topping of each type for your
successful decorations (
each
Topping tile can only be counted
once).
Staff bonus: Gain 4 Prestige points.
Requirement: You have at least
5 unused Ingredient tiles
(regardless of types).
Staff bonus: Gain 3 Prestige points.
Requirement: You have at least 5
Pastry Dishes on the Presentation
Tables.
Staff bonus: Gain 3 Prestige points.
Requirement: You have 1
Ownership marker on at least one
Special Bonus tile.
Staff bonus: Gain 2 Prestige points.
Requirement: You have at least
1 Pastry Dish with each type of
Ingredient on the Presentation
Tables
(no Pastry Dish can be
counted more than once).
Staff bonus: Gain 2 Prestige points.
4
1+
1+
1+
1
2
1
Level I - IV Staff Cards Cont.
Gain Prestige points for
each Ingredient type you've
used at least once for your
presented Pastry Dishes
(each Pastry Dish can only be
counted once.)
Gain Prestige points for
each Topping type for your
successful decorations
(each
Topping tile can only be
counted once).
Gain Prestige points based on the
number of Service Staff and/or
Noble Hosts you have.
Discard the indicated Goods
and gain the corresponding
number of Prestige points
(each row on the Bonus may
only be used once and is
completed independently of
the others).
Discard up to three unused
Ingredient tiles and receive 2
Prestige points for each tile
discarded.
Pay 15 coins once and gain 6
Prestige points.
Perform the Buy Goods action
twice as independent actions.
Pay the normal cost both times.
Special Bonus Tiles
Condition: You have at least 1 of
your own Pastry Dishes on each
of the 5 Presentation Tables.
Condition: You have placed at
least 3 Service Staff and/or Noble
Hosts.
Condition: You have placed at
least 1 Service Staff and/or Noble
Host, 1 (
) Pastry Dish on a
Presentation Table, and 1 Topping
(successful decoration).
Condition: You have at least
3 successful decorations
(each
Topping tile can only be counted
once).
Condition: You have at least 2 of
your own (
) Pastry Dishes on
Presentation Tables.
Condition: You have at least 3
of your own Pastry dishes on
one Presentation Table of your
choice.
2-4
5+
1
1
2
4
3
1×
2
1×
2
1×
2
3×
6-15
1×
1×1× 1×1×
3
9×
3
4
5
6
3
25
3
5×
3
5×
2
2
1
2
1 1+
1+
1+

---

17
Solo Game
To prepare for the next big Versailles Garden Festival, you will compete against your former mentor
and his well-trained team. Can you prevail against them with your young and ambitious team,
even though the other team over-matches you in terms of experience as well as a fully-stocked
warehouse?
Additional Game Components
Setup
Set up the game as if you were playing with two players, but with the following addition for the
Mentor:
8. Choose a game color for your Mentor and prepare their play area. Place their Prestige point
marker on the "0" space of the Prestige point track. Place their Player board and Ownership
markers within reach.
Your Mentor's 4 Start Staff cards are not used. Their Staff Inventory deck
(which will consist of
all the Staff they gain during the game)
is initially empty. It will later consist of all newly hired Staff
cards.
Important: The Mentor's Staff Inventory consists only of the normal Staff Cards hired later,
not the Solo Staff Cards.
Shuffle all 30 Solo Staff cards. Create the Mentor's unused Staff deck by stacking 4 sets of Solo
Staff cards so that each set is rotated 90 degrees from the one below. The number of cards in each
set will depend on the level of difficulty as follows:
Buttery game: 4 sets with 5 Solo Staff cards each
Savory game: 2 sets with 6 Solo Staff cards each at the bottom, 2 sets with 5 Solo Staff cards on top
Extra Crunchy game: 4 sets with 6 Solo Staff cards each
Place the completed stack facedown to the left below their Player board. Set aside the remaining 6
to 10 cards facedown as a Decision deck. These cards are used whenever the Mentor is faced with a
decision.
Place the Mentor's 3 Goods track markers on the start spaces for the three Goods tracks on their
Player board as usual
(2× flour, 1× sugar, 1× butter). The Mentor doesn't need any goods during the
game, but can receive some as a bonus and can spend them during final scoring.
Now the game can begin!
30 Solo Staff cards and 1 Final Scoring card
1st Action Choice
2nd Action Choice
3rd Action Choice
4th Action Choice
Acquire Recipes
selector
Acquire Ingredients
selector
Service Post/Noble
Host selector
Hire Staff selector
Deliver selector
Mentor's Staff cards
acquired during the game
Decision deck discards
Solo Staff card stack
(for Buttery game)
Decision deck
Mentor Setup

---

18
Solo Gameplay
For your turns, the normal rules for the 2-player game apply (see Base Game). For your Mentor's
turns, use the following divergent rules:
Phase 1: Preparation
Unchanged.
Phase 2: Select Staff
Step 1: Select your own Staff
The Mentor always chooses the top card set of their unused Staff deck
(5 or 6 cards). Place these
cards facedown and unseen in the center below the Mentor's Player board as their hand cards.
Step 2: Select new Staff
Whenever the Mentor is passed a Baking Tray, randomly select a facedown Staff card from the tray
and place it on top of their
(initially empty) Staff Inventory stack (keep this stack separate from the
Solo Staff Cards).
Step 3: Remove one card from the game
The Mentor has planned so well they don't leave any staff behind – they don't remove a card!
Phase 3: Perform actions
On each of the Mentor's turns, begin by revealing their top hand card and perform one of the
actions depicted in the bottom half of the card. Perform the one on the left, if possible. If the left
action can't be performed, perform the next action to the right instead. If that action also can't be
performed, perform the last action on the right, if any.
General Note: Whenever the Mentor can't perform any of the specified actions (because the
specified fields are all empty or full), they immediately gain 4 Prestige points instead.
Complete the action by placing the card faceup under the Mentor's Player board on the right.
Note: If a Decision card needs to be revealed and the Decision deck is empty, shuffle all
previously used Decision cards and all used Solo Staff cards together
(except the one just
played)
and place them facedown as a new Decision deck. Then draw the necessary card from
there.
NOTE: When using a Decison, you always draw a new card. Do not use the Decision
box on the card you are activating
.
The actions are described on the following pages:
Some Mentor actions require a Decision card to be
revealed. Here, the Deliver action of the Solo card (on
the left) requires a Decision card to be revealed (on
the right). Only the game board image is used from a
Decision card. This Decision card shows that Pastry
Dishes to be Delivered would go on the table in the
middle of the game board, delivering to the rightmost
available space first.
There are between 1-3 Mentor actions in the white
box of the Solo Staff cards.The Mentor will perform 1
of these actions on their turn. If they cannot perform
the leftmost action, then they will perform the action
to the right of it (if there is one). If they can't perform
that action, they will perform the rightmost action (if
there is one). If the Mentor cannot perform any of
these actions, they will gain 4 Prestige points instead.
At the start of the Select Staff phase, move the top set
of cards (facedown) from the Mentor's unused Solo
deck to become their hand cards.
Whenever a Baking Tray is passed, the Mentor
receives a random Staff card. This card is placed
facedown above the Mentor's player board in their
Staff Inventory stack.

---

19
Mentor Actions
1. Acquire Recipes
The Mentor takes exactly 2 Recipes for free and places them on the top of their
Player board from left to right.
Reveal the top card of the Decision deck. The indicator arrow on the Recipe spaces
shows which individual Recipe the Mentor choses
(see example on the right). Reveal
Decision cards as often as necessary until the Mentor has taken a total of 2 Recipes.
If the Mentor now has 4 Recipes in their display, discard the Recipe with the least
number of points. If there are several with the least point number, choose one
without (
) , or else any tile.
(After this action, check if the Recipes must be shifted to the right and refilled as
usual on the game board.)
If the Mentor already has 3 Recipe tiles, this action can't be performed.
2. Acquire Ingredients
The Mentor takes 1 to 3 Ingredient tiles for free.
Reveal the top card of the Decision deck. The indicator arrow on the Ingredients
display shows which column the Mentor chooses
(see example on the right). They
take all the Ingredient tiles in this column and places them to the right of their Player
board, keeping them in the same order from top to bottom. Any additional tiles
gained later will be added at the bottom in the same way.
If Ingredient tiles need to be taken and the column is empty, reveal another Decision card.
If there are no more Ingredient tiles, this action cannot be performed.
3. Buy Goods
The Mentor never takes this action.
4. Bake
The Mentor bakes 1 or 2 Recipes for free, including any (
) Recipes, and places
them on unoccupied Cooling Racks. They don't have to give up any Goods or
Ingredients for this!
The numbers
(see example on the right) indicate which Recipes will be baked and in
which order.
If the Mentor can't bake any Recipes
(no Recipes and/or no free Cooling Rack), this
action can't be performed.
The Mentor takes the second recipe from the left
(if available) or else the next recipe available Recipe
from there, moving right. If there aren't any more
Recipe tiles, reveal another Decision card.
The Mentor takes all Ingredient tiles from the right
column (if there is at least one).
If available, Recipes will be baked in the order shown.
In this instance you will check first for the Recipe on
the left (1), then the one on the right (2), and finally
the one in the middle (3). The Mentor can only bake
as many Pastry Dishes as they have space for in the
Cooling Racks section.
The first Pastry Dish baked is placed on the topmost
Cooling Rack, if unoccupied.

---

20
5. Decorate
The Mentor decorates 1 or 2 Pastry Dishes on their Cooling Racks.
The numbers and arrow (
see example on the left) indicate which Pastry Dish is
decorated and with which Topping. Place the respective Ingredient tile with the
selected Topping above the Pastry Dish.
Shift any remaining Ingredient tiles upwards to fill in any gaps.
If the Mentor can't decorate any pastries
(no Pastry Dishes and/or no Toppings),
this action can't be performed.
6. Deliver
The Mentor delivers all Pastry Dishes from their Cooling Racks (regardless of
whether they are decorated or not).
Reveal a card from the Decision deck for each Pastry Dish. The arrow indicates
which Table the Pastry Dish will be delivered to and from which end of the Table the
next free space will be occupied
(see example on the left). If there aren't any spaces
left on the given Table, reveal another card from the Decision deck.
If the Mentor has a Pastry Dish that matches the Table Bonus tile, they deliver it
first. If both Pastry Dishes or neither match, they deliver the top Pastry Dish first.
The Mentor gains the placement bonus and reward from the Table Bonus tile.
(If they gain a Recipe reward: Reveal Decision cards to decide which Recipe tile.
If they gain an Ingredient Tile reward: Reveal Decision cards to decide which
Ingredient tile --- take the topmost tile from the indicated column.)
Reminder:
If the Mentor has the available Coins when delivering Pastry Dishes,
they will pay 3 Coins for each eligible Service Staff in order to score Prestige points.
Place any Topping from the Mentor's Pastry Dish to the left next to their Player
board
(successful decorations) --- this will gain them income later. If there are
already five successful decorations there, discard it instead.
If no unoccupied space is available, the Pastry Dish is sold
(5 Coins per point).
If the Mentor doesn't have any Pastry Dishes to deliver, this action cannot be
performed.
The Mentor places the Pastry Dish onto the first free
space from the top on the left table (if available).
Reminder that the Mentor pays for the Service Staff if
possible.
The Pastry Dish in the lower Cooling Rack is
decorated first (1). The arrow indicates the first
topping comes from the bottommost Ingredient tile
with a Topping. The same applies if the Mentor can
take a second Decorate action.

---

21
7. Hire
The Mentor hires one Staff card for free.
First, check if the Mentor has met the condition of any of the Staff cards on
display
(and hasn't hired any of those yet). If they meet the conditions for a card,
they hire that card and place an Ownership marker into the empty space to show
they can no longer Hire from this display. If not, they hire a card from the Hire Staff
spaces instead.
If there is more than one card to choose from, the black arrow on the solo staff card
determines the direction in which to choose and, in case of the Hire Staff spaces,
where to start
(see example on the right).
The Hired Staff card goes facedown into the Mentor's Staff Inventory stack
(which
is kept separate from the Solo Staff cards).
In addition, draw a card from the Decision deck and put it facedown onto the
Mentor's hand cards.
If the Mentor is unable to hire anyone, this action can't be performed.
8. Give Notice
The Mentor never takes this action.
9. Place Service Staff / Noble Host
The Mentor places one Service Staff or Noble Host for free.
Reveal a card from the Decision deck. The purple circle
(see example on the right)
indicates the Service Staff space or Noble Host space where the Mentor will place
one of their Ownership markers.
If the specified space is already occupied, reveal another card from the Decision
deck. The Mentor always occupies the leftmost space for Service Posts
(which earns
Prestige points).
If all spaces are already occupied, this action can't be performed.
Special Bonus Tiles
As soon as your Mentor fulfills the condition shown on a Special Bonus tile, immediately place
1 of their Ownership markers on the most valuable free space for that Special Bonus tile. They
will gain the Prestige points displayed there at the end of the game.
Phase 4: Gain Income (Including at the end of the Final Round)
Unchanged. The Mentor's income will be calculated as usual.
The Mentor places an Ownership marker on the
Service Post (left space) between the top Table and
the left Table.
If the Mentor has fulfilled the conditions for a Staff
card, they will hire one of those (the rightmost one if
they meet conditions for more than one).
If the Mentor can't hire a card (or already has one),
they will hire the first available card from the Hire Staff
spaces beginning with the last space on the right and
proceeding to the left.
After hiring a card, the Mentor draws a card from the
Decision deck and puts it facedown into their hand
cards.

---

22
Final Scoring
Remember: You all gain income at the end of the last round!
Before the normal final scoring, reveal all cards from the Mentor's Staff Inventory one at a
time, starting with the top one. For each Staff card that gives them either Coins or Prestige
points as a bonus, discard as many Coins / Goods / Ingredients from their supply as necessary
or possible to score those bonuses.
(Other bonuses are not implemented, for example, the
Mentor can't use any bonuses that grant additional actions, or Goods at this time.)
Next determine the overall number of unused Ingredient tiles, unbaked Recipe tiles, and Goods
that the Mentor now has in total. They gain half that many Prestige points
(rounded down).
The Mentor then takes part in the final scoring as usual. They can sell Pastry Dishes in the
Cooling Racks, gain Prestige points for Coins, win majorities, gain Prestige points for Noble
Hosts, Service Staff, Special Bonuses, and Pastry Dishes.
Note: The Presentation Table majorities are counted as in a game for two players, only the
player with the most Pastry Dishes scores for each table.
You win the game if you have more Prestige points than your Mentor. In case of a loss or tie,
you should immediately challenge your Mentor to another game and try to outperform them!
Once you have some experience, try increasing your personal high score. Only count games
in which you've defeated your Mentor. 80 Prestige points is a good result, 90 Prestige
points is excellent, and your ultimate goal is to reach 100 or more Prestige points!
Notes on Changed Card Bonus in Solo Game
If you play this card, you may either perform one of the up to 3 actions displayed on the bottom
half of the Mentor's used Staff card using your rules instead of theirs or gain 4 Prestige points.
(The selected bonus is performed as if performed by an Assistant.)
Extended Game for 2 Players
When playing with 2 players, you can add the Mentor as a virtual third player. Simply set up the
game as usual for three players.
Use the solo rules for the Mentor for their turns
(see above). Before the final scoring, perform
the additional solo scoring for the Mentor from the solo game.
Note: The Table majorities are counted as in a 3-player game, the most and the second most
Pastry Dishes are scored for each table.
Solo Final Scoring card

---

23
Promo Pack Rules
Each of the four promos can be added to the game individually or in
any combination with other promos.
Promo: 3 Additional Special Bonus tiles
Shuffle the three additional Special Bonus tiles in with the other 6
Special Bonus tiles. Place 2 random Special Bonus tiles, matching
color side up, on the empty Special Bonus tables in the lower left of
the game board. Return the remaining tiles to the box as they won't be
used in the game.
Condition: You have delivered at least 3
Pastry Dishes with nuts to the Presentation
tables.
Condition: You have delivered at least
4 Pastry Dishes worth 2, 3, or 4 Prestige
points to the Presentation tables.
Condition: You have delivered at least 3
Pastry Dishes worth 5 or 6 Prestige points
the Presentation tables.
Promo: 3 Additional Table Bonus tiles
Shuffle the three additional Table Bonus tiles in with the other 11
Table Bonus tiles. Now, randomly place a Table Bonus tile faceup on
each of the 5 Table Bonus spaces on the Presentation tables. Return the
remaining tiles back to the box as they will not be used.
Gain 2 Coins when placing an undecorated
Pastry Dish.
Gain 1 flour when placing a Pastry Dish
worth exactly 5 Prestige points.
Gain 1 Coin for each of your Service Posts
adjacent to the Presentation table with this
Table Bonus.
Promo: 3 Additional *
Staff cards
Shuffle the three additional
Staff cards in with the other eight
Staff cards. Randomly place a number of Staff cards equal to one
more than the number of players faceup below the game board as a
display. The remaining Staff cards are removed from the game.
Requirement: You have already scored at
least 5 Prestige Points on the Prestige Point
track.
Staff bonus: Gain 3 Prestige Points.
Requirement: You have at least 3 Pastry
Dishes that have neither eggs, nor honey,
nor nuts on Presentation tables.
Staff bonus: Gain 3 Prestige Points.
Requirement: You have neither any goods
nor any unused Ingredient tiles.
Staff bonus: Gain 2 Prestige Points.
Promo: 10 Additional Start Staff cards
At the beginning of the game, each player takes all six Start Staff cards
in their color. At the beginning of Phase 2: Select Staff in the first round,
each player secretly chooses 4 of their 6 Start Staff cards and discards
the remaining two cards facedown out of the game.
Promo Start Staff Cards
3
5
3
3x
2

---

24
Summary of Play
Phase 1: Preparation
Remove Ingredients and Recipes as directed by the

s and then add new Ingredients and Recipes.
Phase 2: Select your own Staff
1st: Select from unused Staff and only refresh Used Staff after you've selected all your Unused Staff and need to select another.
2nd: Select New Staff using Baking Trays.
3rd: Discard 1 Staff from your hand out of the game, which leaves you with 5 Staff in your hand.
Phase 3: Perform Actions
Acquire 1-2 Recipes (
|

)
Acquire 1 Ingredient (

)
Buy 1 Type of Good (

)
Bake 1–2 Pastry Dishes ( |

)
Decorate 1–2 Pastry Dishes ( )
Deliver 1–2 Pastry Dishes ( |

)
Sell or Present Pastry Dishes and then
move any successful decorations to
the left side of your Player board for
Income.
Hire 1 New Staff to add to hand ( )
Give Notice to any 1 Staff
(keeping at
least 4 Staff in inventory)
(
|

)
Place 1 Service Post or Noble Staff
( |

)
If you complete a Special Bonus during your turn: Place an Ownership marker
(1 per Special Bonus table)
Phase 4: Gain Income
• 5 Coins basic income
• 2 Coins Income per Noble Host
• Income for Successful Decorations
Continue Play or Final Scoring
Start a new Round unless you've just completed Round 4, in which case proceed to Final Scoring instead.
Final Scoring (See page 14 for complete Final Scoring rules)
Advance your Prestige point marker as follows to add to any in-game scoring you may have:
• Sell Remaining Pastry Dishes in your Cooling Racks. Then gain 1 Prestige Point for every 10 Coins you return to the supply
(keeping
any leftover Coins).
• Gain points for 1st or 2nd place for most Pastry Dishes on each Presentation Table (closest to Table Bonus wins any ties and no score
for 2nd place in a 2-player game).
• Gain points for your Noble Hosts times the number of opponents with markers on Service Staff spaces.
• Score Prestige points for each of your Ownership markers on: Pastry Dishes, Service Staff, Noble Host spaces, and Special Bonus tiles.
Most Prestige points wins. The tie-breaker is Coins and then player closest to Start Player for the final Round.

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