Mobile Markets: A Smartphone Inc. Game

Cosmodrome Games, Arcane Wonders, Broadway Toys LTD · Board game · 2021
7.7 Ludopedia 7.1 BGG 1–4 · best 2 Solo 40–80 min Weight 2.8/5
Buy · from US$ 27.99
7.7 rating Ludopedia
7.1 rating BGG
Our Verdict

If you love planning and battling for market share, Mobile Markets will hook you – the highlight is the blend of deck building with long‑term strategy.

Highlights
  • Engaging deck building
  • Deep strategic planning
  • Direct CEO competition
Keep in mind
  • Moderate learning curve
  • Heavy components
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About the game

What you do in a play session

Picture yourself as the CEO of a global electronics giant ready to conquer the smartphone market. In Mobile Markets: A Smartphone Inc. Game, you’ll orchestrate everything from tech research and marketing blitzes to mass production and worldwide sales—spanning an entire in‑game year. The Action Queue mechanic gives you that satisfying sense of weighty decisions, but you also have to think ahead because actions play out in a set order.

At the same time, the Deck, Bag, and Pool Building design lets you craft your deck on the fly, deciding what to stash in your personal “bag” of resources and what to keep in the shared “pool.” It creates a continuous stream of strategic choices that evolve each round. The Open Drafting feature means all players see the same card pool and pick simultaneously, sparking direct competition. Layering adds another layer of depth—literally—allowing cards to stack for bonuses or blocks, making every move feel distinct.

Turn Order: Stat‑Based means speed or power can grant you first move, but it’s never guaranteed; you can flip the order with the right cards or tactics. For fans of deep strategy, Mobile Markets offers a level of complexity that goes beyond simple buy‑and‑sell decisions. It tests long‑term planning, resource management, and the art of outmaneuvering rival CEOs. If you’ve enjoyed the Smartphone Inc. series or other business‑simulation titles, you’ll feel right at home. And if you’re new to the genre, the learning curve is moderate—clear rules and early games help you grasp the systems without getting lost.

Bottom line: Mobile Markets blends the thrill of market competition with the depth of deck building and strategic planning. If you love feeling every choice can turn the tide of the market, this game will surprise you—and it even offers a solo mode for testing your tactics in isolation.

Rules videos

Learn by watching before you open the box

5 videos

Best player count

BGG community vote

1–4 players
1 OK
2 BEST
3 REC
4 OK

Soundtrack

Ambience suggested by Melodice

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Game details

Mechanics, categories, families and credits

Families

Players: Games with Solitaire Rules Series: Dice Tower Essentials Series: Smartphone Inc.
Publisher Cosmodrome Games, Arcane Wonders, Broadway Toys LTD, Lanlalen, Open Borders Studio
Designer Ivan Lashin
Artist Viktor Miller Gausa

Community

Data from BoardGameGeek

2,149owners
630wishlist
123want to play

Frequently Asked Questions

Quick answers before you buy

7 questions
How long does a typical game last?
A typical session runs between 40 and 80 minutes, depending on player count and experience.
Does it work well with 4 players?
Yes, Mobile Markets supports 1–4 players, but the game feels most dynamic and competitive with 3 or 4 players.
What is the complexity level?
The game is moderately to highly complex; it’s best suited for players with some strategy game experience, though no prior knowledge of the series is required.
What are the main components?
Components include research, marketing and production cards, a global market board, resource tokens, a technology deck, and action markers.
Is there a solo mode?
Yes, Mobile Markets offers a solo/solitaire mode, letting you test your strategies against the game itself.
Do I need to own Smartphone Inc. to play?
No, Mobile Markets is a standalone game, but familiarity with the Smartphone Inc. series enhances the experience.
What mechanics set Mobile Markets apart from other business games?
Key differentiators are the action queue, dynamic deck building, and layering interactions, which create deep strategic choices and direct competition.

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