Full manual text
Thr da in the jungle, chasing after those ruins we
saw from the plane. Each path twistier than the last.
My comrades fear we are going in circles. But we have
gained elevation, and I have faith in my compass. Surely
we wi find the first temple bef e this day ends.
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Using this Expansion
Twisted Paths allows you to explore undiscovered regions of Arnak in the form of a new, double-sided main board. To play with it, leave the
original main board in the box. Place the Twisted Paths main board on the side you would like to explore, and follow the setup instructions
listed below.
The new main boards in this expansion feature challenging research tracks that were designed to be used with leaders from the Expedition
Leaders and The Missing Expedition expansions. You can play without the leaders from these expansions, but expect a challenging game!
The new boards were not designed to be used with any of the additional research tracks from the Expedition Leaders or The Missing
Expedition expansions. Of course, you are still welcome to experiment – at your own risk!
The scoring potential of the new temples may differ from the typical scores of other temples. For example, playing the Spider Temple
generally results in lower final scores than the Bird Temple, while the Owl Temple tends to offer more plentiful scoring opportunities.
2 level
site tiles
4 guardian tiles
2 level site tiles
8 assistant tiles
Components
24 Owl Temple tiles
4 lantern research tokens
28 dark tablets
1 double-sided board (Spider Temple or Owl Temple)
10 idol tiles
6 research bonus tiles
7 rival action tiles
used in solo variant
5 rival objectives 4 card dividers
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Spider Temple
Setup
This temple uses dark tablets. When setting up the game, place one dark tablet per player into each of the dark tablet spaces on the board,
below the sites, forming the dark tablet supply. Put any remaining dark tablets back in the box.
This place is unlike any other on this island! It offers so much more, dares us to delve into its secrets… but something about
it feels increasingly chilling the further we go. At night, I feel as if we are being watched by the glowing eyes of the spider…
Dark Tablets
Dark tablets are used to invoke altars on the Spider Temple research track, giving you a new way to use artifacts.
There is a limited supply of dark tablets in the game. Whenever you gain a , take it from the leftmost space that still contains a . If the
dark tablet supply is empty, take a regular tablet instead.
Dark tablets can also be used in all the same ways as regular tablets. Anytime you use a dark tablet in place of a regular one – whether to pay a
cost or to – it is returned to the dark tablet supply. Always refill the dark tablet supply from right to left. Each space can be refilled up to its
original number of tablets (which is the same as the number of players).
Invoking an Altar
There are five spaces on the research track reserved for artifacts. These are altars. As a main action, you may invoke an altar.
To do so, you must own a dark tablet, and have a research token
positioned above the altar of your choice. The research token does
not need to be directly above the altar – any space above it will suffice.
Altars will be empty at the start of the game. When you invoke an
altar, you must place one of your
below the altar, on the spot that
matches your color.
◊ If you invoke an empty altar, take an artifact from the card row and place it on the altar. You have the option to immediately resolve its effect. The artifact will remain there for the rest of the game, allowing other players to use it as well.
◊ If you invoke an altar that already has an artifact, resolve the artifact’s effect. (If you want.)
Note: When invoking an empty altar, the Professor can choose
one of the artifacts from his archive instead of the card row.
Each player can place a maximum of 3 dark tablets below each altar.
Example: The yellow player wants to invoke the Serpent’s Gold – an
artifact currently available in the card row. They may place it on either the
second or third altar. They choose the third altar and place a dark tablet
beneath it. Then, they move the Serpent’s Gold onto the altar and resolve
the effect of the artifact.
The blue player can currently invoke only the lowest altar, as their
magnifying glass is not positioned above the others. However, they can do
so only one more time – after that, they will reach the limit of three dark
tablets on this altar.
Dark tablet setup
for two players.
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Scoring Dark Tablets – The Cost of Ambition
The incantations worked! Just think about all the knowledge now within our grasp! Yet the sigils
speak of a threat, and caution us not to touch the altars. Why has this place been forbidden?
The
that players use to invoke altars will remain on the research track for the rest of the
game. Invoking altars may cause players to lose points at the end of the game:
1. Return unused tablets. Any unused the players have left at the end of the game are
returned to the dark tablet supply. Remember that each space holds as many tablets as
there are players.
2. Score negative points. The rightmost empty space of the dark tablet supply determines how many negative points each used
is worth. For example, if that space is marked
, then players lose 3 points for each dark tablet they played on altars.
3. Score altars. Finally, evaluate each altar with an artifact: determine which player placed the most
on each altar. That player gains the points printed above the altar. If there
is a tie, all tied players gain these points.
Tip: While invoking altars can lose you some points, doing so provides significant advantages during play. To offset these losses, make sure to pay attention to who has the most
on each altar.
From the main board. Four sites on the main board give dark tablets to players in the form of an additional dark effect: After you dig at, relocate to, or discover one of these sites with an archaeologist, you may resolve the dark effect. When discovering a new site, the guardian is revealed after the dark effect is resolved.
Important! Effects which allow you to
activate a site, like Binoculars or
,
do not allow you to gain the dark effect from these sites. However, cards that allow you to place or relocate an archaeologist, like Confused Compass or Pathfinder’s Staff, do allow you to resolve dark effects.
From the research track, as a bonus for reaching particular spaces.
Players gain dark tablets in two ways:
Scoring example:
First, all the leftover are
returned to the supply. Yellow had three of these, and by
returning them, they changed the negative points for each dark tablet from −4 to −3 for everyone.
Then, players score the negative points for
tablets placed on the altars: Blue will score
−15 for 5 tablets, and Yellow will score −12 for
4 tablets.
Finally, the majorities on altars are scored.
Blue scores 2 points for the first altar, and
Yellow scores 3 points for the fourth altar.
Then both players score the 3 points for the
third altar since there was a tie. Nobody scores
any points on the second and fifth altar, since
they were not used.
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Owl Temple
Carved into the rock, this entire place seems to tell a story along the path. The
story of a prophet, the man who wore the owl mask and tamed the guardians.
Setup
Each player will need a lantern research token. Leave these
on your player boards for now.
This temple uses a unique set of temple tiles. Leave the regular temple tiles in the box.
◊ Top of the temple: Place Owl Temple tiles and face-down idols at the top of the
temple according to the printed numbers. (For example, with 3 players, there will
be two 1-point tiles on each pile.)
◊ Body of the temple: Place an Owl Temple tile or a research bonus tile on each of the appropriate spaces along the research track. Some spaces only receive a tile in a 3-player or 4-player game.
◊ Secret Passages: Be sure to add Owl Temple tiles and idols to the secret passages on the research track as well!
If you are playing with idols from the The Missing Expedition
expansion, remove idols with and effects – they are
not used in games with this temple.
Note that on this board, all level sites on the second row start with 1 face-up idol
and 1 face-down idol. These sites also cost 2 extra to explore (in addition to the
usual 3 compasses).
Secret Passages
The Owl Temple’s research track has six secret passages, which you can explore using your magnifying glass.
1
You may enter an unused secret passage that is connected to the space with your magnifying glass by performing a Research action and paying the cost.
2
Place your magnifying glass on the reserved space, and gain the tile or idol below the secret passage. The passage is now blocked for all other players;
each passage can only be explored once!
3
Finally, place your lantern on the starting space of the research track.
If you take a secret passage, you cannot move your magnifying glass again for the
rest of the game:
◊ On future research actions, you may either move your lantern or your notebook.
Note that researching with the lantern yields different row effects.
◊ The notebook can be moved up to the level where your magnifying glass or lantern is located, whichever is higher.
Note: The Journalist can still move their notebook one step above their
magnifying glass, even if they have taken a secret passage. Additionally, the Journalist may move their notebook one step ahead of their lantern.
◊ Because the remains on the secret passage, each player can only explore one
secret passage per game. The and tokens can never enter a secret passage.
Top temple tiles setup
for three players.
1
2
3
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New Temple Tile Powers
Temple tiles from the Owl Temple
have a special power associated
with them. Once you collect any
two Owl Temple tiles, you may
combine them together to create
an additional idol slot.
As a free action, you can use any of
the five standard idol slot effects
by placing an idol in this slot.
You cannot use any blue idol slot
effects unique to your leader. You
do not lose any points for placing
an idol into one of these slots.
secret passages
Taking Temple Tiles
Temple tiles are spread throughout the Owl Temple’s research track. If you have any of your research tokens on the same space as a temple tile, you may use a Research action and pay the depicted cost to buy it.
Additionally, once you reach a row marked with one of the
pyramid icons, you may start using your Research action to
buy temple tiles from the top of the temple:
If you have reached the 5th row, you can buy
a 1-point temple tile or an idol, paying the usual cost.
If you have reached the 7th row, you can buy an
idol, a 1-point tile, or a 5-point tile, paying the usual cost.
If you have reached the 9th row, you can buy
any temple tile, paying the usual cost.
Scoring
At the end of the game, score points based on the position of your magnifying glass (even if it’s in a secret passage), notebook, and lantern.
If there’s a tie, the player with the most points from research
and temple tiles combined wins the tie. If players are still tied,
they remain tied.
The Journal card can only be used to
advance the notebook token, not to
acquire any temple tiles.
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Solo Variants
Spider Temple
Owl Temple
Setup
After you assemble the rival’s 10-tile action stack, shuffle the Spider Temple action tile into the stack to form an 11-tile stack. Perform the rest of
the solo setup as usual, setting up the board and the dark tablet supply as you would for a 2-player game.
Setup
After you assemble the rival’s 10-tile action stack, shuffle the Owl Temple action tile into the stack to form an 11-tile stack. Perform the rest of the
solo setup as usual, setting the board up as you would for a 2-player game.
Scoring
The rival does not lose points from any dark tablets they have placed, but they do score the points for having placed a majority of dark tablets on
an altar just like a player would. All other scoring for the rival is performed as usual.
Owl Temple Action Tile
When this action is revealed, the rival takes the temple tile lowest on the research
track. If more than one temple tile is lowest, the rival uses the decision arrows to select one.
◊ If it is a 1-point tile, the rival takes it and advances their magnifying glass one
time.
◊ If it is a 5-point tile, the rival takes it.
◊ If it is a 10-point tile, the rival will mark it with a compass and advance their
magnifying glass two times if it hasn’t already been marked. Otherwise, the rival takes it. If the player obtains a marked 10-point tile before the rival, they do not get the compass used to mark it.
The rival can always take the lowest temple tile, regardless of the position of their
research tokens.
Spider Temple Action Tile
When your rival reveals the Spider Temple action tile, their action varies depending on the current round. They
may do one or both of the following:
◊ Invoke an altar: The rival places a from the dark tablet supply below the topmost altar that holds an
artifact, regardless of the location of their magnifying glass.
◊ Place an artifact and invoke the altar: The rival chooses an artifact from the card row, places it on
the lowest empty altar, and places a from the dark tablet supply below it. Use the decision arrow to determine
whether the leftmost or rightmost artifact in the card row is chosen. If the rival’s magnifying glass has not progressed above the lowest empty altar, nothing happens.
In the rare case that the dark tablet supply is depleted, the rival skips these actions.
Secret Passages◊ Whenever the rival should advance their magnifying glass, check whether they are on a space connected to an unused secret passage.
If they are, and the decision arrow points into the secret passage, they will enter it. The rival also gains any idols or temple tiles from
the secret passage when they enter it.
◊ When the rival takes a secret passage, place a lantern in their color at the bottom of the research track. From now on, whenever the rival would advance their magnifying glass, they advance their lantern instead.
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Rival Objectives
This mini-expansion provides the rival expedition with additional
motivations. Each time they accomplish an objective, they will score
additional points. You can thwart their plans by accomplishing their
objectives first.
New Components
This mini-expansion
uses 5 new tiles called rival objectives.
Setup
Use the 2-player setup, as you usually do for an Arnak solo game. Keep any leftover and handy – they represent rewards
your rival can win by accomplishing objectives. (When playing with the Owl Temple, you will still need the temple tiles from the base game for this.)
Keep the 5 objective tiles in a face-down stack within easy reach.
Gameplay – One Round
Your rival is the starting player each round, as usual in the solo game.
Before your first turn each round, shuffle the objectives face down.
Draw 3 at random and place them on the table face up. These are the
actions your rival wants to take before you do.
Because the rival expedition has already taken one action this round,
it is possible they have already accomplished one of these objectives.
They don’t get points for that. Replace that objective with one of the
two remaining in the deck, drawn at random.
If you are the first player to accomplish a particular objective,
just flip it face down – your rival will not get points for it this round.
If your rival is the first player to accomplish a particular
objective, flip it face down and give your rival a 2-point tile – these
points will be added into their final score.
Thus, in each round, your rival can earn 0, 2, 4, or 6 points from
objectives. You do not earn points, but you can reduce the amount of
points your rival gains.
Tile Shortage: If you run out of the leftover
, the rival
exchanges three of their gained tiles for a leftover .
Tweaks
We feel that 3 objectives per round gives the game good variety and
increases the challenge of the usual solo game. It is possible to get a
taste of this expansion by dealing only 2 objectives each round. You
can also increase the challenge by using 4 objectives, but the variety
is best with 2 or 3.
Another way to tweak the expansion is to make the first objective
turned up worth 4 points. Put two 2-point temple tiles on it to denote
that it is a higher-priority objective.
Key
Be the first player
to buy an item this
round.
Be the first player to
discover a new site this round.
Be the first player to have a lot of archaeologists on the
main board. Your rival needs 3; you need 2.
Tip: To help you remember this objective, put 3 rival
archaeologists on the tile – or 2, if your rival has already
sent one to the main board.
Note: For the purposes of this rival objective,
the Explorer’s snacks are considered the same as archaeologists.
Be the first player to
buy an artifact this round.
Be the first player to
research with their magnifying glass or lantern token this round.
Notes
You can accomplish an objective (and thus prevent your rival from scoring it) even if the action is not your main action. For example, an effect that lets you gain an item for free counts as “buying” the
item, which would accomplish the Buy an Item objective.
It is possible to accomplish multiple objectives on one turn.
Because the Discover a New site objective overlaps with the
Archaeologists objective, even your rival could accomplish two
on one turn.
Our joy at discovering the petroglyphs was greatly diminished when we also discovered the
other expedition’s footprints. Too many times have we been second. Well, no more! If they
plan to leave their camp at sunrise, then we must leave ours before first light.
Solo Mini-Expansions
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Purple Actions
Congratulations on winning the Lost Ruins of Arnak solo variant.
Multiple times. At the highest difficulty level.
Many fans of Arnak have written to us telling us how they have already
beaten our toughest solo game and are looking for a bigger challenge.
Here it is:
Components
This expansion includes a set of 5 purple rival action tiles for solo play.
Setup
To form the rival action stack use the 5 archaeologist action tiles,
as usual:
And add 5 purple or red action tiles, one of each type:
Your difficulty level increases by 1 for each red tile and 2 for each purple
tile, giving you a difficulty range from 0 when using only green tiles, to 10 if you use all purple tiles.
The other difference in setup is that the rival
expedition will now have a notebook token to go with their magnifying glass.
Actions
Purple actions are mostly the same as red and green actions …
but nastier.
Research
In round V, the rival expedition advances their
magnifying glass twice. Thus, it is possible for them to get 2 temple tiles in one turn.
Overcome a Guardian
After overcoming a guardian (or researching with
the magnifying glass when no guardian is available) the rival expedition will research with their notebook – just like a player, they can only move it up to the row with their
or ,
whichever is higher.
Their notebook can remove research bonus tiles,
and it will score notebook points at the end of the game.
Note: If you are using the Rival Objectives mini-expansion, the
notebook has no effect on the Magnifying Glass objective.
Buy a Card
Your rival buys two cards with one action, one of each type. One card is the one with the highest point value in the indicated type. The other is the card with lowest point value.
Discover a New Site
The action follows the same rules as before.
However, at the end of the game, each of the rival expedition’s idols is worth one extra point. (That’s 4 points for each unique, face-up idol, and 3 points for those in the −1 stack.)
Note: This rule applies only if this purple tile is among those chosen for
the game.
Solo Mini-Expansions
I tell my comrades to stay on task, to ignore the other expedition and focus instead on
what we can do. How I wish I could take my own advice! It seems that no matter how much
we accomplish each day, the other expedition is always able to do a little more.
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© Czech Games Edition
April 2025
www.CzechGames.com
Michal Štach
Michaela Štachová
Adam Španěl
Jakub Uhlíř
Radek “RBX” Boxan
Ondřej Hrdina
Jiří Kůs
Jakub Politzer
Štěpán Drašťák
Roman Bednář
Dávid Jablonovský
Michael Murphy
Vít Vodička
Tomáš Zadražil
Gus Cook
Jason Holt
Jan Zvoníček
Petr Murmak
Development Team:
Graphic Design:
Art:
Trailer & 3D Assets:
Art Consultation:
Community Manager:
Production:
Rulebook Writer:
Project Management:
Project Supervision:
There’s a lot left to discover!
Follow the link below for explanation
videos, designer diaries, art
progress, and more.
cge.as/explore-arnak
Keep Exploring
A game by Mín & Elwen
For a while now, you’ve been asking for a digital version of
Lost Ruins of Arnak – and we’re thrilled to say it’s on its way!
We didn’t want to rush it. Instead, we’ve worked closely with
the CGE digital team to create an experience that stays true to
the original, while adding new ways to enjoy the adventure.
Whether you’re playing solo or challenging friends online,
you’ll soon be able to explore Arnak in a whole new way. We
can’t wait for you to join us on this next chapter of the journey!
“
”
MÍN & ELWEN
Creators of Arnak
BIG THANK YOU TO:
OUR CORE TEAM:
Adam Španěl, for your work on the online implementation and your insightful
comments both during development and while writing the rules!
Radek ”RBX” Boxan, for stepping in whenever we needed help with almost anything.
It’s always a pleasure to have you on the team!
Michael Murphy, you were a great help with managing the online community again, as
well as providing excellent feedback and valuable observations yourself. Thank you!
Gus Cook, for picking up the rule-writing cap, it suits you! :-)
Jakub Uhlíř and David Nedvídek, for taking care of the physical prototypes and testing!
Říman, for all the hard work put towards making the insert work despite the many
obstacles thrown our way! It was a long run. You are our hero!
Tomáš Zadražil, for being willing to step into the unknown and take care of the
production of the insert.
Kew, for helping us analyze data from the feedback!
Eleni Papadopoulou, for making such incredible videos!
Regina Urazajeva, Ollie, Iva Nedvídková, and many others, for handling the preorder
marketing and customer support. It was a lot, but you managed to take care of it with
flying colors!
ILLUSTRATORS:
Ondra Hrdina, Jiří Kůs, and Kuba Politzer: It has been said many times before, but
your artwork is what makes the game come alive. Thank you for such excellent work!
A big thank you to Antoine Najjarin for helping us refine the Spider Temple rules.
Special thanks to the designers of Lords of Waterdeep, one of our favorite worker-
placement games. The corruption mechanic from Scoundrels of Skullport was an
inspiration when creating the Spider Temple.
Tabletop testers: Diduška, Stanislav Kubeš, Lenka “slunicko.miki” Zitová, David “Shrap”
Zita, Peťule Pěkná, Kája “Runemaker” Pěkný, Daniel “Cukřík” Knápek, Filip X, Pavel
Češka, Martin “Intoš” Sedmera, Markéta. You were amazing testers! And a warm thank
you to everyone who joined us at WSBG, Czechgaming events, CGE Deskotestování, and
many other testing events. Your feedback, energy, and support helped shape the game
in many important ways.
Our online testers: kuro, nyahan, Cristhian Gudiño (Crisgud), UtterMarcus,
RabbitRain, Ivan Filatov, Lachlan Ward-Smith, Dung Hoang, James (pandax42) Liao,
Patryk Gałka, autopp, Kagura L “HK”, Zoomie86, AaronMIG, 3106kun, irlys, Tish, Arien
Malec, sasimirobot, Albert Mena, tsuzumik, trotv, Michael Molen, Kedamashi, Marcel
Dragomir, Andi Muhammad Fadlillah Firstiogusran (Xiot), Sreekar, Laskas, Dionprv,
Luke, Barry Smith, Buddydave, Vily, nushura, Mark Fenrick, and Mascha Artz.
Again, we were overwhelmed by the number of people willing to help out with this
testing! Thank you!
---
This icon denotes that the effect does not count as your main
action for the turn. You can play as many free actions as you want
before, after, and even during your main action.
The Mystic has an idol effect that is not a free action.
Gain the indicated tokens.
Gain a Fear card and the indicated tokens. You must take
a Fear card from the supply and put it face up in your play area.
(Ignore its travel value.) If no Fear cards are available, take a fear tile.
Choose one: Gain either or .
You may pay the cost on the left to gain the benefit on the
right. If you cannot pay the cost or do not wish to, then you do not get the benefit.
Pay the cost to choose one of the two tokens.
Make one of these two trades: OR
want before after and even during your main action The Mystic has an idol effect that is not a free action Gain the indicated tokens Gain a Fear card and the indicated tokens You must take a Fear card from the supply and put it face up in your play area Ignore its travel value If no Fear cards are available take a fear tile Choose one Gain either or You may pay the cost on the left to gain the benefit on the right If you cannot pay the cost or do not wish to then you do not get the benefit Pay the cost to choose one of the two tokens Make one of these two trades OR
On an artifact card, this is a reminder that the effect costs 1
. However, this cost applies only when you play it from your hand, not
when you buy it.
You pay this cost by putting one of the cards in your hand face
up into your play area, ignoring the card’s travel value and effect. If you have no cards left in your hand, you cannot pay this cost, and thus cannot gain the benefit of the effect.
You may draw a card. If your deck is empty, then this has no effect.
Take the card and place it on top of your deck.
(You do not resolve the card’s effect.)
You may draw the bottom card of your deck. If your deck is
empty, then this has no effect.
You may choose a card in your hand or in your play area and send
it to exile.
You may draw a card. Then you may exile a card in your hand
or in your play area. Note that each part of the effect is optional.
You may draw a card. Then you must put a card from your hand
face up into your play area, ignoring its travel value and its effect.
You may immediately take a Dig at a Site or Discover a New Site
action, if you have an archaeologist on your player board. The effect may specify special benefits or limitations.
You may immediately buy an artifact or item from
the card row. The price is reduced by the amount indicated.
Perform the Buy an Artifact action, skipping the step where you
pay its cost, but do resolve its effect.
Perform the Buy an Item action, skipping the step where you pay
its cost.
To pay this cost on the Tree Temple, exile an artifact from your
hand or play area.
You may immediately overcome a guardian without paying
the cost depicted on the guardian tile. This effect applies only to a guardian on a site where you have an archaeologist.
You may choose any guardian you have overcome whose boon has
already been used. Flip it face up to make its boon usable again.
Choose one of the unused guardians you have overcome and flip
it face down without gaining its boon.
Activate any site.
Activate any discovered level site.
Activate any discovered level site.
Activate any unoccupied level site. Remove it from the game.
Turn up the top tile of the leftover idols stack and place it where the site was. It is now possible to Discover a New Site there.
On the Waterfall Temple, this is a reminder to choose one of the
hidden sites, activate it, remove it, and return it to the bottom of the regular stack.
Gain a silver assistant.
Upgrade one of your assistants to the gold level and refresh it.
Either take a new silver assistant or upgrade one of your silver
assistants to gold. (You cannot take more than two assistants.)
You may refresh one of your assistants.
Refresh two assistants. You cannot refresh the same assistant
twice.
Use the effect on the silver side of one assistant available
in the supply.
Use the effect on the gold side of one assistant available
in the supply.
Use the effect on the silver side of one assistant available in the
supply. Then place it on the bottom of its stack.
Use one of your assistants, but instead of resolving its
effect, gain the depicted tokens. If the assistant’s effect has a cost (such as
) ignore that cost.
Use the effect of any face-up idol on the board. If there are no
face-up idols, then this has no effect.
Pay (on the research track) or gain (on encounter cards) a face-
down idol. Idols are gained from those leftover after setup.
To resolve this idol’s effect, take one of the 2-point temple tiles
from any of the three stacks.
This icon, found on the Tree Temple, means you should place an
unused idol on an empty pedestal to perform its depicted effect.
Draw and evaluate an encounter card from the indicated chapter.
Effects of encounter cards marked like this can be saved for later.
On the Spider Temple, take the leftmost from the dark tablet
supply. If empty, gain instead.
GenerAl Index
Starting Resources
Player 1:
there are no face up idols then this has no effect Pay on the research track or gain on encounter cards a face down idol Idols are gained from those leftover after setup To resolve this idol s effect take one of the 2 point temple tiles from any of the three stacks This icon found on the Tree Temple means you should place an unused idol on an empty pedestal to perform its depicted effect Draw and evaluate an encounter card from the indicated chapter Effects of encounter cards marked like this can be saved for later On the Spider Temple take the leftmost from the dark tablet supply If empty gain instead GenerAl Index Starting Resources Player 1
Player 2:
Player 3:
Player 4:
Starting Deck
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