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Full rulebook
Browse the manual or download the original PDFFull manual text available to read Open text
Santa
Monica
Setup
1. Shuffle all Feature and Event Setup Cards into a single facedown Deck.
2. Display 8 Cards into 2 faceup rows of 4 Cards each, on top of each other.
3. Shuffle all Event Cards into a single facedown Deck.
4. Display 2 Event Cards faceup.
5. Randomly select 2 of the 8 Sand Dollar Tiles.
6. Randomly select 1 of the 4 Scoring Objective Tiles.
7. Randomly choose a 1st Player, they receive the Start Player Marker.
8. Display a number of Starting Feature Tiles equal to the number of players.
In reverse turn order, each player chooses 1.
9. Each player receives the starting Resources indicated on the bottom of their Starting
Feature Tile. Place People gained on the bottom of the Tile.
10. If your Starting Feature Tile has at least 1 Attribute matching those your Green VIPs are
looking for, place 1 Footprint Token on the Tile at the start of the game.
11. The last player places the Food Truck Token below 1 Feature Card column of their choice.
12. The Foodie is placed 2 Cards to the right away from the Food Truck (wrapping around
from the right-most Card back to the left-most Card on the bottom row).
Game Overview
Santa Monica is played over a number of Rounds, starting with the 1st player until 1
player has played 14 Feature/Event Cards which triggers the END OF THE GAME.
Each player's Turn consists of the following 4 Phases:
1) SELECT PHASE
EITHER:
A) Take 1 of the 4 bottom row Feature/Event Setup Cards from the Display.
If you take a Card from above the Foodie or the Food Truck then activate them:
FOOD TRUCK - Move the Food Truck 1 Card to the right, then gain 1 Sand
Dollar.
FOODIE - Move the Foodie 1 Card to the right. In the following Placement
Action Phase you may move any 1 Person in your City 1 space.
BOTH UNDER THE SAME CARD - Either gain both Rewards, or 1 Reward
twice, then move only the Food Truck 2 Cards to the right.
If either the Foodie or the Food Truck are moved from the right-most Card in the
Display, wrap around to the left-most Card.
OR
B) Pay to use 1 of the 2 Sand Dollar Tile Actions.
Spend the number of Sand Dollars indicated and activate the Sand Dollar Tile itself.
Food Truck/Foodie Actions are forfeit in this case.
If you take an Event Setup Card in this Phase, the other players gain the Reward
indicated on the Card.
Then discard the Event Setup Card and take 1 of the 2 faceup Event Cards.
EVENT SETUP
2
Each other player
can immediately move
up to 2 People of any type
1 space each.
EVENT SETUP
ALL OTHER PLAYERS WITH
6
OR FEWER RECEIVE 1
Each other player
with less than 6
Sand Dollars gains
1 Sand Dollar.
2) PLACE PHASE
Beach Cards must be placed into the top row of your City, Street Cards must be
placed in the bottom row. Cards must be placed orthogonally (not diagonally)
adjacent to another Feature or Event Card, or your Starting Feature Tile.
Event Cards count as 1 Card but have the width of 2 Feature Cards, allowing for
Cards to be staggered which may leave gaps in your City.
Some Sand Dollar Actions let you swap Feature Cards in your City, this occurs
after placing Feature Cards. Any People on a Card move with the Card.
You may not place any Cards to the left of this Card. This also prevents you
from placing an Event Card above this Card as it would overhang to the left.
3) PLACEMENT ACTION PHASE
Gain any indicated placement Rewards
(top-left corner on Beach Cards, bottom-left corner on Street Cards).
Gain all People before carrying out any movement.
Event Cards count as 1 Card for People movement.
X Gain X Sand Dollars.
X Gain X People of
the pictured type.
MOVE UP TO X HERE
Move X People of the type pictured.
up to Y number of spaces. You
can't move the same Person twice.
-1
Discard 1 Person of any colour,
from any Card in your City.
Move X People of any type directly to
this Card, regardless of distance.
4) REFRESH PHASE
Fill any empty space(s) in the front row of the Display with the Card from the row
above it. Then fill any empty spaces in the back row from the Draw Deck.
If an Event Card was taken, draw another Event Card to replace it in the display.
End of the Game
Once 1 player has placed their 14th Feature/Event Card the end of the game is triggered.
Continue the Current Round until the last player has taken their turn.
Players then use their Final Movement with the People in their City.
LOCALS - You may move each up to 3 spaces.
TOURISTS & VIPS - You may move each 1 space.
to this Card regardless of distance 4 REFRESH PHASE Fill any empty space s in the front row of the Display with the Card from the row above it Then fill any empty spaces in the back row from the Draw Deck If an Event Card was taken draw another Event Card to replace it in the display End of the Game Once 1 player has placed their 14th Feature Event Card the end of the game is triggered Continue the Current Round until the last player has taken their turn Players then use their Final Movement with the People in their City LOCALS You may move each up to 3 spaces TOURISTS VIPS You may move each 1 space
1) SCORE YOUR CARDS
Event Card scoring items are listed on the following page.
Tags and placement Rewards on your Event Cards and your Starting Tile count
towards applicable scoring items.
If there is at least 1 Card
with the indicated Tag next
to this Card score X VP.
If there is at least 1 Card
that gained you Sand Dollars
next to this Card score X VP.
If at least 2 instances of the
indicated Tag are on Card(s)
next to this Card score X VP.
If there is at least 1 Activity
Ring (filled or not) next to
this Card score X VP.
If this Card is NOT next to
an Activity Ring score X VP.
Gain Y VP for having X
of the indicated Tag
anywhere in your City.
Score X and/or Y as
indicated above.
If you have a Chain of Tags at
least X Cards long anywhere
in your City score Y VP.
Score Y VP per X of your
remaining Sand Dollars.
A Chain is a Group of contiguously adjacent Cards (or your Starting
Feature Tile) that have the same Location Tags.
If you have multiple Chains of equal size, you score only 1.
All adjacency is orthogonal. Cards are never adjacent diagonally.
All Scoring stacks. Tags etc... can be used to score multiple Cards.
2) SCORE YOUR ACTIVITY RINGS
Each Activity Ring can hold X number of People of the type
pictured. If it contains this many People score Y VP.
Any additional People than this on the Card are UNPLACED.
These Activity Rings can hold any number of People of any
type. You must have at least 1 Person in the Ring to score
X VP. These Rings are considered FILLED as long as there
is at least 1 Person inside them.
This Activity Ring Rewards 4 Sand Dollars in final scoring,
NOT during the game, if the Activity Ring has 1 Person of
any type in it.
A FILLED Activity Ring is one that has the exact number of People required for its
scoring requirement.
UNPLACED People are People that end the game outside
those placed on a Card with an already FILLED Activity Ring), or those placed in
an Activity Ring that hasn't fully met its scoring requirement.
3) SCORE YOUR FOOTPRINTS
Footprint Tokens score for each Attribute indicated by your Starting
Feature Tile (or by the "Grand Opening" Event Card if you've placed it in
your City) on the Cards/Tile they're placed on.
There can only be 1 Footprint Token per Card/Tile, even if VIP(s) visit
multiple times, but each Token scores per Attribute.
4) SCORE THE OBJECTIVES
Score VP for each of the 3 scoring items on the Tile.
If you have Groups or Chains of equal size, you score only 1.
FINAL SCORE
The player with the most VP is the winner.
Tiles are broken by most leftover Sand Dollars.
Followed by longest Chain of a single Location Tag.
---
SAND DOLLAR ACTIONS
COST: 4 Sand Dollars.
Take any 2 Cards from the front row of the display.
You may also move up to 1 Person of any type 1 space in
the following Placement Action Phase.
COST: 4 Sand Dollars.
Take any 1 Card from the front row of the display and
the Card in the back row behind it.
You may also move up to 1 Person of any type 1 space
in the following Placement Action Phase.
COST: 2 Sand Dollars.
Take 1 Card from the front row of the display, it must have a
and/or a Tag.
You may also move up to 2 People of any type 1 space
each in the following Placement Action Phase.
COST: 2 Sand Dollars.
Take 1 Card from anywhere in the display, it must have a
and/or a Tag.
You may also move up to 2 People of any type 1 space
each in the following Placement Action Phase.
COST: 3 Sand Dollars.
Take any 1 Card from the back row of the display.
You may also move up to 4 People of any type 1 space
each in the following Placement Action Phase.
COST: 2 Sand Dollars.
Take any 1 Card from the front row of the display.
You may then swap any 2 Cards in your City. You may swap
Event Cards in the same way as standard Feature Cards but
you must have the space to place the Event Card.
You may also move up to 2 People of any type 1 space
each in the following Placement Action Phase.
COST: 1 Sand Dollar.
Take any 1 Card from the front row of the display.
You may also remove up to 3 1 space in
the following Placement Action Phase.
COST: 2 Sand Dollars.
Take any 1 Card from the front row of the display.
You may then swap any 2 Cards in your City.
You may also remove up to 2 People of any type 1 space
each in the following Placement Action Phase.
SCORING OBJECTIVES
2 per in your longest Tags.
Find your longest Group of Tags.
You will score 2 VP per in it.
A Group is a contiguous Group of 1 or more Cards.
2 per in your largest .
Find your longest Chain of non-wave Location Tags and
score 2 VP per Tag.
If you have multiple Chains of equal size, you score only 1.
The player with the most unplaced People gets -4, 2nd -2.
The player with the most unplaced People loses 4 VP, the player(s) with the
2nd most loses 2 VP. If 2 or more players are tied for most unplaced People,
all of those players gain 8 VP and there is no 2nd place.
3 for each separate Group.
Score 3 VP for each separate Group of .
A Group is a contiguous Group of 1 or more Cards.
3 for each of your with 3+.
For each Chain of 3 or more non-wave Location Tags score
3 VP. You do not need a Card with a scoring Icon to
score this Objective.
-1 per Card with unplaced
Lose 1 VP for each Card in your City that contains 1 or more unplaced People
(per Card, not per Person). A Card with a Ring that is only partially filled, or has
more People than the Ring allows counts as a Card with unplaced People.
Score each group of 1|3|6|10.
Each Group with 1 wave scores 1 VP, 2 waves scores 3
VP, 3 waves scores 6 VP, 4 or more waves scores 10 VP.
A Group is a contiguous Group of 1 or more Cards.
1 per set of Street and Beach Cards in your largest set.
Each column in your City consisting of a Beach and a Street
counts as 1 set. Count your largest Chain of these sets,
cards count as 2 Cards for this Objective only.
1 for each Activity Ring you fill, -1 for every 2 unplaced
A Filled Activity Ring is one that has the exact number of People required for its
scoring requirement. Score 1 VP per filled Ring. Total the number of unplaced
People in your City, for every 2 People lose 1 VP.
Player with most gets 8, 2nd 4, none -2.
The player with the most Tags on Cards anywhere in
their City gains 8 VP. The player(s) with the 2nd most gains
4 VP. If 2 or more players are tied for most unplaced People,
all of those players gain 8 VP and there is no 2nd place.
You lose 2 VP if you don't have any Tags.
3 for each set of .
Score 3 VP for each complete set of all 5 Location Tags.
These Tags can be anywhere on Cards in your City.
No unplaced : -4, 4+ unplaced : -2.
If you have placed ALL of your People inside Activity Rings following the
standard rules for placed People, score 4 VP. If you have 4 or more unplaced
People lose 4 VP, otherwise nothing happens.
EVENT CARDS
their City gains 8 VP The player s with the 2nd most gains 4 VP If 2 or more players are tied for most unplaced People all of those players gain 8 VP and there is no 2nd place You lose 2 VP if you don t have any Tags 3 for each set of Score 3 VP for each complete set of all 5 Location Tags These Tags can be anywhere on Cards in your City No unplaced 4 4 unplaced 2 If you have placed ALL of your People inside Activity Rings following the standard rules for placed People score 4 VP If you have 4 or more unplaced People lose 4 VP otherwise nothing happens EVENT CARDS
If there are 2-5 Activity Rings
(filled or not) next to this
Card score 3 VP, 6-8 score
6 VP, 9 or more score 9 VP.
If you've placed 2 in the Activity
Ring on this Card gain 1 VP for each
Activity Ring you've completely filled at
the end of the game, including this one.
Gain 2 VP if this Card is not adjacent to a Card with a
There are 4 separate Activity Rings on this Card, you may fill
any number during the game of them if able.
Score 2 VP for each complete set of
all 5 Location Tags. These Tags can
be anywhere on Cards in your City.
If you've placed 3 in the Activity
Ring on this Card gain 1 VP for each Card
in your City with a , including this one.
If this Location is adjacent to exactly 1
gain 4 VP. If it is adjacent to 2 or more
instead lose 4 VP.
At the end of the game place the Small Tree Token
on any Card in your City that
is not adjacent to this Event.
That Card now has a .
GIVE A NON ADJACENT CARD A
1 : ANOTHER PLAYER'S LONGEST
Score 1 VP for each Location
Tag of 1 type in 1 other player's
longest Chain. Do not need a
Card with a scoring icon for
you to score this Objective.
2 : PER EVENT VISITED
This Card Rewards you an additional
which follows standard VIP movement
rules. All your Footprint Tokens will score 2 VP
for each Event they're on, as well as scoring
the Attributes on your Starting Feature Tile.
2 : 1
Score 1 VP for every 2 anywhere in your City.
2 PER CARD WITH
Score 2 VP for each Card anywhere in
your City that Rewards People movement.
Score 7 VP if this Activity Ring has 1 , and 1 .
Score 7 VP if this Activity Ring has 6 People of any type.
3 PER WEDDING
Score 3 VP for each Card
in your City that features a
Wedding including this one.
(Cards 1, 2, 7, and 19.)
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