Full manual text

CREDITS
Designer: John D. Clair
Publisher: John Zinser
Director of Projects: Nicolas Bongiu
Project Lead: Erik-Jason Yaple
World Development: Erik-Jason Yaple
Story: John D. Clair
Writing: Shawn Carman
Production: David Lepore
Lead Artist: Chris Walton
Graphic Design: Kris Aubin
Art Director: Erik-Jason Yaple
Rulebook Writer: John D. Clair and Erik-Jason Yaple
Rulebook Editor: Darla Kennerud
Proofing: Kaz Nyborg-Andersen, Nicolas Bongiu, Mark Harbison, Mark Wootton
© 2019 Alderac Entertainment Group. Space Base,
Saga Expansion, Shy Pluto, and all related marks are
™ and © Alderac Entertainment Group, Inc.
555 N El Camino Real #A393
San Clemente, CA 92672 USA
All rights reserved. Printed in China.
Warning: Choking hazard!
Not for use by children under 3 years of age.
Visit our website at www.alderac.com/space-base
Questions? Email CustomerService@alderac.com
TM

PLAYTESTING
Andy McGuire
Anthony Schaeffer
Alex Daar
Ben Lesel
Chris Buckley
Csilla Clair
Daniel Lepore
David Lepore
Eric Martinez
Erik-Jason Yaple
Eva Balogh
Katalin Balogh
Kaz Nyborg-Andersen
Mara Kenyon
Mark Harbison
Michael Kutan
Nye Green
Rhys Green
Sean Growley
Ya n Ya n
Zoe Stanton
John Zinser
This is an expansion for Space Base. You will need a copy of the Space Base core game to use this expansion.

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THIS IS AN ERA OF PEACE
Unrestricted intergalactic free trade has lifted allies
and former foes of the United Earth Services alike out
of grinding poverty and into prosperity. From this
abundance has grown an unbreakable peace between
the U.E.S. and its trading partners. Those outlying
civilizations who resist coming into the fold of the U.E.S.
have failed to mount any serious attacks in over a decade,
with only minor skirmishes in the Border Zone.
With prosperity and peace comes innovation. U.E.S.
scientists have begun exploring new theories in faster-
than-light travel and quantum shifting. Hypernet
technology stands on the verge of a great leap forward, in
moving both beings and goods throughout the galaxy at
an even greater rate and lower cost.
But development and innovation come at a cost…
3

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INTRODUCTION
Space Base Saga Expansions are a story-driven way to experience an
expansion. You will play through the story contained in this
expansion over multiple games. As you do, it will gradually
introduce additional content, from new cards to entirely new rules
and components.
YOU SHOULD NEVER LOOK AT OR OPEN CONTENT OF
THIS EXPANSION UNTIL INSTRUCTED TO DO SO!
Contained in this expansion are...
DO NOT LOOK THROUGH
THIS DECK until you have
read through these rules to
page 7 (then STOP!). This
deck will gradually walk
you through the story and
provide instructions as you
go. There are 13 cards in
this deck.
DO NOT LOOK THROUGH
THIS DECK until instructed
to do so. This deck will
gradually be revealed as you
proceed through the story.
There are 62 cards in this
deck.
THE STORY DECK THE DISCOVERY DECK
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A SPACE BASE SAGA EXPANSION FOR 2-5 PLAYERS AGES 14 AND UP
BY JOHN D CLAIR

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MYSTERY BOX 1 MYSTERY BOX 2
FOUR WHITE 16MM DICE
This expansion to Space Base should contain these items.
If it does not, contact customerservice@alderac.com for assistance.
Actual contents may vary from the images shown.
DO NOT OPEN until instructed to do so. The contents for these
boxes can be found on page 18. Do not look at page 18 unless
you suspect you are missing a component or you have finished
the Saga Expansion.
DO NOT OPEN until instructed to do so.
These dice are not initially required.
5

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INTERPRETING STORY CARDS
Italic text is flavor that explains the
story and what is happening.
Whenever you see red text on the
story card, those are instruction
that you should follow. After you
have followed the instructions,
the bottom portion of each story
card will then instruct you when
to move on to the next story card
by saying some condition and then
showing an arrow “.” When the
condition is met it’s time to discard
the current story card and move on
to the next one.
Whenever you see something like
“Take 1-7,” it means you will
take out the indicated cards from the
discovery deck.
HOW TO PLAY
Before starting your game of Space Base, place the Story deck faceup on the
table. Do not look through it. The Warning Card (Story card !) should be the
only card showing. Set up your game as you normally would and stop before
drawing cards to determine who goes first and read this rulebook through
page 7. You can then proceed ()to the next story card (Story card 1) by
discarding the Warning card. Read Story card 1 out loud to all players and
follow the directions. Note: once a Story card has been discarded, it will
not be needed again. If you would like to play the Saga Expansion again,
you may leave it in the box. Otherwise, you may rip it up or throw it away.
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When you read the Story cards, pick up the entire deck; do not pick up just
the top card. This will prevent you from accidentally revealing the next
Story card to the other players at the table.

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DISCOVERY CARDS
Discovery cards are all numbered
and are included in the discovery
deck in numerical order. For
example, when story card 1 instructs
you to take out discovery cards
1-7, you will start from
the top of the discovery deck,
find the cards numbered 1,
2, 3, 4, 5, 6, and 7,
and take them out, without looking
at any of the other cards in the
discovery deck.
STOP CARDS
There are some “STOP” cards in the
discovery deck. These have no game
play function—they are just there to
help make it clear where the break
points are when you are taking out
discovery cards. They also help prevent
you seeing further into the deck than
you have yet reached in the story.
MYSTERY BOXES
The boxes contain mystery items. Do
not open the boxes until instructed to
do so.
Don’t read any further until instructed to do so by the story cards.
The following is reference material for use during the story.
STOP!
7

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8
When an opponent rolls
a double 4, you gain 7.
Otherwise, this card provides
no reward.
PLACE ONE CHARGE ANYWHERE
In the base set, this ability was written out
in text. For this expansion, we have made
it a . When you use an ability
with , you may place one on any
of your cards.
THE “HARD WAY” REWARDS
When doubles are rolled, you either gain a reward in place
of the standard reward on the card or you gain a reward
conditionally based on rolling doubles.
Normally this reward provides
2, but when you roll a double
4, you gain 8 instead.
DO NOT READ UNTIL INSTRUCTED
TO DO SO BY STORY CARD 1.
THESE RULES REFERENCE REWARDS AND ABILITIES FOUND ON CARDS 1-7.

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ARROW + ARROWS
When you gain the rewards for this card, you then also gain the
rewards for both the sector one space to the left and 2 spaces to
the left. For example, if this effect is in your 7 sector, gaining this
reward would also give you the rewards for your 5 and 6 sectors.
“GAIN REWARDS FOR ANY SECTOR 1-6”
This reward means you gain the blue rewards for a number of
unique cards on your board in sectors 1-6. You may not gain the
same blue reward more than once.
+ +
Gain the Blue rewards for any
three of your sectors 1-6.
Gain the Blue rewards for
any two of your sectors 1-6.
VARIABLE SECTORS
When you see a ship’s sector listed with a “+” after it,
that means when the ship is first acquired it may be
placed in any sector equal to or greater than the sector
shown. Thus a ship with a “1+” could be placed in any
sector, whereas a ship with a 8+ could be assigned to
sectors 8, 9, 10, 11, or 12.
Don’t read any further until instructed to do so by the story cards.
STOP!

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PERMANENT EXPANSION STUFF
Most of the content in this expansion is usable for all your future games
even after you are done with the story.
After a new card has been added via the story deck instructions, if it is a
level 1, 2, or 3 ship, it can simply be included in all your future games as
a regular card just like all the others.
Don’t look through this rulebook until instructed to do so by the Story cards!
STOP!

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