Manual em português

Manual — Suburbia: Collector's Edition

Bézier Games, UBO CnC · Jogo de tabuleiro · 2019
1–5 · melhor 3 Solo 90 min Peso 2.8/5 PDF oficial 12 páginas
8,8 nota Ludopedia
8.0 nota BGG

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Suburbia
Nightlife
12 A Tiles
10 B Tiles
10 C Tiles
4 Goal Tiles
2 Bonus Tiles
2 Challenge Tiles

Suburbia
Con Tiles
2 A Tiles
1 B Tile
2 C Tiles

Suburbia
Essen Tiles
2 A Tiles
2 B Tiles
2 C Tiles
1 Score
Bonus Tile
1 Score
Challenge Tile

Suburbia
5 Star
15 A Tiles
18 B Tiles
17 C Tiles
3 Goal Tiles

Suburbia
Inc.
10 A Tiles
10 B Tiles
6 C Tiles
5 Goal Tiles

Suburbia
32 A Tiles
36 B Tiles
32 C Tiles
20 Goal Tiles

Suburbia
Collector's
Edition
5 C Tiles

Contents

4 Population Meeples
4 Borough
Boards
4 Reputation Cubes
4 Income Cylinders
1 Population
Board
3 Investment
markers
5 Turn
Order Tiles
2 Suburbs
Tiles
2 Community
Park Tiles
2 Heavy
Factory Tiles
1 Player Aid
6 Border Tiles
12 Border Tiles
1 Base Tray
1 Resources
Tray
1 Player Sets
12 Investment
Markers
1 Market
Board
Player Marker
4 Player
Aids
30 $1s
20 $5s
20 $10s
1 One More
Round Tile
1 Goals Lid
1 Borders Lid
2 Exp. Tray+1 Lid
1 Rules
1 Reference
8 Suburbs
Tiles
8 Community
Park Tiles
8 Heavy
Factory Tiles
1 Tile Tower
1 Market Tray
1 Start

---

2

Shuffle 3 stacks of facedown tiles, each stack
with a letter on the back (A, B, and C).
If playing with any expansions, swap out an
equal number of tiles from the expansions
base set with tiles from the expansions.
Then take the following number of tiles for
each stack.

A B C
5 Players 28 25 27
4 Players 22 20 24
3 Players 18 15 18
1 or 2 Players 14 12 12

Place the three stacks on top of each other, with the A stack on the bottom, then the B stack, then the C
stack on the right (which is also on the Market board) shows how this should be set up for each player count.

SCORE CHALLENGE
SCORE BONUS
C+1MR
A A
7 7
7 7
11 15
15 20
8 20

MARKET
TILE
TOWER

Place the Market board in the
inset of the Market tray. Use the
1-4 player side for 1-4 players,
and the 5-player side for 5
players. Take seven A tiles (eight
if playing with any expansions, swap out an
equal number of tiles from the expansions
base set with tiles from the expansions.
Then take the following number of tiles for
each stack.

A B C
5 Players 28 25 27
4 Players 22 20 24
3 Players 18 15 18
1 or 2 Players 14 12 12

Place the Market board in the
inset of the Market tray. Use the
1-4 player side for 1-4 players,
and the 5-player side for 5
players. Take seven A tiles (eight
if playing with any expansions, swap out an
equal number of tiles from the expansions
base set with tiles from the expansions.
Then take the following number of tiles for
each stack.

A B C
5 Players 28 25 27
4 Players 22 20 24
3 Players 18 15 18
1 or 2 Players 14 12 12

Place the Market board in the
inset of the Market tray. Use the
1-4 player side for 1-4 players,
and the 5-player side for 5
players. Take seven A tiles (eight
if playing with any expansions, swap out an
equal number of tiles from the expansions
base set with tiles from the expansions.
Then take the following number of tiles for
each stack.

A B C
5 Players 28 25 27
4 Players 22 20 24
3 Players 18 15 18
1 or 2 Players 14 12 12

Place the Market board in the
inset of the Market tray. Use the
1-4 player side for 1-4 players,
and the 5-player side for 5
players. Take seven A tiles (eight
if playing with any expansions, swap out an
equal number of tiles from the expansions
base set with tiles from the expansions.
Then take the following number of tiles for
each stack.

A B C
5 Players 28 25 27
4 Players 22 20 24
3 Players 18 15 18
1 or 2 Players 14 12 12

Place the Market board in the
inset of the Market tray. Use the
1-4 player side for 1-4 players,
and the 5-player side for 5
players. Take seven A tiles (eight
if playing with any expansions, swap out an
equal number of tiles from the expansions
base set with tiles from the expansions.
Then take the following number of tiles for
each stack.

A B C
5 Players 28 25 27
4 Players 22 20 24
3 Players 18 15 18
1 or 2 Players 14 12 12

Place the Market board in the
inset of the Market tray. Use the
1-4 player side for 1-4 players,
and the 5-player side for 5
players. Take seven A tiles (eight
if playing with any expansions, swap out an
equal number of tiles from the expansions
base set with tiles from the expansions.
Then take the following number of tiles for
each stack.

A B C
5 Players 28 25 27
4 Players 22 20 24
3 Players 18 15 18
1 or 2 Players 14 12 12

Place the Market board in the
inset of the Market tray. Use the
1-4 player side for 1-4 players,
and the 5-player side for 5
players. Take seven A tiles (eight
if playing with any expansions, swap out an
equal number of tiles from the expansions
base set with tiles from the expansions.
Then take the following number of tiles for
each stack.

A B C
5 Players 28 25 27
4 Players 22 20 24
3 Players 18 15 18
1 or 2 Players 14 12 12

Place the Market board in the
inset of the Market tray. Use the
1-4 player side for 1-4 players,
and the 5-player side for 5
players. Take seven A tiles (eight
if playing with any expansions, swap out an
equal number of tiles from the expansions
base set with tiles from the expansions.
Then take the following number of tiles for
each stack.

any expansions swap out an equal number of tiles from the expansions base set with tiles from the expansions Then take the following number of tiles for each stack A B C 5 Players 28 25 27 4 Players 22 20 24 3 Players 18 15 18 1 or 2 Players 14 12 12 Place the Market board in the inset of the Market tray Use the 1 4 player side for 1 4 players and the 5 player side for 5 players Take seven A tiles eight if playing with any expansions swap out an equal number of tiles from the expansions base set with tiles from the expansions Then take the following number of tiles for each stack

A B C
5 Players 28 25 27
4 Players 22 20 24
3 Players 18 15 18
1 or 2 Players 14 12 12

Place the Market board in the
inset of the Market tray. Use the
1-4 player side for 1-4 players,
and the 5-player side for 5
players. Take seven A tiles (eight
if playing with any expansions, swap out an
equal number of tiles from the expansions
base set with tiles from the expansions.
Then take the following number of tiles for
each stack.

A B C
5 Players 28 25 27
4 Players 22 20 24
3 Players 18 15 18
1 or 2 Players 14 12 12

Place the Market board in the
inset of the Market tray. Use the
1-4 player side for 1-4 players,
and the 5-player side for 5
players. Take seven A tiles (eight
if playing with any expansions, swap out an
equal number of tiles from the expansions
base set with tiles from the expansions.
Then take the following number of tiles for
each stack.

A B C
5 Players 28 25 27
4 Players 22 20 24
3 Players 18 15 18
1 or 2 Players 14 12 12

Place the Market board in the
inset of the Market tray. Use the
1-4 player side for 1-4 players,
and the 5-player side for 5
players. Take seven A tiles (eight
if playing with any expansions, swap out an
equal number of tiles from the expansions
base set with tiles from the expansions.
Then take the following number of tiles for
each stack.

A B C
5 Players 28 25 27
4 Players 22 20 24
3 Players 18 15 18
1 or 2 Players 14 12 12

Place the Market board in the
inset of the Market tray. Use the
1-4 player side for 1-4 players,
and the 5-player side for 5
players. Take seven A tiles (eight
if playing with any expansions, swap out an
equal number of tiles from the expansions
base set with tiles from the expansions.
Then take the following number of tiles for
each stack.

A B C
5 Players 28 25 27
4 Players 22 20 24
3 Players 18 15 18
1 or 2 Players 14 12 12

Place the Market board in the
inset of the Market tray. Use the
1-4 player side for 1-4 players,
and the 5-player side for 5
players. Take seven A tiles (eight
if playing with any expansions, swap out an
equal number of tiles from the expansions
base set with tiles from the expansions.
Then take the following number of tiles for
each stack.

A B C
5 Players 28 25 27
4 Players 22 20 24
3 Players 18 15 18
1 or 2 Players 14 12 12

Place the Market board in the
inset of the Market tray. Use the
1-4 player side for 1-4 players,
and the 5-player side for 5
players. Take seven A tiles (eight
if playing with any expansions, swap out an
equal number of tiles from the expansions
base set with tiles from the expansions.
Then take the following number of tiles for
each stack.

A B C
5 Players 28 25 27
4 Players 22 20 24
3 Players 18 15 18
1 or 2 Players 14 12 12

Place the Market board in the
inset of the Market tray. Use the
1-4 player side for 1-4 players,
and the 5-player side for 5
players. Take seven A tiles (eight
if playing with any expansions, swap out an
equal number of tiles from the expansions
base set with tiles from the expansions.
Then take the following number of tiles for
each stack.

A B C
5 Players 28 25 27
4 Players 22 20 24
3 Players 18 15 18
1 or 2 Players 14 12 12

Place the Market board in the
inset of the Market tray. Use the
1-4 player side for 1-4 players,
and the 5-player side for 5
players. Take seven A tiles (eight
if playing with any expansions, swap out an
equal number of tiles from the expansions
base set with tiles from the expansions.
Then take the following number of tiles for
each stack.

any expansions swap out an equal number of tiles from the expansions base set with tiles from the expansions Then take the following number of tiles for each stack A B C 5 Players 28 25 27 4 Players 22 20 24 3 Players 18 15 18 1 or 2 Players 14 12 12 Place the Market board in the inset of the Market tray Use the 1 4 player side for 1 4 players and the 5 player side for 5 players Take seven A tiles eight if playing with any expansions swap out an equal number of tiles from the expansions base set with tiles from the expansions Then take the following number of tiles for each stack

A B C
5 Players 28 25 27
4 Players 22 20 24
3 Players 18 15 18
1 or 2 Players 14 12 12

Place the Market board in the
inset of the Market tray. Use the
1-4 player side for 1-4 players,
and the 5-player side for 5
players. Take seven A tiles (eight
if playing with any expansions, swap out an
equal number of tiles from the expansions
base set with tiles from the expansions.
Then take the following number of tiles for
each stack.

A B C
5 Players 28 25 27
4 Players 22 20 24
3 Players 18 15 18
1 or 2 Players 14 12 12

Place the Market board in the
inset of the Market tray. Use the
1-4 player side for 1-4 players,
and the 5-player side for 5
players. Take seven A tiles (eight
if playing with any expansions, swap out an
equal number of tiles from the expansions
base set with tiles from the expansions.
Then take the following number of tiles for
each stack.

A B C
5 Players 28 25 27
4 Players 22 20 24
3 Players 18 15 18
1 or 2 Players 14 12 12

Place the Market board in the
inset of the Market tray. Use the
1-4 player side for 1-4 players,
and the 5-player side for 5
players. Take seven A tiles (eight
if playing with any expansions, swap out an
equal number of tiles from the expansions
base set with tiles from the expansions.
Then take the following number of tiles for
each stack.

A B C
5 Players 28 25 27
4 Players 22 20 24
3 Players 18 15 18
1 or 2 Players 14 12 12

Place the Market board in the
inset of the Market tray. Use the
1-4 player side for 1-4 players,
and the 5-player side for 5
players. Take seven A tiles (eight
if playing with any expansions, swap out an
equal number of tiles from the expansions
base set with tiles from the expansions.
Then take the following number of tiles for
each stack.

A B C
5 Players 28 25 27
4 Players 22 20 24
3 Players 18 15 18
1 or 2 Players 14 12 12

Place the Market board in the
inset of the Market tray. Use the
1-4 player side for 1-4 players,
and the 5-player side for 5
players. Take seven A tiles (eight
if playing with any expansions, swap out an
equal number of tiles from the expansions
base set with tiles from the expansions.
Then take the following number of tiles for
each stack.

A B C
5 Players 28 25 27
4 Players 22 20 24
3 Players 18 15 18
1 or 2 Players 14 12 12

Place the Market board in the
inset of the Market tray. Use the
1-4 player side for 1-4 players,
and the 5-player side for 5
players. Take seven A tiles (eight
if playing with any expansions, swap out an
equal number of tiles from the expansions
base set with tiles from the expansions.
Then take the following number of tiles for
each stack.

A B C
5 Players 28 25 27
4 Players 22 20 24
3 Players 18 15 18
1 or 2 Players 14 12 12

Place the Market board in the
inset of the Market tray. Use the
1-4 player side for 1-4 players,
and the 5-player side for 5
players. Take seven A tiles (eight
if playing with any expansions, swap out an
equal number of tiles from the expansions
base set with tiles from the expansions.
Then take the following number of tiles for
each stack.

A B C
5 Players 28 25 27
4 Players 22 20 24
3 Players 18 15 18
1 or 2 Players 14 12 12

Place the Market board in the
inset of the Market tray. Use the
1-4 player side for 1-4 players,
and the 5-player side for 5
players. Take seven A tiles (eight
if playing with any expansions, swap out an
equal number of tiles from the expansions
base set with tiles from the expansions.
Then take the following number of tiles for
each stack.

any expansions swap out an equal number of tiles from the expansions base set with tiles from the expansions Then take the following number of tiles for each stack A B C 5 Players 28 25 27 4 Players 22 20 24 3 Players 18 15 18 1 or 2 Players 14 12 12 Place the Market board in the inset of the Market tray Use the 1 4 player side for 1 4 players and the 5 player side for 5 players Take seven A tiles eight if playing with any expansions swap out an equal number of tiles from the expansions base set with tiles from the expansions Then take the following number of tiles for each stack

A B C
5 Players 28 25 27
4 Players 22 20 24
3 Players 18 15 18
1 or 2 Players 14 12 12

Place the Market board in the
inset of the Market tray. Use the
1-4 player side for 1-4 players,
and the 5-player side for 5
players. Take seven A tiles (eight
if playing with any expansions, swap out an
equal number of tiles from the expansions
base set with tiles from the expansions.
Then take the following number of tiles for
each stack.

A B C
5 Players 28 25 27
4 Players 22 20 24
3 Players 18 15 18
1 or 2 Players 14 12 12

Place the Market board in the
inset of the Market tray. Use the
1-4 player side for 1-4 players,
and the 5-player side for 5
players. Take seven A tiles (eight
if playing with any expansions, swap out an
equal number of tiles from the expansions
base set with tiles from the expansions.
Then take the following number of tiles for
each stack.

A B C
5 Players 28 25 27
4 Players 22 20 24
3 Players 18 15 18
1 or 2 Players 14 12 12

Place the Market board in the
inset of the Market tray. Use the
1-4 player side for 1-4 players,
and the 5-player side for 5
players. Take seven A tiles (eight
if playing with any expansions, swap out an
equal number of tiles from the expansions
base set with tiles from the expansions.
Then take the following number of tiles for
each stack.

A B C
5 Players 28 25 27
4 Players 22 20 24
3 Players 18 15 1

---

Player Setup for Suburbia 5 Star

1
Randomly choose a start player and
give them the Start Player marker. If
you're playing with the 5 Star
expansion, see the sidebar Player
Setup for Suburbia 5 Star to
determine the start player.

Turn the Population board so the 5 Star side faces
them up, and stack them one at a time on the
leftmost space on the Star track. The start player is
the player whose Star token is on top and the last
player is the one whose Star token is on the bottom.

2
For each player: gather $15 in coins,
Borough board, three investment
markers, and all the wood pieces of
the same color, and place them in
front of you.

3
On your Borough board, place your Income cylinder in the 0 Income space
and your Reputation cube in the 1 Reputation space.

4
Place one Suburbs tile in the
middle slot of your Borough board,
then one Community Park tile
next to it, and one Heavy Factory
tile next to the Community Park
tile as shown here.

If playing with the reverse side of
the Borough board, place the
Suburbs in the middle slot against
the Borough board, then the
Community Park directly above
the Borough board, then the
Factory directly above the
Community Park tile.

5
Place the Population board where
everyone can see it, and place your
Population meeple on the 2 spot. If
you're playing with the 5 Star
expansion, see the sidebar Player
Setup for Suburbia 5 Star.

6
Look at your two facedown goals:
Keep one, and put the other back in
the box. Don't show anyone either of
them. The one you keep is your
private goal.

KEEP
GOAL

BOX
GOAL

3

---

4

Gameplay

On your turn, perform the following four actions in order:
1. Place one building tile or one Investment marker in your borough.
2. Collect or pay money (based on your Income).
3. Adjust Population on the Population Board (based on your Reputation).
4. Add a new tile to the Real Estate Market.

a) Take a Tile from the Real Estate Market

When taking a tile from the Real Estate Market, pay the cost shown above on the tile. Plus, the cost on the tile to the Resources tray. Then place the purchased tile adjacent to any of your tiles. When you make any adjustments as noted on the tile descriptions of the placed tile as well as any other affected tiles (see Tile Effect even late in the game.
Income and Reputation can never fall below -5 or rise above 15.

Dakota wants an Office Building. That tile costs $9 and provides +1 Income upon placement and then +1 Income for each adjacent Commercial tile. It is on the Residential tile.
Dakota moves her Income cylinder up 1 space (+1 Income for the immediate effect of Office Building), then moves her Reputation cube up 1 space (+1 Reputation for each adjacent Commercial tile).

A tile's effects can be triggered after it is placed. For instance, placing a new tile next to an existing Community Park results in +1 Reputation each time.

b) Take a Basic Tile

You may take any available basic tile: Suburbs, Community Park, or Heavy Factory. If you plan, build, and develop a small town into a major metropolis. Use building tiles to add residential, commercial, civic, and industrial areas, as well as special points of interest that provide benefits and take advantage of the resources of nearby boroughs. Your goal is to have your borough thrive and end up with a greater population than any of your opponents.

Types of Tiles
Residential
Industrial
Commercial
Civic
Lake
Border

c) Take a Tile to Use as a Lake

it is placed For instance placing a new tile next to an existing Community Park results in 1 Reputation each time b Take a Basic Tile You may take any available basic tile Suburbs Community Park or Heavy Factory If you plan build and develop a small town into a major metropolis Use building tiles to add residential commercial civic and industrial areas as well as special points of interest that provide benefits and take advantage of the resources of nearby boroughs Your goal is to have your borough thrive and end up with a greater population than any of your opponents Types of Tiles Residential Industrial Commercial Civic Lake Border c Take a Tile to Use as a Lake

When taking a tile to use as a Lake, you must choose a tile from the Real Estate Market. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. 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Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—not the cost on the tile. Place this tile in the same manner as if you had bought it from the Real Estate Market—

not the cost on the tile Place this tile in the same manner as if you had bought it from the Real Estate Market not the cost on the tile Place this tile in the same manner as if you had bought it from the Real Estate Market not the cost on the tile Place this tile in the same manner as if you had bought it from the Real Estate Market not the cost on the tile Place this tile in the same manner as if you had bought it from the Real Estate Market not the cost on the tile Place this tile in the same manner as if you had bought it from the Real Estate Market

---

Gage wants to place an Investment marker on
a tile. His three best options are placing it on
the Resources tray. If your Income cylinder is on
a positive number, take that amount of money
from the Resources tray. If your Income cylinder
is on a negative number, pay money back that you
immediately to the Resources tray. If your Population
meeple is on a negative number, pay what you can
and then move your Population meeple backward one
space for each $1 you still owe. A Population
meeple cannot have a Population less than 0, so if your
Population meeple is at 0 and you still owe money, nothing
happens.

2. Collect or Pay Money (based on Income)

If your Income cylinder is on a positive number, take that amount of money from
the Resources tray. If your Income cylinder is on a negative number, pay money
back that amount. If your Population meeple is on a negative number, pay what
you can and then move your Population meeple backward one space for each $1 you
still owe. A Population meeple cannot have a Population less than 0, so if your
Population meeple is at 0 and you still owe money, nothing happens.

3. Adjust Population (based on Reputation)

If your Reputation cube is on a positive number, increase your Population by
that amount. If your Population cube is on a negative number, decrease your
Population by that amount. If your Population meeple is at 0, but you still have
negative to account for, pay $1 to the Resources tray for each remaining point. If you
money, nothing happens.

As the game continues, eventually the tiles from the A stack will run out, and
tiles will come out of the Tile Tower. When B tiles run out, tiles from the C
coming out of the Tile Tower. Somewhere in the second half of the C stack,
More Round tile, which indicates that the game will end soon (see End of the
If playing with Bonus and Challenge tiles, the Bonus tile will appear as soon
is depleted, and the Challenge tile will appear as soon as the B stack is depleted.

Tile Progression

4. Add a New Tile to the Real Estate Market

Slide the remaining tiles on the Real Estate Market to the right to fill in the gap from the
removed tile (there will always be a tile removed on each player's turn). Then take a new
tile from the bottom of the Tile Tower, placing it faceup at the far left of the Real Estate
Market.

If a decrease to Income or Reputation would cause either or both to be less
than -5, the Income cylinder or Reputation cube stays at -5.

When you place a tile, sometimes you have multiple adjustments. When adjusting
you haven't finished all the other adjustments yet.

Reputation for the adjacent Suburb, +1 Reputation for the adjacent
Heavy Factory, and +1 Income for the adjacent Office Building, and +3 (the Community Park,
and Buildings), or +3 (the Community Park, which
reduces Gage's Income by 1 but allows him
to the left) for every red roof you move past. If your Population dips below
increase your Income and Reputation each by 1 (one space to the right).

Convert Money to Population

The player with the highest Population on the Population board wins.

In case of a tie, the player with the highest Reputation among tied players wins. In case
of another tie, the player with the highest Income among tied players wins. If players are
still tied, the player with the most remaining money (not including money converted for
Reputation).

Winning and Tiebreaking

In case of a further tie (at which point the tied players are probably incredibly amused),
all tied players play another game of Suburbia to determine the winner of the first game. 5

End of the Game

When the One More Round tile is flipped over, discard it and finish the current round
(draw another tile to replace the One More Round tile). Then everyone plays one more
turn, starting with the start player. All players take the same number of turns in the
game.

Final Scoring

After the last player finishes their turn, begin final scoring. There are two parts to final
scoring: goals and converting money to Population. Always score goals first.

Award Goals

Goal tiles can be either public (placed on the Goals lid with
everyone vying for them) or private (kept by a single
player at the beginning of the game, which only they can
score). In both cases, the points are scored at the end of
the game, and only by a player who has alone achieved
the goal. In case, only the owner of the goal
may score the goal's Population bonus.
In the case of the end goals, these always refer to tiles placed in
the Investment Market. The same goes for the Employer (fewest
Investment Markers) goal, only the Investment markers played in a player's borough
count towards that goal.

Always score goals first Award Goals Goal tiles can be either public placed on the Goals lid with everyone vying for them or private kept by a single player at the beginning of the game which only they can score In both cases the points are scored at the end of the game and only by a player who has alone achieved the goal In case only the owner of the goal may score the goal s Population bonus In the case of the end goals these always refer to tiles placed in the Investment Market The same goes for the Employer fewest Investment Markers goal only the Investment markers played in a player s borough count towards that goal

When scoring a Population bonus, red roofs do not adjust a player's Income or
Reputation.

Players score goals before exchanging money for Population ($5 per 1 Population).
This ensures that the Billionaire (Most Money on Hand) and Spendthrift (Least
Money on Hand) goal winners are determined before money is exchanged for
Population.

Ignore Red Roofs During Final Scoring

Population bonuses for accomplished goals and converting
money to Population do not trigger the Income and Reputation
effect of the red roofs.

Convert Money to Population

goals these always refer to tiles placed in the Investment Market The same goes for the Employer fewest Investment Markers goal only the Investment markers played in a player s borough count towards that goal When scoring a Population bonus red roofs do not adjust a player s Income or Reputation Players score goals before exchanging money for Population 5 per 1 Population This ensures that the Billionaire Most Money on Hand and Spendthrift Least Money on Hand goal winners are determined before money is exchanged for Population Ignore Red Roofs During Final Scoring Population bonuses for accomplished goals and converting money to Population do not trigger the Income and Reputation effect of the red roofs Convert Money to Population

Convert your money by returning it to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5
you return to the Resources tray. Score 1 Population for every $5

you return to the Resources tray Score 1 Population for every 5 you return to the Resources tray Score 1 Population for every 5 you return to the Resources tray Score 1 Population for every 5 you return to the Resources tray Score 1 Population for every 5 you return to the Resources tray Score 1 Population for every 5 you return to the Resources tray Score 1 Population for every 5 you return to the Resources tray Score 1 Population for every 5 you return to the Resources tray Score 1 Population for every 5 you return to the Resources tray Score 1 Population for every 5 you return to the Resources tray Score 1 Population for every 5

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6
Leveraging Tiles that Give You $
If you place the Homeowner's Association tile on the
very first turn of a 4-player game, you'll pay $0 to
place the tile, and then instantly take $10 from the
Resources tray (because there are 5 Residential tiles in
the game at that time: 4 Suburbs and 1 Homeowner's
Association). From that point on, when anyone places
a Residential tile (including you), take $2.

Building Tiles
Each building tile that you place affects your city in some way. Tiles generally
fall into one of four categories: Residential, Industrial, Commercial, and Civic. Most tiles give bonuses
or penalties to Income, Reputation, or Population, and some give you special abilities.
Tiles must always be placed so that at least one edge is adjacent to another tile (faceup or
facedown). Tiles can be placed so that they go around but not on top of the borough.

Tile Terminology
/(between icons): That effect applies to any tiles with any of those icons.
for all other boroughs: This refers to tiles in every borough except yours
for each adjacent: These tiles require you to count the number of tiles of that kind that
are directly next to the tile, where one straight edge of the tile touches a straight edge of
another tile.
for each of your: This refers to tiles that you have placed in your borough
in some cases even the tile itself (if it is the type specified). For instance, a High School
provides its owner with 3 Population for every Residential tile in the owner's borough,
including your own borough and
for every: This refers to all tiles in all boroughs, including your own borough
including the tile itself (if it fits the criteria).
The icons are:
O: Increase (black) or decrease (red) your income on your Borough
number shown.
: Increase (gray) or decrease (red) your reputation on your Borough
number shown.
S: When shown on the left corner, this is the cost of the tile. When shown
will take $ from the Resources tray (or in cases when it is red, put it back in
tray). For all tiles where you take money from the Resources tray, gain that money
when you place that tile, as well as when designated tiles are placed afterward
number shown.

Tile Effect
Resolution Order
How Restaurants Work
The Fast Food Restaurant is a Commercial
tile with the Restaurant icon on the right
edge. The Fancy Restaurant, however,
has a conditional effect that reduces the
owner's Income by -1 for each Restaurant
put into any player's borough after it is
placed. The Farm and Slaughterhouse each
increase their owner's Income by 1 for each
Restaurant in anyone's borough.

Interactive Icon Tiles
Some tiles have a conditional effect
that triggers from a specific icon on
the right edge of another tile. For
instance, the Business Supply Store
gains +1 Income for every tile with
an Office icon (a little briefcase) on
the tile. The icons are:
X: Airport
Office
Restaurant
Skyscraper
Car Dealership
Suburban Inc.
Suburbia 5 Star
Gold Star
Con
Nightlife
Collector's Edition

Immediate Effect: More
your Income Cylinder: 3
spaces to the right

Title Cost: $9 + the amount printed
on the Real Estate Market above
where this tile was displayed

Tile Kind: This is a
Commercial tile.

Conditional Effect: Move your
Income Cylinder to the left one
space for every other Restaurant
tile built after this one

Finally, Clara places a Fast Food
Restaurant next to her Suburbs
and Community
Park, increasing her
Income by 1. Her
Reputation remains the same
(-1 Reputation for
placing the Farm,
but +1 Reputation
because it is next to a
Community Park).

Next, Augusto buys a Fancy
Restaurant and places it next
to his Community Park and
Heavy Factory. This increases
his Income by 3 and his
Reputation by 1. When Augusto
places his Fancy Restaurant, Fil
increases his Income
by -1, because his
Augusto placed the
Fancy Restaurant in his
own borough on his own turn).
Restaurant was placed after his
Augusto placed the
Restaurant next to his
Community Park and
Heavy Factory.

Here's an example of how this
works on the first round:
Fil buys a Farm and places
it next to his Community
Park and Heavy Factory.
His Reputation
remains the same
(-1 Reputation for
placing the Farm,
but +1 Reputation
because it is next to a
Community Park).

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Solo Game #1:
The Lone Architect

Enjoy all the challenge of a multiplayer game in less than 30 minutes! Gameplay is just like the 2-player game, but you need only one Borough board. Additional changes are described below.

Setup
Use the 2-player tile stacks setup before playing them in the Tile Tower, but don't place or described below.

Your Turn
Moving past a red roof results in -2 Income and -2 Reputation.
Before the fourth action in your turn (add a new tile to the Real Estate Market, remove one more tile from the Real Estate Market, using the same rules as if you had placed an Investment marker or a basic tile. Then add two tiles to the left end of the Real Estate Market.

Scoring for Solo Games
Compare your final score to the achievement ladder on the right to determine how high you climbed.

Playing with the expansion tiles can make winning (and scoring high on the achievement ladder) even more difficult.

Play with a fully randomized set of regular and expansion tiles for the ultimate challenge!

1
59
Junior Intern

60
75
Subcontractor

76
90
Draftsman

91
105
Architectural Designer

106
121
Principal Architect

135
CEO of Suburbia Inc.

Solo Game #2:
Dale the Bot

Dale the Bot, who has no emotions. You go first each round (Dale doesn't object because he has no other friends).

Setup
1. Each stack (A, B, C) should have 25 tiles.
2. Place four tiles from the A stack faceup along the bottom edge of the Real Estate Market along the bottom edge of the C stack.
3. Mix the One More Round tile with 12 tiles from the C stack, and place those tiles facedown on the top of the C stack.
4. Place the tiles on the Market tray facedown (A, then B, then C on top) and lower the Tower down onto them.
5. Shuffle the goals facedown and place three random goals faceup on the goal spaces on the Goals lid. If you reveal a goal with a Lake or Investment marker, discard it and replace it with another tile.

Dale's Turn
Dale isn't too smart, but he has some advantages. He plays by the following rules:
Dale also always chooses Star tiles over non-Star tiles unless he is ahead on the Star track by at least 3 stars (then he chooses tiles based on the criteria outlined below).
Dale buys the most expensive tile available (based on the tile price plus Real Estate Market) but he only pays $3 for it. In the case of two or more tiles with the same costs, he buys the leftmost tile.
Dale never buys a basic tile, never creates a Lake, never plays an Investment marker, never buys a Redevelopment Planner, never buys Borders, and never buys any tile that has a negative (red) Population effect.

Next Round
Place four new tiles in the Real Estate Market on $6, $4, $2, and the leftmost $0 space.

Game End
When the One More Round tile appears, the game ends immediately. Do not take another turn. Go directly to scoring goals and converting money to Population.

7

---

8
Suburbia Inc.

Expansion Components

• Border Tiles
• New Goals
• Bonuses and Challenges

Suburbia Inc. includes four different expansion components:

Border Tiles

Borders are special tiles that define a borough's edge. After you place a Border tile, flip the
top facedown Border tile on the Borders lid and place it in the empty slot so that
Borders are available to take (unless you exhaust the facedown stack, which
fewer Border tiles will be available).

During your first action in a turn, you may take a Border tile instead of any other
options. When taking a Border tile, pay the cost printed on the left edge of the tile. Then
place one of the angled slots of the Border tile adjacent to at least one hex tile in
your borough. Afterward, follow the Tile Effect Resolution Order rules (p. 2) for
setting up the game.

Step 2:
Treat a Border tile mostly like any other tile in your borough. Place Building tiles only in
the slots where they fit. A Border tile must be adjacent to a Building tile, and may not be
adjacent to another Border tile. Border tiles may not overlap another tile or your borough
board.

Like basic tiles, if you place a Border on your turn, you must discard a tile from the Real
Estate Market, not the price on the tile you're discarding.

When the Score Challenge tile is pulled from the Tile Tower, check the faceup bonus tile.
Players who meet or exceed the criterion on the bonus tile increase their Income as
directed. Return the Score Challenge tile and faceup bonus tile to the box, draw a new tile
from the Tile Tower, and continue playing.

NATIONAL PARK

$15

for each
adjacent

+1

+2

You may place an Investment marker on a Border tile in the same way they are placed on
other tiles; pay the cost of the Border tile again, and double any effects that that Border tile
provides. Building tiles are considered adjacent to Border tiles only in your tour angled slots along
the top edge of the border.

New Building Tiles

Suburbia Inc. has 12 new, unique Building tiles. Refer to the Tile Reference book when
using these tiles.

New Goals

Mix the new goals in with existing goals prior to shuffling them. The Guard and
European goals refer to the most and fewest faceup Border tiles in a player's borough,
respectively. The Milton goal is for the player with the most and fewest faceup
Nomad goals are for the player with the most and fewest total of all the Commercial,
Residential, Industrial, and Civic faceup tiles in their borough, respectively.

Bonuses and Challenges

Bonuses and Challenges offer mid-game enhancements for players who meet certain
requirements. Unlike goals, bonuses and challenges can be achieved by more than one
player, as long as their requirements are met or exceeded.

Increase Income after all the A tiles come out of the Tile Tower. Challenges
can increase Reputation after all the B tiles come out of the Tile Tower.

See Step 4 in Game Setup (p. 2) for information on including a bonus and challenge when
setting up the game.

---

Suburbia 5 Star

It's time to start growing your borough even more rapidly by turning your
reputation and income while determining the player order each turn.

Expansion Components

* Fifth-player Components
* Star Building Tiles, Tokens, Bonus Tile, Challenge Tile, and Goal Tiles

Suburbia 5 Star includes two expansion components:

* Fifth-player Components
* Star Building Tiles, Tokens, Bonus Tile, Challenge Tile, and Goal Tiles

You may play with either or both of these additions to the base game, as
noted below. If you are not using the Suburbia Inc. expansion, remove the
bonus tile, challenge tile, and all Border tiles.

All Suburbia 5 Star components have a white star icon on them.

5th Player

When playing with a fifth player, follow the rules as in the base game.

Use five goals, and place five copies of the Heavy Factory, Community Park,
and Suburbs tiles in the Resources tray. Use the 5-player side of the Market
board; there are eight spaces for Real Estate Market tiles on the 5-player
Market board instead of seven.

New Building Tiles

Suburbia 5 Star adds 50 unique Building tiles to the game. Refer to the Title
Reference when using these tiles.

Stars and the Star Track

Stars introduce a new track for all players to compete on: the Star track. This
track (located on the 5 Star side of the Population board) compares all players
at the end of every round (a round consists of one turn for each player).

When you place a Star tile, move your Star token to the right a number of spaces
indicated by the Gold Stars on the tile. Always place the token you are currently
moving on top of any other tokens where it lands. When your Star token gets to the
space with +1 Income below it, gain a one-time +1 Income. When your Star token
gets to the space with +1 Reputation below it, gain a one-time +1 Reputation.

As Star tokens approach the right side of the Star track, they might reach a space
that has little silver stars below it. The number of silver stars below each space
indicates how many Star tokens may land on that space. If you receive more Gold
Stars than space available on the Star track, move your Star token as far to the
right as you can (while respecting the rules above).

After the last player in each round takes their turn, check the Star track for
following adjustments:

1. The player(s) with the most stars (even if they share the same space) increase
their Population by +1.
2. The player(s) with the fewest stars (even if they share the same space) decrease
their Population by -1.

Change player order so that the player with the most stars goes first, the
player with the second-most stars goes second, and so on (ties are broken by
top to bottom on a space). Give players the appropriate Turn Order tile to track
this new player order.

At the end of the game, position on the Star track breaks ties for goals. Players
higher on the Star track win ties with players lower on the Star track. Players
on the same space on the Star track are still tied.

New Goals

Mix the new goals in with the existing goals before shuffling them. The Hermit
and Tourist goals refer to the number of Star tiles.

Bonus and Challenge

If you are playing with bonuses and challenges, add the 5 Star bonus and
challenge tiles. These tiles refer to the number of Star tiles a player has in
their borough, not the location of the player's Star token on the Star track.

9

---

10

Suburbia Collector's Edition Tiles

Your copy of Suburbia Collector's Edition comes with five special Collector's Edition tiles, to add to the C Tiles stack before shuffling as part of the number
one to match each of the Borough Boards/Player colors you received with the game. You may add some, all, or none of these tiles, depending on your
preference, regardless of player count. If you purchased additional player color sets, you
will have Red (Washington D.C.), Purple (Los Angeles), Yellow (New York), Black
(Chicago) and Blue (Orlando) in your set. If there is a player color you want to use that
isn't in your box, you can get a full set (Borough board, city tile, and wood pieces) in any
color from bezerkergames.com.
All Suburbia Collector's Edition tiles have a gold "CE" icon on them.

C Tiles (20)

NEW YORK
EMPIRE STATE
BUILDING
-$8 Income when placed. (1)
+8
$24
LOS ANGELES
LAX
+2 Income when placed, and take
$5 from the Resources tray for every
Restaurant in any borough. (1)
$16
for
every
+2
BARCELONA
SAGRADA FAMILIA
+3 Reputation when placed, and
+4 Population for each of your
Residential tiles. (1)
$25
+3
DUBAI
BURJ KHALIFA
+6 Population for each of your
Industrial tiles. (1)
$29
for each
of your
Industrial
tiles. (1)
TOKYO
TOKYO SKYTREE
+2 Income when placed, and
+1 Income for each of your Industrial
tiles. (1)
$15
+2
WASHINGTON
D.C.
THE WHITE HOUSE
+6 Reputation when placed. (1)
+4
$21
CHICAGO
SEARS TOWER
+2 Income when placed, and
+1 Income for each of your Residential
schools. (1)
+2
$26
ORLANDO
SPACESHIP EARTH
+3 Gold Stars and +2 Income when
placed, and +3 Reputation for each of
your Schools. (1)
+3
$23
KNOXVILLE
SUNSPHERE
+1 Gold Star and +2 Reputation when
placed, and take $5 from the Resources
tray for each adjacent Commercial tile. (1)
$13
+2
ROME
COLOSSEUM
+2 Gold Stars, +2 Reputation, and
Market: do any tile an Investment
Market at no cost to you when this tile
is placed. (1)
$12
+2

---

PHILADELPHIA
+1 Gold Star when placed, and
Residential tiles. (1)
+1 Reputation for each of your

PARIS
TORONTO
+1 Gold Star when placed, and
+1 Income for each of your Commercial
tiles. (1)
CN TOWER
$11
Eiffel Tower
$17
+1 Reputation for each of your
Residential tiles. (1)
+1 Gold Star when placed, and

HONG KONG
TAIPEI
LONDON
TAIPEI 101
$14
+1 Income for every Skyscraper in any
borough, including this tile. (1)
WESTMINSTER ABBEY
$19
+3 Reputation, and you may take the
cheapest tile from the Real Estate Market
(based on the cost of the tile and its Real
Estate Market cost) and add it to your
borough when this tile is placed. If two
or more tiles are the cheapest, choose
one of those tiles to place. (1)

LAS VEGAS
THE MIRAGE
$27
+10 Population when placed, and take
$5 from the Resources tray for every
Airport in any borough. (1)
MILAN
DUOMO DI MILANO
$22
+2 Reputation when placed, and take
back all negative (red) effects that have
occurred in your borough as the result of
your own tiles. Then, regain all Income,
Population, or Reputation lost, and take back all
negative effects. Furthermore, you suffer
no future negative (red) effects from tiles
which are placed afterward.
The Duomo di Milano tiles effect does
not impact reductions in Income or
population as a result of passing red
roots. (1)
PRAGUE
ST. VITUS CATHEDRAL
$28
+1 Reputation when placed, and you
may score secret goals belonging to
other players if you achieved them.
St. Vitus Cathedral can be used in
order to create a Lake tile. Remove all
combination with a Law Office to score a
tied secret goal. (1)

Kuala Lumpur
PETRONAS TOWERS
$30
+1 Income when placed, and choose
one Commercial tile in any player's
borough, including your own. Flip it
over to create a Lake tile. Remove all
effects that the Commercial tile provided
(Income, Reputation, Population, or
$, either positive or negative). Then the
player takes $ from the Resources tray as
if they had just placed the Lake tile. (1)

11

---

to all the playtesters, many of whom are listed below:

Suburbia Essen Tiles
Essen tiles provide buildings from the Essen, Germany area, where the annual Essen
Spiel takes place each October. The more of these you have, the more you'll benefit,
though you are limited to one of each type in your borough.
All Essen tiles have a white Spiel icon on them.
Mix the Essen tiles with the A, B, and C tiles before shuffling and counting out
tiles for each stack for the game.

Suburbia Con Tiles
Con tiles provide buildings, used by some of the most popular board game conventions
in the world. The more of these you have, the more you'll benefit!
All Con tiles have a white die icon on them.
Mix the Con tiles with the A, B, and C tiles before shuffling and counting out
tiles for each stack for the game.

Special Thanks
To everyone who played the original incarnation of Suburbia, This Collector's Edition is
here because you demanded it, and we're thrilled to produce it for you!
Ollin Timm designed the original Suburbia "isometric building" designs, and has
illustrated several covers for Bezier Games, Inc., including Colony, Favor of the Pharaoh,
and King Ludwig, Silver, Ultimate Werewolf, The Palace of Mad King Ludwig.
to Noah Adelman at Game Trayz for designs that combine form, function, and awesome
contributions to this Collector's Edition.
to Taylor Bogle, Jason Boles, and Stephanie Gustafsson for their countless amazing design
Dale Yu for his tireless efforts to continue to iterate and improve upon the gameplay,
other awesome Bezier Games, Inc. games including Castles of Mad King Ludwig,
Subdivision, and The Palace of Mad King Ludwig. Previous projects include being part of
the development team for Dominion as well as refining the solo game for Agricola. He
also was part of the design team for the 2014 Kinderspiel des Jahres finalist Flize&Miez.
Since 2010, he has served as the editor-in-chief for OpinionatedGamers.com.
to all the playtesters, many of whom are listed below:
Carol Alspach, Dakota Alspach, Gage Alspach, Toni Alspach, William Attia, Kent
Bann, Eric Burgess, Christina Burgess, Bay Chang, David Clunie, Columbia Area
Boardgaming Society, Logan Calyer, Shelley Ganschow, Doug Garrett, Sandy Dawson,
Dave Eisen, Gathering of Friends Gamers, Fil de Guzman, Greg Giltinan, Hanno Girke, Tony Grappin, Gulf Games Gamers, Chris Johnson, Ethan
Johnson, Evan Johnson, Tina Johnson, Jeremiah Lee, Josh Labiner, W. Eric Martin, James
Miller, Karen Miller, John Paley, Valerie Putman, William Rennard, Steve Samson,
Greg Schloesser, Joe Schmo, Dame Shuffles-a-lot, Sir Shuffles-a-lot, Bob Stokes, Adam
Smiles, Jim Tripplett, Julien Van Reeth, Candace Weber, Chad West, Kevin Wilson, Karen
Woodmansee, Ryan Yu, Christopher Yu, and Ian Zernechel.

Building Artwork by Brett Stebbins
Brett is a professional illustrator who has lived his entire life on the Space Coast of Florida
and has dedicated his life to the pursuit of art. After 15 years of design he had
graphic designer before Adobe Photoshop had layers. He started his career as a
the opportunity to expand his career making environments and assets for mobile games
and other media as an independent artist he created artwork for
focus again towards 2D illustration where as an independent artist he created artwork for
board and mobile games. He loves spending time with his wife and five children. Occasionaly
hanging with the guys trying a new craft beer.

Game Design by Ted Alspach
Ted Alspach is the designer of many boardgames, including One Night Ultimate Werewolf,
Suburbia Nightlife, The Palace of Mad King Ludwig, Silver, Ultimate Werewolf, The Palace of Mad King Ludwig.

Cover Artwork by Ollin Timm
Game Design by Ted Alspach
THE NEW
BEZIER
GAMES
CLASSICS

Suburbia Nightlife
Nightlife introduces buildings that have unusual effects, mostly associated with
nighttime. Some Nightlife tiles interact specifically with other Nightlife tiles, while
some interact with tiles from the base game and other expansions.
Nightlife tiles have a white moon icon on them.
All Suburbia Nightlife tiles have a white moon icon on them.

GAME NIGHT HOST
$17
5
for
every
[icon]

©2019 Bezier Games, Inc. and Ted Alspach. Suburbia and Suburbia Collector's Edition are trademarks of Bezier Games, Inc.
Bezier Games, Inc. and its licensors have registered trademarks of Bezier Games, Inc.
Warning: This product contains small parts that can be swallowed and may not be suitable for use by children under 36 months.
THIS PRODUCT IS NOT A TOY.

Made in Shenzhen, China. P.O. Box 730, Louisville, TN 37777, USA. info@beziergames.com
Bezier Games, Inc.

CEO: Ted Alspach
COO: Toni Alspach
App Development: Jeremiah Mather & Keith Rubarack
Q/A Management: Byron Quick
Licensing and Editorial Management: Jeff Quick
Marketing Management: Ally Gold
Social Media Management: Lindsay Schlesser & Phoebe Wild
Graphic Design: Taylor Bogle, Jason Boles, Stephanie Gustafsson & Missy Zmudzinski
Customer Support Management: Ryan Moore
Trade Show Management: Carol Alspach
Site Management: Carol Alspach

---

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