Full manual text
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Teotihuacan is bustling with action! The city is ever expanding
and growing, drawing inhabitants from nearby areas to make
Teotihuacan their new home. A glorious new temple has just been
constructed, attracting local governors to seek the blessings of the
gods as they continue to build and decorate the city. With the
rapid progress also come new challenges, as the influx of people
and activity demand adaptability to the seasons of change.
Explore new options to enrich and expand your gaming
experience! Teotihuacan: Late Preclassic Period is a modular
expansion for Teotihuacan: City of Gods and requires a copy of
the base game to play. All modules herein are compatible with
one another and can be enjoyed together or individually.
If anything in this rulebook contradicts a previous rule in the
base game, this rulebook takes precedence.
▪▪3 new Action Boards
▫▫Nobles (6) Action Board with temple sidebar
▫▫Architecture (7) Action Board
▫▫Development (8) Action Board
▪▪1 Tile board
▪▪8 Season tiles
▪▪16 Priest and Priestess tiles (10 player tiles, 6 Teotibot tiles)
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▪▪1 E
▪▪8 Wooden discs in 4 colours (2 per player)
▪▪16 Wooden worshippers in 4 colours (4 per player)
1.
List of modules
▪▪P : Devout worshippers grant
special effects and abilities.
▪▪Height of Development (M2): Expanded board and new
temple offer fresh challenges.
▪▪Seasons of Progress (M3): Variable effects impact each
season and eclipse.
▪▪Architecture (M4): Renewed plans for beautifying the
Pyramid of the Sun.
▪▪Development (M5): Build the pyramid using new engineering
techniques.
New components
Each player should use wooden worshippers instead or discs to
mark their progress on each of the temples..
The wooden discs are still used to track the progress on the score
track, on the Avenue of the Dead, and on the Pyramid track.
Players will use their remaining wooden discs as Technology
markers and to mark abilities aquired on the temple depicted on
the expansion board, if that module is in play.
The rules for each module outline changes to game setup as well
as game play, without reiterating the base game rules.
First time playing
Teotihuacan: Late Preclassic Period
For your first few expansion games, we recommend introducing one or two modules at a time, as each module comes with its own unique set of challenges. Introducing all five modules at once may be an overwhelming challenge before you gain experience playing with this expansion.
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This module introduces asymmetrical player powers in the form
of priests and priestesses, worshippers of the many deities in
Teotihuacan. Each such character will provide you with a unique
effect or special benefit throughout the game.
Components
▪▪1
Player setup
After selecting (or drafting) Starting tiles, shuffle the 10 Priest and Priestess player tiles and deal 2 to each player.
Each player simultaneously chooses one tile to keep, returning
the other to the game box.
Refer to the Appendix for an explanation of the ongoing benefit
of each Priest and Priestess tile.
Teotibot: Solo Rules
During setup, shuffle the 6 Priest and Priestess Teotibot tiles and
deal 1 to Teotibot.
A prestigious fourth temple, orange in colour, is added to the
game. Unlike the existing temples, which provide you with a one-
time bonus each time you advance thereon, the orange temple will
allow you to unlock your choice of permanent powerful abilities.
While you will have fewer opportunities to advance on this temple
than the others, the rewards will be worth the effort.
Components
▪▪E
▪▪The new Nobles (6) Action Board with temple sidebar
▪▪Extra Wooden discs for each player
Board setup
Place the expansion game board face up next to the main game board. When placing Discovery tiles and Temple Bonus tiles, remember to also place these tiles on their dedicated spots on the
temple.
Before shuffling the Action Boards, the new Nobles (6) Action Board replaces the Nobles (6) Action Board provided in the base game.
Player setup
Each player should place a worshipper on the bottom step of each temple. The wooden discs will be used by each player as follows:
▪▪Special Ability markers: 6 discs
▪▪Technology markers: 6 discs
▪▪ Pyramid, Avenue of the Dead, and score tracks: 3 discs
The orange temple
The new orange
temple functions just as the other temples
in the game, though you are offered only limited ways to advance on the orange temple:
▪▪The Worship space on the new Nobles (6) Action Board allows
you to Worship at the temple
▪▪The temple advancement icon can be used to advance
on any temple, including .
When you advance onto a step that allows you to gain a Special Ability, choose an ability of the appropriate level (I/II/III) and place one of your Special Ability markers (wooden discs) adjacent to the chosen ability to mark that you now have that
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ability for the remainder of the game. Refer to the Appendix for
an explanation of the ongoing benefit of each Special Ability.
Important: You may never choose an ability of a lower level or
the same ability twice. Of course, different players may choose
the same ability, if they so desire.
When advancing onto this step, you may
choose one of your unlocked workers
anywhere on the board, and move it 1 or 2
spaces backwards (counter-clockwise).
Teotibot: Solo Rules
Teotibot does not advance on the orange
temple during the
game.
During setup, place one of Teotibot’s worshippers on the Temple
Bonus tile of the orange temple.
At the start of the first Eclipse, Teotibot places a Special Ability marker on
.
At the start of the second Eclipse, Teotibot places a Special Ability marker on
.
At the start of the third Eclipse, Teotibot places a Special Ability marker on
.
A game of Teotihuacan is divided into three Seasons, the first ending in the first Eclipse, the second Season ending in the second Eclipse, and so on. Each Season, a tile will be revealed, slightly altering some aspect of the game for all players. The following Season, a different effect will apply instead, giving constant variety to the game.
Components
▪▪1 T
▪▪8 Season tiles
Board setup
Place the tile board next to the main game board.
Shuffle the Season tiles and place one random tile on the
designated spot on the tile board.
Season effects
The effect of the active Season tile remains until the end of the
next Eclipse. After each Eclipse, exchange the Season tile with
a randomly drawn replacement. Refer to the Appendix for an
explanation of the effects of each Season tile.
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Teotibot: Solo Rules
Teotibot is not affected by the Season tiles numbered 1, 3, 4, 7
or 8.
▪▪Season tile #2: This effect applies to Teotibot as normal.
▪▪Season tile #5: Teotibot will always take advantage of this
effect, if able.
▪▪Season tile #6: This effect applies to Teotibot as normal.
Renewed plans for beautifying the Pyramid of the Sun have been presented. Discover new ways to decorate and contribute to the construction of the central Pyramid, using the new Architecture (7) Action Board. As before, this Action Board will deal with the adding of Decorations to the Pyramid, though in a different way than before.
Components
▪▪1 T
▪▪1 Architecture (7) Action Board
Board setup
Before shuffling the Action Boards, the new Architecture (7) Action Board replaces the Decorations (7) Action Board provided in the base game.
Place the tile board next to the main game board.
After shuffling the Decoration tiles, place them on the
corresponding spots on the tile board (4 Decoration tiles face up,
and the remaining Decoration tiles as a face-down pile).
Important: During the game, after one or more Decoration tiles
have been built, these spaces are refilled following the normal
rules.
Main action
All game effects which refer to the Decorations (7) Action Board
also apply to the new Architecture (7) Action Board.
When taking the Main action on the new Architecture (7) Action
Board, resolve the action following the same method as when
resolving the Main action on the Forest (2), Stone Quarry (3), or
Gold Deposits (4) Action Boards.
If any game effect (for example, but not limited to, from a
Technology tile, Discovery tile, or Special Ability) instructs you
to “treat the action as if you had an additional worker present”,
treat that additional (“virtual”) worker as a worker with power
equal to the lowest value worker you have on that Action Board.
reward
Add a Decoration tile to the Pyramid, following the normal rules with regards to cost, placement, scoring, and temple advancement.
Important: If the cell allows you to add more than one Decoration
tile to the Pyramid, do not draw new Decoration tiles to refill the
offer until the end of your turn.
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If the cell also gives gold as a reward, you may choose to gain the
gold first.
You must be able to add at least one Decoration tile!
reward
Choose one of your locked workers (anywhere, if any) and unlock
it for free.
Teotibot: Solo Rules
This module does not alter Teotibot’s Decorations action.
Build the Pyramid of the Sun using brand new engineering
techniques. A new Development (8) Action Board will present new
ways for you to build Pyramid tiles, requiring a slight shift in the
timing of your work force.
Components
▪▪1 T
▪▪1 Development (8) Action Board
Board setup
Before shuffling the Action Boards, place the new Development (8) Action Board on top of the Construction (8) Action Board depicted on the game board.
Place the tile board next to the main game board.
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After shuffling the Pyramid tiles, place them in several face-
down piles next to the tile board, then draw 3 Pyramid tiles and
place them face up on the indicated spaces on the tile board.
Important: During the game, after one or more Pyramid tiles
have been built, these spaces are refilled following the normal
rules.
Main action
All game effects which refer to the Construction (8) Action
Board also apply to the new Development (8) Action Board.
When taking the Main action on the new Development (8)
Action Board, resolve the action following the same method as
when resolving the Main action on the Forest (2), Stone Quarry
(3), or Gold Deposits (4) Action Boards.
If any game effect (for example, but not limited to, from a
Technology tile, Discovery tile, or Special Ability) instructs you
to “treat the action as if you had an additional worker present”,
treat that additional (“virtual”) worker as a worker with power
equal to the lowest value worker you have on that Action Board.
reward
Add a Pyramid tile to the Pyramid, following the normal rules with regards to cost, placement, scoring, and temple advancement.
You must be able to add at least one Pyramid tile!
reward
Choose one of your locked workers (anywhere, if any) and unlock
it for free.
Teotibot: Solo Rules
This module does not alter Teotibot’s Construction action.
Game Design: Daniele Tascini, with Rainer Åhlfors and Andrei
Novac
Solo adaptation: Dávid Turczi, Rainer Åhlfors
Game Development: Andrei Novac, Dávid Turczi, Błażej
Kubacki, Rainer Åhlfors
English Rules by: Rainer Åhlfors, Błażej Kubacki
Artwork: Magdalena Klepacz, Paulina Wach, Odysseas
Stamoglou
Graphic Design: Agnieszka Kopera, Rainer Åhlfors
Special thanks for solo playtesting to Nick Shaw.
Special thanks to: Kaleb Åhlfors, Thomas Aikens, McKenna
Aikens, and many others.
© 2019 Board & Dice. All rights reserved. For more information
about Teotihuacan: City of Gods and this expansion, please visit
boardanddice.com
Missing or damaged components? Although we take a lot of care
to make sure that your game is complete, manufacturing mistakes
can still leave you with a missing or damaged component. If that
happens, please contact us via
boardanddice.com/customer-support/
to receive replacements swiftly, and with our sincere apologies.
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Expert pyramid variant
For expert players, designers recommend an alternative scoring
for pyramid tiles. Instead of gaining 1/3/5/7 Victory Points (plus
the points for matching symbols) when building pyramid tiles,
reduce those values to 1/2/3/4 Victory Points (plus the points for
matching symbols).
Expert setup variant
For a more challenging game, you can update point 10 of the
base game setup as follows:
Priests and Priestesses
01. Quetzalcohuātl — Serpent god of life, light, and
wisdom.
▫▫I
temple of your choice and gain 1 resource of your choice.
▫▫You may never claim non-mask Discovery tiles.
02. Tlāloc — God of rain, lightning, and thunder.
▫▫A
Main action on the Forest (2), Stone Quarry (3), or Gold Deposits
(4) Action Board, you may treat one unlocked worker belonging to
another player as if it were your own.
▫▫W hen placing a Building or Pyramid tile you must pay 1
additional resource of your choice.
03. Chalchiuhtlicue — Goddess of water, lakes, rivers,
and streams.
▫▫T
always exactly 1 cocoa.
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04. Oxomoco — Goddess of the night and stars.
▫▫W
Decorations/Architecture (7) Action Board, treat the action as if you
had an additional worker present.
05. Xīpe Totēc — God of life, death, and rebirth; god
of agriculture and diseases.
▫▫Y
unlocking another player’s worker or when choosing both options of a Worship space.
▫▫W hen paying cocoa to unlock your own workers, pay 2 cocoa
per worker, but not more than 5 cocoa total.
06. Xolotl — God of death.
▫▫D
▫▫W hen receiving any temple advancement, you must first pay 1
cocoa or 3 Victory Points. If unable (or unwilling) to pay, that temple advancement is forfeited.
07. Ehēcatl — God of wind.
▫▫D
space. (In other words: when taking a normal turn, you may advance your worker by 1, 2, 3, or 4 Action Boards in a clockwise direction. When combined with the Season tile #07, this movement instead becomes 2–5 Action Boards.) Alternatively, you may pay 3 cocoa to move one of your workers directly to ANY Action Board.
▫▫W hen taking the Collect Cocoa action, collect 1 fewer cocoa than
normal (minimum 0 cocoa).
▫▫You may never pay cocoa to unlock your own workers.
08. Tōnacācihuātl — Goddess of fertility.
▫▫K
tiles at the start of the game, gain the benefit of the third one after the first Eclipse and the benefit of the fourth tile after the second Eclipse. (If you are using the Starting Tile Draft variant and are dealt this tile, draw a replacement)
▫▫W hen performing the Main action on the Nobles (6),
Decorations/Architecture (7), or Construction/Development (8) Action Board, you must pay 1 additional wood resource.
09. Huītzilōpōchtli — God of war.
▫▫A
Victory Point.
▫▫During each Eclipse, when calculating the salary for your
workers, you must pay 1 additional cocoa for each worker you have.
10. Xōchipilli — God of flowers, art, dance, and song.
▫▫T
(minimum 0 gold).
▫▫You may always research any available Technology, even if you
only have one worker on the Alchemy (5) Action Board.
▫▫You may never choose to Worship.
▫▫W hen advancing onto a major temple step, you may never
choose to claim one of the Discovery tiles.
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S01. Metztli — Goddess of the moon.
▫▫T
to the same Action Board as one of Teotibot’s unlocked workers.
S02. Tlāhuizcalpantecuhtli — God of dawn and the
morning star.
▫▫W
immediately pay 2 cocoa to:
▪▪F
▪▪Afterwards perform the action in position “11, 12” as an extra
action. (Remove and replace the activated tile as normal after each
action. Flip and move the Direction tile only after both actions are
taken.)
▫▫W
will immediately pay 2 cocoa to:
▪▪F
▪▪Afterwards perform the action in position “2, 3” as an extra
action. (Remove and replace the activated tile as normal after each action. Flip and move the Direction tile only after both actions are taken.)
S03. Ītzpāpālōtl — Goddess and ruler of paradise.
▫▫D
temple (instead of taking its normal 5 Victory Point reward).
S04. Tezcatlipōca — God of obsidian, divination, and
temptation.
▫▫A
Teotibot will spend 1 stone to build 1 Pyramid tile (following the
normal rules), and then, if able, Teotibot will spend 1 gold to place 1
Decoration tile (following the normal rules).
▫▫After failing to collect a mask Discovery tile — Teotibot gains 2
additional cocoa (for a total of 7 cocoa).
S05. Chantico — Goddess of fires and volcanoes.
▫▫A
Teotibot will spend 1 stone to build 1 Pyramid tile (following the normal rules).
▫▫After successfully performing the Construction action — if able,
Teotibot will spend 1 gold to place 1 Decoration tile (following the normal rules).
S06. Mictēcacihuātl — Goddess of the underworld.
▫▫Y
Technology which you already have.
▫▫After successfully performing the Alchemy action — if Teotibot
has 1 or more gold remaining, Teotibot resolves the action one more time.
▫▫After failing to perform the Alchemy action — Teotibot gains 5
cocoa in addition to resolving the normal condition for failure.
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Season tiles
During Eclipse scoring, pay a
salary of 1 cocoa per worker,
and an additional cocoa for each
worker with a power of 5.
Each time you advance a step
on the Avenue of the Dead,
immediately score 2 Victory
Points.
After Ascension, your “new”
worker may be placed on an
Action Board of your choice.
Do not count workers of your
own colour when Collecting
Cocoa or Paying for Main action.
After advancing on one of the
temples
( / / / ) you
may pay 2 cocoa to advance on a
different temple
( / / ).
During Eclipse scoring, each
step on the Pyramid track is
worth 5/4/3 Victory Points
depending on whether this is the
first/second/third Eclipse.
When taking a normal turn,
you must advance your worker
by 2, 3, or 4 Action boards in a
clockwise direction.
No special Season effect.
OPTIONAL RULE: You may
return this tile to the game
box before setup if you want to
ensure that a Season effect will
be in play each Eclipse.
Special Abilities
The cocoa cost of performing
the Main action on the Forest
(2), Stone Quarry (3), or Gold
Deposits (4) Action Board is
reduced by 1 (minimum 0
cocoa).
When performing a Worship
action, you may choose both
options at no cocoa cost.
When performing the Main
action on the Decorations/
Architecture (7) Action Board,
treat the action as if you had an
additional worker present.
Gain 1 resource when claiming
a Discovery tile (may be used to
help pay the cost of the tile).
Your “new” worker (after
Ascension) starts with a power
of 2.
During Eclipse scoring, calculate
your position on the Avenue of
the Dead as if it were 2 higher.
During Eclipse scoring, you no
longer need to pay any cocoa
salary for your workers.
During Eclipse scoring, score
your highest scoring mask set as
if it had one additional mask.
A set of 8 different masks is
worth 36 Victory Points.
A set of 9 different masks is
worth 45 Victory Points.
A set of 10 different masks is
worth 55 Victory Points.
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