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nickelodeon
THE LEGEND
OF KORRA
PRO-BENDING
ARENA
AMON'S INVASION
RULEBOOK
IDW
2 PLAYERS
30-45 Min.
Age 14+
---
Amon's Invasion Expansion Errors
-Page 2: Amon is misspelled with a dash (Am-on) in the flavor text.
-Page 5-6: Step 10 of the setup on page 5 says "Place 1 of your Benders on each outside space of Zone B", but the image on the next
page shows those Benders in Zone C instead.
-Page 6, Step 16: The text refers to the yellow background Amon Technique cards as having numbers in the corner. The referenced cards
seem to have letters, not numbers.
-Pages 6-7: Step 16 in the bottom black-bordered box of setup continues on page 7 in the top black-bordered box. While this may have
been intentional, it's a bit confusing since the boxes extend across the fold, leading a reader to believe they should read an entire box
left to right before reading the other. There's a similar thing in the main rulebook, but all steps there are clearly numbered with no
overflow so it's not confusing.
-Page 15, Step 2: The word 'alphabetically' is misspelled as 'aphabetically'.
-Page 22: "If a Chi-blocker is moved off any side of the arena, they are removed from play and you can no longer activate them." Does
this mean chi-blockers can be knocked off the board from the right and left sides of Zones A and B? Or just from either team's Zone C?
Also, does pushing a Chi-blocker off the arena count as a Knock Out (main rules, pg 16), gaining Amon 3 Chi and the opponent the
Momentum Token?
Designer Response: The answer is yes, Chi Blockers can be knocked off the sides of the arena in Zones A and B as well as the back
of Zone C.
Pushing Chi Blockers out does not count as a knock out.
-Equalist Team Board (Solo Side): How does Amon track Chi? There doesn't appear to be any Chi tracker on this board. Does Amon even
get Chi? If not, how does he gain Technique cards?
Designer Response: Amon definitely gains and spends Chi as normal, so using an unused teams board [to track chi] is a good
solution.
-Amon (Solo Bender) comes with 6 bloodbending tokens but can only use 4 at a time. It's very possible the other two are just extras in
case some tokens get lost.
-Amon's Bloodbending ability appears to be mis-classified as a modifier on page 22. The images of his cards on page 21 and 23 show
the bloodbend as an ability, not a modifier.
Hey! Thanks for the fine toothed combing of the rulebook. I think the rest are just formatting and typos, but if I missed a rules question let
me know and I'll get you an answer!
Alara @CandiFeb 20, 2018Designer
---
EQUALISTS VS BENDERS
The Republic City Council has refused to submit to the Equalists' demands
to cancel the Pro-bending Championship Tournament. In response, Amon
and his squad of well-armed Chi-blockers descend upon the arena with plans
to destroy it and all benders who stand in their way! Can you work together
to capture Am-on and his henchmen-and avoid losing your ability to
bend? It's going to take teamwork and planning if you hope to succeed
before their bomb explodes and they make their escape!
TABLE OF CONTENTS
GAME COMPONENTS.................................... 3
CO-OP SCENARIO.................................... 4
COMPONENTS REQUIRED........................... 4
GAME SETUP.......................................... 5
WINNING............................................... 8
GAMEPLAY OVERVIEW............................... 8
EQUALISTS' TURN.................................... 10
PLAYER'S TURN....................................... 16
GAME END............................................. 16
AVATAR KORRA (SOLO)............................ 17
COMPONENTS REQUIRED........................... 17
SOLO BENDER SETUP................................ 18
SOLO BENDER GAMEPLAY......................... 19
AVATAR KORRA, ELEMENTAL MASTER........... 19
VILLAIN: AMON (SOLO)............................ 20
COMPONENTS REQUIRED........................... 20
SOLO BENDER SETUP................................ 20
SOLO BENDER GAMEPLAY......................... 21
AMON, EQUALIST LEADER........................ 22
CREDITS................................................ 24
-2-
---
5 EQUALIST MINIATURES
Amon Chi-Blocker A Chi-Blocker B Chi-Blocker C Chi-Blocker D
1 EQUALIST TEAM BOARD (DOUBLE-SIDED)
Co-Op Solo
12 EQUALIST 5 CHI-BLOCKER 8 AMON 2 INFO
TECHNIQUE CARDS TECHNIQUE CARDS TECHNIQUE CARDS CARDS
Solo Co-Op Co-Op Both
24 MARTIAL ARTS 6 BLOODBENDING 5 TARGETING 2 DAZE
TOKENS TOKENS TOKENS TOKENS
1 AVATAR KORRA TEAM BOARD 12 AVATAR KORRA 3 AVATAR KORRA 6 TRICK
TECHNIQUE CARDS TRICK CARDS CARDS
-3-
---
CO-OP SCENARIO FOR 2 PLAYERS
PLEASE NOTE:
* You must have the Legend of Korra: Pro-bending Arena base game to play this expansion.
* All Team expansions are compatible with this expansion.
* All Trick expansions are compatible with this expansion.
* Not all of the components included in this box are used in the co-op scenario. Some components are only used if you play Amon as a Solo Villain or Avatar Korra as a Solo Bender.
COMPONENTS REQUIRED
5 EQUALIST MINIATURES
Amon Chi-Blocker A Chi-Blocker B Chi-Blocker C Chi-Blocker D
1 EQUALIST TEAM BOARD
5 CHI-BLOCKER TECHNIQUE CARDS
8 AMON TECHNIQUE CARDS
2 INFO CARDS
Co-Op Side
24 MARTIAL ARTS TOKENS
Regular Wound
2 DAZE TOKENS
5 TARGETING TOKENS
Amon Chi-Blocker A Chi-Blocker B Chi-Blocker C Chi-Blocker D
-4-
---
GAME SETUP
Using your base game and any other expansions you wish to use, set up the Arena and your team(s)
as described below. There are some minor differences in the setup, noted in bold.
1. Place the Arena board in the middle of
the table.
2. Sort all of the tokens into separate piles
and place them in a common supply
within easy reach of both players. You
will not require the Referee die, Yellow
Fan tokens, or the Momentum token
for this co-op adventure.
3. Select your team(s) and take all of the
required components. You will create
teams with 2 Benders each. Your
team is composed of 1 Team board, 2
Bender miniatures, and their matching
Technique cards. Some teams also have
specific tokens you will need for your own
personal supply. Place your Team board
in front of you.
NOTE: You may use a Solo
Bender-such as Avatar Korra or 1
of the Villain expansions-instead of
a Team of 2 Benders. If you do so,
use the entire Solo Bender's kit, as
normal.
4. "Equalist Uprising!" Is a challenging
scenario, so it is highly recommended that
you use Tricks for your Benders when
facing Amon and his Equalist forces
(See "Tricks" in "Main Rules" on pg. 19).
5. Prepare a 4-card Main deck for your
team by taking the 4 Basic Technique
cards with your team's logo that match
the names and elements of the 2
Benders you are using and shuffling
them together. Put your Main deck to
the left of your Team board.
When selecting your team's Techniques
and Tricks for this scenario, you may
include at most up to 3 items with
Yellow Fan icons (between all of your
Technique cards and Trick cards).
6. Prepare your Strategy decks. You
can customize these by following the
"Advanced Rules-Custom Strategy
Decks" on pg. 19 of the main rules. You
will now have 2 separate stacks of
cards (1 for each of your Benders),
each with 4 cards. Shuffle these stacks
separately, creating your 2 Strategy
decks. Put them in a row in front of you.
7. Prepare your Strategy Row. Your
Strategy Row has 2 slots, 1 for each
of your Strategy decks. Draw the top
card of each Strategy deck and place it
face-up in the slot below the deck it was
drawn from.
8. Draw 2 cards from your Main deck to
form your starting Hand. Leave space
to the right of your Team board for a
discard pile.
9. Take a Chi marker from the supply and
place it on the "2" position of your
Chi Track.
10. Place 1 of your Benders on each
outside Space of Zone B on your side
of the board. If you are using a Solo
Bender (such as the Avatar Korra Solo
Bender included in this expansion),
place them in the middle Space of
Zone C on your side of the board
instead.
-5-
---
Next, set up Amon and his squad of Chi-blockers:
11. You will not need the Equalist Technique
cards to play the co-operative adventure.
Leave them in the game box-they are used
to play Amon as a Villain Solo "Bender".
12. Take the Equalist Team board and make sure
that the co-op side is face-up (see below).
13. Take the 4 Amon Technique cards with red
backgrounds-these are Amon's Wound
cards. Shuffle them and put 2 facedown on
the Equalist Team board, 1 in each Wound
Space. Return the other 2 to the game box
without looking at them.
14. Shuffle the 5 Chi-blocker Technique cards
together. Put 1 facedown next to the Chi-
blocker Technique deck to start the Chi-blocker
discard pile. Form the rest into a draw pile
beside the Equalist Team board.
15. Place the Chi-blockers in the starting Spaces
in Zone A, as shown in the example below.
16. Determine which Benders are being targeted
by which enemy. Shuffle the 4 remaining
Amon Technique cards (these have a yellow
background and target numbers in the top-
right corner).
Choose 1 of the Benders in play and turn over
1 of Amon's Technique cards. The letter on
that card matches to a letter on the Equalist
-6-
---
Team board. This tells you which Chi-blocker
is targeting that Bender. Place the matching
Chi-blocker Targeting token on that Bender's
Status Area of their Team board. Repeat this
process for each Bender in play. If you are using
a Solo Bender, you must assign 2 Chi-blockers
to target that Bender.
Shuffle the Amon Technique cards again,
and reveal the top card. Look at the letter
in the top right corner: Find the Bender who
was assigned the Targeting token for the
matching Chi-blocker and assign Amon's
Targeting token to that Bender as well.
NOTE: Targeting tokens can never be
cleared from a Bender's Status Area by a
Player action. They are only moved when a
game effect tells you to move it.
17. Place Amon on the center Space of the
Arena, in Zone A, on the side of the Arena
that is closest to the Bender he is currently
targeting.
18. Shuffle the 4 Amon Technique cards one
more time and put 1 facedown in the Amon
Technique Area. Place the rest of them
beside that card to form Amon's Technique
deck. You are now prepared to do battle
with the Equalists!
19. The Equalists always take the first turn of
the game.
-7-
---
WINNING
You win the game by defeating Amon. To
accomplish this feat, you must do the following:
1. All Chi-blockers must be knocked out of
the Arena.
2. Amon must be successfully hit by an
attack when he has no Wound cards
remaining facedown on his Team board.
GAMEPLAY OVERVIEW
There are two important concepts you need to be aware of when playing this scenario:
TARGET
The Target of Amon or a Chi-blocker is always the Bender with the matching Targeting token in
their Status Area.
HITS
If your Bender suffers hits from the Martial Arts attacks of the Equalists or from Chi Blocking, they
lose cards instead of being knocked back. Resolve the hits as follows:
* For each hit your Bender suffers,
remove the top card from that
Bender's Strategy deck (not from the
Strategy Row) from the game.
* If there are no cards left in the hit
Bender's Strategy deck, choose 1 of
that Bender's cards from your discard
pile and remove it from the game
instead.
* If no matching cards remain in your
discard pile, remove 1 from your draw
The Equalist forces (Amon and his Chi-
blockers) immediately win if all of the Benders
on either Player's team are eliminated or if
Amon removes all of his Technique cards from
his Technique deck (see "Get Ready!" on
pg. 15). If either of these things happen, the
Equalist bomb goes off and the Equalists
escape in their airship!
pile instead, then reshuffle your draw
pile.
* If no matching cards remain in your
draw pile either, remove 1 from your
Hand instead.
* If you have been forced to remove
all of your Bender's Technique cards
from your Main deck, that Bender is
eliminated-remove them from the
Arena.
-8-
---
EQUALIST'S TURN
1. AMON ATTACKS!
* Draw and execute the top card of
Amon's Technique deck.
2. CHI BLOCKERS, ENGAGE!
* Draw and execute the top card of
the Chi-blocker Technique deck. Each
Chi-blocker will activate once.
PLAYER'S TURN
Both Players take their turns together, at the
same time, taking actions in any order they
choose. During the Players' turns, both Players
follow the 4 normal phases, in order:
1. KEEP FOCUSED!
* Advance the marker on your Chi
Track by 1.
2. PLAY HARD!
* Play a Technique card from your
Hand a) for Chi or b) for Actions.
* You may activate Trick cards when
you use cards for Actions.
* Repeat this for each Technique card
in your Hand.
3. HIT THEM!
* Remove any player-controlled tokens
in Spaces without an Equalist figure.
* Check hits against Chi-blockers.
* Check wounds against Amon.
4. GET READY!
* Refresh the Chi-blocker Technique
deck.
* Refresh Amon's Technique deck.
3. CHECK HITS!
* Your Benders suffer hits for each
Martial Arts token in their Space.
* Remove all of the tokens controlled
by Amon and the Chi-blockers from
the Arena.
4. STAY SHARP!
* You may spend Chi to add new
Technique cards from your Strategy
Row to the top of your Main deck.
* Add 1 face-up Technique card to
your Strategy Row.
* Draw a new Hand of 2 cards.
-9-
---
EQUALISTS' TURN
AMON ATTACKS!
Draw the top card of Amon's Technique deck and place it in Amon's Action Area, then activate
Amon, executing each icon on the card from top to bottom, as you would when resolving a
Technique card. The icon effects on Amon's Technique cards are described below:
Move
This Equalist moves into an adjacent Space that brings them 1 Space closer to its Target.
Distance is determined by counting the number of movements required to enter the same
Space as the Target (ignoring Hold tokens, if any are on the board).
If there are multiple Spaces which satisfy this requirement, the Equalist moves into the
Space that has the fewest Elemental tokens (of those Spaces).
If there are still multiple Spaces that satisfy these conditions (e.g., the number of tokens
in the possible destinations is the same), then the Players decide which Space the Equalist
moves to. If the Chi-blocker is already in the same space as their Target, they do not move.
CHI-BLOCKERS
-10-
---
Change Targets
Move this Equalist's Targeting token from its current location one position clockwise
around the table (from 1 Bender's Status Area to a different Bender's Status Area).
This could result in the Target token being moved to a Status Area that is also on
your Team board or on your partner's Team board.
CHI-BLOCKERS
WOLFBATS
THE AVATAR
Martial Arts
Place the indicated number of Martial Arts tokens in the Space currently occupied by
the active Equalist.
Martial Arts tokens are placed even if there are already Martial Arts tokens in the
target Space.
Martial Arts tokens annihilate Elemental tokens when placed in the same Space (see "Main
Rules" on pg. 10). They are also annihilated by elemental tokens placed in their spaces.
CHI-BLOCKERS
-11-
---
Order (Amon Only)
Amon orders the Chi-blocker matching the portrait next to this icon into position.
If that Chi-blocker is in play, they perform a Move action as described above.
If that Chi-blocker is not in play, return their miniature to the Arena, in the same
Space as the Bender that has their Target token.
AMON
Remove Bending (Amon Only)
If Amon is in the same Space as 1 of your Benders when he executes this action, your
Bender is immediately eliminated from the game.
Remove your eliminated Bender's miniature and Strategy deck from the game, but
leave their cards in your Main deck. If there are multiple Benders in Amon's Space,
you and your partner decide which 1 is eliminated.
AMON
-12-
---
CHI-BLOCKERS, ENGAGE!
Draw the top Chi-blocker Technique card. Then, activate each Chi-blocker listed on the card, from
top to bottom, executing each icon shown from left to right. The Chi-blockers share many of the
same icons with Amon (see "Amon Attacks" on pg. 10). They also have 2 special actions as follows:
Use Weapon (Chi-blockers Only)
Activate the Weapon effect for this Chi-blocker. Effects are described on the
matching Weapon effect area.
CHI-BLOCKERS
ATTACK
BOLTS
Place a Hold
token in the
space occupied
by the foe's
targeting token.
SHOCK
CLOVE
A Player with
a Bender in
the foe's or an
adjacent space
discards a card.
AMON
THE
EQUALISTS
SMOKE
BOMBS
All Players lose
1 Chi.
ELECTRIC
TONGS
Clear all
Benders in this
foe's Space and
adjacent
Spaces.
-13-
---
Chi Block (Chi-blockers Only)
If the active Chi-blocker is in the same Space as 1 of your Benders when this action
executes, your Bender suffers 1 hit (see "Hits" on pg. 8).
If there are multiple Benders in the active Chi-blocker's Space, you and your partner
decide which one suffers the hit.
CHI-BLOCKERS
HIT THEM!
Check hits against the Equalists.
1. Remove all Player-controlled tokens from
every Space that does not have an Equalist
miniature.
2. Apply hits to Chi-blockers. For each
Elemental token in a Chi-blocker's Space,
move that Chi-blocker 1 Space in any
direction (following the "Adjacency" rules on
pg. 9 of the "Main Rules"). Then, remove
those Elemental tokens from the board.
If you can move the Chi-blocker off of
the Arena, they are knocked out. Put
their miniature on the Equalist Team
board.
Chi-blockers that are not on the Arena
board do not activate during the "Chi-
blockers, Engage!" Turn on pg. 13.
3. Remove all Player-controlled tokens from his
space, and, if applicable, apply hits to Amon.
If there are any Elemental tokens in Amon's
Space, he may suffer a Wound.
If there are Wound cards remaining on
the Equalist Team board, Amon suffers a
Wound:
Take 1 of the facedown Wound cards
from the Equalist Team board and
shuffle it into Amon's Technique deck.
If there are no Wound cards remaining
on the Equalist Team board in the
red Wound spaces BUT there are still
Chi-blockers in the Arena at this time,
remove all of the Player-controlled
tokens from Amon's Space. There is
no other effect-Amon will fight on
relentlessly and is not vulnerable unless
all of the Chi-blockers have been
removed from the Arena!
If there are no Wound cards remaining
on the Equalist board AND there are
no Chi-blockers in the Arena at this
time, Amon is defeated and the Players
win! You've forced Amon and his
henchmen to retreat from the Arena!
-14-
---
Wounding Amon
GET READY!
1. If the Chi-blocker Technique deck is
empty, collect the discards from the
discard pile, orient them to face the same
way and shuffle them together to form a
new Chi-blocker Technique deck. Take the
top card from the new deck and place it
facedown in the Chi-blocker Technique
Area. Put the new Chi-blocker Technique
deck next to this card.
2. If Amon's Technique deck is empty,
collect all of the discarded cards from
his discard pile and look at them.
Remove one card from his deck, starting
alphabetically (for example, with A
through D, A would be removed). If all 4
lettered cards have already been removed,
the bomb goes off, Amon escapes, and
the Equalists win! Otherwise, shuffle the
remaining cards together, take the top
card from this deck and place it facedown
in the Amon Action Area. Put the new
Amon Technique deck next to this card.
-15-
---
PLAYERS' TURN
Players may act in any order, taking turns
to play Technique cards. Once you and your
partner are comfortable with game flow, you
may even wish to play simultaneously. By the
end of the Players' turn, both Players must
have played all of the Technique cards in their
Hand for Actions or for Chi.
Players' turns follow the same flow as the
regular game: You gain 1 Chi, play all
Technique cards from your Hand, check hits,
and gain Technique cards. The differences for
the co-operative scenario are:
1. Elemental tokens controlled by different
Players do not annihilate each other.
Your tokens only annihilate the Martial
Arts tokens placed by the Equalists.
2. Yellow Fan icons are ignored. The referees
aren't going to call 'cheating' in a battle
to save the Pro-bending Arena and stop
Amon!
3. Move icons allow Benders to move
into any adjacent Space, without the
limitation of having to remain in the
same Zone.
4. Whenever an effect would cause Amon
or a Chi-blocker to lose Chi, place any
available Elemental token on the Equalist
Team board instead, on the appropriate
Status Area. The next time that Equalist
performs a Martial Arts effect, remove
the Elemental token and reduce the
power of their Martial Arts effect by 2.
5. Trick effects that target your opponent
always affect Amon. Trick effects that
target an opposing Bender may target
any Equalist (Amon or a Chi-blocker).
6. If an effect would cause a Chi-blocker
to discard a card, knock their miniature
down instead. The next time that Chi-
blocker is activated, stand the miniature
up instead of executing their actions.
Knocked-down Chi-blockers will still
move if Amon orders them to. Amon can
never be forced to discard a card.
7. Whenever a Bender suffers a hit from
Amon or a Chi-blocker, they lose cards
instead of being knocked back (see "Hits"
on pg. 8).
8. Players only draw up to a 2 card Hand.
GAME END
There are 3 ways that the game can end, with
different results:
1. If all 4 of the Chi-blockers and Amon
have been eliminated from play, the
Players win!
2. If either Player ever has no Benders
in play (Total Team Elimination), the
Equalists win!
3. If Amon has discarded all 4 of his
starting cards, the bomb explodes and
Amon escapes-the Equalists win!
-16-
---
AVATAR KORRA (SOLO BENDER)
The latest in the long line of Avatars, Korra is
young and impetuous but principled! Fighting
for what she believes in, she puts it all on the
line against anyone who would harm those
she loves. A formidable Bender when she dons
her Fire Ferret uniform, her abilities increase
many orders of magnitude when she enters the
legendary Avatar state!
Avatar Korra can be used as a Solo Bender to
do battle in the Amon co-op expansion or as
a solo opponent for a full team of Pro-benders,
to test their mettle against the (mostly)
unrestrained power of the Avatar!
COMPONENTS REQUIRED
1 AVATAR KORRA TEAM BOARD
12 AVATAR KORRA
TECHNIQUE CARDS
3 AVATAR KORRA
TRICK CARDS
-17-
---
GAME SETUP
Setting up Avatar Korra as a Solo Bender is
the same as setting up your play area for a
team, with a few notable exceptions:
1. You have only 1 Strategy deck and 2
slots in your Strategy Row.
2. Use all of your Advanced and Signature
Technique cards in your Strategy deck.
Shuffle them together and then reveal
the top 2 cards to form your Strategy
Row.
3. Shuffle your 4 Basic Technique cards to
form your Main deck.
4. Draw 2 cards for your starting Hand.
Hands have a 2-card limit.
5. You have 1 Bender miniature. Place
it anywhere you like in Zone A (we
recommend the middle Space for
maximum mobility).
WARNING: If you are using Avatar
Korra to battle Amon in the co-op
expansion, you must place her in the
middle Space of Zone C.
6. You must use Tricks when playing with
Solo Benders. Solo Benders aren't as
strong as a full team of Benders without
them. Each Solo Bender comes with 3
Tricks that only they are allowed to use.
Use these for your first game with this
Solo Bender. Later, you may use other
Tricks from the game as long as the
elemental icon matches the Solo Bender's
element. Avatar Korra, being able to bend
all of the elements, can use ANY 3 Tricks!
-18-
---
**SOLO BENDER GAMEPLAY**
You play the game following the same
sequence and rules as when you control a team
of Benders with these 2 changes:
* You can only have a maximum of 2
Technique cards in your Hand at any
time.
* You cannot remove a card in your
discard pile from the game when you
reshuffle your Main deck.
**AVATAR KORRA,**
**ELEMENTAL MASTER**
When you use Avatar Korra, you gain mastery
over Earth, Fire, and Water. This grants you
incredible flexibility in your attacks, allowing
you to mix and match the elements to suit the
needs of your Tricks and goals.
**TECHNIQUE TYPE**
A Technique card's type can modify the
rules when it is played either for Chi or for
Actions. While the type for most Techniques
is simply the Technique's element, some special
Technique types are indicated by changes in
the elemental symbol in the top left corner of
the card.
**Elemental Master**
When you play a Technique with the Elemental Master type, you must choose
Earth, Fire, or Water: The Technique becomes that Element type for the purposes of
activating Tricks and placing Elemental tokens.
Cards with the Elemental Master type that are in your Hand, discard pile, Strategy
Row, or Strategy deck are considered to be all elements at the same time.
DRAW THE
ELEMENTS
-19-
---
VILLAIN: AMON (SOLO BENDER)
Amon's mask hides his past, but not his desire
for a future without bending. A skilled hand-
to-hand combatant with the fearsome power
to take away a person's ability to bend with
a mere touch, Amon has vowed to make the
world equal once again for those bereft of the
ability to bend the elements. With his elite
cadre of technology-wielding Chi-blockers,
Amon storms into the Republic City Arena
with an oath to end bending as we know it!
Can you stop his terrifying plan?
This set of rules allows you to play as Amon
against a full team of Pro-benders or another
Solo Bender (such as Avatar Korra).
COMPONENTS REQUIRED
5 EQUALIST MINIATURES
Amon Chi-Blocker A Chi-Blocker B Chi-Blocker C Chi-Blocker D
1 EQUALIST TEAM BOARD
12 EQUALIST
TECHNIQUE CARDS
2 INFO
CARDS
24 MARTIAL ARTS
TOKENS
Solo Side
2 DAZE TOKENS
6 BLOOD BENDING
TOKENS
4 TARGETING TOKENS
Chi-Blocker A Chi-Blocker B Chi-Blocker C Chi-Blocker D
GAME SETUP
Setting up Amon as a Solo Bender is the same
as setting up your play area for a team, with a
few notable exceptions:
2. Use all of your Advanced and Signature
Technique cards in your Strategy deck.
Shuffle them together and reveal the top
2 cards to form your Strategy Row.
1. You have only 1 Strategy deck and 2
slots in your Strategy Row.
3. Shuffle your 4 Basic Technique cards to
form your Main deck.
-20-
---
4. Draw 2 cards for your starting Hand.
Hands have a 2-card limit.
5. You have 1 Bender miniature. Place
it anywhere you like in Zone A (we
recommend the middle Space for
maximum mobility).
6. Instead of Tricks, select 2 of the 4 Chi-
blockers to use with Amon. Put their
Target tokens on their matching icon
(make sure the Amon board is flipped
to the Solo Villain side, as they have
different effects in co-op mode). This
indicates which 2 Chi-blockers you are
using. Place their miniatures in Zone A
on your opponent's side of the Arena,
1 in each Space on the edges of that
Zone. Return the rest of the Technique
cards and Chi-blocker miniatures to the
game box.
7. Place the 4 Bloodbending tokens on
your Amon Team board as your personal
supply. You are limited to a total of 4
Bloodbending tokens in play at any time.
SOLO BENDER GAMEPLAY
You play the game following the same
sequence and rules as when you control a team
of Benders with these 2 changes:
You can only have a maximum of 2
Technique cards in your Hand at any
time.
You cannot remove a card in your
discard pile from the game when you
reshuffle your Main deck.
-21-
---
AMON, EQUALIST LEADER
When you play as Amon, you have 2 special
abilities: you may order your Chi-blockers and you
can Bloodbend. Your Chi-blockers attack using
martial arts or high-tech weapons. Bloodbending,
on the other hand, is a powerful form of bending
that can give you temporary control of an enemy's
body or eliminate enemy Benders by removing
their ability to bend elements. You are limited
to 4 Bloodbending tokens. When you activate
Bloodbending or eliminate a Bender who has
Bloodbending tokens in their Status Area, return
those tokens to your supply.
PHYSICAL TECHNIQUE TYPE
Amon's techniques all have the "Physical" type.
This means that you place Martial Arts tokens
when you attack. You must still follow all the
regular rules for Normal Attacks and Pierce
Attacks, including Adjacency, Spread, and Token
Annihilation. Martial Arts tokens annihilate, and
are annihilated by, Elemental tokens as normal.
Modifiers
Modifiers add effects to an attack. You may choose whether or not to apply any Modifiers after the
Attack icon is executed.
* Modifiers can only be added to a successful attack—if you do not control any tokens in a
Space after you attacked, you cannot apply a Modifier there.
* Modifiers cannot be used without an Attack icon.
Bloodbend Choose one:
a. Prepare Bloodbending: Place 1 Bloodbending token in any opposing Bender's
Status Area.
b. Activate Bloodbending: Remove all Bloodbending tokens from the Status Area of
1 Bender in an adjacent Space, then apply 1 of the following effects of your choice:
* If 1 or more Bloodbending tokens were removed, place 2 Hold tokens in the
Bender's Space.
* If 2 or more Bloodbending tokens were removed, knock the Bender back 1 Zone.
* If 3 or more Bloodbending tokens were removed, eliminate the Bender from
the game (as if they had been knocked out of the Arena).
Line Advance and Chi-blockers
Whenever Amon or the opposing team makes
a Line Advance, the Chi-blockers remain in the
Spaces they are in. They do not move during
a Line Advance. Amon can Line Advance on
his own turn. If this happens, follow the Line
Advance rules, but skip the step where the
active Player gains an extra turn. No extra
turn is gained in this case.
Hits and Chi-blockers
In 1 vs. 1 mode, Chi-blockers suffer hits in the
same way that Amon and Benders do with one
exception: Chi-blockers may be moved in any
direction when they suffer a hit. Your opponent
decides where your Chi-blockers move when they
suffer hits. If a Chi-blocker is moved off any side
of the arena, they are removed from play and you
can no longer activate them.
-22-
---
Bloodbend (continued)
EQUALISTS
MAKE AN
EXAMPLE
Z
CHITRACK
COUNTER
BEND
FIRE FERRETS
KORRA
AMON
MAKO
BOUY
Korra has a Bloodbending token in her Status Area. Amon activates his Bloodbending Ability, removing all Bloodbending
tokens from Korra's Status Area and dropping 2 Hold tokens in her space.
Abilities
These new Abilities are Actions that the Active Bender can perform.
Order
Choose a Chi-blocker to activate. You may not activate the same Chi-blocker more
than once per turn. The activated Chi-blocker can take ONE of the following actions:
a. Move into an adjacent Space, even across Zone lines.
b. Attack in their Space, using a number of Martial Arts tokens equal to the
Martial Arts attack power shown on that Chi-blocker's Weapon effect.
c. Use the effect described on their Weapon effect.
A
B
C
-23-
---
CREDITS
Game Designer: Jesse Wright and
Sen-Foong Lim
Graphic Designer: Samantha Barlin and
Marconi Torres
Miniature Sculptor: Mark Fitzpatrick
Editing: Jerry Bennington, Spencer Reeve
and William Neibling
Product Development: Jerry Bennington
and Spencer Reeve
Product Management: Shauna Monteforte
Playtesters: The Lim family, Helana Hope, Herb
Regalo, The Game Artisans of Canada, Erica
Hayes-Bouyaris, Stewart McGowan, Jonathan
Lavallee, Tim W. Brown, Josh Derksen, Scott
Veenviet, Josh Rivers, The Staff at the Cardboard
Café, The Londini family, Curtis Pabluski, Andrew
Wolf, Nate Murray, Regine Li, All of the staff at
IDW, and Daryl Andrews
Special Thanks To: Ted Adams, Greg Goldstein,
Chris Ryall, and Robbie Robbins
nickelodeon
IDW
GAMES
idwgames.com
The Legend of Korra ©2017 VIACOM INTERNATIONAL INC. All Rights Reserved. © 2017 Idea and Design Works, LLC. All
Rights Reserved. IDW Publishing, a division of Idea and Design Works, LLC. 2765 Truxtun Road, San Diego, CA 92106.
---
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